Popular Post Optinooby Posted July 20, 2022 Popular Post Share Posted July 20, 2022 (edited) Here is a full text and commentated video guide for Stray to platinum in playthrough (+1 hour sleeping). I've not gone into great detail in some parts because it can be tricky to explain in text without any sort of map or compass, but you can always refer to the video if needed. The actual 100% takes 01:45:01 so you have 15 mins to spare, pausing will stop the timer, but reloading checkpoint or retries will NOT reset it. If you must keep attempting the same part, quit to main menu after each failed attempt and reload from there as that way DOES reset the time. Timestamps included, hope this helps The Memory #s have been displayed here as they appear in the in-game grid, from top to bottom and moving left to right. So the top left Memory is known as Memory #1, then it will be #2, #3, #4, #5 and then onto the next line below where it will be begin as #6, then #7, #8 etc starting from the left. VIDEO GUIDE TIMESTAMPS These 2 trophies should pop at some point, just meow often! Trophy 1/25 - A Little Chatty - Meow 100 times. - https://youtu.be/gWXonnPEd-g?t=1043 Trophy 2/25 - Cat-a-Pult - Jump 500 times. - https://youtu.be/gWXonnPEd-g?t=3284 1 - INSIDE THE WALL Scratch #1 - https://youtu.be/gWXonnPEd-g?t=267 Trophy 3/25 - Missed Jump - Fall inside the city. - https://youtu.be/gWXonnPEd-g?t=476 2 - DEAD CITY Scratch #2 - https://youtu.be/gWXonnPEd-g?t=551 Trophy 4/25 - No More Lives - Die 9 times. - https://youtu.be/gWXonnPEd-g?t=765 Trophy 5/25 - Can't Cat-ch Me - Complete the first Zurk pursuit without being caught. - https://youtu.be/gWXonnPEd-g?t=775 3 - THE FLAT Scratch #3 - https://youtu.be/gWXonnPEd-g?t=980 Trophy 6/25 - Not Alone - Meet B-12. - https://youtu.be/gWXonnPEd-g?t=1122 Memory #1 - https://youtu.be/gWXonnPEd-g?t=1214 4 - THE SLUMS Trophy 7/25 - Cat Got Your Tongue? - Have B-12 translate a robot. - https://youtu.be/gWXonnPEd-g?t=1320 Trophy 8/25 - Boom Chat Kalaka - Dunk the basketball. - https://youtu.be/gWXonnPEd-g?t=1383 Memory #9 - https://youtu.be/gWXonnPEd-g?t=1466 Sheet Music #1 - https://youtu.be/gWXonnPEd-g?t=1482 Trophy 9/25 - Curiosity Killed the Cat - Wear the paper bag. - https://youtu.be/gWXonnPEd-g?t=1482 Energy Drink Speed 2K #1 - https://youtu.be/gWXonnPEd-g?t=1512 Trophy 10/25 - Tele a chat - Browse through all of the TV channels. - https://youtu.be/gWXonnPEd-g?t=1528 Sheet Music #7 - https://youtu.be/gWXonnPEd-g?t=1558 Doc's Notebook #3 - https://youtu.be/gWXonnPEd-g?t=1572 Energy Drink Speed 2K #2 - https://youtu.be/gWXonnPEd-g?t=1609 Sheet Music #2 - https://youtu.be/gWXonnPEd-g?t=1631 Sheet Music #6 - https://youtu.be/gWXonnPEd-g?t=1648 Clementine's Notebook #4 - https://youtu.be/gWXonnPEd-g?t=1651 Memory #6 - https://youtu.be/gWXonnPEd-g?t=1673 Scratch #4 - https://youtu.be/gWXonnPEd-g?t=1697 Rub #1 - https://youtu.be/gWXonnPEd-g?t=1704 Zbaltazar's Notebook #2 - https://youtu.be/gWXonnPEd-g?t=1733 Memory #11 - https://youtu.be/gWXonnPEd-g?t=1762 Energy Drink Speed 2K #3 - https://youtu.be/gWXonnPEd-g?t=1783 Super Spirit Detergent - https://youtu.be/gWXonnPEd-g?t=1798 Memory #10 - https://youtu.be/gWXonnPEd-g?t=1814 Energy Drink Speed 2K #4 - https://youtu.be/gWXonnPEd-g?t=1814 Electric Cable - https://youtu.be/gWXonnPEd-g?t=1849 Sheet Music #4 - https://youtu.be/gWXonnPEd-g?t=1849 Memory #7 - https://youtu.be/gWXonnPEd-g?t=1849 Sheet Music #5 - https://youtu.be/gWXonnPEd-g?t=1883 Memory #8 - https://youtu.be/gWXonnPEd-g?t=1883 Poncho - https://youtu.be/gWXonnPEd-g?t=1916 Rub #2 - https://youtu.be/gWXonnPEd-g?t=1916 Sheet Music #3 - https://youtu.be/gWXonnPEd-g?t=1936 Memory #12 - https://youtu.be/gWXonnPEd-g?t=1936 Give Poncho to Elliot - https://youtu.be/gWXonnPEd-g?t=1936 Rub #3 - https://youtu.be/gWXonnPEd-g?t=1993 Rub #4 - https://youtu.be/gWXonnPEd-g?t=1993 Sheet Music #8 - https://youtu.be/gWXonnPEd-g?t=2014 Music Badge #1 - https://youtu.be/gWXonnPEd-g?t=2033 Trophy 11/25 - Meowlody - Bring all the music sheets to Morusque. - https://youtu.be/gWXonnPEd-g?t=2033 Momo's Notebook #1 - https://youtu.be/gWXonnPEd-g?t=2189 5 - ROOFTOPS Scratch #5 - https://youtu.be/gWXonnPEd-g?t=2257 Memory #13 - https://youtu.be/gWXonnPEd-g?t=2285 Memory #14 - https://youtu.be/gWXonnPEd-g?t=2443 Memory #2 - https://youtu.be/gWXonnPEd-g?t=2603 6 - THE SLUMS - PART 2 Scratch #6 - https://youtu.be/gWXonnPEd-g?t=2684 7 - DEAD END Outsider Badge #2 - https://youtu.be/gWXonnPEd-g?t=3099 Memory #15 - https://youtu.be/gWXonnPEd-g?t=3117 Memory #16 - https://youtu.be/gWXonnPEd-g?t=3250 Memory #17 - https://youtu.be/gWXonnPEd-g?t=3301 Scratch #7 - https://youtu.be/gWXonnPEd-g?t=3301 8 - THE SEWERS Memory #18 - https://youtu.be/gWXonnPEd-g?t=4001 Memory #19 - https://youtu.be/gWXonnPEd-g?t=4115 Scratch #8 - https://youtu.be/gWXonnPEd-g?t=4196 Trophy 12/25 - Pacifist - Complete the Sewers without killing any Zurks. - https://youtu.be/gWXonnPEd-g?t=4304 9 - ANTVILLAGE Memory #3 - https://youtu.be/gWXonnPEd-g?t=4377 Memory #20 - https://youtu.be/gWXonnPEd-g?t=4436 Scratch #9 - https://youtu.be/gWXonnPEd-g?t=4436 Purple Plant - https://youtu.be/gWXonnPEd-g?t=4436 Trophy 13/25 - Cat-a-strophe - Try to play mahjong with the robots. - https://youtu.be/gWXonnPEd-g?t=4465 Red Plant - https://youtu.be/gWXonnPEd-g?t=4465 Yellow Plant - https://youtu.be/gWXonnPEd-g?t=4520 Plant Badge #3 - https://youtu.be/gWXonnPEd-g?t=4535 10 - MIDTOWN Memory #4 - https://youtu.be/gWXonnPEd-g?t=4605 Memory #21 - https://youtu.be/gWXonnPEd-g?t=4634 Rub #5 - https://youtu.be/gWXonnPEd-g?t=4634 Trophy 14/25 - Cat's best friend - Nuzzle up against 5 robots. - https://youtu.be/gWXonnPEd-g?t=4634 Trophy 15/25 - Catwalk - Reach Midtown. - https://youtu.be/gWXonnPEd-g?t=4660 Scratch #10 - https://youtu.be/gWXonnPEd-g?t=4660 Rub (extra) - https://youtu.be/gWXonnPEd-g?t=4669 Cat Badge #4 - https://youtu.be/gWXonnPEd-g?t=4669 Memory #22 - https://youtu.be/gWXonnPEd-g?t=4694 Memory #23 - https://youtu.be/gWXonnPEd-g?t=4725 Memory #24 - https://youtu.be/gWXonnPEd-g?t=4747 Rub x 2 (extra) - https://youtu.be/gWXonnPEd-g?t=4769 Police Badge #5 - https://youtu.be/gWXonnPEd-g?t=4792 Contact Message - https://youtu.be/gWXonnPEd-g?t=4901 Cassette Tape - https://youtu.be/gWXonnPEd-g?t=4926 Worker Hat - https://youtu.be/gWXonnPEd-g?t=4980 Jacket - https://youtu.be/gWXonnPEd-g?t=5077 Neco Badge #6 - https://youtu.be/gWXonnPEd-g?t=5221 Trophy 16/25 - Badges - Collect all badges. - https://youtu.be/gWXonnPEd-g?t=5221 Battery - https://youtu.be/gWXonnPEd-g?t=5297 Memory #25 - https://youtu.be/gWXonnPEd-g?t=5395 Mysterious Message and 4 x Clues - https://youtu.be/gWXonnPEd-g?t=5476 Trophy 17/25 - Sneakitty - Go through Midtown without being detected by the Sentinels. - https://youtu.be/gWXonnPEd-g?t=5566 Strange Drink - https://youtu.be/gWXonnPEd-g?t=5606 Memory #26 - https://youtu.be/gWXonnPEd-g?t=5606 Trophy 18/25 - Scratch - Scratch the vinyl in the club. - https://youtu.be/gWXonnPEd-g?t=5644 Lever Handle - https://youtu.be/gWXonnPEd-g?t=5663 Trophy 19/25 - Al-Cat-Raz - Go to jail. - https://youtu.be/gWXonnPEd-g?t=5758 11 - JAIL Memory #27 - https://youtu.be/gWXonnPEd-g?t=6237 Scratch #11 - https://youtu.be/gWXonnPEd-g?t=6356 12 - CONTROL ROOM Scratch #12 - https://youtu.be/gWXonnPEd-g?t=6649 Trophy 20/25 - Territory - Scratch in every chapter. - https://youtu.be/gWXonnPEd-g?t=6649 Memory #5 - https://youtu.be/gWXonnPEd-g?t=6671 Trophy 21/25 - I Remember! - Gather all B-12 memories. - https://youtu.be/gWXonnPEd-g?t=6671 Trophy 22/25 - Eye Opener - Complete the game and open the City. - https://youtu.be/gWXonnPEd-g?t=7051 Trophy 23/25 - I Am Speed - Complete the game in less than 2 hours. - https://youtu.be/gWXonnPEd-g?t=7051 Trophy 24/25 - Productive Day - Sleep for more than one hour. - https://youtu.be/gWXonnPEd-g?t=7085 Trophy 25/25 - All Done - Unlocked all trophies. https://youtu.be/gWXonnPEd-g?t=7085 TEXT GUIDE Chapter 1 - Inside the Wall 1 - Interact with the 3 cats and then join them all to go to sleep. 2 - After jumping up, scratch on the tree on the left. 3 - After falling down via the story and progressing a bit further, you will acquire the trophy: Missed Jump - Fall inside the city. Chapter 2 - Dead City 4 - For the first puzzle after climbing through the small window and into the pipe room, grab the small bucket beneath the pipes, and then climb up and drop it into the fan to stop it. 5 - After passing through the fan, push the paint can on the far side to smash the window below and then climb down into the room. 6 - After dropping into the room, interact with the rug to scratch it. 7 - During the chase sequence, don't let any Zurks grab you and you will get the trophy below. If they do, just restart from the checkpoint. Can't Cat-ch Me - Complete the first Zurk pursuit without being caught. 8 - A bit further along, you will need to interact with a plank to knock it down and create a bridge to reach the roof ahead. 9 - Once you reach the fallen empty barrel, get inside it and roll it nearer to the canopy, then use it to jump up to it. 10 - After some more traversal and shortly after a small fall, you will push a plank over again to make another bridge. 11 - When you reach the fan, you will have to remove the power pack below it on the left wall to disable it, there will be an interaction prompt. Chapter 3 - The Flat 12 - Interact with the rug in the next room for another scratching spot. 13 - To open the door, keep walking on the keyboard beside the large screen. 14 - In the computer room, pull the lever to move the small console and then jump onto it to reach the power pack above. Slot this into one of the 4 slots beneath the main terminal. 15 - Now take the power pack from the small console you just moved and place that into another of the 4 slots beneath the main terminal. 16 - The 3rd power pack is on the central desk. 17 - The 4th and final power pack is at the top of the tallest shelf. 18 - Once all 4 are placed, a secret room will be revealed. Go inside and onto the top shelf, then push the box off and pick up the small robot head that falls out. 19 - Take this into the previous room and place it onto the scanner in the middle of the main terminal to meet B-12. Not Alone - Meet B-12. 20 - Get the key from the key hook using B-12. 21 - Go back into the room with the keyboard and open the door by interacting with the red panel and using the key. 22 - Open the keypad with the code 3748. 23 - Shortly after the first zipline, you will acquire the Postcard which is Memory #1. Chapter 4 - The Slums 24 - Talk to the Guardian robot after the small scene for the trophy below. Then talk to him again and show him the Postcard. Cat Got Your Tongue? - Have B-12 translate a robot. 24.5 - Go to the steps to the right of the Guardian as you look at him to find a basketball. Carefully push this down into the bin at the bottom to get the trophy below. Restart checkpoint to reset the basketball if you miss the dunk. Boom Chat Kalaka - Dunk the basketball. 25 - Scratch on the rug in the room behind the Guardian. 26 - Rub yourself against the Guardian's legs. 27 - Climb up to the rooftop and interact with Vapora who is throwing the paint, then keep meow'ing to make him drop it. 28 - Get Sheet Music 1/8 from inside Momo's flat. 29 - Interact with the paper bag on the floor in Momo's flat to get the trophy below. Curiosity Killed the Cat - Wear the paper bag. 30 - Get Memory #9 inside the same flat. 31 - Get the Energy Drink Speed 2K from the red vending machine on the rooftops. 32 - Go to the TV on the rooftop and keep interacting with the remote on the chair to change every channel and get the trophy below. Tele a chat - Browse through all of the TV channels. 33 - Get Sheet Music 7/8 from inside the Librarian's flat. 34 - Inside the same flat, get the Keys from on the bed in the small back room. 35 - Now use the Keys on the safe hidden in the middle aisle to find Doc's Notebook 3/4. 36 - Get a 2nd Energy Drink Speed 2K from the orange vending machine hidden on a narrow balcony between 2 buildings. 37 - Get Sheet Music 2/8 from a table on the rooftops. 38 - Get Sheet Music 6/8 from inside the flat behind the last sheet music we found. 39 - Get Clementine's Notebook 4/4 inside the same flat. 40 - Get Memory #6 from the dead robot on the high rooftop near the Guardian. 41 - Go to the rooftop on the other side of the Guardian, then disconnect the power pack and drop down the fan into the hidden flat. 42 - Inside the flat, knock down a stack of boxes and get Zbaltazar's Notebook 2/4 that falls out. 43 - Get Memory #11 back outside on a small ledge in the alley behind Morusque. 44 - Back at street level, get a 3rd Energy Drink Speed 2K from the blue vending machine near Morusque. 45 - Get the Super Spirit Detergent from inside the Super Spirit Power. 46 - Get Memory #10 in the far corner near a white vending machine. 47 - Get the 4th Energy Drink Speed 2K from the white vending machine beside the memory above. 48 - Go to Barterman and buy the Electric Cable with the Super Spirit Detergent. 49 - Also buy Sheet Music 4/8 with an Energy Drink Speed 2K. 50 - Also buy Memory #7 for 3 x Energy Drink Speed 2K. 51 - Get Sheet Music 5/8 from the table upstairs in the bar. 52 - Get Memory #8 from another table upstairs. 53 - Go to Grandma and give her the Electric Cable and you will get the Poncho in return. 54 - Rub yourself against Grandma's legs. 56 - Get Sheet Music 3/8 from inside Elliot Programming, open the door by scratching it. 57 - Get Memory #12 from upstairs in the same building. 58 - Talk to Elliot and give him the Poncho. 59 - Go back outside and rub yourself against Zakk's legs. 60 - Rub yourself against Riko's legs. 61 - Unlock the safe in the corner beside Morusque with code 1283 to find Sheet Music 8/8. 62 - Now give Morusque all 8 Sheet Music for the trophy below, just reload checkpoint after giving him each one to skip the song. This will also net you the Music Badge. Meowlody - Bring all the music sheets to Morusque. 63 - Now go back into Momo's flat, talk to Momo and show him the Postcard to receive Momo's Notebook 1/4. 64 - Now show Momo the other 3 Notebooks to advance the story and receive the Transceiver. Chapter 5 - Rooftops 65 - There is a rug near the start that you can scratch after using the zipline but before you reach the enemies. 66 - You will find Memory #13 on a red neon sign not long after the 2nd enemy encounter. 67 - When you reach the 2nd floor of the construction area where you can hack a panel again, Memory #14 can be found on a sign in an infested area at the far end. 68 - Memory #2 is story related as you will get this at the end of the chapter. Chapter 6 - The Slums - Part 2 69 - Scratch Momo's carpet in front of you at the start. 70 - Examine the note on the TV, and then the panel by the window to unlock it so you can exit the flat. 71 - Go and talk with Momo inside the bar by jumping onto the stall beside it. 72 - Follow Momo and enter the vent it uncovers. 73 - Go see Seamus inside the house and show him Doc's Notebook. 74 - Interact with the picture above the left corner of the desk to reveal a keypad, type in 2511. 75 - Inside the hidden room, climb the shelf on the left and knock down the box to find the Broken Tracker. 76 - Then show Seamus the Broken Tracker and he will open the front door for you. 77 - Now go talk to Elliot and give him the Broken Tracker and he will turn it into the Fixed Tracker. 78 - Go and show Seamus the Fixed Tracker and then follow him to finish the chapter. Chapter 7 - Dead End 79 - Seamus will give you the Outsider Badge near the start automatically. 80 - Once Seamus opens the door, head forward and take the left path to find Memory #15 beside the shutter. 81 - Climb up ahead after the trolley ride and go through the hole in the fence ahead and you will find Memory #16 on a dead robot to the right. Do this before you jump the tall fence on the left with the wheel leaning against it otherwise you will have to restart the chapter. 82 - After meeting Doc in his house, Memory #17 will be on the mannequin behind him. 83 - Scratch the wall in the small room opposite the mannequin. 84 - Interact with the Defluxor on the nearby desk to advance the story. 85 - Now follow Doc upstairs to get the Fuse, then follow the cable and place it in the outside generator. 86 - Go back into Doc's flat and he will unlock the front door for you. 87 - Move the barrels at the end near the shutter and jump into the vent to enter the building, then pull the switch inside. 88 - Now you will need to kill the Zurks and protect Doc as he opens the doors for you. 89 - Head down into the sewer once ready and jump onto the raft with Momo to finish the chapter. Chapter 8 - The Sewers (Do NOT kill any Zurks in this chapter) 90 - When you have to leave the boat the first time, you will need to make your way to the lever on the other side and then jump back to the boat as it passes. 91 - When you leave the boat the 2nd time, talk with Momo and he will go and manually raise the door slightly so you can quickly pop underneath. 92 - Make your way into the narrow corridor and take the left at the crossroads, then jump up to the tunnel on the left wall. 93 - Now follow the tunnel to find Memory #18 in a big open area. 94 - After traversing the pipes and reaching the square room with all the Zurk eggs, you will need to pull the lever on the central pillar. 95 - After the large room with the eyes on the wall, you will jump down onto a pipe indicating you are clear of the Zurks for now. From here, turn left and jump to a smaller pipe, onto some barrels and then go through a tunnel where you will find Memory #19 near a circular shaft with more eyes on the wall. 96 - After opening the large door by hacking the 2 panels, scratch the rug in the room just beyond it. This can be hard to see and will be in the left corner near some eyes and trash, you pass beneath another door, then you have gone too far. 97 - Complete the chase sequence at the end and assuming you didn't kill any Zurks with the Defluxor throughout the chapter, you will receive the trophy below. Pacifist - Complete the Sewers without killing any Zurks. Chapter 9 - Antvillage 98 - Give B-12 a nudge, then hack the panel and head through the tunnel into the village. 99 - When crossing the bridge, you will acquire Memory #3 automatically. 100 - From the memory above, go up the ladder on the left and jump onto the table where the robots are playing Mahjong on the left for the trophy below. Cat-a-strophe - Try to play mahjong with the robots. 101 - Scratch the panel on the wall beside the bunkbed nearby. 102 - Climb to the top and talk with Zbaltazar to get Clementine's Picture. 103 - Now climb back down to the floor with the mahjong players and you will find Memory #20 on a wall just past them beside a ladder with a robot watching TV. 104 - Now traverse the nearby tree branch and get the Purple Plant at the end. 105 - Use the bucket behind the mahjong players to reach the bottom and get the Red Plant from the tree in the middle. 106 - Now go back up to the same floor as Zbaltazar and then go to the pipe at the back of the far Cafe area to find the Yellow Plant. 107 - Now climb up 2 more floors and talk with Malo. Give him the 3 Plants you have found to receive the Plant Badge. 108 - Now carry on up and along the pipes to finish the chapter. Chapter 10 - Midtown 109 - You will automatically acquire Memory #4 after triggering the first cutscene when you reach the subway. 110 - Go through the train and up the escalator and you will find Memory #21 behind the fence on the right. 111 - Rub yourself against Ledoc nearby to acquire the trophy below. There are a few more of these in this chapter if the trophy hasn't popped. Cat's best friend - Nuzzle up against 5 robots. 112 - Once you head up the steps into Midtown and get the title displayed on screen, go into the room on the right and scratch the sofa. 113 - Entering Midtown will also net you the story trophy below. Catwalk - Reach Midtown. 113 - A bit further ahead is a yellow store where you will find Paoudre outside bantering which the cashier, rub against his leg. 114 - Enter the yellow store via the front counter and climb the shelf at the back to find a safe. Input 8542 to get the Cat Badge. 115 - Leave the store then turn right and then right again to find an alley where you will find Albert the cleaning robot. Climb up near Albert to the roof just past him with the yellow sign to find Memory #22. 116 - Now use the nearby bucket to get back down to the ground and then head through the red alley back to the main street. Turn left to find a store with an open window immediately on your left and jump inside. Climb up into the narrow roof space to find Memory #23. 117 - From the window you came in facing outwards, go to the wall ahead and follow it left to find the restaurant. Climb into the roof space at the back to find Memory #24. 118 - You can rub against 2 robots outside the restaurant if you need to. 119 - Leaving the restaurant and looking at the big hologram in the middle of the street, descend the steps behind it and take the alley on the right. Climb up here and onto a canopy at the far end of the alley and then jump up through a small barred window to land in a cell. Inspect the robot on the floor for the Police Badge. 120 - Now go find Clementine at the top of the Apartment block, you will need to jump through her window. Show her the Clementine Picture and then talk to her again once she stops to get the Contact Message. 121 - Destroy the 3 security cameras on the way back down the Apartment block and then grab the Cassette Tape on the floor near Simon, the robot sat at the bottom with the hoodie. 122 - Go into the back of the Bar to find a sleeping robot, then climb the shelf and push the bottle crate onto him to wake him up. Now follow him and jump into the box that he leads you to and this will allow you to infiltrate the headwear store. Then grab the Worker Hat from the window display. 123 - Go into the Clothing store and into the back room, then insert the Cassette Tape into the stereo which will distract the cashier, and then you can take the Jacket from the shop window. 124 - Now go and talk with Blazer in the alley just past the Clothing store and give him the Contact Message. Talk to him again and give him the Jacket and Worker Hat, then jump into the box to infiltrate the factory. 125 - Jump from the box once you enter the factory and from this point on, avoid the Sentinels until you reach Clementine's flat and leave the block again for a 2nd time in order to acquire the trophy below. Sneakitty - Go through Midtown without being detected by the Sentinels. 126 - Now carry on through the area and get the Worker Keys just after the 6th Sentinel, then go back and give them to the Worker that you passed just before the 4th Sentinel. The Worker will give you the Neco Badge in return which will pop the trophy below. Badges - Collect all badges. 127 - Once you get past the laser grid using the barrel, turn on the Cubot and stop it near the mesh fence on the left, then use it to jump over it to find another Cubot. 128 - Now place a Cubot on the left and right panels to lower the central structure, then roll the barrel into the far panel, then you can take the Battery. Then use the bucket outside to escape. 129 - Go back up to the big hologram in the village square and enter the yellow shop on the left to find Memory #25 on the wall. 130 - Now carefully make your way back up the Apartment block and into Clementine's flat. 131 - Interact with the clue board in the back room to find the Mysterious Message. 132 - Pull the pink cloth hanging out of a draw in the main room to pull out the drawer. Then jump to this drawer and up to the roof space where you will find the message 'Blazer'. 133 - Now examine the pink lamp on the table in the main room to find the message 'I'm with'. 134 - Now examine the mannequin in the bathroom to find the message 'come to'. 135 - Now examine the lava lamp in the kitchen to find the final message 'Nightclub'. 136 - Now go back down to the street and into the alley where Albert the cleaning robot is. Then climb up and go around to meet Alex who is hanging out of the Nightclub window high on the wall. Talk with Alex and then jump into the Nightclub. 137 - Stand inside the small cargo lift on the counter at the back of the bar and it will take you down to Memory #26. 138 - Go back up to da club and grab the Strange Drink on the corner of the counter. 139 - Now grab the record from the table on the left and place it onto the DJ deck. Then scratch it for the trophy below. Scratch - Scratch the vinyl in the club. 140 - Talk to the robot with the green vest (Fripp) leaning against the wall and give him the Strange Drink to receive the Lever Handle in return. 141 - Interact with the lever base at the side of the stage with no handle and use the Lever Handle to lower the hologram, then jump onto it. 142 - Go right into the control room and press the 3rd button and then the 1st button to lower the skylights into place. 143 - Then make your way across and into the window at the end, follow the path upwards to find Clementine which will unlock the trophy below. Al-Cat-Raz - Go to jail. Chapter 11 - Jail 144 - To escape, swing the cage into the pipe on the left, then jump out and make your way through the small exit at the top. 145 - Once you reach the main cell block, you will need to get the Key and take it back to Clementine, then he will unlock the path for you. 146 - To rescue B-12, you will need to navigate the corridors and flip the lever to lower the barrier, then grab him and go back to Clementine. 147 - In the next room, you will need to knock the bricks off the bin so that Clementine throws one, then have him boost you up into the window. Then you can pull the lever in the next room and open the gate for Clementine. 148 - To trap the Sentinel, just pure it into the cell and then use the panel on the outside to lock it inside where it belongs. 149 - Memory #27 is just past the next gate on the right. 150 - Lock the next 2 Sentinels inside the next cells in the same way as before. If having difficulty, you may find it easier to first lock all of you in the room, then open, leave and lock once the Sentinels have relaxed. 151 - Scratch the large tree in the next area. 152 - Open the door for Clementine by pulling the lever beside it. 153 - Scratch at the keys left in the door of the vehicle to cause Clementine to start her up. Then jump on the way and use the extra height to jump the fence. 154 - Now pull the lever in the control room and quickly get back onto the vehicle. Chapter 12 - Control Room 155 - Head back down into the subway, through the train and down to the generator and place the Battery into the slot. 156 - Now go back to the train and start it up using the Subway Key which you automatically acquired once you returned to the subway. 157 - To open the door to the Control Room, place the Cubot below the closed panel to the left of it, then interact with the panel on the right. Once B-12 has opened the left panel, jump onto the Cubot and scratch the circuit to unlock the door. This will also unlock the trophy below. Territory - Scratch in every chapter. 158 - After passing into the Control Room, you will automatically receive Memory #5 and the trophy below. I Remember! - Gather all B-12 memories. 159 - Interact with the main terminal at the far end. 160 - Turn on all the monitors by walking on the keyboards. 161 - First, pull the panel atop the small cabinet scratch in the far right corner (imagine looking from the entrance) and then hack the nearby terminal. 162 - Now push down the small loose tall panel in the far left corner to expose a plug, then scratch at that to damage it and then you can hack the terminal beside it. 163 - Now scratch the panel below the monitors beside the big window on the right near the middle of the top and then scratch the circuitry it reveals. Now you can hack the nearby terminal. 164 - Now carry B-12 to the workstation and drop him on the panel. 165 - After the cutscene, leave the Control Room and head through the blast door which will now begin opening. Head up to the stairs to the City to complete the game and award the trophies below. Eye Opener - Complete the game and open the City. I Am Speed - Complete the game in less than 2 hours. 166 - Start Chapter 6, The Slums - Part 2, examine the TV, hack the panel and then jump out the window. Now go to sleep on the bed atop the rooftops to pop the final trophies below. Productive Day - Sleep for more than one hour. All Done - Unlocked all trophies. Edited July 21, 2022 by Optinooby 21 Link to comment Share on other sites More sharing options...
foxische Posted July 20, 2022 Share Posted July 20, 2022 Thanks, will refer to this on my attempt to go sub 3 hours! only worried to lose some time on “can’t catch me”. 15 minutes to spare* Link to comment Share on other sites More sharing options...
Optinooby Posted July 20, 2022 Author Share Posted July 20, 2022 5 minutes ago, foxische said: Thanks, will refer to this on my attempt to go sub 3 hours! only worried to lose some time on “can’t catch me”. 15 minutes to spare* Just quit to main menu after each failed attempt, time will be reset then back to when checkpoint first triggered! 1 Link to comment Share on other sites More sharing options...
anbukakashi1994 Posted July 20, 2022 Share Posted July 20, 2022 you the best opti !! 1 Link to comment Share on other sites More sharing options...
foxische Posted July 20, 2022 Share Posted July 20, 2022 7 minutes ago, Optinooby said: Just quit to main menu after each failed attempt, time will be reset then back to when checkpoint first triggered! Unfortunately that will still impact the platinum length time, no room for error Link to comment Share on other sites More sharing options...
Optinooby Posted July 20, 2022 Author Share Posted July 20, 2022 6 minutes ago, foxische said: Unfortunately that will still impact the platinum length time, no room for error Of course, sorry mate, wasn't aware that was what you meant! My Collectible hunting could be a little more efficient in The Slums by the way if you wanted to seperate it between the other 2 visits we make to The Slums, I just wanted to do it all at once for walkthrough sake (I made it efficient if all at once). 1 Link to comment Share on other sites More sharing options...
Jason-DFG Posted July 20, 2022 Share Posted July 20, 2022 How does it work for the speedrunning trophy though? Is it in the same style as RE2? Where if u pause the game the timer pauses? 1 Link to comment Share on other sites More sharing options...
Optinooby Posted July 20, 2022 Author Share Posted July 20, 2022 (edited) 41 minutes ago, Jason-DFG said: How does it work for the speedrunning trophy though? Is it in the same style as RE2? Where if u pause the game the timer pauses? Yes exactly mate, I explain in the vid, but I have also wrote down at the top of this thread, 1st paragraph, in an attempt to answer that burning question ahead of time ;). Edited July 20, 2022 by Optinooby Link to comment Share on other sites More sharing options...
foxische Posted July 23, 2022 Share Posted July 23, 2022 Got my speedrun within 1h and 50 minutes thanks to your walkthrough, very good job! Thought restarted many times for not being detected in chapter 10, not being hit in 2nd chapter and forgot to scratch in chapter 7, so no under 3 hours platinum for me. 1 Link to comment Share on other sites More sharing options...
esstee11 Posted July 25, 2022 Share Posted July 25, 2022 (edited) Great stuff, I love a well written and wonderfully formatted text guide! Thank you ? for taking the time and effort to do it *and to do it right ? I had only 2 things I wanted to know really, does pause stop the timer, you answered that in your fabulously detailed OP you wrote yes, marvellous news! And in Midtown can I jump straight into the nightclub window after getting the battery from the factory, instead of going all the way back to Clementine's flat to solve a puzzle about where she is, but we already know where she is if we've played the game before! (I had 1 blind run for fun). I was just curious if any story jumping shortcuts had been found, anyway thanks again! Edited July 25, 2022 by esstee11 1 Link to comment Share on other sites More sharing options...
BushidoCypher Posted July 25, 2022 Share Posted July 25, 2022 21 minutes ago, esstee11 said: Great stuff, I love a well written and wonderfully formatted text guide! Thank you for taking the time and effort to do it *and to do it right I had only 2 things I wanted to know really, can I pause, in your fabulously detailed OP you wrote yes, marvellous! And in Midtown can I jump straight into the nightclub window after getting the battery from the factory, instead of going all the way back to Clementine's flat to solve a puzzle about where she is, but we already know where she is if we've played the game before! (I had 1 blind run for fun). I was just curious if any story jumping shortcuts had been found, anyway thanks again! You're will required to to back to Clementine unfortunately ? You can pause it in game to stop the timer ? 2 Link to comment Share on other sites More sharing options...
PhantomFear94 Posted July 25, 2022 Share Posted July 25, 2022 Awesome, going to follow this and not fret too much if I go slightly over 2 hours as the game looks really good. Thank you for this! 1 Link to comment Share on other sites More sharing options...
Optinooby Posted July 25, 2022 Author Share Posted July 25, 2022 (edited) 2 hours ago, esstee11 said: Great stuff, I love a well written and wonderfully formatted text guide! Thank you for taking the time and effort to do it *and to do it right I had only 2 things I wanted to know really, does pause stop the timer, you answered that in your fabulously detailed OP you wrote yes, marvellous news! And in Midtown can I jump straight into the nightclub window after getting the battery from the factory, instead of going all the way back to Clementine's flat to solve a puzzle about where she is, but we already know where she is if we've played the game before! (I had 1 blind run for fun). I was just curious if any story jumping shortcuts had been found, anyway thanks again! Yes, exactly as @Bushido_Cypher said, you still need to get the clues unfortunately from Clementine's flat. I tried to leave the flat as well just looking at the Clue Board and without getting the Clues, but the game doesn't let you leave till you find the 4 x Clues ;( Also, I dunno about the 'well written and wonderfully formatted', I put this together pretty quick, but thanks I guess Edited July 25, 2022 by Optinooby 3 Link to comment Share on other sites More sharing options...
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