Popular Post dmland12 Posted November 11, 2022 Popular Post Share Posted November 11, 2022 Game #3: Shiness: The Lightning Kingdom Trophies: 5 of 43 (7%) Completion: 95.83% (-0.39%, 1.17% from start) I wasn't sure what to expect (because I don't really remember why I bought it in the first place), but Shiness made a positive impression. It's an odd game in some ways with a lot of odd characters and it's kind of hard to say that it's like this game or that game as it seems to be doing it's own thing more than most. It's an RPG for sure, but it also kind of wants to be a fighting game a little bit too. Every fight is one-on-one even though you have multiple party members for most of the game and a lot of the time you engage with multiple enemies too. Still, you control one character at a time and can switch between them mid-fight as much as you want. The enemies can also do this and whenever someone reaches 0 HP (gets knocked out) it'll switch to the next character automatically. There's a couple basic attacks, a lot of magic which mostly seem to be ranged attacks or healing so far, and some button-press combos too. Also, blocks, guards, rolling dodges. Probably some more stuff I haven't gotten to yet too. You can tell a lot of thought went into the fighting system and it works really well from what I've seen. The main advantage of being an RPG too is being able to level a little when things start getting tough. Though there's a limit to how much you can gain from weaker enemies. If there's too much difference you will stop receiving xp so you can't really break the game with over-leveling too much. When you do face an enemy that's much lower level though it's really obvious how much the levels matter. There seems to be a fair amount of backtracking when going through the story so there's plenty of opportunities to this and feel how much stronger you've gotten. The story is a little meh so far. It's just all a little too goofy for me to get into it and throws around a lot of made-up words with little explanation. But, I'm not that far into it, so maybe it will grow on me when I get back to this one later. Overall, a solid if somewhat odd game that's mainly lifted by it's fighting system. Game #4 Preview Mars Horizon Mars Horizon is a space sim/management game. From what little I've seen it reminds me of Kerbal Space Program (which I really liked), but it looks like it's going it's own direction with more of an emphasis on management and strategy rather than physics simulation like Kerbal. 6 Link to comment Share on other sites More sharing options...
Popular Post Kevvik Posted November 11, 2022 Popular Post Share Posted November 11, 2022 Game #2: Valthirian Arc: Hero School Story Final Impressions Ok, been stuck in the house with a cold so I did a lot of gaming the last two days and I completed the platinum on this. My impression of the game didn’t really change. I did the grind until I had a team that was effectively OP for everything they threw at me. In the background, I took advantage of a good mission for XP grinding. Essentially I killed most of the enemies and then let the last couple kill the character I was escorting, failing the mission but keeping the experience. This allowed me to quickly level students for graduation in the first and second tier of training to boost up my fame to max out my school. Why did I hammer at this if I didn’t enjoy it? So that I wouldn’t have to come back to it later. As I ran through the quests and got the various endings, it seemed like I was farming 1-2 star levels, essentially easy levels but not harder levels. The few there were were saved for a couple of large side quests but even those weren’t very difficult. The formula for some of the quests was pretty frustrating. Generally bounty or fetch quests, some would end immediately on completion while others would make you pointlessly run back to the portal you came in on or in a different location which just seemed like wasted time. But there are three endings, you say? Yeah, there are but they are the same gameplay mission just with different cutscenes and the mission feels dragged out. Oh, not done yet, do another fight. Oh, another twist so another fight. The mission wasn’t difficult either. Yes, my group was OP but it was so simple, a group of what should essentially be normal strength at this point I think would sail through this as well. It really needed to work on the difficulty scaling. Anyway, it’s done though obviously it didn’t drop my completion at all. I also went back this evening and played some more Spiritfarer, which I still enjoy a lot and got a few more trophies on that, bring my completion to just under where I started. Oh well, I guess I’ll count on the next game to knock me down for a bit. For Valthirian Arc, here are the stats… Time played: 24 hrs Trophies earned: 30/30, 100% for S rank Final score: 4/10 Completion rate: 87.74% (-0.02% for the event) Next up: Game #3: Ghostwire Tokyo 7 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted November 11, 2022 Author Popular Post Share Posted November 11, 2022 (edited) Game #3 - Vampire: The Masquerade - Swansong (PS5) - Preview Developer: Big Bad Wolf Studios Publisher: Nacon Genre: RPG Price: 69,99€ (cross-buy version) First weird thing about this game I want to mention is, that on the storefront, the wrong developer is listed. It' says it was developed by Cyanide Studios, it's not. Now, the studio that actually developed this may be unfamiliar untl you realise these guys made The Council. A game that I also played for this event at some point. As far as this franchise goes, I remember playing Vampire: The Masquerade - Redemption way back on PC. Like a lot of other people I was looking forward to Bloodlines, but that one seems to be going the Dead Island 2 way. Since BBW is the dev, I'm expecting a more narrative focused RPG with not a whole lot of combat, if any. Edited November 11, 2022 by voodoo_eyes 5 Link to comment Share on other sites More sharing options...
Popular Post Psy-Tychist Posted November 11, 2022 Popular Post Share Posted November 11, 2022 Children of Morta - Viking Family Simulator Trophies Earned: 6/46 - 8% Completion Percentage: 70.37% : -0.17% Personal Arbitrary Rating: 8/10 Gorgeous Vistas: 11 This game is what rogue-likes should be. Children of Morta is a roguelike, much in the 16bit style and in keeping with engaging games of the same genre; such as Hades and The Binding of Isaac. In the game you follow a family living in a fantasy realm (hence the 3 planets or orbiting moons in the sky) who find that the surrounding area is falling to a darkness that they name Corruption. They don't know where the source of the Corruption is as of yet, but the father, John, sets out to see what is happening. During the intro you are shown the basics of attacking, rolling to evade and using special abilities which have cooldowns. Once discovering the Corruption and what it is doing to the local wildlife as well as corpses, they decide to find the source because they can no longer call upon their deity for guidance or help. Thus begins the gameplay loop. You descend into caverns for the first time and they are randomly generated in size and where the entrance and exits are. Combat is meaty but a little slow with the starting character John. However, your daughter Linda is a skilled bow-woman and therefore offers another player alternative to dungeon crawl with. As you progress through runs into the dungeons, story elements will play in the house of the Bergsens after each successful or unsuccessful run. To start with, Kevin, the youngest son was restless and pined for his older brother Mark to return. He felt that he couldn't help the family as he was. His uncle decides to craft him a pair of daggers, which he shows to be very skilled in using, but the humanity that is shown for the mother to forbid him to fight is as true as it would be for any parent not wanting to see their child get hurt. Soon after however, he steals the daggers and goes to show that he is capable, coming back with a bag of money unscathed. Angering his parents in the process, the daggers are removed again and he become morose, feeling he has failed somehow. Further on, John and the mother come to Kevin and ask him to train, he is needed by the family and gets the recognition he needs to feel wanted and becomes another playable character with a vastly different playstyle again. All of this story was opened in short sequences after 9 total dungeon crawls. I can't wait to see how the family grows. This game is deceptively big, is is beautiful to look at and the bones of the game are very well crafted to make sure that if you dive into the game, you will be able to put in dozens of hours and it will not feel boring, repetitive or a slog. I feel like I have barely scratched the surface of the game and the only part of me that is disappointed is that combat is quite nuanced. I haven't got to grips with it that well yet and that is hindering my playtime. I have only really defeated one boss and haven't got near to the end of the next dungeon to see what the next one is. I don't believe that to be the games fault as such, more along the lines that it doesn't like to hold hands and RnG doesn't like me sometimes. Overall, the game is well worth your time if you want a little time sink on the side, runs can take as little as 20 minutes and you will always be moving forward, getting gold for upgrades and levelling your characters (which by the way, when they level, they get buffs that affect the whole family and not just themselves) and seeing the little interactions around the house as your progress. Next Game: Draugen 7 Link to comment Share on other sites More sharing options...
Taruta13 Posted November 11, 2022 Share Posted November 11, 2022 Sort of forgot to DOWNLOAD my next game. My gawd, it took an hour to download. Still worth it. Link to comment Share on other sites More sharing options...
Taruta13 Posted November 11, 2022 Share Posted November 11, 2022 (edited) 15 hours ago, Kevvik said: I took advantage of a good mission for XP grinding. Essentially I killed most of the enemies and then let the last couple kill the character I was escorting, failing the mission but keeping the experience. This allowed me to quickly level students for graduation in the first and second tier of training to boost up my fame to max out my school. You know, if I was dean of the school and found out what you were doing, I'd have you tried for murder and discharged instead of giving you fame. Joking aside, I finished my first day of Game #3 and it was pretty decent. Having never seen any of the Star Wars movies outside of the original, I enjoyed the narrative of the Phantom Menace in LEGO form(and with the usual humor, the old guy saying he was Queen Almada was a hoot) and really bonded with Anakin. Too bad he becomes (spoiled). Probably going to do the entire first trilogy in story mode and then just dook around in Galaxy Free Play for the remaining two days to get more Kyber Bricks. Edited November 11, 2022 by Taruta13 Link to comment Share on other sites More sharing options...
Popular Post purgta Posted November 11, 2022 Popular Post Share Posted November 11, 2022 Game #2 Last Stop Last Stop is an adventure game set in London. The game is told from the perspective of three different protagonists. A middle aged father, a teenage student and a secret agent. Each protagonist has their own separate story that starts to converge. The characters in this are great. The father and student just seem like normal people which is not something you see very often. You are given dialogue options but for the most part, they don't seem to change what the people you are talking to say or do. The walking can sometimes feel a bit awkward. You can try moving a certain direction but it sort of jitters slightly. There are certain gameplay sections where you have to press a button when a meter partially fills or click R1 L1 during running sections. The character models look fine but can sometimes look a bit mannaquin like. It does not really detract from them though. Each character looks distinctive and the voice acting is great. I thought the voice acting was very good. You don't see a lot of games starring non American voice acting. This was a game that I thought would be up my alley as I do normally like modern day scifi/supernatural. The main thing that turned me away is that the game loves presenting awkward moments. It happens constantly in each characters story. I will say that I do think it is a good game. It is just not for me. I can't really handle awkward situations in games that feel like the character is about to say "I can explain" The review is a bit short but it is a story heavy game which is hard to talk about without spoilers. I do think others would enjoy the game. Awkwardness is just to me, what horror is to other people. Next is Tales of Vesperia. 6 Link to comment Share on other sites More sharing options...
Popular Post PerryToxteth Posted November 12, 2022 Popular Post Share Posted November 12, 2022 KYC 19 Game No. 2 Playing Time: 12 hours story/ 2 hours online Trophies Earned: 5/52 (7% E rating) Review: I haven’t played a massive AAA game since last spring bc I knew I wouldn’t have enough time to invest in one. Autumn usually requires less travel, so I have been eager to get into something with a grand scale. And I guess I found what I was looking for. This game is going to take a LONG time. And that’s just for the story mode. Going for specific trophies will take even longer. And then! The online mode looks like it will be another 20-50 hours. I guess my winter schedule is set. @dmland12 did a good job covering the online mode, so I will focus on the Story Mode. It’s a good thing I had a 5-day window for this instead of a shorter timeframe because my opinion drastically changed. Starting out, there is a TON of story cutscenes, to the point that I started thinking this might be a QTE visual novel. It takes this game forever to take the training wheels off and let you go on your own. It reminded me of Assassin’s Creed III, where there was so much story and tutorials, that it brought the overall game down a notch. After playing through the Intro and Chapter One, I felt like I had made a huge mistake starting this game. There was just no direction on where to go or what to accomplish. Thankfully, it really starts opening up during Chapter Two and does a bit more explaining with some of the tasks and quests you can go for. And the game starts giving you some improvements that will help in your gameplay. Essentially, you run around on an open map and have the option to explore, hunt, craft, help people, raise havoc, go medieval on someone’s ass, steal everything. The choice is yours, but obviously, choices have consequences. The overarching theme is that you are in a camp of outlaw refuges that had trouble in their hometown, and are on the move to escape some enemies, as well as the law. People in camp will give you tasks (most of them are story line driven), and as you do them you, the open world opens up with stuff to do, including improving the camp. Everything you do, good or bad, will move your status on an honor rating bar. It seems as if you walk around as the Wild West’s version of Jack the Ripper, people will not want to be around you. So I am trying to be nice, to have a higher honor rating, which unlocks some missable optional tasks. The controls are still a bit wonky. It hurt my honor severely when I tried to grab the doctor, but ended up blowing his head off with a sawed off shotgun. The law came down on my ass hard, and I lost all my money. I’ve always thought Rockstar’s mechanics weren’t great from back in the old GTA days on PS2, and they still haven’t fixed them all these years later. It seems there are some severe consequences in this game. You can lose all your hard-earned loot quite easily. And permadeath your favorite horse if you accidentally ride over the side of a cliff. As for the online stuff, it seems it kinda matches the free world play of story. You work on building a camp, hunting, and doing missions and events. But other gamers are running around as well. My first interaction with another gamer was that he spit on me. If you asked me after Day 2, I would have given this a bc of all the training wheel gameplay. But now I would rate it a solid and I’m not even 20% into the story and have barely unfogged the map. Coming Up: Where the Water Tastes Like Wine 6 Link to comment Share on other sites More sharing options...
serrated-banner9 Posted November 12, 2022 Share Posted November 12, 2022 i have done it again, leaving it to the last minute GAME 2 REVIEW 2 trophies earned um no the menus are um well the menus MY EYES the tutroil takes 30 minutes to complete and a forced match afterwards. i just want to simulate games lol. it's actully pretty solid, way better then a certain other rugby game on my profile *cough* Rugby world cup 2015 *cough* (that game dersvers to be on worst games ever, you know the youtube show with the ghost of the money wasted on bad games they play? that show?, no i'll put a link here for no reason lol actually no it doesn't need to be here it's irrevent. maybe i will post a episode here if there is enough demand) in retrospect i enjoyed more then i did during gameplay though, the only bad thing is getting penalised for passing forwards, i know normal rugby does this but can i not do a maddn? pls rugby authority pls change it, oh and the menus, JUST WHY i still don't know how to play rugby lol i gonna do a ranking of the games i play in this event: overall Spelunky is better IMO ranking so far: Spelunky Rugby 22 GAME 3 PREVIEW i brought this in april, literally never played it until now (excerpt for uploading trophies). i might actually link my ubi account to something lol 4 Link to comment Share on other sites More sharing options...
Popular Post Phantochi Posted November 12, 2022 Popular Post Share Posted November 12, 2022 Game #04 - My Friend Pedro - Final Impressions If you're a fan or at least familiar with the old sidescrollers, stick figure fighting games, you'll love this. Psychotic gunslinging rampages, slow motion jumps, and a lot of weapons to choose from, you probably won't find yourself getting bored of this anytime soon. The plot is pretty simple, and it's not really the focus of the game. The main character wakes up somewhere and he doesn't remember anything, then a banana shows up and tell him to kill, and you kill without even questioning the banana. The gameplay is pretty intuitive and extremely fun. There’s a lot of jumping, spinning and slow-mo. It’s pretty over the top, I mean you can kill people by kicking skillets into the air and ricocheting bullets off of it, you can kick things at enemies, drop things on enemies and even just kick them. There’s a good amount of variety in methods of killing, and it just adds to the fun. It’s ridiculous action, almost like a 2D Hotline Miami. There is a scoring system in the game, which is nice. You rack up points for regular kills, special kills etc. and there are multipliers too. There are bonuses for things like killing all of the enemies in a level or beating a level without dying. So far, the only downside is that the later levels take the game in a whole different direction, and more often than not i found the fun starting to slip away during some of those levels. Like this is a game that really gives you everything it's got right at the opening, and then doesn't evolve as you progress. It starts as a crazy madness run and gunning in 2D and as you progress, it turns up as more of a puzzle platformer, which wasn't really what i wanted. But i still highly recommend it, this is the most fun i've had with a banana since last night. tl;dr do you like blood? do you like bullets? do you like to be untouchable in video games? most importantly, do you like to go around doing flips and shooting people while time is slowed down and a banana is talking to you? then play this game because your friend pedro needs you! Time Played: ~3 hours Trophies Earned: 11 of 31 (26%) for C rank Next Up: Tales Of Xillia The tales games i have played are Abyss, Graces, Symphonia, Vesperia, Berseria and Arise. Abyss is by far my favorite, Graces writing is meh, i enjoyed vesperia's combat but didn't like it's story much after the first act, Berseria has Velvet, and Arise for me is just weaker all across the board. Like i said in my Resonance of Fate post, gameplay for me is king, and the only thing i want gameplay wise here is a weapon system that is not overly complex like in Berseria. The only thing i have heard is that there is a two character story system in here, so i'm interested in see how it plays out both here and in part 2 if it follows along. 6 Link to comment Share on other sites More sharing options...
Popular Post Kevvik Posted November 13, 2022 Popular Post Share Posted November 13, 2022 Busy couple of days but here’s a starting point… Game #3: Ghostwire Tokyo Early impressions Ghostwire Tokyo is a first person open(ish) world game where you as Akito were on your way to see your sister in the hospital when a major supernatural event wipes out Shibuya. A fog rolls in over everything, making bodies vanish from their clothing (leaving piles everywhere). You don’t vanish because your dead body, from a traffic collision, get possessed just before the fog rolls in. Your initial response to the spirit possessing you doesn’t go well but you find that with it, you can fight against the hostile spirits now occupying Shibuya using a magic like skill. After fighting clear, you head to the hospital only to find the leader of the spirits in your sister’s room (her body is still here), talking about how she will be useful to it. After killing you, again, you and your possessing spirit come to an agreement of sorts that the spirit will use your body to rescue your sister. Returning to the real world, you find you aren’t gone from your body and you now work together to save your sister. You discover that the possessing spirit was actually a cop (named KK) who was fighting supernatural threats before he and his team were killed by the spirit you are now pursuing. Got it? This is pretty much most of the story I have so far. Like most open(ish) world games, there is a lot of exploration. I say openish because you are blocked off from areas in the city by the fog which damages you when you go into it, keeping you in a set area until you cleanse holy shrines around the city, driving away the fog. Each area also opens up certain side quests of spirits who can’t move on. You also see small clusters of souls appearing as blue floating body masses. Absorbing these into small talismans and depositing them at special phone booths set up by KK’s team to send spirits on to the afterlife. This along with defeating enemies provide you XP to level up your character. I also discovered fire magic to go with my starting wind magic at a purified shrine. Combat isn’t bad but I’m not the best FPS player so I’m also likely not the best judge. You can blast opponents until they dissolve or rip out their cores once exposed though this keeps you still and vulnerable to attacks by others. I’ve only come across a few enemy types so far which have different attack patterns. Faceless men with umbrellas who pretty much come straight at you. More manoeuvrable headless schoolgirls who attack you gymnastically. Another that sends energy orbs out in front to damage you. Each type also has a ranged attack where they throw objects at you. You have a set number of charges for your attacks which can be recharged by picking up energy crystals from defeated opponents or certain objects of spiritual energy floating in the environment which can be destroyed to provide crystals. You also have a melee attack, a block and you can stealth kill enemies, fairly straight forward fare. As with any open world games, there are also collectibles. So many collectibles. I’ve come across several types so far, lost tanuki, files of KK’s, the above mentioned spirits which provide XP (collected groups usually have 90+ spirits in each batch but there are your are informed there are over 200k spirits to be found and absorbed), jizo shrines to pray at which increase how many magic charges you can carry and several more like outfits, relics, music tracks. I know the city is fairly big but they might have gone overboard on this and of course there are numerous trophies attached to these (25/57 trophies are related to collectibles). The city is also interesting to explore as there is a lot of verticality that can be explored either by climbing, ladders or grappling flying tengu spirits to rise up towards the tops of very tall buildings. You also have a short (seconds) time you can glide when jumping off things to traverse from one building to another looking for spirits and other collectibles. I’m enjoying this but not as much as I’d hoped. As I said above, I’m not really a first-person player, especially when platforming so that is a bit off for me. The sheer number of collectibles in exploring I find a little off-putting even though I’m totally into that. I’m tracking the main story slowly but don’t really have a lot invested in the characters yet who hardly ever stop talking, in Japanese and tracking subtitles during combat is not always the easiest as the text can blend with the environment at times. So, there are pluses and minuses so far but the game still leans more to the positive than the negative so far. I’m hoping to see a bit more story development but what there is seems spread pretty far apart and thinly. The collectibles seem almost like padding so far. Time played: 4.5 hrs Trophies earned: 10/57, 12% for E rank Score so far: 7/10 5 Link to comment Share on other sites More sharing options...
Popular Post dmland12 Posted November 14, 2022 Popular Post Share Posted November 14, 2022 Game #4: Mars Horizon Trophies: 19 of 65 (25%) Completion: 95.46% (-0.37%, -1.54% from start) I have to say, this is my favorite game I've played in this event so far. Mars Horizon is a simulation/strategy game about the space race, starting with the historical (first sub-orbital rockets, the moon landing, probes to other planets, etc) and continuing on eventually to the hypothetical first manned mission to Mars. You control one space agency and compete against four others trying to be the first to achieve various milestones like putting an animal into Earth orbit, landing on the moon, or sending a probe on flyby to Jupiter. By default your choices are ESA (Europe), NASA (USA), Soviet Union/Russia, China, and Japan, but you can also customize your own agency if you want instead. This is a rather sprawling game which is really focused on being realistic although not to the point of being unbalanced. Each country has their own tech tree with different rockets and there is also a lot of educational articles you can unlock as you advance in the game about the planets and space missions as well as the rockets and payloads. Normally, I don't really pay much attention to lore or whatever that unlocks, but nerdy space stuff, that's different! The main part of the gameplay is deciding what to research, planning your missions, and executing the mission. The research and mission planning is kind of standard strategy game stuff: research, unlock stuff the you need or stuff that provides some kind of bonus, and then figure out what to build and wait for it to finish. Once you've got something ready to launch, it's time to roll the dice so to speak. You'll have a stat that indicates how likely it is for your rocket to launch successfully. It can also launch with issues or even blow up. I won't get into it all here, but the parts that you choose as well as your history with launching that kind of rocket and even the weather on launch day can affect your chances. So, whatever yours odds are that you've settled on, at that point all you can do is launch and hope it doesn't blow up. Once you've got your "payload" up there successfully, then you need to execute whatever it's mission is. That's done in a mini-game which is a little too complicated to explain briefly. On the strategy side, one of the more interesting things about this game is that your money and science can come in bunches, since it's a lot of it is tied to successfully running missions and otherwise just comes in at a lower rate. It's easy to spend too much and then have to wait or to have the funds but not the science to advance. So you can get into a bit of a bind for a little while if you're not careful. As such, it really pays off to be able to plan ahead, more so than in most other strategy games. I also really liked how the game incorporated randomness. I launched some dodgy rockets that actually worked out, which was fun. But, getting the short end of it isn't so bad either. You still advance somewhat from a failed launch. And the best you can do is 99% chance of a successful launch, so there's always a little nervousness when you send something up. It keeps it interesting. Game #5 Preview Open-world Medieval adventure RPG. All I really know about this game is that it's trying to be realistic about it from the setting to the combat. It should be interesting to see how that goes. And it's supposed to be a very long game too. I doubt I'll get very far in a few days! 6 Link to comment Share on other sites More sharing options...
Taruta13 Posted November 14, 2022 Share Posted November 14, 2022 Is it okay if I give an early review for LEGO Star Wars? I do intend to play a bit of it tomorrow but I won't get any trophies, since it'll just be do some space missions to get Kyber Bricks in the areas I have unlocked by clearing Episodes II and III. Link to comment Share on other sites More sharing options...
Psy-Tychist Posted November 14, 2022 Share Posted November 14, 2022 1 hour ago, Taruta13 said: Is it okay if I give an early review for LEGO Star Wars? I do intend to play a bit of it tomorrow but I won't get any trophies, since it'll just be do some space missions to get Kyber Bricks in the areas I have unlocked by clearing Episodes II and III. You do you, as long as we get to hear about your adventures that is what matters. Link to comment Share on other sites More sharing options...
Popular Post Taruta13 Posted November 15, 2022 Popular Post Share Posted November 15, 2022 8 hours ago, Psy-Tychist said: You do you, as long as we get to hear about your adventures that is what matters. Thanks, but I came up with a better plan - just add a day to Ni No Kuni Remastered because that game is so stingy with early trophies that I have to advance deep into the story before I start getting a ton of trophies so the more days I have with it(especially since Pokemon Scarlet and Violet are going out in the middle of that session and I want to play that a bit), the better. So only four days on LEGO and six days on Ni No Kuni. Game #3: LEGO Star Wars - The Skywalker Saga Final Impressions Yes, this is a final impressions review as, unlike the last two and unlike the rest of this lineup, I have never played a LEGO Star Wars game before, especially this one. This game makes LEGO Harry Potter Legacy Collection and LEGO Jurassic World look like simpering babies, which is not ironic considering that it covers the BIGGEST sci-fi film series in all the freaking UNIVERSE! Even I know what Star Wars is, I was one of those kids who went with their parents to see the original trilogy when I was ten! Okay, I sort of misinformed you. I did play one LEGO Star Wars game, The Force Awakens for PS4 on an older account,, but I never got into it because the original trilogy is the only Star Wars I even got exposed to. I didn't care about the prequel trilogy and the sequel trilogy even though a woman was the next Luke Skywalker in the three movies that were produced after Revenge of the Sith, mainly because... well, the chronological sequel movies sucked jank with the film goers. They got lauded as the worst Star Wars movies ever and nobody watched them. Then again, they said the same nasty stuff about the prequels. Obviously nothing could outstrip Princess Leia in a belly dancer costume choking the life out of Jabba the Hutt while Luke knocked Boba Fett into an antlion pit. (Or not? It's been a long time since I remember Return of the Jedi.) I didn't want to do this game at first, because I had already suffered through 48 levels of LEGO Harry Potter and this game was much more content-heavy. To be fair, LEGO Harry Potter was split into two games so technically each game had only 24 levels(6 levels for four years). This game has 54 levels because it covers all nine movies and has a ton of planets which you need to scour for collects and side missions to get those 1200 Kyber Bricks. Yep, 1200. For my five-day run, I decided to complete the LEGO form of the prequel movies as I would have been blinded by nostalgia if I did the second three movies or bad bias if I tried to do the last three movies. And I needed to know Darth Vader and Emperor Palpatine's origins. And to be honest... i don't see the reason for hating the prequel movies. It is a story I am familiar with from Kingdom Hearts Birth by Sleep. I really liked child Anakin in the Phantom Menace but the other movies showed the destruction of the Republic and the rise of the Empire. And, like all LEGO games, it had to have some humor that made me smile. The scene where the droid soldier was having a retirement party and said "I'm so happy I lived to retire!" and then Obi-Wan's ship smashes him to bits was hilarious. The game has lots of quality of life features and the skill tree was wonderful, allowing me to get Attract Studs, the ability to spring after walking for a bit and a collectible detector early were super great. I managed to get second level in Fast Build(not really useful at the beginning) and even got to the final general upgrade for an extra bit of health(but couldn't buy it as it requires 25 Kyber bricks). If I finish my initial Winter Backlog list, this game is going on the additions. I want to finish playing the sequel movies and see where it goes, and then I can spend all winter grabbing Kyber Bricks and doing space battles. Time Played: There's no in-game timer but I am sure I played for more than three hours as each of the movies took me an hour minimum to complete. Trophies Earned: 9 / 46 (12%) Unearned Trophies: 206New Completion: 93.18% Game #4 Preview I got the platinum for the original version of this game on the PS3, but didn't feel the motivation when I bought a physical copy of this. Yes, this is one of my two physical games with a disc. Won't be able to use the death abuse glitch to dupe items, so I won't be getting Guildering the Lily until much later in the game when I have to... ugh... GAMBLE. I added tomorrow to the number of days so I am going to be spending six full days on this game, which I need because this game is very mean with the trophies until you get near the end. 5 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted November 15, 2022 Author Popular Post Share Posted November 15, 2022 (edited) Game #3 - Vampire: The Masquerade - Swansong - Review Time played: 18h Trophies earned: 26/37 I finished the game, but I didn't get all the ending trophies associated with beating it once. Not because of glitches, but because the guide said to quit the game at a certain point during the end to be able to do some ending tropheis back to back. Well, that doesn't work anymore, instead it resets your game progress about 3 hours back and you have to do the last 5 chapters over again. Which is why I won't be playing this on the last day (today), as that occurrence made me not want to play the game for a while. Now let's talk about the game itself. It's fun, if you like narrative games. It is very similar to The Council, as in more of a detective adventure in which you find clues and information to then enter a confrontation with specific characters. The endings vary depending on the outcome of those and general decisions that were made along the game. You take control of 3 characters that keep alternating between scenes and each has their own strength that you can sort of spec along the way. The environments are detailed and the interactions interesting enough to have kept me going. I never felt bored throught my playthrough. There is going to be a lot of cleanup that needs to be done though. Where the game has issues for me is mainly related to the sound design. The voice-acting itself is solid, but the quality is all over the place. Some literally sound like they were recorded in a tin can. Others become very soft when they're having a conversation. While the environments look good and the characters alternate from looking passable to good, the animations when they talk are often majorly distracting. On several occasions it looks very off. If it wasn't for those issue I would've given the game an 8.5, but the whole progress resetting issue makes it a 7.5. Edited November 15, 2022 by voodoo_eyes 6 Link to comment Share on other sites More sharing options...
Popular Post Psy-Tychist Posted November 15, 2022 Popular Post Share Posted November 15, 2022 The Murder Mystery Simulator Trophies Earned: 12/13 - 94% Completion Percentage: 70.41% : -0.13% Personal Arbitrary Rating: 7/10 Times Edward is called Teddy by Alice: 111 Walking simulators have a bad rap, I believe. The idea of creating an atmosphere for a story without any real mechanics irks many because they feel as if you are playing a glorified movie and not a game. There have been many which would fall more into a short television show than would do a game (Gone Home, Dear Esther, Storm Boy) some are just personal stories for the wider audience (Drowning, Fractured Minds, Actual Sunlight) and then there are those that justify the genre (Vanishing of Ethan Carter, Firewatch). Draugen falls somewhere in the middle. You play as Edward Holden travelling to the real village of Graavik in Norway with his friend/protegee, Alice. His reasoning is that he received a letter which informs him that his missing sister was last seen staying with the Fretlands. Upon reaching the isolated village, he finds the house to be empty, no notes and no communication to say when they may return either. They stay the night, Edward waking up and seeing a shadow in the window at night. Believing he saw his sister, he chases the sounds and shadows down to the shore to find nothing, except that their boat has vanished from the jetty into the night. After resting the night, they search the island for clues about what has happened to the inhabitants and for any further clues as to where Elizabeth or 'Betty' may be. The underlying story that weaves through his search is what has happened to the inhabitants and why the feud between the Fretland brothers has caused such strife and chaos to to everyone. Everything comes back to the mine and what the brothers found within, but Edward is becoming obsessive with his search for his sister, finding elements of her clothing seemingly scattered like breadcrumbs to draw him into the mystery and see why she was there in the first place. The story is what makes the game, as there is very little in the way of gameplay except interacting with some highlighted areas and walking around the peninsula. Because of this, the next part is all under spoilers if you want to play the game. Spoiler Finding the church and the inhabitants talking of a curse causes Alice to run away back to the Fretland house and where you see her on the roof. Sick of Edward being so single minded and cold, she jumps from the roof and lands flat, limbs splayed. Then she disappears. Turns out Edward has childhood trauma about his baby sister, Elizabeth and how that led to the suicides of his parents. This is why Alice and an Angel which shows up and act as if they were his conscience or imaginary friend because he was blamed for what happened. The story to do with Ruth (the Fretlands daughter who died) and the town is a set up for Edward to allow himself to grieve and to move on. The game itself deals with some difficult topics in the story, such as suicide, isolation and in some small way the mania that comes from trauma. Some of the conversations and ways that it is dealt with is a little blunt, but with others shows a lot of empathy and compassion. If you are looking for an interesting story with some deeper themes, this may surprise you. Trophy-wise, there are 7 of the 14 are story related and some are very easy to get by exploring the island ( I got Piano Man when I could explore the house) but some of them are a little annoying or strange. The Conversationalist doesn't have any specific moments to say when you need to talk to Alice, it seems you just have to mash the R1 button all over the island and Life is but a Dream has you wait after the credits have finished for nearly 30 minutes to hear the boat finally hit a jetty, which is just a little odd. Overall, the game is worth experiencing. The story isn't really anything new in terms of content but is engaging to want to see it through to the end. The story and how it is presented does suffer in the last third though as the threads are seemingly tied up but it doesn't feel cohesive in some way or another. I don't know if this is because it is meant to be open to interpretation or just that Edward's original drive and issues have been unravelled and the original story doesn't matter as much anymore. Try it out and see for yourself, the story can be completed in less than 3 hours. Next Game: Deliver us the Moon 6 Link to comment Share on other sites More sharing options...
Popular Post Kevvik Posted November 16, 2022 Popular Post Share Posted November 16, 2022 Closing up… Game #3: Ghostwire: Tokyo Ok, got some more playing time, so what’s the verdict? The game is still pretty sparse in handing out story. You come across the ghost of one of KK’s teammates and she helps out on a mission. I fought a boss which kept things busy and took a bit of an unexpected turn as KK and Akito got separated. This actually made for a great bit of gameplay as Akito is basically normal though I still had my bow and talismans and could still stealth kill but no magic so there was a lot of sneaking. Overall, the game looks great, the sound is ok but I still have a bit of FPS dislike. That’s just me though. The gameplay is solid and I’ve been getting a few kill count trophies. The collectibles just look like they are going to be a timesink. So many of them just look like so much padding. I’m at about 37k souls and the journey to 240k is looking daunting. The others I haven’t really looked at how many I’m going after, though I’m at about 20% of the tanuki and jizo statues (which permanently increase your magic cap when prayed at). For my first AAA of the PS5 era, it’s a good if not great start. Time played: 14 hrs Trophies earned: 20/57, 28% for D rank Score: 7/10 Completion rate: 87.58% (-0.16% this game, -0.18% for the event) So, a bit of a drop which will take time to get back. On to… Game #4: Silence 6 Link to comment Share on other sites More sharing options...
voodoo_eyes Posted November 16, 2022 Author Share Posted November 16, 2022 Game #4 - Zombie Driver HD Immortal Edition - Preview Developer: Exor Studtios Publisher: Exor Studtios Genre: Action Price: 14,99€ So yeah, I've switched out Shadow Warrior 3 to play this one instead. Don't know too much about the game really, other than that you kill zombies with a car. Haven't played anything by these devs either, so it's going to be interesting, if I end up enjoying this. Seems like a mindless fun type of game, so hopefully iy's just that. 4 Link to comment Share on other sites More sharing options...
Popular Post purgta Posted November 16, 2022 Popular Post Share Posted November 16, 2022 (edited) Game #3 Tales of Vesperia I have been wanting to play this game for years. I have always heard great things about it but never had an Xbox 360 to play it on. I might recommend people to skip the opening cinematic that starts whenever you boot the game. Tales games usually have good openings that tends to be a bit spoilery. I say this but I am also a hypocrite and always watch them. The game starts with the main character Yuri trying to recover something that was stolen from the lower quarter of the city. Things soon escalate. The game looks nice. The character models can look a bit chibi sometimes but it only really bothers me when I see what they should look like from the status screen.I like how colourful the game looks. I was also not expecting to hear Troy Bakers voice when Yuri started speaking. Gameplay is where Tales of games usually shine. It still is a bit limited where I am in the game but thing usually open up when you learn new skills. The game has Cooking, skits and all of the things you expect from a tales of game. I am having fun with it and think it is a good game. I also like that I don't have to add "for its time" to that. It feels nice to play one of the older Tales of games again after spending so much time with Tales of Arise. Like Phantochi, Tales of Abyss is probably my favourite game in the series. I do have high expectations for Vesperia with all the praise I have heard it getting over the years. The Definitive Edition is supposed to add a lot of stuff but since I never played the original, I cannot say what they are. Next game is Coffee Talk Edited November 16, 2022 by purgta 6 Link to comment Share on other sites More sharing options...
Popular Post dmland12 Posted November 17, 2022 Popular Post Share Posted November 17, 2022 Game #5: Kingdom Come: Deliverance Trophies: 2 of 83 (1%) Completion: 94.67% (-0.79%, -2.33 from start) Did you ever wonder what it would be like to be some dude in 1403 in Bohemia? Well, if so, then look no further. You play as Henry (also known as Hal) and you're the son of a small town blacksmith. You're pretty low-skilled and have no real interest in smithing. You are interested in learning how to sword fight, but you're pretty terrible at it as with everything else. I'm not going to give away any story spoilers, but you do eventually find yourself away from home and on your own where you'll need to learn, well, everything. The prologue takes so long to get through that I was starting to wonder if the game really was open world, but eventually the credits started rolling like it was a movie that was just starting. After that things opened up a lot more, although I spent most of my time with the game in the prologue overall. Overall, this is a janky game from the control to the characters. It has some of the most awkward fighting and lockpicking mechanics I've ever seen. And still, there's a lot of depth here that I feel I've only barely scratched: status effects, a reputation system, haggling, skills. There's like 20 different clothing/armor slots and every piece has several stats. I feel about as clueless as my character. I also found the story engaging. I'm actually interested in learning new skills, advancing the plot and in general seeing if I can ever get any good at fighting (or anything else). One of the NPCs I met in the first town after the story opened up even directed me to someone in a nearby town who could teach me to read! Not sure what I need that for yet, but still that sounds like it would be progress. I don't want to spoil anything, but there's some bad dudes who are way out of my league at the moment that I'll eventually have to deal with story-wise one way or another and anything that improves my character might be useful. So, I don't know. I think this is a game I'll enjoy when I come back to it with more focus and time to devote to it. But right now I'm still feeling mostly lost. Game #6 Preview VVVVVV is a hard platformer with a very retro look. I expect this is one of those games where you die a lot, but each death doesn't really set you back. You've just got to try over and over. And then there's a trophy for doing it no-death which will be very hard to get. 6 Link to comment Share on other sites More sharing options...
Popular Post Kevvik Posted November 17, 2022 Popular Post Share Posted November 17, 2022 (edited) Faster than expected… Game #4: Silence This review is coming early because I’ve already finished playing through the game. Silence is a 3d point and click adventure where you play teenager Noah and his little sister Renie. As the game opens, you are running for a bunker as there is a bombing run coming to your village. You make it and survive only to have another incident occur which, on your escape from the bunker shows that you are now in the land of Silence. This game is a sequel to a game called The Whispered World. That it is a sequel is obvious as Noah talks about his previous adventure in Silence throughout the game and how a few things don’t make current sense in that light. Noah finds his old friend Spot, a shape changing worm (lots of cuteness here), who is integral in solving various puzzles. You can switch back and forth between characters to get past different obstacles a la normal point and click games. Noah meets up with Kyra, a rebel trying to defeat the False Queen, whose partner has gone off with Renie and the story progresses from there. I’ll avoid describing any more as spoilers would build up pretty quickly as it is not a very long game. The story is well laid out, the puzzles fairly straightforward for a point and click and the game is really gorgeous to look at. Noah and Renie (and Spot) are very well fleshed out and while Noah gets a slight personality change partway through (which makes sense in the storyline), the main characters admirably keep things moving. The three rebels (apparently there are more but never seen or involved in anything, so who knows) are not so blessed. After teasing Kyra as a maybe love interest for Noah, she goes pretty one note about halfway through and really adds nothing. The other two are one note the whole game. The voice acting is well done all around but I wish the rebels weren’t so poorly written, a real missed opportunity given how good the main story is. The platinum here cannot be done in one run as you have conflicting trophies (no death run vs experience all deaths) so you have to do that second run which I’ll start tomorrow. Most of the others can be navigated with judicious use of restarting checkpoints to make different decisions. At least there is no speed run requirement as I always find those counter intuitive in a point and click where you want to immerse yourself in a different world and Silence delivers there, although I hoped the game would be longer. One trophy was buggy in a good way as a trophy for doing all of Spot’s potential interactions popped about halfway through the game despite many interactions remaining. Apparently, an earlier build had some trophy bug issues but they were supposedly fixed with the last patch. Still, the game is well done and very enjoyable, despite my disappointment in some background character development. It’s not going to knock my completion down but it’s still been a good game and if I can finish off the plat early, I might get some collectible grinding done in Ghostwire or do more in Spiritfarer. Time played: 5 hrs Trophies earned: 42/47, 90% for A rank Score so far: 7/10 My score isn’t likely to change unless I hit some bugs in my second playthrough so this will likely be a final score as well. I’ll check in later on that front. Edited November 17, 2022 by Kevvik 6 Link to comment Share on other sites More sharing options...
Popular Post Lodbizarro Posted November 18, 2022 Popular Post Share Posted November 18, 2022 (edited) Game #1 Review The Great Ace Attorney Chronicles I know I'm a little behind schedule on a couple of reviews had a bit of a rush at work but now that things are starting to slow down I can catch up on my duties. I'm a huge fan of Phoenix Wright I've played all the games released in the U.S. on 3DS so of course I was excited when Capcom started releasing the games the bigger consoles. Sadly there hasn't been a new Phoenix Wright since 2016 and doesn't seem like a new one will be announced this year. Fortunately for us there are a few games in the series that hadn't made it state side and that brings us to Ace Attorney Chronicles a spin off prequel to the original series where you play Ryunoske Ancestor to Phoenix who leaves Japan to study law abroad in England back at the turn of the century after Japan opened its country and started trading with London (real history). I only played some of the first game in the series but I love the game so far the characters both main and supporting cast are historical they even have a Sherlock Holmes based Character that makes me laugh whenever he shows up the gags are great and that humor and charm of the main series is here and spades honestly it makes me sad these games didn't do well in Japan because I would love a 3rd game. hours 11 trophies 0/30 grade F Next Game It takes Two Edited November 23, 2022 by Lodbizarro 6 Link to comment Share on other sites More sharing options...
Psy-Tychist Posted November 18, 2022 Share Posted November 18, 2022 (edited) The Abandoned Space Station Simulator Trophies Earned: 17/33 - 37% Completion Percentage: 70.37% : -0.17% Personal Arbitrary Rating: 7/10 Times Electricity killed me: 18 'Deliver us the Moon' is the final ominous line from the intro cutscene, during which we find out that the Earth is decrepit and stripped of its resources. The only hope is to use the newly found Helium-3, which is found in abundance on the Moon, to help the human race survive on a stricken planet. The microwave transmitter which transferred this energy is out of action and has been for 5 years now and during this time, one last attempt has been made to find out what happened and to fix the problem. You, an unnamed astronaut, are charged with flying a shoestring budget rocket to the surrounding space array and to then to the moon to fix the transmitter and bring energy back to Earth for the human race's survival. As with many story driven games, explaining what happens basically ruins the whole idea of playing the game and the mystery that happens within. The bare bones go a bit like this however: You find out about the MPT which sends energy to Earth, travelling to the surface of the moon to the Copernicus Moonbase, you uncover an interesting side plot and gain a companion in the way of floating sphere which helps you open new ways and allows you to watch holograms. Finding the MPT inactive, you get into the Hummer version of the lunar rover and bound across the moons surface to realign the transmitters. Finding that this still isn't working, you travel via the monorail to the Tombaugh Moonbase to check on the reactor which generates the power from the Helium-3 harvested on the moon. This is as far I have gotten, but the story is winding up and I will go back to finish the story soon. Trophy-wise, this has one of the most interesting lists to experience because it basically is telling you to do everything you can think of in the game. Trophies like You Spin Me Right Round and Have a Seat are things you would do if given the opportunity just to see what happens. A lot of the trophies relate to exploring and collecting all the scanning info, holograms, comics and logs, promoting exploration as well as the general story driven trophies to show progression. Definitely not a difficult list to complete, but one that will take a little bit of backtracking to complete. Overall, I enjoy the aesthetic and story in this game and would score the game an 8/10 because it isn't too long but still enjoyable and the trophy list looks like fun to actually complete, but an early section with passing electrical wires made me rage quite hard and took me a while to get through. After this event though, I've not even come close to dying in any other part, so this is an unexpectedly annoying part in an otherwise quite relaxed yet lonely game. Next Game: Gleamlight Edited November 21, 2022 by Psy-Tychist 2 Link to comment Share on other sites More sharing options...
Popular Post serrated-banner9 Posted November 18, 2022 Popular Post Share Posted November 18, 2022 GAME 3 REVIEW WAIT, they actually did a good game?!? STEEP is a game by Uibsoft that is surprising good i say this because well um Ubisoft isn't the best of companies in terms of quality (Telly addicts on DS anyone?) but ubisoft someone makes it good. i'm getting ahead of myself, what is the game actually like? well first of all it requires a online connection (sigh) and requires a Ubisoft account (sigh again) so after 15 minutes fumbling around trying to log in to my account we can actully start the game the game starts with a tutorial sequence which is like most tutorial sequences as boring but this one is actually informative and fun (well funner then Rugby 22's tutorial which nearly put me off that game). afterwards the game gives you a open world to explore and is basically like "ok you did the tutorial, do stuff" that's the fun of the game exploring the map and doing events it's easy to get lost in this game THE RANKINGS everyone's favourite part 2 games are currently on the rankings (spelunky and rugby 22) ok so steep bulldozes rugby 22 but does it bulldoze spelunky IMO it barely does so the rankings are: Steep Spelunky Rugby 22 GAME 4 PREVIEW IT'S RACING TIME BOIS 5 Link to comment Share on other sites More sharing options...
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