ValkerianCreator

Tips to go much further in SuperHyperCube! (;

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I think this game is very punishing for beginners and it doesn't even explain key stuff (such as how power-ups work) with an in-game tutorial.

So, I am going to explain how those work and share some essential tips that I learned from my 100 hours in SuperHyperCube lol.

First of all, the game has 10 levels and 100 walls to pass, so it doesn't go on forever, but (and this is a big but), there are only 3 lives available, which makes the challenge of reaching that 100th wall a big deal, because you can only mess up a maximum of 3 times during all 100 walls. Also, you get the two extra lives at 1,000 points and at 10,000 points, which means that you can't really rely on them to survive. You will need to understand power-ups and have a solid strategy to solve walls fast.

The key to success in SuperHyperCube is solving the walls as fast as possible. The main reason for that is that how fast you press the X to send the cube flying towards the wall determines the amount of charge that gets added to the 2 power up circles above. This is actually pretty bad for new players (and a life saver for players who are already fast and good at the game) because it means that new players barely get any additional power up charge because they are taking longer to throw the cube towards the wall with X. The key to survival in this game is always having 1 power-up circle filled up to summon the "time slowdown" mechanic, whenever a wall catches you off guard (meaning you can't solve it very fast). That gives you additional time to solve the current wall before crashing and losing one of the three lives. Without exploiting that it is too hard to advance in this game.

In addition, it is much easier to guarantee having at least 1 full power-up circle for time slowdown if you completely ignore the bomb power-up that takes 2 circles and destroys 1 wall. That "destroys 1 wall" power might sound great for a beginner player that is not used to solving walls fast, but using the bomb automatically means that you will have to go on 4 or 5 walls without access to time-slowdown, and the chances of messing up are high. Thus, it is safer to fill those 2 power-up circles to guarantee 2 uses of time-slowdown, than to waste them with a bomb that saves you now but leaves you very vulnerable to losing a life, right after using the bomb. So, just remember that what charges the power-ups is the time the cube takes to reach the wall after you press X to throw it towards the wall. In essence, you have to get used to solving walls before the cube reaches them, otherwise, you get no time-slowdowns, which are what will save you.

I think that covers power-ups and how to charge them, which should have been included in the game as a tutorial for all new players.

Now, I will share the two most useful tips to make the game easier (perhaps, even beatable).

The first one is that playing without changing your distance from the cube at the beginning is too hard. If you have the cube on your face, you can't even see the edges well when it starts to get large, after wall 50, so the idea is to walk closer to the camera before you start, hold the options button to recenter, and then you are going to walk back and the cube will be further away from you. This won't make much of a difference in walls 1-30, but after that and when the cube gets massive and more complex (walls 55-90) having that larger distance between you and the cube (which will give you better visibility of its edges) is the difference between game over and success.

The second major tip to make the game easier is that you only need to look at 3 non-opposite faces of the cube to find the face that has the shape on the next wall. Because all that really matters to go through the hole on the wall is how the borders of the cube look, that means that 2 out of the 6 faces work. One will work perfectly and the other face that is on the other side (directly opposite to that one) has the same borders, but you just need to move it twice to put it in the same exact position. That's all. What that means is that you only have 3 different shapes with unique borders forming on the cube at all times (each face and its opposite one on the other side, since there are 6 faces, you have 3 of those). And, you can check all the 3 major shapes forming right after each wall (while it's adding the new cubes before next wall) if you just look at the face you have there (shape 1) and then press down (look at that 2nd face, or shape 2) and press left (look at that 3rd face, or shape 3). It turns out that by doing that, which is simple and very fast, you just checked 3 non-opposite faces and the 3 shapes that are forming on the cube. And guess what; the next wall is one of those three for sure. I got very good at this game because I got very fast at checking the 3 shapes, looking at the next wall, remembering which one of those 3 shapes it matched, and then going back to it to throw the cube with the right shape and the right position towards the wall (as fast as possible).

Using all the tips above and simply training to get faster and better at solving the walls will make most people go a lot further in this game than if they didn't know any of this.

However, there are a few other advanced tips that I am going to share here. These are useful for walls 60-90, when the cube gets complex looking.

First advanced tip is to get used to looking at the entire figure or the complete border (the perimeter) as a whole figure, instead of just focusing on the little things that "stick out." It is true that at first, focusing on those L's or little hooks sticking out from edges makes it much easier to pass walls for any player. However, when the figure gets much larger and more complex, it can have more of those little features on all sides, or even none. How do you differentiate the 3 different shapes then? You probably won't. Game over. That is why almost no one goes beyond wall 70. However, if you were used to looking at the whole figure as 1 shape and not just at the smaller shapes sticking out, you are more likely to continue doing the pattern recognition correctly, even after the shapes get more complicated, when the cube starts to get larger.

The second advanced tip is that when the cube gets larger and more complicated (walls 60-90) it tends to have 2 or 3 sides that start resembling a full cube and a 4th side where it's still not quite there. It is a little bit easier to solve the walls at that point if you position that "emptier side" of the cube on the most visible edge for you. Even if you have space between you and the cube, it can get difficult to see all the edges clearly when the cube is at its largest size. Then, it's important to have the side or edge with the most differentiable features on where you can see more clearly. That raises your chances of solving it right.

The third advanced tip is something I noticed from playing this too much. The face of the cube that you are seeing has a 1/3 chance of being the one that appears on the hole on the next wall (it resembles one of the 3 major shapes) and the other faces (the other 2 major shapes) have a 2/3 chance of appearing next. Therefore, when the cube is complex looking, if you notice that there are 2 shapes that you can handle and there is one that looks terrible to solve, place the face that looks like a mess facing you, before the next wall appears. That means that there's a 1/3 chance that you will need to play with that difficult one next, and a 2/3 chance that it will be one of the others that were easier. This is more advanced material, so I wouldn't worry about this at first. However, it's one of those little facts that helps beyond wall 70.

The fourth advanced tip is simply explaining how scoring and the bonuses work in this game. The more cubes it gets the more points you get after you pass next wall. That's simple. But what the game doesn't tell you is that you get additional cubes added each time (thus, more points) if you do it fast enough or if you do it with a specific number of moves on the cube. Let's say you are in level 3. You get 3 additional mini-cubes for passing a wall (because it's level 3), but if you do it in 3 moves only [the "smart" bonus], you get 3 more cubes added (because it's level 3). Also, you get 3 more cubes added if you do it "fast" (in less than 2 seconds I believe). The number of moves required for the "smart" bonus is always 3 moves, except in levels 1 and 2. In level 1 walls it is only 1 move and in level 2 it is two moves. (Note: I got this tip from TheGlyph's video in youtube. He was the first top scorer in the game, and the one who beat the game faster than anyone else.)

It's important to note that scores go up very fast after wall 60, but very slow in walls 10-40. The reason is that you are getting +700 points per wall passed later on, but at the beginning you are only getting 40-150 points per wall.

And last, I will mention something that might motivate some new players to try to beat the crazy challenge that is this game: scoring-wise it really doesn't matter how you play, as long as you pass many walls; you can even ignore bonuses and all that; if you pass wall 100 (the final wall) you will have at least 30,000 points at the end. What that means is that you are automatically in the top 10 scorers globally if you just beat the game. It's easier said than done, but that's how it is. Only the top 7 finished the game, which means that you should just worry about solving walls fast and passing walls and forget the rest at first. The only real difference between me and the other two top scorers was simply how fast we were solving walls throughout the entire run. Ultimately, solving walls fast is the key to beating this game, and to scoring even higher, if you keep playing after beating it, like I did 😁😎.

Also, it's probably worth mentioning for beginners that those rotating walls at the end of each level always do the same thing, so, after you know what they all do (example: wall at end of level 3 rotates 3 times in the same direction) it's much easier to pass them every time.

Edited by ValkerianCreator
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Thanks for the tips. This is one game this will forever ruin my completion rate. At this point I’m not even trying to finish it 100%, I’m just trying to unlock one more trophy so that I can clump the games I will never 100% (this, Headmaster, and Amplitude) together on my trophy list. But every time I try to unlock one more trophy in this game I find it to be impossible. My next trophy is for Level 4 I believe, so I need ti beat 40 walls.

 

I will read and reread your tips and probably try again but most likely I will give up lol A video tutorial on your tips would help too as there isn’t much info on this game online

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On 1/9/2023 at 0:23 PM, ValkerianCreator said:
Quote

Long (but helpful!) post of tips

 

Thanks for these tips! I'm considering checking it out after seeing a Tweet about it being one of the best PSVR1 games to check out before shelving it forever for the PSVR2.

 

My one question is about the hidden trophy, Time is a Flat Cube, for "maxing out the cube". How hard is this to do, compared to finishing level 10? It's got a super low completion rate, just like completing level 10, but one person has L10 completion without getting the hidden trophy, so it seems like there's something else to it. I keep a 100% completion profile, and while I'm no stranger to extremely hard games, I just want to be sure I understand what I'd be getting myself into!

Edited by DangerSpice
Fixing formatting
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On 2/22/2023 at 2:08 PM, DangerSpice said:

 

Thanks for these tips! I'm considering checking it out after seeing a Tweet about it being one of the best PSVR1 games to check out before shelving it forever for the PSVR2.

 

My one question is about the hidden trophy, Time is a Flat Cube, for "maxing out the cube". How hard is this to do, compared to finishing level 10? It's got a super low completion rate, just like completing level 10, but one person has L10 completion without getting the hidden trophy, so it seems like there's something else to it. I keep a 100% completion profile, and while I'm no stranger to extremely hard games, I just want to be sure I understand what I'd be getting myself into!

 

In most cases, you will get the "maxing out the cube" trophy during walls 90-100 (the final walls) right before you get Level 10, which is finishing the game at wall 100. However, if you are not lucky and you crash the cube right before it completes the full "huge and perfect cube" shape, then, it's possible that you will finish the game without ever getting the huge full cube along the way, which must be what happened to that player. In most cases, finishing the game means you ended up getting that full cube too, but it's not 100% guaranteed. Likewise, it could happen that you don't beat the game but you do reach the full cube shape (perhaps you do it around wall 91, but you never reach wall 100). In that case you would have that trophy, but not the level 10 one. In my opinion, those two trophies are equal in difficulty. 

 

Full cube means reaching a total of 1000 small cubes on your figure, sometime during your run. When that happens you have a perfect looking huge cube and it then returns back to the way it looked at wall 1 (the small single cube from the very beginning). Because getting those 1000 added without losing them (due to a crash along the way) is not easy, most people will get "time is a flat cube" close to the end, during walls 87-100.

 

And sure, this game is hard as hell, but it is the kind of challenging that is quite enjoyable to push through and pass (think Ninja Gaiden Sigma, but in the Tetris world and in 4D, which makes it even more exciting). I knew this was good and I wanted to pass it when I realized that it had me more "on the edge of the seat" than beat saber, and this didn't even include any physical activity. It was all because of the major adrenaline rush of seeing that you were about to pass another level and get closer to the end.

 

Also, it's worth noting that you will automatically end up among the top 10 scorers if you beat the game (reach wall 100) because the minimum score you would have is something around 30,000, which lands at #8 right now.

 

Perhaps, the most important part to beat this will be patience however. If you want to beat Superhypercube it's not going to happen in less than 20 hours. The real Superhypercube genius was that guy who beat it in just 2 weeks, close to its release date. It took me 60 hours spread across months to beat the game, and another 30 hours and more months to end up with the top highscore. Obviously, I really enjoyed this one. That's why I continued playing it, even after I beat it and got all the trophies.

 

My personal opinion is that this should be "experienced" if you have a psvr1, even if you don't complete it. Despite the difficulty, it was special and I didn't see anything else like it in all of VR, even after trying more than 100 psvr1 games. It's like Bound and Racket Fury Table Tennis in a way. I didn't bother trying to complete Bound because those speedruns would have been too frustrating for me, but it was still an amazing VR experience to go through, and I am very glad I played it. Racket Fury I did complete, despite how incredibly unfair the last two difficulties were, but it felt awesome, so even without completion I would have been happy about playing it. For the record, I still haven't returned to Tetris Effect. I forgot about it with Superhypercube, so obviously, Superhypercube was better than Tetris Effect for me. I guess I'll try standard Tetris again on Ps5 and psvr2 lol 😁

 

By the way, a little tip if you want to try Superhypercube, Racket Fury, and Bound, and be 100% sure that you won't mess up your trophy percentages if you never complete them: just create another user and play those with that user. They won't appear in your main profile, but you will have the experience of seeing what those were like. Bound is the most dream-like game I ever played. And VR made it an experience. Racket Fury and Superhypercube were definitely the biggest VR challenges that I have passed (by far), but they were really good too, so it wasn't just about passing the challenges. Simply put, these VR games felt great.

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