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Dragon Fin Soup (The Game)


Parker

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This is a pretty cool looking game coming to all the current PlayStation platforms. No release date has been given so far. 

 

 

Hello, we are Grimm Bros, nice meeting you all! We are Ash Monif and Randis Albion, long time friends and industry veterans. Over the last twelve months, we’ve been working with a small band of indie developers and today we’re proud to share with you our debut title – Dragon Fin Soup!

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Dragon Fin Soup is part roguelike and part classic console RPG, with a persistent world and story. It plays like a mix of Chocobo’s Dungeon and Secret of Mana, and it comes with two main gameplay modes. Story Mode focuses on storytelling, character progression, and plays more like a classic RPG, while Survival Mode plays more like a Roguelike and features permanent death.

Dragon Fin Soup is a turn-based game — not quite like Final Fantasy Tactics or XCOM, but more like Shiren or Chocobo Dungeon where foes take their turn simultaneously with the player, allowing for more dynamic and fast-paced gameplay.

 

The world of Dragon Fin Soup is inspired by fantasy and fairy tales and is set on Asura, a giant space turtle. We are not trying to retell the stories, but we plan to twist and re-imagine these iconic tales. One of the main characters is Red Robin. Though she’s inspired by Red Riding Hood, she is quite different than the character you might remember from your childhood. She’s cheerful, but she’s also a raging alcoholic who makes her living as a bounty hunter and sword for hire.

A year ago, Robin lost her memory in a tragic accident. As she rediscovers herself and the world, she slowly learns more about her bloody past, the mysteries of Asura, and a twisted tale of betrayal and murder.

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In Dragon Fin Soup we have day and night cycles, crafting, gathering, fishing, story missions, randomly generated quests and missions, wide-ranging locations and more. We also include 20 equipment slots for your weapons and gear, all kinds of abilities, magic and many other fun things.

Grimm Bros is a micro studio of five veteran developers. Our small team has been working on Dragon Fin Soup for a year now with the help and support of our amazing friends and family. We have three great programmers, a freelance composer, and one guy who is doing all the graphics, sfx, and design!

Bearing many awesome goodies Dragon Fin Soup is now on Kickstarter to help us raise more funds for polish and adding a lot of fun features. Please check it out and give us your feedback so we can make the best game possible! Also, keep an eye on our official site and Facebook page for more updates!

 

Source: PlayStation Blog

 

I think this game looks awesome and I'll more than likely pick up the Vita version as long as there are no real differences between all the versions. Here is a link to their official website as well as their Kickstarter if you'd like to take a look at that.  

 

 

Parker

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  • 1 year later...

Made it to the something-or-other caves way south in the world map. Well, turtle map I guess.

 

Looking good so far. The one thing I absolutely can't get right is the fishing minigame. For some reason whenever it asks me to spin the stick counterclockwise I can't get it to register and it just goes back and forth. Clockwise works fine though. I have yet to make my first catch.

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Does anybody else have a blurry main character/pet while playing the vita version of the game? The video's online show that this should not be the case and I'm wondering if this is a minor bug or I fucked up my copy of the game someway. 

Edited by Juicy_Babysteak
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The game reminds me of The Nightmare of Druaga: Fushigino Dungeon, old PS2 game. Same idea: move, and a turn passes, roguelite on maps (the tower had a new layout every time you went back to town), story, quests and whatnot.

 

Kinda hating the loot tables, though. Or the way recipes work. It's kind of dumb to get a lv 64 recipe when you're just lv2.

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