Dr_WPJTPCSPCDM

Is it worth playing the DLC first?

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The DLC is the first game. And that is better than Madness Returns as far as fun goes

...What? Did you play it on PS3? To me, the controls were pretty stiff. I still enjoyed it, and think it's worth playing. But Madness Returns is the better game, mechanically speaking. And, in my opinion, much more fun to play. 

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...What? Did you play it on PS3? To me, the controls were pretty stiff. I still enjoyed it, and think it's worth playing. But Madness Returns is the better game, mechanically speaking. And, in my opinion, much more fun to play. 

 

Played it on Xbox 360. To me, the new game is just prettier. Everything about the first game's mechanics heralds back to old platformers and it's just so much fun for me. And the style had its own touch of horror and charm.

 

But really, to each his own :)

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I just downloaded and installed the prequel but couldn't find it anywhere in the XMB. So I assumed it is only accesible if you have the main game. And since that is only 4,99 € on the store (from 16th March till 6th April) I bought that as well and am downloading it now :)

 

Edit: Yeah it also says in the store that you need to have the main game in order to play the prequel. If only I would read all the stuff I am downloading...

Edited by GTRP_Lancerlover
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so I finished the horrible woods level ( dear god it tooks forever and keeps going on and on ) but I didn't get the trophy for finishing it :/

not only the first game had clunky controls and bad platforming, but also glitchy trophies too... at least for me >_<

EDIT: never mind, I got the trophy.

killing the boss and return to your original size isn't enough, you have to also pass the part with the little demons and ghosts to count as getting out of the woods.

Edited by yellowwindow7
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I just finished the DLC and have started the main game. I'm so happy to have it all behind me! Words really can't express how I feel: relief, joy - all bundled in 1.

I would definitely recommend playing this first. As many said its a prequel but also to get it out of the way. The controls are super bad, so much so that after every jump, almost every enemy kill you have to save. Also, you would want to enjoy and appreciate Madness Returns without the DLC hanging over your head.

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I just finished the DLC and have started the main game. I'm so happy to have it all behind me! Words really can't express how I feel: relief, joy - all bundled in 1.

I would definitely recommend playing this first. As many said its a prequel but also to get it out of the way. The controls are super bad, so much so that after every jump, almost every enemy kill you have to save. Also, you would want to enjoy and appreciate Madness Returns without the DLC hanging over your head.

 

really wish i had done this.. still no 100% for me xD

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I played part of the first Alice, and in my console, after certain part of the story, the dlc saved date got corrupted, I couldn't end the dlc yet

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the prequel is a decent game, but it's really dated and there a lot of unforgivable quirks to the controls. apart from handling like ass to begin with, did anyone else notice the controls would "stick" from time to time? like Alice wouldnt stop running in one direction even if you weren't doing anything - which usually meant running off a ledge to your demise. Another good one is she'd just keep firing a weapon which would deplete your "magic" gauge. Some of the level design is great but it really does feel like a chore at times. Once you sort of get used to it, I think they game really picks up around the Looking Glass / Chess section but it still requires a lot patience with the frustrating design choices.

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the prequel is a decent game, but it's really dated and there a lot of unforgivable quirks to the controls. apart from handling like ass to begin with, did anyone else notice the controls would "stick" from time to time? like Alice wouldnt stop running in one direction even if you weren't doing anything - which usually meant running off a ledge to your demise. Another good one is she'd just keep firing a weapon which would deplete your "magic" gauge. Some of the level design is great but it really does feel like a chore at times. Once you sort of get used to it, I think they game really picks up around the Looking Glass / Chess section but it still requires a lot patience with the frustrating design choices.

I had that happen to me during the last part of the DLC, especially during the part where I had to fight numerous cards around small bridges over lava. I'm so glad I'm finished with it. Now I just have to go back to the main game!

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The controls are, well, horrid. Was the DLC originally a PSN game? Has the feel of one. A bad one. Got out of the first chapter and I'm still not sure which controls are which.

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2 hours ago, Dragn_Dolphin said:

The controls are, well, horrid. Was the DLC originally a PSN game? Has the feel of one. A bad one. Got out of the first chapter and I'm still not sure which controls are which.

 

No, it was a PC game and it was meant to be played with a mouse and keyboard, it wasn't built with controllers in mind.

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On December 29, 2016 at 4:31 AM, Devil_Spooky said:

 

No, it was a PC game and it was meant to be played with a mouse and keyboard, it wasn't built with controllers in mind.

Aaaah. I see. Well now, that does explain a lot. Thanks.

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I played the DLC first. It really didn't age well, and wasn't particularly enjoyable (IMO).

 

I'm playing the main game now - it is quite good, I overlooked it for quite a while. Glad I finally dug it out from the backlog.

 

That said, I don't think I would have missed anything or been lost at all by never playing the DLC.

 

Just my 2 cents

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3 hours ago, diskdocx said:

I played the DLC first. It really didn't age well, and wasn't particularly enjoyable (IMO).

 

I'm playing the main game now - it is quite good, I overlooked it for quite a while. Glad I finally dug it out from the backlog.

 

That said, I don't think I would have missed anything or been lost at all by never playing the DLC.

 

Just my 2 cents

 

Well, the first game is vastly superior to the sequel in every way, other than gameplay that is, and you get to know Alice a lot better in the first and that's really important if you care at all about that universe.

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I think I'm super late to the party but i want to say a few things since I am currently playing the DLC:

I would suggest to play it before Madness Returns for the reason that you will be incredibly pampered after playing it. Madness Returns has super smooth controls and most importantly double/tripple-jump and a way to avoid damage. After playing it, you will feel even more frustrated when playing the DLC, because the jumping mechanic is so horribly broken and you WILL be hit by enemies.

 

I haven't beaten the Jabberwock yet, but regardless of that I suggest to use saves as much as possible. You can save at every point (even during boss fights etc), just watch out you don't save at a time when you're about to die.

Spoiler

During the Tweddle Dee and Tweedle Dum Level, there are certain areas where you have to jump over moving platforms, and an obnoxious room with ftons of flying demons and robots. Save scumming can help you there a lot but it can also doom you. Make sure to use two save slots for that area.

 

If you feel frustrated, you can rush certain areas. You don't have to kill all the enemies, just running by them will work most of the time. During Boss battles there will always be a way to get back life, so it is best to play it patiently and keep an eye out for live, as well as saving after every major blow.

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Just finished the DLC. I think it's worth a playthrough but you'll need to start it with the right mindset. The major problem I had with the controls was the jumping button (it retains a bit of momentum upon landing and has a bit of cooldown), once you get accustomed to it, it really is not that bad. Being able to save anywhere really makes the experience way smoother and helps traversing the hardest parts.

Definitely play it before Madness Returns and on easy difficulty to minimize frustration and maximize the enjoyment of the sequel!
 

Edited by STK91
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Planning to get back into the main game once I'm back from a visit (don't have PS3 on me). But the DLC is definitely worth playing first. While I've only just completed chapter 1 of Madness Returns, there are a lot of references to the previous game which will sort of us float past you if you haven't completed the DLC (American McGee's Alice).
 

 

As people have mentioned, the controls are pretty dated but highly exaggerated. They're honestly not that bad. There are 2-3 sections of the game where they caused me trouble but it was easy to overcome. Saving any time anywhere was a  nice and handy feature.

Oh, and if the trophies don't pop straight away after you complete what is required in the trophy description, don't panic like I did. Just continue playing, they tend to pop when you leave the first area of the next level. Not entirely sure why but just don't panic.

Out of the Woods level is a piece of crap, hated it and it lasts forever but the game picks up nicely after it imo. Wouldn't recommend playing the game on any difficulty other than easy, no difficulty related trophies *phew* so unless you're a bit of a sadist, don't do it. 
Not to mention upon completion you really appreciate the smooth controls and nice combat style Madness Returns has to offer. The DLC isn't a bad game, no directions as to where to go next a lot of the time like most older gen. games but its not mind boggling difficult to figure it out either. 

TL;DR: DLC first...

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how long is the dlc? finished the first lvl and already fed up with this prequel!

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21 minutes ago, zeit86geist said:

how long is the dlc? finished the first lvl and already fed up with this prequel!

I do believe it takes around 10 hours to finish ( checked a site for some statistics and from what I remember although I played it on PC). Yes the controls on the console are abit iffy but nothing too bad I presume. 

 

I personally consider American McGee's Alice way better than Alice Madness Returns and a must play before the "main game" just because of the story and the soundtrack ,especially if you read Alice in Wonderland and Through the Looking Glass . Graphics are...well bloodier than in the sequel and controls can be manageable with some practice.

 

EDIT: Wow this is one old thread! Did not see the initial post date and I recently bought the games from UK store as well xD 

Edited by Copanele
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I've almost finished the DLC, and oh boy this game has not aged well. Incredibly stiff controls, and despite the cool aesthetic, there is no defending how poor the level design is. The second half of the game is an absolute slog, and the boss fights (looking at you jabberwock) are mostly just tedious and annoying. The save mechanic is the only saving grace tbh, I would have long stopped bothering before the 100th insta-death platforming section without it. I'm all for playing old ass games, but this is definitely something I don't regret missing out on way back when.

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On 4/3/2014 at 2:08 PM, RickNU19 said:

If you want to understand the story play first the DLC, if not just start the game

You probably still won't understand the story but at least it's a fun game.

On 7/30/2016 at 1:29 PM, Fray32- said:

the prequel is a decent game, but it's really dated and there a lot of unforgivable quirks to the controls. apart from handling like ass to begin with, did anyone else notice the controls would "stick" from time to time? like Alice wouldnt stop running in one direction even if you weren't doing anything - which usually meant running off a ledge to your demise. Another good one is she'd just keep firing a weapon which would deplete your "magic" gauge. Some of the level design is great but it really does feel like a chore at times. Once you sort of get used to it, I think they game really picks up around the Looking Glass / Chess section but it still requires a lot patience with the frustrating design choices.

I had the same sticking issue but the firing did not happen to me. I had to replay half the game because I missed the Ice Wand and could not beat the Red King without it on Nightmare mode so I think might know where you're coming from with the frustrating design choices.

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Ya, the jump mechanic is rather strange, but once you figure it out it is quite accurate. You have to unlearn all your video game instincts of running and jumping. Forward momentum does not affect the length of the jump that much, the angle of the camera is what determines the length of a jump. When you stand still for 2 seconds a pair of rotating footsteps appear in front of you. If you angle the camera down toward your feet, the footsteps move closer to you and if you angle the camera upward, the footsteps move away from you. When you press the jump button, after a slight delay you will jump and land where the rotating feet were visible. Unfortunately the rotating feet will only show up on fixed pieces of architecture. If it is an object with action like a flying book or a leaf on a pond, the rotating feet are not visible so you will have to estimate the location of the rotating feet based on past experience.

Edited by Guardian_owl
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