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Dragon-Archon's Lair of Platinums Mk.II


Dragon-Archon

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For some reason the second post can't be edited anymore, so I'm just going to continue it here.

 

:platinum: 197 - 200

Spoiler

:platinum: #197: Dungeon Travelers 2

January 22 2019

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Another dungeon crawler. In this game the Demon God was sealed away a few hundreds years ago, but the seal is weakening. It's up to the Royal Library to prevent the Demon God from resurrecting. You play as Fried, a Libra completely focused on studying monsters and incredibly dense to the point of not noticing anything about every party member having feelings for him. He hardly has a personality at all. The party members are somewhat interesting and my favourites are Grishna, Mefmera, and Yae. The story is pretty meh and very predictable. It needed to be fleshed out a lot more. The game does have a lot of different classes and there are some funny ones among them, such as Maid or Joker. I also like that each party member has a unique outfit when changing classes. Even if you have 2 party members of the same class, their outfits are completely different. There's also a huge grind to defeat 20,000 enemies, which the game doesn't keep track of. I reached 5,000 just before the final boss so tried the post-game content. The post-game content has 8 dungeons (2 less than the story mode) and takes a long while to complete. I gave up on completing those in the final dungeon and farmed kills in early dungeons. The trophy popped after farming 6,000-7,000 kills. This grind put a huge damper on the fun factor.

 

:platinum: #198: Kingdom Hearts Dream Drop Distance

March 12 2019

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I was looking forward to this game a lot, since it was a KH game I didn't play before. But it turned out to be a horrible experience. As usual, let's take a look at the good things: I like the Flowmotion mechanic, that makes it easier to traverse areas, which have become bigger and bigger since KH1. The game has some new brand new worlds and Hunchback of the Notre Dame surprised me a lot, as I don't really like the movie. My biggest issue from KH Birth by Sleep was solved: the story doesn't require multiple playthroughs with a character and the reports are shared. The things I disliked are: the worlds don't add anything to the overall story (far less compared to previous games), the pokemon mechanic feels out of place in Kingdom Hearts, the Flick Rush mini-game is a boring KH Chain of Memories-ish card game where the opponents cheat on the highest difficulty by immediately cancelling an attack and going into defense mode, there are way too many secret portals (78 in total) and you only have access to 1 per world per character. Switching between characters randomly unlocks a new portal, so completing them all is a boring chore as the game will open ones that you've completed before.

 

Now that doesn't sound too horrible and it isn't. However, the reports have glitched trophies. I encountered that glitch and reloaded an earlier save file (about 10 hours of post-game clean up had to be redone) and it still didn't unlock. Afterwards, I deleted everything and started a brand new playthrough, doing everything over again... and the trophy still didn't pop. So, afterwards I re-downloaded the save from the first playthrough again and thought to give it one more try before giving up. And this time it popped when fulfilling the requirement. I have no idea what caused the glitch, nor what solved it, but I'm glad it worked in the end.

 

:platinum: #199: God Eater 3

March 24 2019

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First of all, what's up with the plat image? Where is the badass Fenrir logo, or even the Gleipnir logo? Moving on, this game has it's pros and cons. The story is good, but game mechanics were overhauled and the bullets + skills were nerfed a lot. In GE3 custom bullets can be fired a limited amount of times and you can only take up to 6 custom bullets with you. The amount of skills that can be equipped and the quality of the skills has been lowered significantly. In GER and GE2 skills could to up to lvl 10 and there were even compoound skills that contained 2-4 other skills, but only took up 1 skill slot. In GE3 skills only go to lvl 5 and there are no compound skills. I really hope the GE3 expansion will bring back compound skills, as I like to spent time farming compound skills and become a god-like character. Besides that, the outfits are mostly the same too, with only minor differences, such as short sleeves, straight collar, etc. For some outfits I can't even tell what's different. The devs have released a few patches that adds more outfits and customization options, so I'm hoping that continues. 

 

There are some good things too, such as an upgrade tree that shows the different upgrade paths of weapons and shields. That makes it easy to see which materials are needed. The new weapons are great too and I especially like the dual wield weapon that transforms into a double bladed glaive. There are lots of new enemies too and 2 of my favourites are in the game too ( those are Hannibal and Kyuubi). I'm hoping Susano'o makes it to the game too at some point. There's also a new mechanic called Engage, that allows 2 party members to link together and share other mechanics (Burst mode and Acceleration Trigger). This sort of offsets the nerfed skills, albeit temporary, as Burst, Acceleration Trigger, and Engage don't last very long.

 

Besides being able to co-op the story, there are special co-op missions (called assault missions) that have a time limit of 5 minutes. These missions are the only way to unlock new Engage effects, which sucks. Because you unlock the effects that other members of your party have at the end. It's not necessary for the platinum trophy to obtain any of these, but I like creating a great build, so I spent a few hours doing assault missions and got all but 3 Engage effects. Starting a new character doesn't transfer the unlocked Engage effects, meaning those need to be unlocked from scratch again.

 

Patch 1.20 added 60 new challenge missions: there are 30 standard missions that can be done with a party and there are 30 elite missions, which are identical to the standard missions, but must be done solo. Completing these adds new customization options and new outfits of your party members. There's also a new enemy in mission 20. I managed to complete all 30 standard missions and currently have completed 14 elite missions. I'm going to attempt to complete the last 16 too.

 

:platinum: #200: Kingdom Hearts III

March 24 2019

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Here it is, platinum trophy #200 :dance: . I've been wanting a Kingdom Hearts plat as a milestone for a long time now and was planning to make the first KH game plat #75, but that failed. I've been looking forward to this game since KH2 was released back in 2005 and I must say, the game wasn't as good as I'd hoped, but more about that later. The game picks up immediately where 0.2 A Fragmentary Passage left of. First, the good things. IMO it's best thing are the graphics: the game is visually amazing. Yep, that's right: not the story or bosses, but the visuals. The gummi ship part has been improved too: the missions have a very similar setup to KH2, but outside of missions is a free roam part. The intro song (Face My Fears) is amazing, I have a very hard time deciding if it's better than Simple and Clean (the intro song of the first game), which is one of the best intro songs I've seen in games. It's possible to equip 3 keyblades and switch between those, though it's not possible to wield those simultaneously (or even dual wield 2 keyblades). Twilight Town was full of NPCs, which made it feel alive as opposed to Traverse Town and Twilight Town from the previous games, which felt completely deserted. Olympus finally follows the events from the movie.

 

As for what's disappointing about the game, well that's quite a lot sadly. The Disney worlds felt like filler content or just a way too long prologue, since that added nothing to the story. Suddenly, the plot picks up during the last 3-4 hours and all Organization members are fought in the last world. I wish that was balanced more. The final clash between light and dark has been revealed in Dream Drop Distance, so having only 4 hours of overall story content is outrageous for a €60 game. Sora is still treated as the hero that solves everything, even though Riku and Mickey had a much harder job. In fact, every other Guardian of Light except Sora didn't get much screentime at all. Maleficent and Pete's role was also non-existent, which was disappointing. Most of the world's story could've been better too. It looks like Disney didn't want the plot of new movies revealed, so the story feels rushed and incomplete. Almost as if Disney wants to say: "Oh you want to understand what's happening? Well, #$%& you, go watch the movie."  In previous KH game Sora would experience the story of the movie, but in worlds like Arendelle and Kingdom of Corona, the story occurs mostly when Sora isn't there (you don't even get to visit the town of Arendelle). The final boss fights were a bit of a letdown too: Xehanort mostly uses very fast attacks that can't be dodged or blocked when in the middle of a combo and moves away after he's done. By the time I caught up, he was already doing his next attack. Twilight Town was disappointingly short too. Radiant Garden only appeared in cutscenes and not a single Final Fantasy character was in the game. Most of the boss fight soundtrack is recycled from previous games, which is a letdown. The final fights even have a remix of other tracks with something new thrown in there. I do like the battle ost from The Caribbean and Scala ad Caelum. I'm surprised those weren't used as the ost for the final fight. The game is also very easy and there's just 1 post-game boss, which also uses dashes and extremely fast combos. Those dashes and fast combos artificially increase the difficulty somewhat, but that's just a cheap way of making something harder. The loading times are atrocious and can take more than 30 seconds to load.

 

All in all I have very mixed feelings about the game. It feels like a half game, just like DDD, where the worlds don't matter as the story doesn't progress until the end. Dream Drop Distance, 0.2 A Fragmentary Passage, and KH3 barely have enough story content to form 1 game.

 

:platinum: 201 - 225

Spoiler

:platinum: #201: Omega Quintet

April 21 2019

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I bought this game from a sale for €5 and figured to give it a try, since it seemed similar to the Hyperdimension Neptunia series (another series from the same developer), which were enjoyable games. But let me tell you, that was a mistake.

 

The story is simple: a 100 years ago the Blare (monsters from another dimension) invaded and now humanity only has a single city left. The only reason humanity hasn't been extinct yet is due to Verse Maidens: teen idols that use their special singing and dancing powers to defeat Blare... and if that doesn't work, they're armed with special weapons that will kill Blare. After 4 chapters the gang has been assembled and the story doesn't progress at all until the end of chapter 8. Between chapters 4 and 8 it's just completing quests and defeating bosses. Even the final boss was a letdown. Its reasons for doing everything was just for lolz. 

 

The game needs to be completed on Advanced difficulty (the highest difficulty), otherwise the post-game dungeon can't be completed. On Advanced mode enemies have more health, inflict more damage, and they spam Order Break. That is a mechanic where enemies can get 1-3 extra turns in a row, even when it's your turn. This is completely BS in a turn-based game. During boss fights this usually means the party is annihilated. Another BS mechanic is outfits that can be destroyed. Outfits requires money to repair and to improve, but money is very scarce. Players are only punished when outfits break (they have less defence, voltage decreases upon breaking, amp effect disappears, not being able to use Live Concert, voltage hardly increases) and there are no bonuses when keeping those intact. Then there's the cost for repairing outfits that increases when outfits are improved. Voltage is needed for ultimate attacks and amps adds passive effects, such as higher stats, more exp, etc. It just feels like this was all set up to force players to purchase DLC resource packs.

 

Finally, there are the grinds. Lots of these are pointless and take dozens of hours to complete. There's one for obtaining 1 billion approval, which is only used to unlock side quests. However, the final side quests unlocks at 350 million approval. This means having to successfully fight the same two bosses 100+ times to reach 1 billion and reloading a lot when the boss uses Order Break at the start of the fight if there aren't at least 3 grunt enemies that accompany both bosses. Next is affinity, every member must reach level 5 affinity. As far as I know affinity doesn't affect anything stat-wise. Only 2 people (out of 5) need a specific affinity level to reach the true ending and those levels are affinity level 4. Maxing out all affinity means going into battle and guard enemy attacks with a special guard. It takes roughly 1,250 of these special guards to go from affinity level 4 to affinity level 5. Lastly, there's defeating 10,000 Blare. After doing everything else (including 1 billion approval and everyone at affinity level 5) I had a little over 4,500 kills, which meant hours upon hours of farming kills.

 

As for good things about this game: I liked that dungeon exploration powers upgraded throughout the game, which made it possible to explore new parts. My favourite characters are Kyoka and Aria. Yep, that's about it for the good things.

 

:platinum: #202: Tales of Berseria

June 1st 2019

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This is my second Tales of game. In this game a disease (Daemonblight) turns humans into daemons, causing them to wreak havoc and kill. Velvet's life takes an unexpected turn and she's out for revenge and doesn't care who or what to use to accomplish that. What I like about the story is that Velvet isn't the usual goodie two-shoes type who wants to help everyone. She only thinks about what helps her own quest for revenge. The main antagonist isn't the usual "destroy/conquer the world" type either. I did find it disappointing that some information about certain characters was locked behind side quests. Even background information about party members and lesser antagonists must be seen through side quests. This is especially annoying since some party members and all the lesser antagonists don't have that much revealed about them when playing the story.

 

The locations are diverse and look beautiful. It ranges from tropical islands to frozen tundras with polar lights, giant canyons to grassy plains with lakes that reflect the sky. The soundtrack is good too and imo the best track is The Way of the Embodied Dragon. This track plays when exploring the final story dungeon and I tried to explore everything in order to listen to it for as long as possible.

 

This game also has its share of grinds, which forced me to do a second playthrough. This put a damper on the fun factor, as I did everything else during the first playthrough. There's the experience grind to reach level 200, the money grind to obtain 20 million gald, playing mini-games to earn a grand total of 200,000 Tales Coins, and getting every title to rank 2. This last one meant farming 25,000 kills, using ultimate attacks 250 times, using a character for 150 battles, using attacks 2,500 times, and evading 400 attacks for each of the 6 characters.

 

All in all, it's a fun game, but the grinds are too much.

 

:platinum: #203: Fallen Legion Flames of Rebellion

June 9 2019

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The story is a bit confusing at first, because there are a few events that are revealed later on. In this game players assume the role of Laendur, a general in the Fenumia army. There's a lot of lore to be read in the History section that gives background information about terms and names. The emperor has passed away and his daughter, Cecile, is next in line to inherit the throne. Due to some events Laendur decides to become emperor too and part of the story revolves around his motives and reasons, which even he confesses might not be solely righteous. There's another game (Fallen Legion Sins of the Empire) where players see Cecile's side of the story, meaning most of her motives and events are unknown. At some points during the story Laendur and Cecile cross paths, but 95% of the story is separate.

 

The combat was a lot of fun during the first 1-1.5 playthroughs, but became very repetitive afterwards. Laendur can summon 3 Exemplars (physical embodiment of legendary weapons) to fight for him, while Laendur himself uses magic (healing, revive, offensive, and buffs). He can only equip 3 spells at a time and only use 3 Exemplars in battle. Examplars evolve into a Chaos form and Order form, which greatly boosts their stats and unlocks new passive abilities. From the second playthrough on it's possible to have both a Chaos and an Order form of the same Examplar in the party.

 

During the levels, players need to make choices that permanently affect morale and how events unfold. This is also how optional bosses and levels are unlocked. Some of these unlock new ultimate attacks for Exemplars.

 

:platinum: #204: Nights of Azure

June 23 2019

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Somewhere in the 11th century the first Saint defeated the Nightlord (the demon king). Upon the Nightlord's defeat, his blue blood rained all over Ruswal. Anything that came into contact with the blue blood became a fiend. Since the Nightlord is a pure blood demon, he will eventually revive and bring back the Eternal Night. Since then, a Saint is selected every 10 years as a sacrifice to strengthen the seal that holds the demon king. In the game's present day Arnice arrives in Ruswal to guard the next Saint, Lilysse.

 

The game is very easy, in fact I'd say it's way too easy up until the final boss. The final boss can heal itself and seal familiars, but leveling up a bit is more than enough to overcome this. The story is ok as are the characters. Not much is explained about secondary characters, which is a shame. The post-game has two more bosses and the first one is a good challenge. 

 

After clearing the main story, the Extra section is unlocked. This enables players to view concept art and listen to soundtracks. I like that each soundtrack has a personal note from the composers.

 

This game also has its share of grinds, such as summoning familiars 1,000 times, defeating 10,000 enemies, and completing 300 side quests. Completing 300 side quests is by far the worst and most pointless grind and I barely reached 100 when completing the main story (and even that was only because I did as many quests as possible). There are only around 30 side quests in the game and these are recycled over and over again. Defeating 10,000 enemies is also very pointless, as there are much faster ways to level up.

 

All in all the grinds reduce the fun factor a lot, since it takes up about a third of the time to plat the game.

 

:platinum: #205: Nights of Azure 2 Bride of the New Moon

August 3 2019

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The second game takes place an unspecified amount of years after the first game. After the defeat of the Nightlord, the Moon Queen attempts to become the new ruler of demons and start the Eternal Night and she's very close to achieving it. To slow her down, a Bride of Time is selected and sacrificed. The game's main character (Aluche) is tasked with escorting the new Bride of Time, which is when they're ambushed.

 

This synopsis sounds similar to the first game, but luckily, it's not a copy-paste story. The game has a combination a brand new cast of characters and some old ones. Arnice is only a party member and IMO she's introduced very late in the game and won't even become a party member until the penultimate chapter. Even that is missable. All of the seven party members have their own personal questline that fleshes them out and completing those quests also increases affinity, which in turn unlocks stat boosts, new attacks, and even equipment slots. The Servan system is altered too: instead of being able to create Servans, there's now one of each and they must be collected. Information about the Moon Queen is also revealed over the course of the story, though sometimes it's subtly hinted and its up to the player to connect the dots. This is an improvement over the first game, where the player only got some more information just before the final boss fight.

 

As for the things I didn't like about the game. Well, there's a limited amount of days to complete the first playthrough. During NG+ and beyond the time limit is removed, so that compensates it. However, the biggest grind in the game (obtaining enough ability points to unlock all of Aluche's abilities) is tied to leveling up, which means defeating enemies to obtain blue blood. Each day also has a time limit of 10 minutes, which can be increased to 20 minutes by leveling up. Due to the limited amount of days, it's impossible to reach 20 minutes during the first playthrough. Upon reaching NG+ your level and party member levels are reset to 1 (to enable ability point farming). When clearing the game with the normal ending, players receive an accessory that adds ability points as quest rewards. Even with that + reaching the max level, I still had to do about 25% of the story during the third playthrough to unlock all abilities. This is by far the biggest grind in the game and it could've been mitigated if the developer added ability points as quest rewards from the first playthrough on. Servans have to be collected again during NG+ and their ultimate evolutions don't carry over.

 

I had fun with the game, but the ability point grind was unexpected. Had I know about that before, I could've used all my remaining days during the first playthrough to farm blue blood.

 

:platinum: #206: Megadimension Neptunia VII

August 14 2019

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This game exceeded my expectations. I've played the first 3 main games and Cyberdimension Neptunia, so I figured this game was similar. Let me tell you, it's not. The biggest surprise was the soundtrack, which is so much better and epic. My favourite tracks are ABSOLUTE, Will Be Venus, Encounter of Destiny, URANUS, and PROVIDENCE. The story is also a step up: the bad guy girl is much more powerful, so the CPUs need to step up their game too. This is were the NEXT form comes in, which is even more powerful than their HDD form.

 

As for things I didn't like: well, this game has a card collectible that can only be obtained from a special item. 62 of these items are obtained by correctly answering questions, but the rest needs to be farmed from enemies. Oh, and lets not forget that you can only hold 30 at most, because this item also doubles as a healing consumable. Opening it has a chance to award one of the 33 collectible cards, which are divided into 3 rarities: normal, rare, and super rare. Super rare has a chance of 0.1% and the game can give you multiple of the same card. This requires save scumming, lots and lots of save scumming. I got super rare cards 16 times before I had all 4 unique ones. Normally, I tend to stay far away from this lootbox crap, so having it shoved down my throat like this was a huge disappointment. It took almost 7.5 hours of reloading and opening card packs (it took me 23-25 seconds to open all 30 card packs and another ~5 seconds to reload), so this got extremely boring after the first 5 minutes.

 

Then there's the Spelunker dungeon: the second dungeon was very annoying to complete, as I'd sometimes die just by jumping. Eventually, I had to resort to watching a video to get past a section of the third floor where I always died when jumping from one platform to the next one. It turns out you can skip the first platform and immediately jump to the second one without dying, which is something I don't get, but ok.

 

All in all it's a fun game with amazing soundtracks, except for the cards. Whoever came up with the idea to implement this should be fired, as no one in their right mind would enjoy wasting hours reloading the game and mashing the :cross: button.

 

:platinum: #207: Fairy Fencer F Advent Dark Force

August 21 2019

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After the disaster that was Omega Quintet, I was very hesitant to try a new series from Compile Heart and Idea Factory. Some people on this site told me this game is nothing like Omega Quintet and after playing, I wholeheartedly agree.

 

The game starts with a brief summary about events from eons ago: the Goddess and the Vile God waged a war that lasted years and at the end they both exhausted all their powers and went into a deep slumber. They created the fairies, which are tied to a weapon (called Furies). These furies can be used to unseal the deities and revive them. People that can wield a Fury are known as Fencers. The game starts with a lazy protagonist who only likes to eat and sleep. After hearing a rumour about a Fury that will grant the wish of whoever can wield it, he tries his luck and succeeds. This sets him on the path to awaken the Goddess and the protagonist reluctantly goes along.

 

At the halfway point of the game, the story goes into one of three routes. Each of the routes is vastly different form one another, though the Goddess route is very similar to the first half of the game, which was a minor disappointment. I consider the Evil Goddess route the true ending, because at the very end some new information is revealed that can be used for a sequel. Besides that very short scene, any of the three routes can be considered the true ending. I liked the fact that certain characters are allies or enemies depending on which route is chosen. The characters are diverse and I like the protagonist's character growth. As for best girl, I'm leaning towards Tiara with Ethel being a close second.

 

After completing a route and starting NG+, unlocked characters can be used at any time, even when playing other routes. There's one soundtrack (Sherman's Theme) that I liked a lot. Even the grinds aren't so bad (you know, for a Compile Heart/IF game). The 5 million gold can be done by defeating a boss during the story. This boss has a ridiculously high defence, so it can't be done during the first playthrough. Defeating it yields 5.75 million gold. The only real grind is defeating 10,000 enemies. After four playthroughs I only had a little over 6,000 kills (and even that was because I defeated every enemy I encountered). Farming the remaining 4,000 kills took around 5-6 hours of constantly fighting enemies. There can only be 6 enemies at most per battle.
 

:platinum: #208: Shining Resonance Refrain

August 27 2019

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I had high expectations for this game, because it seemed like a fun JRPG with dragons and music in a fantasy setting where the protagonist goes on an epic quest to save the world. However, after completing it, I have very mixed feelings about the game. I can't help but wonder if my high expectations caused that.

 

The story starts of strong with the synopsis, but becomes a bit mediocre after chapter 4. Luckily, it picks up again near the end. The game has multiple character endings and I was relieved when finding out it's possible to work on all endings simultaneously as the game puts you back before the final boss fight when clearing it. This enables players to choose another character and get their ending (provided you have enough affection). Something I appreciate a lot is that the game has optional epilogues that show what happens when choosing a love interest. These take place after the game's ending. 

 

The best thing about the game is definitely the graphics, everything looks very nice. The locations are diverse as are party members and their personalities. Each party member plays different, which adds variety to the combat. The main character can transform into a dragon and I also like how musical instruments are incorporated into special weapons, which can be used for extra buffs or debuffs during battles. These buff/debuff songs are nice to listen to. The soundtrack in the game is ok, it fits the environment and situations, but I wish there was an epic boss battle theme. I did like the dessert theme, which reminded me a lot of the music from The Mummy (the movie with Brendan Fraser).  Another thing I appreciate is: the game hardly has any grinds, which is very rare in RPG games.

 

Now as for the things I didn't like. The game has two game modes: Original and Refrain. The difference between those is that in Refrain you have two more party members. I thought Refrain was some kind of enhanced story mode where the two party members (Excella and Jinas) would join at some point during the story. But that doesn't happen. They're both there from the start and you can interact with them and take them with you, but that's it. No explanation as to why/when they join. This is especially disappointing considering Excella is featured prominently on the cover of the Draconic Launch edition and on the image in the XMB menu, which makes her seem like the main heroine.
At the final boss fights there's some new information revealed that's meant as a plot twist. I don't mind that, but it's not done properly as the new information was never mentioned or even hinted at before. The final boss just casually mentions that there used to be a group that set things in motion, but the group has never been mentioned before nor is there any explanation that follows about the group, so I'm wondering why he bothered mentioning it now. It doesn't add anything to the story.
From chapter 3 on it became necessary to farm levels as enemies' levels are increased by 10 at the start of each chapter. Unfortunately, the amount of exp they yield hardly increases and even decreases when leveling up. Side quests don't yield exp either, which is a shame considering the game likes to recycle quests a lot. Almost all quests don't offer money either, which means most quest don't add anything and are pointless.

 

The game has no fast travel system even though there are resting camps. That means players have to go from the hub area to wherever the main quest tells them to go. There is an item to teleport back to the hub area, but you'll have to manually return to continue the story. The frame rates drop a lot when fighting lots of enemies or when enemies/allies use AoE attacks, which is very annoying as this happens a lot. The bestiary only fills when obtaining the information from enemies (very rare drop) or when using a RNG mechanism at the cost of gold that likes to give duplicates. The game needs more in-depth explanations about the bond mechanic. It only explains what the mechanic is, but doesn't go into detail about the colours of the traits and bonds and what those mean. Something that was missing are endings for secondary characters. I liked the scenes with Primula and Rapple and would've loved to see a conclusion.

 

All in all, the game had a lot of potential, but needed to be polished a lot more. It's a real shame it was released like this as it's very mediocre. There is enough room for a sequel, especially after seeing some of the character endings. If there's ever a sequel, I hope the developer improves the cons while keeping the pros.

 

Working on

Accel World VS Sword Art Online Millennium Twilight

Ys Origin

 

Backlog

 

Assassin's Creed Rogue

Beyond Good and Evil HD

BlazBlue Continuum Shift Extend

Caladrius Blaze

Devil May Cry HD

Devil May Cry 2 HD

Devil May Cry 3 HD

Deus Ex Mankind Divided

Entwined

Far Cry 3 Blood Dragon

Furi

Guacamelee!

inFAMOUS First Light

inFAMOUS Second Son

Knack

Lara Croft and the Guardian of Light

Ninja Gaiden Sigma Plus

Oreshika Tainted Bloodlines

Persona 4 Arena Ultimax

Psycho-Pass Mandatory Happiness

Resident Evil 0

Resonance of Fate

Soul Sacrifice

SSX

Star Ocean The Last Hope

Tales of Graces f

Tales of Xillia

Transistor

WipEout HD

Yakuza 4

 

Guides written

 
  1. Borderlands 2 goty co-written with MrCostari, includes all 4 DLCs
  2. Demon Gaze II
  3. Demon Gaze II - Call of Grimodar
  4. Dragon Age Inquisition PS3 version, co-written with Mah2c
  5. Dragon Age Inquisition PS4 version, co-written with Mah2c and also winner of the Guide of the Year Awards 2015
  6. Dragon's Dogma includes info on the Dark Arisen content
  7. Dragon's Dogma - The Hero a gameplay guide for The Hero trophy
  8. Dragon Fin Soup co-written with HcG-_Clawz and greenzsaber
  9. God Eater 2 Rage Burst co-written with Tsundere-Tenshi
  10. God Eater 3 co-written with viech54
  11. Grand Kingdom joined as a contributor and added information
  12. Kingdom Hearts III co-written with BlindMango, Mah2c, Mesopithecus, and FinalFormYT
  13. Kingdom Hearts Birth by Sleep joined as a contributor and added information
  14. Kingdom Hearts Dream Drop Distance joined as a contributor and added information
  15. Kingdom Hearts Re:Chain of Memories PS3 version, helped Soultaker655 rewrite the guide
  16. Kingdom Hearts Re:Chain of Memories PS4 version, co-written with Soultaker655
  17. Mary Skelter Nightmares
  18. Mass Effect 2 Arrival DLC co-written with Omegarevan
  19. Muramasa Rebirth - Fishy Tales of the Nekomata DLC
  20. Muramasa Rebirth - A Spirited Seven Nights' Haunting DLC
  21. Muramasa Rebirth - Hell's Where the Heart Is DLC
  22. Ni No Kuni Wrath of the White Witch helped Beyondthegrave07 finish it, he already did most of it
  23. Persona 5 co-written with Undead Wolf, A-Brawl3r, and Mah2c, also became second during the Guide of the Year Awards 2017
  24. Ratchet & Clank Into The Nexus
  25. Saints Row Gat out of Hell PS3 version
  26. Saints Row Gat out of Hell PS4 version
  27. Sly Cooper Thieves in Time PS3 version
  28. Sly Cooper Thieves in Time PSVITA version
  29. Sword Art Online Hollow Fragment - Hollow Mission & Implement Guide co-written with Kaleniya, SatoshiOokami, xFalionx, and DarKNesS_X
  30. Tales of Hearts R co-written with TheFinalEmblem
  31. Tales of Hearts R - Namcoin Collection Guide co-written with TheFinalEmblem
  32. Valkyrie Drive Bhikkhuni co-written with GarciaFever and Tsundere-Tenshi
  33. Ys Memories of Celceta co-written with Quikdrawjoe
  34. Ys Memories of Celceta - Complementary Guide co-written with Quikdrawjoe
  35. Ys VIII Lacrimosa of Dana PSVITA version
  36. Ys VIII Lacrimosa of Dana PS4 version, co-written with viech54

 

 

Hall of Fame

Spoiler

Trophy Hunters League

Season 2 Silver Cup Champion - August 25 2014

Trophy_Silver.png

 

Song Vote V

Last person to submit a song (20 songs were allowed at the time) - June 1 2015

LastPost_Dragon.png

 

Song Vote V

First place - June 5 2015

platinum_Dragon.png

 

Song Vote VI

Second place - June 12 2015

Gold_%2BDragon.png

 

Song Vote VII

First place - June 19 2015

platinum_Dragon.png

 

Song Vote XI

First place - July 18 2015

platinum_Dragon.png

 

Song Vote XII

Third place - July 25 2015

Silver_Dragon-Archon.png

 

Song Vote XIV

First place - August 1 2015

platinum_Dragon-Archon.png

 

Song Vote XV

Fourth place - August 16 2015

Bronze_Dragon-Archon.png

 

Song Vote XVII

Last one to submit a song - September 13 2015

pFbYoEn.png

 

International Day on Non-Violence Event

Play a game without any violence - October 2 2015

 3a4y80c.png

 

Song Vote XIX

Second place - October 11 2015

 jPS6KlF.png

 

Guide of the Year Awards 2015

The Dragon Age Inquisition guide ended up in the first place - January 1 2016

goty-2015-1.png

 

Song Vote XXV

Third place - February 23 2016

  nmlbERH.png

 

Song Vote XXVII

First place - May 6 2016

 awrY2s9.png

 

Song Vote XXIX

First person to submit a song - June 10 2016

2JEtVse.png

 

Song Vote XXX

Fourth place - July 4 2016

GYdyxws.png

 

Song Vote XIII

First place - October 20 2016

avd41O3.png

 

Song Vote XIII

For participating, because winning isn't everything - October 20 2016

lWp0sGE.png

 

Song Vote XXXV

Fourth place - January 3 2017

HJLWe2C.png

 

Let's Play Persona 5

Obtain the platinum trophy for Persona 5 - November 7 2017

 y8biz8D.png

 

Let's Play Kingdom Hearts

Obtain the platinum trophy for Kingdom Hearts Final Mix - November 10 2017

9AHx76Q.png

 

Let's Play Kingdom Hearts

Obtain the platinum trophy for Kingdom Hearts Re:Chain of Memories - November 10 2017

L77oe52.png

 

Let's Play Kingdom Hearts

Obtain the platinum trophy for Kingdom Hearts II Final Mix - November 10 2017

OSs9jDG.png

 

Let's Play Kingdom Hearts

Obtain the platinum trophy for Kingdom Hearts Birth by Sleep - November 10 2017

PXfQPnL.png

 

Guide of the Year Awards 2017

The Persona 5 guide ended up in the second place - January 28 2018

goty-2016-2.png

 

Let's Play Sword Art Online

Obtain the platinum trophy for Sword Art Online Hollow Fragment - July 9 2018

fFfVjlo.png

 

Let's Play Sword Art Online

Obtain the platinum trophy for Sword Art Online Lost Song - July 9 2018

GvmyLTK.png

 

Trophophobia - Face Your Fears

Complete the Halloween event - October 31 2018

X7E9hJa.png

 

Trophophobia - Face Your Fears

Complete the event's bonus requirement (don't change the games after the event has started) - October 31 2018

7UMRiYF.png

 

PSNP Spelling Bee

Complete the event and spell a 5-letter word by platting the games during the event - November 10 2018

dragon_archon_by_kristycism-dcrmu2l.png

 

Let's Play Ys

Obtain the platinum trophy for Ys Memories of Celceta - January 27 2019

tm6cdZT.png

 

Let's Play Ys

Obtain the platinum trophy for Ys VIII Lacrimosa of Dana - January 27 2019

ENT4KNH.png

 

Let's Play Kingdom Hearts

Obtain all trophies in Kingdom Hearts Birth by Sleep 0.2 A Fragmentary Passage - March 12 2019

Zyz1UH0.png

 

Let's Play Kingdom Hearts

Obtain the platinum trophy for Kingdom Hearts Dream Drop Distance - March 12 2019

luOHDAZ.png

 

Let's Play Kingdom Hearts

Obtain all trophies in Kingdom Hearts 358/2 Days, Kingdom Hearts Re:Coded, and watch Kingdom Hearts X Back Cover - March 12 2019

BixsyxS.png

 

Let's Play Kingdom Hearts

Obtain the platinum trophy for Kingdom Hearts III - March 24 2019

ljyY1Mk.png

 

Let's Play Omega Quintet

Obtain the platinum trophy for Omega Quintet - April 21 2019

9mFj3a9.png

 

Songkran Festival

Complete at least 4 categories - July 1 2019

8AKwHDd.png

 

Project Platinum Showcase

Click on the picture to go to the thread. Images grouped together belong to the same PP.

 

Main Emblems

5YP5ut8.jpg fJY0j21.jpg1Se3657b.png853SBe2.jpg cRNH6ie.jpg l1W2i8r.jpg FfGuutd.png JPNMWY2.png yjCEsqv.jpg iOrFvR9.png 7CBBWm.png wSNbQsA.png YMt0ww0.png B9X7HRb.jpg uBKAnrX.jpg 0Apr7Gm.png cF9Nu0B.png qS2WwMM.png ps0RKw.png gWGBPUf.jpg aLHWW69.png LF5Zto2.png Ig8KNUC.jpg ylAP84R.png ur49I4i.jpg 9q8F7B2.jpg OkTD3s.png Dnf5Cer.jpg MWYC2B1.png 2pxifI5.jpg h8kMMJh.jpg eY7VRB5.jpg 0J9FkLV.png pdkHSfj.png Zd4o5YX.jpg 7AM0nFA.jpg Z8Z4Z8I.png zBdXcaB.jpg UO1hygB.png EIBYW9n.jpg rH1iA4B.jpg sTih52c.png 5fe0QZx.png OaIVEGt.jpg vKCnfhs.jpg GrhyNrm.jpg oHYyHNe.jpg 2jeINLI.jpg 6fd9e4e2231c6bb66464b73585c5d36815520615

 

Special Emblems

vqIMMM8.jpg  jGfEwjV.png  OswYKef.pngdPVrmWn.png  DLhCcx8.jpgFYvm7gP.pngoR1lVGt.png4qzOqd4.png  PdD6CWg.jpg  qxh9QrB.pngemVxrzG.png6GGc7EY.jpgow48ZQz.jpglhl1p2Q.jpgFAFelcA.jpgsVTAl0r.jpgk0vqcrk.jpg  69y4jr6.png 0Zbvk7H.pngE203CtI.jpg vodfYNl.jpgy9zVEhf.png 2bbd3f7fa584fc827b863d4e2bb6ee5b15545754c263b6edc8f0305d5c81791e4056b04a15545754

 

Emblems From Other Events

svrYAHo.png

 

Edited by Dragon-Archon
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Can I post finally :o

 

What are all the reserved posts going to be for?

Yes Mayus, the moment you've been waiting for is finally here. All the reserved posts are for future platinums :)

 

Like a boss!! And why so many reserved posts? 

Thnx, so that I won't have to start another checklist when my posts become too long again.

Edited by Dragon-Archon
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Yes Mayus, the moment you've been waiting for is finally here. All the reserved posts are for future platinums :)

 

Thnx, so that I won't have to start another checklist when my posts become too long again.

 

Sounds good enough :) 

After all, there's no need to stay at the same Lair after slayin everything, there's tons to be conquered.

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Sounds good enough :)

After all, there's no need to stay at the same Lair after slayin everything, there's tons to be conquered.

It was more like a necessity to move. I had no more space in the treasure room so I had to find a bigger one (with also enough space for my pet dragon which guards it ;) ).

 

8 posts reserved? Going by my math youll need over 640 plats to fill that up  :o  

Looks like youre set for the next 200 years  :D

Well it took my 5 and a half years to earn enough :platinum: to fill my first post. So the other 7 should be filled in (give or take) 38.5 years :lol:  

 

I was literally waiting with

 

curry-12.gif

 

:):huh::unsure::S:|

 

m631ykJ.gif

I aim to please. So are you satisfied? Was it worth the wait? If there's anything I can do to make your vists to my Lair more enjoyable, feel free to ask :D .

 

No matter how many times I see your platinum list I am always surprised with just how much variety and challenging games there are :D

 

9NZ0Yug.png

I salute you my good man :D

Thnx bro  :highfive:  but don't sell yourself short. You've got a great collection with awesome :platinum: . And I salute you back:

old-snake-salute.jpg

Edited by Dragon-Archon
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Looks great :) i never knew there was a limit :S since my i got 80 plats will my checklist soon reach the limit?

Thnx buddy :highfive: , I also didn't know that. It all depends on how much content you have. I have 86 :platinum: with quite some text, a backlog, a curently working on and a guides written section. Your checklist doesn't have so much text, so I'm guessing you could probably post quite some plats.

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Truly astonishing Platinum list, impresses me every time I look at it  :yay:

Keep acing those games, #100 seems to be around the corner, may it be Golden  :lol:

 

Oh hell, might as well give my compliments in a more visual form:

werenotworthy_zps82160fa3.png

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Truly astonishing Platinum list, impresses me every time I look at it  :yay:

Keep acing those games, #100 seems to be around the corner, may it be Golden  :lol:

 

Oh hell, might as well give my compliments in a more visual form:

werenotworthy_zps82160fa3.png

 

Lol that picture :yay: . Thnx buddy :highfive: , yeah #100 will be Persona 4 Golden B) . Why don't you also start a checklist? You've got quite a collection too.

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Lol that picture :yay: . Thnx buddy :highfive: , yeah #100 will be Persona 4 Golden B) . Why don't you also start a checklist? You've got quite a collection too.

 

You're welcome  :wave:

 

I have thought about doing a checklist, but it always boils down to me being too lazy. But, who knows, maybe some day I'll surprise myself  :lol:

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You're welcome  :wave:

 

I have thought about doing a checklist, but it always boils down to me being too lazy. But, who knows, maybe some day I'll surprise myself  :lol:

I can relate to that, when I first started I had already earned 60 or so :platinum: , so it took about a week to write everything.

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c849971aa7e8d7ec41f817da91f0050621c5c6d5

 

:highfive: Ok we can agree we both have awesome platinums then  :yay:

Yes we have platinum soul buddy :D

 

Nice platinum collection. And a good way to show it. Let's see what the future lays ahead for you and your platinums. Good luck.

Thnx BrunoBomb :highfive: , well if you want a glimpse of the future, take a look at my backlog. I intend to plat most (if not all) of the games listed there.

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