DarknessKey92 Posted August 5, 2014 Share Posted August 5, 2014 (edited) Article by Sammy Barker Arms get cold in February air Until Dawn was the poster child for Sony’s ill-fated PlayStation Move motion controller when it was originally announced, which just goes to show how long the teen horror title has spent in hiding since being unveiled. As suspected, a leaked GamesCom 2014 lineup last week confirmed the release for the PlayStation 4 – but Sony has yet to make an official comment on the error. However, a new teaser trailer released by the platform holder has seemingly reiterated that the Supermassive Games developed exclusive will be on display in Cologne next week, as it shows a bloody snowflake falling to an icy floor. This is reminiscent of the introduction used when the game was originally revealed, and certainly matches its snowy setting. Other announcements expected next week include next-gen iterations of Journey and The Unfinished Swan, as well as potential project debuts from Media Molecule and Guerrilla Games. We hope that you’ve recovered from E3 2014 earlier in the year, because this is going to be fun. Here's the Tweet by Playstation Europe https://twitter.com/PlayStationEU/status/496679467918819329/photo/1 Here's The Until Dawn Gamescom 2012 Trailer Update Edit: Here's The Until Dawn Gamescom 2014 Trailer Edited August 13, 2014 by DarknessKey92 Link to comment Share on other sites More sharing options...
XxShinichi-Kudo Posted September 18, 2014 Share Posted September 18, 2014 Yo, Hi bro I can't wait for this awesome game on my PS4. I will pre ordered it soon and I hope it will e a great game! btw I liked the trailer. Link to comment Share on other sites More sharing options...
kidhero99 Posted December 7, 2014 Share Posted December 7, 2014 (edited) I'll mention in the PAX Prime demo (which seems to take place later in the game than this one) there was a bit more gameplay involved. Areas you walked around and explored, you interacted with things, did the animation ting Heavy Rain does, there was a few slight puzzles and some optional content. Finding specific 'clues' in the environment triggered extra scenes of putting things together, when I found a clipped on newspaper that was hidden on a wall and an envelope with a date on it, the character came to a conclusion about something related to the narrative, and I got a sign that I had complete an 'extra investigation'. There was also a segment in it that involved some stealth gameplay, and the choice at the end was very Saw-esque. You and the girl you're in love with are trapped to a chair, the guy has a gun, and you have three choices, either you shoot yourself and let her live, shoot her and let you live, or don't choose in time and let both of you die by a slowly coming down saw blades. The relationship between the two of them was tropey, but well developed through the section I played which did make the choice more difficult by the end of it. Just a little tidbit Edited December 7, 2014 by kidhero99 Link to comment Share on other sites More sharing options...
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