Popular Post jemmie Posted August 9, 2014 Popular Post Share Posted August 9, 2014 (edited) Welcome to my trophy checklist. I’ve wanted to make this for a while, but I was waiting until I got a decent amount of platinums. I think I have enough now for a good list, so sit back, relax, and enjoy reading about each of my platinums. Platinum #1-Naruto Shippuden: Ultimate Ninja: Storm 2 November 20th, 2011 Difficulty-8/10 Enjoyment-8/10 Rarity-Rare This was the first game I got for the ps3 and how I got into trophy hunting in the first place. When I first got this game, I thought I was never going to get a platinum, so I was pretty excited when I finally got one almost a year later. The story mode is great with free-roam, quests, and intense boss battles. The after story is fun for a while, but there are so many events that I eventually got a little bored. Getting all of the events took me a while, but I think I spent even more time in versus mode. My friends and I used to play this game all the time experimenting with all the different combinations of characters and supports. I wish I could say the online was fun too, but it was torture, especially since I needed 50 online wins to get the last trophy I needed towards the platinum. When I was online, most players spammed substitution jutsu for the easy win. Online aside, this game is very enjoyable, and I recommend it to Naruto fans that haven’t played it yet. Platinum #2-Naruto Shippuden: Ultimate Ninja Storm Generations April 27th, 2012 Difficulty-4/10 Enjoyment-6/10 Rarity-Uncommon Compared to the last Naruto game I played, this game isn’t as good, but it is by no means a bad game. The story mode doesn’t have free-roam this time, but that means no events, which was a plus for me. Basically story mode is just a few battles with each of the main characters. It was a nice idea, but I wish there were still boss fights. In versus mode, there is a much wider selection of characters and several new game modes including tournament mode and survival mode. A large portion of the trophies in this game involve winning battles in survival mode. I know some people aren’t too happy about that, but think of it this way. Would you want to get 50 online wins or 50 survival wins? I actually liked survival mode a lot and went through it pretty quickly. I’m not saying this game is as good as Storm 2, but Generations is good in its own way. Platinum #3-Bleach: Soul Resurrección June 19th, 2012 Difficulty-5/10 Enjoyment-7/10 Rarity-Ultra Rare This is my one and only ultra rare platinum. I’m not sure why this game is ultra rare when some of my harder platinums are just rare or very rare, but I’m glad I have at least one ultra rare. This was my first hack and slash game and also my first grind on ps3. I’ve been a fan of grinding levels ever since my days of playing Pokémon, so I had a lot of fun with this game. There’s a large variety of game modes including story mode, missions, and soul attack mode. I wish the story mode included more battles, but maybe that’s just me. I spent most of my time in mission mode leveling up the different characters. The character list isn’t huge, but it’s large enough to get some enjoyment out of the game. Some characters have different fighting styles than others, so finding a favorite isn’t too difficult. I will admit that the grind does take a while with the level cap being at 175, but none of the trophies are that hard, especially with max level characters. If you like grinding, Bleach, and ultra rare platinums, this game is for you. Platinum #4-inFamous July 31st, 2012 Difficulty-7/10 Enjoyment-6/10 Rarity-Rare When psn got hacked a few years ago, I managed to get a few games out of it. At the time, I only knew a little bit about infamous and wasn’t that interested in the series, but after a few hours of playing this game, I liked the game so much that it eventually became my first platinum that’s not based on an anime. This game is awesome with many unique powers, tons of side missions, and fun boss fights. I also liked how making different decisions changed parts of the story. Having to do a second play through didn’t bother me much. In fact, the only thing that did bother me was the shards. I was hoping that if I went for every other trophy in the game, I would find the rest of the shards along the way. I had about 12 left. It took me days to find the last few shards for a measly bronze trophy. This is arguably my least favorite collectible trophy I’ve ever went for in my life, but other than that, infamous is a pretty great game. Platinum #5-Dragon Ball Z Ultimate Tenkaichi September 9th, 2012 Difficulty-6/10 Enjoyment-2/10 Rarity-Ultra Rare This is the easiest Dragon Ball Z game to platinum (excluding remakes), but it is by far the worst Dragon Ball Z game I have ever played. The fighting style in this game is atrocious. Basically you just punch/shoot ki blasts at each other until you can use a super, and then it’s just a contest of who can guard, evade, and intercept the best. This game has a second story called hero mode where you can make your own character, but that didn’t really interest me. The giant boss battles were pretty annoying in story and hero mode. The worst part about this game was the online. The servers are so bad that I almost gave up on this platinum. Like other DBZ games, you need a certain amount of online titles to get the platinum. I would go online, and then on the second or third battle, the connection would be lost. My progress from the previous battles was also lost, so I had to do them over again. Eventually, I quit after every battle to save my progress, but the servers were so bad, that I often couldn’t even finish one battle! What kept me going was that this was an ultra rare platinum at the time, but now I don’t even have that. If you’re a DBZ fan, please ignore this game and get the much more enjoyable raging blast series instead. Platinum #6-PlayStation All-Stars Battle Royale January 24th, 2013 Difficulty-2/10 Enjoyment-5/10 Rarity-Rare If anyone wants an easy platinum, this is it. This game is not nearly as good as Super Smash Bros., but it’s a fun game nevertheless. It got a little annoying after a while that you can only kill people with a super attack, so I can’t exactly say this game is long-lasting. The only hard trophy in this game is to win an online match without dying, but with a little luck, you can get paired up with an all-star fighter who will basically get the trophy for you. If you have this game and don’t have the platinum yet, you should consider getting it. It doesn’t take long at all. Platinum #7-BlazBlue Calamity Trigger January 25th, 2013 Difficulty-9/10 Enjoyment-9/10 Rarity-Very Rare This is by far the hardest game I’ve ever completed. The only reason why I’m not scoring it a 10 is because it was just easy enough for me to get the platinum. This is another one of those games where I spent hours fighting my friends online and had a lot of fun doing so. The story was a little hard for me to fully comprehend the first time I played the game, but I didn’t care that much. There aren’t that many characters, but each one has a unique set of moves that make each fight fairly interesting. What make this game so hard are score attack and the combo-related trophies. If you’ve ever played any type of 2-D fighting game with score attack mode, then you know that it is a daunting task to say the least. After dozens of tries, I somehow beat it, but even after that, I didn’t get the remaining combo trophies I needed for several months. I think to say that this is my proudest platinum. I hope to platinum the sequel, Continuum Shift someday, but since that game is much harder than the first one, it seems very unlikely. Platinum #8-Dragon Ball Z Budokai HD Collection May 18th, 2013 Difficulty-5/10 Enjoyment-6/10 Rarity-Uncommon This game is a remake of DBZ Budokai and Budokai 3. Why not Budokai 2 you ask? I don’t know. I never looked into it. DBZ Budokai was my first DBZ game for the GameCube many years ago, so this game brought back a bit of nostalgia. Both story modes were fun to play, and since they each had a similar fighting style, I didn’t really prefer one game over the other. This game would be scored a 2/10 for difficulty if it wasn’t for tournament mode. Budokai was okay, but in Budokai 3, most of my opponents thought it was funny to hit me out of the ring. It was frustrating, but after taking a break from the game, I was able to handle them the second time around. DBZ fans who have never played this game should really give it a try. Platinum #9-One Piece: Pirate Warriors May 24th, 2013 Difficulty-5/10 Enjoyment-8/10 Rarity-Rare This is a fun hack and slash game, and I recommend it to all One Piece fans. The story mode starts at the very beginning of the series and goes all the way to the Sabaody Archipelago Arc and covers nearly every arc in between except for Thriller Bark, which I’m kind of annoyed that the arc was skipped. Other than that minor detail, the story mode is great with many event battles, cool stages, and awesome bgm. Besides Luffy’s story mode, there is a side story for each of the other Strawhats, as well as four other characters. The trophies in this game are pretty easy, and I would’ve had the platinum fairly quickly if there wasn’t a luck-based trophy. One of the trophies required me to collect all of the coins I randomly earned after each battle. With over a hundred coins, this is not fun. When it came down to only having two coins left, I went without a new coin for days and finally gave up on the game. Five months later, I come back to the game and get it in THREE BATTLES! I’m not a lucky person. Platinum #10-Sengoku Basara: Samurai Heroes July 24th, 2013 Difficulty-5/10 Enjoyment-10/10 Rarity-Very Rare Have you heard of this game before? No? THEN KEEP READING! Samurai Heroes is my favorite ps3 game of all time. I found this game sitting on the bottom shelf of GameStop one day and bought it on a whim. Thank you whim! In this hack and slash game, Lord Hideyoshi has been slain by Ieyasu Tokugawa, and now war is spread across Japan. Who will win this war? Well, that’s for you to decide. There are 16 characters to choose from, and whoever you choose will be set off on a quest to unite Japan. You can also choose the order in which you attack your opponents, which can dramatically change the storyline. Some paths have pretty funny endings, while others are deep and provide a good amount of character development. There’s also two-player story mode, so you can conquer Japan with a friend. The characters’ weapons range from a sword, to a bow and arrow, to even a ball and chain, so there is something for everyone. Getting all of the collectibles and getting everyone to level 100 took over 150 hours of game time, but I enjoyed every minute of it. Platinum #11-Dragon Ball Raging Blast 2 August 12, 2013 Difficulty-8/10 Enjoyment-10/10 Rarity-Very Rare I couldn’t get the platinum for the original Raging Blast, so I got one for the sequel instead. Raging Blast and Raging Blast 2 are my two favorite DBZ games. I like Raging Blast slightly better than its sequel due to better bgm and a better story mode, but before I start talking about that, let’s focus on the game I actually got a platinum on. First off, this game has just about every DBZ character you can think of including movie characters. You can fight in up to teams of five and equip various items to enhance your abilities. The fighting style of this game puts Ultimate Tenkaichi to shame. Speaking of Ultimate Tenkaichi, the online servers actually work on this game! With 100 online titles to get, that’s excellent news! Besides the online titles, the only other troublesome trophy was to get all of the items, which are scattered throughout the different story battles. Even after I got the platinum, I still played this game all the time with my brother. Raging Blast and Raging Blast 2 are excellent games for any DBZ fan. Platinum #12-Hyperdimension Neptunia September 14th, 2013 Difficulty-7/10 Enjoyment-8/10 Rarity-Rare One day I was bored and decided to see what new games were on GameStop.com. After reading that Hyperdimension Neptunia was pretty much a JRPG filled with personifications of game companies and consoles, I instantly wanted to play this game. For those of you who have never played this game before, it’s about four goddesses representing for different game consoles that have to save the world of Gamindustri by defeating the evil goddess. The problem is one goddess has amnesia and doesn’t know what’s going on while the other three goddesses are practically ignoring what’s going on to kill the amnesiac so….it’s up to you to fix that. Playing this game was a lot of fun, and buying the DLC characters was definitely worth the money. It’s frustrating at the end to raise shares of different nations to recruit the goddesses, but luckily, it doesn’t take that long. It’s weird how I liked the goddesses in the order of how I like the consoles (Play Station, Wii, Sega, and then Xbox). If you like JRPGs with funny scenes and great battles, then give this game a try. Platinum #13-Naruto Shippuden: Ultimate Ninja: Storm 3 December 20th, 2013 Difficulty-5/10 Enjoyment-7/10 Rarity-Uncommon This game picks up where Storm 2 left off and lets you fight various battles before and during the great ninja war. A lot of characters from Generations were taken out, but a lot of new characters appeared too. The story mode brought back the free roam and boss battles, which I enjoyed. Unfortunately, I didn’t watch far enough into the anime, so I got some spoilers towards the end. Nevertheless, the story mode is still great. There is an after story again with way fewer events, preventing the game from getting boring. There is also a bonus challenge mode and secret level included in the DLC. The DLC has the most challenging battle in the game, but luckily, it’s not required for the platinum unless you’re like me and played it before getting S Ranks in all battles. Speaking of difficulty, this platinum is just as hard as Storm 2 without online trophies. Take a second to compare the two. Yeah, Naruto online is horrible. Platinum #14-Hatsune Miku: Project Diva F January 4th, 2014 Difficulty-3/10 Enjoyment-8/10 Rarity-Rare If you are a fan of vocaloids, this can quickly become a very addictive game. I should know. It only took me nine days to get the platinum on this game, making it my fastest platinum. If you think that’s not fast, I’d like to see you beat my time. I’m probably the 500th fastest person to platinum this game, at least that’s what I hope is true. Anyway, this game features 44 songs sung by six different vocaloid characters. The best way to explain it is DDR for the Wii where the shape buttons are the arrows and the flicking the L and R stick is equivalent to shaking the Wii remote and nun chuck. Like most rhythm games, you have to play the game for a bit to get used to the timing, but after that, getting the platinum is a piece of cake. Besides the main game, there is also a mode where you interact with the different characters and have to buy them gifts and raise their affection levels. This part of the game isn’t bad, but I think the game would be better off without it. Buying everything in the store takes a bit of grinding, but that only meant I got to play more songs. If you are a hardcore vocaloid fan or just like games like DDR, have fun with this game. Platinum #15-Hyperdimension Neptunia mk2 January 18th, 2014 Difficulty-4/10 Enjoyment-10/10 Rarity-Uncommon Did you ever like a game so much that you felt like you haven’t played it enough when you finally got the platinum? That’s how I felt after finishing Hyperdimension Neptunia mk2. Compared to the first game of the series, mk2 wins in every way. It has a better story line, better bgm, and more characters. It’s also much easier to get shares, so you don’t get bored repeating the same missions over again trying to recruit all of the characters. Once again, I got the DLC characters, and I just got to say that Cave is 100% overkill. If you want to shoot enemies to dust, buy her character and have a blast. The fighting style of this game has a few changes to it, but I preferred the fights in this game over the first one. To platinum this game, you need to get a total of eight endings. That seems like a lot, but you have to max out everyone’s level anyway, so you might as well enjoy yourself with the different story routes. Not to spoil anything, but the bad ending was the only time I cried while playing a game. If you want to know why, then you should go play the game. If you don’t want to know, play the game anyway for the great story and likeable characters. Platinum #16-Sengoku Basara 3 Utage February 14th, 2014 Difficulty-4/10 Enjoyment-9/10 Rarity-Rare When I played Sengoku Basara Samurai Heroes, I liked the game so much that I actually imported the sequel from Japan. Luckily for me, this game focuses a lot less on the story and more on the various types of game modes it has to offer. In case you were not aware, utage means party, and boy was this game a party! This game has 14 more playable characters, eight of which have mini story modes. There are also a few new stages, an item lottery, challenge mode, conquest mode, and even versus mode. Versus mode wasn’t that great, but the other modes provided hours upon hours of fun. Even though this is a great game, maxing everyone out was the longest grind I’ve ever experienced. The level cap was doubled to 200, and after reaching level 100, it gets very difficult to level up. With 30 characters, that’s 6,000 levels you need to get. Luckily one of the new stages is perfect for grinding levels, so I actually did this in only a few months. If you’re a Sengoku Basara fan, get this game. If not, at least look up the opening for this game. It is amazing and currently my favorite game opening of all time. Platinum #17-One Piece: Pirate Warriors 2 March 5th, 2014 Difficulty-5/10 Enjoyment-9/10 Rarity-Rare Unlike the last Pirate Warriors game, this one has an original story line where the Straw Hats find a mysterious dial that suddenly takes control over most of the crew. When the dial falls into the wrong hands, Luffy has to team up with unlikely allies to save his crew. This game reuses a lot of the bgm and stages from the first game but also includes a few new ones. There are way more playable characters in this game, and the level cap is doubled to 100. Don’t worry though because you don’t have to max anyone out. What really sets this game over its prequel is that getting all of the coins is not a luck-based trophy anymore. Getting some of the coins can be a little difficult, but since leveling up in One Piece games is extremely easy, if you max out a character or two, you can easily get all the coins in just a few days. Challenge mode is hard even with a maxed out character, but definitely doable. If you’re looking around for a One Piece game, I recommend this one over the first one. Platinum #18-inFamous 2 March 9th, 2014 Difficulty-5/10 Enjoyment-7/10 Rarity-Uncommon After finishing inFamous, I eventually decided to get the sequel. Personally, I enjoyed the sequel over the prequel. I think I’m noticing a pattern here. This game has a more interesting story line, and whether you choose to be good or evil actually changes your powers. It is also much easier to get all of the blast shards, and you actually get a gold trophy for collecting them all. This doesn’t fix the injustice of only getting a bronze in the first game, but it sure made me happy. If you liked the first inFamous game, you’ll probably enjoy the sequel even more. Platinum #19-Lolipop Chainsaw June 27th, 2014 Difficulty-6/10 Enjoyment-6/10 Rarity-Rare It’s the zombie apocalypse, and all you have is a chainsaw with some bullets, a pair of pompoms, your boyfriend’s head, and a week’s supply of lollipops. Have fun. If you couldn’t already tell, this game is strange. Juliet wants to have a terrific birthday with her boyfriend, Nick, but some insane teenager who has pretty much given up on humanity prevents that from happening by trying to summon the strongest zombie in the universe. Luckily, Juliet is from a family of zombie hunters, so they can make quick work of this mess. This game is fun during the first play through, but by the clean-up stage, the game gets pretty old. If you manage to beat the high score on every level, most of the other trophies are very easy. If you think you can do that and want to add another platinum to your list, try this game out. If you like strange story lines and lollipops, you can get this game for that too. Platinum #20-Ratchet & Clank: All 4 One July 22nd, 2014 Difficulty-4/10 Enjoyment-4/10 Rarity-Rare One day my brother came to me with this game and said that he wanted to play the co-op story with me. Apparently, the Ratchet & Clank series is supposed to be an excellent series, so he was very excited to play this game with me. Neither of us were impressed. This story is boring, and the levels went way too long without a save point. A lot of the side characters were pretty annoying too. You get a large variety of weapons as the levels progress, but once I found the few overpowered weapons, the rest seemed horrible. The only good thing I can say about this game is that it’s a relatively easy platinum. I know there are a lot of Ratchet & Clank fans out there, so I’m sorry for hating on this game. I heard it’s the worst out of the Ratchet & Clank games, so if I ever get another one in the series (probably not), I may like it a bit better. Platinum #21-Sly Cooper: Thieves in Time July 22nd, 2014 Difficulty-3/10 Enjoyment-8/10 Rarity-Rare I’ve always wanted to play the Sly Cooper series, so when this game became free on ps+, I was pretty excited. At first, I thought it would be kind of weird to start on the last game of the series, but I understood the story just fine anyway. The story mode is interesting, and I like playing as each of the Cooper ancestors. This is a fun and easy game, and I would’ve given it a 1/10 for difficulty if it wasn’t for Bentley. I don’t know if anyone else thinks this, but Bentley seemed to be the sole person preventing me from getting the platinum. If you want the platinum, you have to beat the high score on each of the arcade games. Who has the high score? Bentley. But wait. The arcade machines are mysteriously broken. I wonder who did that. Bentley can easily fix them, but he has Murray do it instead. What’s Bentley doing? He’s playing ping pong. Bentley thinks he’s the ping pong master and will give you a trophy if you manage to get a twenty-hit rally against him. But wait. Bentley’s a sore loser, so you have to beat him in every hideout. Once you beat him, you would think Bentley would fix the arcade machines, but he just sits in his shell until you give him every treasure you can find. Bentley’s so greedy. Platinum #22-Dante’s Inferno July 27th, 2014 Difficulty-4/10 Enjoyment-6/10 Rarity-Uncommon This isn’t the type of game I’d normally play, but my friend recommended it to me, so I decided to give it a try. The first time I played it, I didn’t like the game that much and stopped playing after a few levels. A few years later, I decided to give the game a second chance, and I’m glad I did. The game was still boring in the beginning, but once I made it into Hell, the story got increasingly interesting, and the enemies became more diverse, which made the fights a lot less boring. This game is a pretty easy platinum but is very annoying without a guide. There are several types of collectibles to collect throughout the story and with no level select, I tried my best to get every last collectible. Unfortunately, I missed one collectible without realizing it, so I had to play the story mode twice, which was kind of annoying. Besides story mode, there is also Gates of Hell mode, which is basically a time limit survival dungeon. With a max level Dante, this mode is really easy. If you want an easy platinum and like stories featuring the deadly sins, this is the game for you. Platinum #23-Remember Me July 30th, 2014 Difficulty-7/10 Enjoyment-6/10 Rarity-Rare When this game starts, you’re in a prison and have no idea what’s going on. That’s okay because protagonist Nilin doesn’t know either. This story takes place in a futuristic world where people have the technology to steal/alter memories for better or worse. Nilin is an expert memory hunter, but since her memories recently got stolen, she has to relearn her old fighting moves while blindly following orders by a guy named Edge in order to end memory tampering once and for all. This game has a pretty good story line and pretty catchy bgm. Playing in memory hunter mode is difficult at times, especially the boss fights, but no fight took me more than about twelve tries. The combo system is an interesting idea that separates this game from other game series. If you want to platinum this game, be warned. There are four types of collectibles, and if you miss a single one, you have to play the entire level over again. I hate collectible trophies, but with a guide, they didn’t take me too long. If you like games with a unique story line and fighting system, remember this game. Platinum #24-One Piece Unlimited World Red August 12th 2014 Difficulty-4/10 Enjoyment-7/10 Rarity-Very Rare A new threat has approached the Straw Hat crew. After setting shore in Transtown, all of the Straw Hats except Luffy are captured by leaves. That’s right. Leaves. I knew leaves would try to take over the world someday. A paintbrush ate a devil fruit that allows it to transform leaves into different objects, and its owner, Patrick Redfield, uses the power of the paintbrush in order to attack the Straw Hats. To tell you who this guy is and what he’s after would be pretty big spoilers, so I’ll leave it at that. Thanks to this brush, you can fight a variety of past-beaten enemies in familiar areas. Unlike the Pirate Warriors games, you can actually run around town between missions and talk to villagers, build facilities for your use, and buy various items. Instead of having a side story mode, there is a quest mode where you can fight different combinations of enemies. Quests were fun at first, but with over 75 quests to beat, some of them being very similar to each other, they got boring way before I was done with them. There’s also coliseum mode where you can fight hordes of enemies or bosses with the Straw Hats and a few other characters. Out of the three One Piece games I’ve played, this one has the best story and has the most amount of interesting features, but I still think Pirate Warriors 2 tops this game because Unlimited World has way less characters and eventually gets rather dull, especially with the quests. Platinum #25-Dragon Ball Raging Blast September 16th, 2014 Difficulty-9/10 Enjoyment-10/10 Rarity-Ultra Rare At long last, I finally have this platinum. Not only is it my 25th platinum and my rarest platinum to date, but it is also my favorite DBZ game of all time. The fighting style is great, the BGM is very enjoyable, and there are a lot of different modes to explore. Raging Blast also has a great story mode and is great to play with other DBZ fans. While this game is great, whoever made the trophy list for this game went to great lengths to prevent people from getting this platinum. There are quite a few grinding trophies, tedious trophies, trophies that require skill, online trophies, and even luck-based trophies. If you hate a type of trophy, it’s here. Even so, I still urge you to get this game if you’re a DBZ fan or even just a fan of fighting games in general because it’s awesome. I had so much fun with Raging Blast that I got most of the trophies without even trying…then didn’t get the last four for several years. DBZ Battle of Z encouraged me to finally come back to this game, and I’m glad I did. (Also, shout out to Spudchip for helping me get the online titles.) Platinum #26-Portal 2 September 20th, 2014 Difficulty-4/10 Enjoyment-7/10 Rarity-Very Rare If you like puzzles, robots, and funny dialogue, then try out Portal 2. The story takes place in the Aperture Science Enrichment Center, where Chell wakes up from a coma and has no idea where she is. Chell and her robot companion, Wheatley, try to escape Aperture, only to be met by a series of puzzles that stand in the way between them and freedom. Besides the main story, there is a well-developed co-op mode which consists of over forty unique puzzles. My friend introduced me to this game a while ago, and we slowly played co-op mode over the course of almost two years. The puzzles can be a bit challenging at times, but overall, this is a pretty easy game and could be a quick platinum if you have a few friends to get the online trophies with. Some of the trophies demand friendship and force you to make several friends to play Portal 2 with. There’s even a trophy to beat the entire co-op mode and then play the tutorial with an online player who hasn’t played the game before, which I think we can all agree is just annoying. I’d like to give a special thanks to everyone who helped out with the online trophies, especially Magix-NL, who helped out with some of the more annoying trophies. If you’re a puzzle type of gamer, pick up this game and play some puzzling puzzles while earning trophies inside of puzzles which are puzzles in themselves. I hope that sentence wasn’t too puzzling. Platinum #27-Dragon Ball Z: Battle of Z October 1st, 2014 Difficulty-4/10 Enjoyment-6/10 Rarity-Ultra Rare With this platinum, I have finally completed every single DBZ game for PS3! Unlike past DBZ games, each battle is fought in four-man teams where everyone fights at the same time. This means that up to eight online players can fight at once, making battles a lot of fun. You can also have computer allies on your side when fighting through story mode, which consists of sixty missions. With the four-on-four battles being one of the main features of this game, I was surprised that there’s no offline versus mode. I feel like the game was less enjoyable without it but still a fun game overall. As of now, Battle of Z is an ultra rare platinum, but I feel like it’s going to be very rare by next year. The trophies are not hard, but very annoying. The most annoying trophy for me was to get all of the cards. This is a luck-based, time-based grind that really sucks the fun out of the game. Getting the luck-based cards was no problem surprisingly, but every week, there are three cards in what is known as the weekly lineup. Together, these cards can cost anywhere from 300,000-500,000 premium points, which can only be obtained from completing bonus challenges in missions. Since you can only get a few thousand points a level, this is really time consuming. Oh, and if you wait too long, the weekly lineup changes, and you have to wait A MONTH for the original cards to come back. Over the course of the past few weeks, I have played the same level 288 times and another level 56 times! I like grinds, but this was ridiculous. I felt rushed through the whole grind and had to play the same level over 30 times a day just for one silver trophy. This game is fun, and I recommend playing it, but don’t expect a fast platinum. Platinum #28-BioShock Infinite October 21st, 2014 Difficulty-8/10 Enjoyment-7/10 Rarity-Very Rare I found this game on PlayStation Plus a while ago and decided to get it after my friends recommended it to me. I never played a BioShock game before, but I still enjoyed the storyline and was able to understand most of it (the ending is a little freaky). In this game, you play as Booker DeWitt is sent to Columbia, a city in the sky, to find a girl named Elizabeth and sell her to some mysterious man to pay off his gambling debt. This task is a lot harder than it sounds with soldiers, fire men, crow men, and even robotic presidents constantly attack Booker to take Elizabeth back to her tower. Throughout the game, Booker gains access to various guns and also vigors, which are like magical powers that possess people, burn things, and more. This adds a unique twist to the game that I personally enjoyed. This game isn’t that hard, but I’m giving it an eight for difficulty only because of specific fights in 1999 mode. The hardest fight for me was the second handyman fight. For those who haven’t played this game, a handyman is a giant shocking monkey-like robot on steroids. Usually there are turrets during these fights to make the handyman manageable, but this fight doesn’t have one. When you die in 1999 mode, you revive with half health, and all living enemies get all of their health back. After dying ten times in a row, I had a 45-minute-long 1v1 against the handyman and came out with a sliver of health I could barely see. The platinum is definitely manageable with proper strategies, but even if you’re not able to get this platinum, I recommend BioShock Infinite to those that enjoy an interesting storyline and supernatural powers. Platinum #29-Call of Duty: Black Ops November 7th, 2014 Difficulty-9/10 Enjoyment-8/10 Rarity-Very Rare I never thought that I’d ever get a platinum in a Call of Duty game. It seems that every time I play a COD game, there are always a few trophies that are extremely challenging. For this game, it was beating the game on veteran. Out of the three COD games I’ve beaten on veteran, the other two being MW2 and Ghosts, Black Ops was by far the hardest. I was stuck on Executive Order for years thanks to unlimited spawning. There’s almost no checkpoints when there’s unlimited spawning, but when there are no enemies, there’s a checkpoint every ten steps. I question the logic of this. Also, at certain points of the game, enemies would run right next to my teammates and beat me with the butts of their guns while I was recovering health. At times I wondered if my teammates were there to help me out or high five the enemies on their way to finish me off. Even though veteran mode was extremely frustrating, I think that this is the easiest of the COD platinums (except maybe Ghosts depending on your partners in extinction mode). All of the miscellaneous trophies are a lot easier than they look, and the zombie trophies can be done with a little practice. This is my favorite COD game because it has the best zombie maps and great multiplayer maps. If you’re a fan of the COD series and have never played Black Ops, give it a try. Platinum #30-Batman: Arkham Asylum November 12th, 2014 Difficulty-7/10 Enjoyment-6/10 Rarity-Rare Coming into this game, I thought I was going to hate it since I’ve never been a fan of comic book super heroes. Fortunately, I was sadly mistaken. The story line was more interesting than I expected, and I liked battling different types of opponents using the many types of equipment and moves Batman had at his disposal. In addition to regular battles, there were also stealth battles consisting of groups of people with guns that Batman needed to take out without getting caught. I wasn’t really a fan of this mode. Every time I came across one of these stealth battles I thought to myself why Joker didn’t give guns to the people in the room before me instead where there were almost no hiding spots. It was like Joker wanted his henchmen to be attacked. Most of the boss battles weren’t too bad, and finding all of the riddles was more time-consuming than difficult. I was about to give this game a 3/10 for difficulty, but then I came across challenge mode. Challenge mode consists of eight stealth missions and eight combat challenges. At first, these were a lot of fun, but after spending hours without beating a single challenge, I got pretty frustrated. With practice, I was able to beat most of them without too much trouble, but shock and awe extreme alone is why I ranked this game a 7/10. I must’ve tried this level fifty times. Not only is it hard to get the high score, but this challenge had a time limit, and 90% of the time, I died by timeout. If you can beat this challenge, the rest of the platinum should be easy. If you like Batman and haven’t played this game yet, I recommend that you try it out. If you don’t, I suggest giving it a try anyway. You may be surprised by how much you like it. Platinum #31-Tekken Tag Tournament 2 November 20th, 2014 Difficulty-4/10 Enjoyment-8/10 Rarity-Rare I was first introduced to the Tekken series by downloading Tekken Revolution for free off of the Play Station store. It was a fun game, and after finishing it, I wanted to get a retail Tekken game. After looking at some game play videos, I chose to get Tekken Tag Tournament 2 and had a great time playing it. There are dozens of characters to choose from where you can either fight solo or as a tag team. You can also rank up each character offline via ghost battles or online through ranked matches. Other modes include arcade mode, time attack, survival, and combot training, which is the closest thing to a story mode in this game. There’s a few grinds in this game, but only two trophies gave me trouble. The first was beating stage 3 in combot training. In this stage, the bosses only take damage from countering their moves. This took me hours because I’m very bad at countering, but I bet it’s really easy for others. The other trophy was to win one player match online. After getting the offline trophies, I couldn’t get the online trophies without spending $10 on an online pass, so I waited an extra few months to get a Play Station card before I finally tackled the online. By then, I wasn’t very good at the game anymore (I wasn’t great to begin with, but I was somewhat decent), and it took me around twenty tries to finally win. The rest of the trophies, and even the ones I struggled with, aren’t too bad, so if you want an easy platinum and are willing to spend $10 on an online pass, this game is for you. If you like fighting games in general, I recommend that you at least get Tekken Revolution off of the Play Station store (if it’s still free). Platinum #32-Hyperdimension Neptunia PP November 22nd, 2014 Difficulty-2/10 Enjoyment-6/10 Rarity-Rare Say hello to my first Play Station Vita platinum, as well as my fastest/easiest platinum to date. In this game, the CPUs’ shares are being stolen by a group of idols named MOB48. To get their shares back, the CPUs summon a producer, that’s you, in order to help them become idols. This game is fun, but it felt a little too short, each play through only taking 1-3 hours. Each play through, you can pick one CPU and help them set up events, improve various skills, form idol groups, and even experience romantic events. As you see more events in the story, various costumes, props, and stage effects are unlocked for concerts. Each CPU has her own song, and then there is a fifth song that is unlocked by getting either the good or true ending. I would’ve liked there to have been more than just five songs, but I did like all five songs, so it bother me too much. The CPU candidates, IF, and Compa are also available as backup dancers outside of story mode, but they don’t have costumes nor sing. Despite being a rare platinum, this game is really easy to get and shouldn’t take more than a few weeks. The only reason why this is not a 1/10 difficulty is because it might be a little challenging to get all of the true endings or see all of the events without a guide. Although, I did see Vert’s true ending on my first play through without even trying, so it’s definitely possible to platinum this game without guides, even though it might take a few extra play throughs. If you’re a fan of the HDN series and own a Vita, I suggest giving this game a try. Platinum #33-Hyperdimension Neptunia Victory November 29th, 2014 Difficulty-4/10 Enjoyment-9/10 Rarity-Rare This game is a great addition to the HDN series. This story takes place several years after mk2 where Histoire kicks Neptune and Nepgear out of their basilicom until they get some work done. Thanks to Neptune lazing around, she leveled down to level 1 (thanks a lot, Neptune!). After a few quests, Neptune finds a woman who hates CPUs and sends Neptune out of this world. No, Neptune is not dead. She just goes into a different dimension with almost identical copies of the other CPUs, as well as a few new ones. Together, they must face a new threat called the Seven Sages, who are also trying to create a world without CPUs. Like the other HDN games, Victory has a great story line that sucked me into the game for hours at a time. The battling style is very similar to mk2, but there are a few new features such as scouts who find various things in dungeons and challenges that boost your base stats. You can also obtain discs from beating tough monsters and raising your quest rank to make it easier to get experience or raise lily ranks. This game has some tough bosses, but I found it easy to level up, so a little bit of grinding makes this game really easy. None of the trophies are hard either, but there are a few annoying ones like craft 100 different items that can take a while to do. The only thing I didn’t like about Victory was the lack of characters compared to the last game. Four of the characters you can’t even use until almost the very end of the game, and unless you buy DLC (which I didn’t this time around), you can only be CPUs and CPU candidates. Nisa was one of my favorite characters to use in the first two games, so not seeing her in Victory was a little disappointing. Other than that, Victory was a very enjoyable experience. If you’re a fan of the HDN series, you should definitely check this game out. Platinum #34-Tomb Raider December 13th, 2014 Difficulty-4/10 Enjoyment-4/10 Rarity-Very Rare In this story, Lara is stranded on an island and separated from her crew, and all she has is a radio, a video camera, and her survival instincts to survive. She also gets a map, a torch, a lighter, a few bows, some arrows, a pistol, a shotgun, a rifle, a grenade launcher, some rope, a rope ascender, and an axe along the way, but other than that, it’s true survival of the fittest! In all seriousness, I didn’t like the storyline of this game that much. It’s a little far-fetched, and the ending was anti-climatic in my opinion. I liked the game play though. The collectibles were surprisingly easy to get. Aside from a few boostable trophies, there aren’t really any hard trophies in this game. I heard that a lot of people hate the multiplayer in Tomb Raider, but I personally enjoyed it, even though barely anyone’s online nowadays. What killed my enjoyment in this game was the grind to level 60. The grind takes about 1,770,000 experience, and since no one is online, the only good way to boost is to play survivor mode and spend hours carrying medkits around the map. I also needed to go out of my way to break crates for salvage so that I could buy all of the characters. Each medkit gave me 1,450exp or less. With an extra 1,650exp for round bonuses and 20 medkits a round, you can do the math and find out about how many medkits I carried over the past week. I usually enjoy grinds, but lugging thousands of medkits around at a seemingly slow pace was torture. I eventually muted my TV because I got tired of my character saying “Come on! We just need one more medkit!” If you are a fan of adventure games such as the Uncharted series, you will probably like Tomb Raider a lot more than I did. If you want an easy platinum, you can try this game, but prepare yourself for a very boring grind. Platinum #35-Naruto Shippuden: Ultimate Ninja Storm Revolution December 30th, 2014 Difficulty-2/10 Enjoyment-7/10 Rarity-Uncommon I think it’s safe to say that this was by far the easiest Naruto platinum I’ve ever gotten. It feels pretty great to finally get a platinum in under a week but also weird because I finished a game right after I started it. I’ll more than likely play it with my brother post-platinum to get some extra enjoyment out of the game. Anyway, this game is a lot like Naruto Generations where most of the game is centered on the many types of game modes. There are some old ones like survival and tournaments and also new ones like leagues, challenges, and the Ninja World Tournament. The bulk of the game is spent in the Ninja World Tournament, which unfortunately for me was the only part of the game I didn’t really care for. In the world tournament, you do a four-way battle, but instead of health bars, you have to hit orbs out of your opponents. You do this for multiple matches, and whatever team has the most orbs at the end wins. I tried giving this mode a chance, but it was just boring, especially since in most cases I was ahead by thousands of orbs by the second or third match and still had to wait through two or three more matches when my opponents had no chance of catching up. Other than that, this game was really fun. Story mode was short, but interesting. My favorite part of story mode was the creation of the Akatsuki since they’re my favorite characters in Naruto. There’s also a side story involving a Mecha-Naruto, which was odd but fun. All in all, this is a fast, easy platinum that Naruto fans will definitely enjoy. Platinum #36-Hyperdimension Neptunia Re;Birth1 January 17th, 2015 Difficulty-4/10 Enjoyment-9/10 Rarity-Uncommon I decided to start off 2015 with another great Hyperdimension Neptunia platinum. This game was supposed to be a remake of the original Hyperdimension Neptunia, but there are so many changes in the storyline that Rebirth feels like its own game. The basic plot of the story is the same with Neptune losing her memory during the Console War and having Arfoire as the main threat to Gamindustri, but most of the rest of the story is completely skewed. This made the game so much better than what I was expecting and prevented me from feeling like I was playing the same game twice. Rebirth has a similar gaming style to HDN Victory and a whopping 16 characters (19 with DLC). I got to play as the DLC characters from Victory I missed out on, which was a nice bonus. I was slightly annoyed that the CPU Canidates got the shaft two games in a row with me not being able to unlock them until the very end of the game, but they weren’t even in the original Hyperdimension Neptunia, so I shouldn’t complain. The only hard trophy in this game is getting 100 million credits. The grind itself isn’t hard and only takes a few days, but figuring out how to find the monster to get credits from required me to unlock half a dozen dungeons and search for a bunch of different items, a lot of which I needed to look up to find. I feel bad for the people who had to figure out all of the steps to set up the grind before a guide was made for this game. Other than that, this game isn't that hard and is a lot more fun than the original Hyperdimension Neptunia. Any HDN fans with a PS Vita should definitely check this game out. Platinum #37-LittleBigPlanet February 2nd, 2015 Difficulty-8/10 Enjoyment-5/10 Rarity-Ultra Rare This game was one of the first few games I got for the PS3, and when I got it, I didn’t think I would ever get the platinum. This wasn’t because I needed dozens of hearts or hundreds of prize bubbles or THE POWER OF FRIENDSHIP to get me a lot of the trophies. There are a lot of long-term/multiplayer trophies in this game, but the sole reason LittleBigPlanet took me so long to platinum was THE ELECTRIC WHEEL OF DEATH! If you have ever played LittleBigPlanet, you know what I’m talking about. Little Big Planet seems like a relatively easy game at first. A few of the levels are a bit more challenging than others but can be done with practice. Then, as you get near the end of the game with just three levels left, BAM! THE ELECTRIC WHEEL OF DEATH SHOCKS YOU TO TEARS! Several years ago, I couldn’t even survive the wheel, and then I found out that I would have to later beat it again without dying a single time. After the wheel broke my spirit, I stayed away from this game for a while until a few months ago where I joined a gaming session to get a few online trophies for a trophy league. Luckily, a few people from the session also helped me collect the prize bubbles and encouraged me to finally platinum this game. The wheel took hours to ace, but I somehow managed to finally beat it. If you have a creative mind or want to have fun with a group of friends and/or siblings, then I recommend trying one of the LittleBigPlanet games out. Platinum #38-Call of Duty: Ghosts February 7th, 2015 Difficulty-7/10 Enjoyment-7/10 Rarity-Ultra Rare It feels great to finally get the Ghosts platinum…again. My brother and I got this platinum on our Trophybros account last year. The only reason I didn’t get the platinum again on this account at the same time was because of the extinction trophy, completionist, which requires you to beat all 12 randomly selected challenges in a single extinction game. Extinction is like zombies in previous Call of Duty games except aliens are attacking instead and you must destroy their hives before they destroy you. Most of the challenges aren’t too bad, but every time my brother and I would make a run through extinction, we’d get a trophy like stay at 50% accuracy, don’t take any damage from exploding aliens, or find and kill the leper in 30 seconds that would mess us up. Due to our bad luck with challenges, it took us over three weeks to get the platinum on Trophybros. I liked extinction, but by then, I was pretty much done with the game, so instead of try to beat the challenges all over again, I waited a year. I’m surprised that it only took less than two days to get the same trophy on the PS3. It’s really more a luck-based trophy than difficulty based, hence why I only gave the difficulty for this game a 7/10. The rest of the extinction trophies are pretty easy (with the proper team). Story mode on veteran was also by far the easiest one I’ve beaten out of the three veteran modes I’ve played (the other two being Modern Warfare 2 and Black Ops). I liked story mode, which was good because I had to beat it on veteran twice. Multiplayer was pretty good too. If you are into the Call of Duty series but skipped over this game for some reason, you should give this game a try. Platinum #39-Monster Monpiece March 5th, 2015 Difficulty-3/10 Enjoyment-5/10 Rarity-Very Rare During the Valentine’s Day sale, I had some money in my PSN account, so I got this game without knowing much about it. This game takes place in a world where humans and monster girls coexist. In each major city, there is an academy where students learn to battle with monster girl partners via card games. One of these students is May Esperio, who in the beginning of the game meets her partner, Fia. These partners don’t exactly get along very well at first, but all that changes when a strange lady attacks and makes May’s friend, Elza, lost. Lost people have frozen hearts, blood red eyes, and a deadly thirst for battle! Elza is then manipulated to help destroy the world, and May and Fia must put aside their differences to stop her. Overall, I’d say this game is decent, but far from great. Throughout the game, you have to fight many different people from each of the major cities via card games. Types of monsters include fighters, ranged attackers, healers, and buffers. You can summon monsters using mana on a 3x3 grid and send them off to attack the opponent’s base on the other side of the map. You win by either destroying the base or having the other person run out of cards. Most of the battles are pretty easy, but they still require a sense of strategy, which I enjoyed. The only fight that gave me trouble was the final battle in the post-game, which took me four tries until I finally got my opponent to run out of cards before my base blew up in flames. I especially liked fighting to the boss theme in each level. I wish it was played more often. The story mode is good, but not great. The only bad part in this game is the rubbing. In order to make cards stronger, you need to rub monsters in sensitive areas, which will make them take off their clothes and have them grow stronger. For the platinum, you need to do this AT LEAST 300 times, most likely more in order to get 500 different types of cards. I would’ve had the platinum much sooner, but I didn’t want to spend hours rubbing my screen. It got to the point where I’d just be watching TV, and on the commercials I’d just get through 3-5 rubbings at a time. I think without this concept, the game would’ve been so much better. Platinum #40-Disgaea D2 March 21st, 2015 Difficulty-5/10 Enjoyment-8/10 Rarity-Ultra Rare Thanks to a certain prinny on this site, I became interested in the Disgaea series last year. I decided to get Disgaea D2 first, one because I couldn’t get the first one, and two because it was claimed to be the easiest in the series. I was not disappointed. Disgaea D2 has an interesting story, unique characters, some funny dialogue, and some great BGM. After the main story, there are still dozens of hours of enjoyment left by recruiting each of the post-game characters. This game isn’t that hard, but it’s one of those games where you need to do hours of grinding between each boss to beat them most of the time. Etna’s lone majin ability was great in boosting my stats quickly, and not only was grinding my stats fun, but it took way less time than I expected. The only part I didn’t like about this game was getting all of the items. Not only is this a luck-based/missable trophy, but it required me to clear 2,880 floors in the item world. To do this I either had to spend two minutes or more a floor killing everyone or throw my players to each goal. Using the throwing method, I got done 2-3 floors a minute, but it still took me three weeks to do and frankly put me to sleep a few times. Thanks to this trophy, Disgaea D2 is the fourth most time consuming platinum I’ve gotten, right behind Bleach and the Sengoku Basara platinums. Even with this terrible mode, Disgaea D2 is an awesome game and has gotten me interested in eventually playing more games in the series. If you are interested in starting the Disgaea series, Disgaea D2 is a good place to start. Platinum #41-Hatsune Miku: Project Diva F 2nd March 21, 2015 Difficulty-4/10 Enjoyment-8/10 Rarity-Rare If you liked the first Project Diva, then you’ll love this game! Project Diva F 2nd has forty new songs for fans to enjoy. I would’ve gotten this platinum much faster, but I got discouraged from playing the game after I heard that I needed to beat every song on expert for the platinum. Thankfully, I found out that was a myth. WHY MUST PEOPLE ON THE INTERNET LIE TO ME?! Either the songs in this game are easier than the original, or I’ve gotten a lot better at this game. In the first game, I played the same song over twenty times just to get a perfect on hard, but this time around, I got a whopping five perfects on hard mode and was even able to get a few greats on expert. The Diva Room is back this game and is more in depth with a patty cake game and many more items to collect. I actually liked that I needed to unlock more items because while it did make the platinum slightly more difficult, I didn’t need to grind out additional diva points once I unlocked everything. Overall, this game was a lot of fun and definitely worth playing for vocaloid fans. Platinum #42-Jak and Daxter: The Precursor Legacy March 31st, 2015 Difficulty-3/10 Enjoyment-7/10 Rarity-Uncommon If anyone saw my status last week, which most of you probably haven’t, then you would know that my friend recently let me borrow both the Jak and Daxter Collection and the Sly Cooper Collection, and me asking which series to play first caused a full-scale argument that eventually just became nonsense. Someone from that conversation was even banned soon after (though I’m not sure if that was what caused it). Instead of trying to decide which game came out on top in that awkward conversation, I just picked the game that was closer to my PS3. If you actually gave me a real recommendation, then I’m deeply sorry. Anyway, I knew next to nothing about Jak and Daxter when I started playing this game, but it still made me feel nostalgic playing it. This game reminds me of Super Mario Sunshine, which was one of my favorite games as a child. Luckily, this game is a lot easier than Super Mario Sunshine, which I never was able to finish. I could’ve beaten this game in under a day if I tried, but I’m happy with 1 day, 5 hours. It’s still by far my fastest platinum. Some of the power cells are a bit tricky to collect, but overall, the game can easily be beaten with a bit of practice. The game got a lot easier when I learned how to super jump and roll jump towards the end of the game. It would’ve been convenient if those moves were included in the tutorial. The story line wasn’t that great, but I didn’t care too much throughout most of the game. There are three things I found to be very confusing though. Two of them are spoilers, so I’ll put those in a separate spoiler tab. 1. “Why does this troll-looking guy have a log on his head?” That was the first thing I asked my friend when I looked at the Jak and Daxter case. Is there a reason? I later noticed that the Green Sage has logs for shoes too. Is he trying to become one with nature, or does he just need something heavy on his head so that he can still have a headache when Daxter is not around? 2. Before the bosses’ lair, Jak is told that he is going to the Yellow Sage’s hut, but instead he ends up facing the final boss. Isn’t there supposed to be four villages? Did Yellow’s get destroyed and was replaced by the factory? Did the Yellow Sage even have a village to begin with? I can’t be the only one with these questions! 3. In the post-game, after getting all 101 power cells, a door is unlocked at the top of the highest tower of the game. I was expecting a bonus scene or a “thanks for playing!” message, but all I saw was white light coming out of the door that mesmerized everyone. So as I’m watched the door open, I’m thought, “A door that required all of the power in the world to open is at the highest point of the world and shows a bright light that people feel compelled to look at. Is the game implying that I just unlocked the door to Heaven?!” If anyone can answer at least one of those questions, that would be great. Though short, Jak and Daxter was a fun game to play, and I’m looking forward to continuing the series. Platinum #43-Hyperdimension Neptunia Re;Birth2 April 20th, 2015 Difficulty-5/10 Enjoyment-9/10 Rarity-Rare Here comes another Hyperdimension Neptunia platinum! As the name implies, this game is a remake of Hyperdimension mk2, my favorite game in the Hyperdimension Neptunia series. Unlike Re;Birth1, Re;Birth2 has the exact same storyline as mk2, the only differences being slight changes in dialogue between characters, more playable characters, and a new ending called the Holy Sword Ending. This ending pretty much combines the True Ending with the Conquest Ending, which I enjoyed. Even though I already knew what was going to happen in the story, I had a blast playing it all over again. I was prepared for the Conquest Ending this time, so I didn’t cry (though I came pretty close!). This game still has my favorite cast of villains and BGM out of any of the other HDN games. Playing through the story was even better this time around with a whopping 22 playable characters, none of whom were DLC. Some characters I barely used, but at least I had a large selection to choose from. The post game is slightly harder than the average HDN game because unlocking Stella’s dungeons requires you to beat a series of increasingly difficult bosses, a few a which I was unable to beat without breaking the damage limit. Speaking of Stella, she is the one reason Re;Birth 2 is not rated a 10/10. Stella’s dungeons are completely pointless, not to mention the fact that they would’ve taken months to complete without the $1.00 DLC. If that wasn’t bad enough, the dungeons are glitched and randomly reset on me at least ten times, three of which being on the final dungeon that takes over 13 hours to do. Stella really annoys me, and I really hope I never see her again. Other than that, Re;Birth2 is my favorite HDN game besides its predecessor, mk2. If you have never played mk2, I strongly recommend that you give Re;Birth2 a try. Platinum #44-Sly Cooper and the Thievius Raccoonus May 16th, 2015 Difficulty-2/10 Enjoyment-6/10 Rarity-Common To celebrate the end of my AP tests and the end of my trophy hiatus, I started Sly Cooper and didn’t stop until I had the platinum, making this the first game I have ever platinumed in one sitting. I also finally got a platinum in under a day, which will probably never happen again. I played the games out of order, starting with Thieves in Time, so I already knew the story line of the Thievius Raccoonus, but that didn’t stop me from enjoying this game. I actually liked only being able to use Sly Cooper for most of the game because that meant minimal hacking minigames. You can read my entry on Thieves in Time for more about how much I dislike Bentley. Anyway, the game overall was very easy, even in finding the collectibles. A few boss fights took me a few tries, but other than that, the platinum should be obtainable for everyone. This game was good, but it did have a few downsides. I didn’t like the fact that most powerups were found in the safes. Since I didn’t unlock almost half of them until the postgame, I didn’t really even have a chance to use most of Sly’s optional moves. Also, this is one of those games where you die if you get hit even once, which was frustrating considering the spread out spawn points in each level. These features made me prefer Thieves in Time over the Thievius Raccoonus, but I still had a lot of fun marathoning the first game. Hopefully the rest of the Sly Cooper series will be added to my checklist soon. Platinum #45-Sly 2: Band of Thieves May 27th, 2015 Difficulty-2/10 Enjoyment-8/10 Rarity-Common Out of the three Sly games in the series so far, Sly 2 is my favorite. Unlike Sly 1, each villain has more of a back story and is actually performing an operation that must be stopped by the Cooper gang instead of just going into a bad guy’s lair and beating him/her up. You also have a health bar instead of dying in one hit and are able to buy moves for each character instead of waiting to get them from safes until the end of the game, which automatically made this game much better than Sly 1. The game play for Sly 2 is a lot like Thieves in Time expect there is a lot less hacking, which was nice. Even though this game took longer than Sly 1, getting the platinum was easier because you only need to gather 30 of the collectibles. The bosses were slightly tougher, but since I was actually allowed to take damage this time around, none of the bosses took more than a few tries once I learned their attack patterns. Overall, Sly 2 was a very enjoyable game, and I’m hoping Sly 3 is just as good. Platinum #46-The Walking Dead May 31st, 2015 Difficulty-1/10 Enjoyment-2/10 Rarity-Common I’ll be blunt. This game is horrible. The story takes place during your typical zombie apocalypse, and apart from a few scenes, this game is as boring as it's platinum image. I knew going into the game that most of the characters were going to die one way or another. It was just up to me to decide how. I didn’t like a good chunk of the characters, but that was okay because I was just able to kill them off the first chance I got. The game play for this game is even worse. You walk at the pace of a snail, and sometimes the thing/person you’re supposed to interact with is in a very weird spot. I spent 15 minutes trying to find someone before realizing he was just sitting on top of an RV above my screen. Also, when I was stuck on a part, the people I was traveling with were absolutely useless. Here was a typical response when I talked to someone: “Gee, that seems like a real problem! Well, I bet someone else around here will be able to help you out.” Of course, I had to figure out the problem myself. With me hating this game so much, you might be wondering why I even own The Walking Dead. To make a long story short, I got the first episode for free, hated it, and then waited over a year to buy the full game because even though I did want to eventually complete the game, there was no way I was buying it unless it was on sale. I know a lot of people like this game, so I’m sorry if you don’t like this game review, but it’s just my opinion. I can’t say The Walking Dead is the worst game I’ve ever played, but it’s definitely the worst I’ve gotten a platinum for. Platinum #47-Sly 3: Honor Among Thieves June 7th, 2015 Difficulty-3/10 Enjoyment-7/10 Rarity-Uncommon Finally, I have completed the entire Sly Cooper series. This game wasn’t as good story-wise as Sly 2 or Thieves in Time, but nevertheless, Sly 3 was still an awesome game. This time, Sly wants to open his ancestors’ vault, but to get past Dr. M, who is also trying to open the vault, he needs to gather a team of the best thieves from across the globe. This team includes old enemies as well as new allies, and it was fun to test out the new fighting styles of all of the different team members (all of which were better than Bentley’s). Bentley really went out of his way to annoy me in this game. There isn’t a lot of hacking in this game, but about halfway through the game, Bentley has this genius idea to invent a grapple cam. First of all, you have to buy it from the shop (and don’t even get a trophy for it), which in itself is annoying. Using it was atrocious. It’s basically a camera that can grapple onto an object (as long as the object is close to it) and can make noise to distract guards. This led me to my second least favorite mission of the game (next to sinking pirate ships) where Bentley stands on a roof (which he can’t leave from) and has to use his grapple cam to get to the other side of the map and then lure Carmelita into the middle of the map. Not only was it a pain getting the camera across the map, but half of the time, Carmelita would just shoot the camera, and I would have to start all over. If this wasn’t bad enough, later Bentley gets another genius idea to take the turret off of his partner’s RC car for his grapple cam and then never gives it back. So later I needed to take down a bunch of drones with an RC car without a turret, but that was okay because I had bumper tires!....why, Bentley? Okay, that’s enough ranting. Sly 3 is slightly harder than the first two games but is still a very easy platinum. The only thing I had trouble on was sinking pirate ships, but that was only because it took me a while to figure out that I could plug up leaks on my ship by whacking at them. If you’re a fan of the Sly Cooper series, I recommend giving this game a try. Platinum #48-Jak II June 9th, 2015 Difficulty-7/10 Enjoyment-5/10 Rarity-Rare It took a while, but I finally finished the second game in the Jak and Daxter trilogy. In Jak II, Jak and Daxter go into the portal they opened in the previous game to find a horrible future with armed guards, metal heads, and a lot of people who like to order Jak around. Throughout the game, Jak and Daxter need to perform jobs for various people while trying to find their friends who went with them into the portal as well as a way home. Unlike the last game, Jak gets some guns to fight with, which are absolutely necessary to have for many parts of the game. Daxter has a short amount of game time as well, which is fun. Jak can also steal hovercrafts to get around town (though I believe the town is unnecessarily large just so the hovercrafts have a purpose). The guard system in town is hilarious. You can hijack vehicles, kill pedestrians, and even blow up other vehicles right next to a guard, but if you so much as tap a guard, an entire army of soldiers, gunned hovercrafts, and turrets swam you by the dozens. This game overall has a different vibe that the first Jak game that I honestly liked less, but that doesn’t mean Jak II is a bad game. What killed my enjoyment for this game were the extremely spaced out checkpoints. A lot of times, there wouldn’t even be a checkpoint for a level. I would play until the very last part of the level, die, and then do the level all over again, making this game a lot harder than it needed to be. It was also frustrating that it took me about a third of the game to realize that I could actually skip the cut scenes, so for a while, I was watching those multiple times too. Some levels that should have taken me 5-10 minutes took quadruple the time, and by the time I was done the level, I didn’t feel like playing anymore. With more checkpoints, my enjoyment and difficulty ratings would probably switch. Hopefully Jak 3 will be better in that regard. Jak II is still a good game, but it’s prequel is a lot better. Platinum #49-Jak 3 June 14th, 2015 Difficulty-3/10 Enjoyment-6/10 Rarity-Uncommon With this platinum, the Jak and Daxter Trilogy is finally complete! I kind of had to rush this game since I need to return it to my friend by tomorrow, but luckily Jak 3 is short enough that I was still able to enjoy the story. It helped immensely that there were better placed checkpoints compared to Jak II, hence why the difficulty is much lower. In this game, the city is in turmoil, and Jak is to blame because….panic logic. Jak is then banished to the desert and gets captured by a town that’s ready for war. Jak eventually makes his way back to the city, but not before a few gladiator battles, having some races in some cool new vehicles and leapers (Sony Yoshis), and getting some very useful eco powers from the precursor statue. I barely used eco in the last game, but eco powers are much more helpful in Jak 3, especially the healing power. Jak 3 also has the same guns as Jak II except each one has three different forms for a total of twelve weapons to choose from. Healing, stronger powers, and more checkpoints combined made this game incredibly easy. The only missions that gave me trouble were ones that required me to protect somebody else, and even those didn’t take too long. Out of the three Jak and Daxter games, Jak 3 has by far the easiest final boss. Not only do I have double the health I had in Jak II, but I can heal to full health every few minutes. The only reason I didn’t win on my first try was because I accidentally got on my hover board and rode off the map seconds before finishing the fight. It was frustrating, but also hilarious. I personally liked how the trilogy ended, but I’m not going to spoil that. My only complaint is that I never found out why Samos had a log on his head. Platinum #50-Aquapazza June 25th, 2015 Difficulty-4/10 Enjoyment-9/10 Rarity-Very Rare I know what some of you are thinking right now, and yes, this was not what I said my 50th platinum was going to be, but if any game had to take Arcana Heart 3’s spot, I’m glad it was Aquapazza. Aquapazza, like Arcana Heart 3, is a fighting game made by Examu, and both games have a unique set of characters, some easier to use than others. The differences between the two are that Aquapazza has a second story mode, easier trophies, and an online that is not dead (though it goes in and out of a coma). I originally got Aquapazza primarily for my comeback for the trophy league and planned to get all of the offline trophies, a few of the online ones, and then come back to Aquapazza once I reached 50 platinums. None of the character-specific trophies took me over an hour (unlike Arcana Heart 3, where I have tried for at least a week’s worth of days on atatatatatatatatatatatatatata!). Everything was going smooth, until I joined a ranked match with CagedNightmare1, the third highest ranked Aquapazza player in the world. He invited me to join a monthly Aquapazza tournament. They’re on youtube under the username, hardmancanada, in case you want to see them. I spent the next few weeks honing my skills online and just happened to get the rest of the online trophies along the way with the exception of winning an online battle with a splash art (the equivalent of an ultimate attack). Right now, I’m training every few days for the next tournament, so I was bound to get the last trophy I needed sooner or later whether I wanted to or not. To be honest, I’m glad I finally got the Aquapazza platinum because I tried to get both of my remaining trophies in Arcana Heart 3, and I was starting to doubt if I’d ever be able to get one of them, let alone both. I’m going to be playing Aquapazza long after the platinum to be in the July and August tournaments, so if you have this game, feel free to test your skills against me online! If you enjoy fighting games and want an easy platinum, Aquapazza is an excellent choice! Platinum #51-Hyperdevotion Noire: Goddess Black Heart July 6th, 2015 Difficulty-3/10 Enjoyment-7/10 Rarity-Very Rare A few years back, a popularity poll took poll took place for Hyperdimension Neptunia where my favorite character at the time, Noire, won. (it’s kind of weird that after I switched my favorite character to Blanc, she won the second popularity poll. My opinion matters apparently.) The prize-Noire’s very own spin off game! In this spinoff, Noire starts out more powerful than the other three CPUs combined but quickly loses all of her shares after being tricked by Arfoire. To stop Arfoire from taking over the world, she must get the help from the other CPUs, as well as other tough allies called generals. There are 18 generals in this game, making a total of a whopping 22 playable characters (not including DLC). Each character also has a stat bonus if chosen as the leader of a mission, some bonuses being much more useful than others. Even though I had so many characters, I used Poona and Moru for just about every major fight just because Poona in my opinion is overpowered (and has a hilarious special attack), and Moru can just freezebug (make unable to attack for three turns) almost any enemy with her special attack, making fights much easier. I played this game in normal mode and honestly think it wasn’t that hard. Without a proper strategy, you can and will die pretty easily, but as long as you bring a healer or two, don’t rush the level, and take advantage of lily ranks to increase your LP, you should be fine. The only story missions that really gave me trouble were the fight against Lady Wac and the fight against DOS Arfoire (which I beat by just spamming revives with Resta and Little Rain in a corner with a stash of SP ups). The final boss was a little boring, only because it felt like the twentieth time I fought Arfoire in the series, but other than that, the story was very enjoyable. What killed my enjoyment for this game was grinding the lily ranks. Hyperdevotion Noire isn’t the first game with a lily rank system, but all of the HDN games I’ve played before this only took at max a few days to max out the lily ranks. This game took me a month. This grind might just be the most boring grind I’ve ever done. I spent 20-30 minutes just using stat boost after stat boost, only to do the same thing all over again. It took me over two hours to max out lily ranks with a single character. I probably could have done them all in about a week if I really tried, but they were just so boring that I couldn’t do more than two or three at a time without turning my Vita off. After the first few characters, I was even able to grind without ever looking down at my screen. Thankfully, the level grind is not nearly as bad and only took me two days. Overall, Hyperdevotion Noire is a great spin off but is also incredibly boring to platinum. Platinum #52-Akiba’s Trip: Undead and Undressed July 17th, 2015 Difficulty-4/10 Enjoyment-7/10 Rarity-Rare The way I got this game is hilarious. Last Christmas, my brother was trying to decide what to get me and asked what I wanted. I told him, “You know what kind of games I like. Surprise me!” To my brother (and the rest of my family), the games I play are “weird”. To my understanding, my brother went to GameStop and asked for the weirdest PS Vita game in the store and came back with Akiba’s Trip. I had heard of the game but had no idea what it was about. I asked my brother what the story was and he simply said, “Stripping vampires”. I gave him a blank stare, only to find out later that that’s pretty much what the game is. In case you couldn’t tell by the title, this game takes place in Akiba, where a boy is kidnapped by a shady organization and is turned into a Synthister. Synthisters are vampire-like beings who draw on lust for things like anime and gaming and turn it into power to take down anyone who stands in their way. Before the boy is put under the original Synthister’s control, a woman known as a Nighteater saves the boy by giving him her blood. Now being both a Synthister and a Nighteater, the boy and his friends now must stop the organization before they take over all of Akiba. Thankfully, synthisters are weak to sunlight, so by stripping their clothes, they will turn back into ordinary otaku. True to the story I told earlier, this is the weirdest game I’ve ever played, which says a lot since I’ve played Lolipop Chainsaw. The game itself is really easy since you can fix your clothes anytime you want to avoid them from being ripped off. Even in otaku mode, I only died once, and that was mostly because I accidently entered a fight without wearing any pants. The real challenge is getting all of the clothing trophies. Luckily, you have four playthroughs to get them all. There are six girls who fight alongside you throughout the game, five of which have their own true ending. You can get your little sister’s ending at the same time as somebody else’s, but that still leaves four full playthroughs to do. The first playthrough was very enjoyable, but the second playthrough felt almost exactly the same as the first, making it incredibly boring. I was so bored by the end of the second playthrough that I held off on getting the platinum in this game for almost six months. The only playthrough that was significantly different from the others was Shion’s route (which was my favorite by the way). Akiba’s Trip was still fun overall, but I just wish there was more variety between the routes. If you like “weird” games or just want an easy platinum, Akiba’s Trip is the game for you. Platinum #53-Hyperdimension Neptunia U: Action Unleashed October 2nd, 2015 Difficulty-3/10 Enjoyment-7/10 Rarity-Uncommon My platinum hiatus is finally over! I took a little break from trophy hunting to train for Aquapazza tournaments, followed by being unable to use my PS3 due to going to college and temporarily lost interest in trophy hunting, but a certain Hyperdimension Neptunia fan thread motivated me to finally continue going for trophies. In this spinoff, Gamindustri is a peaceful place with no evil in sight, which is boring. Two reporters, Dengekiko and Famistu, liven things up and ask the CPUs to go on quests so that they can make magazines about their awesomeness, but they soon realize that there are way too many quests popping up in a time of peace. It’s up to the CPUs and the reporters to find out what’s going on. To be honest, I didn’t really like this plot as there wasn’t much to it. Luckily, the actual story mode is fairly short, and afterwards there are several post-game modes, including tournaments and NEPTRAL TOWER! NEPTRAL TOWER was really fun (even though I had to climb it five times), and the tournament had an awesome menu theme. This is also the first HDN game that is hack n’ slash style, which was a nice change of pace. The lily rank grind wasn’t nearly as bad as Hyperdevotion Noire, but it still took around 15 hours. I really dragged my feet doing it, which is why this platinum took so long to get. Overall, even though I liked this game noticeably less than HDN games in the original series, Hyperdimension Neptunia U was still a fun game and an awesome addition to my HDN platinum collection. Platinum #54-Soul Calibur V December 31st, 2015 Difficulty-7/10 Enjoyment-4/10 Rarity-Ultra Rare I wanted to plat this game in 2015, and I somehow managed to pull it off! I was first introduced to the Soul Calibur series by the same friend who recommended Dante’s Inferno to me. Like Dante’s Inferno, I wasn’t sure about the game at first, but I eventually bought it. My reasoning was that even if I didn’t like the game, it should still be a short and easy platinum. I WAS WRONG! SCV seems like an easy platinum based on its trophies, but it’s my second rarest platinum for a reason. The platinum itself isn’t that hard. I’m only giving it a 7 because of the legendary souls trophy. Quick battle can be hard too, but I just spammed easy combos with Natsu and eventually made it through. The real challenge is getting through the grind. Not only are there 240 quick battles to beat, but then you have to do over 100 matches online where the servers are so bad that they’re arguably worse that Ultimate Tenkaichi’s (that’s really bad!). After that, the real grind starts. Not only do you need to get to max level (getting one level up roughly every 16 wins), but you also need to travel 87,600m (only getting a few hundred a battle). This wasn’t the longest grind I’ve done, but it was probably my most boring grind and it took me months to do. Even though I prefer 2D fighters over 3D, I still enjoyed SCV to a degree up until the final grind. Spending days just running around the map every match for over 50 matches a day just killed my enjoyment of this game. With that being said, I still recommend this game to anyone who enjoys 3D fighters because it does have a wide range of characters and a lot of content to keep you occupied. Just don’t expect a quick platinum like I did. Platinum #55-Rocket League January 5th, 2016 Difficulty-2/10 Enjoyment-7/10 Rarity-Uncommon Not only is this my first platinum of 2016, but it is also my first platinum on the PS4! Up until about a few months ago, I didn’t play PS4 games on this account and instead shared a PS4-only account with my brother called trophybros. Due to me barely even going on our account, I eventually decided to have my brother use trophybros as his personal account (since he completely abandoned his other accounts), and I am now slowly playing the games over again. I didn’t know much about Rocket League before I started playing it and actually thought it was a game about rockets. Lucky for me, my friends were really excited when they found out my brother had it and talked me into playing it. Rocket League is actually not about rockets but about rocket cars playing soccer, which is a lot better in my opinion. This game is a lot of fun to play with friends, but beyond that, there’s really not much to say about it. The platinum is extremely easy to the point where I barely had to try. Even in season mode, 80% of the goals the opponent teams got were my teammates scoring on our own goal (which added up to be quite a lot actually!). If it wasn’t for a few technical difficulties, Rocket League would have been my fastest platinum to date. I will definitely play this game post-platinum with my friends every once in a while. I recommend Rocket League to anyone who wants an easy platinum as well as any hardcore car/soccer fans. Just make sure you convince some friends to get the game too to give it a longer-lasting value. Platinum #56-Fist of the North Star: Ken’s Rage May 4th, 2016 Difficulty-2/10 Enjoyment-9/10 Rarity-Uncommon Before starting up the Shonen Jump PP, I barely knew anything about this series. I decided to watch the anime, and after it became one of my top ten favorite anime of all time, I just knew I had to get the games. My friend and I nicknamed this game The Manliest Game of All Time because that’s basically what it is. In a post-apocalyptic world, Kenshiro, the manliest man who ever lived, must fight to take down evil using the ultimate martial art, hokuto shin ken. The two main modes of this game are legend mode and dream mode. Legend mode follows the main events of the story while dream mode follows a “dream” story of the North Star versus the South Star. There is also challenge mode, which is kind of like survival mode. Not including DLC, there are a total of eight characters to choose from. I was a little disappointed that the character list was so small, but the few characters I got to play were a lot of fun to use. The music of this game is pretty great. One minute, it will just be the eerie sound effects of an ominous wasteland, and the next minute, the music will hype up as a hoard of enemies charge at you. Speaking of charging, I really enjoyed being able to ride Kokuoh in some levels and crush everything in my path. I’ve heard a lot of negative things about this game, and while I see the faults of Ken’s Rage, I can’t help enjoying it every time I play it. I’m hoping Ken’s Rage 2 is even better! Platinum #57-One Piece: Pirate Warriors 3 May 9th, 2016 Difficulty-3/10 Enjoyment-9/10 Rarity-Rare Out of the four One Piece games I’ve played, this one is easily the best. It has the largest set of characters so far and goes through the One Piece story much more thoroughly than the original Pirate Warriors. Legend Log, the main story, lets you use any character that was actually an ally in the arc your first time playing it, which was a huge improvement from being forced to just use Luffy. Also, the story didn’t just include the main arcs but even had levels for the smaller arcs such as Syrup Village and the Jaya arc. Legend Mode alone makes this a great game, but what’s even better is Dream Mode, where you can go from island to island, defeating powerful enemies and raising crew ranks. There are a lot of islands (over a hundred I believe), but once you make it to the very end, you can fight against Shanks and then the full Straw Hat crew! Besides maxing out all of the crew ranks, this platinum was pretty easy. Going through the game with friends makes the grind way easier and a lot more fun. I’ll probably even play the game post-platinum. If you like One Piece and a good grind, Pirate Warriors 3 is a fantastic choice! Platinum #58-J-Stars Victory VS+ August 4th, 2016 Difficulty-3/10 Enjoyment-7/10 Rarity-Very Rare This is a game I’ve wanted for a while. I’ve heard mixed reviews of this game, but one my friends is really into this game to the point where J-Stars became his favorite game of all time, so I thought it must be good. Over the course of the past year, J-Stars was in a PSN sale at least three times, and every time I’d miss the sale by less than a day due to being distracted with school. When I finally got the game, I was in Tokyo and couldn’t play it for another two months. Needless to say, I immediately jumped on J-Stars when I got home and platted it so fast that I actually became the 24th fastest achiever IN THE WORLD (25th now, but take my word for it). Being the owner of the Shonen Jump PP, it should be obvious that I was looking forward to playing as a lot of the characters in this game. Surprisingly enough, I only knew about half of the cast. The other characters were interesting too though. Baby Beel’s “DABUDA!” was enough to make me marathon all 60 episodes of Beelzebub, which was interesting to say the least. Luffy and Raoh were by far the most OP characters though, Raoh with his Big Ball of Doom and Luffy because he’s Luffy. The story mode was basic but still fun to go through. I just wish there was more variation between the four story modes. The fighting style of the game was also basic, which isn’t necessarily bad. Fighting in-game is fun for a while, but it gets repetitive after a while, which takes away from the replay value of the game. It’s still fun to play with casual fighters though like some of my friends. Besides the fights at Korin’s Tower, the rest of the game is pretty tame. Even those fights aren’t that bad if you’re just cautious. Overall, J-Stars was a fun game, and I recommend Shonen Jump fans get it, even if they don’t know all of the characters. Platinum #59-Nitroplus Blasterz –Heroines Infinite Duel- August 16th, 2016 Difficulty-2/10 Enjoyment-9/10 Rarity- Rare I should’ve gotten this game sooner. Ever since it came out, my friends from my Aquapazza tournaments (see review on Aquapazza) kept asking everyone to get the game. One by one, everyone got Nitro, but I wouldn’t budge. Why? At the time, I had very little time to game and was determined to finish all the Shonen Jump games before moving onto anything else. Let this be a lesson to everyone reading this. Don’t limit yourself to just one series/genre (but I don’t think many people do that in the first place). I finally got Nitro for two reasons: 1. I needed trophies for the Team League and 2. I found out it was only $40. I thought the combo-related trophies were going to be a struggle, but nope. Every single trophy has a simple solution on one forum or another. I even considered making a trophy guide for Nitro since it doesn’t have one, but since I never even made the guide on Ken’s Rage like I said I would, I didn’t bother. Anyway, I beat the game in 6.5 hours, making it my fastest platinum until Orc Slayer came around. Even though the fighting mechanics are very different from Aquapazza, it was a nice change of pace. I grew accustomed to Al in a night and managed to beat some of my high-ranking friends who have had the game since launch. That’s very impressive in case you didn’t know. Luckily, hardmancanada makes tournament videos on Nitro too, so now I can potentially do two tournaments a month. Overall, I still like Aquapazza better, maybe because I played that first, but Nitro is almost just as good. Training on 2-D fighters is my favorite part of gaming next to trophy hunting, so if anyone wants to challenge me, I’ll be happy to take you on! Platinum #60-One Piece Burning Blood August 18th, 2016 Difficulty-4/10 Enjoyment-6/10 Rarity- Uncommon When I heard there was going to be a One Piece fighting game, I was slightly worried. Why? Because it was likely that logia types were going to be OP. Sadly, I was right. Against the AI, I would struggle with characters like Luffy, Ivankov, and Bon Clay (really glad my favorite One Piece character finally became playable in a game by the way) but absolutely destroyed with the admirals and other logia types. A lot of characters could have used haki to prevent me from using devil fruit powers, but they just didn’t want to do that most of the time. Oh well. More wins for me! I feel like I’ll be in the minority here, but I didn’t really like the playstyle of the game. The controls just felt weird to me, especially when comparing this to the many other fighting games on this list. I also didn’t like the fact that story mode was solely the Marine Ford Arc. It’s a great arc, but it’s only a small part of the One Piece timeline, and I wish I could’ve seen more. That all being said, this is another one of those fighting games that’s fun to play more casually with friends. It may not be the best One Piece game out there, but One Piece fans should still consider adding Burning Blood to their collection. Platinum #61-Madden NFL 15 August 18th, 2016 Difficulty-4/10 Enjoyment-5/10 Rarity- Ultra Rare Let me start off this review by saying that I hate sports. A lot. One of my least favorite sports is football. So, why do I have this platinum? Why is the enjoyment 5/10 (which is still low by my standards but not a terrible score)? Well, it’s a long story. Every year, my brother gets the newest Madden at launch and plays it for more or less 350 out of 365 days of the year. The only time he plays something else at this point is when we team up to annihilate people in trophy leagues. Even though I hated the game at first, every once in a while, I play a few games for some “brotherly bonding moments”, and the game grew on me a bit. Even though this platinum is ultra rare (and my rarest platinum to date), I found the game to be fairly easy, especially when my brother could just send me all of his best characters. Thanks to my brother helping me make a good team and being really lucky in facing off against scrubby online opponents, I managed to become the 8th fastest achiever for Madden 15. I did it just in time too since Madden 17 probably killed what was left of the online. If you want an easy and quick platinum and don’t mind that the online will be gone soon, go and grab Madden 15. Seriously, it shouldn’t be an ultra rare platinum. Platinum #62-inFamous First Light August 19th, 2016 Difficulty-3/10 Enjoyment-6/10 Rarity- Uncommon Looking at my list, you may be asking yourself, “Where’s inFamous Second Son?” Well, technically I did get the platinum in that, just not on this account. In the very early stages of trophybros, my brother and I actually shared the account, meaning that we took turns playing Second Son and got the platinum fairly easily. I wanted to eventually play the game on my main profile for trophy league purposes, but three days later, my brother sold the game without telling me. What a pity. Anyway, back to First Light. This game felt to me like an Ad-On to the first two games. I didn’t really enjoy the story that much, and the improved graphics weren’t enough to win me over. What made up for it though were the post-game arenas, which were a lot of fun. I thought the challenges were going to be a tedious grind, but I actually still wanted to play more by the time I got the platinum. Maybe I’ll play some more to try to beat my friends’ scores when I have more free time. I recommend this game to inFamous fans who enjoyed the challenge aspect of the series, rather than the story. Platinum #63-Orc Slayer August 20th, 2016 Difficulty-3/10 Enjoyment-3/10 Rarity- Common What can I really say about this game? The only reason I own this game is that I bought it in a desperate attempt to win the Team League, which failed. It barely even felt like I was playing a game. It was more like I paid $4 for a basket full of trophies. The mechanics for this game were abysmal, especially the hitboxes of many of the characters. It felt like I spent an hour on one level when it was really only around 10-15 minutes. I think this is the closest I’ll ever get to getting the platinum in Hanna Montana. Buying the game actually made me feel kind of dirty. I can’t believe Orc Slayer was made in 2016. I wouldn’t be surprised if it turned out Orc Slayer was a remake of a game over ten-years-old. If you really, REALLY need some easy trophies, get this game. Otherwise, don’t bother. Platinum #64-The Irregular at Magic High School: Out of Order September 19th, 2016 Difficulty-3/10 Enjoyment-6/10 Rarity- Rare So, for those of you who don’t know, I studied abroad in Tokyo this past summer. During my first trip in Akihabara (which by the way looks and sounds so much like Akiba’s Trip that it’s kind of creepy), I thought it would be a brilliant idea to get a Japanese game for the Vita to encourage me to study Japanese. What I didn’t realize was that a beginner’s Japanese course would not even come close to arming me with the knowledge necessary to understand a game like Out of Order. I tried reading the opening scene several times, but even after an entire semester of Japanese, I was only able to read simple words and phrases. Luckily, there’s not much story to this game, story modes only taking about half an hour a piece. In Out of Order, you and your trusted support participate in the Magic Games, taking on a series of trials including magical duels, orb breaking, and flag collecting. Each character is armed with his/her CAD that lets him/her use all their magical abilities from the anime. However, some characters just have outright terrible CADs (I’m looking at you, Erika). Luckily, you can adjust each character’s CAD and equip it with any magic you happen to have. This is where knowing some Japanese came in handy because I was able to read one of the most OP magical skills in the game, Phonon Maser, a giant blast of energy. It can take out 90% of a character’s health in one hit and absolutely obliterate orbs, making the majority of the game a breeze. The only thing that makes this game somewhat difficult is the battle royal and the end of the Magic Games. You and your three opponents fight to the death to see who can get five kills the fastest. Without a proper strategy, your kills can easily be stolen, causing you to repeat the story mode. Out of Order is a lot of fun, but with 26 required story modes, it gets a little repetitive, especially when I can’t even tell what’s going on during the long cut scenes. I bet if I knew more Japanese, the enjoyment rating would be one to two points higher. Platinum #65-Gravity Rush October 3rd, 2016 Difficulty-6/10 Enjoyment-5/10 Rarity- Rare Let me start by saying that Gravity Rush is a pretty strange game, at least by my standards. You start out as a girl named Kat in the middle of a floating city surrounded by monsters called Nevi. Kat has no idea who she is or why the city’s just floating around. She then meets a cat named Dusty, who gives her the power to control gravity. Together, they must SAVE THE WORLD (or something like that). I played this game on and off over the course of over a year, so my recollection of the story is a tad fuzzy. I just remember it not being very interesting. Story aside though, there were plenty of other parts of the game to enjoy. The music of this game is whimsical and fun, and the ability to control gravity, while weird, is actually pretty cool. Unfortunately, the controls on the Vita are pretty shaky when it comes to gravity, making certain parts of the game more challenging than they should’ve been. I wasn’t able to truly enjoy the game until my stats were nearly maxed (which is a good chunk of the reason why I only played Gravity Rush periodically). If you’re looking to get this game before the sequel comes out, I suggest to get it for the PS4. I feel like that version will make Gravity Rush a much more enjoyable experience. Platinum #66-Prince of Persia The Forgotten Sands October 4th, 2016 Difficulty-3/10 Enjoyment-8/10 Rarity-Uncommon It’s been a while since I truly enjoyed a game offered on PS+. I’ve heard nothing but great things about Prince of Persia, so I was excited to finally try one out. The game starts off with Prince (I don’t think we ever learn his name, but whatever), off on an EPIC QUEST to find his elder brother, Malik. Malik is the ruler of his own kingdom and is found under attack by another army. On the brink of defeat, Malik unleashes an unknown power called Solomon’s Army, a band of undead creatures made of sand. The more soldiers Malik and Prince kill, the stronger they get. This growing power slowly possesses Malik, eventually forcing Prince to stop him. Fortunately for Prince, instead of being consumed by power, he slowly gains control over time. One thing I really liked about this game was that Prince constantly gained new powers throughout the story. Instead of feeling like buffs to take on stronger enemies, each new power felt like its own feature in the game, causing me to never get bored. At first, Prince can just reverse a few seconds of time, but then he can freeze water, hold doors in place, bring back architecture from the past, and even fly. The game was fun from beginning to end and was pretty easy too. The traps in this game were much more menacing than any enemy I faced. I thought the take no damage trophies would be a challenge, but with invincibility armor, they were a breeze. If you want a quick and easy platinum or just want to have a good time, then this is the game for you. Platinum #67-Dengeki Bunko: Fighting Climax November 2nd, 2016 Difficulty-8/10 Enjoyment-7/10 Rarity-Very Rare I learned a valuable lesson when buying this game. Don’t EVER buy a fighting game for the Vita. Not only is it harder to play then on an actual controller, but more importantly, you can’t boost trophies! Fighting against a CPU and just waiting for them to attack you to grind reflection guards was such a hassle. What’s more, this game cannot be played across systems. If you recall my reviews of Aquapazza and Nitroplus, when I’m not trophy hunting (or blazing through anime), I like to play arcade fighters with my non-trophy hunting friends. Everyone got Dengeki Bunko for the PS3, but I was like, “Nah, I want to play on my Vita at college.” No online matches were played. But enough ranting. Dengeki Bunko has a unique fighting system compared to other games I’ve played. While I can’t say I like it as much as other games, its unique features like blasts and trump cards made this game stand out. This game also encouraged me to watch a lot of the anime featured in the game, all of which were really good. At first, I didn’t think I would be able to plat this game due to Score Attack and Time Attack. Even Survival was a bit of a challenge. I gave up on Dengeki Bunko for a few months, but getting back into trophy leagues and facing stronger opponents than ever before gave me the surge of energy I needed to finally get this game finished. Its flaws aside, I liked Dengeki Bunko overall (if I got it on the PS3, it would most likely be a 9/10) and hope to get the sequel someday. Platinum #68-Cartoon Network Punch Time Explosion XL November 6th, 2016 Difficulty-2/10 Enjoyment-6/10 Rarity-Uncommon Have you ever played a game where it’s so bad, it’s good? Well, that’s what XL is (I’m calling this game XL because the title is as long as it is ridiculous). In XL, characters from many different Cartoon Network shows are being transferred in each other’s dimensions, and the “heroes” from each universe have to do something about it. Meanwhile, there’s an annoying narrator trying to commentate the whole thing. Some villains are randomly attacking too like they know what’s going on, but they most likely don’t. In fact, the plot is pretty much up in the air until the very end, where the final boss is just a remote controller. A REMOTE CONTROLLER! HOW MENACING! The tension really builds up throughout the story with each character having a limited supply of two lines. It’s especially intense when Flapjack says every other line in a conversation as “HELIABARAGAAGARR!” (No one can truly capture Flapjack’s laugh in letters). The best Cartoon Network character of them all, Courage, did not appear in this game because he would be too OP. Instead he’s replaced by Captain Planet, everyone’s favorite hero. The narrator also had an odd favoritism for Ben, giving him a grand close up in every scene he was in (even if the scene had absolutely nothing to do with him). In fact, the creators of this game liked Ben so much, that they made his younger self a playable character. With all of these fan-crazed characters such as Dexter’s Monkey, Toiletnator, and Scottsman (I don’t even know who this last guy is!), it was must have been difficult creating unique move sets for each and every one of them. Luckily, the creators of the game made a brilliant discovery! Screaming is a viable attack! Blossom can shoot ice beams, Buttercup can punch up a storm, but Bubbles is the best of all with her SCREAM ATTACK! Let’s not forget Billy and Mandy, who can partner assist with Cheese and have a full half-minute scream fest. My roommate’s trying to sleep? No problem! This blood-curling scream will be the perfect lullaby for him! I’d also like to give a shout out to the wonderful animations on the character select screen. If you hover over a character for long enough, he/she will do a magnificent pose! My personal favorite character is Captain K’nuckles. Not only is he legitimately OP in the game, but he has some of the best faces in the game. JUST LOOK AT HIS POSE! It’s also hilarious at the end of the game, where Captain Planet frees everyone from the Ring of Doom. Everyone looks happy, and then there’s K’nuckles, the embodiment of the concerned player, with a face that says, “Uhh…where did you even come from?” For just one dollar, this is an absolute must buy! It’s hilarious and one of my easiest platinums to date. Platinum #69-JoJo’s Bizarre Adventure: All-Star Battle November 17th, 2016 Difficulty-2/10 Enjoyment-8/10 Rarity-Uncommon If you can tell by my avatar, I have become a huge JoJo fan over the past year (I hope that statement is still relevant. For all I know, my avatar is Bentley now. *Shivers*). It’s exactly what it says it is, a bizarre adventure, and I love it! There are very few anime that I like enough to go on to read the manga, so I hope that gives you a rough idea of how much I like this series. About two weeks ago, I finally caught up with the manga and got the “first” game in the series, All-Star Battle (first available game anyway). It took me a few matches to get used to the fighting style, which was kind of weird if I wasn’t using a stand user, but once I got the hang of it, I had a lot of fun. The game lived up to its series with glorious poses, amusing character interactions, and amazing sound tracks. I kid you not, I am listening to the BGM from the game while I’m tying this because it is that good. I could tell that a lot of detail was put into this game with the dramatic finishes, the incorporation of so many side characters, and hundreds of customization options. Even though I sped through the game, I am definitely going back and playing it with my friends in college, who are also hardcore JoJo fans. If you are a JoJo fan who also likes easy trophies, All-Star Battle is the perfect game for you. Platinum #70-My Name is Mayo November 22nd, 2016 Difficulty-1/10 Enjoyment-5/10 Rarity-Common If you are even vaguely involved in trophy hunting, you have most likely heard about this game. My question to all of you is “Why does this game exist?” I feel like this game is just meant to be a dollar trophy dispenser. Whoever made this game is probably making a fortune, not just off of hardcore trophy hunters, but also from casuals who’re like “I just got my first two platinums of 2016! I doubled my amount from last year!” I have told my roommates about this game, and we have had good 20 minute discussions about game quality and the obscurity of trophy lists for some games. Take my team league for example. To get into the finals, at least half of your team pretty much needed to have this game. If about 10-20 more of these types of games come out, trophy leagues as we know it will be reduced to seeing who has the largest trophy budget. Granted, the team league is like that already, but at least to my knowledge, visual novels and other games trophy demons play actually cost a bit, so at least people are paying to win. I don’t even know what to rank this game in terms of enjoyment because it went by so fast. I’ll just slap on a 5/10 and move on. Platinum #71-My Name is Mayo November 22nd, 2016 Difficulty-1/10 Enjoyment-6/10 Rarity-Common This game was so nice, that I platted it twice! You see? This is exactly what I’m talking about: a $1 cross-buy to get 100 trophies and two platinums in about an hour! It’s ludicrous! I’ll give this one a 6/10 though because the PS4 version has two buttons to click, making the game go by slightly faster. Platinum #72-Sound Shapes November 23rd, 2016 Difficulty-6/10 Enjoyment-7/10 Rarity-Uncommon I knew I would buy this game one day. I just didn’t know when. Meet Sound Shapes, a $20 cross-buy between all three systems that nets 89 trophies a piece. My brother was so disappointed in me for getting this game. Though, Sound Shapes was a lot more difficult than I thought. Sure, the DLC can be done in under an hour, along with a good chunk of the main trophies, but then we get to Death Mode, Musical Hell. Each story mode level has a mini stage where you must collect a certain amount of notes in a short period of time. A few of these are easy, but most of them are pretty hard. Even if a stage looks easy, take too long with a single note, and you’ll find yourself inches away from the final note and out of time. The note placement is different every time, meaning that RNG plays a significant role in this game. Several times, I would have an amazing run, only to have the final three notes on opposite sides of the map. Each Death Mode is a frustration in itself, but I got such a surge of happiness every time I beat a level. I was practically leaping out of my seat for some of the harder ones. I’m glad that Sound Shapes was actually fun, because now I have to plat it two more times. Platinum #73-Color Guardians January 1st, 2017 Difficulty-2/10 Enjoyment-6/10 Rarity-Uncommon When home for Christmas break, I decided to plat 12 PS4 games in January, 2017 to start off the year with my biggest platinum rush in history. Out of all the games I could’ve chosen to be first, I chose Color Guardians. Why? Thank random.org. This game feels more like a phone app than a PSN game. Color is being stolen from the world, so it’s up to the color guardians to bring peace from their homelands. These blobs run through each of their homelands, collecting colored orbs that are conveniently left on the ground to restore color to the world. My brother personally never got around the fact that this entire game focused on running yet the characters didn’t have legs. It’s an interesting point. This game isn’t that hard and is pretty fun too. The levels are just different enough that it doesn’t feel too repetitive. None of the trophies are particularly difficult either, especially with the frequent checkpoints in each level. Even the final boss is easy, once you know his attack pattern. All this being said, Color Guardians still had the enjoyment of a phone app. The story was nearly nonexistent, and the characters and music weren’t that special either. It was a fun game to play, but I definitely wouldn’t have paid money for it. Platinum #74-Naruto Shippuden: Ultimate Ninja Storm 4 January 2nd, 2017 Difficulty-5/10 Enjoyment-8/10 Rarity-Rare My first PSN game ever was Storm 2, and here we are, six years later, looking at the final Storm game. I can definitely say that besides Storm 2, this is my favorite game of the series. The cast of characters is wider than ever before, and the gaming mechanics are even further enhanced, even allowing players to switch to their partners mid-battle. The story mode is great, ranging from normal battles to fighting giant tailed beasts and susanoos. I was saving this game for later since I’ve only watched enough of the anime to cover about a third of the game, but the ending was spoiled to me, so I figured “why not?” The long cut scenes filled in the gaps, but I hope to eventually finish up the anime. I really enjoyed how the story started at the beginning of the final battle and still had all of the prior events embedded in Adventure Mode. I feel that the way that was done was really clever. As far as difficulty is concerned, you do need to S-Rank every mission, which is by far the hardest part of the game. However, with practice, most of the missions aren’t too bad. Everything else was pretty easy, even ultimate survival, which I cleared on my first try. I’ll definitely be playing Storm 4 post-platinum, and I’m excited to see what’s next in the Naruto franchise. Platinum #75-JoJo’s Bizarre Adventure: Eyes of Heaven January 3rd, 2017 Difficulty-2/10 Enjoyment-9/10 Rarity-Rare SPOILER ALERT! MEMES AHEAD! So, if you’ve been keeping up with my trophy gems (which unless you’re some weirdo who scrolled to the bottom and just read this one review, I’m not sure why’d you even be reading this is you haven’t), you should know that I take every 25-platinum milestone very seriously. In my EYES OF HEAVEN, getting 25 plats is a pretty big deal, so I go out of my way to find the best game I own to platinum. There were many prime candidates, but I eventually decided on Omega Quintet. It was a great game that I couldn’t get enough of when I was home, and it was an ultra rare platinum as well. Just when I thought I found the perfect game, I heard a voice calling out to me. After several recommendations to do Eyes of Heaven, I decided to go ahead and make it my 75th platinum (Omega Quintet will be my 100th if nothing goes wrong). Though, since Eyes of Heaven is a rather easy platinum, I wanted to do something special to make it deserve its spot at 75. And then, it hit me! I SHOULD DO A SPEED RUN! NO! Not Speedwagon! SPEED RUN! I played this game long before I owned it at my friend’s apartment, so I already knew how to play. The trophies didn’t seem too hard, so why not? I went in determined to be the first person in ZA WAURDO to finish the game in under a day. When all was said in done, I beat the top time by seven hours. How, you ask? Simple. I wish. No, I just played the game. For 18 hours. With no breaks. I brought down some rations, played into the night, and finished around dinnertime the next day. I even watched every cut scene (because the speed run wouldn’t be worth it if I didn’t thoroughly enjoy the game). I honestly don’t understand why nobody is even close to my time. I cut no corners and even had to do most of the story mode missions over again to get S Ranks (which by the way is pretty easy once your characters are maxed out). I suppose everyone else just lacks commitment. Speaking of the story, I loved the concept of this game. JoJo’s traveling through time and space to meet each other to take on a common enemy was great. The villain was obvious though. The fighting mechanics in this game are much better than All-Star Battle. Normally, I prefer 2-D fighters, but it just doesn’t work that well with stand battles. I also like that you now fight 2v2 battles (though I wish 1v1 was at least an option). With a much wider cast this time around, and the addition of duel heat attacks (special team attacks), Eyes of Heaven is a lot more interesting than its predecessor. Eyes of Heaven doesn’t just have regular fights but also mob battles and even cheating poker. I never thought I’d have to fight D’Arby in this game! Poker in this game is pretty simple, but it’s a nice breather from fighting. Like the last game, the music in this game is amazing. In fact, once I got the platinum, I put on Diego’s another world theme and danced to celebrate. Give it a listen! It’s great! Overall, this game was fantastic and definitely a milestone to remember. Platinum #76-Sound Shapes January 4th, 2017 Difficulty-5/10 Enjoyment-7/10 Rarity-Uncommon Second verse, same as the first. I will say though that the beat challenges were a little easier on the PS4. It must’ve been because I’d already played the game before. Platinum #77-Day of the Tentacle Remastered January 6th, 2017 Difficulty-2/10 Enjoyment-6/10 Rarity-Uncommon If Color Guardians felt like an app, then Day of the Tentacle Remastered felt like a PC game. Who knows? Maybe the original is…Okay, looked it up, and it is. NOW WE KNOW! The commentary talked over most of the opening scenes, but it appeared to me that three derpy kids were staying in this old guy’s inn because well, family issues I guess. There are two tentacle dudes just hanging out in the basement, and the nerdy derpy kid sets them free without even questioning why they’re tied up in the first place. Then, the evil tentacle takes over the world using the most evil weapon possible, POLITICS! It’s up to Bernard and his derpy friends to travel through time to SAVE THE WORLD! If you couldn’t tell by my overuse of the word, derpy, the character designs in this game are pretty ridiculous. There’s some pretty strange dialog in the game too. Put the two together, and you get some funny scenes. This game is odd, and there’s really not too much to say about it, but I liked it. It reminded me of the games I used to play when I was in elementary school. That being said, this game is very similar to Color Guardians where it was nice to play, but it definitely wasn’t fun enough that I would’ve bought it. It’s geared more towards a younger audience, which is perfectly fine. I do recommend giving it a try while it’s still on PS+. Platinum #78-The Deadly Tower of Monsters January 6th, 2017 Difficulty-2/10 Enjoyment-8/10 Rarity-Uncommon When starting up this game, I wasn’t sure what to expect. I was surprised to find out that this game is a complete joke, and not in a bad way. Meet Dick Starspeed, the galactic adventurer who crashes his ship on a strange planet full of primate prisoners. Apparently, dead bodies on this planet turn into gold on this planet, and the emperor will do everything in his power to become as rich as possible. Along with the emperor’s daughter and a robot guy, Dick sets off to SAVE THE WORLD! This game is supposed to be an old sci-fi movie, and the whole time, the director and his assistant commentate the movie. This isn’t like typical commentary where the commentators talk over the actual game and laugh at inside jokes no one understands. No, instead, the commentary is probably the best part of the game. This movie is obviously horrible in pretty much every way, and the commentary makes sure of addressing that, whether the director realizes that or not. The gameplay is fun, yet simple, so you can just breeze through the game while getting some good laughs in along the way. Besides having a lot of collectible trophies, nothing in this game is noticeably difficult. The final boss is even optional since there’s no trophy for beating it (though that’s pretty easy too). If you got this game off of PS+ but just didn’t play it yet, I recommend playing it for a quick and enjoyable platinum. Platinum #79-Everybody’s Gone to the Rapture January 8th, 2017 Difficulty-2/10 Enjoyment-3/10 Rarity-Uncommon Out of the eleven games I’ve platted in 2017 so far this year, this one was by far the worst. The game starts off with THE END OF THE WORLD! Everyone has supposedly been raptured, hence the title. You snail through a town that appears to be completely abandoned as orbs of light attack around every corner. Each orb contains a piece of the story via a conversation from the past. Collect them all to know what happened to this unfortunate town…sort of. No, seriously. Collect them all. And turn on all the TVs, check out all the maps, look at all the trains (even the trainset in one guy’s room at the very end of the road), look at every book, listen to every radio, use every microwave, use every phone, and try to break into every caravan. Oh, and if you walk over five miles per hour, you’re hacking. This game has an insane amount of collectibles, about half of them needing to be done in a single playthrough, making this game impossible without hugging several video guides the whole way. You travel at the speed of a raging snail, making each playthrough take about two hours when it would take a fourth of the time at a normal speed. I had to do five playthroughs of this game, and I was already sick of it by the third playthrough. I want to say the story saved it, but since the pieces of the story are all over the place, it was really difficult to enjoy the story properly. The music was good, but that’s about it. Well, it was an easy platinum with quite a few gold trophies, so I shouldn’t complain. Platinum #80-Plants vs Zombies: Garden Warfare January 9th, 2017 Difficulty-6/10 Enjoyment-7/10 Rarity-Very Rare A game with over a 5/10 difficulty in 2017? BLASPHEMY! Though this is actually not the first time I got this platinum. Back when my brother and I first started trophybros, I would not play PS4 games on this account. Instead, my brother and I would play through PS4 games on trophybros together and earned about four or five platinums before I decided I needed the PS4 to win trophy leagues. Plants vs Zombies was one of the few games we had platted together, so going at it a second time after several years was a fun throwback. The way I started playing the game was pretty funny too. Before the 3rd Annual Holiday Special, I was up against the current champion-to-be in the silver trophy league. I wanted to beat him, but my brother wanted me to save trophies. Eventually, we agreed that I would only play games involving plants to beat him. So I played Vitamin Z and Plants vs Zombies exclusively for a few days, making a lot of progress in the latter. By the time that was over, it made sense to just finish the game. The only really difficult trophy is to beat Garden Ops on Crazy difficulty. Special thanks to cj for trying to help me out. After about our eighth attempt, cj got kicked out of my game and messaged me saying we weren’t getting the trophy that night. Then I thought to myself, “OH YES WE ARE!” One hour and three revives later, I had a shiny new plat. Don’t give up on your dreams! I’ve heard the second game is much better, so I’ll need to give it a try…eventually. Platinum #81-Stories: The Path of Destinies January 11th, 2017 Difficulty-2/10 Enjoyment-5/10 Rarity-Rare This game is exactly what it sounds like, a collection of stories. Reynardo, the strongest (and apparently only) fox in the story, sets off on adventure to SAVE THE WORLD from an evil toad emperor. The question is how. That’s for you to decide. Including the true ending, there are a total of 25 unique endings. There are even a few paths where you can die before the story is even over. After every level, Reynardo must make the ultimate choice. Both options are usually wrong, but hey, we’re here for a story, not a happy ending, right? Sadly, after a while, the stories blend together, the endings really being the only huge difference between stories. There’s also no boss in the game, just grunts. I really shouldn’t complain about a game being easier, but at some point, fighting the same five enemies gets really boring. It doesn’t help that the level grind goes several hours beyond completing every route. I do recommend playing this game since some of the stories are interesting, but be ready for a dull post-game. Platinum #82-The Awakened Fate Ultimatum January 15th, 2017 Difficulty-3/10 Enjoyment-9/10 Rarity-Very Rare This game is yet another speed run, me having the 16th fastest time in ZA WAURDO! I wasn’t trying to be the fastest time by any means. I just wanted to finish this game before my Winter Break was over, and I can’t believe I actually did. Compared to The Guided Fate Paradox (which I hope to add to this list someday), The Awakened Fate Ultimatum is a joke in terms of difficulty, but that’s not necessarily a bad thing. While the previous game felt complicated just to be complicated, this game was simple while still having interesting mechanics. The story starts with Shin, a guy who appears to have nothing to live for. He dies right when the game starts without much of a fight, BUT best girl and angel warrior Jupiel swoops down and takes his corpse to Celestia. Her, along with scientist devil prisoner Ariel, sacrifice half of their souls to resurrect Shin as DIO their new god. Using his newfound power, he must take on the Devil Army and SAVE THE WORLD! Since Shin has soul energy from both Jupiel and Ariel, he can use both angel and devil powers, which is convenient since most enemies in this game are either angels or devils. I was a little disappointed that most of the enemies looked almost exactly the same, but apparently it was due to this game having a low budget. The developers still did a decent job with what they had (and made some punny names for the enemies too). Like Guided Fate, this game had amazing OST (I love Yousei Teikoku). Just listen to the opening! The first game had slightly better OST, but Awakened Fate was certainly a close second. Also, I know a lot of people have their complaints about the story, but I personally enjoyed it quite a bit. After almost every mission, Shin must make an ultimate decision (but unlike Stories, these decisions actually result in major plot points such as who lives or dies, whose room you’re living in, and even how to level up in the game). At first, the game makes it so every choice Shin makes turns out horribly no matter what, but as Shin gains experience as a god, it becomes the other way around. If you choose wisely, you can even have the pleasure of listening to The Angel March (play the game to figure out what that is). This review is getting kind of long, so I’ll just sum things up by saying that this is a very enjoyable game with a relatively light post-game and short grind. You don’t need to know anything about The Guided Fate Paradox to understand this game, so I highly recommend giving this a try if the first one proved too difficult. Platinum #83-Tales from the Borderlands January 15th, 2017 Difficulty-1/10 Enjoyment-7/10 Rarity-Common Back when I reviewed The Walking Dead, I had a strong hatred for Telltale. I’d like to apologize to Telltale fans everywhere. I’ve realized I don’t actually hate Telltale. I just hate The Walking Dead. This game is MUCH better, taking place after the events of Borderlands 2. I’ve played as Player 2 on my brother’s run through Borderlands 2 and Presequel, so I do have a general idea of how the story played out. That being said, I won’t dig into the story too deep in case I accidentally spoil something huge. I’ll just say that this is a story between two Hyperion grunts and two Pandoran thieves banding together to find a vault. You play as both one of the Hyperion grunts and one of the thieves, being able to view the story through multiple perspectives. I thought that was pretty neat, especially since the two of them are separated for large chunks of the story. The story writers for this game were absolute geniuses, embedding some pure comedy gold into the story. The opening songs to each episode were a nice touch as well. I don’t think there’ll be a sequel, but I’ll gladly welcome it. Platinum #84-Soundshapes January 29th, 2017 Difficulty-5/10 Enjoyment-7/10 Rarity-Uncommon This is my third (and final) time getting this platinum, so I won’t say much about it. I’ll at least point out though that the difficulty spread on the death levels is a lot different on the Vita. Levels that were easy on the PS3 and PS4 gave me quite a bit of trouble on the Vita and vice versa. It was nice when I saved what I thought to be the hardest levels for last, only to beat all of them within five tries. Platinum #85-Persona 4 Dancing All Night March 6th, 2017 Difficulty-3/10 Enjoyment-8/10 Rarity-Uncommon Spoiler At long last, I finally got a Persona platinum! While miles easier than the other Persona games, DAN is still a very enjoyable game. In short, it’s Project Diva: Persona style. About a year after the events of Persona 4, Rise is ready to make her grand comeback, and she wants her friends to be her backup dancers! However, before the fun can get started, Rise is kidnapped by shadows! Trapped in a world where no one can hurt each other, the only way to defeat the shadows is by expressing yourself to them (DANCE). Rise is quickly saved, but then it comes to light that multiple other idols were kidnapped by the shadows. It’s up to Yu and his friends to save them! The story itself is about the quality of the other side games, good, but nowhere near the quality of the original. I still enjoyed it though and was glad to see the story play out through multiple points of view. Most of the songs are from past games with hardly any originals, but that was okay since Persona music is pretty great to begin with. A few songs got some epic remixes, so that was great. The difficulty of this game is kind of staggered, taking a huge leap between basic and advanced mode. However, with a bit of practice, even advanced wasn’t too bad. If you fail, there are plenty of helping items to assist you. This is a relatively fast platinum, and you’ll be dancing in your seat the whole way through. I highly recommend it to Persona/Project Diva fans. Platinum #86-Monster Jam: Crush It! March 14th, 2017 Difficulty-3/10 Enjoyment-5/10 Rarity-Common Spoiler Before I begin, I streamed this game from start to finish, so if you want to see it, click here! Monster Jam is by no means a good game. It’s pretty glitchy, and the races don’t really feel like races. However, I don’t know if this was just because I streamed it, but it was hilarious just watching this game in action. From getting the score attack trophy from my monster truck freaking out and doing four flips in the air without me pressing a button to my truck’s wheels popping off by the slightest tap, to my truck randomly turning backwards, this game was just a delight to watch, through both good times and bad. Would I ever play it again? NOPE! Platinum #87-Coffin Dodgers March 15th, 2017 Difficulty-2/10 Enjoyment-5/10 Rarity-Common Spoiler Oh look! Another easy plat! Coffin Dodgers was one of the many, many easy games I bought for a plat race that unfortunately never came to fruition. Otherwise, I may have never bought this game (at least not for a while). The Grim Reaper is trying to harvest the souls of the old folks home, and the rootinous tootinous retirees challenge the Grim Reaper to an EPIC RACE TO SAVE THE WORLD! Mmmk. Racing was fine, but I didn’t like how everything depended solely on the stats of the car. It felt like if you upgraded the wrong stats, you just weren’t able to win the race without a miracle. However, after a certain point, it went from never being able to win to being miles ahead of your opponent. There wasn’t much in between. Luckily, the “grind” was short, only needing to do one extra race after two playthroughs. This is no Mario Kart, but it was still relatively fun for a cheap, easy plat. Platinum #88-Magus March 17th, 2017 Difficulty-2/10 Enjoyment-4/10 Rarity-Common Spoiler When I ask people what the worst game of all time is, many people answer Magus, and I can see why. The graphics are horrendous (the game was made late enough where it has no excuse), you can’t jump, 2/3 of your magic blasts are utter trash, things are disproportionate, and the list just keeps growing. So what do I do? I invited my friend over to watch me play through the game. In the seven years I’ve known my friend, never before have I seen him rage so intensely at a game. It was hysterical. This game is so bad that it’s good (good meaning better than TWD at least). Unless you really care about your rarity, I feel like everyone needs to give Magus a try, just to have a good laugh. Platinum #89-Bridge Constructor March 17th, 2017 Difficulty-2/10 Enjoyment-2/10 Rarity-Uncommon Spoiler This game could’ve been fun, but it wasn’t, AND I’LL TELL YOU WHY! During my final time in the finals of the Team League, my goal was to play Bridge Constructor from start to finish. At first, I didn’t use a guide. It was going well for a while, but soon enough, it started taking way too long to make each bridge. My interest in the game quickly turned into annoyance as I just wanted to finish. Eventually, I caved in and started using a guide. Even with a guide, the bridges seemed to take forever (there was a lot of them), so I cooled down a bit with Magus (you can see that above) and then stayed up the entire night building bridges. The worst part is that some bridges in the guide didn’t work, or better yet, worked every 16th try approximately. I think I used at least three different guides trying to finish all of the bridges. I somehow platted the game in time (even making the top 50 fastest times), but by the time I was done, I had no time for anything else. In the end, I lost miserably. Set up your plats friends. Platinum #90-MegaTagmension Blanc + Neptune VS Zombies May 10th, 2017 Difficulty-3/10 Enjoyment-6/10 Rarity-Uncommon Spoiler Here it is, another HDN spinoff. I think it’s funny how Noire’s came out when she was my favorite character, and the Blanc’s came out soon after I changed my mind and chose Blanc instead. Maybe I should pick a new favorite character to jumpstart another spinoff. Hmmm…ANYWAY, the goddesses are now students at Gamacademy, and zombies suddenly start rampaging around campus. The goddesses must join together to SAVE THE WOR- I mean MAKE A MOVIE! That’s right. Instead of quickly defeating the zombies, Blanc uses her awesome director skills to make a movie that will bring in enough profit to SAVE THE SCHOOL! That seems more than a little irresponsible, but okay. This game was alright, but I really wish it didn’t have the exact same gameplay as HDN: U. The game quickly got boring after a short while. You do get to see a good number of scenes from the movie, but most of them aren’t too good. The editing scene with Nepgear and Uni easily topped any scene in either movie (yes, Blanc decides to do a sequel for the second half of the game). Luckily, the grind isn’t too bad, but it’s kind of annoying that you have to play the game every day of the week to get some of the collectibles. I’m probably giving this game a higher enjoyment rating than it deserves, just because it’s a HDN game. Well, I did enjoy the game for the first weekend I played it, so that must count for something. Platinum #91-Psycho-Pass: Mandatory Happiness May 11th, 2017 Difficulty-2/10 Enjoyment-7/10 Rarity-Uncommon Spoiler To best describe the story of this game, I’m going to tell you what I told my friend. So, the story starts out with new inspector, Nadeshiko Kugatachi, who joins Unit One with enforcer, Takuma Tsurugi. Takama’s hue worsened during his EPIC QUEST to find the love of his life, who mysteriously disappeared after working on an AI programmed to make people happy. The person he’s looking for is none other than Nadeshiko, but for some reason, her appearance has completely changed, so he doesn’t even know! Nadeshiko doesn’t know it’s him because she has amnesia. The AI also wreaks havoc, but since he never saw Takuma’s face nor Nadeshiko’s new face, he doesn’t know them either. Three closely connected people with very different roles, and they all conveniently have no idea who each other is. It’s up to you to stop this insanity and CHOOSE THEIR DESTINY! In all seriousness, the story of this game was quite enjoyable. Both characters interacted with the main cast well, and the progression leading up to each character finding out who the other two were was interesting to see. It’s a shame how both characters’ stories are almost exactly the same up until the final few scenes. I couldn’t even play Takuma’s story without skipping a bunch of scenes that I’d already seen. There was a JoJo reference in one of his routes though, so that made me happy. The game also has a modified version of 2048 on the side. I never played the original version, but it’s pretty addicting. I found myself playing it a bit even after I got all of the trophies in that area. Overall, this game is fairly good and an easy platinum (with a proper guide), and I recommend it to all Psycho-Pass fans. Platinum #92-Under Night In-Birth Exe:Late May 13th, 2017 Difficulty-3/10 Enjoyment-8/10 Rarity-Rare Spoiler DOIYOSHO?! Okay, that’s it. Review over. Nah, I won’t do that (if anyone gets that reference, I applaud you). But really, there’s not much to say about this game. It’s just another easy 2-D fighter that was thankfully on PS+. Thanks to my months of training on Aquapazza and Nitro+, this platinum was a breeze. If a combo didn’t work in the guide, I just made a new one. Any trial can be easily abused with Hilda too. I had a fun time, but it almost felt too fast, which is really weird for me to say. With 2-D fighters, I really enjoy meeting up with friends and challenging each other post-plat, but no one was really interested this time around sadly. Luckily, I know a few people hyped for the sequel, so that will probably be way more fun. In the meantime, if you got this game from PS+, you really should give it a try. Even if you’re not skilled enough to get the plat, UNIEL is still a really fun game that’ll give you over 20 trophies within an hour or two without much effort. Platinum #93-The Wolf Among Us May 14th, 2017 Difficulty-1/10 Enjoyment-7/10 Rarity-Common Spoiler This is another game that I streamed start to finish, so if you’d like to see it, check here. People have been hyping up The Wolf Among Us to me for a long time, saying it’s the best Tell Tale game ever created. I didn’t get it at first because for a while, The Walking Dead was the only TT game I’d played, making my expectations for the genre as a whole extremely low. Though as I played more games that were substantially better, I decided to give TWAU a chance. The game is practically one big mystery, so I can’t really say too much without spoiling large chunks of the story. Pretty much all I can say is that all the fables in ZA WAURDO moved to the big city, and IT SUCKS! Everyone just seemed unhappy throughout the entire story. But at least there’s no death, right…hehe…WRONG! One night, Sherriff Bigby Wolf uncovers the first death in Fable City in probably decades, and many more seem to be on the way. There are many secrets hidden deep within the city, and it’s up to Bigby to uncover them all. The story itself, as well as how everyone tied into it was pretty entertaining. My only complaint is that the ending seemed a little lackluster. Though enough about that. Let’s talk about the undisputed best character, Pixel the Cat. If you don’t know who I’m talking about and have played through this game, shame on you! At least three times over the course of the story, there would be a missing poster for Pixel the Cat. Who was this cat? Why wasn’t anyone looking for him? Whose cat even was it? So many questions left unanswered, yet no one seemed to care. I just couldn’t have closure without knowing Pixel was safe. I really hopes he comes back in season two because we absolutely need to know how his story ends. Until then, I refuse to accept TWAU as the best TT (it’s still a fun game though, and I highly recommend it). Platinum #94-Heavy Fire: Afghanistan May 14th, 2017 Difficulty-3/10 Enjoyment-4/10 Rarity-Uncommon Spoiler There’s really not much to say about this game. Heavy Fire was yet another easy game I got in preparation for an epic plat race that never happened. The game has some kind of weird controls, making it a little hard to get used to the game at first. However, once you know how to play, the game is a breeze. In fact, my veteran play through felt like I was playing on easy mode and vice-versa. The only challenge I had was at the very end of the game where I had to take down the chopper. A chopper SHOULD NOT take over five hits from an RPG to go down! Every time I thought I won, the chopper just flew away. It was a little annoying. Despite shaky gameplay, Heavy Fire wasn’t a terrible game until the second play through. Playing the entire story over again was just boring. I also have Shattered Spear, but I doubt I’ll plat it for quite some time, despite its quick completion rate. Platinum #95-Fist of the North Star: Ken’s Rage 2 June 3rd, 2017 Difficulty-3/10 Enjoyment-10/10 Rarity-Rare Spoiler Here it is! The Manliest Game of All Time 2, THE EPIC CONCLUSION! This game took everything in the first game and made it incredibly better. First, they nearly tripled the list of playable characters. Then, nearly all of them got dream modes that actually showed the backstory of each character. Rin and Bat even dreamt about going back and time and saving their past selves. It was incredible to learn more about the story, whether it was filler or not (I honestly don’t know for sure). Legend mode is also one linear story instead of the same story from eight different perspectives. Not only that, but even the minor villains of the story show up in the earlier levels of the game. The creators of this game paid very close attention to detail, at least in the first half. The second half of the story felt a little off, but that’s likely because the anime has some variations from the manga. Even though there was only one path in Legend Mode this time around, it was a lot longer with a whopping 36 levels with an average of at least five cut scenes a level. I will admit, the cut scenes got rather excessive at times, but looking back, they really added a lot to the game. Once again, the music was outstanding with some new soundtracks tossed in. Spoiler By the way, I thought it was hilarious when during a level, the slightest thing would happen, and this theme started playing. The only “bad” thing about this game is that you can’t farm enemies, making 100,000 kills a decently-sized grind. Not to worry though, because you can just spam OP Kaioh and get about 6K kills an hour when he’s at max stats. Ken’s Rage 2 was my backup 100th plat in case Omega Quintet didn’t work out, but luckily, I was able to plat it early. I know $50 is a steep price to pay for a 4-year-old game, but if you’re as much of a fan of the series as I am, you won’t regret it. With dozens of hours of game play and much original content, you will surely get your money’s worth. Platinum #96-Ether One June 10th, 2017 Difficulty-4/10 Enjoyment-3/10 Rarity-Rare Spoiler I delayed this review for a long time for one simple reason: I really have nothing to say about it. Ether One was just boring from start to finish and a real drag to get through. I tried streaming the game in one sitting but just couldn’t stay awake the whole time. You roam around a guy’s subconscious, gathering memories from various areas without really doing much else. The story is pretty bland, and the game is known to crash a lot, so save often. The only challenge in this game is trying to complete a puzzle in a pitch-dark cave. The brief amount of light you get before starting barely helps, and if you get caught on a rock, there’s a good chance you’ll have to restart. I played this game solely for its many gold trophies, but other than that, there’s really no appeal to this game. Platinum #97-Goat Simulator June 11th, 2017 Difficulty-6/10 Enjoyment-6/10 Rarity-Uncommon Spoiler Like Ether One, Goat Simulator, doesn’t have much to it. However, you don’t play Goat Simulator for an interesting story, good graphics, or even a decent soundtrack. You play it to go on a ridiculous rampage where the sky is the limit (seriously, you can fly!). Goat Simulator is one of, if not the wackiest game I’ve ever spent money on. You head-butt random civilians to the ground, perform demon rituals, perform tricks, hit it up in the club, and so much more. The game as a whole is small with only two areas to explore, but all of the mini things you can do come together and make this game quite an enjoyment to play through (at least for about the first hour; it kind of loses its luster after that). Most of the game is extremely easy. The only part that will leave you banging your head on the wall is Flappy Goat, a rip-off of Flappy Bird. The game requires precise timing, and the fact that you need to get ten points in a single game skyrocketed the difficulty of this game from a 2/10 to a whopping 6/10. Sure, it gets easier once you get the hang of it, but getting the hang of it isn’t as easy as it sounds. Goat Simulator isn’t the type of game I would spend more than a few dollars on, but if you find it for cheap, give it a try. Platinum #98-Minecraft July 20th, 2017 Difficulty-3/10 Enjoyment-7/10 Rarity-Rare Spoiler Here it is, the ULTIMATE TROPHY CANNON! If you’re ever entering a trophy league for the first time, Minecraft is the ultimate choice. I have learned first-hand that you can get over forty trophies within the first hour or two, many of them being rare, very rare, or even ultra rare. The grades on some of the trophies are grossly overstated, making a good amount of the quick trophies silver or even gold. This is more apparent on the PS3 version but is still noticeable on PS4. And above all else, there’s just so much DLC, more than any other game I’ve ever seen (except Sound Shapes obviously). The crazy part is that I’m almost positive that there will be several more DLC packs to come. With a few exceptions, all of the hard trophies are DLC, making the platinum itself quite simple. The addition of a tutorial world makes most of the trophies an absolute joke. The Enderdragon seems hard at first, but even that’s easy enough if you change the difficulty to peaceful and use the infinite chest glitch to enhance all of your armor and weapons. The only reason why I struggled with it for a while is because the PS4 tutorial has a glitch where the regen towers are indestructible until you reset the end. After I figured that out, the plat was a simple snatch. Despite being a trophy goldmine, Minecraft is also fun to play in general, so much so that I just had to get the 100%. If you have a good few friends to play with, then there’s little reason why not to pick this game up. Platinum #99-Life is Strange July 20th, 2017 Difficulty-1/10 Enjoyment-7/10 Rarity-Uncommon Spoiler I’m going to keep this review brief because I can easily spoil the story without even trying. Life is Strange is a choose your destiny game (apparently not Telltale though), staring an up-and-coming photographer named Max. The big photo contest is coming up at her school, and Max’s fantastic photograph is just not good enough from her pessimistic viewpoint. When things look bleak, Max realizes she has the power to TURN BACK TIME. Apparently in this universe, a high enough level of stress/anxiety awakens one’s hidden sixth sense (at least that’s the story I’m sticking with). There really is no explanation behind this otherwise realistic fiction story, but it’s interesting, so let’s roll with it. Max must use her newfound power to SAVE THE WORLD! Despite being a tad hectic at times, the story is beautifully written, and the characters are interesting too. There are a ton of collectibles in each chapter, but with a simple guide, this plat is near-effortless. Even though this isn’t really my favorite genre, it was still a nice game to cruise through. Platinum #100-Omega Quintet July 20th, 2017 Difficulty-5/10 Enjoyment-9/10 Rarity-Ultra Rare Spoiler Here it is, platinum 100! Now, if you follow this thread diligently, you’d know that I officially planned Omega Quintet to be platinum 75. I underestimated how long this game would take though, so I gave the spot to Eyes of Heaven instead. That’s all fine and good, but why does Omega Quintet deserve to be my 100th platinum, especially when I had such an awesome game like Ken’s Rage 2 I could use instead? Well, there’s a long answer to that, but first, I’ll give a brief overview of the story for those who don’t know. The world is in near ruin by the wrath of demonic beings called Blare. Only one city remains (relatively) safe, but the survivors are still constantly under attack. The only way Blare can be defeated is through song (and swords, hammers, fists, spears, guns, and fans, but let’s forget about that for now). Momoka currently defends the city as an idol, but she’s honestly seen better days, so as SUPER DUPER AMAZING SENPAI, TAKT-KUN, you become a manager for a brand new idol group and SAVE THE WORLD! As the title suggests, you eventually get an idol group of five girls with varying weapon types and personalities. Surprisingly enough, I liked all of them (Otoha was kind of annoying sometimes, but even she had her moments). Like a lot of haremy JRPGs, each character has an affection meter you can raise to potentially see their true ending. I chose Nene because, well, who can possibly hate Nene? I also thought the interactions between SUPER DUPER AMAZING SENPAI, TAKT-KUN and the girls was pretty hilarious at times. It’s ironic how little tact SUPER DUPER AMAZING SENPAI, TAKT-KUN has, given his name. The dialogue in general was pretty good, a nice mix between comedy and seriousness. The story had many twists and turns, making the game constantly interesting. I played Omega Quintet’s story on-and-off during my time home from college last year, and every time I came home, even if it was just for a day, I couldn’t leave without putting a solid few hours into the game. Really, the main reason why I put Omega Quintet over Ken’s Rage 2 was not because I thought it was a better game but because of the fond memories I had playing it. I would often grind until the sun came up, just to get a little deeper into the game. I played on advanced difficulty right from the start, so the game was a bit challenging at times. However, it’s hard to rank the difficulty much higher than 5/10, because whenever I got stuck, I could easy upgrade my weapons or grind a bit to make the game easier. Omega Quintet is a game of difficulty stepping stones. There would often be noticeable jumps in difficulty (especially in the post-game), but it was almost never to the extent where the next fight felt impossible. It was a great way to keep me, and probably many others, invested from area-to-area. Now, this review is getting kind of long, and I haven’t even mentioned the obvious yet, the music. From background music, to fighting bgm, Omega Quintet excels at having an amazing soundtrack. There’s even a Live Concert mode in battle that’ll allow the girls to start singing for additional buffs. I’ll put some of my favorite soundtracks below. Spoiler The only negative thing I can say about this game is that the post-game went on just a little too long. I don’t mind doing a little bit of extra quests and grinding, but with 13 training floors, eight of them being in the post-game, the fights get a tad repetitive after a while. There’s a good amount of satisfaction involved when finally beating the final boss though, so I can’t be too upset. For all of you JRPG fans out there, Omega Quintet is a must-play! Platinum #101-Goat Simulator August 14th, 2017 Difficulty-4/10 Enjoyment-6/10 Rarity-Uncommon Spoiler Second verse, same as the first (sort of). I don’t know if it was because I was on the PS4 or because I had prior practice, but I breezed through Flappy Goat this time around, beating it in only a few tries. My guess is that since I was going for the plat since my EPIC Survivor challenge against @xZoneHunter, my senses were heightened. It wouldn’t be the first time. Platinum #102-Dragon Ball Xenoverse September 3rd, 2017 Difficulty-6/10 Enjoyment-4/10 Rarity-Ultra Rare Spoiler OHHOHO! THIS GAME! We had All Ruined in Raging Blast. We had terrible online trophies in Ultimate Tenkaichi. Now, now, we have THIS. Let me tell you a bit about Xenoverse. You are a proud warrior of Toki-Toki City, set off to protect HISTORY! Evildoers are trying to change the DBZ timeline, and it’s up to you to stop them. You can be any one of five races with many different customizable features. There are many different trainers to train you, many missions to play, and a whole slew of skills to master. COLLECT THEM ALL! I can’t even seriously review this game because 80% of it is collecting skills. I wish I was exaggerating, but I’m not. You can buy skills, unlock them through training, wish for them, or acquire them through missions. You have to collect every single skill (except evasive ones, but that hardly makes a difference). This wouldn’t be so bad if skills were even slightly reasonable to collect. To unlock a good third of the skills, you need to get an ultimate finish in a mission. BUT WAIT! THERE’S MORE! You can only get an ultimate finish if you complete all of the special conditions in a mission. BUT WAIT! THERE’S MORE! Even if you do complete the special conditions, there’s only about a 30-50% chance the ultimate finish will become available. BUT WAIT! THERE’S MORE! Even if you get an ultimate finish, there’s only about a 5ish% chance the skill you need will drop afterwards. ISN’T THAT FUN?! HOURS UPON HOURS OF CONTENT, RIGHT?! You can play for hours without getting a single skill. My average was about one every other hour. And there are hundreds of these! Don’t get me wrong. I like a good grind, but this is ridiculous! I had to take several breaks from this game just because it was so rage-inducing. The worst part is that there’s a $10 DLC that allows you to have less RNG. Do you know what that means? DO YOU KNOW WHAT THAT MEANS?! The developers of this game knew that the RNG was near-impossible and kept it just to make people spend more money. That’s sickening! Even if I wanted the DLC, there was no way I could buy it after finding that out. As for the story itself, it’s alright, but it nowhere near makes up for the travesty that is the post-game. I was kind of dumb and poured all of my skill points into melee, so I struggled with some of the harder missions before I got Blue Hurricane, quite possibly the best skill of the game. For those on the straining journey that is skill grinding, go after Blue Hurricane first. You’ll thank me later. Platinum #103-Naruto: Ultimate Ninja Storm September 10th, 2017 Difficulty-3/10 Enjoyment-6/10 Rarity-Uncommon Spoiler Before I begin, I’m just going to plop a disclaimer for these next few platinums. I took an extended break from updating my trophy checklist, meaning that this review and a few others are being made over a year after my last time playing the game. That being said, the reviews for a lot of these plats may not seem as flourished as some of my earlier plats. Sorry in advance. Now then, the final Storm game (well, final for me anyway). This game originally came out before I even owned a PS3, so the only chance I had to play it was one time at a friend’s house many years ago. I’m glad that I was finally able to experience how the Storm series began through a remaster. As the name suggests, the story focuses on the pre-Shippuden timeline, which was a nice change of pace. I could definitely tell that the game was dated, but I liked it for what it was. The side missions, while a bit odd at times, were refreshing breaks from the fights (the one exception being the insane amount of hide-and-seek games pushed onto you). The battle system though is why I can’t rate my enjoyment any higher than 6/10. A lot of the mechanics (from what I can recall) are very similar to the later Storm games. The thing I can’t stand though is that in order to perform an ultimate jutsu, you first have to go in a fierce showdown with your opponent to see who can press the most buttons in a row in quick succession. This means that if your opponent is better than you in alternative button mashing, they can use ultimate jutsus, and you can’t. This puts people at a ridiculous disadvantage and simply ruined the replay value for me. Regardless, this was still a fun game to play through, and I recommend checking it out if you’re a fan of the other Storm games (or just Naruto in general). Platinum #104-Saint Seiya: Soldiers’ Soul October 17th, 2017 Difficulty-5/10 Enjoyment-8/10 Rarity-Rare Spoiler Welcome to THE POWER OF FRIENDSHIP: THE GAME! Back when I was the owner of the Shonen Jump PP, I came dangerously close to completing all of the games on the list. I tried watching the Saint Seiya anime a few years ago but only made it to the beginning of the Asgard Arc. The series was just so ridiculous to me, characters performing seemingly-impossible feats and basically cheating death due to THE POWER OF FRIENDSHIP! Seriously, there are times where people are believed to be dead, and then they come back to life ten episodes later due to someone saying a prayer or something along those lines. That being said, I pushed off this game as long as I could, but with only a few Shonen Jump games left to choose from, I finally gave Soldiers’ Soul a try. Now, you might be asking yourselves why my enjoyment rating is so high if I hated the series. Well, I’m not really sure myself. I guess it has something to do with my experience. Since I stopped the anime midway, I took the odd approach of watching an arc in the anime and then immediately playing the same fight in the game. The little bit of suspense that built up made me want to push forward. Story aside though, there are some good characters in this game, and it was fun to see all of the different special moves. Being over the top didn’t work out great for the anime, but it somehow translated surprisingly well to the game. The music and art for this game are also fairly good. I find myself listening to some of the battle soundtracks every now and again. The fighting style is a little weird (the game being a 3-D fighter), but once you get used to it, the game is quite fun. I used Shura and Shaka for most of my fights. Shaka has a fairly OP light attack, making the challenge modes a lot easier. That being said, Survival was still a bit of a challenge. It was pretty satisfying to finally beat it. In short, what was lacking in story was more than made up for with fun game modes and overall design. You can tell that the developers of this game put a fair amount of work into it, and it shows. Platinum #105-Dengeki Bunko: Fighting Climax Ignition November 18th, 2017 Difficulty-3/10 Enjoyment-9/10 Rarity-Rare Spoiler Remember about forty plats ago when I said I wanted to get the sequel to Dengeki Bunko? Well, Ignition never got localized, so I never bought it. Fortunately for me, my friend wanted the game so much that he imported it. Around the time I platted this game, we would have weekly fight nights, spending hours testing our skills. I’d say we had about a 65/35 win ratio, so the fights were overall pretty entertaining and the main reason my enjoyment rating is so high. Now, my friend isn’t a trophy hunter by any means, but that didn’t stop me from helping him slowly inch his way towards the platinum. When he finally got the plat, I asked if I could borrow the game for a weekend. When he asked why, I said I was off to get a top-ten time, AND I DID JUST THAT! Ignition is much easier/shorter than its predecessor, but I’m probably only saying that because I didn’t play on a Vita this time. Everything was in Japanese, so I can’t say anything about the story, but the game as a whole felt very similar to the first game (albeit with a few new characters). I want to say that the game felt smoother this time around, but again, that’s probably because I wasn’t on a Vita. Remember, kids. Vitas are great, 2-D fighters are swell, but putting the two together will not end well. Platinum #106-Killing Floor 2 November 20th, 2017 Difficulty-5/10 Enjoyment-7/10 Rarity-Very Rare Spoiler Killing Floor 2 is an interesting take on Black Ops zombies except there are actual fighting classes, you can heal yourself, and shops actually make sense. That’s pretty much it, but I like Black Ops zombies and still play it to this day, so it was pretty obvious that I’d enjoy this too. It was a lot of fun playing online with my friends back when this was a new plus game, and while some of the enemies were challenging at a lower level, there was never a supreme difficulty spike that turned me away. I played KF2 long after my friends got tired of it, even showcasing it in a few streams (back when I streamed semi-regularly). Most people get annoyed whenever new DLC comes out, but to me, it’s an excuse to go back to a fun game and see what new maps it has to offer. That’s another thing. There are so many maps! Even though the game itself is pretty straightforward, the different maps and classes prevent too much feeling of repetitiveness. My only major gripe with this game is that it has no local co-op. That’s a missed opportunity in my opinion. Platinum #107-Saint Seiya: Brave Soldiers November 24th, 2017 Difficulty-4/10 Enjoyment-5/10 Rarity-Rare Spoiler Playing games in reverse order is a mistake. If I didn’t play Brave Soldiers almost immediately after Soldiers’ Soul, I probably would’ve enjoyed it more. Brave Soldiers is pretty much Soldiers’ Soul but worse. The Asgard arc is left out (which is my favorite arc even though I know that it’s filler), and the gold saints don’t have their god cloths. Also, the game just feels a lot clunkier overall. Some of the moves I was able to easily pull off in Soldiers’ Soul were near-impossible to perform in this game. There’s not really much else to say, seeing how there’s nothing here that isn’t in Soldiers’ Soul. I’m not saying this game is bad, but this is one of the rare instances where I would recommend just skipping to the sequel (unless you’re interested in the Shonen Jump PP). Platinum #108-Dragon Ball Xenoverse 2 January 10th, 2018 Difficulty-4/10 Enjoyment-7/10 Rarity-Very Rare Spoiler Let me just start out by saying that this game does not have a giant skill grind at the end, instantly making Xenoverse 2 almost twice as good as Xenoverse. Xenoverse 2 pretty much addressed all of my complaints of the first game. The story feels smoother, the side events are more entertaining, there are more characters, and the list goes on. Side note, I think this game has the best character creation theme I’ve heard in a game (not that many games have character creation themes). I also enjoyed the different missions for each of the five races. While nothing spectacular, they were a nice little addition, and the race-specific skills were cool for the most part. As cool as Xenoverse 2 was though, I think it still lacks in replay value compared to some of the older games. Maybe it’d be different if I had friends who owned the game too and trained up super strong characters, but it seems like a tough game to just jump in with a friend. All the same though, Xenoverse 2 was a grand ride, and I highly recommend it over Xenoverse. Platinum #109-Dragon Quest Heroes: The World Tree’s Woe and the Blight Below January 10th, 2018 Difficulty-5/10 Enjoyment-9/10 Rarity-Rare Spoiler I have no idea why I like this game so much. I’m not even a Dragon Quest fan. This is another game that I played on my EPIC QUEST to plat all Shonen Jump games. At the time, I only had Dragon Quest games left, so you can tell how much I was avoiding this series. I started up the game one day during winter break, thinking that I’d just play a little at a time. Less than a week later, the plat was already prepped. It’s true that hack n’ slash is my favorite genre, but this game was downright addicting. The story itself is pretty lame and hardly even worth mentioning, but the battle style is superb. Each character has their own skill tree and unique weapon, and the addition of tension was a nice touch. Apparently, the majority of the characters are main characters from Dragon Quest games from the past, but seeing how I knew none of them, that didn’t affect me in the slightest. It was great though that you could switch between up to four different characters at will. Some can heal, some can buff, and some can perform combos outside of what this world has ever seen, so it was good to have an opportunity for balance. Dragon Quest Heroes also features a veteran mode for each of its many, many bosses. While these are initially tough to defeat, it’s nothing a little level grinding won’t help with. It felt so satisfying every time a new boss was conquered. The only reason I’m rating this a 5/10 is due to a few bosses at the end that are still a bit tricky, even at max level. The final fights are still doable with the right tactics though. Dragon Quest Heroes was so fun that I brought it to my friend’s house, and we played through the entire game a second time. I don’t know why I haven’t played the second game yet, but I really should sometime soon. Platinum #110-Arcana Heart 3 LOVE MAX!!!!! January 10th, 2018 Difficulty-7/10 Enjoyment-8/10 Rarity-Ultra Rare Spoiler Hmmm? When an Arcana Heart trophy list doesn’t involve inhumane button mashing into oblivion, the platinum is suddenly a 7/10? HHHHHHHHMMMMMMMMMMMMMMMM?! In all honesty though, LOVE MAX!!!!! is much easier than its predecessor for two main reasons. One is that there are no finicky character trophies, and the other is that whenever something challenging came around, Angelica would always make the fight easier with her light beams of destruction. Trial mode giving you trouble? Use Angelica. Can’t beat time attack in under ten minutes? Use Angelica. Without her, the plat would easily be at least a 9/10. That’s not to say that some game modes weren’t challenging, but even the hardest of sections could be done with a bit of practice. Compared to AH3, LOVE MAX!!!!! has the same characters, same story, same music, and only a few added stages. There is a side story, but it’s not all that special (unless you’re hankering for a hot springs scene). What makes this game truly special are its memories in the gallery. Each character has a main memory story of five chapters along with ten side memories. With 23 characters, that’s a lot of memories! There are also only about five or six main memory stories, so you can view the same story from multiple different perspectives. Now, I bet most people with this plat just skipped through these cut scenes, but I spent several months going through all 345 of them. In my opinion, it’s a dishonor to a game to skip through any new cut scene (which is why I typically refused to use visual novels in trophy leagues in the past). I’m glad I made the extra effort, for I was able to see a little bit of character development from all the characters and hear amazing quotes like, “JAPAN, FUKKLEDUCK YEAH! SCHOOL EXCURSIONS! BANZAI!” and, “N-Nazuna’s cheese has done slipped off her cracker!” I played a few chapters a day almost every day for nearly an entire semester, so it gave me a little something to look forward to every day. If you’re looking to get into the Arcana Heart series, definitely pick up LOVE MAX!!!!! It’s everything the original game has with hours upon hours of bonus content. Platinum #111-Whitetail Challenge January 10th, 2018 Difficulty-2/10 Enjoyment-3/10 Rarity-Uncommon Spoiler Every once in a while, I hear someone say the phrase, “This game is such a meme!” I never really understood what that meant, but if I ever needed to pick a game that I considered a meme that I’ve played, it’d be Whitetail Challenge. The brave hunter ventures into the forest in search for the LEGENDARY BUCK. He has all of the necessary supplies needed for the hunt, but our protagonist is quite the trickster. Instead of bringing all of his equipment with him, the hunter scatters his rations around the forest with glee, and it’s up to you to find them. Remember, junior hunters, a buck without a deer tag is useless, so if you kill a deer before finding your tag, your only option is to go full-on feral and eat it raw. Also, true hunters don’t turn back in the face of adversity. If you must turn, turn at the speed of molasses. After five scenic locations, the hunter finally reaches the natural habitat of the LEGENDARY BUCK! Don’t worry. A true hunter can spot the LEGENDARY BUCK from a mile away. Oh, wait. What’s that? Our hunter is a fraud and can’t tell the difference between the LEGENDARY BUCK and a regular deer? What a fun game! Platinum #112-Game of Thrones January 11th, 2018 Difficulty-1/10 Enjoyment-4/10 Rarity-Uncommon Spoiler Let me start by saying that I have never watched Game of Thrones and have no intention to ever watch it in my lifetime. I’m guessing the game follows a similar story line to the show, but I wouldn’t know. I heard the game is considerably worse though. The game wasn’t bad per se, but I couldn’t really get into the story. It didn’t help that the game kept jumping between all of the children, which was more distracting than anything else. Also, the ending didn’t really feel like an ending at all. I really don’t have much to say other than that. If you’re really interested in this series, then just watch the show. Platinum #113-Truck Racer January 11th, 2018 Difficulty-3/10 Enjoyment-4/10 Rarity-Uncommon Spoiler I’m going to be honest guys. I barely remember Truck Racer at all. I’m just going to slap a 4/10 enjoyment. All I remember is that some of the platinum medals took a few tries, but nothing was too bad. This game was relatively quick, and while it has several game modes, they’re mostly what you’d find in any other racing game. I feel like this game just used trucks instead of regular cars to pretend that it was innovative and hip. Sadly, that wasn’t the case. Still, it’s an easy platinum if anyone’s interested. Platinum #114-Undertale January 12th, 2018 Difficulty-3/10 Enjoyment-6/10 Rarity-Common Spoiler Looking back at Undertale, I feel like I didn’t give it the run it deserved. As you can probably tell by the few plats before and after this, I was on a plat rush when I played this, which is ironic since some of the trophies in this game were actually named to mock trophy hunters. That being said, I completely plowed through Undertale, using a guide to take the fastest route to the end possible and not even facing the final boss since I already had the plat by then. It’s really a shame. That being said, the story, while short, is full of tons of witty dialogue that still made this game fairly enjoyable. Some of the boss themes were quite superb and the reason that we have so many wonderful Jojo/Undertale remixes today like this: Spoiler I may give this game a second chance someday, but that seems unlikely. Platinum #115-Batman January 12th, 2018 Difficulty-1/10 Enjoyment-4/10 Rarity-Common Spoiler I think out of all of the Telltale games I’ve played, this one is the least memorable (no, Walking Dead. You’re still the worst). If you know me well, you’ll know that I’m not the biggest fan of comic books and the like. It’s one thing to throw me into an action game like Arkham Asylum, but it’s another to make a Telltale series about Bruce Wayne. The story is somewhat interesting, an unknown villain trying to tarnish Bruce’s good name and make him an unwanted outcast, but the story felt longer than it should’ve been. I wasn’t a huge fan of most of the side characters either, which didn’t help when making important decisions. I’m sure that Batman fans will enjoy this game much more than I did, so if you’re lurking out there, go ahead and give this game a try. Platinum #116-Minecraft: Story Mode January 13th, 2018 Difficulty-1/10 Enjoyment-7/10 Rarity-Uncommon Spoiler Minecraft: Story Mode was surprisingly good. It’s the building festival, sponsored by one of the four LEGENDARY HEROES. Our excited heroes sneak past security to pay him a visit, but what they find is an evil necromancer, chillin’ like a villain in an underground library. There, the infamous Wither is spawned, sucking up everything in its path. It’s up to our heroes to gather the remaining LEGENDARY HEROES and SAVE THE WORLD! The story here was fairly entertaining and well fleshed out. Chapter 2 even has an entirely different area depending on which choice you pick. The different character dynamics were interesting, and the plot twists towards the end really tied up the game together nicely. I also really liked that the final episode was a separate mini-game. The developers weren’t afraid to make their main story only four episodes long and avoided the risk of dragging out their story like several other Telltale games do. Overall, this is definitely one of the better Telltale games out there, and I recommend giving it a try. Platinum #117-Deponia January 13th, 2018 Difficulty-1/10 Enjoyment-5/10 Rarity-Common Spoiler Deponia is another one of those games where I followed a guide to a t to make sure I minimized time for the plat. I don’t think that mattered too much though since the story didn’t seem to have much substance anyway. This definitely feels like one of those PC games I would play back in elementary school. Our protagonist, Rufus, is trying to escape his trash heap of a planet to explore greater heights, and his attempts at doing so are slightly humorous. In fact, Rufus’s quirky personality results in quite a few comical interactions throughout the game, which is the only reason my enjoyment factor is as high as it is. The story itself was quite choppy without much flow, and most of the other characters were not that great, especially the heroine. Well, it’s an easy platinum at least. Platinum #118-Monster Jam: Battlegrounds January 13th, 2018 Difficulty-4/10 Enjoyment-3/10 Rarity-Uncommon Spoiler Maybe it’s because I didn’t stream this, or maybe it’s because I already played one bad monster trucking game, but Monster Jam: Battlegrounds was much worse than Crush It. The game modes are slightly different between games, but there’s nothing spectacular. Some of the stars are a pain to get, even with guides. However, this just meant that more grinding was required to upgrade your vehicle. The Monster Jam series is really stupid for lack of a better term, and enjoying its absurdity with a friend can make the difference between a good laugh and an agonizing time. Platinum #119-Danganronpa: Trigger Happy Havoc January 28th, 2018 Difficulty-3/10 Enjoyment-9/10 Rarity-Uncommon Spoiler I’ll always remember 2018 as the year of Danganronpa, the year I bashed through the entire series in what seemed to be never-ending excitement. Well, I completed the main story for Trigger Happy Havoc in December of 2017, but I digress. My roommate has been a huge fan of Danganronpa for quite some time, and after several years, I was finally convinced to try out the series for myself. I need to keep this review vague to avoid spoilers, so I’m going to say absolutely nothing about the plot except that it’s a murder mystery game between 15 newly-acquainted high school students, trapped in their school. The only way to leave is to murder a fellow classmate in cold blood. I’m a pretty big fan of killing games and the mystery genre overall, so I instantly fell in love with this game to the point where I’d beat at least a full chapter a night. The game is full of crazy plot twists, likable characters, and intense music. To this day, I still listen to Danganronpa bgm almost daily. It never gets old. There’s also a school-mode post-game where you well…clean the school and build random things. This may seem boring on the surface, but it was a nice way to complete all of the free-time events of the characters that could be easily missed in the main game. The mode pretty much went on just long enough not to overstay its welcome. I can’t recommend the Danganronpa series enough, so go into it blind and have a blast. To put things into perspective, Trigger Happy Havoc is my least-favorite game in the main series, and its enjoyment is a 9/10. Move aside, Hyperdimension Neptunia! The title for Favorite Game Series has been transferred! Platinum #120-Danganronpa 2: Goodbye Despair February 11th, 2018 Difficulty-3/10 Enjoyment-10/10 Rarity-Rare Spoiler Sometime after the events of Trigger Happy Havoc, 16 new students are meeting each other for the first time when they find out that school’s over before it even began. That’s right! WE’RE GOING ON A FIELD TRIP! Whisked away to a tropical paradise, these students are promised a friendship-filled experience. However, not all is what it may seem. After finishing Trigger Happy Havoc, I immediately bought Goodbye Despair, and boy, was I in for a treat! The trials are much more complex now, stretching out to about twice the length as those in THH. The characters also seem much more fleshed out this time around. The protagonist in particular is one of the most interesting protagonists out of any game I’ve ever played. Out of my top five characters across the Danganronpa series, three of them are from this game (including number one). The free time events and character interactions made me feel super attached towards some of the characters to the point where I actually cried during some of the death scenes. It’s super difficult for a game to make me cry, so bravo, Goodbye Despair. The island setting also made the environment feel much more open and aesthetically pleasing. Some sub-islands even had their own theme to set the tone better. Speaking of music, the soundtrack takes a step up in this game, which was much appreciated. Goodbye Despair even has my favorite ending in the series, but you’ll have to see that for yourself. As for bonus modes, school-mode makes a triumphant return via island-mode, and we also get a mini-game where you fight little critters using Super Magical Bunny Usami. This game was a bit of a grind, but I didn’t care. After clearing the main story, you can even gain access to a fan-made visual novel of an alternative story line of THH. It was so good that read it in one sitting. If I didn’t know it was fan-made, I would’ve definitely assumed that it was made by the writers themselves. Overall, Goodbye Despair is my favorite game in the Danganronpa series and the best game I played in 2018. Platinum #121-Minecraft June 16th, 2018 Difficulty-3/10 Enjoyment-6/10 Rarity-Rare Spoiler Minecraft for PS3 is the first of what I like to call my “Remnant Trophy Games.” Thanks to this game, I was able to perform the biggest upset of my trophy hunting career and become a finalist in PSNP Survivor. I said this in the PS4 review, but Minecraft is the game to go to for loads of quick, easy trophies. I got about forty trophies in under an hour, and to make things even better, a lot of the trophies are worth more in the PS3 version. What would normally be a silver on the PS4 would sometimes turn out to be a gold. The plat was somewhat easier this time around, seeing how I knew what to do already, but it was also slightly less enjoyable going through a second time. Unless you’re going on a trophy spree, just get the PS4 version, especially since that’s the only version left that still supports new DLC (yes, I do believe that there will be more). Platinum #122-Dead Nation June 18th, 2018 Difficulty-7/10 Enjoyment-7/10 Rarity-Very Rare Spoiler Mid-2018 was a weird time for me. I had just taken a several month break from gaming, and when I did finally come back, I realized that I was much more energized than before. On top of that, I felt a lot more skilled when playing games, performing feats that previously weren’t possible to me. I called this phenomena a “skill high,” a temporary skill boost where I evolve from a B-Rank trophy hunter to an A-Rank trophy hunter. Dead Nation is a prime example of this. Several years ago, grim difficulty gave me a really hard time and stopped me on my platinum journey. Now, I can even go through morbid difficulty to the point where I couldn’t see this game as anything more difficult than a 7/10. I know some of you are thinking, “Well, that’s because Dead Nation is an easy game,” but this was a big accomplishment for me, so I don’t care. I’ve always been a fan of zombie-shooting games, so I really enjoyed the gameplay, even if the story was a bit lacking. Needing to do multiple playthroughs did detract from the enjoyment a bit, but it was still highly satisfying to finally conquer morbid mode after seven years. While I do have Dead Nation on both PS4 and PS Vita, I doubt I’ll ever stack this plat, mostly because of the co-op. Also, when doing the insanely-long kill grind, there’s no better song to listen to than this: Spoiler Platinum #123-Grid 2 July 7th, 2018 Difficulty-6/10 Enjoyment-5/10 Rarity-Ultra Rare Spoiler Still on my skill-high, I decided to randomly pick a game from my backlog and plow through it, and to my dismay, I picked Grid 2. If you know me well, you’d know that I’m not a big fan of racing games. Luckily, Grid 2 wasn’t nearly as hard as I expected. The different game modes weren’t bad, but they got repetitive after a while. The only hard parts of the game were the time trials. If I wasn’t on my skill-high, I might’ve had a bit more trouble with those. The online was also a relatively-long grind, and it was extra nerve-wracking because the trophies were a bit buggy. I read dozens of horror stories about how the level ten trophy wouldn’t pop for people even months after they had reached level ten, and I was afraid that I would have a similar experience. Luckily, this wasn’t the case, but even needing to consider that possibility was too much grief for me. Believe it or not, the online for this game is not dead (at least when I played it), so if you really like racing games, go ahead and give Grid 2 a whirl. Platinum #124-Persona 4: Arena Ultimax July 7th, 2018 Difficulty-9/10 Enjoyment-8/10 Rarity-Ultra Rare Spoiler Let me start by saying that I can’t believe that I have this plat. At the peak of my skill-high, I decided to put my newfound power to the ultimate test by trying to plat a 10/10 difficulty game (note that the difficulty here is 9/10 because I only rank a game 10/10 if it’s impossible for my current skill level). Now, I’m a big fan of the Persona fighting games to the point where I even preordered Ultimax (I almost never preorder games, so that’s actually a pretty big deal). I got a wicked Teddie plushy, some tarot cards, and most importantly, the DLC characters. Story mode was about the same in quality as P4A, but I really enjoyed the addition of Adachi’s side-story. The problem though is that I am pretty atrocious in this game. The timing in this series just feels off to me. Luckily, Adachi has an overpowered lazar that allowed me to easily beat most of the game modes (and make a few online players pretty upset). The reason why this is currently my hardest plat of all time though is the challenge mode. While a much simpler feat than its predecessor, completing all challenges with a single character is no small feat. If I didn’t have Margaret as a DLC character, there’s a good chance that you would’ve never read this review. The first 18-19 challenges weren’t too bad, but the final six were a real struggle. I remember a time when I beat two of Margaret’s challenges, only for me to accidently turn the PS3 off without saving. That was devastating to say the least. Around the time I got the plat, I only had two challenges left. Only is a bit of an understatement though, for I spent hours upon hours on each one. I don’t know how I did it, but after hundreds of attempts, I finally got the platinum. It’s going to be a long time before I plat something harder than P4AU, but until then, this game will hold a special place in my heart. Platinum #125-MeiQ October 29th, 2018 Difficulty-4/10 Enjoyment-5/10 Rarity-Ultra Rare Spoiler It’s usually difficult to decide on my milestone plats. Once again, I was on-pace towards making Guided Fate a milestone plat, but then my PS3 broke last summer. By the time I got a hold of my brother’s forgotten backup PS3, my skill-high was gone, and I had to put the game aside for a while. Instead, I decided to make my 125th plat MeiQ. Given my enjoyment rate, some of you are probably wondering why. Well, my criteria was simple. I wanted an ultra rare plat that was relatively challenging to beat. I had my eye on MeiQ for a while, but I never got it because there was no guide. I then decided that I would be the one to venture off into this shadowy wilderness, creating a guide from scratch. I found out right after buying the game that a guide was at its final stages, so that dream died pretty quickly. I waited about a month, but no guide was to be seen, so I decided to venture off anyway. Come to think of it, it’s now over half a year later, and there’s still no guide to be seen. I won’t call this person out, but WHERE’S THE GUIDE?! Knowing him, I bet he kept the guide to himself to keep the plat ultra rare. Hmph! Though actually, this game isn’t all that difficult. There are a few sizable difficulty jumps, but nothing a little grinding/item finding won’t fix. While MeiQ may be guideless, there are plenty of online resources to help you on your journey. I even found a tip on how to skip all but the final boss in the final playthrough, and with four playthroughs, that was mighty helpful. I think the reason that MeiQ is ultra rare is based on what a sheer grind it is. Out of all the games I’ve played in 2018, I definitely played MeiQ the most. If I remember correctly, you need to do a total of 9,900 battles to plat this game. By the late post-game, each battle takes no more than twenty seconds, but that’s still a lot of battles! During the post-game, I marathoned Hitman: Reborn (which I highly recommend) and learned to grind without looking at the screen all that much. Reborn is 203 episodes, and I finished that before I finished the MeiQ grind. Sure, the grind sucked some enjoyment out of the game, but not all that much. Now, we’re pretty late into the review, and I haven’t really talked about the game itself yet. I thought about it, and while I don’t have anything bad to say about MeiQ that I haven’t said already, I don’t really have anything good to say about it either. This game is surprisingly mediocre. The characters are fine, but not great. The fights are pretty simple, but not so simple that the fun is lost. The story is just kind of there. I’ve been listening to MeiQ’s soundtrack, and besides a decent opening (which I only heard once since this is a Vita game), the music is slightly above average. So again, why did I make this my 125th plat? Simple. Between saying I beat a guideless ultra rare game and feeling the satisfaction of clearing a super long grind swell up inside me, the choice was obvious. Now, to hopefully make Guided Fate my 150th plat! Platinum #126-Sherlock Holmes: Crimes and Punishment October 29th, 2018 Difficulty-2/10 Enjoyment-2/10 Rarity-Uncommon Spoiler Well, I’d call this a remnant trophy game, but since I got it off of Play Station Plus, it doesn’t really count. For years, whenever I listed off games that I had a “dark past” with, people usually found it amusing when Sherlock Holmes was on the list. This is by no means a hard game. In fact, it’s quite easy with a proper guide. Unfortunately for me, the guide I used when I originally played Sherlock Holmes was utter garbage. I forget exactly what I used, but the language was so verbose that it took forever to progress. The final straw was when the guide skipped over the only interaction with Toby in the second case, causing me to miss it. The guide told me that if I missed anything, I would need to start over. At the time, I thought that meant replay the entire game, and there was no way I was dragging my feet through the first case again. Eventually, I found out that I could use case select, but the trauma from those few hours of gameplay lasted almost the entirety of college. I did find a better guide, but even that skipped over a collectible late in the fourth case, forcing me to do the entire case over again. The cases themselves were somewhat interesting, but whenever I play a game where I’m basically forced to follow a step-by-step collectible guide to even have a chance at finishing the game in one playthough, it always leaves a bad taste in my mouth. Platinum #127-Hyperdimension Neptunia Re;Birth3: V Generation November 11th, 2018 Difficulty-3/10 Enjoyment-6/10 Rarity-Uncommon Spoiler I’m not the type of guy to replay games very often, especially games where the story is the same the second time around. Re;Birth felt completely different than the original HDN, so that was great. Mk2 is one of my favorite games of all time, so even if Stella almost ruined Re;Birth2, I still had a great time. Though as much as I enjoyed Victory, I just couldn’t get into Re;Birth3. It probably didn’t help that I still had slight PTSD from Stella (she’s a bit better in this game, but how was I supposed to know that going in?). I would play the game a bit, take a year-long break, and repeat. A few months ago, I was finally like, “Boy, I should plat this already,” so I sat down and platted it. Don’t get me wrong. This is still a great game. It just would’ve been better if I didn’t already know everything that was going to happen. If you haven’t played Victory yet (and don’t mind a little Stella Hell in your life), give Re;Birth3 a try. Platinum #128-Toro November 16th, 2018 Difficulty-2/10 Enjoyment-2/10 Rarity-Uncommon Spoiler Now THIS is a remnant trophy game! Congratulations! You’re a matador now! Using your snazzy moves, you can take on the Beast in Heat himself! Spoiler …close enough. Test your skills as you take on one bull after another, after another, after another, after zzzzzz. Seriously, this game dragged on so long. It didn’t help that some of the challenges were tough to do together in one go, forcing me to play about ten of the levels twice. It REALLY didn’t help that the inputs were super wonky, the game sometimes misreading your inputs or not even reading them at all. Toro may be an easy plat, but it sure is tough to endure. Platinum #129-Resogun November 17th, 2018 Difficulty-7/10 Enjoyment-7/10 Rarity-Rare Spoiler Resogun is a game with history. Not only was it the first PS4 game I ever played, but it was also my brother’s first platinum many years ago. Somehow, he had a much easier run of this game than I did, which is surprising since he’s a casual gamer who rarely plays anything outside of the sports or FPS genres. I remember him even getting a top-50 time when he platted it (though time and DLC ruined that). While I thought Resogun was a really fun game, I struggled a lot with veteran mode. Eventually, I gave up on the game, putting it off for several years. Maybe it was the experience gained over the years, or maybe it was the remnants of my skill-high earlier that year, but when I finally did come back and seriously try to plat Resogun, I finished up in only a few hours. I may have still died a lot, but I’m happy about getting this game done all the same. If you’re a fan of ship-shooter games, go play Resogun and have a blast. Platinum #130-Danganronpa Another Episode: Ultra Despair Girls November 22nd, 2018 Difficulty-3/10 Enjoyment-9/10 Rarity-Uncommon Spoiler Hmm? How do I cover this game without spoiling anything? I really can’t, but I’ll do my best. So in the original Trigger Happy Havoc, relatives/loved ones of the imprisoned high school students were taken into SOLITARY CONFINEMENT to be used as a motive for potential killers. Flash forward a year, and everyone’s still trapped. Why? Beats me, but after a long wait, our protagonist, Komaru Naegi, is broken out by none other than Monokuma himself. Though the joy of freedom is short-lived, for Monokuma is going straight for the kill! Komaru somehow escapes and finds out that she (along with all the others who were in SOLITARY CONFINEMENT) is on a large island that is being attacked by hundreds of Monokumas and children, both ruled by the WARRIORS OF HOPE! Komaru must take on these children warriors and SAVE THE WORLD! Now, people told me that this game was bad, even going as far as advising me to skip UDG. Now, I agree that it’s the worst game in the series, but even the worst Danganronpa game still gets a 9/10, and I’ll tell you why. Unlike the other mystery-based Danganronpa games, UDG is an open-world game where you shoot Monokumas and defeat children with the power of KNOWLEDGE (no, you don’t shoot the children). There are eight different bullets to choose from, and I really liked the diversity of the different puzzles and enemies to take on. Sure, it was excessive when the game threw three puzzles at a row at you, but none of them were that bad (except the ones with the hounds; those were atrocious). People complain that the boss fights were too easy, but that leads me to the question, “When has anyone ever played a Danganronpa game for its difficulty?” I go to Danganronpa for three things, the story, the characters, and the music, and UDG did superb on all three. The music in this game takes more of a “swanky” vibe (for lack of a better term. UDG probably has the best neutral theme. Imagine just walking around a nearly-deserted city, and this song pops on. Spoiler I was actually dancing while playing this game half the time. The story itself (while having a major plot hole that I won’t get into) is quite enjoyable as well. You couldn’t really tell who was friend or foe throughout the game, and it was interesting to learn about each of the WARRIORS OF HOPE, each having seemingly more baggage than the last. It was also great to see both returning characters from the first two games and some of their relatives. Speaking of characters, my favorite thing about UDG is Komaru’s intense character development throughout the game. I won’t say anything more to avoid spoilers, but she started out as one of my least-favorite characters in the Danganronpa franchise to becoming around top-15. If you happened to skip UDG on your Danganronpa journey, go back to it. You won’t regret it. Platinum #131-Burley Men at Sea November 23rd, 2018 Difficulty-1/10 Enjoyment-2/10 Rarity-Common Spoiler I’m not really sure what to say about Burley Men at Sea. Truth be told, it was pretty lame. The game tries to lure you in, saying that there is an endless amount of paths to explore, but there are only twelve, each taking only ten minutes. This wouldn’t be so bad, but since the stories overlap each other, you can see the same cut scene over and over again. Without repeats, there are really only four paths. I felt like I was playing a worse version of Stories. I did read the dialogue (when I didn’t get a repeat branch), and even that wasn’t very good. The sailors tried to be funny sometimes, but nothing they said really made me laugh; not even a snicker. Is Burley Men at Sea worse than The Walking Dead though? Spoiler It actually is! Platinum #132-Danganronpa V3: Killing Harmony December 14th, 2018 Difficulty-5/10 Enjoyment-10/10 Rarity-Very Rare Spoiler I was really excited to play V3 ever since finishing D2, so it was great to finally get to it and finish off the Danganronpa series (thus far anyway). V3 is similar to THH where 16 students are trapped in a high school and are forced to kill each other. The main difference is that rather than being enrolled in this high school, the students were kidnapped and have no recollection as to why. Throughout the story, the students attempt to find out the truth behind their educational prison, which adds another layer of mystery to the game. Oh, every student also has their own ULTIMATE research lab, which sets the stage for some pretty exciting events. V3 has a pretty well-rounded cast, though some of the talents this time around are a little out there. It makes you wonder what ideas would be left for talents if the Danganronpa series went on for several more games. While, for the most part, I preferred the D2 cast, I did think that the V3 students had more provoking interactions/dialogue with each other. Also, while I think V3 had the weakest set of motives overall for each chapter, the killings themselves were among the most complex in the series (even though I immediately knew the killer for half of the trials). Speaking of trials, they really got the mini-games down right this time. They weren’t bad in the previous games, but there were definitely a few misses. The story for V3 is pretty odd, all things considered. There are a lot of plot twists and moments of group tension, a lot more so than the first two games. Some made the story better, and some didn’t so much. I won’t say more due to spoilers though. The music in V3 is easily the best of the series. I can listen to just about any song on loop and be happy (except for one eerie soundtrack that just felt really out of place; you know what I’m talking about if you played the game). Another area where V3 shines is its plethora of bonus modes. To start, school mode is back, but this time, there’s no building or cleaning. All that’s left is going on dates with the students and maximizing their affection levels (which is all we really cared about in the first place). Next, there’s an arcade mode with four unique mini-games, which is also the cause of the difficulty rating. The mining mini-game takes not just skill but an insane amount of luck, causing this trophy to be the one that keeps many hardcore fans away from the platinum. The driving mini-game was also pretty difficult. This was one of the last trophies I needed to secure a top-50 time, so I sat down one night and didn’t stop until I cleared this game. My roommate woke up around 3 am, and I probably looked so distraught, laser focused in my tired state. What kept me going was the catchy soundtrack. Spoiler By getting tickets in the arcade, you were able to buy exclusive prizes. One of these prizes happened to be a love key, which you could use to have a secret love hotel event with each of the characters. These ranged from adorable to outright uncomfortable. I’m sure people have used the audio to make some quality memes. But wait. There’s more! There’s also a multi-board board game where you can level up all of the main characters from the main series. This includes all students and every mascot from THH and D2. That’s 53 characters! By leveling up characters, you can train them to take on yet ANOTHER bonus mode, a 100-floor dungeon. I didn’t like that you weren’t able to level up once in the dungeon, but at least the mode was short. It did feel satisfying to beat the final boss. The board game is pretty fun. Characters from different games interacting with each other felt like I was reading excerpts from a fan fiction. However, with three boards per person and 53 characters, the mode was going to take a long time if I played it normally. I wanted a top-50 time, so I compromised. After about the first 10-15 characters, I decided to avoid all of the events possible, but I still read through every event I landed on (unless it was a repeat of course). Still, each character took around 15-20 minutes, so I still played this mode for quite some time. I should really go back and look at the events I missed someday. Overall, V3 is an amazing game, but after a lot of thought, it just barely fails to beat out D2 as best Danganronpa game in my opinion. D2 loses on most points, but it wins on characters and overall story, which is enough in my eyes. V3 is still a 10/10 game though, and I highly recommend it. Platinum #133-Metro: Last Light December 21st, 2018 Difficulty-5/10 Enjoyment-6/10 Rarity-Ultra Rare Spoiler This is another game where I have a dark past with. Metro: Last Light takes place in the not-so-distant future where most of the world is uninhabitable, and people pretty much all live underground. Your mission is to capture a mysterious mutant lifeform and protect your country (I think). The story is a little hazy at times, especially towards the beginning, but it’s interesting overall. What turned me away from this game though was an auto-save loop. For those of you who don’t know what an auto-save loop is, it’s when you die and then the game spawns you in a place where it is actually impossible to survive. In many of the levels, the air is toxic, and you need a gas mask to survive. I died right before I reached the next gas mask about a third of the way through the game, so the game generously spawned me just far away enough that I’d never reach the mask. Luckily though, with exploits, saving your gas mask becomes easy. The good/no kill playthroughs also weren’t as bad as I heard some people claim, me getting both of those on my first try. Overall, Metro: Last Light is an interesting game that many people should enjoy (as long as they don’t get trapped in an auto-save loop). Platinum #134-The Seven Deadly Sins: Knights of Britannia December 26th, 2018 Difficulty-3/10 Enjoyment-4/10 Rarity-Rare Spoiler I want to start out by saying that if I didn’t start this game on Christmas morning, there’s a decent chance that I would’ve gotten a world record plat time. I was surprised by how short the game was overall. I like The Seven Deadly Sins quite a bit, so even though my friends said the game was mediocre, I decided to play it anyway. Sadly, I was thoroughly disappointed. The Seven Deadly Sins is a 3-D fighting game that covers the first season of the anime and then just tosses in a few iconic characters from the second season. Think about that for a second. People who haven’t seen the second season will get spoiled, and people who have watched the second season can’t relive it through the game. I can’t be too upset, seeing how this game came out right as the second season was airing, but it’s a really crummy option for both sides. The thing that ruined this game for me though was the battle system. There are three types of characters, physical, magic, and speed. Physical characters cannot run, their jumps being the fastest mode of transportation. While having high melee power, they’re super slow, making it hard to keep up with some of the other characters. Magic characters have super powerful magic attacks, but every little action they do, even just regular punches and kicks, consume mana. When a magic character is out of mana, they can’t attack for FIVE SECONDS. All you can do at that point is try to fly away and guard. It’s ridiculous. Speed characters have lower base stats, but with no horrible drawbacks, they’re pretty much the safest characters to use. This setup alone killed the game for me. I still enjoyed going through the side missions and using the wide cast of characters available, so I won’t say this game is terrible, but it was disappointing to say the least. Platinum #135-Heavy Fire: Shattered Spear December 30th, 2018 Difficulty-2/10 Enjoyment-3/10 Rarity-Uncommon Spoiler Here is remnant trophy game and my final plat of 2018. Like Afghanistan, there’s really not much to say about this game. Shattered Spear is pretty much the same as its predecessor except the chopper level isn’t nearly as annoying. There are collectibles this time around, but they are few and far between. It was annoying though that you had to get them all in one sitting. Because of that, I needed to do three playthroughs instead of two. Well, if you want an easy war-related plat, here you go. Platinum #136-Atelier Sophie: The Alchemist of the Mysterious Book January 6th, 2019 Difficulty-4/10 Enjoyment-8/10 Rarity-Uncommon Spoiler Whenever I see a new series that’s over three games long, I get overwhelmed and refuse to play it for a long time. This is what happened with the Atelier series, which was recommended to me several times in the past. By the time I decided to give this series a try, there were now nine games to choose from. I found out that Atelier is broken down into three trilogies, so I decided to just pick one at random and roll with it. As you can see, I chose Atelier Sophie, where a rookie alchemist named Sophie meets a mysterious book in her atelier. Sophie finds out that the book is really an ancient alchemist who has lost not only her body but also her memories. It’s now up to Sophie to restore these memories while also becoming an alchemy master. The story isn’t that engaging, the villains not revealing themselves until about 80% of the way into the game (though you can easily guess who they are very early on). That’s not bad though, because mostly everything else in this game is great. For a small town, there are tons of characters to interact with, both playable and non-playable. Atelier Sophie has a ton of cut scenes, and while they feel overwhelming at first, they do a really good job at fleshing out all of the different characters. That, combined with doing quests, made it feel like there was always something different to do. The art style for this game is absolutely beautiful, and the music was nice as well. Ironically enough, the one thing I didn’t like about the game was the alchemy itself. It was a nice mechanic during the main game, but by the post-game, it took several hours just to make one decent piece of equipment. I’m not going to complain that the grind was long, but taking over ten steps to make the right item seemed really excessive. Even so, I can look past that since Atelier Sophie is highly enjoyable otherwise. Platinum #137-Under Night In-Birth EXE:Late[st] January 8th, 2019 Difficulty-4/10 Enjoyment-8/10 Rarity-Rare Spoiler UNIEL was a ton of fun back when it was on PS+, so I decided to get the sequel. UNIST has a whopping four new characters as well as a brand-new chronicles mode. Unlike normal story modes in arcade fighters, where you punch first and ask questions later, chronicles mode is a pure VN story where you learn about the past events of the different characters, including how some of them obtained their powers and how certain groups formed. This can easily be skipped through, but I spent about ten hours reading the entire story. It was nice to learn more about everyone’s backstories. It made me feel more invested in the characters I normally use. As for this game’s difficulty, while the combo trophies got nerfed into oblivion, I’d argue that UNIST is actually a harder plat, solely because of the trophy to beat arcade at max difficulty and max rounds. Using the Hilda strategy from UNIEL, I was able to do this on my second try. Even so, I had several close calls along the way. If you can get past that though, UNIST is a fairly easy platinum. I have several friends back from my fighting tournament days who still play this game every now and then, so I will probably still play a bit of UNIST here and there post-platinum. Platinum #138-Mirror’s Edge January 14th, 2019 Difficulty-8/10 Enjoyment-7/10 Rarity-Ultra Rare Spoiler Mirror’s Edge is a game unlike anything I’ve ever played before. You play as Faith, an EXTREME runner who does EXTREME parkour around the city. Using her mad skills, you must find and save Faith’s sister from certain doom before it’s too late. The story isn’t all that special, but what makes this game interesting (and pretty challenging) is its intense push towards speedrunning. Each level can be beaten in a variety of different ways, and there’s a trophy for beating every level within a certain amount of time. If that wasn’t hard enough, there are over 20 time trials where you need to accumulate a whopping 50 stars. I was able to get one star on each time trial with some practice, but getting past that was a struggle for most stages. Mirror’s Edge has a pretty high learning curve, and it takes a while to learn the different strings of moves needed to three-star each trial. I also couldn’t figure out how the sidestep boost worked, so I platted this game without ever using it. After a skill high last summer and another one the start of this year, I was finally able to clear the time trials. In comparison, the speedruns for story mode aren’t too difficult. I just had to remind myself that some tricks just weren’t worth risking a run over, and I was fine. While I originally wanted to give Mirror’s Edge a 9/10 for difficulty, I will admit that it gets easier with practice (and a lot of tutorial reviews), so I lowered it to an 8/10. If you’re struggling with this game, don’t give up! Take it one star at a time! Platinum #139-Bayonetta March 7th, 2019 Difficulty-6/10 Enjoyment-8/10 Rarity-Very Rare Spoiler Meet Bayonetta, a time-manipulating witch who often finds herself in rather hairy situations against deadly angels. Suffering from amnesia, Bayonetta must travel to a distant land to recover her memories and SAVE THE WORLD! There’s actually a bit of history behind how I got this game. About a year ago, my friend introduced me to the Devil May Cry series (he’s probably playing DMC5 as I’m typing this). Loving the hack n’ slash genre, we had a fun time playing through DMC 1 and 3 (apparently, my friend hated 2, so we skipped it). While the games were good, they looked to be tedious plats, so I didn’t pursue them. I later did have the urge to play a similar type of game though, so my friend let me borrow Bayonetta. We played through the entirety of normal mode in a single day. Don’t be fooled though. My brother, among others, often joke about hack n’ slash games being incredibly easy, but the thing I like about DMC and Bayonetta is that they both proved to be a real challenge. With Bayonetta, you have a plethora of combinations of weapons to choose from for both your hands and feet. By the way, I went on a long rant as soon as I found out that Bayonetta could shoot guns from her feet. That’s not how guns work! I personally used the Shuraba for mid-range power and the Odette for mobility. Even though you have to beat the game on three playthroughs, my normal playthrough was surprisingly the hardest one. When still obtaining skills and learning the ins and outs of the game, it’s much harder to stay alive. For those struggling in the upper difficulties, forget about witch time (especially since you can’t use it normally in infinite climax). Use the Evil Harvest Rosary instead. You’ll thank me later. As far as the story goes, there’s a lot of nonsense involved, but I didn’t care. It was disappointing though that best-boy Enzo didn’t get more screen time. Also, for whatever reason, I found it hilarious whenever Cereza shouted, “MUMMY!” It happened so often, that during my final playthrough, I decided to count the number of mummies (only including those in cut scenes). In case you were curious, “mummy” is said 53 times throughout the game (50 of those being from Cereza). How about that? You’ve just learned some pointless trivia! The music in this game is overall above average too. I don’t think I ever went through the ending credits without breaking out in a dance. My only minor complaint about Bayonetta is that the bosses are a tad overused, though that’s something I got over fairly quickly. Overall, Bayonetta is a great game, and it’s a shame that I won’t be able to plat the sequels. Platinum #140-Superdimenson Neptune VS Sega Hard Girls March 10th, 2019 Difficulty-3/10 Enjoyment-5/10 Rarity-Uncommon Spoiler This is yet another HDN spinoff, this time featuring IF, a roamer of the land. One day, IF discovers the Grand Library that records all history throughout time. There, she meets Histoire, a random girl with amnesia named Segami, and a creature that has a deep craving for some history to nibble on. Yes, history can actually be eaten. Along with Segami, IF must time travel across history to recruit strong warriors and SAVE HISTORY! Spoiler Truth be told, Superdimension isn’t all that glamorous story-wise. There are a total of four eras before IF’s, and in each one, a Planetune goddess is fighting against a Sega Hard Girl (hence the title of the game). Each era isn’t terribly long either, but there is some side content in terms of missions and a secret boss or two to keep you busy. The Sega Hard Girls were actually fun characters, but Segami is probably now my least-favorite character in the Neptunia franchise, and that’s saying something. She was annoying from start to finish, and since she was in every cutscene, Segami single-handedly brought down my enjoyment to a 5/10. Besides that though, the game was fairly decent. The gameplay and music were what you’d expect from most HDN games. A light amount of parkour was added to each area, and while I don’t think it really added anything special to the game, it wasn’t distracting either. This is definitely one of the shorter games in the series, and the story is basic enough that I more or less just mindlessly went through it. If you want a quick, easygoing HDN plat, then Superdimension may be for you. Platinum #141-Mary Skelter: Nightmares June 17th, 2019 Difficulty-3/10 Enjoyment-6/10 Rarity-Rare Spoiler For probably about the past year and a half, one of my friends had made multiple pleas to try this game out, claiming it to be one of the best games of all time. Eventually, I gave in and got it. Ironically, the day before I started this was the day that Mary Skelter 2 was announced for the Switch and no Sony consoles. Talk about timing. Anyway, the story starts out with everybody locked up in this underground dungeon called the Jail. Prisoners are guarded by strange alien creatures called Marchens, and Marchens force their prisoners to do strange (bordering downright kinky) things like licking blood off of the walls. Eventually, our protagonists, Jack and Alice, are busted out by a girl with giant scissors named Red Riding Hood. Red Riding Hood is on the hunt for blood maidens, girls who gain insane power boosts when being exposed to Marchen blood, and apparently, Alice is one of them. Together, our heroes must gather the other blood maidens and lead everyone to freedom. Gameplay-wise, this game felt a lot like MeiQ. The difference is that the characters had more depth in Mary Skelter, which made for a more enjoyable experience. I wish I could say the same about the story though. The story felt pretty bare bones with the main twist of the story being predictable from very early on in the game. The end of the story also felt a little rushed, plot holes being brushed aside with hints of a sequel. Mary Skelter overall felt like it was on a low budget. Voice actors weren’t used unless the scene absolutely demanded it, and the enemies were just the same 10-20 designs with a bunch of color swaps (which I know is common in games like this, but my point stands). I did like the actual gameplay though better than MeiQ. The dungeons might as well have been labyrinths, but I enjoyed exploring each one and seeing all of the secrets the game had to offer. The post-game dungeon was a bit excessive though. I often felt underleveled playing on normal difficulty, but I would honestly rather have that than mindlessly smashing through enemies. The game also dumps a bunch of money and healing items on you, especially in the late-game, so every tough fight could be solved by spamming revives. Mary Skelter also provided many different technical features to make strengthening characters more interesting. You could upgrade weapons using blood, change classes, learn new skills through affection events, and even set your character back to level one to receive stat bonuses. While that last one wasn’t worth it in the slightest, the rest of the game’s features made getting ready for each new dungeon a lot more interesting. I would spend a good half hour going through all of my characters and thinking of the best setup for each one. Is this one of the best games of all time though? Absolutely not. While Mary Skelter is fun, there’s just too much going against it for me to make my enjoyment rating any higher. I know a lot of people love this game though, so maybe I’m just in the minority. Platinum #142-Megadimension Neptunia VII June 30th, 2019 Difficulty-3/10 Enjoyment-7/10 Rarity-Rare Spoiler After nearly five years, I finally platted another Hyperdimension Neptunia main game (granted this game has only been out for a little over three years, but my point stands). Similar to Victory, a large part of VII’s story takes place in an alternate dimension. One day, Neptune and Nepgear find a mysterious game console that sucks them both into an alternate Planetune. This Planetune is similar to the original (if a giant meteor shower happened and killed all the people). Together, the purple heart sisters need to find a way home. I didn’t really give this game a chance when I first played it. For those who don’t know, VII took an odd approach where the main game is divided into three sub stories, Zero Dimension, G Dimension, and Heart Dimension. Zero Dimension is a fun start to the game. You meet some new, cool characters, and the story flows quite nicely. Then, you get to G Dimension, and it feels like a completely different story. Not only that, but this is (to my knowledge) the only time in the series where you get your entire party replaced. This means that any experience and items that you’ve obtained thus far doesn’t mean anything. You’re basically back at square one. Your party comes back eventually, but I was still annoyed enough to put VII on hold because of that. When I finally did come back to the game, I realized that I may have overreacted a tad. As random as G Dimension may seem, the story ties in both segments in Heart Dimension, making for a satisfying conclusion. That being said, I still think that VII is the weakest of the four main games story-wise. It’s still enjoyable in many other ways though. Some side features, such as scouting and lily ranks, have greatly improved in VII. Also, by the end of the story, you have a whopping 16 characters to choose from. Some of the collectibles are annoying, but I personally enjoyed treasure hunting at the end of the game. The grind wasn’t terribly long, and it felt satisfying clearing each dungeon. If the sudden break in the story put you off of VII like it did for me, give the game another try. You may find it more enjoyable a second time around. Platinum #143-Ratchet & Clank July 4th, 2019 Difficulty-3/10 Enjoyment-5/10 Rarity-Uncommon Spoiler About five years ago, I platted my first Ratchet & Clank game, All 4 One. I hated it. I know that All 4 One is widely viewed as the worst game in the series, but even so, I didn’t think that I’d ever get another R&C plat. So, why did I buy another game in the series? The answer is I didn’t. My brother bought Ratchet & Clank several years ago and quickly got bored of it. I quickly got bored of it too my first time playing, so I can’t blame him. Like All 4 One (and I’m assuming most R&C games), there are a lot of weapons to choose from, but it takes a while to unlock them all. For the most part, the earlier weapons are a lot worse. This doesn’t necessarily make the game much harder; just longer and more tedious. My second playthrough was much more enjoyable because I already had everything unlocked. The story itself isn’t all that great. I’ve heard that this is based off of a movie, but I can’t vouch for how closely the game matches the source material. One plot point in particular made little to no sense, but it happens late in the game, so I won’t spoil that. Ratchet and Clank aren’t that great of characters either. Ratchet is a pretty generic hero-type character that just does his signature brave smile whenever a fierce enemy is approaching. Clank reminded me a lot of Bentley in this game. While not nearly as bad as Bentley (because that’s a hurdle too high for most sidekicks to overcome), Clank still has some of the worst segments in the game: the robot puzzles. These puzzles aren’t hard, but they require a lot of back and forth and just don’t feel nearly as exciting as the main game. Also, I know Clank is a robot, but his voice is kind of annoying in my opinion. What makes Ratchet & Clank better than All 4 One though is the post-game content. Once a decent amount of weapons are unlocked, the gameplay is actually quite good. Doing the side missions at that point is actually fun. The game does a good job not overloading you with side content too. For example, the hoverboard races are cool, but I feel like any more than two sets of races would’ve been pushing it a bit. I know I said this in my All 4 One review, but sorry to R&C fans everywhere for once again bashing on this series. While not my personal cup of tea, I’m sure that there are many people out there who would enjoy Ratchet & Clank much more than I did. Platinum #144-XBLAZE Lost: Memories July 6th, 2019 Difficulty-2/10 Enjoyment-5/10 Rarity-Common Spoiler If any of you have ever been on a team with me in a trophy hunting competition before, you probably know that I’m a proud member of the No Skip Gang. Back in my competitive days, I would do a lot of dirty things for a quick trophy, but I would never skip a cutscene I’ve never seen before. No matter how bad a game may be, skipping over dialogue and artwork feels like spitting in the faces of the game’s developers. It’s simply gross. So many of my friends told me to stay away from this game when it came out for PS+, and I did, thinking it was due to the missable collectible trophies. I found out playing the game that the collectibles in XBLAZE are quite hard to miss (so much so that I nearly gave this game a 1/10 for difficulty). No, the majority of people thought XBLAZE was bad because it had little gameplay and a lot of dialogue to skip through. Now, I’m not about to call out 90% of the people who have platted this game and many others like it, but this makes me wonder how many people gave XBLAZE a chance. I’ll admit that the gameplay is near nonexistent, but who cares? I would actually have no gameplay and just story than what little was given. With having no choices to make until near the end of the game, XBLAZE felt like a group of people coming together with the desire to make an anime but making a game with poor animation instead because they had a low budget. This may have upset some people, but if you take the game for what it is, you’re at least in for a decent treat. The story, while a bit choppy in some of the beginning chapters, is actually fairly interesting with some clever twists and turns. It originally bothered me that a lot of the exposition felt rushed, but I later found out that there are optional side scenes to watch that fill in the gaps. Most of the characters are fairly generic in personality, but the main characters are at least interesting and show a great deal of development to the point where I got fairly invested in the story. The character designs of the main characters especially were pretty cool (except for Nobody’s; 3 skimpy 5 me). The music for some of the fight scenes were also above average. The epilogue may seem long if you’re skipping, but as someone who actually watched the story, the game didn’t feel like it dragged on at all. The final fight especially made me wish that XBLAZE was a fighting game instead of a VN. Where this game falls flat though is its poor animation and its shabby attempt at trying to pass off as a game (which it gives up on during the final ten chapters by sticking only to cutscenes). Also, Nobody was kind of annoying in the beginning chapters in my opinion. Even so, XBLAZE is at least an average game and by no means garbage. I recommend giving it a chance. Platinum #145-Fairy Fencer F July 27th, 2019 Difficulty-3/10 Enjoyment-9/10 Rarity-Rare Spoiler Remember Sora from Kingdom Hearts growing up? Spoiler Well, this is him now! Spoiler You have to admit the resemblance is uncanny. Four years ago, before I even started college, one of my friends recommended me to play Fairy Fencer F. Fast forward to after graduation, and I stumble upon this game while looking up what I have left to play in terms of Compile Heart games. I saw that FFF was only $10 now, and that was an offer I couldn’t refuse. I didn’t know what to expect, other than the fact that FFF allegedly resembled a HDN game. What I was given blew me away. Picture an early HDN game except with a much darker tone. People die here, folks. The writing in FFF was fantastic. A lot of the jokes landed well, and the story itself had a good balance between things that were sort of predictable and things that completely took me by surprise. There were not one but two scenes in particular, which I won’t spoil, that had me like, “Wow, did they really just do that?!” The battle style compares to HDN except you have to buy new skills and weapon upgrades instead of just learning them naturally. I actually liked this system better because it gives the player more freedom on how to better strengthen their characters. The music is also gorgeous! Just listen to this soundtrack! Spoiler Spoiler Spoiler The opening in particular is pretty great. Every day, I’d come home from work and just jam to it before starting up another grinding session. Speaking of grinding, I know that many people may be intimidated by the 100 million gold grind, but it’s actually not that bad. It can be done in about 25 hours (with the 10,000 kill grind taking about an additional three). That’s nothing compared to some of the other grinds I’ve endured but still enough to where I felt accomplished after the fact. FFF has been the best game I’ve platted in 2019 (so far), and I nearly gave it a 10/10. Two things made me change my mind though. The first is that the different endings were all almost exactly the same and not that fulfilling to watch after seeing the first one. The second and more important reason is that there was a sheer imbalance in character development. Fang made out to be an awesome protagonist, and it was great to see his character develop throughout the game. He and a few other characters were well-written, cool characters, but a lot of the secondary characters felt like only half a backstory was thought up for them. Some of the fairies in particular barely have any lines at all. I’ve heard that both of these issues are fixed though in Advent Dark Force, where there are apparently multiple story lines and more character development. I’m super excited to play that in the near-future, and I highly recommend FFF to any JRPG fan. Spoiler Also, was I the only one who read that we needed to collect furries instead of furies at first? This could’ve turned out to be a very different game! Platinum #146-Valkyria Chronicles August 17th, 2019 Difficulty-5/10 Enjoyment-7/10 Rarity-Rare Spoiler Valkyria Chronicles is one of those games that is super annoying yet grows on you over time. My friend recommended this to me a few months ago, and when he tried to describe it to me, I thought, “Oh, so this is like a better version of XCOM?” Well, that’s exactly what I got. This game takes place during the Second Europan War (my friend asked me if this was a real war, so in case you’re curious, it’s not) where you take control of a squad and send them off to battle. The catch though is if you die in the game, you don’t come back. Luckily, the main characters simply retreat, preventing you from softlocking yourself mid-playthrough. However, I did not tolerate any casualties on my squad. A soldier’s death meant an immediate restart, even if I was over an hour into the battle. This led to some heart wrenching moments, but I have no regrets. This game tried to be diverse by giving you five types of soldiers to use, but sadly, troopers and engineers were hardly worth having on your squad 90% of the time. Your lieutenant is also in a tank, but since you automatically lose if the tank is destroyed, I hardly ever used him either. My strategy was usually to snipe out anyone who looked dangerous, blow up nearby weaponry with lancers, and then rush with scouts. This only worked sometimes though since there were tough enemies like heavy tanks, turrets, and a soldier with a laser that was practically an insta-kill that could wipe out half my squad in a single turn. While some of the battles are a bit frustrating, there are video guides that make some of the harder battles manageable. Not every video helps though when there are people rushing through turrets and finishing the battle with one health. I’d honestly like to see how many tries some of these video guides took. In terms of the story and characters, neither were amazing; just a bit above average. The true enjoyment from Valkyria Chronicles comes from finally winning a battle after several hours of tying. I feel like I’m overrating the difficulty a tad, but that’s because I went through the majority of my first playthrough without using orders. Why? I didn’t think they’d be that helpful. Boy, was I wrong! Orders are a lifesaver and helped a lot in A-ranking all the battles. Be sure to pick those up early to save yourself some hassle. Overall, Valkyria Chronicles was a pretty good game, and I’ll probably get another game in the series someday (though no time soon). Platinum #147-Fairy Fencer F: Advent Dark Force September 28th, 2019 Difficulty-3/10 Enjoyment-10/10 Rarity-Rare Spoiler Just two plats later, I already finished the sequel/remake to Fairy Fencer F. I was going to wait at least a little longer, but when my friend told me Advent Dark Force was on sale for just $9, I practically teleported to my couch and bought the game almost instantly. Even though it hasn’t been that long, I was happy to go through the entire story of FFF once again, keeping an eye out for any details that might have changed from the original game. At first glance, the story feels like a cookie cutter of the original. However, upon closer observation, some of the scenes have a few extra lines added here and there. It’s amazing how just a few extra words of dialogue can bring motivation and emotion to an otherwise bland or even unlikable character. While the original story was great, there were a few instances where a character did something either out of character or without much of an explanation behind their actions. Not only did Advent Dark Force fill in these gaps in the story, but by doing so, it also gave the lesser-touched upon characters more development. This game also has some added events and CGs for even further character development. I noticed that there were quite a few CGs featuring best girl (won’t spoil who that is). Needless to say, I was pleased. In terms of gameplay, the fighting mechanics were exactly the same, but now, you could have six people in your party instead of three. This made me more willing to cycle between characters and feel like I was experiencing more variety without sacrificing too much manpower throughout the story. Of course, it felt like the difficulty of the fights were scaled accordingly to account for the extra active members. Speaking of difficulty, Advent Dark Force has three different difficulties to choose from (five including DLC). I was brave (and/or foolish) and did my hard playthrough first, making my experience a little harder than it should’ve been. I needed to level up to 64 to finish my first playthrough, which I suppose isn’t too bad. Where Advent Dark Force really shines though are its multiple routes. About 40% of the way into the story, the rest of the game can dramatically change based on how many furies you’ve pulled from the Vile God. That’s right! Pulling swords actually has an impact on the main story this time around! I found it a waste in the first game that pulling swords seemed to have no impact on anything other than for trophies, so this was nice to see. The first route is a slightly-improved version of the original FFF, where (as I said before), the villains actually have human emotions and have reasons behind their actions. The other two routes are both completely different from one another, and while I won’t spoil anything, I was super excited playing through each of them. I’d say comparing the two new routes to the first one, while the new routes are better overall, the original one has by far the most satisfying ending. The ending of the second route felt kind of lackluster, as if there should’ve been one more phase to the final boss. The third route started to end well, but then a plot twist opened the door to so many questions and no answers. I highly doubt we’re getting a sequel, so why tease us like this, game?! These are just minor complaints though, since the game overall was fantastic. I’d say the only place where the original FFF arguably has an edge is its music. Advent Dark Force kept a lot of the same soundtracks (and even added some new ones), but it also tried remixing some of the better tracks. They weren’t bad; just ever so slightly worse. Also, the original game opening is an absolute bop, and I missed not hearing it. I didn’t like the Advent Dark Force opening at first, but it grew on me over time. The endings were pretty good though. That’s right! There was a different ending song for each ending. Each route also had 3-5 character endings based on certain events. That’s dedication. Well, at this point, I feel like I’m rambling, so I’ll just end by saying that Advent Dark Force is likely going to be my favorite game of 2019, and I highly recommend it. Platinum #148-Steins;Gate October 4th, 2019 Difficulty-2/10 Enjoyment-8/10 Rarity-Common Spoiler When I first played Steins;Gate earlier this year, I was disappointed. I was told that the beginning of the game was the worst part, so I pushed through the prologue and actually found it to be decent. Chapter One was super slow and boring though. It didn’t help that I didn’t yet understand how quick saves worked and had to replay the chapter twice. By Chapter Two, the game still wasn’t picking up, so I concluded that the game wasn’t right for me and set it aside for later. Much later. I finally went back to Steins;Gate about a week ago when I heard my friend was playing the game for the first time. He asked me how I enjoyed the game, and I told him I didn’t like it so far but would need to play the rest to give him an honest opinion. So, I get back at it, and around the end of Chapter Three, the story finally seems to be going somewhere. I play for a bit longer, moderately enjoying the game, and then, about halfway through the game, plot bombs start falling from the sky like it was WWIII, and the story rapidly accelerates to a speed I was not prepared for. It was almost like the producers of Steins;Gate sat down about halfway through production, thinking of how they could make their game more exciting, and the boss went up to their excitement meter and said: Spoiler Needless to say, the second half of the game was amazing. I would’ve rated Steins;Gate a 10/10 if it wasn’t for the first few chapters. The main character, Okabe Rintaro, gets a huge amount of character development throughout the game, and it was interesting to see his thought processes as he’s faced with tough decisions throughout the game. I also liked seeing the backstories of each of the girls throughout the game and learning more about their hidden secrets later in the story. What Steins;Gate did best though was intricately weaving plot twists throughout the second half of the game to always keep you on your toes. Some of them were easier to predict than others, but seeing through one plot twist just made the next one that much more surprising. For those of you who tossed Steins;Gate to the side after the first few chapters like I did, you should give the game another chance. You likely won’t be disappointed. My checklist isn't over yet! Here are my 100%s. The icon and rarity provided are based off of the rarest trophy in each game. 1. Acceleration of Suguri X Edition August 26th, 2012 Difficulty-3/10 Enjoyment-5/10 Rarity-Uncommon 2. Back to the Future-Episode 1: It’s About Time September 29th, 2013 Difficulty-1/10 Enjoyment-2/10 Rarity-Uncommon 3. Tekken Revolution October 5th, 2013 Difficulty-1/10 Enjoyment-4/10 Rarity-Uncommon 4. Thomas Was Alone March 27th, 2014 Difficulty-1/10 Enjoyment-3/10 Rarity-Uncommon 5. Brothers: A Tale of Two Sons May 15th, 2014 Difficulty-1/10 Enjoyment-1/10 Rarity-Uncommon 6. Castle of Illusion Starring Mickey Mouse June 17th, 2014 Difficulty-3/10 Enjoyment-4/10 Rarity-Rare 7. Welcome Park September 1st, 2014 Difficulty-6/10 Enjoyment-2/10 Rarity-Rare 8. My Singing Monsters November 28th, 2014 Difficulty-1/10 Enjoyment-5/10 Rarity-Very Rare 9. Back to the Future-Episode 2: Get Tannen March 22nd, 2013 Difficulty-1/10 Enjoyment-3/10 Rarity-Common 10. Back to the Future-Episode 3: Citizen Brown March 29th, 2015 Difficulty-1/10 Enjoyment-4/10 Rarity-Common 11. Back to the Future-Episode 4: Double Visions March 29th, 2015 Difficulty-1/10 Enjoyment-4/10 Rarity-Common 12. Back to the Future-Episode 5: OUTATIME March 29th, 2015 Difficulty-1/10 Enjoyment-4/10 Rarity-Common 13. Sly Minigames May 27th, 2015 Difficulty-1/10 Enjoyment-5/10 Rarity-Uncommon 14. Skullgirls Encore June 22nd, 2015 Difficulty-6/10 Enjoyment-6/10 Rarity-Ultra Rare 15. New Paint Park August 15th, 2016 Difficulty-1/10 Enjoyment-10/10 Rarity-Uncommon 16. Contrast August 17th, 2016 Difficulty-2/10 Enjoyment-6/10 Rarity-Rare 17. The Walking Dead Season 2 August 19th, 2016 Difficulty-1/10 Enjoyment-7/10 Rarity-Common 18. Costume Quest 2 November 14th, 2016 Difficulty-2/10 Enjoyment-6/10 Rarity-Uncommon 19. Gone Home November 27th, 2016 Difficulty-2/10 Enjoyment-4/10 Rarity-Uncommon 20. Race The Sun December 31st, 2016 Difficulty-1/10 Enjoyment-7/10 Rarity-Ultra Rare 21. Kitten Squad July 8th, 2017 Difficulty-1/10 Enjoyment-2/10 Rarity-Rare 22. Don't Die, Mr. Robot! July 27th, 2017 Difficulty-6/10 Enjoyment-6/10 Rarity-Ultra Rare 23. Astro Tripper February 11th, 2018 Difficulty-4/10 Enjoyment-5/10 Rarity-Rare 24. Papo & Yo June 24th, 2018 Difficulty-1/10 Enjoyment-2/10 Rarity-Rare 25. Letter Quest Remastered November 24th, 2018 Difficulty-2/10 Enjoyment-6/10 Rarity-Rare 26. Hatoful Boyfriend August 18th, 2018 Difficulty-1/10 Enjoyment-4/10 Rarity-Uncommon Well, that’s all I have for now. I know that my trophy list isn’t as large as some of the others on the forums, but I will do everything I can to fix that. Thanks for reading my checklist, and if you have any suggestions for improvement, please tell me so I can make my list the best it can possibly be. Edited October 5, 2019 by jemmie 24 Link to comment Share on other sites More sharing options...
Boots_12345 Posted August 9, 2014 Share Posted August 9, 2014 Nice plat. 1 Link to comment Share on other sites More sharing options...
Razza Posted August 9, 2014 Share Posted August 9, 2014 A nice variety of platinums here I will be sure to keep an eye on this and see it grow 2 Link to comment Share on other sites More sharing options...
jemmie Posted August 13, 2014 Author Share Posted August 13, 2014 Update! Platinum #24-One Piece Unlimited World Red is now posted. Thanks guys for the likes and comments. Link to comment Share on other sites More sharing options...
zorry777 Posted August 13, 2014 Share Posted August 13, 2014 Nice list of plats you got here Keep up the good work 1 Link to comment Share on other sites More sharing options...
Toxi Posted August 26, 2014 Share Posted August 26, 2014 Nice list you have here, some good platinums. 2 Link to comment Share on other sites More sharing options...
30 Year Old Boomer Posted August 26, 2014 Share Posted August 26, 2014 Nice plAtniumus and I liked the sly 4 plat and how u describe Bentley. I would make him into to turtle soup because of him being lazy to fix the arcade Machines 1 Link to comment Share on other sites More sharing options...
jemmie Posted August 26, 2014 Author Share Posted August 26, 2014 Nice plAtniumus and I liked the sly 4 plat and how u describe Bentley. I would make him into to turtle soup because of him being lazy to fix the arcade Machines The arcade machines aren't even the worst part. The hardest trophy in Sly 4 is to plant 60 bombs in pockets with Bentley. Bentley would plant the bomb on top of the pocket or next to the pocket to look like the bomb went in, but no trophy would pop. When I put multi-bomb on, all five bombs would just sit on top of the pocket. I had to look up at least three guides before I found out I had to hold the circle button to plant the bomb. Even then, the bomb only went in the pocket every three or four times. I spent over an hour putting bombs in/near pockets. Sly 4 was a really fun game, but sometimes Bentley really got on my nerves. Link to comment Share on other sites More sharing options...
30 Year Old Boomer Posted August 26, 2014 Share Posted August 26, 2014 The arcade machines aren't even the worst part. The hardest trophy in Sly 4 is to plant 60 bombs in pockets with Bentley. Bentley would plant the bomb on top of the pocket or next to the pocket to look like the bomb went in, but no trophy would pop. When I put multi-bomb on, all five bombs would just sit on top of the pocket. I had to look up at least three guides before I found out I had to hold the circle button to plant the bomb. Even then, the bomb only went in the pocket every three or four times. I spent over an hour putting bombs in/near pockets. Sly 4 was a really fun game, but sometimes Bentley really got on my nerves. and I hate his voice. So fucking nasally i prefer Murray Link to comment Share on other sites More sharing options...
jemmie Posted August 26, 2014 Author Share Posted August 26, 2014 and I hate his voice. So fucking nasally i prefer Murray Bentley's voice didn't really bother me. Murray's cool, but I personally liked using Sly the best. Link to comment Share on other sites More sharing options...
30 Year Old Boomer Posted August 26, 2014 Share Posted August 26, 2014 Bentley's voice didn't really bother me. Murray's cool, but I personally liked using Sly the best. I liked the ancestors as well Link to comment Share on other sites More sharing options...
DARKSCORPONOXR Posted August 26, 2014 Share Posted August 26, 2014 (edited) cool list of games... there is a few there that i need to play Edited August 26, 2014 by DARKSCORPONOXR 1 Link to comment Share on other sites More sharing options...
freddie1989 Posted August 26, 2014 Share Posted August 26, 2014 Nice collection!! 1 Link to comment Share on other sites More sharing options...
YoChiink_ Posted August 26, 2014 Share Posted August 26, 2014 Every DBZ fan knows the tenkaichi series is the best ^^ otherwise nice collection 1 Link to comment Share on other sites More sharing options...
Shana Alter Posted August 28, 2014 Share Posted August 28, 2014 Nice list but why have you called BlazBlue an Atlus game it isn't it is an Arc System Works game and personally I'd also rate it a 2 or 3 for difficulty but that's just me. 1 Link to comment Share on other sites More sharing options...
jemmie Posted August 28, 2014 Author Share Posted August 28, 2014 Nice list but why have you called BlazBlue an Atlus game it isn't it is an Arc System Works game and personally I'd also rate it a 2 or 3 for difficulty but that's just me. Thanks for telling me. I must've put Atlus by mistake for some reason. I'll change that. I gave BlazBlue a 9/10 because I couldn't beat score attack mode for a while, and even after that, trophies like get 10,000 damage with Hakumen almost stopped me from getting the platinum. I want to get the platinum on Continuum Shift, but seeing how I'm still struggling on the tutorial, I probably won't get it. Link to comment Share on other sites More sharing options...
Shana Alter Posted August 28, 2014 Share Posted August 28, 2014 Thanks for telling me. I must've put Atlus by mistake for some reason. I'll change that. I gave BlazBlue a 9/10 because I couldn't beat score attack mode for a while, and even after that, trophies like get 10,000 damage with Hakumen almost stopped me from getting the platinum. I want to get the platinum on Continuum Shift, but seeing how I'm still struggling on the tutorial, I probably won't get it. Honestly Calamity Trigger is surprisingly easy with Hakumen do his combo in practice mode against Tager in the corner, turn on Hakumen's infinity to infinite in the settings as well as full heat and regenerating health and the combo can almost be completely done using the right stick with the exception of two commands forward triangle and holding O with the first distortion. Continuum Shift is also the hardest of the BlazBlue titles while Continuum Shift EXTEND and CHRONOPHANTASMA are much much easier in comparison especially the former although you may have difficulty with a few modes it is highly possible to do while the hard parts for Continuum Shift are just the trials and the online level grind although a handful of character specific trophies can give people difficulty notably Tsubaki's combo. Link to comment Share on other sites More sharing options...
jemmie Posted August 29, 2014 Author Share Posted August 29, 2014 Honestly Calamity Trigger is surprisingly easy with Hakumen do his combo in practice mode against Tager in the corner, turn on Hakumen's infinity to infinite in the settings as well as full heat and regenerating health and the combo can almost be completely done using the right stick with the exception of two commands forward triangle and holding O with the first distortion. Continuum Shift is also the hardest of the BlazBlue titles while Continuum Shift EXTEND and CHRONOPHANTASMA are much much easier in comparison especially the former although you may have difficulty with a few modes it is highly possible to do while the hard parts for Continuum Shift are just the trials and the online level grind although a handful of character specific trophies can give people difficulty notably Tsubaki's combo. For the Hakumen trophy, I just had trouble getting the timing right between buttons. I was just lucky it was relatively short. I like fighting games, but some combos are just way beyond my skill level. I only have the first two BlazBlue titles, but if I ever get another one, at least I now know that I've already played the hardest in the series. Link to comment Share on other sites More sharing options...
jemmie Posted September 17, 2014 Author Share Posted September 17, 2014 Update! Platinum #25-Dragon Ball Raging Blast is now posted! Link to comment Share on other sites More sharing options...
TheLastSurvivorD Posted September 17, 2014 Share Posted September 17, 2014 Awesome checklist and congrats on your new ultra rare (and hard) platinum! I've always wanted to play Raging Blast as I have Raging Blast 2 on x360 but its extinct at the game stores near me. And I'd usually recommend Dragon Ball Raging Blast 2 but you already slayed that dragon and platinumed it. What game are you planning after it? 1 Link to comment Share on other sites More sharing options...
jemmie Posted September 17, 2014 Author Share Posted September 17, 2014 Awesome checklist and congrats on your new ultra rare (and hard) platinum! I've always wanted to play Raging Blast as I have Raging Blast 2 on x360 but its extinct at the game stores near me. And I'd usually recommend Dragon Ball Raging Blast 2 but you already slayed that dragon and platinumed it. What game are you planning after it? My next platinum is most likely going to be Portal 2. I borrowed the game from my friend a while ago and want to finish it up soon. I'm going to get the online trophies tomorrow and go from there. After that is DBZ Battle of Z. I would've liked get this one first to finally complete my DBZ collection, but I literally can't because to get all of the cards, I need to wait several weeks for all of them to appear in the store. I should have both of these platinums around the beginning of October. Link to comment Share on other sites More sharing options...
jemmie Posted September 20, 2014 Author Share Posted September 20, 2014 Update! Platinum #26-Portal 2 is now posted, bringing me to trophy level 17! Now I have to decide on what platinum to work towards while waiting to buy all of the cards in DBZ Battle of Z. Link to comment Share on other sites More sharing options...
Dragon-Archon Posted September 20, 2014 Share Posted September 20, 2014 Congrats with the Portal 2 . You could go for Uncharted 3, Persona 4 Golden or Borderlands 2. 1 Link to comment Share on other sites More sharing options...
jemmie Posted September 20, 2014 Author Share Posted September 20, 2014 Congrats with the Portal 2 . You could go for Uncharted 3, Persona 4 Golden or Borderlands 2. I really should start up Persona 4 Golden again. I was going for the platinum a while ago, and then I spent an hour trying to catch a fish. I failed miserably, thought to myself that catching the sea guardian would be ten times as hard, and took a break from the game. Link to comment Share on other sites More sharing options...
Dragon-Archon Posted September 20, 2014 Share Posted September 20, 2014 (edited) Oh yeah, that was ridiculously hard. Did you read both books about catching fish? I found out that keeping the arrow in the blue part (when not reeling the fishing line in) prevents the Sea Guardian from moving all the way back. Did it once in my first playthrough for the trophy and cried when I found out it needed to be done again to max out the fox Social Link, when I was going for the trophy to max out al SL in playthrough 2. Edited September 20, 2014 by Dragon-Archon Link to comment Share on other sites More sharing options...
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