Muff, July 23, 2011
Posted April 1, 2019
#117 F1 2010
No it is not an April fools joke
#91 The Witness (PS4)PlatinumDate Achieved: 1 April 2019Rarity: Rare (13-14%)Enjoyment: 7.5/10
What to say other then that this game is a puzzle by itself..
I like the simple puzzle mechanics the standard puzzles had, for example.
Most notably the tetris, eliminator, diamond (I adored this one) and the color splitting and pairing puzzles
These are simple and don't require special positioning. It's just a plain board with puzzle elements!
What I didn't like are the 'environmental' puzzles were you need you 'perspective' skills to solve it.
These mostly required special positioning to actually solve it.
For example: Sun, trees to use as line, jungle sound and filter coloring puzzles
I respect these ' perspective puzzles' I like the trees with apples puzzles for example..
But most of these are hard and require a lot of thinking while also moving around due to not having the best place to actually solve.
Making them annoying..
I have done the challenge with the newly discovered glitch, were you have unlimited time for the last 2 pillar puzzles.
I spend ~2 hours or so before I actually managed to have a decent run and activate the glitch.
I had a lot of time left (just ending the first song), but this increased my changes and oh boy I did greatly, because the last pillar is shit.
Then again I did these 2 hours with a lot of fun! fast paced and fast thinking with that classical music of HURRY UP!
Posted April 1, 2019
LEGO Marvel Superheroes 2!
This one was pretty grindy, but what LEGO game isn't?
#27: Platinum Trophy
The picture of this platinum sums it up quite well, as it was a goddamn mess. The game itself is pretty good. The atmosphere is fitting, you have a nice crafting system, lots of stuff to explore, different enemy types that keep bothering you in your base, and going through the dark caves or the woods at night is a tense experience. You can play it alone or with friends, either is fine honestly, maybe the survival aspects like getting food and water are too easy. The story is a bit too bare bones, but it makes up with a few very macabre mechanics, like building a big effigy out of the cut off limbs of your humanoid enemies, you know, the few that you did not cook and eat while already wearing armor made out of their relatives bones. All in all the game was a lot of fun to play and was not really hard either.
So why is this platinum ultra rare then? Because it is fucking bugged. Several buggy trophies make the process of earning the plat an absolute mess. I had to do the "Spelunker" trophy 3 times for it to pop because it kept bugging out, each attempt was several hours as the caves you have to explore are vast and confusing, especially for someone with my sense of direction. Had to play around with the language settings for it to eventually pop, don't ask me how that worked, it just did and I am still grateful to the random bloke on Reddit who pointed out that some people can't complete the trophy in any language other than english. "Don't save the forest" is notorious for bugging out, others like "Naturopath" have to be done in specific ways that are not mentioned for them to pop, some like eating all mushroom types are needlessly tedious because one of the mushrooms random spawn so rarely that you might spend hours looking for them.
The worst of the bunch was, funnily enough, the one called "Trophy Hunter", because not only was it refusing to pop after several attempts, it also suffered from an annoying bug that made it tricky to even complete it in the first place. Just picture this dumb scenario, you have to collect each animal head once and display them as trophies, easy enough, only problem is that the geese are bugged. They only swim around on water or fly in the air, air is impossible to get so you kill them on water, but their collectible heads almost immediately sink through the floor so you can't get them anymore. You have to kill several of these in a row for one head to stay on the ground, and that one needs to be as close to shallow water as possible because if it is near a deeper area it will roll into deep water and you can't carry shit while you are diving. Did I mention that the geese have a tendency to fly away quickly if you get too close?
I tried and reloaded this many times before giving up and building a huge wooden construction right below surface level, allowing me to walk on the entirety of the water area like Jesus effing Christ himself, took me around 2 hours to build, and then I still had to try it several times because the geese I killed still almost always had their heads fall right through the wooden construction.
In the end, it was a way above average game for me, soured by what I can only describe as a shitty freaking trophy list. Whoever was in charge of designing this list deserves a running kick into his family jewels. Next game on my list is the unforgiving rpg simulator Mount & Blade: Warband, which should take me quite a while to complete because not only is it hard, it is a pretty huge game too and demands me to get several multiplayer trophies on deserted servers.
Platinum No. 112 and 5,000th trophy milestone!
Tales of Hearts R
Master of Hearts
First of all the platinum title: this really suits a Kingdom Hearts game. Then, the characters' names: I thought I was playing a Steven Universe game and not a Tales (Peridot, Amethyst, Chalcedony, Kunzite, Beryl, etc. Seriously, all these minerals?!). Story and combat system are really good and fun, but the cutscenes (skits?) are really hilarious! 😆 I laughed so much only with the Xillia cutscenes. The dungeon are labyrinths with different puzzles and I really enjoyed them, but sometimes the random fights are annoying, especially when you're studying the movements of pillars or platforms in order to solve them (and only in these cases I used the holy waters). Also the soundtrack is good, but my favourite is the one when you're flying around the world: https://www.youtube.com/watch?v=m3ujyo1-qEg&list=PLmSG-OgRdCOHDDTbU2VZW7bemQLW6ajQJ&index=19&t=0s
I think it was stolen from Pokemon Super Mystery Dungeon, because it has a similar tone of the soundtrack series, but maybe it's me that I found analogies everywhere (as usual). 😋
The grinding to reach Lv. 200 wasn't boring (actually, I didn't realize I reached the 200, because I was exploring the post-game dungeon in order to obtain the rare drops. I found only the headgears, but I didn't forge the ultimate armors, except for Kohaku because I had a lot of fire stones).
Every character is interesting, and while you're following the plot, you discover much more about their past. 😇 But my favourite are Beryl 😊 (seriously, have you ever seen a girl fighting with a huge paintbrush?) and Hisui (and all the arguments/punches with Kor 😏. And once I unlocked the summer vacation dress I always used it). Third place for Kohaku!
And a simple platinum screenshot with the title screen. Not so original, right? But there are two heart crystals!😉
A final note about the talking animals: there are a lot in the game (and some of them give you the Namcoins collectibles. There is also a pig that gives you a necklace acccessory!) and I found this bird in the Lion Park:
Ok, I saw a lot of strange and crazy stuff in video games (I'm looking at you, Tofu mode in Resident Evil 2 ), but this one was missing!
platinum #351 Senran Kagura Peach Beach Splash (ps4)
completed in 6 days and 22 hours
platinum rarity 22.54% uncommon
platinum name: Marvelous!
platinum #352 Metagal (ps4)
completed in 17 minutes and 2 seconds
platinum rarity 95.09% common
platinum name: Platinum Gal
fought many many drawbacks as overheating and sleeping which lowered my gaming time over the past few days but i managed to power through it, despite beating metagal it's time to get to the boss game which for this round will be dynasty warriors 9 (ps4). going to fix up some lunch first to refuel.
#154 I and Me
Awaken From The Dream
Get all other trophies
I won this game in a giveaway, on Twitter (once again, thanks to @knoef_NL and @RatalaikaGames for the generous initiative). I always participate in giveaways, when I see one, namely here on PSNP, but I had never won a single thing, so I was pretty happy, when, this time, my luck finally changed. I made sure to choose a game, that seemed interesting, beautiful and, above all, that would last me more than 15 minutes, while going for the platinum. "I and Me" filled all these criteria.
"I and Me" is a beautiful puzzle-platformer, that can be quite hard at times, if you're not very experienced in these types of games. I'm sure I wouldn't have been able to beat some of the levels, without some help. The trophies themselves are easy, but you have to complete everything the game has to offer you, in order to unlock the platinum, which I think is the way to go, like I already had the opportunity to say.
In conclusion, if you like to challenge yourself with some puzzles, while enjoying an interesting game, with a beautiful story and beautiful music, "I and Me" is what you're looking for. The platinum image is also very cute.
No.47 - Devil May Cry 5
Completion time : 3 weeks and 3 days
Rarity : 2.83% (Ultra-Rare)
Difficulty rate : 9/10
Fun rate : 6/10, need anger management after this
After many,MANY hours finally snatched this platinum, it really was the hardest plat I ever attempted so far. The game is really really good but damn if the requirements aren't dumb as hell for S ranking some missions (especially Dante missions). Anyway it really was a blast, finally completed the collection.
If you want to play the best action game ever made , look no further
Posted April 2, 2019
Nights of Azure
Fun game, I'll definitely be picking up the sequel too
Platinum Trophy Unlocked all trophies
Playtime: 22:53:22 (2 days, 3 hours, 54 minutes, 29 seconds)
Who needs 2 playthrough? Not me, I did a single hard run with Vita Chambers disabled & didn't miss a thing!
Starting out things were pretty difficult on hard, but once you start getting some of those good upgrades/plasmids/etc, things get worlds easier (things like bee swarms, bots/turrets can make a difference between using 1 health pack or all 5). Hell, a little over half-way through the game I just started using my drill (capable of becoming completely OP with the right tonics) & plasmids, which is funny because I rarely ever used plasmids in the first game. 😅
Story-wise both the original & 2 are quite good, but I think I like 2's a bit more. Gameplay has its pros/cons though... like some higher level plasmids needing to be charged before using their skills (the only charge skill I bothered with was the one that lets you summon bots), not all weapons can be maxed out (I think there was like 3 or 4 leftover upgrades?), & no backtracking to earlier levels. On the plus side you can increase your cash/ammo cap a bit, the drill is a ton more useful that the previous game's wrench (research & hacking is a lot quicker/easier too), & the tonics aren't separated by category anymore (you can pick any 15 you want to equip). So overall I'd say 2 is my favorite, but the first game isn't that far behind.
11 hours ago, voodoo_eyes said:
#353 - Blue Reflection
#353 - Blue Reflection
Funny, I was thinking about starting that after I was done with Bioshock 2's DLC.
#28 - The Walking Dead: The Final Season
It had been a while since I'd played a Telltale game ... I'm usually a fan and I'll miss those games, but this one won't be among my favourites for sure. Still, it's nice to see that story get a proper ending.
Speaking of the story itself, I rather enjoyed it, though the episodes were fairly uneven. But on the story alone, I'd probably rate this a 6 or 7 out of 10. Some lengthy moments, in Episode 3 in particular, and some annoying characters, but I liked the setting, and I liked the ending.
But there are some negatives. First, the controls, which I found abysmal in this game. The whole stun/kill thing for the walkers got on my nerves so many times, appearing for a fraction of a second if it appeared at all, and then you end up stunning or killing the wrong guy anyway. The reticle looks like it's moving in molasses, though that's nothing new, but still annoying. And overall every time you get the controls as the player, everything is just so freaking slow ...
And then there's the trophies. I get that they want to move away from the easy, "just play and you'll get them all" trophies, and I have no problem with that. Some of the "skill-based" trophies (quotes because there's not much skill required) are fine. But I really dislike the mutually exclusive trophies that force you to replay parts of some episodes, particularly since there's no chapter select. Being forced to juggle save files was not the fun I'm looking for in a game like this.
So overall, a really mixed bag. Not the most glorious ending for this series, but I'm still glad it gets an ending at all.
Posted April 2, 2019
Got all trophies
Got all trophies
Another great platinum title. While the icon isn't inventive, it's at least a cute image! Game is basically a mediocre, more glitchy, Animal Crossing. I liked it more when I started, but quickly got annoyed by how finicky it is. It's harder to plow land, water crops, and even harvest the tress at times than it should be. I had to cut a tree down just because it wouldn't let me grab the fruit off of it where it was. And even when it does work your character had to move around the tree to a specific spot for some reason just to shake the tree to get the fruit... why can't you do it anywhere? Odd. And there's just a lot of weird design choices. When you're going to plant flowers for instance, if you dig multiple holes at once, and pre-bought the seeds... when you enter the 'build' mode it shifts the camera (even though the game itself has a static camera otherwise) and you just use a cursor to plant. Almost like they knew it was finicky for your character to select things. : /
Anyway, when you're in that build phase and planting a seed the actual seeds move around in the inventory because the inventory is filled up with automatic shop options. In theory that's handy, in practice it's highly annoying. Because what you want moves around and there's so many things in the inventory that you can't find it. This isn't an issue, at least as as I can tell, if the holes are right by each other. So if you aren't going for anything pretty, then it's fine. If it's all just lines of whatever for practical purpose then it's a nonissue so long as you don't accidentally move the cursor off the line of holes. It's just super weird.
The townspeople are very talkative. It's amusing dialog, but they drag on so long that eventually I just got tired of reading what they were saying. This is coming from a person who warped all around the world in World of Final Fantasy to talk to every NPC after every major event to get new dialog from all the townspeople around the world... each about a line of voiced dialog worth. So it's saying something if I end up dropping reading that kind of thing. The music was repetitive from what I remember, it didn't take long for me to mute it and replace it with my own music anyway.
I dislike the bright colors used. I think it makes the game uglier personally. Especially with how boxy everything is designed. Just not a huge fan of the art design in this one.
The game kept showing little clocks and water droplets on trees after about an hour after starting the game for the first time. The icons glitched and stayed there even when they didn't need to be watered or were harvestable. It was mildly irritating. The house customization was a little limited, especially due to how the camera works in the game. It's hard to even put things in some spots due to how the camera is set up. I wish they had just let you move your camera around. I don't think AC has that, but there's no reason not to improve things. (though the last one I played was City Folk years ago on the Wii).
I think the biggest issue I had was the user interface. The menus were really cumbersome to go through. You can access the shops at all time to buy things via the menu (making the actual shop characters useless as they don't sell things you can't just buy at all times; so you only talk to them for quests you get from OTHER characters). There were multiple tiles that contained the same things and it was hard to find what you were looking for. It took me a good few minutes to find some flooring tiles. It's not ideal. It's hard to really explain the issues with it since I've been playing minimally for a few days now and not doing a whole lot of menu stuff anymore.
Overall it's okay. It did scratch the itch for something AC-like on PlayStation. I wish a more polished, and full game would come out though. The islands put together don't make up for the most interesting area to explore or decorate. But alas. To the game's credit there seems to be a lot of seasonal and holiday items. Just during my time playing it started with St. Patrick's day... then moved over to winter. Then to fall. Now it's Easter. And the buildings and little arches around the islands get decorated for the holidays which I thought was a cute touch. It's just there's so much stuff, and your maxed size house is so small. And it's limited in how you can decorate. You can't hang a picture over something against the wall for example since the wall items take the floor tiles to hang... but you can place things on tables and even the top of the piano (found nothing that wouldn't look stupid there though)
And, while farming the last shell I needed I unlocked a pack of Awesomenauts heads to wear. Which I used for the remaining time farming and to pop the plat.
Oh before I forget, the daily missions were glitched af. They would change almost every 30-40 minutes or so. So you could never do them all. Even though they're DAILY missions... I don't know what that's about, but I quickly stopped bothering with them due to that. Especially when they involved catching a specific bug which is totally based on RNG. You wouldn't get anything that great from them anyway, you got these specific daily points which would reset at some point (not daily...) and you'd use that toward buying items or badges [only way to get those; thank goodness there was no trophy for that]. But the total number of daily points never totaled the most expensive reward... so maybe they just poorly described the missions and how they work. But there was a timer under them... I don't know. *shrug*
@Masamune Just know that it's fairly condensed in it's content, as well as relatively short compared to other games made by Gust.
#12 Street Fighter IV
Personal difficulty : 4/10
Time : 70 Hours
Fun : 8/10
Now i have finish all version of SF IV, is really good series, SF IV is for me the best street fighter of the series, i don't like the V and III is good but... I prefere the IV, the platinium is difficult when you just begining the game, but is very good game and yes you need long time to clear all trials, 9/10 for casual of street Fighter is correct, if you want try a fighting game i suggest you play Super Street Fighter IV
Mass Effect: Andromeda
Platinum N°79: Andromeda's Finest
Collect all trophies.
Game enjoyment: 8
Trophies enjoyment: 7
Trophies difficulty: 5.5 - 6
Comment: This game was criticized a lot however, despite what people say, i really liked Andromeda especially landscapes and exploration, Mass Effect series never disappoints about these two. I also like this new plot and the multiplayer mode is almost identical as ME3 so it's pretty fine as well. Trophies are easy. I bet (and hope) there are will be more games considering a scene after the credits.
#130: Black Mirror
Essentially a walking simulator, this game just wasn't any good. The story was mildly interesting, but nothing too memorable. It follows David Gordon and his investigations into his estranged father's mysterious death. It is believed that their surname carries a curse, which turns everyone in the family mad. Navigation was a little rough at times due to the camera angles, and having to sit through a loading screen every time I entered an area/door way was not my idea of fun. The games screen was incredibly dark at times, but luckily there was an option to adjust the gamma/brightness. Not a game I'd waste any money on, even if it does have an easy platinum. Not worth it!
God Eater 3
It All Comes Together
An enjoyable game that doesn't live up to the qualities of its predecessors.
They shouldn't have nerfed the guns, being OP was one of the selling points in the previous games. Now it's hardly possible
to deal decent damage with guns. They are still alright and helpful at times, but their damage is not even close to what it used to be.
The battle system has some bugs, certain Ash Aragami can devour through walls and some enemies ignore shields from time to time
when using blockable attacks. Other than that, the battle system is still God Eater as we know it. It's fun and fast-paced.
The story, once again, proves that the Monster Hunting concept and a decent story can work well together. It was nice seeing one cameo
of a previous God Eater game. Hope there'll be more in future DLCs.
There should've been more costumes. Compared to previous installments, there are only about 10 or so costumes, different colors,
and slightly altered versions of these costumes.
Time: ~50 hours
Next: Ys VIII: Lacrimosa of Dana (US PS4)
Nice fun expansion, I actually liked this more than Far Cry 5...the Anger Management trophy can go fuck itself though, I can't stand when devs add a luck based trophy when nothing else on the list is anything like it. Having to play the Expeditions and Outposts 3 times each was a bit much too...but they were simple enough. Though my biggest question, lore wise, is....why pink? Why did everyone in the Apocalypse suddenly decide pink was the aesthetic of the new world? I was hoping there was some in-game explanation to this, but we got nothing.
Bought this when it was on sale for 5 dollars. It was a decently entertaining game though the police chases are awful lol. You should not have to constantly go back and find the police car because they are far slower than you are. The races are decently easy especially if the other racers reck. Half the time if the other racers reck they never end up respawning which makes races really easy.
Plat Difficulty: 3/10
Posted April 3, 2019
For the most part, this is a fun and easy racer. You will likely get most of the trophies with no effort. Getting all three stars on everything is very easy. Even more so if you play on easy. You unlock abilities, new cars, and new cat racers. The cats have special abilities, but I didn't notice much difference in car speed. There are only eight racers and cars (you can mix and match, though) and not many tracks, but it's still interesting enough. You have to beat career to get all the cats and cars. Almost all of the trophies have to be done in career mode, but that's not a big deal. You likely won't have much cleanup when you're finished. However, there is one trophy that may trip you up and that's to get a score of 15,000 on a drift race. It was an annoying mark to an otherwise fun game.
Posted April 3, 2019
~*Platinum Trophy #73*~
Every Trophy accomplished
Accomplished all Trophies and complete the game
Platinum #186: Axiom Verge (March 17th, 2019)
Excitement Rating: 10/10 (no really)
Estimated Time to Platinum: 18 - 19 Hours
Hardest Trophy: Mostly Invincible (Complete the game without dying)
I can sum up this game in one short sentence. Axiom Verge is fucking awesome.
You're a scientist in New Mexico. An accident gone wrong sends you into what seems like an entirely new dimension. You have no idea where you are, but you gain access to a weapon. The game thus begins.
Anybody who has so much as took a quick glance at this game knows that it is in many ways, very much like a younger brother of Super Metroid. Super Metroid was a smash hit back in 1994 that would eventually give the term Metroidvania, a mostly 2-D platformer game that is composed of rooms, big and small. Axiom Verge stays due to the tradition by adding secrets and hidden goodies, many of which can't be accessed until later on.
There are a ton of weapons and secrets to find. While I normally don't like having to collect a bunch of items as collectibles, regardless of what genre I'm playing, I felt they made Axiom Verge better. Some weapons are much weaker than others, but you can't deny how awesome they are.
Thomas Happ pulled no punches with this game. While most Metroidvanias try to have their own aesthetic, such as Guacamelee and Apotheon, Axiom Verge basically keeps to the original flavor and appeal that made Super Metroid famous. This has an awesome soundtrack, including a track that had 8-bit sounds in addition to a more modern beat.
While I feel this is a game that retro gamers and Metroidvania fans will love, I think that indie fans owe themselves to give Axiom Verge a try. I had a blast playing through this game, and I don't easily give out 10 out of 10s. But this is one of my favorite indies to hit the market over the past four or five years.
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