Popular Post Ghost Posted April 24, 2019 Popular Post Share Posted April 24, 2019 (edited) Platinum difficulty rating - 3/10 Enjoyment - 2/5 Could be better So Bioware finally patched the game to fix the glitched trophies. Amazon dropped the price by 50% prior to the game releasing so I didn't mind getting it. The game wasn't that great. Getting all those collectibles was boring as hell. Story was mediocre I thought, but the gameplay was decent enough to pull through and finish it. The best part was joining up with friends for the strongholds, and world events. Edited April 24, 2019 by Ghost 8 Link to comment Share on other sites More sharing options...
Popular Post EdgeHosenka Posted April 24, 2019 Popular Post Share Posted April 24, 2019 Tom Clancy's Hawx Difficulty : 3/10 Time : 40 Hours My First planes game, is very cool and interesting game, i start the Hawx 2 soon 5 Link to comment Share on other sites More sharing options...
Popular Post cxrflacko Posted April 24, 2019 Popular Post Share Posted April 24, 2019 Platinum #25 - Life is Strange: Befor the Storm Bring on the Storm Complete all other trophies 7 Link to comment Share on other sites More sharing options...
Kiyan-13 Posted April 25, 2019 Share Posted April 25, 2019 (edited) Platinum #32 - Man Up Sweetheart Dead Space Extraction Edited April 25, 2019 by Kiyan-13 3 Link to comment Share on other sites More sharing options...
Popular Post aldreezi Posted April 25, 2019 Popular Post Share Posted April 25, 2019 (edited) #139 - THE LEGEND OF HEROES: TRAILS OF COLD STEEL Difficulty: 4/10 Employment: 6/10 (Already got the plat back in 2017 on my Vita which made it less enjoyable) Time: 100 hrs #140 - 36 FRAGMENTS OF MIDNIGHT This one was sitting in my backlog for almost a year so I had to finish it and get rid of it asap. Difficulty: 1/10 Enjoyment: 3/10 Time needed: Around 30 mins if not less. Edited April 25, 2019 by aldreezi 8 Link to comment Share on other sites More sharing options...
Popular Post MonsterCondo Posted April 25, 2019 Popular Post Share Posted April 25, 2019 LORDS OF THE FALLEN Lords and Judges Unlock all Trophies It's a good game, more or less hard but enjoyable. 5 Link to comment Share on other sites More sharing options...
Popular Post Urabraska- Posted April 25, 2019 Popular Post Share Posted April 25, 2019 Devil May Cry 5 Honestly Hell and Hell is a lot easier then it sounds. With the game being on SoS instead of DmD when playing HaH it makes it soooooooooo much easier. I'm having a much harder time with LDK in DMC4 lol. 11 Link to comment Share on other sites More sharing options...
Popular Post Arcesius Posted April 25, 2019 Popular Post Share Posted April 25, 2019 I posted this exactly as below in my checklist, I hope it's not a problem to post it here as well... I quite like this game, so wanted to share my thoughts with a wider audience ? Platinum #50 – Sekiro: Shadows Die Twice 100% Enjoyment: 9/10 100% Challenge: 7/10 (5/10 after about the half-mark) Different setting, same game design philosophy. The guys at FromSoftware know what they are doing, and hopefully will continue designing games without compromising. I know I will keep playing whatever they put out. Sekiro: Shadows Die Twice is a departure from the Soulsborne games in many ways, while still feeling somewhat familiar, and is undoubtedly still a game that, like its predecessors, rewards dedication, persistence and adaptation. 100% Enjoyment In a gaming universe where everything is the Dark Souls of something else I'll say this: "Sekiro is the Dark Souls of rhythm games". Wait… what?!? ? OK jokes aside… but saying that Sekiro incorporates aspects from rhythm games in its combat is still somewhat true. I'll come back to this in a bit. I think it is fair to say that the Soulsborne games have been incredibly influential in game design, with many studios borrowing design ideas from those games for their own products... to mixed success. We have very clear, blatant copies, such as Lords of the Fallen or The Surge, which don't bring anything new to the table other than the setting, but also Salt and Sanctuary is basically Dark Souls in 2D. We also find games that take what makes the Soulsborne games so awesome but add something new, something that gives them their own identity. I'm thinking of Nioh and hopefully the same will hold true for the upcoming Nioh 2 and Code Vein. But it had to be FromSoftware, creators of the original Soulsborne games that managed to create an experience that throws almost everything that made up their previous games out of the window, but still feels very, VERY familiar. I have to compliment this studio: It cannot be easy designing a game that you know will be compared to Dark Souls, but what they achieved is incredible. ? And I'm not talking about differences in combat alone. The storytelling is much more straightforward this time, the setting – while still disturbing at times – much more realistic. You are not a nobody in a desolated world, where everything important has already happened a long time ago. You are a Shinobi, and the shit that is happening is happening to you, right here, right now. This makes Sekiro: Shadows Die Twice very engaging from a narrative perspective. But sure, gameplay is king, and combat in Sekiro is a huge departure from what we are used to from any Soulsborne or Souls-like game. For starters: There is no stamina meter. Yes, what I'd argue is the key ingredient for souls-like combat, has been removed entirely. Instead, a hidden mechanic from previous titles, posture, is now the predominant feature. Every enemy, mini-boss or boss follows the same rules, and so does Sekiro himself: If your posture is broken, you are open for a deathblow. If you break your opponent's posture, they are open for a deathblow. So instead of depleting an enemy's health, you'll usually want to break its posture. That is best achieved by deflecting (e.g., perfectly blocking incoming attacks) and dishing out sword-strikes yourself. Since posture regenerates over time, the game really forces you to be as aggressive as you can be. The previous "dodge - roll - wait for an opening"-combat from their previous games is punished hard, and deflecting is often better than dodging away. And this is where the rhythm component enters the picture. You'll want to be in your opponent's face at all times and relentlessly attack while keeping an eye on your enemy's deflection and incoming attacks, then go over to deflect yourself until you can attack again. And every attack-combo coming your way has a different deflect-rhythm to it. Learn that rhythm and you've mastered half the combat. Simple, really ? But hard to do in practice, especially during your first run. Of course there is more to combat than this dance back and forth… you have plenty of prosthetic tools at your disposal to give you an advantage in combat, there are really useful skills to unlock, and before engaging in battle there is often the option to stealth-kill your opponent instead of jumping straight into a fight. To me, this is the most fun combat I've encountered in a game since Nioh, and while I've heard a lot of complaints about there not being any build variety, the game really offers a lot of diversity when it comes to approaching combat. Alright granted the world is not as huge as in previous FromSoft titles, the enemies are less varied (due to the more realistic approach there is less room for grotesque creatures) and you'll mostly be fighting bipedal enemies. But I didn't care. The areas are all varied and gorgeous, and the grappling hook makes traversing them effortless and incredibly fun. Not only that, but while they may be smaller in terms of horizontal extension, they are quite often very open to vertical exploration, and that is really well implemented. Alright, so we have covered the narrative, the basics of gamplay, the world design… oh, the music is as per usual really good, though nothing I wanna really discuss… Let's finish this section talking about what is a main part of Soulsborne games: The bosses. And here there are quite a few bosses but additionally, mini-bosses are all over the place as well. The latter ones are stronger and unique enemies that can be found everywhere in the world. They mostly have two life-bars (the Blazing - and Sakura Bull are the only exceptions that come to mind right now) and act as skill-checks throughout the game. And oh boy do they check your skill gooood… ? I am not lying when I say that I had way more trouble with the mini-bosses than most actual bosses, at least until I managed to adapt to the combat system. For most of them there is a way to use stealth to immediately deliver a deathblow, basically negating one of the life bars. But one single life bar is enough for them to destroy a newcomer. I screamed quite a bit at the TV during my initial playthrough, but Snake Eyes Shirahagi wins the price for being the single enemy that almost made me throw my PS4 out of the window. Holy fuck was I angry the first time I fought this one… But hey, you better learn how to deal with his bullshit, since you'll be fighting him again in another area later on… But despite most ini-bosses being road-blocks at the beginning, I really liked the variety in their design. The Drunkard (resp. Glutton) that had also been showcased before the game released is one of my favorite ones, really like that one. ? Ok, so that's it for the mini-bosses… Now, what about the actual bosses? Well, I was trying to find a boss that I didn't enjoy fighting, and couldn't come up with a good selection… Maybe one boss that I could understand people not liking in subsequent playthroughs are the Screen Folding Monkeys, since that fight is more a puzzle than an actual fight… But even that one was enjoyable the first time around. As mentioned before, most other bosses are bipedal creatures, mostly humanoid, but that is really fitting for this game. But hey, maybe that's just me… let's see… favorite bosses prom previous titles: Dark Souls I: Artorias of the Abyss Dark Souls II: Sir Alonne Dark Souls III: Gael Bloodborne: Orphan of Kos Yep, all bipedal, all humanoid. ? So maybe it's personal preference, but I really enjoyed fighting the bosses in Sekiro. And boy can they be challenging, so you better enjoy those fights, cause some will ask a lot of you if you want to beat them! I'll only quickly mention my picks for hardest, best designed, and most enjoyable fights: Hardest Boss: Isshin, the Sword Saint.This is without a doubt the hardest mandatory boss in any of the Soulsborne games. The fight starts with a single phase against a familiar face, followed by three phases against Isshin. Yep, that's 4 phases in a row. With a bit of practice, getting past the first two phases consistently is very doable. But for the third phase, the old man really gets angry. In addition to his katana, he pulls out a huge spear and a gun, and goes to town. For the last phase he even uses lightning (which you can use to your advantage, though). This guy hits like a truck, has a fuck ton of moves to learn, and since getting to his later phases requires quite a bit of effort, it's also difficult to learn his moves. A real endurance and skill test, and a great last boss that, once defeated, rewards you with satisfaction and the end credits. Best Design: True Corrupted Monk.Ah, beautiful setting in the best area of the game, and a three-phase fight accompanied with great music and a boss whose patterns are fun to learn. I really like this fight, and would be my favorite one if not for one other boss, well hidden behind an obscure side-quest. Most Enjoyable: Owl Father.This is it, the best boss fight in the game, and I can say probably one of my favorite boss fights in any FromSoft game. You probably already fought Owl previously in the game, but this fight is completely different. He doesn't hold back, and neither should you. Shinobi vs. Shinobi, use whatever you can, win however you can. Owl will use combat arts, he will Mikiri counter your thrusts, use firecrakers, shurikens, poison, smoke… oh, and a ghost-owl that can teleport him around and spit fire. This fight wants you to be aggressive, to react to each of Owl's moves and keep up with him. Not the hardest fight, but rather on the challenging side, and a ton of fun to learn. 100% Challenge Like probably most players, I went into Sekiro: Shadows Die Twice playing it like I play any other Soulsborne game. Dodge and attack, attack and dodge. I am not a fan of blocking, so also played all other Soulsborne games without using shields. Yep, you can imagine that I had a LOT of trouble at the beginning. I needed to understand that this game wants me to fight differently. That deflections are not defensive, but rather offensive options. And once I understood that, the game changed completely. This becomes even clearer after beating the game once. I did an initial blind playthrough, and then went on to play through NG+ and NG++. Excluding the bosses that I had not fought on NG, I can count my deaths on NG+ and NG++ on two hands. Once you understand the game and stop trying to play it like the next Dark Souls, the challenge decreases. And this is why I need to rate a 7/10, since I struggled quite a bit for some time, but would change that rating to 4-5/10 once the game clicks with you. Other than the challenge from the gameplay itself, the trophy list does not make things more difficult. I guess all Soulsborne games have had very straightforward trophy lists, and Sekiro is no exception. 15 Link to comment Share on other sites More sharing options...
Popular Post RunItsAShark Posted April 25, 2019 Popular Post Share Posted April 25, 2019 #59 Yooka-Laylee Difficulty: 2.5-3/10 Enjoyment: 6.5/10 7 Link to comment Share on other sites More sharing options...
tjoe1bkhjtqxm Posted April 25, 2019 Share Posted April 25, 2019 Zeroptian Invasion PS4 NA stack 1 Link to comment Share on other sites More sharing options...
Popular Post Squarevii87 Posted April 25, 2019 Popular Post Share Posted April 25, 2019 Obtained all Horizon Zero Dawn trophies #77 10 Link to comment Share on other sites More sharing options...
Popular Post Amonares Posted April 25, 2019 Popular Post Share Posted April 25, 2019 (edited) Assassin's Creed: Origins Earn Them All! Enjoyment: 8.5/10 Difficulty 3.5/10 Edited December 7, 2021 by Amonares 9 Link to comment Share on other sites More sharing options...
Popular Post DaivRules Posted April 25, 2019 Popular Post Share Posted April 25, 2019 Hardcore Gamer! Platinum #21 So I finally got around to finishing Disgaea 4: A Promise Revisited (the Vita version of D4). Mental math and loose tracking puts my journey somewhere around 800 hours. In preparation for D4, I grabbed my OG PSP and played through the story of Disgaea 1 and 2, then replayed the story of Disgaea 3 on my Vita (already earned the plat) before starting 4. Clearly I'm a fan of the series and I already have Disgaea 5, bummed it's not on a portable Sony console. I have the season pass and I'll eventually Remote Play it on my Vita. It's the first PS4 title I purchased and it's nearly convinced me to get a Switch because Disgaea 5 Complete is available for it. I haven't ruled out the Switch purchase, but I'll be delaying my decision for a while. Back to the game, Disagea stories are only loosely related and no previous knowledge of Disgaea is needed to jump into any of the titles. I recommend playing them in order only because the play style dynamics build off previous games and if you try to go from a newer title to a previous title, it can feel a bit restricting. If turn based RPGs are interesting to you, this is that on steroids. Final Fantasy Tactics is childs play compared to Disgaea. Jeanne D'Arc on PSP, amazing, but so simplistic compared to what's possible in the Disgaea universe. Not only can you level up your characters based on specific classes, you reincarnate and keep previously gained skills and get a stat boost for each reincarnation. There is a Character world where you go into the characters themselves and can gain more stat boosts as well as passive (Evilities) and active abilities (Skills). THEN you can also go into Item World were you gain levels and stats on all the ITEMS you use and equip to your characters. It's a video game grinders dream, hence all the hours I spent finishing this one. Finishing the story is not a challenge as it doesn't require much more than grinding a few extra levels. The money and items gained in battle is generous and makes the gameplay fluid. The extras and especially the trophy chasing become good challenges that force the player to really strategize and use all the available aspects of the game to earn them. There are some shortcuts available in most Disgaea games like item duplication and this game in particular has some character sharing that can help players obtain skills and items more quickly, but they don't make everything super easy. There is a reason that doing 10 Billion damage (in one attack) is the last trophy most people get. Since people are so obsessed with Difficulty ratings, I decided to try to quantify all those things that contribute to Difficulty. DDS v 1.0 (April 2019) Time limited (+1) Modifiers Near perfect/Perfect Run required (+1) Glitches/exploits for Time Limited requirement (-1) Fast Reflexes Required (+1) Modifiers 3 Simultaneous buttons required (+1) 4 Simultaneous buttons required (+1) Sustained reflexes required for 7+ seconds (+1) Instant Death/No Healthbar (+1) Modifier Level/Progress Reset when killed (+1) Multiplayer Coordination Required (+1) Things that are not considered Difficult. Spending time is not a challenge so these do not contribute to the Difficulty rating. Grinding (XP, Etc) Collectibles (No matter the quantity) Puzzles that have solutions available online Random/Luck-based *anything* Multiple Playthroughs Based on the DaivRules Difficulty Scale® or DDS®, I give Disgaea 4: A Promise Revisited a DDS of 1. I don't recommend it for everybody, but if turn based RPGs are what you're into, then give one of them a spin. I recommend starting with 1, but you can't go wrong with any of them. 19 Link to comment Share on other sites More sharing options...
Popular Post mako-heart Posted April 25, 2019 Popular Post Share Posted April 25, 2019 Code: Realize ~FB~ Master Obtain all trophies 8 Link to comment Share on other sites More sharing options...
Popular Post yellowwindow7 Posted April 25, 2019 Popular Post Share Posted April 25, 2019 Chalice of Torment / Shadow of the Tomb Raider and with this final entry of which supposed to be when Lara became the Lara croft we all knows Spoiler Alert!.... NOT!!! i'm afraid this will going to be my final Tomb Raider game ever, not really interested on a sequel after this mediocre game at all. the game can be a lots of fun especially to me during exploring the tombs and stealthy killing enemies then put booby traps on them then hide and enjoy watching other being exploded with them while checking and kept laughing my ass out in my hiding place, also make friend with those cannibal folks at the end of the game and go full attack on the Trinity something army is so Badass!.. i mean when the gate open and the queen lead the pack i felt like wanna scream with them so loud in my room. but man! other than the stuff above it's a really mediocre game, i really don't know how the hell this got 9 out of 10... really IGN?... Jonah is so Useless in this game and i don't know why is bother travel with Lara. the side missions were all fetch quests and kinda weird in a tomb raider game... kinda remind me of Tomb Raider Angel of Darkness which is not a good idea at all. NPC,s are so robotic chatterbox's, even the simplest conversations with them turn into a huge text of wall reading talking about pointless things, i set the NPC's to talk with their native thong.... everything was fine in Cozumel but in Paititi people talk so slow especially kids and you can clearly hear that the words been poorly edited as hearing them haven't finish a word then the next one played over the last letter. and speaking of language, it was so hilarious hearing paititi's and Mexican enemies talking english better than lara like it's their nature language with one or two guys doing all the enemies voice acting. swimming is something else in this game, water levels is already the bane of video games but in this game they decided to add underwater stealth gameplay to hide from piranha and such which i didn't like. the game is linear but they kinda wanted to push open world stuff into it which made the backtracking not fun at all, you try to speedrun through area's then you notice the game will freeze to load stuff.. it's even crashed one time at least while i was running through it so fast, so they add a lot's of places to slow you down, mud pools, and lara squeeze through stuff in the most generic way possible, i mean even a really simple narrow place that even a huge guy like Jonah can fit into like a glove Lara will takes ages to fit through even though the area is really not that tight. trying to speed through the game to unlock the last trophy is really annoying as even the skip button have it's own loading before you can press it, some cut scene is even can't be skipped. the animations were just copy and paste from Tomb Raider 2013 to Rise and ended up in Shadow. the story is a lot worse than Rise, i heard the same writer that wrote the story of Assassin's Creed Liberation and Black Flag is the one that did Shadow's which explain the chatterbox NPC's Paitit is really good looking place, but then you realize that the rest of the game event's will happen on this place to the end of the game meaning will makes you hate this city and get bored of it too quick, also you'll be forced to wear an ugly looking warrior dress of what the story wanted which will block you from wearing your favorite costumes that you'll get to unlock which is pointless. the platinum is straight forward in shadow, it's actually even easier than Rise, though your only concern should be Deadly Obsession difficulty. Rise of the Tomb Raider is no longer the worst game in the reboot as this easily took the cake as Tomb Raidr 2013 on the ps3 will remain still the best one of the three in my opinion. 16 Link to comment Share on other sites More sharing options...
Popular Post aldreezi Posted April 25, 2019 Popular Post Share Posted April 25, 2019 #241 - Borderlands 2 (PS4) Difficulty: 3/10 Enjoyment: 10/10 6 Link to comment Share on other sites More sharing options...
sword_of_omens Posted April 25, 2019 Share Posted April 25, 2019 #36 - Starlink: Battle for Atlas Difficulty 3/10 Enjoyment 7.5/10 3 Link to comment Share on other sites More sharing options...
Popular Post OobiGod Posted April 25, 2019 Popular Post Share Posted April 25, 2019 January 2019- " ANNOUNCEMENT 10th plat is going to be a shitpost game, Either shrek forever after or ice age 3 you decide lol" HAHAHAHAHAH Platinum #10 Ratchet & Clank 3: Up Your Arsenal Hero of the Galaxy Obtain all Ratchet & Clank 3: Up Your Arsenal trophies I unplugged my PS3 recently-ish and decided to plug it back in again yesterday. I have kept saying to myself in the past year "I need to finish that Ratchet 3 plat someday". I have a lot of games like this. Games that are almost platted but are missing a few trophies. This is one of those games. I have said my thoughts on Ratchet and Clank as a series in this topic before but I really like it. Now something I disliked about this plat was the trophy that required having 10 Million Bolts on hand. It's insanely grindy and unnecessary. I have a slight feeling this trophy list was programmed to be cumulative like 1 and 2 but instead was changed. I mean you only need like 13 million bolts to get the platinum in total. Unlike Ratchet 2 where I barely needed to do a challenge mode playthrough I essentially chugged along through the whole game again. At this point I think my plan is to finish some plats I'm almost done with. So what does that entail? South Park FBW (I really just have the Morgan Freeman fight to deal with.) Celeste (might just finish it with assist mode tbh...) Arcade Game Series Dig Dug (Some of those trophies are actually pretty difficult) TMNT Danger of the Ooze (Gotta get that speedrun route down right) Madagascar Kartz (Not actually doing this yet. In fact I think I lost my madagascar kartz copy lmao) 7 Link to comment Share on other sites More sharing options...
Popular Post SirWaWa Posted April 26, 2019 Popular Post Share Posted April 26, 2019 (edited) Tekken Tag Tournament 2 For me the hardest trophies was the 3rd combot stage and online (unless you boost) otherwise this is a fairly easy platinum. Will take sometime though. Edited April 26, 2019 by SirWaWa 7 Link to comment Share on other sites More sharing options...
EdgeHosenka Posted April 26, 2019 Share Posted April 26, 2019 14# Space Overlords Easy and fast ultra rare trophy ? 3 Link to comment Share on other sites More sharing options...
Lordguwa Posted April 26, 2019 Share Posted April 26, 2019 (edited) platinum #360 Peasant Knight (ps4) completed in 36 minutes and 52 seconds platinum rarity 90.44% common platinum name: Platinum Peasant this was the surprise game that i didn't know what to start after burnout paradise still going to be in surprise mode since the golden sale is coming and i'm not sure if that will interfere with picking out the next one will start again in the morning. if golden week doesn't intervene with choice it's going to be truck racer (ps3). Edited April 26, 2019 by lordguwa 2 Link to comment Share on other sites More sharing options...
LDCurtiss Posted April 26, 2019 Share Posted April 26, 2019 (edited) #86 & 87 (ps4 & vita) Edited May 5, 2019 by LDCurtiss 2 Link to comment Share on other sites More sharing options...
Popular Post Jelly Soup Posted April 26, 2019 Popular Post Share Posted April 26, 2019 #104 - Adventure Time: Pirate of the Enchiridion A nice, easy RPG. Was fun, although the game is noticeable short. And padded with Wind Waker type travel. Since it was delisted with the rest of the Adventure Time games last year, I can't really say 'go get it'. But if you happen to have it and haven't played yet, it's fun and I can recommend it. 5 Link to comment Share on other sites More sharing options...
Popular Post Aexuz Posted April 26, 2019 Popular Post Share Posted April 26, 2019 Golden Completed Earn all trophies Took me more than 6 years to finally complete this game. Unfortunately I can't say I enjoyed getting the platinum for it. You will need to use a guide for almost everything if you are aiming for the platinum and the "hardcore risette fan! trophy ruined the enjoyment of the game for me. --------------------------------------------------------------------------------------------------------------------------------------------------- Platinum Midnight Unlock all the trophies. I needed something easy after the P4 platinum so I grabbed this one from the PS Sale. It mightt be the easiest platinum on my profile so far. ------------------------------------------------------------------------------------------------------------------------------------------------------- Pirates of the Enchiridion Collect all trophies Another easy platinum from the PS sale. No missables, short and fun game. It crashed a couple of times though. 13 Link to comment Share on other sites More sharing options...
Popular Post zeldagate13 Posted April 26, 2019 Popular Post Share Posted April 26, 2019 #127 The Walking Dead: The Final Season Game Rating: 8/10 Difficulty: 2/10 Time: Around 12 hours The series concludes with one strong and emotional season. 5 Link to comment Share on other sites More sharing options...
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