Muff, July 23, 2011
Posted April 23
#143 - Detroit: Become Human
Detroit Master - Collected all trophies!
Achieved: April 22nd, 2019
PSNP's RS: Rare
I have always found really cool Quantic Dream's premise of interactive, player-driven narration. Detroit: Become Human is their formula on steroids and sets the bar so high for the genre that I think only they can top themselves at this point. The branching and input the story and we get are simply spectacular. On top of that, it is a wondrous production with a great score and visuals that got me taking a lot of screenshots! I did a blind run so as not to spoil myself of any plot details and, as a result, my platinum run wasn't off to an efficient start but after some very meticulous planning, I managed to get the whole list down in 1.5 playthroughs plus a couple of chapter replays. The access to flowcharts made this one a lot easier to manage than Heavy Rain and Beyond: Two Souls and I hope their future games retain that feature. All in all I loved it and I thoroughly recommend it!
#254 - Borderlands
You have defeated all bosses and are a powerful force to be reckoned with
To be honest, I'm kind of disappointed with this game. I had some fun with it, but the same can be said about pretty much any game you play with a friend. I just can't ignore how tedious much of this game is. So many fetch quests, bullet sponge bosses, lots of travelling around, etc. The story isn't very interesting either and many of the jokes were total duds. Not as cringey as Borderlands 2 or The Pre-Sequel, but it's still not great. The PS4 port is a total mess too, especially in multiplayer. I don't know why I keep playing these games when they clearly aren't for me.
I'm still working on the 100% but that shouldn't take too much longer. Thanks for making this game more bearable @Redgrave.
Devil May Cry
Playtime: 80 hours
DMD is harder to work with compared to S ranking all missions on HAH.
Father and Son
I've always been a fan of God of War, but this last game was such a change from the previous entries, both in narrative and mechanics, that it took me a while to get it. It's definitely on my Top Games of All Time list, and enjoyed it every bit of it.
Posted April 23
Total Perspective Vortex
No Man's Sky
The Universe was my playground.
l especially awed at the technical mastery executed in this game related to laws of physics. This was my #7000 milestone, I know the game is controversial, but for me its a masterpiece and I saved the platinum for this game
Special Thanks to @FarSideOfSaturn for his taxi service in permadeath mode.
#386 PS4 version of Zeroptian Invasion
Posted April 24
#14 Spider-Man PS4
YOOOO this is the first plat I'm like super proud of. I know it's easy but I actually enjoyed the grind and feel like I put more effort into it that I usually would.
I also got my 1000th trophy Snappy Dresser doin' this one so yay!
Don't You Have Anything Better to Do?
#15 Undertale PS4
This game is.... odd. Idk if I want to continue it bc all my friends have hyped it up so much so I might just watch a let's play on Youtube idkkk.
(I changed my username to stellanovas so they're all on my new PSN profile account!)
Posted April 24
Cool game and an easy platinum, my favorite combination! Definitely a game I'd recommend to JRPG players.
Here is to the first 100:
36 Fragments of Midnight A Way Out Assassin's Creed Odyssey Assassin's Creed Origins Astro Bot Rescue Mission Batman Batman: The Enemy Within Battlefield 4 Battlefield V Bird Game + Blood Waves Borderlands: The Pre-Sequel Bravo Team Burly Men At Sea Carnival Games Cat Quest Cave Digger: Riches Conan Exiles Crash Bandicoot: Warped Crossovers by POWGI Daggerhood Darkest Dungeon Dead Effect 2 Deadpool Detroit: Become Human Devious Dungeon Drowning Ether One Far Cry 4 Far Cry 5 Far Cry Primal FIFA 18 Genesis Alpha One Ghost Giant God of War Grand Theft Auto: San Andreas Heavy Rain Horizon Chase Turbo Horizon Zero Dawn Iron Snout Jack N' Jill DX Job Simulator Knack Mad Max Mafia III Marvel's Spider-Man Melbits World Metagal Midnight Deluxe Mixups by POWGI Monster Boy and the Cursed Kingdom Monster Hunter: World Moss My Name is Mayo Ni no Kuni II: Revenant Kingdom No Man's Sky Overcooked 2 Peasant Knight Pic-a-Pix Classic Planet RIX-13 Prison Boss VR Ratchet & Clank Rayman Legends Resident Evil 7: Biohazard Riddled Corpses EX Robinson: The Journey Shadow of the Tomb Raider Sigi: A Fart for Melusina South Park: The Fractured But Whole Spyro the Dragon Spyro 2: Ripto's Rage! Spyro 3: Year of the Dragon Squishies State of Anarchy: Master of Mayhem Strange Brigade Suicide Guy Suicide Guy: Sleepin’ Deeply Super Skull Smash Go! 2 Turbo Super Weekend Mode Teslagrad The Elder Scrolls V: Skyrim The Evil Within The Evil Within 2 The Inpatient The Order: 1886 The Persistence The Playroom VR The Witcher 3: Wild Hunt Thronebreaker: The Witcher Tales Trine 3: The Artifacts of Power Until Dawn Valthirian Arc: Hero School Story Watch Dogs 2 Where the Bees Make Honey Wolfenstein: The New Order Wolfenstein: The Old Blood XING: The Land Beyond Your Toy Zeroptian Invasion Zombie Army Trilogy
Far Cry 3: Classic Edition
I finally got around to finishing this game, and it was so worth it! The campaign had the best story of any Far Cry game I have ever played, and I enjoyed every second of it. I'm just thankful that only half of the relics were needed for the platinum! On to the next game!
#5 Metal Gear Solid 4 PS3
The Legendary Hero
My last platinum on PS3 before switching to PS4. Easier than MGS2 IMO, although much more repetitive. Very enjoyable game nevertheless.
#6 Undertale PS4
First platinum on PS4. Felt a bit weird to go for a platinum in a game where its creator dislikes trophies. I think the pointlessness of dognation process needed for platinum actually reflects the developer's attitude towards trophies. Enjoyed the game, had quite a few laughs, although it did not entirely live up to the hype for me.
Platinum #51: Tekken Tag Tournament HD
Thanks to @Zolty85for pushing me to finish this blasted one, could never do Tekken Bowling or the more sophisticated stuff like chickens. I guess I've improved a little bit (though nowhere near top level comp)
#128 - Idolmaster Stella Stage
Metal Gear Rising: Revengeance
Man what can you even say about this game? It's got it all. Fast paced action, memorable villains (Nanomachines, son!), solid gameplay, catchy soundtrack (RULES OF NATURE), and last but not least
, the DNA of the soul, as Monsoon taught us 😆. Seriously this game is full of them. This game is probably the best ninja/cyborg simulator there is and for people who want a challenging plat, you will not be disappointed! That damn VR 18 Mission, Monsoon, Mistral and Monsoon AI and lots of other difficult battles will haunt you forever if you choose to claim this plat, but the feeling of accomplishment you will get after is worth it. Also as a Metal Gear game, it's riddled with philosophical questions which will provide you with some food for thought, and might even challenge you on the topic of normative ethics. All in all, it's a great game, one you will never forget once you've beaten it, definitely a must play for all trophy hunters who like a bit of challenge!
Now there's a pretty meme. Exquisite!
Platinum difficulty rating - 3/10
Enjoyment - 2/5 Could be better
So Bioware finally patched the game to fix the glitched trophies. Amazon dropped the price by 50% prior to the game releasing so I didn't mind getting it.
The game wasn't that great. Getting all those collectibles was boring as hell. Story was mediocre I thought, but the gameplay was decent enough to pull through and finish it. The best part was joining up with friends for the strongholds, and world events.
Tom Clancy's Hawx
Difficulty : 3/10
Time : 40 Hours
My First planes game, is very cool and interesting game, i start the Hawx 2 soon
Platinum #25 - Life is Strange: Befor the Storm
Bring on the Storm
Complete all other trophies
Posted April 25
Platinum #32 - Man Up Sweetheart
Dead Space Extraction
#139 - THE LEGEND OF HEROES: TRAILS OF COLD STEEL
Employment: 6/10 (Already got the plat back in 2017 on my Vita which made it less enjoyable)
Time: 100 hrs
#140 - 36 FRAGMENTS OF MIDNIGHT
This one was sitting in my backlog for almost a year so I had to finish it and get rid of it asap.
Time needed: Around 30 mins if not less.
Posted April 25
LORDS OF THE FALLEN
Lords and Judges
Unlock all Trophies
It's a good game, more or less hard but enjoyable.
Devil May Cry 5
Honestly Hell and Hell is a lot easier then it sounds. With the game being on SoS instead of DmD when playing HaH it makes it soooooooooo much easier. I'm having a much harder time with LDK in DMC4 lol.
I posted this exactly as below in my checklist, I hope it's not a problem to post it here as well... I quite like this game, so wanted to share my thoughts with a wider audience 🙂
Platinum #50 – Sekiro: Shadows Die Twice
Different setting, same game design philosophy. The guys at FromSoftware know what they are doing, and hopefully will continue designing games without compromising. I know I will keep playing whatever they put out.
Sekiro: Shadows Die Twice is a departure from the Soulsborne games in many ways, while still feeling somewhat familiar, and is undoubtedly still a game that, like its predecessors, rewards dedication, persistence and adaptation.
In a gaming universe where everything is the Dark Souls of something else I'll say this: "Sekiro is the Dark Souls of rhythm games". Wait… what?!? 😶
OK jokes aside… but saying that Sekiro incorporates aspects from rhythm games in its combat is still somewhat true. I'll come back to this in a bit.
I think it is fair to say that the Soulsborne games have been incredibly influential in game design, with many studios borrowing design ideas from those games for their own products... to mixed success. We have very clear, blatant copies, such as Lords of the Fallen or The Surge, which don't bring anything new to the table other than the setting, but also Salt and Sanctuary is basically Dark Souls in 2D. We also find games that take what makes the Soulsborne games so awesome but add something new, something that gives them their own identity. I'm thinking of Nioh and hopefully the same will hold true for the upcoming Nioh 2 and Code Vein. But it had to be FromSoftware, creators of the original Soulsborne games that managed to create an experience that throws almost everything that made up their previous games out of the window, but still feels very, VERY familiar. I have to compliment this studio: It cannot be easy designing a game that you know will be compared to Dark Souls, but what they achieved is incredible. 🙂
And I'm not talking about differences in combat alone. The storytelling is much more straightforward this time, the setting – while still disturbing at times – much more realistic. You are not a nobody in a desolated world, where everything important has already happened a long time ago. You are a Shinobi, and the shit that is happening is happening to you, right here, right now. This makes Sekiro: Shadows Die Twice very engaging from a narrative perspective.
But sure, gameplay is king, and combat in Sekiro is a huge departure from what we are used to from any Soulsborne or Souls-like game. For starters: There is no stamina meter. Yes, what I'd argue is the key ingredient for souls-like combat, has been removed entirely. Instead, a hidden mechanic from previous titles, posture, is now the predominant feature. Every enemy, mini-boss or boss follows the same rules, and so does Sekiro himself: If your posture is broken, you are open for a deathblow. If you break your opponent's posture, they are open for a deathblow. So instead of depleting an enemy's health, you'll usually want to break its posture. That is best achieved by deflecting (e.g., perfectly blocking incoming attacks) and dishing out sword-strikes yourself. Since posture regenerates over time, the game really forces you to be as aggressive as you can be. The previous "dodge - roll - wait for an opening"-combat from their previous games is punished hard, and deflecting is often better than dodging away. And this is where the rhythm component enters the picture. You'll want to be in your opponent's face at all times and relentlessly attack while keeping an eye on your enemy's deflection and incoming attacks, then go over to deflect yourself until you can attack again. And every attack-combo coming your way has a different deflect-rhythm to it. Learn that rhythm and you've mastered half the combat. Simple, really 😄 But hard to do in practice, especially during your first run.
Of course there is more to combat than this dance back and forth… you have plenty of prosthetic tools at your disposal to give you an advantage in combat, there are really useful skills to unlock, and before engaging in battle there is often the option to stealth-kill your opponent instead of jumping straight into a fight. To me, this is the most fun combat I've encountered in a game since Nioh, and while I've heard a lot of complaints about there not being any build variety, the game really offers a lot of diversity when it comes to approaching combat.
Alright granted the world is not as huge as in previous FromSoft titles, the enemies are less varied (due to the more realistic approach there is less room for grotesque creatures) and you'll mostly be fighting bipedal enemies. But I didn't care. The areas are all varied and gorgeous, and the grappling hook makes traversing them effortless and incredibly fun. Not only that, but while they may be smaller in terms of horizontal extension, they are quite often very open to vertical exploration, and that is really well implemented.
Alright, so we have covered the narrative, the basics of gamplay, the world design… oh, the music is as per usual really good, though nothing I wanna really discuss… Let's finish this section talking about what is a main part of Soulsborne games: The bosses. And here there are quite a few bosses but additionally, mini-bosses are all over the place as well. The latter ones are stronger and unique enemies that can be found everywhere in the world. They mostly have two life-bars (the Blazing - and Sakura Bull are the only exceptions that come to mind right now) and act as skill-checks throughout the game. And oh boy do they check your skill gooood… 😂 I am not lying when I say that I had way more trouble with the mini-bosses than most actual bosses, at least until I managed to adapt to the combat system. For most of them there is a way to use stealth to immediately deliver a deathblow, basically negating one of the life bars. But one single life bar is enough for them to destroy a newcomer. I screamed quite a bit at the TV during my initial playthrough, but Snake Eyes Shirahagi wins the price for being the single enemy that almost made me throw my PS4 out of the window. Holy fuck was I angry the first time I fought this one… But hey, you better learn how to deal with his bullshit, since you'll be fighting him again in another area later on… But despite most ini-bosses being road-blocks at the beginning, I really liked the variety in their design. The Drunkard (resp. Glutton) that had also been showcased before the game released is one of my favorite ones, really like that one. 🙂
Ok, so that's it for the mini-bosses… Now, what about the actual bosses? Well, I was trying to find a boss that I didn't enjoy fighting, and couldn't come up with a good selection… Maybe one boss that I could understand people not liking in subsequent playthroughs are the Screen Folding Monkeys, since that fight is more a puzzle than an actual fight… But even that one was enjoyable the first time around. As mentioned before, most other bosses are bipedal creatures, mostly humanoid, but that is really fitting for this game. But hey, maybe that's just me… let's see… favorite bosses prom previous titles:
Yep, all bipedal, all humanoid. 😄 So maybe it's personal preference, but I really enjoyed fighting the bosses in Sekiro. And boy can they be challenging, so you better enjoy those fights, cause some will ask a lot of you if you want to beat them! I'll only quickly mention my picks for hardest, best designed, and most enjoyable fights:
Like probably most players, I went into Sekiro: Shadows Die Twice playing it like I play any other Soulsborne game. Dodge and attack, attack and dodge. I am not a fan of blocking, so also played all other Soulsborne games without using shields. Yep, you can imagine that I had a LOT of trouble at the beginning. I needed to understand that this game wants me to fight differently. That deflections are not defensive, but rather offensive options. And once I understood that, the game changed completely.
This becomes even clearer after beating the game once. I did an initial blind playthrough, and then went on to play through NG+ and NG++. Excluding the bosses that I had not fought on NG, I can count my deaths on NG+ and NG++ on two hands. Once you understand the game and stop trying to play it like the next Dark Souls, the challenge decreases. And this is why I need to rate a 7/10, since I struggled quite a bit for some time, but would change that rating to 4-5/10 once the game clicks with you.
Other than the challenge from the gameplay itself, the trophy list does not make things more difficult. I guess all Soulsborne games have had very straightforward trophy lists, and Sekiro is no exception.
Zeroptian Invasion PS4 NA stack
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