Cravinovv Posted September 15, 2020 Share Posted September 15, 2020 On 8/21/2020 at 8:38 AM, starcrunch061 said: Plat #401 - Control Director of the FBC Unlock all other trophies Hmmm. This is a game of the year candidate? Must be grading on a curve. Rather, Control is a decent 3rd person exploration game with mediocre run-and-gun combat. It has an identity crisis. I think this game went through many iterations in development. Its open world, with hidden zones that can only be accessed with certain abilities suggest that at one point, it was meant to be a Metroid-like title. But the hidden zones are completely optional, and the rewards (outside of a single trophy) are laughably bad. Further, sometimes, entering secret zones makes no sense. For example, your character can't shoot a grenade gun through a window; they're far too strong for that. BUT, she can dash through it just fine. In conversation, our main character Jesse often has internal dialogue where she asks herself what her best response might be. This suggests that the game was meant to be choice-driven. However, in actuality, Jesse resolves these questions as quickly as she poses them, which means that conversations go much longer than they need to. The overall strangeness of "The Oldest House" suggests that Control was also meant to be a more serious Men in Black, perhaps akin to Grant Morrison's run on Doom Patrol. However, the overarching plot betrays this as well. While our heroine certainly encounters much strangeness in her overall journey, ultimately, the game really boils down to her finding her brother, and then saving her brother, and the overall strangeness of, say, a refrigerator possessed by a giant worm, or an evil rubber ducky is just a step on the path of the much more mundane goal. Control gives you access to many different combat powers. You can shoot multiple guns. You can launch objects at enemies. You can create shields of rubble, and project them at your foes. You can take over the minds of foes and have them fight for you. You can even levitate and hurl yourself at foes. What a shame that the powers are so unbalanced. The best power is launching. It works well for every single foe in the game. Even foes who can dodge your launch can't dodge it twice. By comparison, mind control is laughably bad. Often, your controlled foe will just sit, doing nothing. The enemies recognize this as well, and will literally ignore the controlled foe, continuing to aim their sights on you. Pointless. The shield is just as bad. Actually, it's a little worse. At least mind control takes care of a single enemy immediately. The shield often does nothing. Control gives you the ability to mod your person, as well as 4 of your guns. You'll find hundreds of mods throughout your playthrough; they are generated at random from enemy encounters, and also appear in treasure boxes (possibly randomly as well). But you can only wear three on your person, and this is supposed to mod ALL of your skills. I had a health upgrade, a health pickup upgrade, and a launch upgrade. I missed out, therefore, on energy upgrades, shield upgrades, mind control upgrades, levitation upgrades, etc. Why bother having so many mods if you can only use three of them? Why not simply modify your skills, rather than your person. Also, I really wish people would play Cat Quest. They way they did armor and its upgrades there should be the standard in games like this. Why does the oldest house have so many holes in the floor? And why do those holes lead into the great beyond? in Control, you die all the time. The game is easy, don't get me wrong. But you will die, and much of the time, it's hardly your fault. Enemies will spawn right next to you, and fire off rockets out of hidden launchers immediately. Some will simply suicide, exploding away your HP. My favorite were the ones that turned invisible. These bastards would follow you through multiple areas, appearing out of the blue and taking 50-75% of your HP before vanishing again. And, just in case you are prepared for this invasion, watch out for that hole in the floor! It's instant death. Performance issues abound in the game. Don't pause it. God - it's hell on your eyes when you unpause it. A couple of times, I fell to my death in places that didn't seem to have any holes to fall through. And often, enemies which appear magically in a spawn will disappear just as magically (happily, in these cases, they die when this happens). I don't really get some reviewer scores. I'm down on the game here, because these are real flaws, but the game itself isn't unplayable. But a masterpiece? Game of the year? Well, I do remember someone once saying on gamefaqs that Okage: Shadow King was the greatest RPG ever made. I remember Digitally Downloaded giving Dynasty Warriors 9 a perfect score of 100. You just can't get good help these days. I just earned this platinum and came across this comment and have to shed light on how perfectly you have embodied how i felt about this game and how much you shouldn’t blindly trust review scores. Spot on assessment. 2 Link to comment Share on other sites More sharing options...
xDevilizer Posted September 15, 2020 Share Posted September 15, 2020 (edited) Guns, Gore & Cannoli 2 Edited September 15, 2020 by xDevilizer 2 Link to comment Share on other sites More sharing options...
Popular Post Jamescush147 Posted September 15, 2020 Popular Post Share Posted September 15, 2020 Platinum 229 Master of seasons Unlock all trophies for "Seasons after Fall". 48.17% Uncommon Platinum5 days, 1 hour, 57 minutes 7 Link to comment Share on other sites More sharing options...
Wild-Arms-R Posted September 15, 2020 Share Posted September 15, 2020 Wolfenstein 2 The New Colossus. And yes, it was butal, took me like 3 plus weeks. 1 Link to comment Share on other sites More sharing options...
Hanzoadam Posted September 15, 2020 Share Posted September 15, 2020 445 TIC-TAC-LETTERS BY POWGI A Strange Game Collect all the trophies 443/444 Crypto By Powgi (Vita/PS4) Code DependentCollect all the trophies 442 - Sagebrush Perfect HeavenGet all the trophies creepy cult game 1 Link to comment Share on other sites More sharing options...
realm722 Posted September 15, 2020 Share Posted September 15, 2020 Beholder 2 Platinum #105 (24.35% rarity) Quite possibly one of the most under-rated franchises I've played on PS4. If you dig the vibe of Papers, Please - consider checking this game out. 2 Link to comment Share on other sites More sharing options...
percy547389126yv Posted September 15, 2020 Share Posted September 15, 2020 #593 EU version of Akiba's Beat 3 Link to comment Share on other sites More sharing options...
Popular Post Viscera1900 Posted September 15, 2020 Popular Post Share Posted September 15, 2020 #260 - SpongeBob SquarePants: Battle For Bikini Bottom - Rehydrated Neptune's Spatula "Get all the other trophies for this game." Enjoyment: 8/10 Difficulty: 3/10 I always loved the humor of SpongeBob series; this one did not disappoint me with that aspect. SpongeBob SquarePants: Battle For Bikini Bottom is a colorful and fun platforming game. The game requires you to complete it 100% to achieve a platinum trophy; nothing too hard beyond that. 16 Link to comment Share on other sites More sharing options...
MooseSketts Posted September 15, 2020 Share Posted September 15, 2020 Platinum # 135I couldn't count properly in my last post. Stacktember. 1 Link to comment Share on other sites More sharing options...
Popular Post Golem25 Posted September 15, 2020 Popular Post Share Posted September 15, 2020 (edited) Platinum #69 (no jokes pls) - inFamous inFamous Platinum Trophy - Collect all other inFamous trophies. 859,446 Owners - 97,112 Achievers for a percentage of 11.30% (average completion; 40.28%) Enjoyment; 8/10 Difficulty; 5/10 Trophies; 2/10 (only four tiles for 50 Trophies, unimaginative requirements) Frustration at impossible to find Blast Shards; 2/350 Full review in my Trophy checklist thread What do you mean, Golem25 isn't shitting up the thread with another bile-filled rant about an Assassin's Creed game? Well, lads, I ran out of AssCreed games. After that communal sigh of relief, let's go back to 2009; Playstation 3 covers still had the console's name running down the left-hand side of the cover rather than have it sit at the very top and Sucker Punch Productions of Sly Cooper fame had just released their first next gen title titled inFamous, centered around the reluctant bike messenger Cole MacGrath who gains electric superpowers and must decide between using his newfound abilities for good or for evil in a city ravaged by a plague. A game that was famously contrasted with Activision's Prototype which came out a month later, inFamous brought another open world to the PS3 with a first party superhero title. Cole runs, climbs, and jumps his way across one of the greyest cities you'll ever see in gaming as he seeks to uncover just what happened to give him his power and either save or subjugate his fellow citizens of Empire City. I revisited this game after having it sit unpolished with seven missing Trophies on my profile for over a decade, despite having really enjoyed my first two playthroughs back when it released. My reluctance to return - which turned to apathy - was fed by some rather grindy kill-related Bronzes. Special shout out to Casey Jones , which requires you to kill 25 enemies while riding a train; the game only gives you one story mission and two side missions where you can reliably farm these, while on a regular/blind playthrough you'd be lucky to get ten. And then there are the infamous (HAH!) Blast Shards to contend with. Blast Shards are the game's main collectible; 350 glowing fragments of an exploded macguffin that extend Cole's powers as he collects more and more of them. Instead of giving players a proper map, Sucker Punch tied the L3 button to sending out a sonar that makes the fragments show up on your minimap. All well and good, but the shards only show when you are within a certain range; on a horizontal plane, sure, but also on a vertical plane. This meant that fragments that were either way out on piers, outcroppings in the water (Cole can't swim btw), and high above the ground do not easily pop up even if you go through all of town spamming L3. I was stuck on 348 out of 350, and it took me a printed map and a pen to physically mark off every last shard as I went through the game again, picking up from where I had left off. Finally though, I managed to snag Rockhound. I also had to finish the game on Hard (for Hard Finish ), which didn't prove too much of a challenge after slogging through most of an Easy playthrough for Stunt Master; it surprised me just how tough Easy actually is, I expected something.... a little more lenient, but instead Cole can still get easily mowed down. The stunts are tracked just as poorly as the shards, making for not one but two pain-in-the-butt collectibles to keep track off - with the added complication that pulling off the stunts can be rather reliant on luck. There are only four Trophy tiles - one each for Bronze, Silver, Gold, and Plat - and the Trophy requirements are all pretty bland and standard, but I still enjoyed my return to inFamous. Yes, the city is grey AF and I'd rather get molested by clowns (again) than ever collect another Blast Shard, but the gameplay works. The story is good. And the map, despite being 50,000 shades of grey, is a joy to traverse thanks to good level design and the excellent abilities Cole has at his disposal. For an eleven year old game, inFamous has held up damn well and I can still happily recommend it today - if you keep a guide and map at your side for the stunts and shards, you'll find this to be an enjoyable Platinum experience that will be well worth the Dollar the game should cost in any good used games store nowadays. Sucker Punch also massively improved upon the formula with inFamous 2 which outperforms its predecessor in every regard (and deftly solves the Blast Shard problem), so that's another one for your wishlist if you've never played it. Also, Assassin's Creed still haunts my nightmares. So too do the clowns. And the Platinum tile; the Hell is up with that thing, man? Edited September 27, 2020 by Golem25 17 Link to comment Share on other sites More sharing options...
Popular Post Omelette Paradise Posted September 16, 2020 Popular Post Share Posted September 16, 2020 #391 - Road Bustle Not a lot to say about this one. Run across roads and train tracks whilst avoiding hazards and obstacles whilst reaching 16,000 points and the platinum is done. The points tally checkpoints after every 5,000 points scored so no need to do it in one run. Enjoyment: 5/10 Difficulty: 1/10 #392 - Concept Destruction Fairly entertaining Destruction Derby homage featuring cardboard and paper cars with batteries rather than stock cars. I liked this game. Enjoyment: 8/10 Difficulty: 1.5/10 #393 - One Night Stand Enjoyable visual novel with interactive elements based around - you guessed it- waking up after a one night stand. Discovering all the endings was fun. Enjoyment: 9/10 Difficulty: 2/10 #394 - Bird Game + I wasn't a fan of this game at all. The controls are too cumbersome and frustrating to make this something I'd recommend playing. Enjoyment: 2/10 Difficulty: 3/10 #395 - Sagebrush This was a lot more like it. It's a first-person narrative-driven adventure game which thrusts players into the role of a truth-seeker who must investigate the tragic circumstances of the Perfect Heaven cult's mass suicide. Lo-fi graphics and distorted tape recordings add to the game's creepy atmosphere. Enjoyment: 9/10 Difficulty: 2/10 7 Link to comment Share on other sites More sharing options...
Megatritionsts Posted September 16, 2020 Share Posted September 16, 2020 On 10/21/2019 at 11:39 AM, The_ThunderIord said: #54: Super Monkey Ball Banana Splitz This game was very enjoyable and the platinium icon is just beautiful I was a SMB tryharder back in the days on the Gamecube, so when I saw this game on VITA I was like "I have to do it 100%" The game is pretty good, the master levels are very hard but I found that the advanced course was harder 100x because some levels were brutal by the end and you have those 50 levels to do without continue The mini-games are useless and it's shit asf, but the game remains very good cause nobody cares of those mini-games. I'm very happy with this plat, I look forward to do the HD version of Banana blitz which will be available soon Personal Difficulty : 7.5/10 Fun: 09/10 Time to 100%: 3 days, 4 hours (#4 Fastest Achiever) PSNP Rarity On 10/21/2019 at 11:39 AM, The_ThunderIord said: #54: Super Monkey Ball Banana Splitz This game was very enjoyable and the platinium icon is just beautiful I was a SMB tryharder back in the days on the Gamecube, so when I saw this game on VITA I was like "I have to do it 100%" The game is pretty good, the master levels are very hard but I found that the advanced course was harder 100x because some levels were brutal by the end and you have those 50 levels to do without continue The mini-games are useless and it's shit asf, but the game remains very good cause nobody cares of those mini-games. I'm very happy with this plat, I look forward to do the HD version of Banana blitz which will be available soon Personal Difficulty : 7.5/10 Fun: 09/10 Time to 100%: 3 days, 4 hours (#4 Fastest Achiever) PSNP Rarity (Platinium): 0.76% Nice congratulations!!!! 28 minutes ago, Negan said: #391 - Road Bustle Not a lot to say about this one. Run across roads and train tracks whilst avoiding hazards and obstacles whilst reaching 16,000 points and the platinum is done. The points tally checkpoints after every 5,000 points scored so no need to do it in one run. Enjoyment: 5/10 Difficulty: 1/10 #392 - Concept Destruction Fairly entertaining Destruction Derby homage featuring cardboard and paper cars with batteries rather than stock cars. I liked this game. Enjoyment: 8/10 Difficulty: 1.5/10 #393 - One Night Stand Enjoyable visual novel with interactive elements based around - you guessed it- waking up after a one night stand. Discovering all the endings was fun. Enjoyment: 9/10 Difficulty: 2/10 #394 - Bird Game + I wasn't a fan of this game at all. The controls are too cumbersome and frustrating to make this something I'd recommend playing. Enjoyment: 2/10 Difficulty: 3/10 #395 - Sagebrush This was a lot more like it. It's a first-person narrative-driven adventure game which thrusts players into the role of a truth-seeker who must investigate the tragic circumstances of the Perfect Heaven cult's mass suicide. Lo-fi graphics and distorted tape recordings add to the game's creepy atmosphere. Enjoyment: 9/10 Difficulty: 2/10 Great job!!!! 3 hours ago, Golem25 said: Platinum #69 (no jokes pls) - inFamous inFamous Platinum Trophy - Collect all other inFamous trophies. 859,446 Owners - 97,112 Achievers for a percentage of 11.30% (average completion; 40.28%) Enjoyment; 8/10 Difficulty; 5/10 Trophies; 2/10 (only four tiles for 50 Trophies, unimaginative requirements) Frustration at impossible to find Blast Shards; 2/350 Full review in my Trophy checklist thread What do you mean, Golem25 isn't shitting up the thread with another bile-filled rant about an Assassin's Creed game? Well, lads, I ran out off AssCreed games. After that communal sigh of relief, let's go back to 2009; Playstation 3 covers still had the console's name running down the left-hand side of the cover rather than at the very top and Sucker Punch Productions of Sly Cooper fame had just released their first next gen title. inFamous, centered around the reluctant bike messenger Cole MacGrath who gains electric superpowers and must decide between using his newfound abilities for good or for evil in a city ravaged by a plague. A title that was famously contrasted with Activision's Prototype which came out a month later, inFamous brought another open world to the PS3 with a first party superhero title. Cole runs, climbs jumps his way across one of the greyest cities you'll ever see in gaming as he seeks to uncover just what happened to give him his power and either save or subjugate his fellow citizens of Empire City. I revisited this game after having it sit unpolished with seven missing Trophies on my profile for over a decade, despite having really enjoyed my first two playthroughs back when it released. My reluctance to return - which turned to apathy - was fed by some rather grindy kill-related Bronzes. Special shout out to Casey Jones , which requires you to kill 25 enemies while riding a train; the game only gives you one story mission and two side missions where you can reliably farm these, while on a regular/blind playthrough you'd be lucky to get ten. And then there are the infamous (HAH!) Blast Shards to contend with. Blast Shards are the game's main collectible; 350 glowing fragments of an exploded macguffin that extend Cole's powers as he collects more and more of them. Instead of giving players a proper map, Sucker Punch tied the L3 button to sending out a sonar that makes the fragments show up on your minimap. All well and good, but the shards only show when you are within a certain range; on a horizontal plane, sure, but also on a vertical plane. This meant that fragments that were either way out on piers, outcroppings in the water (Cole can't swim btw), and high above the ground do not easily pop up even if you go through all of town spamming L3. I was stuck on 348 out of 350, and it took me a printed map and a pen to physically mark off every last shard as I went through the game again, picking up from where I had left off. Finally though, I managed to snag Rockhound. I also had to finish the game on Hard (for Hard Finish ), which didn't prove too much of a challenge after slogging through most of an Easy playthrough for Stunt Master; it surprised me just how tough Easy actually is, I expected something.... a little more lenient, but instead Cole can still get easily mowed down. The stunts are tracked just as poorly as the shards, making for not one but two pain-in-the-butt collectibles to keep track off - with the added complication that pulling off the stunts can be rather reliant on luck. There are only four Trophy tiles - one each for Bronze, Silver, Gold, and Plat - and the Trophy requirements are all pretty bland and standard, but I still enjoyed my return to inFamous. Yes, the city is grey AF and I'd rather get molested by clowns (again) than ever collect another Blast Shard, but the gameplay works. The story is good. And the map, despite being 50,000 shades of grey, is a joy to traverse thanks to good level design and the excellent tools abilities Cole has at his disposal. For an elevent year old game, inFamous has held up damn well and I can still happily recommend it today - if you keep a guide and map at your side for the stunts and shards, you'll find this to be an enjoyable Platinum experience that will be well worth the Dollar the game should cost in any good used games store nowadays. Sucker Punch also massively improved upon the formula with inFamous 2 which outperforms its predecessor in every regard (and deftly solves the Blast Shard problem), so that's another one for your wishlist if you've never played it. Also, Assassin's Creed still haunts my nightmares. So too do the clowns. And the Platinum tile; the Hell is up with that thing, man? Nice platinum dude very nice I remember unlocking the platinum for that game a long time ago but great job tho. 1 Link to comment Share on other sites More sharing options...
Jelly Soup Posted September 16, 2020 Share Posted September 16, 2020 #128 - Road Bustle I saw it in the store and thought "oh, cheap Frogger clone, I'm down for that." Didn't realize until after I started that it was a trophy spam game. Point of order, the game actually becomes near impossible after about eight road crossings. So, cheap trophies, whatever. Kind of like the platinum image, though. 3 Link to comment Share on other sites More sharing options...
mako-heart Posted September 16, 2020 Share Posted September 16, 2020 Platinum hero Obtained all trophies. if u kno u kno 4 Link to comment Share on other sites More sharing options...
percy547389126yv Posted September 16, 2020 Share Posted September 16, 2020 #594 Steam Prison: Nanatsu no Bitoku 2 Link to comment Share on other sites More sharing options...
Popular Post ZoutjeNL Posted September 16, 2020 Popular Post Share Posted September 16, 2020 #48 Crash Bandicoot: Warped Enjoyment: 8/10 Difficulty: 4/10 And with that an awesome trilogy comes to an end. I'm sad to say it but luckily Crash 4 is just around the corner! Crash 3 is a nice refreshing experience from the past two games, having less pure platforming levels and a large variety in different levels from flying a plane to diving underwater to riding a tiger. I really like the diversity in worlds they look great altough a nice change of pace I still prefer the pure platforming, I think they went a bit overboard on the amount of non platforming levels. Another big change compared to the first two is the difficulty. This one is by far the easyiest of the bunch. Another difference is that after you defeat a boss you obtain a powerup that you can use throughout the game, this is one of the reasons it makes the game easyier. The bazooka is quite op. I wish more trophy lists would be like Crash. Straight fun but also challenging (especially the first two games of the trilogy). This list is similiar to the first two games. Defeat all the bosses, collect the gems, do the time trials and some fun miscellaneous trophies. If you have played the first two Crash games the time trials are a joke. I got almost all of them my first or second try. The only level that took me about half an hour was High Time. And I am definitely no platformer god. This game is straight fun and a nice game to play before Crash 4 drops. Definitely recommend it! 14 Link to comment Share on other sites More sharing options...
YeWeeScumBag Posted September 16, 2020 Share Posted September 16, 2020 Call Of Duty : Modern Warfare 2 Remastered 2 Link to comment Share on other sites More sharing options...
Popular Post LilFlower85 Posted September 16, 2020 Popular Post Share Posted September 16, 2020 Toughest Soul TrophyAll Trophies Obtained 13 Link to comment Share on other sites More sharing options...
Popular Post MilanYildirim Posted September 16, 2020 Popular Post Share Posted September 16, 2020 #181. Ac Odyssey. Hands down, best Assassin Creed game ever. 12 Link to comment Share on other sites More sharing options...
Popular Post z-Blazee Posted September 16, 2020 Popular Post Share Posted September 16, 2020 #274 - BlazBlue: Continuum Shift Extend Un...believable Mastered BlazBlue Continuum Shift - Extend. #275 - BlazBlue: Chronophantasma Extend Fully Extended Mastered BlazBlue Chrono Phantasma Extend. #276 - BlazBlue: Centralfiction God's Dreams Mastered BlazBlue Centralfiction. 12 Link to comment Share on other sites More sharing options...
Popular Post Mayellie Posted September 16, 2020 Popular Post Share Posted September 16, 2020 (edited) #29 - Erica That's a Wrap (no Cardi B comments, plz) Unlock all bronze, silver, and gold trophies. Well, hello there, Erica. Your game went on Plus a few months ago. Because of that and the fact that a single playthrough of your decision-based interactive film/game only takes about 2 hours, I thought I’d give it a go. I’m a sucker for “pick-your-own-path” games, and an even bigger one when they have mystery, crime, and murder elements to them, which yours also has. Sooo, whaddya know? I decided to give your game a shot. And in a way, I wish I shot myself instead while playing it. In Erica, you play as the titular Erica Mason, whose life early on gets entwined with murder, mystery, and loss, with her father’s murder when she was a child. Her traumatic memory of that event is brought back into her life when, as a young lady, new gruesome clues about his murder are uncovered. It’s up to Erica to unearth the shocking truth behind her father’s murder, which leads to something even bigger and super secretive. Gameplay-wise: think Telltale, but even less gameplay, and with HUGE emphasis on Touch Pad controls. Like, really. The only way to play the game is using the Touch Pad to imitate on-screen actions, such as flicking a lighter, turning a tap, and picking something up. For decision making, it ranges from selecting which prompt Erica will say from a couple of different choices by dragging along the Touch Pad. For certain decisive decisions (hehe ) in the game, you swipe up, down, left, right, etc. You get the gist. It’s a very easy game to pick up. But I still missed traditional button controls because it's easy to accidentally pick the wrong choice. Story-wise: it’s not bad. I didn’t have any high expectations like Until Dawn or anything, so it was good. As you move along your playthrough, you’ll uncover clues, documents, and overhear conversations to understand what’s really going on, and that things aren’t what they seem to be. The story isn’t fast paced, and it would take a few playthroughs because no single path holds all the answers, so it has a little replay value. Trophy-wise: Okay, HERE'S where it all goes downhill and seriously goes to shit. In my opinion, one of the best ways to destroy a good/decent game is to bombard it with a horribly unnecessary selection of trophies. In this case, almost the entire godforsaken trophy list. There are a few collectible trophies, and all of the collectibles are locked behind certain paths and actions, so you wouldn’t be able to get them all in one playthrough, which is fine. But what REALLY presses my buttons was the rest of the list. ? Sure, while Erica is a decision-based game, it seriously does not have enough replay value to warrant 5-7 playthroughs. For the majority of a playthrough, I felt I was seeing the same scenes over and over. If I picked a different path, I still didn’t feel like it was that much of a different playthrough. There’s a trophy to see all major endings, which is 5, I think, but I think there are only really 2 “major” endings. Maybe 3 if you’re being generous. There really isn’t a big difference. This made for one of the worst trophy hunting experiences I’ve had so far. It was MAJOR overkill. I’m sure I would’ve had more fun removing all the seeds off a strawberry one by one, throwing them in a haystack, looking for them, and once I’ve found them, repeat this process 100 times. It’s such a crap list. “But it’s only a 2 hour game”, isn’t even a good excuse for this godawful list. Erica’s list even caused me a gaming slump because whenever I thought of turning on my PS4, there were 2 words in mind. “Ugh, Erica.” Overall, good story, terrible trophy hunting experience. Time: 12 hours (felt like 1200) Story enjoyment: 7/10 Trophy hunting experience: 1/10 (the golden 0/10 rating still goes to Everybody’s Gone to the Rapture ) I recommend it for the story if you want to try something new and short, but the easy platinum comes at a cost: your enjoyment and sanity. Edited September 16, 2020 by Mayellie 19 Link to comment Share on other sites More sharing options...
Popular Post Sefirao Posted September 16, 2020 Popular Post Share Posted September 16, 2020 (edited) #6 - World of Final Fantasy All 49 Trophies 16th September 2020 • Platinum in 4 days, 7 hours Fun: 8/10 Difficulty: 4/10 Edited September 16, 2020 by Sefirao 11 Link to comment Share on other sites More sharing options...
Popular Post IesuHado Posted September 16, 2020 Popular Post Share Posted September 16, 2020 Platinum N° 151 - Mass Effect Andromeda Andromeda's FinestCollect all trophies. STATS 1. Enjoyment: 7/10 (General) ; 7/10 (Platinium Journey) 2. Difficulty: 3/10 (I did it all in single player) 3. Would I recommend it: Yes. Hello all today I´m coming to talk with you about an project or a iniciative, I´m here to tell you about the Andromeda Iniciative. Andromeda is a whole new galaxy were you will have to do the first step as a pathfinder to make it your new home, for this you will have to explore new planets, know the local life and do a toon of stuff. Are you interesting? Well keep reading! This is my first entry in the saga and I glad to did it be cause I really think is good game. I know it was awful full of bugs and errors in the launch but at his current state and for 10 - 12$ you can find it in the store, I think is a good game to get and try, it´s fun, large and and interesting to do play and go for the plat. The game is the tipical Bioware RPG games where you choice your gender and start your journey knowing new teammates, characters, stories and secrets, there´s lots of things to do even after you get the platinium or end the main game story plot. The trophies otherwise are pretty straight foward, at first you can see it like hard be cause there are lots of them and requieres you to do diferents things but when you start going for them you realize they are actually pretty easy and fast to go, only three missiable trophies and again they are pretty easy to get if you know what you are doing and the better thing is that they are not spoilers trophy so you can see them from the get go. The game have a multiplayer mode where you can get trophies too if you don´t want to do some stuff in the single player mode, but honestly I didn´t touch it cause I don´t like multiplayer games and trophies. BUT the game have some online trophies you will have to do via single player and they are a bit of the grind so don´t rush the game cause you will need still to wait for those trophies to make the requeriments. (They aren´t hard either anyway). I really enjoyed the game and I´m not going to buy the triology but I will like to see a sequel for this one for sure and if anyone likes this types of game I thinks this is a good game to go for it for real. Thanks for reading and have a good day all! ? Cheers! 12 Link to comment Share on other sites More sharing options...
DiegoMolinams Posted September 16, 2020 Share Posted September 16, 2020 #144 AVICII Invector RIP to this legend, mental health is important people, never forget that. 1 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted September 16, 2020 Popular Post Share Posted September 16, 2020 #485- Senran Kagura Burst Re:Newal Path of the Shinobi Obtained all trophies. Not much to say about this one. Played one Senran Kagura game, you've played them all. Unless it's one of the spinoffs. Don't know what makes this one so much better than the two on the Vita to some people, but it's fun enough. Peach Beach Splash remains my favorite in the series, though. The musou format gets super repetitive. Platinum image: Spoiler 26 Link to comment Share on other sites More sharing options...
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