Muff, July 23, 2011
Posted October 12
Posted October 13
platinum #458 Music Racer
Completed in 20 hours and 16 minutes
platinum rarity 66.47% common
platinum name: Music Racer Platinum
had to afk most of the time. afk infectious song gave about 1.5k points per run compared to participation which gave less. going to start a super long game i think it's going to be Dynasty Warriors 8: Xtreme Legends complete edition (ps4) i completed it once before on ps3 it shouldn't be too bad.
Platinum #546: Blair Witch
Playtime: 5-10 hours
Stories beyond reckoning have begun and ended in the woods surrounding the small and outwardly unremarkable Maryland township of Burkittsville, formerly Blair. This is but one, and there will be more. So many more. She will forever haunt past, present, and future.
So yeah, quick backstory: I had a storied low opinion of the whole Blair Witch thing for years, having been suitably disappointed by the original film way back. Just didn't click for me. Hype and all that stuff, I guess. Then randomly last Halloween, I came across a vintage video about the filming locations and decided to give it another go, and had a damn fine time. Sometimes, things just work, right? I really learned to appreciate the lore, minimalist iconography, and subtle world building; truly pioneering stuff for its time. It's no wonder they managed to make so many believe it was real. So you can bet your crowning glory I was ready to brave the horrors of the Black Woods in video game form, come time. And it did.
It's a pretty good time. The stark and isolated tone is satisfactorily replicated... well, most of the time, anyway. I'll get to that. You really can get lost in those woods if you don't manage to maintain a mental map, as landmarks are few and far between. And that's just in the bloody daytime... when it's just you and those impossibly deep woods and those creaking noises from out of nowhere, it really conjures up the Blair Witch spirit. The period setting, with old Nokia phones and clunky handheld cameras is also a deft, immersive touch. Unfortunately, that's just half the story.
The original stuff they try to do with the narrative is a little hit and miss, and definitely feels more in line with the forgettable (and regrettable) 2016 movie. It tries to weave in some war trauma stuff (hardly a spoiler; there's. "trigger warning" in the intro) that doesn't really feel congruent to the greater BW mythos. Sometimes they're on to something but by and large, it feels like they just melded two games together. Kind of a wasted opportunity to my mind. Protag is decently likeable and relatable, but in a serviceable kind of way. And that's not a mind you want to spend hours inhabiting, necessarily.
Gameplay mixes first-person walking simulator stuff with some (rather literal) light combat. Again, more action-y stuff that is of a more recent vintage than is needed. It's got some cool wrinkles like the aforementioned camera allowing you to watch tapes that affect the world around you (using found footage as a gameplay element reeks of inspiration), and even allows you to play some honest-to-goodness Snake on your phone! That was as AAA as mobile games got in them days! But the central element is your lovable and loyal canine companion, Bullet. Apart from serving as a pillar of strength and stability to protag and player alike in the midst of madness, he's just a good little pupper that you can pet and feed treats to. His fate depends on you and vice versa, so be sure to take care of him, or DOG will get you, whelp.
Despite some missed potential and questionable creative choices, Blair Witch is an admirably restrained (the infrequency of fanservice makes it even better when they finally show their hand!) adaptation that should be essential to any fan for the last hour of gameplay alone. The whole is bigger than the sum of it parts, to a point. Now I just have to learn to live with having obtained a trophy named "I Hate Pizza", as well as one of the crappiest trophy list icons ever made. Forever a stain upon my soul...
#122 - The Book of Unwritten Tales 2
This one was surprisingly enjoyable and quite comical
On 11/10/2020 at 3:11 PM, Stan Lee said:
I also purposefully made this my 4000th trophy so that it would show on my profile as a milestone
I also purposefully made this my 4000th trophy so that it would show on my profile as a milestone
Congrats on you plat, pal! This one really deserves a milestone, so kudos for that. I may have bought a ps4 just to make it my 1337 trophy... But I'll never confess!! I haven't played Remake yet, but it is on my list
#329 - Musynx
Collect All Available Trophies.
I've played quite a few rhythm games at this point, but they've all been in the Project Diva kind of style with the button prompts going across the screen. I had quite a difficult time adjusting to the gameplay in this one - it was like re-learning how to play the genre all over again. I eventually got the hang of it though, at least the 4 button mode. When I got to the point of playing with 6 buttons, it broke my brain all over again, so I decided to just let those songs autoplay since you only *need* to get good scores on one mode/difficulty for the plat. This game has a large number of songs (like 90+), but there were only a handful I thought were really good and fun to play. The vast majority of them ranged from "meh" to "decent". This is one of the weaker rhythm games I've played and I didn't really enjoy the trophy hunt, but there was some fun to be had.
#330 - MediEvil
Savior of Gallowmere
Unlock all trophies.
I never played the original PS1 game, but I was very pleased with this remake. I mean there was some wonkiness with the platforming and the camera sometimes, but it was a solid effort overall. This just game oozes charm, thanks in large part to Sir Daniel Fortesque and the interactions he has with the other characters. The devs had a good sense of humour. The game was fairly tough, at least until you get some of the better weapons and health upgrades. I died quite a lot. Really enjoyed my time with the game and the trophy hunt was pretty straight-forward but still satisfying. Hopefully they remake the 2nd game eventually because I hear it's even better.
#115 - Dante's Inferno
Overall Enjoyment: 6.5/10
Time to complete: 15-20hours for two playthroughs (One on classic and the other on Inferno)
Dante's Inferno is a action-adventure with hack 'n' slash styled combat, similar to likes of Darksiders and God of War, it's overall quality does somewhat leave it feeling half-baked resulting in the enjoyment rating falling a little. The game starts with the main protagonist called...you guessed it 'Dante', he is a Templar knight from the Crusade on a journey of redemption and rescue of his beloved Beatrice, which Lucifer himself has taken after she made a deal to give him her soul if Dante never returned. You begin in a place known as Limbo, a place where souls end up to be assigned to the Hell of the Damned. You are guided through the different depths of hell by poet Virgil who is a spirit sent to you for guidance and provides information about the current environment that helps to better understand the differences between each level of hell.
Controls and Moves:
You control Dante in third person perspective with a scythe being his weapon of choice that can be used to perform a few default melee attacks, but they can be upgraded once you have unlocked better combination attacks in the skill trees. Whilst inside combat you will be prompted to do finishing moves, these are attacks that execute a special animation that changes depending on the minion you perform it on.
Skill tree upgrades:
There is two skill branches to progress through, the first being Unholy that focuses on your physical attacks and a Holy tree for abilities. Each path has it's own leveling system that will increase when Dante does a certain finisher move, this part is entirely up to your choice when you cross lost souls, Punish them for their sins and Unholy exp will be awarded; Absolve them to purge their sins to find peace using your Holy Cross to be given Holy exp. Regardless of what path you do choose on, you'll find health and mana stat boosters that will come very handy to grab when you collect the necessary souls needed to purchase them.
Movement and Collectables:
The game has large sections of platforming, swinging on ropes and climbing walls that requires you to avoid traps to success. Puzzles are part of the game too, mostly in terms of pulling levers or positioning movable objects to reach higher ground. On top of all that collectibles are of course here in the form of Coins, they are found in hidden areas around most levels in orange fountains and sometimes can be out of camera view, but with a little bit of curiosity you should have no trouble finding them.
There is a few bosses that you encounter with along the way, some of which are Dante's fellow family members sent to hell for their sins. You end up facing your own father 'Alighiero' in one battle, he was sinned for being greedy after arbitrarily stealing money from farm properties to finance his own private parties. The next member of family you fight is Beatrice's younger brother 'Francesco' that was also Dante's best friend, he too took to the Crusades to reclaim the Holy Land, though unlike most encounters with fellow Templar Knights he wanted to be absolved of his sinful way after being condemned to hell. The rest was a variety of bosses more heard of, for example: Cerberus the three-headed hellhound guarding hell, Cleopatra the last ruler of Ancient Egypt and Lucifer the devil / ruler of hell and the main games antagonist.
Overall I found the story to be decently in-depth, the environmental designs at the beginning of the game was thought out well but as the game progressed it became a little uninspiring as the levels didn't change that much, especially the Eight Chapter; where they repeated the same rooms like ten times just with different challenges. The animations and combat however was smooth and satisfying at times as you beat waves of ever-changing minions, it was probably the best aspect of the game.
If you enjoy game like Darksiders or Templar Knights stories then you'll like a big portion of the game, overall it was a decent game and I would give it a 6.5/10 maybe if they didn't ruin chapter 8 then it would have been a 7/10.
.Hack//G.U. Last Recode
.Hack//G.U. Last Recode is a remaster of the .Hack//G.U. trilogy and it provided a new 4th part to the story as well to tie up the loose ends. Now if you're just going in for just part 4 then you'll be disappointed as it's just about 3 hours long. Yes Haseo gets a new form but you don't get to play with it long unless you just want to explore absolutely everything that is available on what little is available. However going for the Platinum is a ride, there's simple stuff such as doing so many fights, preforming Awakening attacks, then there's the quest related stuff which has you hunting down other people called PKs (Player Killers), feeding a mecha grunty chim chims to launch it into space, and talking to all the other NPCs in the game. I do recommend 100% clearing Vol 1 and Vol 2 before going to Vol 3 to make the trophy for completing the book of 1000 easier on Vol 3 as you won't need to absolutely hunt down every weapon/armor in the game or fight every single creature available. .Hack is just more time consuming than actually challenging. If you haven't played it before and don't want to shill out money for each of the three games separately on the PS2 then this is a great alternative.
Posted October 13
The Deadly Tower of Monsters
Laundry List - 4.7%
Complete all other missions
A very, very strange game to be honest. Not the hardest platinum trophy ever though it's nice to have it. If you're looking for a quick, easy trophy I'd recommend it otherwise this game is pretty bad 😅
13th Oct 2020
The 2nd remake of MediEvil. Since it was added to PS Now, I thought to give it a try and it ended up being fun.
Got two of them over the weekend, which was a nice change of pace after going for the platinum in 3 different big RPGs (Baldur's Gate, Baldur's Gate: Siege of Dragonspear, and then Baldur's Gate 2). They're both pretty short, pretty cheap, and pretty good. However, one of them has a great trophy list and the other one.....not so much.
s # 111 and 112: Habroxia and Knightin'+
Habroxia This one's pretty good. Nothing bad to say about it. It's an 8 bit style space-combat shooter. 15 levels, nothing too hard at all, got it because I saw it on sale and I'm a big fan of CLS and the podcast Sacred Symbols. You fly your ship through 15 levels with a boss at the end of all but 2 of them, there's a neat upgrade system where you earn money to spend on upgrades for your ship so that you "level up" and continue to feel more powerful as you're going through the later levels. It's a really fun, little game, it's perhaps not quite as strong as Twin Breaker was maybe, the story is extremely barebones for instance, but it was an earlier game, and you can see how Lillymo has continued to become a stronger developer. I look forward to Habroxia 2 which seems to be their next game and is sure to have a more substantial story akin to what Twin Breaker did as opposed to Habroxia where you control this little ship, you're in space, it's 15 levels, and that's pretty much it. I got it on sale a couple weeks ago for around $5 I think, and I don't believe that it's still on sale, but full price is around $8 to $10, and it's worth that. I got the Platinum trophy in less than 5 hours and that was with taking a substantial break in the middle, so as I said, it is on the short side. It's a fun, short game with replay value and comes with a Platinum trophy you can feel good about (keep that last part of the sentence in mind).
Knightin'+ This one....the game is good. I don't want it to seem like it's not. I had had my eye on this game for a while before I ended up buying it. Similarly to Habroxia, it's another small, 8 bit style game and, while I usually go more for bigger, disc-based games as opposed to these two games, I was curious about this game ever since I saw screenshots of it.
As you can see, it's obvious what the inspiration was. And as someone who grew up playing games on the NES, a Legend of Zelda knock-off....if it ends up being good, that sounds like a lot of fun to me. And this one was. It's just 4 smallish dungeons, with no overworld, which is a shame, but what's there is fun to play. And if there ever is a sequel, hopefully that could be expanded on. Also, it would be nice to move away from the grid-based structure of the dungeons' layouts. My only real complaint about the gameplay would have to do with one of its two kinds of puzzle rooms. One type of puzzle deals with a set of pressure switches where you have to move different blocks to each of the switches without getting a block stuck against a wall where you can't move it or boxing yourself in. Those are fine, they require you to actually think and puzzle it out, you'll feel good when you figure it out, and they create a nice break from the majority of the gameplay which is combat. The other ones involving just a series of light switches where you have to just turn them on in a various pattern....they just don't work. They involve looking for hints in other rooms on that floor in the dungeon; sometimes the solution is in one specific room (an arrangement of pillars for example) and sometimes it's a layout of various marked rooms on the 4x3 grid that makes up each floor. And that's a neat idea, but it just doesn't work. With some kind of note taking or map marking system in place, it maybe could have, but when you have to take teleportation portals to get around various floors, or you have to go up or down a floor to get to a certain set of stairs however many rooms over, like I said, it just doesn't work. Also, couple that with the fact that there's nothing in the game that tells you that that's how it works anyway. What I ended up doing was figuring the pressure switches out for myself and the light puzzles, I just got the answer online. All that said, the game itself, it's fun to play. I got it on sale for around $3, regularly I think it's $5, but it's worth it. Now, on to the biggest problem with the game, the trophy list. When I bought this game, I didn't know what this being published by Ratalaika Games meant, but I do now. Like I said, this game's 4 dungeons long, the last one is bigger than that other 3 but none of them are that long, but if you get the game you're going to get the platinum trophy soon into the third dungeon. Not only is that ridiculous, that's borderline offensive to me. That's using the prospect of a platinum trophy as marketing rather than as a sign of achievement. I like getting platinum trophies, I have 112 of them now, it makes me feel good to pop one, but the thing is.....I like "earning" platinum trophies. That's what it's supposed to be; it's supposed to be earned. And the game doesn't have to be hard, Habroxia's not hard, various Telltale games I have aren't hard, but you at least have to beat them. This....you're done getting trophies barely half-way through. And it's even a good game, let the fact that it's a good game sell the game. I understand that it's supposed to appeal to people who go for platinum trophies, with some of them maybe it does, but it makes me partially regret buying the game. It makes me want to stay away from Ratalaika games in the future. So, just, food for thought.
#107 - Steins;Gate - Darling Embrace
Attractor field convergence - 57.96%
well this is my third steins gate VN that i've completed, definitely a lot different than I was expecting but I was blown away haha.
difficulty: 1/10 - It's a visual novel, only difficulty is not missing messages but if you're playing it throughout you're bound to hit them eventually.
enjoyment: 7/10 - I'd rank this second out of the three, the first one being the most enjoyable but this certainly had some moments to me that was like wow okay I wasn't expecting this, I get it was more meant to be a comedic take on romance with blaise tropes but keeping in the steins;gate shindig but honestly it was hilarious at times. Moeka as a lead singer I mean whew. So yeah it was good, addicting to read through every moment. Took longer than expected though ^^'
next up? suppose the third tombraider.
Posted October 14
Enjoyment: 9/10 (A brilliantly crafted boss-rush game, with graphics inspired by cartoons from the ‘90s, and a jazzy soundtrack I can not get enough of.)
Difficulty: 8/10 (In my personal opinion, as I earned it legitimately) (The main culprits here are Pacifist, and Expert difficulty. While some expert bosses and pacifist levels weren’t that bad at all, some were complete BS. I almost threw my controller on several occasions. However, apart from the BS, it’s a really fun and challenging platinum!)
Posted October 14
#39 - Bloodborne
Game Difficulty: 7/10
Time to 100%: 1 week or less of regular play
Personal Time to 100%: 2 hours 39 minutes
Excellent game with an excellent atmosphere; one of my favorite PS exclusives. Highly recommend to Souls fans and those who’d like a bit of a challenge while taking in a very intriguing story told through gameplay.
PLATINUM #85 - Guns, Gore & Cannoli 2:
186# Mafia Remake
Best one of the trio
Call of Duty WWll : Platinum
Difficult : 5/10 i done everything Solo
Time : 2 week & 16 hr ( going for 100% )
fun : 10/10
Plat #411: SwapQuest
You found everything there is in SwapQuest
I picked up this game for $.99 back in the day, but only recently got around to playing it for real. And...it's pretty fun. It took about 9 hours, but that also included beating the optional bosses. But all in all, it's an enjoyable game. Multiple characters, multiple classes, multiple difficulties; if you like this game, there's a lot of content here as well. But even if you're like me and want something different for a bit, this is a nice diversionary title.
It was certainly worth $.99. 😄
#391 - Crash Bandicoot 4: It's About Time
I am very, very happy with the way this game turned out. Ever since its announcement I had been saying I wanted it to be challenging, at least to the degree of Crash 1 although preferably harder, with less of the gimmicks that invaded 2 and 3 (like intentionally dying to unlock bonus levels, having to do completely unindicated no box runs of levels, vehicles, etc.) and just a heavy focus on core platforming. And, for the most part, that is exactly what this is. Sure, it has gimmicks too, like the new mask powers and characters, but with the exception maybe of Dingo who was just really slow and boring, all of the new mechanics only served to enhance the platforming, instead of driving it away like Crash 3 did. And in terms of challenge, it ended up being even harder than Crash 1, and the plat required platinum relics on top of the already increased challenge, and I'm happy about that.
I spent over 100 hours on this. My save file time was 109 hours at the end - and I'm pretty sure that that excludes idle time, because the bot I use to track playtime has me at 160 hours instead. Considering the previous games (excluding CTR) are all 1-2 day plats, this is an insane (or rather, n.sane) amount of content on offer. Unfortunately there's a lot of prejudice towards the platforming genre, so this game scored worse than it should've and also sold less because people instinctively decide platformers are never worth full price. So I'm concerned there may never be a Crash 5, despite this being a stellar release. But ah well, at least Crash can go out on a (very) high note now instead of leaving it with Mind Over Mutant as their final impression. If we do ever get a Crash 5, I pray they don't listen to the people whining about difficulty. The difficulty is what made this game so amazing and I'd hate to go back to the absolute slog that 2 was by making it too easy again.
#25 Mirror's Edge Catalyst
The Few. The Elite.
So this is my first experience with the Mirror's Edge series.
I have seen this game around many times and since my PS3 is retired I started the PS4 version and watched a story recap of the first game before.
The story in this game is told very good but there are some open questions in the end. The only thing I have to downrank the game is because of the last few missions and the outcome of the game. It felt quite rushed and not really polished. Now I wonder, will we ever see a ME3?
The trophies are mostly quite simple though all the collectibles are a bit too grindy.
The dashes (speed challenges) were surprisingly easy for most parts but there were some that really tested my patience and skills.
I'm totally into watching speedruns and did some here and there on my own on other games. So trying to master the route and getting better and better keeps me going.
When I first started the game I bumped into everything fell quite a few times into the abyss and failed at performing certain moves. I liked to see an improvement in almost every aspect the more I played.
Here's the plat snap completing the final dash.
Ah a lot of memories playing this one as a kid, glad I was able to platinum the remastered version.
Enjoyment 10/10 it was nice to play the ps1 version that unlocks once the game is fully completed. 👌
Platinum 59: Tekken Tag Tournament HD
First Tekken and first fighting game platinum. It's generally considered easy but I still had some trouble with the survival mode. Playing with my new arcade stick also took getting used to but in the end really helped. Tekken Bowl, although you can get better at it, mostly felt annoying and uneven. Apart from that I had fun with it and I'm ready for more Tekken.
#488- Yomawari: Midnight Shadows
Shadows at Midnight
Earned all other trophies
Ugh.. Sanity shattered. This is one messed up game, from the disturbing opening, to the loads of nightmarish enemies you'll encounter. Spoilers for the opening:
You see a girl burying her dead dog, with another one on a leash. After, she removes the leash, and proceeds to get herself separated from him, by destroying a bridge. Then she climbs the mountain, finds a tree, moves a box under it to stand on, and... hangs herself.
If that doesn't set the stage for what you're in for, I don't know what will.
Gameplay is similar to the first. You travel with a flashlight, and can pick up some throwable items. Mostly used to distract enemies. If they touch you, you're dead. This makes some boss fights particularly annoying.. I hit 80 deaths near the end of Chapter 6. No trophies or way of tracking after that, but I'm sure it was well over 100.
A stamina bar drains as you run, and really drains quickly when an enemy is near. You can also hide from enemies, and wait for them to leave.
So many different types of enemies, and almost all of them freaky as hell. And the sounds some of them make.. My Plat screenshot might make this look cute, but it really isn't. Lol. A splash of blood splatters the screen when you die, too. Accompanied by uncomfortable... chomping sounds.
Once the story is finished, though, it becomes a bit of a slog to collect everything. Dying trying to get items, running out of supplies and not being able to save or distract enemies, getting lost, etc. Guides aren't great with directions from what I've seen. Luckily, it's easy to find where you need to go from images of the map.
You can probably jump right into this one, despite it being the sequel. I don't really remember the story of that one at all, so yeah.. But there are probably references to it, and some characters return. Decent game, that usually goes on sale every so often.
Feeding some cats at the end, with my little dog behind me. Best video game doggo. Adorable and courageous as f*ck.
Adam's Venture: Origins
Hero of the day
You've saved the world from a religious war.
Adventure, Adam Venture... get it. That about sums up the writing honestly. It's really dumb and bad. I have so many mixed feelings, ultimately it's not a good game. A decent game could have existed in this, but the gameplay is so clunky and the puzzle design isn't worked well into the world itself. It's basically like they had a bunch of mobile game puzzles ready and decided to just shove them into this random third person action adventure with clunky mechanics and no puzzles.
I like the idea of a Tomb Raider/Uncharted game without any shooting, just focus on exploring and puzzles. This ain't it though. The stealth is so annoying ,when you crouch your camera is moved down with you so you lose eyesight and it doesn't matter anyway since they don't hear at all they just either see you with a flashlight or don't. When you grab a ledge there's a delay before your controls can respond. The jump is clunky, the swinging is really clunky and crap.
The minecart sections are really boring you just sit there, duck and remained ducked the whole time then maybe push a button once or twice. It's just very uncooked all the potential in there and not a single thing really done well.
I didn't mind some of the puzzles, but they just weren't worked into the world well. Why would a generic library require you to move around a bunch of paintings to get a code to then have to go spell it out on the door lock? Why do you have to do a puzzle to get some dynamite from... a vending machine? Still not sure wtf that was. It's just all so poorly constructed, but it makes you appreciate the work put into games like Uncharted where the puzzles are better crafted and help with the world building and at least make sense. As well as not detaching you from your character while you interact with said puzzles.
I didn't mind the game that much despite it not being very good. I did however tell Adam to shut up a lot. He's really fucking annoying. What a terrible character. At least now my curiosity is answered, and it's been a good few months since a plat so it's nice to get another one finally. And there's tons of performance issues. Lots of screen tearing, framerate issues, pop ins, texture glitches, seams showing... probably helps that I didn't pay directly for it, did it through PS Now.
Oh finally trophy is funny though, "It all ends with a bang"... if you've played this game you know that's false advertising. Very anti-climatic ending.
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