locutus442 Posted June 7, 2021 Share Posted June 7, 2021 Platinum #62: Pic-a-Pix Classic Pic-of-the-Bunch Collect all the trophies 1 Link to comment Share on other sites More sharing options...
Popular Post zid2016 Posted June 7, 2021 Popular Post Share Posted June 7, 2021 AC Valhalla : Main story is ok not as good as origins or odyssey. Raids were the most fun part for me. Way too many collectibles in this one. Easy but very long game to platinum. 6 Link to comment Share on other sites More sharing options...
Popular Post cometowner Posted June 7, 2021 Popular Post Share Posted June 7, 2021 Grand Theft Auto #223 Platinum in 11 years Difficulty: 3/10 Fun: 10/10 8 Link to comment Share on other sites More sharing options...
Popular Post DesmaBR Posted June 7, 2021 Popular Post Share Posted June 7, 2021 #135 Master Marsupial Get EVERY trophy It It actually took me longer to beat a Crash game than Persona 5 How tf did that happen!? 17 Link to comment Share on other sites More sharing options...
Popular Post Viscera1900 Posted June 7, 2021 Popular Post Share Posted June 7, 2021 #299 - Mass Effect 3: Legendary Edition N7 Elite "ME3: Acquire all trophies" Enjoyment: 10/10 Difficulty: 3/10 Platinum completion time: 53 hours (in game) / 1 week, 4 days Gameplay wise it's the best one on the Mass Effect Trilogy. 9 years ago I thought Mass Effect 3 is one of the best looking game released during that time period and I still think it's visually really gorgeous looking game. Platinum trophy wise; it's much easier than the original list, since beating the game on Insanity difficulty is no longer required for a platinum, but I did it anyways, since there's a separate trophy list for it. Having played this game so many times before; my Insanity difficulty run went lot smoother and I actually enjoyed the additional challenge. My total play time on Mass Effect: Legendary Edition is 127 hours and I enjoyed every second of it. Here's hoping that Dragon Age: Origins & Dragon Age 2 get the same remaster treatment as these Mass Effect games; would love to revisit those dark fantasy RPG games before inevitable Dragon Age 4. 23 Link to comment Share on other sites More sharing options...
Popular Post Rias Gremory Posted June 7, 2021 Popular Post Share Posted June 7, 2021 (edited) Platinum #500 Wolfenstein 2: The New Colossus Milestone 500th 7th Ultra Rare Ultra Rare: 0.81% Difficulty: 9/10. Enjoyment: 10/10. Challenge: 10/10. Music: 10/10. Trophy Progression: 100% Wolfenstein 2: The New Colossus Completed. Widespread/Explosion/Violence: 10/10. Favorite Weapon: Sturmgewehr, LaserKraftWerk, Schockhammer and Handgun 1960. Genre: Shooter, Action, Fantasy, Science-Fiction, Historical, Death and Murder. Grind Difficulty: 10/10. Platinum Time: 3 weeks and 1 day. Intro/Explanation: For the first time ever, I have ascended to the top of 9/10 difficulty. One of the most fucking hardest games I have ever come across in my entire life. Playing with fire with make you burn alive and turn you all into Torrential diarrhea. The collectibles did indeed took alot of time for me to go from places whereas I need to be. Yes they were have others as well. Now, DLC's collectibles was pretty much easy and no problems to mop that shit off and it doesn't take that long for me to isolate to each volume episodes from each DLC within. Collectibles (Story Mode) and (DLC's) were all easy and I got ALL of them done 100% completion. Here comes the good and worst part you guys may or may not like it. DLC's Mein Leben: Here the deal guys. I have experience it's preview glimpse of what it feel likes to run down Mein Leben DLC's. I took on ALL 3 DLC's of Gunslinger Joe, Agent Silent Death and Captain Wilkins. I have to say though, dealing with them is NOT to be taking very lightly. Make one mistake and your fucked. But that was pretty much a warning point there guys. Now that I cleared all of those I am extremely happy I got them done to perfection. Mein Leben: Oh yes here it is everyone. My most fucking death chain turn of events I have faced in my entire life. This asshole difficulty right here tested my patience and well you know the rest. It took me a couple of tries to know what i'm really up against. DO NOT fuck with Mein Leben and as I mentioned above and don't try it unless you can take that shit head on without dealing Death Incarnate first. During the final FINAL fight on the third was fucking killing me. Here's the surprising part you all loved to hear: My heart was racing so fast that I nearly almost died with 1 HP left and I made it through and kill those two strong robots with my LaserKraftWerk weapon at it's strongest and wipe them all out. That bitch General Engel is dead and got my revenged back for what she did to Caroline Becker, Super Spesh and others. Max Weapons: Yes getting weapon upgrades was the most critical thing I have to do and choosing them carefully on which I need to upgrade them on. I chose the most sufficient weapons for the Mein Leben and made through all the way to the absolute end of the line. The Ending I chose is Wyatt. I've said enough what I explained and I did. Platinum Trophy! Spoiler Mein Leben Trophy Screenshot! Spoiler General Engel. You are the old and weak and this is your day of doom! I am very proud right now THIS is my 500th platinum milestone and 7th Ultra Rare I've accomplished. This game right here is only recommended to serious players who can take on Mein Leben 100% completion and bring it all crashing down. Next Platinum: ??? Edited June 10, 2021 by Olivia Servant 40 Link to comment Share on other sites More sharing options...
The Devils Reaper Posted June 7, 2021 Share Posted June 7, 2021 2 hours ago, Olivia Servant said: Intro/Explanation: For the first time ever, I have ascended to the top of 9/10 difficulty. One of the most fucking hardest games I have ever come across in my entire life. Playing with fire with make you burn alive and turn you all into Torrential diarrhea. The collectibles did indeed took alot of time for me to go from places whereas I need to be. Yes they were have others well. Now, DLC's collectibles was pretty much easy and no problems to mop that shit off and it doesn't take that long for me to isolate to each volume episodes from each DLC within. Collectibles (Story Mode) and (DLC's) were all easy and I got ALL of them done 100% completion. Here comes the good and worst part you guys may or may not like it. DLC's Mein Leben: Here the deal guys. I have experience it's preview glimpse of what it feel likes to run down Mein Leben DLC's. I took on ALL 3 DLC's of Gunslinger Joe, Agent Silent Death and Captain Wilkins. I have to say though, dealing with them is NOT to be taking very lightly. Make one mistake and your fucked. But that was pretty much a warning point there guys. Now that I cleared all of those I am extremely happy I got them done to perfection. Mein Leben: Oh yes here it is everyone. My most fucking death chain turn of events I have faced in my entire life. This asshole difficulty right here tested my patience and well you know the rest. It took me a couple of tries to know what i'm really up against. DO NOT fuck with Mein Leben and as I mentioned above and don't try it unless you can take that shit head on without dealing Death Incarnate first. During the final FINAL fight on the third was fucking killing me. Here's the surprising part you all loved to hear: My heart was racing so fast that I nearly almost died with 1 HP left and I made it through and kill those two strong robots with my LaserKraftWerk weapon at it's strongest and wipe them all out. That bitch General Engel is dead and got my revenged back for what she did to Caroline Becker, Super Spesh and others. Max Weapons: Yes getting weapon upgrades was the most critical thing I have to do and choosing them carefully on which I need to upgrade them on. I chose the most sufficient weapons for the Mein Leben and made through all the way to the absolute end of the line. I've said enough what I explained and I did. Reveal hidden contents Reveal hidden contents This would have to be the greatest write-up on Wolfenstein 2 I have ever read. Well done @Olivia Servant you summed it up perfectly ? 4 Link to comment Share on other sites More sharing options...
Popular Post x7251 Posted June 7, 2021 Popular Post Share Posted June 7, 2021 #53 - Fallout 4 10 Link to comment Share on other sites More sharing options...
Popular Post mikeygjr007 Posted June 7, 2021 Popular Post Share Posted June 7, 2021 Platinum #86 - Nier Replicant The Final Verse Platinum #87 - Fallout 4 Platinum Trophy The road to 100 continues! Finally, Nier is done after working on it only on some weekends! It was not as good as Automata but it was great to see the groundwork for Automata's predecessor. The themes, the combat, it's all good, although it does get a little dull with the item farming. As for Fallout 4... sheesh it was a bit of a mess wasn't it? Hahah buggy, uninteresting locations, fine quests, and only a couple faction lines worth looking into. I statue spammed my way to level 130 and had a lot more fun than playing vanilla! Next Platinum - I just started Dragon Quest XI S Definitive Edition so I'll report back in 90 hours! ? 15 Link to comment Share on other sites More sharing options...
Popular Post DrBloodmoney Posted June 7, 2021 Popular Post Share Posted June 7, 2021 (edited) - 458 ? - 589 Mass Effect (Legendary Edition) The game that set in motion one of the grandest narrative games of the modern era, Mass Effect is one of those games that are a little hard to judge comparatively now. On the one hand, it is marked smaller in scope and less technically impressive than the subsequent games it paved the way for, but on the other hand, it is the genesis for the entire trilogy, and it is notable just how much of the subsequent games were narratively mapped out in this first entry. The fact that Mass Effect 2 was able to leapfrog so far past its predecessor is only possible by virtue of the fact that so much solid, great groundwork had been laid out. Following commander Shepherd as she (yes, she, till I die motherfuckers!) assembles a crew to face down rogue Spectre Saren, uncovering a plot by progenitor machine race the Reapers, here embodied by the malevolent Sovereign, to follow through on an age old and prophesied culling of organic life in the galaxy, the game does something absolutely remarkable: It creates and explores, over the course of its 30-ish hours, an entire, functional and complicated universal lore, documenting thousands of years of universal history, and populating that lore with a rich and complex spectrum of races, alliances, history and interdependent narrative hooks that were a bedrock capable of sustaining an entire trilogy of games. On a mechanical level, Mass Effect is markedly less finessed and accomplished than Mass Effect 2. Combat is much flatter and less precise, though never outright bad. On a gameplay feel level, it is certainly worse than the average 3rd person shooter of its era, but not on the level of, say, Bethesda's Fallout 3, and while never the high point of the games, is still serviceable. Graphically, the game still holds up relatively well nowadays, though with a lot less flair than the games it led to, and art design, while impressive, is a little more pedestrian that the heights the series would later reach. There is a much smaller scope here, and while the attempts to make the galaxy feel large are admirable, there is a certain repetition that can be felt in the over-use of the same sets of designs. There is essentially one of each type of structural area - one 'space colony' area, one 'mine' area, one 'residential' area, and they are only slightly altered across different planets, meaning that once the player has played through a couple of the same type, they do start to feel a little bland. That feeling of smallness extends to quite a few areas of the game, when viewed through the lens of the entire trilogy - the crew is smaller, the narrative shorter, the scope for conversation and romance options a bit more limited, but this is hard to hold against the game given all the things it did do so well. It is remarkable how quickly the player feels 'at home' in the galaxy Bioware has created. The rich history and great writing afforded to even the most minor of areas and aspects is really impressive, and while some aspects of the universe, such as the Salarian history or the Turian / Human historical conflict are only hinted at, it is done so in a way that allowed for significant fleshing out of the concepts in subsequent games, without the need for ret-con or contradiction. Music and sound design are notably excellent (there are few auditory stings more satisfying than jumping through a Mass Relay with your subwoofer up on full, and watching your windows rattle!.) There are a few issues of 'padding' in the game - the exploration of non-story-critical planets in the 'Mako' rover vehicle is a painfully dull process, with each planet seemingly randomly scattered with hills and valleys, and very little fun is to be had in negotiating them - a task which has to be done far more often that I would have liked. There are story critical Mako sections that are pretty fun, where the environment is bespoke and crafted to allow for fun vehicular combat sections, but the less crafted planet sections are simply dull. There is also an issue with 'check-listing' - landing on planets early on will routinely result in finding objects that cannot yet be interacted with, but there is not in-game method I can see of flagging them to come back to - the player has to simply remember which ones were opened and which were not if they are trying to fully explore every nook and cranny. I do also find the game to drag a little more when not on the main narrative path than the subsequent games, as most non-critical missions are pretty bare-bones in terms of gameplay. Story-wise, they do a good job of fleshing out the interesting world, but not nearly as much as in the later games. All in all, Mass Effect remains a wonderful game, filled with narrative interest, and compelling, lovable characters who I care a lot about and want to see as much of as I can. Aside from some very visible limitations in scope, questionable Mako explorations and limited combat finesse, the only real issues the game has are created by comparison with its immediate sequel, which did everything Mass Effect did and more, correcting almost the issues, and adding much more to the lore of the universe - but it was only able to do so because of the incredible work done here. (Review originally posted HERE) - 459 ? - 590 Mass Effect 2 (Legendary Edition) The middle chapter of Bioware's epic, sci-fi magnum opus had arguably the easiest path to greatness of the three games in its trilogy - benefitting form all the groundwork and world-building done in the first game, but not being boxed-in or beholden to any requirement to bring the story to a conclusion like the third - but that isn't to say it couldn't have gone awry in about a thousand different ways, and every decision made in the creation of Mass Effect 2 was a home run. The space opera is a tough genre to nail - particularly in videogames, where the level of art design, the scope, the tremendous amount of lore and huge technical requirements of crafting a multi-planetary and multi-species epic are formidable, and out of the reach, or the ambition, of most studios. With Mass Effect 2, Bioware took a pre-existing universe crafted for the blockbuster original game, and expanded it in every direction, fleshing out aspects only hinted at before, and crafting a continuation of Commander Shepherd's story that is interesting, exciting, nuanced and incredibly engaging. That, combined with the technical improvements, streamlining of the action mechanics (most of which were well received, and even those that were divisive, such as the inclusion of 'thermal packs' that are weapon reloads in all but name, in my opinion are still improvements) and the doubling down of the core concepts that made the first game great - complex and interesting ideas, well-written dialogue, difficult choices, a televisual 'episodic' format to the mission and story structure - serve to craft a game that is a genuine modern classic. After an early disaster and almost (actual?) death, Shepherd is recovered and nursed back to life by one time adversaries, Cerberus - a group of Humans-first private mercenaries, led by Space-President Bartlett The illusive man, and enlisted to lead the fight against a new universal and existential crisis in the form of the Collectors - an alien force abducting humans from colonies all over the galaxy. Over the course of the game, Shepherd recruits a new crew (and some old friends) to aid in the fight, while navigating the internal Cerberus and external, wider space-politics of former friends, enemies and warring races to rally a coalition to victory. The mission structure of ME2 is roundly similar to the previous game, with a significantly more action focussed (and competent) flavour, and the individual stories and set pieces are uniformly excellent. Of particular note are each recruit's character specific missions, each of which is extremely well written, and give considerable dimension to every individual character. Doing these missions is not only beneficial in a gameplay sense - they also serve to provide some of the less mission critical, but often more interesting and world-building stories of the wider universe. It is difficult to get to the finale of Mass Effect 2's epic main storyline anf not feel an incredible sense of attachment to each of the rag-tag crew, to the extent that having them survive (or not) the final mission is not simply a case of wanting a trophy or a 'good' ending, but rather a nail-biting exercise in desperation, ans you want to see the characters you have come to love make it through. Art design is gorgeous throughout, both graphically, and in terms of design - the Mass Effect universe has the distinction that very few games manage - it is a universe that I believe could very easily support numerous non-game media, like movies or long-running television shows, and is able to hold up against for example, the Star Trek or Star Wars universes handily. Sound design is excellent, voice work and motion capture are at a high (with a particularly excellent protagonist voice track provided by Jennifer Hale - yes, I play 'Fem-Shep' exclusively, and find it impossible to picture male Shepherd in these games at all - Hale is my Shepherd as much as Nolan North is my Nathan Drake!). The voice work by Martin Sheen for the Illusive Man is also top-notch, and an inspired choice. It is also worth bringing up the incredible game music provided by Jack Wall, conducting a full scoring orchestra, which can sit proudly among the best soundtracks film has to offer. It was totally unsurprising to me to hear the finale music playing on Classic FM radio at one point! The game is long - clocking in around the 50-60 hour mark for a completionist playthrough, and is complimented by a host of good dlc, all of which is meaningful and seamlessly integrated, but particularly of note is the 'Lair of the Shadow Broker' dlc, which is not only a ton of fun, but also fills in an absolute wealth of background info on the characters, and an absolute must when playing - but the time absolutely flies by. Yes, it has the occasional issue - the 'mining' mechanic that has to be engaged with to some extent, is pretty boring. The rate at which the side characters are made available ensures some don't get quite as much time to breathe as they should (Thane gets particularly short shrift here,) but it is hard to hold that against the game, given that the reason you want more time with the characters is that they are so damned interesting, well rounded and fun! The final boss battle is also - both story wise and gameplay wise - one of the weakest points off the entire trilogy... but that isn't why we're here. We're here to spend time with great characters, forge complex and interesting political and social alliances, explore a breathtakingly well crafted and interesting universe, and feel wicked-bad-ass while we do it. In Mass Effect 2, that's exactly what we get. (Review originally posted HERE) Edited June 7, 2021 by DrBloodmoney 10 Link to comment Share on other sites More sharing options...
Popular Post happyrabbit0053 Posted June 7, 2021 Popular Post Share Posted June 7, 2021 Wreckfest Master of Crashes 6 Link to comment Share on other sites More sharing options...
Popular Post JoaLoft Posted June 7, 2021 Popular Post Share Posted June 7, 2021 #255 - Days Gone Am I ready for yet another post-apocalyptic zombie game? I feel like the genre has been milked dry for years now. And if they didn't release one for the next five years, I wouldn't bat an eye. But I've been trying to make a dent in my PlayStation Plus collection, and as it happened: Days Gone was next on the menu. Little did I know that I'd be spending almost two weeks on the game, because my God, is it a long one. Set in a post-apocalyptic open world (again), you play as Deacon St. John, a former motorbike club member who is trying to survive two years after a deadly pandemic *cough*, doing jobs for outposts, dealing with hordes of the rabid infected and looking for his missing wife, Sarah, who is presumed dead. It's very obvious that Bend Studio took a page from the "The Last of Us" book. The first five minutes include a cutscene of the night when the virus starts spreading havoc via the first infected, as you are helping a wounded character called Sarah to escape. And much later in the third act, you are visiting a community college campus to locate a barricaded science building in the back. Especially the college bit coaxed me into expressing a slightly frustrating "Oh come on now" as I hoped the carbon copying would end there. Thankfully, this is where the similarities stop, but it is simply undeniable that The Last of Us was a big source of inspiration for this game. By the way, those first five minutes are the only ones you're getting to introduce you before the game drops you with a time leap of two years forward in the post-apocalyptic world with instant gameplay. As such, the story's pacing is unbalanced. The first five to ten hours you are exploring the open world with very little introduction or explanation, and you are simply coming to terms with the gameplay and how you need to complete jobs, collect resources, upgrade your equipment, make sure your bike's fuel tank is topped off, clearing infestation nests and marauder camps, unlocking skills, and so on. A process that repeats itself constantly. They could've really cut this first act shorter with less tasking, and more fleshing out of the story. Starting in the second act when you finally drive south to new unlocked regions, the story suddenly opens up a lot more and it actually blossoms into something much more captivating until the very end. This bad pacing is most likely why a lot of people and reviewers stopped bothering after ten hours, which is a shame. Because you are rewarded afterwards with much more narrative content, even though some of the plot twists can be seen coming from a mile away. One thing I will give Days Gone exceptional praise for, is that it actually isn't afraid to dive deeper and explain the pandemic's point of origin, tying it into the story around Deacon and his connections themselves. Something that a lot of post-apocalyptic media (be it a movie, book, TV show or game) just don't care about. It is also a very long game, it delivers that really slow burn you'd find in Red Dead Redemption 2 as well - a game with better story pacing, mind you. In terms of length, you get a lot of value for your money. Everything unfolds in small waves over the course of dozens of hours, but that doesn't mean it outstays its welcome. Part of that is thanks to great acting performances, notably from Sam Witwer as Deacon St. John. As the story becomes significantly more engrossing after those first ten hours, I also felt more connected to the cast and wanted to see everything through to the end. Same goes for the audio design: it is one of the superior aspects, particularly with headphones. Deacon's footsteps of his boots on different types of terrain have a nice gritty sound to them, and same goes for the motorcycle, your main source of transportation. A nice little addition is that there's a tally of the number of Days Gone (get it?) since the start of the pandemic, in the pause menu. It goes up by one with the break of every new dawn in the dynamic day-and-night cycle. I felt like I could keep track of how many days I've been spending in this world, and over a 130 full days in-game must have passed before I reached the ending. Two things stand out most in Days Gone though: first of all, your motorcycle. Throughout the game and unlocking better upgrades, you will customize your trusty rusty companion with better parts, new features, different skins and decals (some of which are from other PlayStation exclusives) and so on. And it rides beautifully thanks to a really solid physics engine. Your bike will run out of fuel at times if you don't fill it up again at gas stations or with fuel canisters lying about - especially in the early parts of the game - so you'll also need to cleverly rev the engine uphill and coast downhill to save on gas or petrol. This becomes useless once you unlock much bigger fuel tanks and the nitro boost, allowing you to traverse long distances with great ease. Secondly: the Hordes. This feature is only prominently displayed in the second half of the game, but it is one of the big highlights. These are essentially groups of hundreds of Freakers (the terminological equivalent of zombies in this lore) who will chase you down at times in later story missions or in specific locations all over the world map. You'll need everything you got to take these down: grenades, molotovs, proximity bombs, semi-automatic weapons with high-end perks... They are fun to fight, and they're exhiliariating to confront. I'll never forget how I was casually burning out an infestation nest - which only holds about five or ten Freakers - and as I went inside to collect Nest Residue (a crafting component), I stumbled upon an actual horde waiting inside, prompting me to make a full 180° and shout "Ooohh MY FUCKING GOD THERE'S A HORDE IN HERE!!" Especially the biggest Hordes in the game - some hiding in dark caves, others in abandoned sites and mass graves - are terrifying but also provide a nice challenge and satisfaction once you take them down. However, this game does have other flaws. Textures would load in very late in a few cutscenes on a base PS4, and I encountered numerous bugs, such as a story Horde not spawning, falling through a bridge which had not materialized yet as I approached it, enemies floating in the air, a quest marker incorrectly placed somewhere, ... These are all rare exceptions, but they did happen once. And I suppose one could say that a lot of the tasks you're entrusted with in between bigger story beats can feel like menial chores. That all being said: the pros do outweigh the cons, at the end of the day. Most frustrating trophy - ... NONE! The trophies of Days Gone are all unmissable and you will unlock everything naturally as you complete both mandatory and optional missions/locations. Hit all the big story checkpoints, collect lots of bounties from defeated Freakers, unlock all the skills, find 75% of the collectibles, make a successful kill with every type of crossbow bolts, upgrade your bike, complete optional storylines, max out one of your stat meters, it is all typical trophy hunter fodder. But it is paced out well if you finish events here and there; I got the platinum trophy an hour after I let the credits roll. There was very little left for me to complete in the list, so even the trophy list doesn't stretch out things much beyond the main story and the regions you unlock. So the big question remains then: is Days Gone worth playing? Yes, but with a few caveats: keep in mind that it is a long game with a very slow build-up. You'll peel away more story layers as you explore and complete objectives left and right. And remember, the story's pacing is unbalanced. The first ten hours at minimum are flat-out uninteresting, but if you push through, you'll be treated to two-thirds of a pretty cool narrative where everything culminates. I am glad I decided to give it a go, the experience was a pleasant one, overall. I'm not mourning the fact that a potential sequel has been wiped off the table due to underwhelming reviews and sales figures, however, because it failed to grasp my attention fully from start to finish. First impressions matter a lot, and that is undoubtedly where Bend Studio took a wrong turn. I do recommend you play this one if you're ready to sink your teeth into it for a few weeks, as long as you're prepared to sift through the first tasteless layers until you reach the much richer meat waiting underneath. 19 Link to comment Share on other sites More sharing options...
Popular Post Mayellie Posted June 7, 2021 Popular Post Share Posted June 7, 2021 #41 - Undertale Don't You Have Anything Better To Do? Obtain all other Undertale trophies I’d heard a lot about this PC classic, so I snatched it as soon as I saw it on sale! I liked the platinum trophy’s name, so I figured I’d also make it a milestone as my 2500th trophy! And I have no regrets. Undertale is a short, charming, adventurous, and unique RPG. With the freedom to progress the game through various ways and not needing to kill anyone, it gives a relatively short RPG replay value. Unlike majority of games, you never really have to kill anyone, and each choice you make matters. Characters will know and remember what you did which impacts both the remainder of your current playthrough and future ones! Additionally, the more you play the game, the more you understand its short little story. I felt this added some nice replay value to such a charming game. But what really takes the cake for Undertale is its brilliant, witty humor. If that’s anything up your alley, you’ll love it! It even breaks the fourth wall at times, and features such funny and charismatic characters that you can’t help but love, even if there isn't any voice acting. And don’t even get me started on the OST! Both the well-composed and very varied soundtrack, in addition to its simple but pretty visuals only add to Undertale’s charm. The trophy list is super duper simple, and can be done in one playthrough (although I did it in one and a half). Most trophies are unmissable, no collectibles, and there’s a handful of easy trophies you can easily get done if you had to go back for them. All in all, Undertale is the epitome of “games don’t need to be complex to be enjoyable”. While majority of games out there are somewhat serious, Undertale throws all of that in the bin and lets you date a skeleton, be angry at annoying dog, and showers you in rainbows. I appreciated that I could progress through the game my own way without needing to kill anyone like most games need you to. While it was a short experience, it was very enjoyable! Difficulty: 5/10 (some boss fights were such a pain in my pacifist run, though) Enjoyment: 8/10 Can recommend! 20 Link to comment Share on other sites More sharing options...
Lightsp33d1987 Posted June 7, 2021 Share Posted June 7, 2021 4 Link to comment Share on other sites More sharing options...
Popular Post Shaun1094 Posted June 7, 2021 Popular Post Share Posted June 7, 2021 #175 - Tomb Raider: Definitive Edition I did the PS3 version on an old account and I bought the PS4 version in a sale a while back and enjoyed playing through it again. Post-game collectible and challenges were a bit tedious and the online xp grind is extremely boring but apart from that it is a quality game IMO. 10 Link to comment Share on other sites More sharing options...
Popular Post Gommes_ Posted June 7, 2021 Popular Post Share Posted June 7, 2021 (edited) # 132 Darksiders 2 BFA I am finally done with it! And I am not saying it, because I had a bad time with Darksiders 2. I am saying it, cause it was so long in my backlog and is also one of the “old” games, since it initially came out for the PS3. I liked it. A lot. Darksiders 2 is one of these games which seem not to exist anymore. They are not really a triple A title but they are also too big to fly under anyone’s radar. Darksiders 2 has an amazing and unique artstyle (looks a little like WoW), a great setting, a fantastic soundtrack, is not an open world game and its mechanics are a little too complex just as navigating through the ingame menus (seriously I can’t use the digipad there?). Moreover, for the platinum you have to do quite a lot. Fighting feels great, looks good and is never really annoying. However, the heart of the game are the dungeons which can be huge and almost every room is some sort of riddle. To be honest, that was a little too much sometimes and the dungeons never reach that imaginative level of games like Zelda. They can be tough though. I wonder if there are people out there who never looked anything up, ever ? ? The biggest plus Darksiders 2 has is the immersive world. Imo the designers thought everything through and gave the game an outstanding atmosphere with believable characters and motivations. Towards the end the game felt a little too long and the ending was also not that satisfying. Since I’ve mentioned the biggest plus of the game let’s get to the biggest flaw Darksiders 2 has. The performance! I had the chance to play it on the base PS4 and the PS4 Slim. On the Slim it constantly freezes and sometimes crashes. Some dungeons are fine but others run really poorly. If it doesn’t actually freeze it is always on the verge of doing so. This results in feeling like the game has a constant hiccup. On the base PS4 it only crashed 2 times and never froze which is kinda odd. Besides the performance there is one level I just have to mention in terms of negative aspects - the level Earth. Who the hell came up with that?! Did anyone ever tested this? One of the most annoying levels I’ve ever played. For once it is not a dungeon and they decided to turn it into a shooting area with an ENDLESS amount of enemies and it is balanced horribly. Seriously, it is hard to put into words how bad that portion of the game was. Besides these aspects it was a fantastic journey which people should try out, just NOT on the PS4. Edited June 7, 2021 by Gommes_ 6 Link to comment Share on other sites More sharing options...
Popular Post Major_Kiba Posted June 7, 2021 Popular Post Share Posted June 7, 2021 #199: Uncharted 4: A Thief's End Overall this was probably the easiest uncharted game to platinum because crushing was a complete joke with the modifiers turned on and the ability to spawn weapons. I also ended up doing the speedrun in 5 hours and a 96% accuracy so they weren't even an issue. The biggest challenge comes next as I'm having a hard time deciding if I want 200 to be something special. 17 Link to comment Share on other sites More sharing options...
Afc_Ness Posted June 7, 2021 Share Posted June 7, 2021 Platinum 99 operation tango, fun puzzle co-op game. Platinum ?100? ghost recon breakpoint, those load times were my breakpoint ? 3 Link to comment Share on other sites More sharing options...
Popular Post sona_11 Posted June 7, 2021 Popular Post Share Posted June 7, 2021 #113 NIER REPLICANT VER.1.22474487139 The Final Verse Enjoyment : 8/10 Platinum : 3/10 If depression was a game. I remember watching the cut-scenes of the ps3 version on YouTube because I couldn't play it. My English wasn't that good so I didn't understand much but I do remember some of the important parts. I though I was ready when I started this one but I was wrong ... and it still hurts ="( I liked the dynamic between the characters and their short dialogues they had with each other. I also really enjoyed reading the weapon stories and liked how some of them tell stories about Drakengard. *spoiler* I realized some people view Nier as immoral person but to me I honestly didn't care... I only felt bad for the shadowlord, what a bad luck he has ... imagine waiting for 1400 years for nothing *spoiler* One of the things that annoyed me the most in this game was the translation. Square Enix had always had shi**y translation in their games but GOD this one take the prize! They change, mistranslate, and add things as they wish and it was really frustrating. Shiro seemed like he is an arrogant book while in reality he's a grumpy grandpa Same with Kaine. She didn't curse every time she opens her mouth, but that what they did in the translation Unfortunately this game doesn't explain everything for you, so If you want to know more, you need to research and google things yourself to understand more about the game lore. There're things that make sense and some don't and I honestly find the lore in this series more complex than KH I could list MANY questions that I don't understand but this will turn to a lengthy essays .... For the trophies well, I played my fair share of JRPGs so this game's trophies are decent compared to others *cough* Star Ocean *cough* I enjoyed this game way more than Garbage Automata and I would hope for Drakengard 3 remaster but I think I'll be asking for too much since apparently this series' time in console has ended and now moving to mobile. I doubt there would be any new game for this series since it seems it pretty much ended (excluding NieR Reincarnation) . . . . poor poor Emil 14 Link to comment Share on other sites More sharing options...
Popular Post Redgrave Posted June 7, 2021 Popular Post Share Posted June 7, 2021 #211: A Tale from a Land of Snow - I Am Setsuna I had heard a lot of good things about this game and so I was looking forward to playing it for a while. I didn't fully know what to expect so I feel like my expectations were a bit high going in, but I think it gives a good first impression. The story is more or less similar to FFX and I'm sure there were other FFX inspirations such as one character that looks similar to Auron, and Setsuna herself is kind of like Yuna. I also felt like the character Aeterna was based on Yuffie at least in design since they looked somewhat similar to me at least. I know that the game also took inspiration from Chrono Trigger too so I'm sure there were a lot of references that went over my head from that, among other classic JRPG titles. I think my experience with the game was kind of soured for a while because of the combat. It's not bad combat by any means, it does have some depth to it but the problem is the game doesn't really explain it very well and the guide I was using didn't really do well to explain it either which lead to some frustrating boss fights because the guide just assumed I would have abilities that I wasn't able to get. There was also a point where I had to re-do an hours worth of progress because the guide told me to go back to an area from early in the game and didn't think to warn me about a hard enemy that spawns there which killed me quickly, so when I fought the enemy in question I just thought it was a weak enemy that wouldn't have been a threat to me. I also felt like some bosses early on were kind of annoying because they can get you stuck in a reviving/death loop, especially the boss from before you get the airship. However I also chalk this up to the guide just assuming I have abilities that I wasn't able to get because I didn't really know how to get them. But that said, when I did manage to learn the combat it felt satisfying because you can make a pretty broken setup with minimal effort. The game has a magic system that is kind of like Materia in FFVII called Spritinite and to make them stronger you Flux them which I didn't really understand until I was about ready to beat the game. My setup at the end of the game was virtually unbeatable because I was able to heal the whole party quickly, and I would do about 2,000-3,000+ damage with a duo-attack performed with a buff. Keep in mind this was with the minimal effort of grinding and Fluxing Spritinite. I read that you can do over 10,000 damage if you really go into it which is pretty nuts because the boss with the most health in the game has I think 15,000 health. So I think had I actually known how it worked better from the start I probably would have liked the combat more. Otherwise I think despite the story being something similar to FFX and I assume Chrono Trigger too I liked it and I think it's worth playing. I had also read that the ending was rushed to meet the release date deadline or something like that, but despite that I thought the ending was nice. 8 Link to comment Share on other sites More sharing options...
Popular Post Red-Izanagi Posted June 7, 2021 Popular Post Share Posted June 7, 2021 Platinum #272 Nioh 2 Remastered - The Complete Edition (PS5) Difficulty: 4/10 (Personal Opinion) with all DLC: 7/10 Time: About 65 Hours for the Basegame 1 DLC left for 100% Enjoyment: 9/10 The First Nioh Game was a blast. I liked the Soulsborne mechanic about it but Nioh is more than that. It's all about Builds and learning the Game. Nioh 2 added a bunch of new Stuff in the Game, with a self customize Character, Yokai-Abilities, new Enemies, more Yokai to slay and a bunch of new Weapons. Storywise, well, don't except to much since your main Char doesn't speak in any Cutscenes. Aside from that the Real deal with Nioh 2 it's the Gameplay. Since you have endless possiblity to make your Builds and what Weapon you want to play. If you really want just the Platinum, an easy Build with your Favorite Weapon should do it, if you want the 100%, good luck and i mean that for real. The 100% it's when the Game truly shines IMO, learning the different Builds, playing on higher Difficultys and grinding with hoping for the matched Gear you want. Overall, i liked the Game really that much. Bit dissapointed, since it was a bit to easy for me :/ 12 Link to comment Share on other sites More sharing options...
Popular Post mr2k_pdh Posted June 8, 2021 Popular Post Share Posted June 8, 2021 #65 - Phoenix Wright: Ace Attorney Trilogy Ace Attorney Trilogy Get every trophy. --- 33.88% | Uncommon 11 Link to comment Share on other sites More sharing options...
Popular Post Pinguim_Ocupado Posted June 8, 2021 Popular Post Share Posted June 8, 2021 #48 - Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst Consummate Storm MasterYou won all trophies Better graphics, even more QTE compared to the other games, better cinematics. Aaaaand that's it. Not much to say. It's the same cake they did on UNS 2, but they put some strawberries this time. The game translated texts for my region totally bugged. It was fun lol Total Score: 8/10 6 Link to comment Share on other sites More sharing options...
Popular Post slender_adrian Posted June 8, 2021 Popular Post Share Posted June 8, 2021 - Metal Gear Solid 3: Snake Eater - #69 Difficulty: 3/10 Enjoyment: 10/10 Rarity: 12.80% Rare Time: 27 Hours "One must die and one must live. ..." GAME THOUGHTS For me, this is THE Metal Gear Solid, my all time favorite, personally, this game has the best story of the MGS, I love how this game plays with you, making you believe this is made and happens this way just to let you know later on you where wrong, the best example is THE BOSS, that twist in the end is brutal, and the ending for this game is perfect. Spoiler When you realize that you where fooled and forced to inherit the Boss title makes you feel that all you have done, and truly feel all "THE Sorrow" Snake went through and you as a player was for nothing, or thats what makes you believe the game... like always you were just a pawn on someone else's board. If you played the game paying attention of what's going on, you'll find this as a true emotional moment. The soundtrack is beautiful, I can't stop screaming: "SNAKE EATERRRR!" No, honestly the soundtrack is amazing! The setting is amazing, this time you aren't in a frozen as hell base, or inside of a tanker, or fighting with rebels, this time you must travel throught the jungle and survive with what you have, yep I love the survival mechanics of this game, they are really simple but for a 2004's game and for a MGS game they are brilliant (especially on higher difficulties). All the characters where awesome, the Cobra Unit, all of them are awesome, my favorite of all was THE End, an oldman which sleeps all time and only wakes up for battle, 10/10 jaja, by the way I found THE Fear repulsive as hell. I can't express in words how awesome this game is, all I can say it's a beautiful game, and if you haven't played go for it, it's totally worthy! THE TROPHY HUNT This is the easiest MGS to get the platinum, honestly if you know what you are doing you can get the platinum trophy in a couple of hours, I personally had trouble with It Ain't Easy Being Green, I missed this trophy 2 times making me do another two playthroughs but I didn't mind I really like playing the game, also there were two glitched trophies Only Skin Deep / Fashionista, I did all the requirements but I didn't get them, besides that, for me there were no difficult trophies (thank goodness), but they are really easy to miss. Personally, the trophy list is good. Next Platinum : - Metal Gear Solid: Peace Walker - 13 Link to comment Share on other sites More sharing options...
sealightbreeze Posted June 8, 2021 Share Posted June 8, 2021 Three Cheers for the Perfect Player! 4 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now