KikuYumi Posted June 18, 2021 Share Posted June 18, 2021 #7 Goosebumps Plat difficulty 1/10 Was a pretty nice and quick easy plat 4 Link to comment Share on other sites More sharing options...
Pieroluc Posted June 18, 2021 Share Posted June 18, 2021 My most recent Platinum is The Sims 4 got a platinum on a game that was a 0% for years on my trophy list. Only went and did it once the opportunity to use others save files or whatever it is called from the community tab, a big thanks to those people who uploaded characters for it! Difficulty: 1/10 Enjoyment: 3/10 Time: 5-6 hours 3 Link to comment Share on other sites More sharing options...
Popular Post Rick_Sanchez Posted June 18, 2021 Popular Post Share Posted June 18, 2021 Platinum 261 Fun: 9/10 Difficulty: 7/10 (3/10 if using Merciful difficulty DLC) Shin Megami Tensei Nocturne returns to modern day systems and brings with it only Raidou as something new we never got from the original release. Don't get me wrong, I loved playing this game again and experiencing the frustration all over from the bosses that love to troll you to the dungeons that are literally where the F do I go areas. If you're looking to get in to the SMT series this is a great start aside from Persona. It plays similar to Pokemon where you gotta get demons to join your team by talking to them, weather or not they do join is random chance just like throwing a pokeball. That's where the similarities end, you gain XP faster than demons and they'll be quite a few levels behind you, you can fuse them together to make new demons that are more on par with your level and you'll be doing this often. Each demon has their own skills they can learn and weakness/resistances which do come into play when tackling bosses. Just like in Pokemon, each demon has a weakness that you can exploit to gain extra attacks but be careful, your enemies can exploit your weaknesses to attack you more as well. Now unlike other JRPGs where you'll probably ignore buffs/debuffs, they're required in SMT to get past most bosses. If you're not prepared, one particular boss will slap you around by maxing his hit/dodge rate instantly and punish anyone weak to force attacks then leave your party dead and you sitting there like, "dude....TF just happened?" I do like that they added in the ability to suspend your game in mid dungeon with a continue point that goes away once you load it back up and that you have the ability to chose what skills your demons can keep when fusing. All in all it's a great game that JRPG fans will love. Now addressing Merciful difficulty, a free DLC, it makes the game a joke. You can use auto battle for most fights, have very few random encounters, and gain a boat load of EXP and Money from fights as well keeping you over leveled throughout the game. I only used Merciful when going for the alternate endings from each save point where you make an alt save for different choices that affect the ending you get and I was blown away how fast I got from said point to the ending each time. So if Normal is too hard that is an option but I find that it's way too easy. 14 Link to comment Share on other sites More sharing options...
Popular Post nestamar5 Posted June 18, 2021 Popular Post Share Posted June 18, 2021 Platinum Blades and Dark Corners Dishonored was more fun than I initially gave it credit for many years ago. I'm glad I came back for the platinum! Blink and Bend Time really make stealth a non-issue and sometimes optimal over running and gunning. I like how there are many ways to play, it made the repeated playthrough/clean up a lot more fun than other games. 12 Link to comment Share on other sites More sharing options...
Popular Post Biertje373 Posted June 18, 2021 Popular Post Share Posted June 18, 2021 Platinum #34 Ratchet & Clank: Rift Apart Masters of the MultiverseCollect All Trophies Difficulty: 1.5/10 Fun: 10/10 I've played quite a few games in 2021, and this is my 11th platinum of the year, but this one was top notch. I always try to keep my expectations in check, but with this game it was impossible I've been thinking about it ever since it got revealed and I can honestly say that it exceeded every expectation I've had. With the previous game I would do the positives and the negatives, but I can only think positive about the game, so I'll just type whatever comes to mind. And first things first is Rivet, I was kinda curious if I would and could like her, but from her first interactions with Clank she was nice to listen to and it made me look forward to play as her. The worlds while there aren't a lot, every single one of them is amazing and unique in their own way, I truly had a blast exploring every single one of them. The music was fun to listen to, it was very enjoyable. The bosses were great, all of them made me go "Holy crap, that's epic!" I loved the weapons, I can't really remember how many weapons R&C 2016 had but the weapon variety was amazing and there while I did use some weapons more then others, there wasn't a single one that I disliked. The dialogue was truly great, were it talking to NPC's, the interactions between the characters or just the craptalking from the enemies, I had so many laughing out loud moments because of the dialogue. And the story was amazing, I really liked the theme of selfdoubt especially because it's something I've been struggling with for most of my life, and they did it really well. I really hope that this means the epic revival of the series, because I need myself more Ratchet & Clank goodness, hell maybe they could even do a spinoff title starring Rivet. I did have one crash in the game, but it did not bother me because I could continue right where I left off. And here's my platinum screenshot, probably one of my favourites: 29 Link to comment Share on other sites More sharing options...
Popular Post Baranov_925 Posted June 18, 2021 Popular Post Share Posted June 18, 2021 - #59 - MXGP3 - The Official Motocross Videogame - Time - 10hDifficulty - 2/10 5 Link to comment Share on other sites More sharing options...
Popular Post Jamescush147 Posted June 18, 2021 Popular Post Share Posted June 18, 2021 Platinum 260 Dancing All Night Obtained all trophies 43.25% Uncommon Platinum in 3 days, 21 hours Persona 5: Dancing in Starlight is next! ? 15 Link to comment Share on other sites More sharing options...
Popular Post DeepEyes7 Posted June 18, 2021 Popular Post Share Posted June 18, 2021 Street Fighter x Tekken (PS3 & PSV) 11 Link to comment Share on other sites More sharing options...
Popular Post Undead Wolf Posted June 19, 2021 Popular Post Share Posted June 19, 2021 #364 - Sherlock Holmes: Crimes and Punishments Perfectionist Collect all possible in-game trophies. The new Sherlock Holmes game that's coming out peaked my interest, so I figured I'd go back and play some of the older ones. I started with Crimes and Punishments since it's regarded as one of the better ones. It definitely feels a bit dated when looking at its sequel and The Sinking City, but still enjoyable regardless. There's just something about playing as an English gentleman in that time period which appeals to me. ? Each chapter focuses on a new case and it was fun piecing together the clues and trying to figure out the culprit/motivation for each one. Not the most riveting gameplay, but it was a nice change of pace. I liked this one enough to play the others sometime in the future. 16 Link to comment Share on other sites More sharing options...
Popular Post TheMutilatingOne Posted June 19, 2021 Popular Post Share Posted June 19, 2021 Platinum #36: Doom FUCK ULTRA-NIGHTMARE. Didn't want to do the exploited way of clipping thru map for UAC so died approximately 30 times even though I played through the entire game on Ultra-Violence. This is the rarest platinum I have at the moment as well which is awesome since it's a nice Christian game. 14 Link to comment Share on other sites More sharing options...
Popular Post Trini Posted June 19, 2021 Popular Post Share Posted June 19, 2021 #144 - Legendary Edition: Mass Effect Well, it's been a while since my last platinum, slowly getting back into the groove again with this classic. I gotta say, it's a fantastic feeling jumping back into this game once again with so many fond memories I've had with the ps3 version. So much has been improved since the OG, especially the graphics, and while the gameplay isn't the best it still holds up pretty well. I never got the chance to start up 2 and 3 so it's going to be a wild ride from here on out. 16 Link to comment Share on other sites More sharing options...
Popular Post Revvie Posted June 19, 2021 Popular Post Share Posted June 19, 2021 #264 Genshin Impact The Path of Discovery You have collected all the trophies for Genshin Impact in the current version. May you always maintain the courage and spirit to traverse the world and conquer all its challenges! Great timing. I 100% the PS4 version a few hours ago and today is where we get to pick up the PS5 so I thought to auto-pop the plat and this is my first PS5 plat. Don't look at me like that Paimon! I didn't know this was the PS5 trophy screenshot. 17 Link to comment Share on other sites More sharing options...
Popular Post Yoey_666 Posted June 19, 2021 Popular Post Share Posted June 19, 2021 #456 - Ratchet & Clank: Rift Apart 12 Link to comment Share on other sites More sharing options...
percy547389126yv Posted June 19, 2021 Share Posted June 19, 2021 #824 SUPERHERO-X 2 Link to comment Share on other sites More sharing options...
Popular Post DrBloodmoney Posted June 19, 2021 Popular Post Share Posted June 19, 2021 460 ? 593 Mass Effect 3 The final chapter in Commander Shepherd's story brings the final battle with previously nightmarish, looming omni-present background threat The Reapers to the forefront. Beginning a year or so after the events of Mass Effect 2, Commander Shepherd - now cut lose from Cerberus ties, and back in the fold of the Alliance (albeit, under some rather unjust military shackles) - is on Earth. Meeting with the Earth Council, just in time to see them turned into a fine paste as the Reapers land, beginning their long prophesised harvest of all advanced life in the galaxy, a quick field-promotion-style reinstatement by long time friend Anderson and hasty exit, along with a new mission follows - unite the forces of the galaxy, build both a coalition, and a mysterious, half-understood Prothean super-weapon, and stop the Reapers. Narratively, the game's structure is a little less focussed than the previous games - by the simple necessity of it being forced to conclude the overall trilogy story. The first game had Saren and Sovereign as singular antagonists, and was narratively structured as essentially an interplanetary chase. The second game has a defined single 'mission' which the whole game balanced on the preparation for and subsequent execution of, very much in the Oceans Eleven style Heist Movie wheelhouse. In both cases, Shepherd and her crew are the majority players on the 'good-guy' side. With ME3, and the full invasion of the Reapers, Shepherd and the Normandy may still form the tip of the spear, but they are part of a much wider and broader galactic effort, and as such, there is more of a sense of being swept along a narrative path, than cutting one alone. This makes sense, but it does make one of the signature elements of the series - running into characters form previous missions and games - seem a little overly convenient and fan-service-y. In ME2, happening upon a previously seen character was certainly a contrivance, but given that Shepherd was choosing her own path, it was more forgivable. Now, the fact that the entire galaxy is swept up in a massive, all-encompassing war, means that running into old friends - seeming every time she sets foot outside the Normandy - does start to give the feeling of the game being a 'greatest hits' rather than a final chapter. Speaking of final chapters, there are a few areas in which I think narrative complications have arisen from this being the third in a trilogy featuring the same lead character. Shepherd having literally (both publicly and famously,) saved the galaxy twice now in a matter of a few solar years, there is a certain level to which she runs the risk of becoming such a galactic legend, and so widely adored within the fiction, that her interactions with other characters on a relationship level begin to strain credibility. Bioware, clearly aware of this, take some fairly clear steps to try and 're-humanise' her, and while I think this is a smart idea, the actual execution is a little scattershot. One new squad-mate, for example, - the muscle-heavy, brains-light, Freddie Prinze Jr-voiced James - assigns her a nickname and flirts constantly and ham-fistedly. It's clearly meant as a method of showing Shepherd to still be 'one of the troops' and down for a laugh, but it doesn't really work. The woman literally saved the Galaxy. Twice. You don't call her Lola and act like she's swooning over your 'roided-out arms. Stop doing pull-ups and show some damned respect! In every interaction with, on the other hand, stalwart Citadel C-Sec Commander Bailey, the easy camaraderie borne of respectful, if sometimes combative, history, mixed with his clear understanding of her towering galactic importance, is played very well and really does work as a grounding element. The almost outrageous insubordination of Ashley, early on,, who seems incapable of taking a telling with regards to Shepherd's lack of remaining Cerberus ties, does not. Shepherd's fractious dealings with the Council - who are batting 0 for 2 at this point, are also something of a narrative dead end - given that Shepherd has been proven right ever single time they have stood in opposition to her. Them doing so once again feels less like a genuine political and bureaucratic frustration within the fiction, and more like a convenient narrative device to get them out of the way. Arguable the most effective way Shepherd is humanised, in my opinion, is in the inclusion of the (much derided) 'star-child' scenes - in which a child, seen by Shepherd briefly during her hasty escape from a newly embattled Earth, and subsequently killed by a Reaper in front of her, haunts her dreams. While these do get a lot of flack from some segment of fans, particularly for the slightly bizarre and hackneyed way in which the child is entwined into the finale of the game, I can't deny that from the point of view of a Female Shepherd player - and a father - those largely dialogue-free scenes do more to ground her war and character than most of the written dialogue does. (For what it's worth - and I am likely giving away some of my inherent biases as a cis white male here - I can imagine these scenes might work less well for me with a Male Shepherd. It is easier for me to buy the dramatic effect that seeing a child she was trying to protect die, partly due to her actions, would have on a female Shepherd - particularly one who's conversations with long-term love interest Liara stray so often towards the subject of a future featuring "little blue children" - than the same effect on a Male Shepherd. While the paternal instinct tends to kick in after the birth of child, I do feel like the maternal is more engrained, pre-children. Yes, I know. I try to be woke, but that is my experience!) I realise that I have gone into significantly more specific detail here narratively than in the previous games, but I believe it is warranted. For starters, narrative is the primary driving force behind these games, but also, it is the source of virtually all the negative reaction to this game specifically. Primarily this was focussed on two significant aspects - the ending, and the apportioning of certain story elements to dlc. On the ending, I will not get into some huge descriptive justification. I could write a 10,000 word essay on the subject, (I might at some point!) but all I will say is, I had no real issue with it. It is a weaker aspect of the overall story, but I would argue that virtually all long-form fiction is weakest at the end. Sticking the landing on such a broad and rich narrative is difficult, and it is nigh-on impossible to satisfy every strand of what makes a long narrative great in a tidy package. (See Game of Thrones, The Sopranos, The Dark Tower, The Lord of the Rings, Star Wars... the list goes on and on...) I believe Mass Effect does about as well as I would have expected in that regard. I do think a trick is missed gameplay-wise, in the sense that the final mission feels short, and should, I think, have been crafted in such a way as to involve the entire squad, rather than simply choosing two squad-mates as in regular levels (something done quite well in the finale of the Citadel dlc missions, now found mid-way through the game.) On the other point - with regards to the necessity of dlc - I would broadly agree. There are three areas relating to this. Firstly, the entire introduction of ME3 is contingent on knowing the events of The Arrival DLC for Mass Effect 2. Secondly, the ME3 Leviathan dlc provided a lot of the most important background information on the actual ending, and contextualises it in a way that, had it been part of the main narrative, would likely have softened the negative reaction to the ending quite a bit. Lastly, the inclusion of the unearthed Prothean squad-mate - Javik - who's background knowledge of the previous galactic cycle, his war-mongering attitude, and his soothing, Space-African accent, provide a lot of the best insight of the narrative - as a dlc was a mistake. However, none of these factors are of any importance to this review or ranking. For starters, I only rank games I have the S-Rank in, as I consider dlc to be a part of the game anyway. Also, any serious Mass Effect fan - certainly any one serious enough to have a valid opinion on the narrative of the trilogy - would have played all dlc anyway, as a matter of course. Not only that, but the point is moot with the recent release of the Legendary Editions, which include all dlc integrated into the games as standard. Ho-boy. Anyway. Stepping away from the narrative, virtually every other aspect of the game is an improvement over the previous games. The technical jump from ME2 is notable - not quite the massive leap ME2 took from ME1, but still very significant. Combat is much tighter affair, even than the previous game. Level design is massively improved, and, finally, in ME3, some serious care has been taken to make combat 'arenas' much more dynamic and interesting than the flat affairs of the previous games. Graphically, the game takes a leap forward again - faces are more expressive, characters better rendered, and lighting has been dramatically improved. There is much more variety in terms of adding darkness, and having torches as a light source, allowing for more atmospheric areas. Weather effects are more prevalent. Art design remains a highlight, and is as varied and interesting as ever. Particularly of note - I thought - was the level on Kallini, the Ardat-Yakshi Monastery, which, while short, is one of the most striking locations of all three games, and features a battle in falling snow that is breathtaking to see. The inclusion of a multiplayer in the original version was interesting, and actually much more fun than expected, however, it clearly was not a priority for players, or the developer, as it was removed in the Legendary Edition. All in all, I believe Mass Effect 3 is a fine, fitting conclusion to the trilogy. It has flaws - and narrative flaws at that - which are more striking than any in the previous games, and it does lack a little in the 'discovery' side. Unlike the previous games, there are very few, if any, introductions of brand new races or ideas, and this game is more about playing with the concepts set in the first two games than adding more to the mix. The ending is a little bit of a soft landing, but works for the most part, and any narrative low points are offset by the dramatic betterment of the gameplay aspects - particularly the combat. While nothing in the game ever reaches the incredible heights of the finale of Mass Effect 2 (arguably an hour or so of the best, most rousing and most exciting material on show in all of video-gaming,) there is also nothing as dull or uninteresting as, for example, the Mako exploration in Mass Effect 1. I still enjoyed every minute of the game, felt truly connected to the characters all throughout, and was left with a satisfied, and distraught feeling when I saw the credits roll, and realised the epic journey was over. (Review originally posted HERE) 12 Link to comment Share on other sites More sharing options...
crowizard Posted June 19, 2021 Share Posted June 19, 2021 Platinum #89 Duke Nukem Forever Difficulty: 6.5 / 10 Fun: 6 / 10 Another ps3 game done. This game had its fun moments at some points, but on the other hand some sections were boring. Platinum itself isnt much hard but broken gaming mechanics makes it frustrating. On insane turret sections are broken as hell, and there are few parts that can be very tense to pass. But nothing too hard. I should come back now to PS4 games. 4 Link to comment Share on other sites More sharing options...
Popular Post blu3st4rdust305 Posted June 19, 2021 Popular Post Share Posted June 19, 2021 Lollipop Chainsaw (#700) - PS3 **Milestone** "Legendary Zombie Hunter" 3rd Suda51 PS3 game down. I am not sure if the law of diminishing returns in affecting playing these games in relatively short succession, but this one was disappointing. The base idea is great fodder for a Suda game: A zombie hunting cheerleader with a chainsaw. Things get weird quickly when you decapitate your bitten boyfriend to save him and carry him around as a utility for both progression and humor, and learn that your father (an Elvis throwback) and your two sisters are also world-class zombie hunters. This should have been an easy win when crossed with the fever dream aesthetics and basic action formula of Suda's games. This game somehow misses the mark. The aesthetics work fine. There are zombie hordes and fires and destruction throughout. This is interspersed with rainbows, stripper poles, and bubbly chatter from the protagonist. The levels are overly long and weirdly paced. The third level felt like the moment the wheels came off this game. By this point, we had already gone thru a prologue and 2 levels with uninspired bosses and button mashing thru endless zombies. The third level is very long, intercut with pointlessly repetitive cut scenes of Juliet's younger sister driving an out-of-control school bus thru a farm only to find out it is all a hallucination caused by the hippy boss. The cut scenes really slowed down the level which should have been either exciting by being difficult due to the various different zombies that appear or relentless to use the list of combos to maximize coin drops. It was just a pointless slog, even in Hard mode. The platinum is fine, only requires 2 playthrus and the challenge scores are not terribly difficult. Just some cheap shots on the scores, since they need to be done on a single life and with some of the QTEs or some unfortunate luck, you have to slog thru the level all over again. Just 1 more of these left, No More Heroes, which I played back on the Wii. I remember that one fondly, so I hope it holds up and wraps up this journey on a high note. 14 Link to comment Share on other sites More sharing options...
Popular Post Starrk_01 Posted June 19, 2021 Popular Post Share Posted June 19, 2021 Plat #192: Destroy All Humans (PS4) This is the remastered version of the classic PS2 game. It lived up to its predecessor with identical missions (a couple more were added in this version) and the classic zingers from Crypto himself. Luckily you do not have to go and get all probes at every single location. However, they do add optional objectives that need to be completed in the main story (don't worry, you can replay missions). They aren't that challenging. However, you also have to do challenges at each location of the game. Some of these were absolute pain in the ass. Specifically the Capitol race one. I've done the same thing for the challenge several times in a row and got a 2/3 rating several times. Then lo' and behold I still did the exact same thing and finally got a 3/3 rating. No change whatsoever. Anyways I still enjoyed the game and would recommend it for people who have played this back in the day on the PS2...or PS3...or PS4 (classic game, not this one). 7 Link to comment Share on other sites More sharing options...
Popular Post Phantochi Posted June 19, 2021 Popular Post Share Posted June 19, 2021 #240 - Soul Calibur VI I have always loved the series, and the gameplay is still clean and well done in this one, the animations are so smooth and beautiful to watch, but I'm done with this multiple Season Pass bullshit. This shit has 2 season pass, each costs $33.99, and it includes characters that were ripped out of the game, what a good deal isn't it. Season pass 1 for example, includes Tira, Amy, and Cassandra, old ass characters in the series, and Bandai Namco has the gall to lie to our faces and call Cassandra an 'All new playable character'. She was playable in Soul Calibur 2 & 3. You wanna charge for 2B? Fine, she is a crossover character, charge for her, but don't remove characters from the roster just to milk more money out of your fanbase! They want me to pay an extra 7$ per character that they randomly took out of the game, despite it still being in the game, just not selectable. They did the same with the character creator, in that they removed a lot of items, if you want to use them in your character, you need to buy them as "DLC", and most of those items, are items that were available from start for free in past entries. I'm pretty disappointed with this one, and that's coming from a die-hard fan. 19 Link to comment Share on other sites More sharing options...
TheMutilatingOne Posted June 19, 2021 Share Posted June 19, 2021 (edited) 2 hours ago, blu3st4rdust305 said: Just 1 more of these left, No More Heroes, which I played back on the Wii. I remember that one fondly, so I hope it holds up and wraps up this journey on a high note. The soundtrack to Lollipop Chainsaw is easily one of the top 5 best licensed OSTs out there. Fell in love with a few bands because of it and there were some pretty oddball choices on there. Five Finger Death Punch being the biggest one even if they fell off after their third album. Newest one is a return to form though. I'm not even going to dignify it with my usual stylized post because it was an auto-pop but Fallen Order on the PS5. Still one of my favorite Metroidvanias even if I'm not the biggest Star Wars fan (nothing to do with the new trilogy, just never really into it other than the Clone Wars animated series and the Heir to the Empire novel trilogy.) The best combat system since Force Unleashed II though. Edited June 19, 2021 by TheMutilatingOne It combined my two posts, so sorry for this shit. 1 Link to comment Share on other sites More sharing options...
Popular Post slender_adrian Posted June 19, 2021 Popular Post Share Posted June 19, 2021 (edited) - Metal Gear Solid: Peace Walker - #70 Difficulty: 4/10 Enjoyment: 7/10 Rarity: 6.49% Very Rare Time: 67 Hours " Loyalty to the end... " GAME THOUGHTS I remember playing this game for the PSP, I remember walking on that beach and I was so amaze by how it looked, playing this game so many years ago and coming back again was just amazing, I still own my PSP copy of this game and for a PSP game this is absurdly amazing. I'm not a fan of the formula for this game, at the start I didn't like waiting for stuff or the "missions" thing, but after playing this game for a while I realize that was what gave this game its charm, The Mother base it's probably one of the coolest features of this game. Playing missions co-op is pure fun, basically you have a thousand of ways to complete a 10 minute mission, but I don't see myself playing Versus Ops (Really annoying). The story for this game is awesome, the way they tell it is incredible. This is a game that you must place if you haven't, totally recommend it. THE TROPHY HUNT Going for the plat for this game is not difficult, it's a mess, personally I have never been so confused. Personally the most "difficult" trophy to get is Vic Vos which requieres a lot of boosting, it's not hard just teadious (thanks to all the people that helped me get this trophy), for my surprise getting S rank in everything was a easy (Thanks MGS2), at the begginig this game may seem a little difficult to get the plat, but like most MGS plats it's just grindy, besides that, the rest of trophies where easy to get. Next Platinum : Metal Gear Solid V: The Phantom Pain Edited June 19, 2021 by slender_adrian 19 Link to comment Share on other sites More sharing options...
AJ_Radio Posted June 19, 2021 Share Posted June 19, 2021 5 hours ago, Neptuos said: I have always loved the series, and the gameplay is still clean and well done in this one, the animations are so smooth and beautiful to watch, but I'm done with this multiple Season Pass bullshit. This shit has 2 season pass, each costs $33.99, and it includes characters that were ripped out of the game, what a good deal isn't it. Season pass 1 for example, includes Tira, Amy, and Cassandra, old ass characters in the series, and Bandai Namco has the gall to lie to our faces and call Cassandra an 'All new playable character'. She was playable in Soul Calibur 2 & 3. You wanna charge for 2B? Fine, she is a crossover character, charge for her, but don't remove characters from the roster just to milk more money out of your fanbase! They want me to pay an extra 7$ per character that they randomly took out of the game, despite it still being in the game, just not selectable. They did the same with the character creator, in that they removed a lot of items, if you want to use them in your character, you need to buy them as "DLC", and most of those items, are items that were available from start for free in past entries. I'm pretty disappointed with this one, and that's coming from a die-hard fan. It’s only going to get worse. Tekken 7 did some of this as well. You have to pay money for separate characters. Street Fighter is in the same boat. I believe Mortal Kombat does this as well, but I haven’t touched a modern Mortal Kombat so I’m not too familiar with them. Assassin’s Creed Valhalla will have second year DLC. You thought one Season Pass was going to get you all DLC? Nope. For a number of today’s AAA games you have to pay for two or more Season Passes. At the end of the day you’re looking at paying at least $100 - 150 if you want all the vital content for a number of AAA games. It’s greed, and they know people will shell out their hard earned money for it. Things will only get worse, which is why I’m very hesitant to jump headfirst into the PS5 generation. $69.99 for new AAA PS5 games plus Season Passes will have me paying literally a hundred bucks or more a game. That is insane. 4 Link to comment Share on other sites More sharing options...
gnova Posted June 19, 2021 Share Posted June 19, 2021 8 minutes ago, AJ_Radio said: It’s only going to get worse. Tekken 7 did some of this as well. You have to pay money for separate characters. Street Fighter is in the same boat. I believe Mortal Kombat does this as well, but I haven’t touched a modern Mortal Kombat so I’m not too familiar with them. Assassin’s Creed Valhalla will have second year DLC. You thought one Season Pass was going to get you all DLC? Nope. For a number of today’s AAA games you have to pay for two or more Season Passes. At the end of the day you’re looking at paying at least $100 - 150 if you want all the vital content for a number of AAA games. It’s greed, and they know people will shell out their hard earned money for it. Things will only get worse, which is why I’m very hesitant to jump headfirst into the PS5 generation. $69.99 for new AAA PS5 games plus Season Passes will have me paying literally a hundred bucks or more a game. That is insane. the commentator had a good point about SC. I don’t think you do about valhalla. They were always upfront about what was included in the season pass. It’s also new content with complete new areas, well worthy of additional charge. It’s not greed to charge people for content that they put significant resources into. 3 Link to comment Share on other sites More sharing options...
Popular Post Viscera1900 Posted June 19, 2021 Popular Post Share Posted June 19, 2021 #301 - The Last of Us Part II Every Last One of Them "Collect all trophies Enjoyment: 9/10 Difficulty: 3/10 Platinum completion time: 44 hours (in game ) / 5 days, 18 hours My first platinum trophy after I reached my 300th platinum trophy milestone; The Last of Us Part II. I played the first game (The Last of Us Remastered) last year during my summer vacation and here I am, 1 year later also during my summer vacation, played & completed Part 2 of that game. My expectations for this game were high, because Part 1 was a brilliant game and it's not easy to surpass that experience. In my opinion Part 2 is not as good or better than Part 1, but that doesn't mean I didn't enjoy it, in fact I enjoyed it quite a lot. The biggest improvements were visuals/graphics and gameplay. Definitely one of the best looking PS4 game as expected since Uncharted 4 was also really gorgeous looking game. I have mixed opinions about this game's story. I think this game has very engaging story; It made me keep playing more and more just to see what's going to happen next. But I also think there are so many dumb plot points and very annoying slow gameplay sections when you reach about half point of this game and the world of The Last of Us is too depressing and grim for my taste. The recent patch that was released about a month ago added 60 FPS option to PS5 consoles, so I'm really glad that I waited long enough for it to arrive. Because of that 60 FPS patch, my gameplay experience was smooth as fudge. Platinum trophy wise it's not really difficult game to achieve that platinum trophy, because this time around you don't need to complete the game on its highest difficulty settings. I completed my first playthough with permament death setting on and most of the time I died, because of some stupid platforming/ "Uncharted" gameplay sections. There are like over 200 collectibles in this game, but with ingame "Collectibles tracker" enabled; I got most of them during my first playthough. Overall I enjoyed my time with The Last of Us Part II and I do recommend this to those who played the first game. Just prepare for some heart breaking moments... 25 Link to comment Share on other sites More sharing options...
Phantochi Posted June 20, 2021 Share Posted June 20, 2021 2 hours ago, AJ_Radio said: It’s only going to get worse. Tekken 7 did some of this as well. You have to pay money for separate characters. Street Fighter is in the same boat. I believe Mortal Kombat does this as well, but I haven’t touched a modern Mortal Kombat so I’m not too familiar with them. Assassin’s Creed Valhalla will have second year DLC. You thought one Season Pass was going to get you all DLC? Nope. For a number of today’s AAA games you have to pay for two or more Season Passes. At the end of the day you’re looking at paying at least $100 - 150 if you want all the vital content for a number of AAA games. It’s greed, and they know people will shell out their hard earned money for it. Things will only get worse, which is why I’m very hesitant to jump headfirst into the PS5 generation. $69.99 for new AAA PS5 games plus Season Passes will have me paying literally a hundred bucks or more a game. That is insane. Agreed, most games now are sold as a service and not as a product so brace for worst, but still, to me there are cases where season pass are fine, like @gnova mentioned, it’s not greed to charge for content that they put significant resources, and in every case, you can simply choose to not buy it. But with fighting games it's different. Fighting games are mostly niche, they need it's community to survive, they need a healthy player base to have tournaments to generate hype and income, but when those greedy companies charge you extra for a character who was in past releases, they are doing the opposite. And you can also say that it's totally pay to win when it comes to fighting games, because if you want to get better in the game, you can't simply choose to not buy it, because without buying you can't even learn a DLC character moveset in training mode, so how are you gonna beat a Hilde player in ranked matches without paying $7 to get access to the character in training mode? For Soul Calibur 6, the developpers were already talking about DLC characters, pre-order costumes, season pass, pre-order bonus characters and shit like that when the base roster of the game wasn't even known yet, that's how you know you're going into a scam. One of the DLC's in Soul Calibur 6 is the Character Creation Set, there's a bunch of them, each costs around $1.99 and the description reads: "Additional items for use in Character Creation; These items include the following: Brand new items for SOULCALIBUR VI". That is a lie, most of those Creation items, are straight copy&paste from previous entries, and they are behind a dlc paywall. 3 Link to comment Share on other sites More sharing options...
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