MilanYildirim Posted June 26, 2021 Share Posted June 26, 2021 #235. Plague Inc. Evolved. Not gonna lie, fucking humanity up is fun. 4 Link to comment Share on other sites More sharing options...
zid2016 Posted June 26, 2021 Share Posted June 26, 2021 M.A.C.E Tower Defense : Nice tower defense game .First few levels take time to conquer but once you unlock the rocket launcher and fully upgrade it, you can breeze through the levels.Pretty challenging without the rocket launcher. Difficulty is 1/10 with the rockets. 3 Link to comment Share on other sites More sharing options...
Popular Post SirWaWa Posted June 26, 2021 Popular Post Share Posted June 26, 2021 Dragon Quest XI: Echoes of an Elusive Age Wow, what an amazing journey! This has to be the best and most enjoyable RPG's I've played in the past 10 years. While it's not perfect, so many things were done well and there a few things that were not. Trophy pacing is spot on and nothing seems unreachable but instead a matter of time. Total plat time was over 103 hours and aside from the level 99 trophies I did not find Dragon Quest 11 particularly grindy, which made this quite enjoyable. If you're thorough with exploration and complete most of the quests and save your forging materials for the cosmetic equipment there is very little farming required. I was expecting this to be a farming/grind fest but it turned out it hardly was except for a few post-game items. The graphics are absolutely beautiful and puts unreal 4 engine to great use. The world is colourful, bright and the art style matches Dragon Quest perfectly in full 3D. The texture detail on the characters clothing is a marvel to look at close up. The soundtrack while still good and classic dragon quest, isn't full of variety and may get repetitive. The story will take a while to get going and the English voice acting with the accents are perfect match for Dragon Quest. Very impressed with how polished the final game is. 11 Link to comment Share on other sites More sharing options...
IvoryRose88 Posted June 26, 2021 Share Posted June 26, 2021 (edited) https://linksharing.samsungcloud.com/7cG5vFxNOpGw Ratchet and clank a rift apart PLATINUM. This is happened to be my 450th PLATINUM milestone. It would have been Killzone Shadow Fall but i am one ability support upgrade short of obtaining that platinum. I need to boost that last ability with a friend or someone online since it cant be done with bots. Edited June 26, 2021 by IvoryRose88 3 Link to comment Share on other sites More sharing options...
Popular Post whodeygamer Posted June 26, 2021 Popular Post Share Posted June 26, 2021 (edited) #14: inFamous: Second Son I could've bought this game years ago and honestly had I done just that, it probably would've been my first platinum despite me not caring about achievements until this year. I never did buy it, yet it's remained on my radar all these years. Since I currently have PS Now, I decided to download it and finally play it. I really enjoyed it both in the hero and villain runs, though the villain run felt kinda pointless to me because there's no way Reggie would've been helping Delsin the whole time if Delsin was off killing everyone he came across. Edited June 26, 2021 by whodeygamer 14 Link to comment Share on other sites More sharing options...
Popular Post KindaSabbath Posted June 26, 2021 Popular Post Share Posted June 26, 2021 (edited) #4 Difficulty: N/A Enjoyment: 8/10 For me personally, there are only a handful of games that pull off such an intense and intriguing atmosphere, with such a sinister undertone. It's quite brilliant. I think I've spent more time watching videos and digging into the lore of these games and the world they're set in, than I have actually playing them. Story wise: I wouldn't say anything due to the risk of spoiling it for anyone, so no comment. Gameplay wise: Coming from somebody who's played through both of the main entries multiple times on switch, the gameplay is solid enough. The puzzles are creative and engaging but the main draw here is definitely the setting, atmosphere and the story. The controls are frustrating and my only gripe with the 2nd game is the lack of improvement in this area. I feel like this time around the game is asking you to do so much more, yet the controls are still cumbersome. Overall - These games strengths are so strong that in my opinion, they far outweigh their only weakness. 100% recommend to anyone out there who's thinking of giving these games a go! Edited June 26, 2021 by KindaSabbath 15 Link to comment Share on other sites More sharing options...
Popular Post AK-1138 Posted June 26, 2021 Popular Post Share Posted June 26, 2021 Platinum #618: Difficulty: 4/10 Playtime: 10-15 hours Now, I know what you must be asking yourself, "Who's Lucky?" Well, if you're playing this game... you are, ya big bulbous silly billy! Err, and also, Lucky, he is a lucky son of a fox, and the protagonist of this game. What's so "Super" about him? Well, he wears a cape made from a towel like I used to do when I was a wee bairn, and he's got jumping skills to make any basketballer jealous... and he only needs one tail, Miles...! Just don't get into a staring contest with the guy. What's "New"? How is the world treating you? You haven't changed a bit... you're handsome as ever, I must admit. And lastly, this is his "Tale", which is a cheesy pun about his fluffy vulpine countenance... and if you couldn't figure that one out for yourself, especially considering IT'S IN THE FOXING LOGO, well, you've got problems infinitely worse than just being a gargantuan spherical sillyam William, now don't you. So yeah, Lucky's New Super Tale is a heck of a time. A platformer very much in the vein of Super Mario 3D Annexed Territory, not only does it bring some of them there desirable fine ass plumber platforming vibes to the good ol' PS4, it also proves to have enough ideas of its own so as not to make it a completely shameless ripoff. The central gameplay hook of distinction is Lucky's ability to burrow underground like an amorous groundhog (I mean, I'm pretty sure they burrow... they're groundhogs, dude!) which is incorporated in a plentitude of clever ways. Though the 3D Sovereign Nation games are the primary point of inspiration, the level setups themselves primarily take after Super Mario Sunshine (don't worry, not a single giant watermelon to be found) in that you must often complete some sort of convoluted task within the level itself to reach the goal. Most of these are a really fun way to explore a level, and indeed a handful of them are among the best platforming levels I've played in years. The (inexplicably '80s themed) bonus world, which have a bit more of a classic point A and B structure, is a particular highlight, providing some genuine challenge and an impressive breadth of ingenuity. There are also some classic 2D and, umm, finite runner levels to provide variety... and way too many puzzle levels that never quite reach a healthy balance of difficulty, unfortunately. Though outwardly, its cheery technicolour façade seems to suggest the kiddiest and stuffiest of kid stuff, there's a good amount of challenge to be found here, and while the average challenge level is relatively low, you can still get foxed right hard if you don't maintain CONSTANT VIGILANCE. Furthermore, some additional stipulations of challenge are brought to bear by its surprisingly well laid-out trophy list. One of them turns an already tricky boss battle into an unpredictable, luck-based disco demolition (just as well our lovable fuzzy fox boy has the name he does, huh?), and another forces you to think out of the box when the primary method of traversing a level is taken away from you. Other trophies are tied to just exploring and interacting with the hub worlds in fun ways. It's just a damn fine trophy list, boy; a considerable enhancement to any already damn fine game. Okay, so at this point you're probably wondering about the comparative dearth of fox puns... well, I about depleted my reserve of said when I reviewed noted foxy failure Spirit of the North a few months back, didn't I? Oh, and as an irrelevant aside for my fellow wrestling fans... this game randomly features a world filled with more wrestling references than you can shake a double taped kendo stick at, so if you've been lead to believe no good wrestling games were released in 2020, well... Super Lucky's New Tale is a sublime modern platformer that gets close to flirting with classic territory, and an obvious product of love and passion. Though slightly less ambitious than the obvious point of comparison in A Hat in Time, it is far superior in both polish and its adherence to the childlike purity this time-honored genre should always strive to emulate. You done did Mario proud, game. Final Rating: 8/10 18 Link to comment Share on other sites More sharing options...
Popular Post Squarevii87 Posted June 26, 2021 Popular Post Share Posted June 26, 2021 #156 #157 #158 Zotrix 5 Link to comment Share on other sites More sharing options...
Popular Post Splathew Posted June 26, 2021 Popular Post Share Posted June 26, 2021 #74 11 Link to comment Share on other sites More sharing options...
Popular Post DrBloodmoney Posted June 26, 2021 Popular Post Share Posted June 26, 2021 462 ? 595 Astro's Playroom Prior to the release of Astro's Playroom, I would have stated unequivocally that The Playroom - the launch PS4 game showcasing the interplay between the PS4 camera and iPad app - was the gold standard in terms of taking what is ostensibly a hardware introduction and tutorial, adding personality, charm, fun and gamifying it. That product was, in my eyes, the closest any of that rarified sub-genre got to actually managing to stand on its own two feet as a legitimate, quote unquote, 'game'. Well, step aside The Playroom, because your spot just go blown the fuck up! Provided as a PS5 pack-in, and essentially an introduction to the myriad functionality of the new Duel-sense controller, Astro's Playroom would have served its purpose with a few simple mini-games and a half-hour step-by-step guide. Certainly no-one would have complained if that was the case, which is why it is so surprising - and gratifying - to see just how far and above the call of duty Team Asobi decided to go with it. Astro's Playroom is so far beyond mere tutorial that it is genuinely astounding. Serving simultaneously as an in-depth demonstration kiosk for the controller, a fun, and imaginative (if short) platformer, and a lovingly crafted and curated museum of the history of all thing Playstation, it is a success on every front. On the tutorial side, it does exactly what it needs to. I was certainly aware of what the controller was capable of in a broad, academic sense prior to my engagement with Astro's Playroom, but it was only upon playing it that that theoretical knowledge was translated into tactile understanding - and I was consistently surprised and fascinated with the results. From raindrops buzzing different parts of the controller, to different sounds and haptic feedback for different terrains, to spring-effect on the triggers, to trackpad Marble Madness movement, to catapult motions using the motion control to aim, the game packs in a wealth of different ideas, and never stops adding new ones all throughout. The game is relatively short - clocking in at around 3 hours for a full playthrough, but by the end, I not only felt I had a much more concrete understanding of the possibilities, but my mind was racing with the anticipation of what other games could do with the tech. That is exactly what such a tutorial should do, and Astro's Playroom does it better than any tutorial project I have ever seen. As a platformer, the game works. I am not a big 3D platformer guy, but enjoy them from time to time, and the short length, variety of environments and myriad charming, nostalgia inducing sights to see in Astro's Playroom (more on that in a minute!) kept me more than happy throughout. While there were a few aspects I felt veered a little towards the edges of the controller's capability, for the most part, it was a fun, enjoyable experience. (The Marble Madness inspired sections, in particular, I found to stretch the capabilities a little too far - several times I found the trackpad on the controller to not be able to keep up, and required the controller to be switched off and on again to 'reset' the configuration, as the 'dead zone' seemed to drift off. To be clear, I don't think this is a fault of my specific controller, as I experienced the same issue, in the same manner, with both the packed in controller, and the one I purchased separately.) The 'curated museum' of the history of Playstation, upon which the entire game is lovingly based, is the absolute strongest arrow in its quiver. Each collectible in the game is a painstakingly recreated piece of Playstation hardware, lovingly rendered in 3D, right down to the connection ports, the serial numbers and the disc-tray opening mechanisms. These are not only the big, well known ones, such as the consoles themselves, but include the more bizarre and forgotten entires - the PSP GPS add-on, the PS2 Network Adaptor, the Eye Toy camera etc. In addition every level is absolutely crammed with Astro's little robot buddies, doing little scenes and actions in reference to many of the platform's tent-pole games. These range from the most obvious (Uncharted, God of War, Tekken) to the most esoteric (Vib Ribbon, Patapon, LocoRoco.) they serve no actual gaming function, yet are the source of the most joy, and biggest talking points in the game. I played the game with Ms. Bloodmoney watching beside me, and without a doubt, my favourite experience with the new console so far, has been our time identifying every one of these little scenes - and feeling my nostalgia-boner grow with each one! The game looks great, (as it, of course, needs to, given it will be 90% of players first glimpse of the capabilities of their new console,) and runs very well. Care has been taken to ensure it works with all the new aspects of the console, such as full integration with the 'activity cards', allowing a player to see immediately (outwith the game) if a friend has bested their time on one of it's challenges, and hop directly to that challenge from outside the game. These aspects, while not on enormous benefit for such a small game, do what they are intended to do - they give a glimpse of the possibilities that other games will be making use of down the line, and help to distinguish a console which, at this point, is most likely being used as a PS4-Pro-Pro by the majority of the user-base, as we bide our time waiting for more PS5 exclusive fare. All in all, Astro's Playroom is an absolute triumph. Setting a new standard for the 'Game as Tutorial' genre - I think future fare of the same category will struggle to match the pace it sets - and functioning as a very enjoyable game to boot. Well done Team Asobi - more please! (Originally Posted HERE ) 20 Link to comment Share on other sites More sharing options...
Popular Post TheArcadeKid Posted June 26, 2021 Popular Post Share Posted June 26, 2021 #219 - Batman: Arkham Asylum (PS4) (No, it's not your browser, the trophy tile really is that pixelated) It's a testament to how good this game is that I even got the platinum, because I really wasn't planning to. I originally played this on PS3 several years ago, playing on Normal and knocking out maybe 60% of the Riddler challenges, which is what I intended to do this time around. You know, a simple trip down memory lane. But it turns out that the collectibles are so addictive, and the challenges are so compelling (alright, frustrating too), that I basically got roped into getting the platinum after all. I even had to do a speedrun on Hard mode, since I was playing on Normal the first time. And I didn't even get bored. With all that said, I still think this game (and the Arkham series in general) is just a tad overrated - although I'll also say that I'm not a massive Batman fan, which means I'll never appreciate these games quite as much as a true bat freak. It's a wonderful game, and the setting makes perfect sense, but at the end of the day, the halls of a mental asylum can't compete with, say, Uncharted. And by that, I mean environments where I actually want to be. The actual platinum is fairly tough, mostly because of the combat challenges. I found that most of them can be beaten pretty easily when you actually learn to mix up your moves, but there is one (the very last one) which makes this very difficult. Basically, it features enormous "Titan" enemies who can run into you and mess up your whole combo (and potentially your run). The target score is 50,000, and after missing it by 2,000 and 200 points, I finally managed 50,015. By the skin of my teeth, for sure. I'll be playing Batman: Arkham City next, although once again, I'm not planning on getting the plat. I hear there's some challenge rooms in the sequel which are a real nightmare, plus there's a trophy linked to your actual console's time/date settings, and since I hate messing with it manually, it'll require a year-round commitment. No, thanks. Still, at the very least, I'm happy to add Arkham Asylum to the list of games I platted on PS4 which I missed on PS3: Uncharted 1, 2 and 3, AC Brotherhood and Revelations, and Burnout Paradise. 11 Link to comment Share on other sites More sharing options...
Popular Post rjkclarke Posted June 26, 2021 Popular Post Share Posted June 26, 2021 (edited) Platinum #323 This War of Mine: The Little Ones Epilogue: This War of Mine: The Little Ones What's next? What do we do? Where do we go? I like where this is going to end up sitting in this Most Recent Platinum thread.. Either just below or a few places below the person who actually inspired my interest in playing the game in the first place. So a big thank you to the Doctor of Blood and Money. I'm going to get the easiest part out of the way first. This game is absolutely incredible on a multitude of different levels. The hard part is going to be actually explaining them in a readable way. It's tough to really describe a game that is so many different elements all bought into play at the same time. Set in a war torn fictional land, you play as the civilian, not the solider, which I think adds a deeper layer of humanity to this, as it puts relatable people in some of the most horrendous situations where every single small thing is important for survival. Sometimes, you just have to do a horrible thing to help put a smile back on the face of a child, or stop a friend from dying. Having the characters be represented by images of photo-realistic people, probably grants you a slightly deeper attachment to them - as the characters look like regular run of the mill people you could bump into in the street on a daily basis. It's also incredibly hard to really compare it to any other game, it's just such a unique experience and you're probably not that likely to play anything that's quite like it again. I'm actually going to do something I usually wouldn't, which is to reference something from my own thread, but I feel like it's important here to provide a glimpse into what some of my initial thoughts were when starting This War of Mine. This was from a week ago on June 19th. If it was possible to both play the game and view it with my hands over my eyes I would. I've not even played it very much but it already has taken me to a dark place. I was in the top corner of the map scavenging where I stupidly hadn't read the area description and I wandered into a house with two lovely old folk, who I ended up stealing some medications and components from. I had wrongly assumed that the old man was going to try and fight me (he didn't, he just calmly asked me to leave) I got a weapon out - before I had to take a second, step back and think " what am I doing? He's done nothing to me, he isn't hurting me" before I put the weapon away, and a few of the things I'd taken back before running away back to my shelter in shame. I felt so awful. I don't think that I've ever experienced anything truly like that in a game before. So, that at least gives the nature of the gameplay away, or at the very least an element of it. If I was going to be really basic about it, I would just refer to this game as a survival and crafting game - but it is so much more than that. So I won't, we'll go a bit further, in detail. Yes the core gameplay is survival, but in your pursuit of survival, the game can take so many twists and turns that you never would have expected, and a situation you thought you were controlling could spiral out of hand almost insurmountably fast. You'll often be faced with incredibly hard agonising decisions that at times make you feel so uncomfortable, because instead of just seeing these things play out, it's YOU who actually end up controlling the outcome - and by extension of that committing those deeds or misdeeds. One of the prime examples of this is the fact the characters can get sick and wounded which end up deteriorating into worsening states unless you get a handle on the situation. During one of my playthroughs (of which there were many, and will be many more even though I have the platinum) one of the characters, Roman in this case had become terminally ill (which means if you don't give him medicine pretty soon, he's dead,dead, diddly dead) so he was essentially bedridden at that point, but he's also the best nightwatchmen so you need him to be healthy, to fend off attackers efficiently. I went out scavenging for some medicine to try and bring him back from the brink and when I came back the next day, the shelter had been raided and someone had stabbed Roman, so he was now terminally ill and wounded - poor guy couldn't catch a break. I was in a party chat with one of my friends when I was playing at that point and he said that was " one of the grubbiest things he thinks he'd ever heard happen in a video game" well his words weren't that polite, but you can fill in the grubbiness with something else if you like. That's not even really scratching the surface with this game, there are so many variables at play that can both go right and wrong, that although items might be in set locations, the random nature of events means you'll never quite have the same experience twice. What I didn't mention is the mood system, which effects characters motivations and willingness to do certain tasks they have been assigned. I think this feature is probably implemented best when you have a child amongst your group, as it really allows you to see how much incredible attention to detail was put into programming the characters based on the entire mood of the group. The way children behave is almost at times too realistic, but incredibly well implemented. It's one of those things where although you have things to do in your shelter: constructing items, cooking food and general upkeep. You should always go out of your way to talk to the child of the group, because otherwise they end up feeling unwanted and unloved, and easily become sad as a result, which in turn brings the whole mood of the group down. That might seem like an annoying inconvenience, but it makes sense I think, as the developers clearly want you to have an idea of how real people might react in this situation, so a child having a more extreme reaction to an attack, or an illness makes perfect sense. It's really heartbreaking when a character is wounded or sick and the child starts to become hypersensitive in the situation, worrying that the person that they have become attached to might suddenly die. It ends up being an incredible slice of realism that I don't think I've ever experienced in a video game before. This War of Mine, contains an incredibly bleak but very beautiful art-style. The majority of objects and characters have the look of a moving sketchbook drawing where the only thing the artist had to hand was a singular 2B pencil. for a game like this where the intention of its artistic style is to be both harrowing and unsettling, the sketchbook style is implemented really well. When things in the game start to go downhill, and your characters start to become more and more desperate and disillusioned, the absolute greyness all around really helps evoke a sombre atmosphere. The sound design and the soundtrack found within This War of Mine are incredible. There isn't a whole lot of depth to the soundtrack per se, but what there is, it is used incredibly effectively. It really shines, in things like the transitions between almost relaxing but melancholic ambient music, to something foreboding and scary within seconds when you enter a hostile area or start to encounter or a more precarious situation. I can't praise the sound design enough though, I'll be honest I probably have enough things I could say for a whole review length here, but I'll try and keep it brief and succinct. (Which admittedly I'm never that good at.) There was a tremendous amount of effort that really went into the soundscape within This War of Mine. Soundscapes are rarely done this effectively in smaller budgeted titles, but I'm really glad it was implemented amazingly here. The sound effects you hear end up being a constant reminder of the harsh realities of the situation. This manifests itself in plenty of ways, the weather for example is something you constantly hear, but never quite get used to, especially during the Winter portion of the game - where things can really start to become desperate and you end up burning all sorts just to keep your shelter warm for just a little longer. The constant whooshing wind sound, really frustrates you, just as I imagine it probably would, were you in that situation in real life. Add to this the fact, you are constantly hearing unsettling noises like shells exploding and far off gunfire, it all helps to really bring home the reality of the situation. It isn't all bleak though, when your shelter is a happier place and you have the ability to have things like a radio, guitars or toys for the children to play with, the game does become a little more harmonious. This is going to sound like a strange reference. However, I think I'd compare something like that to the scene in Harry Potter and The Deathly Hallows Part 1; where it's purely Harry and Hermione alone, slow dancing in a tent as all the worries they have at the time just melt away for that briefest of moments. that's how the quieter more uplifting moments of This War of Mine made me feel, a small comfort - and a welcome respite from the severity of the situation. This section on trophies might seem like it's a little brief, but I think in a game like this you probably don't end up thinking about the trophies all that much. I'm planning to still play this, many times probably, even after obtaining the platinum. I only feel like I've seen a fraction of what the game truly has to offer. The trophies do encourage you to go out of your way to do certain things you might not have done otherwise though, which is always nice. Thankfully however, it doesn't do that to the ridiculous degree that some games do, I'm not sure I would actually have the platinum if the game had a trophy for killing x amount of people or something of that nature, because the misdeeds I did commit during the game made me feel so lousy anyway, I don't think I'd have liked to have gone further in that department to an extreme degree. It isn't a particularly difficult or taxing journey towards the platinum either, but it is one I don't think you'd forget very quickly. This game is incredibly impactful and it's been one of the most interesting platinum's I think I've achieved so far. They could have made it much harder, it isn't like they had a trophy for surviving eighty days with the conflict set to high intensity. Now that would have been absolutely BRUTAL. I think it goes without saying that I recommend this one. It's an experience that I think everyone should probably have at some point. You almost certainly won't play anything like this again, it is truly unique. If you are a fan of the cinematic contributions of film-makers like, Lars Von Trier, Michael Haneke or some of the bleaker outings from British film-makers like Ken Loach or Mike Leigh - then you will probably find this game a very worthwhile experience. Notice that I haven't said enjoyable experience, because it's hard to really tangibly describe "enjoyability" in a title like this. The game puts YOU in so many awkward situations, that's what really makes it unique, watching these things is all well and good, but that never once puts you in a position of controlling the actions. But it does at the very least feel like a worthwhile experience. It would be like suddenly waking up in Lars Von Triers Dogville, but also having knowledge of the situation, yet still being expected to do all of the unspeakable things to Nicole Kidman that everyone else does, instead of just watching it unfold. The game puts you in so many uncomfortable and awkward situations, that, at times really play with your emotions, just because of how real it all feels, heck I felt guilty feeding a child raw meat, just because they don't need to eat as well as the adult characters - even though you'd save food and resources that way, it just makes you feel lousy. Just as it would in real life. Video games can't all be fast movement, bright colours and frenetic combat. Every so often, they can be something like this, a genre defying intricate experience. I'm glad that video games are starting to evolve in a way that allows for many more important stories and experiences like this one to be shared in the future. Edited June 27, 2021 by rjkclarke 16 Link to comment Share on other sites More sharing options...
Lightsp33d1987 Posted June 27, 2021 Share Posted June 27, 2021 Platinum #1821 2 Link to comment Share on other sites More sharing options...
Popular Post KikuYumi Posted June 27, 2021 Popular Post Share Posted June 27, 2021 Plat#9 Ninja Gaiden Sigma 2 Plat Difficulty: 10/10 Enjoyment: 10/10 Time to Plat: 90+hours This was one of the hardest, fun game's I have played really loved the difficulty jump from mentor to master ninja highly recommend anyone to try and go for plat very rewarding game 16 Link to comment Share on other sites More sharing options...
percy547389126yv Posted June 27, 2021 Share Posted June 27, 2021 #828 PS4 version of Ruinverse 4 Link to comment Share on other sites More sharing options...
Popular Post Splathew Posted June 27, 2021 Popular Post Share Posted June 27, 2021 #75 12 Link to comment Share on other sites More sharing options...
Popular Post ziggypossum Posted June 27, 2021 Popular Post Share Posted June 27, 2021 Platinum Obtain all other trophies Difficulty: 4/10 Enjoyment: 9/10 Medieval brutal FUN!!! Just grab your sword and chop some heads off!!! The most funny trophy is - kill 13 people by bread, lmao I had a blast with this game, so good. 11 Link to comment Share on other sites More sharing options...
Popular Post Shrooba Posted June 27, 2021 Popular Post Share Posted June 27, 2021 (edited) Platinum #46 Platinum Trophy - Furi An incredible game, and one of my most proudest platinums! It was a great challenge, and I'm very happy to have this done. Furi is a game where you play as the Stranger; an enigmatic and mysterious samurai trapped on an interplanetary prison watched by many guardians who live their lives with the sole purpose of ensuring you never leave. Through the story, you learn that the Stranger isn't some ordinary criminal; he's silent, he's deadly, and even lacks concrete human DNA; the Stranger is no regular person. The Stranger is freed by a masked man, the Voice, who tasks him with slaying the other guardians in a fight for freedom. The first guardian, the Chain, leads you to believe that you're deserving of your containment, but as you progress through each trial and make your way closer to freedom, you learn that the Stranger is kept in prison to ensure the safety of the free world. As it turns out, the Voice was the 7th guardian of the prison, even being the man who designed it to begin with, but after being separated from his daughter, he relied on the Stranger to escape. It's an interesting parallel to the Hand, the 5th guardian, who also had a child, but instead chose to have him live with him in the prison. The Voice, unlike the Hand, preferred that his daughter live on the free world without him so she could live her life, but couldn't bear being away for so long. It does a great job at displaying that the Hand didn't keep his son in the prison for malicious purposes, he simply did it because like the Voice, he didn't want his child to grow up without him. It's an interesting implication that the guardians are not evil, just misguided by the Stranger's corruption on the free world. The final guardian, the Beat, is the final exemplification of this idea; she's an inexperienced fighter, but she put her life on the line to protect her planet. The biggest part of the Stranger is that you don't actually learn of his corruption until you actually enter the free world. Upon finding out and returning to his leader's mothership, you're given the choice of assimilating the world, or learning from the humanity of the guardians, and the Voice who freed you to begin with, and instead taking a stand against your leader and protecting the planet. It's some pretty great storytelling that gradually gets built up throughout the game. The game itself contains many challenges, and at first, the game's Furier difficulty seems absolutely unforgiving, but with patience and practice, you learn to adapt to the bosses' main attacks through dodging, shooting, parrying and melee attacking. It's four basic moves, but you learn to hone and refine these abilities to their absolute limits. It's a tough challenge but it's very rewarding to beat each boss for the first time. A great game indeed!Difficulty: 8/10 Enjoyment: 10/10 Edited June 27, 2021 by Shrooba 19 Link to comment Share on other sites More sharing options...
Popular Post ACA5632 Posted June 27, 2021 Popular Post Share Posted June 27, 2021 Trophy MasterGet 'em all. Platinum 107 - This game was a lot more frustrating than I ever could imagine. Boss rush mode and the deathless run each took me many, many tries but it felt so satisfying when they were finally done. This game also marks my first sub 1% plat. I was planning on getting the Mega Man 11 platinum after this one, but this one really burnt me out on the formula. I wouldn't really recommend this game to anyone (not that you would want to play it to begin with). I'm just glad I never have to play it again. Difficulty: 7/10 Enjoyment: 4/10 12 Link to comment Share on other sites More sharing options...
Popular Post Lightsp33d1987 Posted June 27, 2021 Popular Post Share Posted June 27, 2021 6 Link to comment Share on other sites More sharing options...
Popular Post Deadly_Ha_Ha Posted June 27, 2021 Popular Post Share Posted June 27, 2021 #47 - Shadow of the Colossus (PS4) Difficulty - 4/10 Enjoyment - 6/10 I'm really happy with this one. First of all, Bluepoint did an incredible job remaking this game from the PS2. This game is, with no exaggeration, the best looking PS4 game I've ever played. It also feels like a very faithful version of the original and I think no effort should be spared in lauding their efforts. Only rarely did I feel like I was fighting with the controls even slightly, and seemingly compared to a number of people on this site I found no suffering in the gameplay. The music, the atmosphere, and encounters, they were all exactly what I wanted from this game after a long time of having not played it since the PS3. I just did The Last Guardian and if Ico was on PS4 I'd do that too, but I'll be picking that up once I start doing PS3 games on this account. I went somewhat out of my way to see that this platinum would be my 2,000th trophy. I wanted this to be a milestone and so I planned the last 201 trophies, which amounted to 5 games including this one. It was a project I was working on and I'm very pleased to see it come to fruition, though I doubt I'll ever plan an Nth Trophy milestone again. Ultimately the reason why the enjoyment rating is as low as it is, though 6/10 is still above average, is because of the platinum effort. The game is better in a vacuum but getting the plat became a snooze. It's not nearly as awful as the PS3 version mind you, but this game requires some patience to platinum. 13 Link to comment Share on other sites More sharing options...
Popular Post Sylvanticore Posted June 27, 2021 Popular Post Share Posted June 27, 2021 Titanfall 2 #41: Welcome to the 6-4 Earned all trophies. Though it's not the rarest platinum I have it is one of the few platinums I have that had made me realise I'm not as bad as I think I am at video games, though nearly all of the campaign trophies were very very easy to do there was that one trophy that I dreaded so much, the top 3 in the gauntlet trophy, I tried for weeks to get it but I just couldn't do it at all, no matter what I tried until finally I watched a video where all the person did differently than me was jump a lot more to keep his speed up, so I did that and after an hour of trying I finally got it done. Now onto Resident Evil 2 Remake! 16 Link to comment Share on other sites More sharing options...
Popular Post Intoner_Zero Posted June 28, 2021 Popular Post Share Posted June 28, 2021 Plat #161- The Shapeshifting Detective Belated posting, but whatever. The latest plat is one of those FMV type games that some people might be familiar with if you like that type of genre. The story this time around involves playing as the eponymous shapeshifting detective in a murder case whodunnit placed in a town called August. This supernatural noir sounds novel on paper, but does it translate well as an FMV game? For me, it was a bit lukewarm. While you can change into anyone you come in contact with and can do reconnaissance/pick up clues that way, it feels like the ability's importance fizzles out toward the end of the game. The same can be said of some of the plot details, but I guess you can only do so much for a game and it's not like you can expect a masterpiece either. The actors did a fair job, 1 or 2 guys were pretty hammy though. One of the best aspects of the whole experience is listening to the radio show that goes on throughout the entire game, Dark Nights With Poe And Munro. It's the type of weird tales and horror story time that I like to notice, and what's cool enough is that Poe and Munro have their own game that was released last year in case you wanted to have more offbeat tales of August to play through. 9 Link to comment Share on other sites More sharing options...
Popular Post starcrunch061 Posted June 28, 2021 Popular Post Share Posted June 28, 2021 Haven't posted here recently, so here goes: PLAT #438: Kingdom Hearts: Melody of Memory Melody of Memory Complete Master Obtain all trophies Games like this infuriate me. KH:MoM is so lazy in so many places. The cut scenes here...are just cut scenes from previous games. The narration is flat and bland. There is a story, but I imagine most people won't care. And yet...I still like it. Rhythm games have been much more sparse on the PS4 than the PS3 (where I was positively spoiled for choice). I enjoyed Metronomicon, but the DS4 just isn't really great to use for it. That's...about all I've played. KH:MoM works well with the controller. At no point did I feel that anything was out of synch. The tracks are solid, spanning the KH universe. However, the devs did a disservice here by including many tracks that really don't belong in a rhythm game. Piano tracks sound nice enough, but they are hell to play, as they speed up and slow down at will. But I won't fault the devs for including more stuff, even if it wasn't fun to play. I WILL fault them, however, for the atrocious (and lazy) "plot" to the game. But at least you really get to see the meaning of this meme: PLAT #439: Saga Frontier Remastered Trophy Collector Collected all trophies. People's views can differ on Saga Frontier, a somewhat polarizing Square RPG from the late 90s. I won't talk about that game much here. This remaster, however, is excellent. The main game is left intact, and can be played in its original form if you so desire. The graphics have been cleaned up, and you have immediate access to a jukebox (which is excellent). However, in addition, new content was added to one scenario, and a completely new scenario itself was added. An NG+ mode is also in place; I would guess that most people who played the original (like me) were delighted by its addition. Boss rushes are added smartly in the final scenario, and all in all, this remaster screams care and competence. PLAT #440: Demetrios Cynical Master Unlock all trophies in Demetrios Not much to say about this stinker. It's a point-and-click which attempts irreverent humor. I don't think it made me laugh once. The trophies are really annoying, basically requiring a guide to find all the cookies (a collectible that also serves as a hint generator - the hints suck, by the way) and all the game overs (which, again, are never really that funny). I really like Cowcat as a publisher, but as a developer, they need some work. PLAT #441: The Surge The Surge Unlock all trophies At its best, The Surge plays much like its predecessor, Lords of a Fallen: a passable, if uninspired, Dark Souls-like experience. At its worse, I found it horrible. Let's talk about the best aspects. The Surge has the same slippery control, easily mastered enemy patterns, and incomprehensible maps that Lords of the Fallen had. Until the very end, you have basically two enemy types, a human enemy that can carry different weapons, but strangely behaves much the same way regardless of how he's equipped (and yes - every enemy in the game is male). They can lunge at you, they can swing at you, they can kick you...that's about it. They're pretty easy to deal with...usually. Then, there are drone enemies. These range from completely innocuous (flying drones and trash collectors) to deadly (a sort of mantis-like enemy that provided the best fights in the game). Strangely, in the last dungeon, you are introduced to two very different enemy types, one of which was highly annoying, but neither of which I will describle. Most of the time, enemies follow very basic patterns, and then you can smack them. Depending on where you smack them, you can get varying finishing moves that saw off their limbs or cut them in half. This allows you to get armor schematics. It makes zero sense; why can't I just take the armor from a dead enemy? Apparently, because they spontaneously combust upon death. Occasionally, however, enemies will simply do whatever they want. You think you've got the enemy locked down in your basic 3-hit combo? Nah - he just kicked out, and kicked your ass. This is likely how you'll die most often (assuming you don't Peter Pan off of a bridge while stuck in an attack animation). Bosses are a very bad joke. There are only 5 of them in the game, and they are ridiculously easy. Apparently, if you beat them in stylish ways, you can get better stuff from them, but I didn't care, as I literally never changed out of my original armor (I did change weapons from a piston to a chainsaw, which was carried by the first human enemy I encountered). The trophies in this game are a nightmare. Many are missable, and one of them is INCREDIBLY annoying (getting a full set of Black Cerberus armor). But the game itself is really easy. Oh, and the best part of this game? Enemies only armor portions of their body. They might have armor on their body, but not their head. They might have armor on their right foot, but not their left hand. It's very strange when you consider that armor is nothing more than their work attire. Apparently, at the biggest company in the world, people only show up half dressed. You can see why, though: at the beginning of the game, you are given a voucher for armor. When I turned mine in, I got armor for one leg and one arm. The game crashes infrequently, and the final dungeon is one of the most annoying mazes I've seen in a game. All in all, it's all right, but I can't understand anyone who says that Lords of the Fallen sucks, but The Surge is great. 10 Link to comment Share on other sites More sharing options...
Popular Post TheAbyssWalker61 Posted June 28, 2021 Popular Post Share Posted June 28, 2021 BiosplatteredUnlock all trophies. Go tell aunt Rhody that everybody it's dead. So this is my 30 platinum and i need to say that i am very proud of it, Resident Evil 7 Biohazard resurrects the franchise and brings back the horror again, i was ery sceptic about this game honestly i'm not gonna lie because the first E3 trailer was very incredible but the first person view was like "What are they doing?, this looks like Silents Hills TP" but the difference it's that Resident Evil 7 exists and Silent hill not, all the Louisiana setting with the authentic southern accent was pretty good , Capcom didn't make the mistake of Resident Evil 4 with the spanish setting with mexican accent lol no, this time they do everything ok, the music , the ambient, the horror, i just love the Baker family, they are all great characters that will make you scream, run and at the end cry for all this poor family lived. It's one of the few games that really make me jump with the jumpscares alongside with Dead Space 2, the creepy house it's very good with all decorations, the rooms, the details, the first game with the Capcom engine "Re engine", the scene with Jack "Save my family" it's one of my favourite scenes in videogame story ever, honestly the tears came in a feeling of joyness, this resident evil was pure emotion not just action and Michael Bay filiming like Resident evil 6, this game change the horror forever in gaming and it's gonna be a great influence in the future, i want to play Resident Evil 8 for the end of Ethan journey but i'm waiting for PS5 better , if you haven't played you are just wasting your time, for me one of the best games ever made, thanks Capcom for love your franchises like you always do specially with this. The platinum was fun i just suffer with the Madhouse mine stage, i hate that stupid fat enemies but i got it with beautiful saw, i want the 100% but in a future i'm gonna get it, this game deserve that. Thanks Jack Baker and sorry for you Evelyn, you have a family in heaven!!! Let's sing this song forever folks!! 9 Link to comment Share on other sites More sharing options...
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