Popular Post AgentSmiz Posted July 6, 2021 Popular Post Share Posted July 6, 2021 Platinum 124: Lego Marvel Superheroes 2 Definitely the least enjoyable Lego game I've ever played. In terms of content, it's got way more than the others but it's a case where bigger isn't always better. Yes, it has more side missions and challenges but when they are mostly all a variation of "Do a thing 3 times", it gets old fast and padded beyond belief. Finicky controls make the racing a chore and the occasional glitch halts momentum. Character roster, whilst massive, is full of jobber characters that you'd rarely want to use and is missing the big hitters - the X-Men in particular. Game seems to be combining the comic versions and MCU and it just doesn't mix right. However, I could forgive all that and still enjoy it. What I can't forgive is the constant hand holding and wrestling control away from the player every few seconds whilst a door opens or a switch activates. Every little thing does this and it breaks the flow so much. Can't remember any of the other games being this bad for it. I know these games are aimed mostly at a younger audience but I think a kid would be able to work out that pressing a button near a door opens it. They don't need a zoomed in shot of a spark going along a cable to the door and then it opening. By the end, I was genuinely putting myself through mental strife just to get it completed so I wouldn't have to play it ever again. First one is miles better AND has Wolverine in. 7 Link to comment Share on other sites More sharing options...
Lightsp33d1987 Posted July 6, 2021 Share Posted July 6, 2021 2 Link to comment Share on other sites More sharing options...
Popular Post Deluziion90 Posted July 6, 2021 Popular Post Share Posted July 6, 2021 #423 - Scarlet Nexus Woven Red ThreadsObtained all trophies. All 53 Trophies 7th July 2021 • Platinum in 4 days, 5 hours Fun 5/10 Difficulty: 3.5/10 Total time to platinum: 37hr:17min:09sec Well glad that's over.. I'll start with the positive: - Great combat that really kept me enjoying the game although I disliked Kasane more as she's more range focussed - Music is just amazing 10/10 for sure! - Graphics. Although the characters and combat looked great the environment could have been much better but that's usually when I look at jrpg's but overall it was good. - No bugs and no glitches in all my playtime. - Runs great on PS5 The negative: - The story, and that's why I rate this game a 5/10. It starts cool and everything is clearly explained but after some hours the most weird shit kept happening and after 15hrs I was totally lost what was going on. So I just watched the endless dialogue and had no clue what was happening. After the first playthrough I had to play another for the platinum and this is where I decided well fuck me for paying €60 but I'm going to rush the hell out of this game and just spam skipped everything and rushed for the ending. This really showed how short the game actually is as I cleared my second run in less then a day. The cleanup took me around 4hrs total. Getting to level 80 for all skills and doing some pointless side quests. - Side quests. No story and the characters giving these quests where pointless npc's you would forget in less then a minute. Quests always involve killing specific enemies in a certain way. - The last thing would be dialogue was just boring. It was just a bunch of slides where they moved there mouth and blink there eyes. That's pretty much it. Overall I'm happy I'm done with it and I really cross my fingers no DLC will be added. 10 Link to comment Share on other sites More sharing options...
Popular Post zid2016 Posted July 7, 2021 Popular Post Share Posted July 7, 2021 Mafia Definitive Edition : Story :8/10 Gameplay : 5/10 Difficulty :6/10 That race is devils work. You need to have a nearly flawless run to finish 1st. Combat encounters are not bad as long as you stay in cover and shoot. 5 Link to comment Share on other sites More sharing options...
Popular Post blu3st4rdust305 Posted July 7, 2021 Popular Post Share Posted July 7, 2021 South Park: The Stick of Truth (#704) - PS3 Felt the need to stack this game. 4 years ago, I got the PS4 platinum. I have since played Fractured But Whole, and I can't help but feel as though with a bit of a writing push, Matt and Trey plus the teams at Ubisoft would be able to use this lite RPG formula to keep pushing the fold on what could be possible to map these characters on to in a clever and enjoyable way. In this game, the boys are mimicking a cross between The Lord of the Rings and Game of Thrones. It is world of magic and fancy outfits, where factions vie to hold the stick with which the world is controlled. Unfathomable silliness ensues, obviously. If, for some reason, you find South Park humor enjoyable or at least interesting, give this game a go. It really does not disappoint. The story and characters are really the centerpiece here and it just works. You play as a nameless, voiceless character, which immediately starts poking at video game tropes. You often are attached to a buddy who helps you in and out of battle. You get abilities that you can power up, as well as perks that help boost you permanently. There is loot and outfits with stats and perks. There is turn-based combat and quests. The formula is very familiar, yet regularly taken at a deliciously, subversive angle. If you are aiming for the plat, be prepared. This game is littered with missable trophies and collectables. There are various one-time areas and scenarios that you must be careful to take advantage in order to avoid multiple playthrus. The game is generous in that you can save at any time outside of battle, to back up in case you mess up. The game itself is pretty short. Maybe 10 hours if you mainline but do not skip cut scenes. The platinum is probably closer to 25 hours, with the amount of exploring, side quests, gear, etc you would probably want to engage in. Obviously, the platinum trip is not so bad, as I elected to do it twice. It is perfectly manageable if you start prepared. Even though I seriously doubt there will ever be a third in this series, hope springs eternal... 14 Link to comment Share on other sites More sharing options...
Popular Post greenzsaber Posted July 7, 2021 Popular Post Share Posted July 7, 2021 Valhalla Knights 3 The One Who Controls All Tedious as heck RPG. Start off pathetically weak and story bosses will absolutely murder you. You grind thousands of kills to complete quests, farm drops, and get skill points (every enemy gives 2 skill points regardless of how easy/hard they are, it's dumb) to master jobs, and the difficulty drops drastically. Platinum is just a massive grind to complete quests and power up your characters to get titles, so anyone can get it if they put in enough time. There are way better RPGs to play over this, but if you like them 'Ultra Rares' and have at least 60 hours to spare, then this one's for you. 9 Link to comment Share on other sites More sharing options...
Popular Post Onetime Posted July 7, 2021 Popular Post Share Posted July 7, 2021 Platinum #123 - SAKUNA: OF RICE AND RUIN Enjoyment - 9/10 Difficulty - 3/10 Platinum Time - 32 Hours Just want to start off by saying this game is such a fantastic gem. Such a great combination of 2.5D dungeon crawling/platforming combined with an awesome in depth rice growing simulator (Sounds better than I made it seem) where if you enjoy slowing down and managing resources like Stardew Valley you'll love it. The game features a lovable cast of characters that helps develops them as the game progresses through great character scenes. Story is nothing amazing but it is serviceable and the setting works well to give you a sense of exploration as you unlock more of the island and go through the different locales. Honestly, the game was a joy to play from beginning to end with the dungeon crawling/platforming action being supplemented by the use of your divine raiment, which essentially functions as a grappling hook to help grab onto both enemies and platforms for mobile action. The rice farming section of the game is interesting as you don't level up in the typical way through killing monsters, but because you play as the harvest goddess, your stats correlate directly through your rice harvests and how well you maintain your rice crops. The depth of the crop managing aspect is deep, with initial crop spacing, water management, weather, weeding and much more coming into play. The best thing of the game is that it gives you a choice of how deep you want to go into either sections of the game cycle, where if you would like to focus on creating the perfect rice and maximizing stat gains then you can definitely work to achieve it but you could also spend a lot of time dungeon crawling and collecting resources. There will definitely be points where you need to grow rice to help develop your stats but your time can be spent how you want if you're not looking to progress too fast. Overall I would highly recommend this game to anyone that thinks this might sound interesting. Great folklore style Japanese bgm touched with a fun gameplay loop and likeable characters make this an amazing, unique experience. This is made even more amazing that this was only developed by a 2 man team. It's pretty nuts to think only two people created this but hats off to them for creating such a fantastic game that I won't forget anytime soon. Game is 30% off until 7/8/2021 so pick it up while you can! Hope you enjoy! 16 Link to comment Share on other sites More sharing options...
percy547389126yv Posted July 7, 2021 Share Posted July 7, 2021 #838 & 839 PS4 & PS5 versions of Blitz Breaker 3 Link to comment Share on other sites More sharing options...
Popular Post KikuYumi Posted July 7, 2021 Popular Post Share Posted July 7, 2021 plat#10-Prototype ultra rare 3.16% Plat Difficulty 6/10 Enjoyment 8/10 This game was a pretty easy plat. only a couple events are challenging but I never spent more then 10minute on one event. with the invincibility glitch makes this game easy 5 Link to comment Share on other sites More sharing options...
Popular Post DrBloodmoney Posted July 7, 2021 Popular Post Share Posted July 7, 2021 #463 ? #596 Maquette In approaching the review of Maquette, in such close proximity to the review of Superliminal, it is difficult to decide if the two games are of a lineage, or the prefect inverse of one another! A 3D, perspective based, narrative focussed puzzle game (stop me if you've heard this before!) Maquette is a very interesting case, as it is broadly of the same basic genus as Superliminal, and yet, is almost it's mirror image in terms of strengths - in all the area that Superliminal is at its weakest, Maquette is at its strongest, and in all the areas Superliminal excels, Maquette shrinks. Narratively, Maquette is at its best. A strong emotionally investing story of a relationship between two artists, the game, and the puzzles contained within it, over the course of 7 short chapters, follow the relationship through it's stages - from the couple meeting, to falling in love, to cracks forming, to an ill-contemplated marriage, to break-up and finally to catharsis through moving on. The story is told primarily by two means. Firstly, through short, written words - always from the man's point of view (the player is taking control of him,) - that appear on the walls around the area, serving both as a window into his the feelings on the relationship, and as a guide as to the direction the player should take in the environment. Secondly, by way of short 'radio-play' style auditory set pieces in which conversations are heard from the couple, at whatever stage of their relationship the current level is representative of. The story is a simple (and familiar one,) however, both actors (Bryce Dallas Howard, and real-life husband Seth Gabel,) give very good, nuanced vocal performances and the writing is pretty good. In the early stages of the game, where the player is likely still coming to understand the mechanics, and may take longer to progress, the relationship is one of courtship, and it did veer a little into saccharine territory - Full disclosure: I was a little worried that my eyes were going to be rolling the whole time - however, by the time the game was at it's mid-point, the performances felt quite real, and during the most fractious of these auditory sections - in which the full-blown fight that is the harbinger of the relationship's end happens - I found it to be genuinely uncomfortable to listen to - in the same way that hearing any real life couple fighting is. In addition to the good narrative and performances, the game features an excellent cultivated soundtrack - it is all selected from artists native to the San Francisco area, and has been featured on heavy repetition on my Spotify account ever since. (Not so much the first track, in level one, which I found very annoying, but the rest gets much, much better!) On the puzzles, though, is where the game runs into trouble. They are designed to act as metaphors for the stages of the relationship, and in many cases, function much better in that respect than they do as actual, cerebral puzzles. They are varied, non-repetitive, and clever in concept. Some, it must be said, are very interesting, and well thought out - primarily all based around the interplay between large and small versions of the same areas, the changing of items in one having a corresponding effect on the other - however, implementation is an issue. Several times, it turned out I had the solution, but inability to properly implement it due to finicky controls, has made me assume it was wrong, and try alternate solutions for a long time, before finally trying again and having it work. There is also a bit on an issue with 'trapping' oneself. In most good puzzle games, care is taken to ensure the player cannot put themselves in a position of 'breaking' the puzzle and having to restart. On several occasions with Maquette, I jumped into an area, only to have to restart, as I could not get back out, or placed an object in an irretrievable position and had to roll back. The game is well checkpointed, so this is not a huge issue, but once it happen a few times, it begins to discourage the very experimentation puzzle games are supposed to encourage. I do also think that, because each puzzle is fully unique, there is something of a lack of in game indicators of what the concept of the puzzle actually is. I don't mean clues as to the solution, but rather, definition of what the objective is. In some cases, wandering around, it is not obvious what the problem is, and without knowing what to aim for, solving the puzzle is not possible. This is somewhat alleviated by the text appearances, which at least give a broad-stroke idea of direction, but the metaphors alone are not always enough to confirm whether you are trying to get into that building, or find a crystal in another one, or simply walk away down somewhere else. Maquette is a short, enjoyable game, with a clear, grown-up message about the nature of relationships, and a variety of mostly interesting puzzles. Some finessing of the controls would go a long way to improving it, and a little more guidance as to the actual puzzle-to-puzzle objectives, but even without it, there is much to love here - good performances, smart design, a nice aesthetic and a great soundtrack. (Review originally posted HERE) 10 Link to comment Share on other sites More sharing options...
Popular Post DrBloodmoney Posted July 7, 2021 Popular Post Share Posted July 7, 2021 (edited) #464 #597 Mass Effect: Andromeda The Mass Effect Trilogy is one of the most widely lauded and (rightly) revered series of games in the history of the medium. That is reflected in virtually every list of "Top X" games - including, this one - and with good reason.My personal love of the original trilogy is extreme. As my reviews of those games no doubt attest - I hold those games in very high regard - even the third one, which I am fully aware has its detractors. Following up that trilogy with a new game was always going to be difficult, and was always likely to result in something lesser. Certainly, from what I understand, Mass Effect: Andromeda had a very rough road during development - one that has been well documented and dissected - and while I acknowledge this, I will pre-warn anyone reading this - I will not be taking that into account during my review. My feelings on the impact and validity of difficult developments cycles is that it isn't reflective of game quality. Duke Nukem Forever had a difficult one, and it was woeful. LA Noire and Sleeping dogs also did - and they turned out great. Development difficulty isn't a good barometer for quality, and so, I prefer to simply ignore it, rather than try to account for it. Going into my time with Andromeda - long removed from it's launch period, where it was plagued with technical issues and internet meme-worthy animation glitches (the extent of which are the primary reason I initially avoided it) - I really had no clue what to expect. It might be argued I gave it the worst possible chance at enjoyment, doing so directly after finishing playing all three original Mass Effect games in a row - and so inviting direct comparison - but I do think that it really made little difference beyond my first fledgling days with the game. The reason for that, is, as became increasingly clear during my first few days of playing:Mass Effect Andromeda is not a Mass Effect game. It is a Dragon Age game. Andromeda is set in the Mass Effect Universe, in so much as the specific races - Turian, Human, Salarian, Krogan - that make up the 'Andromeda Initiative' - a collective of misfits gathered together to take a 600 year cryo-sleep-requiring voyage to a new galaxy, and colonise a new set of worlds in the unexplored Andromeda sector. However, aside from that as a starting point, there is very little in common with the previous games. The format of the game is completely different, for starters. Unlike the original trilogy, Andromeda is much closer to a traditional RPG. The gameplay loop is not one of cinematic 'set pieces' in the episodic format that the original trilogy became known for. Gone is the 40-60 minute 'beginning, middle and end' episodic mission structure, that gave the original trilogy it's televisual style. Instead, Andromeda works on the more Dragon Age-esque loop of having several discrete, large 'open world' areas, with individual missions scattered across them. Instead of concentrating on one mission at a time, and having nuanced conversations at the beginning and end of said mission, now, interaction with the game is generally about having a large mission list, and systematically checking them off that list. Interactions with your team, and with npcs is more fluidly dispersed throughout the world. That is a big difference, though not an inherently bad one. It does mean the narrative lacks a cinematic flow, but I would be lying if I said I cannot enjoy a more traditional RPG of this style - God knows, I have played many of them, and they are satisfying. It does, however, give the game a far more genre-generic flavour that the more unique structure of the original trilogy. Combat is a marked improvement over all previous games. The 'cover-shooter' mechanics of the original trilogy meant that level design was somewhat hampered by having to work to that format. Here, combat is far more dynamic, and far more free - Sara Ryder (The Pathfinder) and main protagonist, is far more agile than Commander Shepherd ever was, and her jet-boost jumping ability means combat is a zippy, very variable, multi-layered affair, the likes of which the original trilogy was never able to even approximate. The game is longer than any single previous one of the trilogy, and fairly varied in setting, if not gameplay. Actual missions may have much better combat, but the point-to-point mission parameters are generally a bit one-note, and not terribly interesting. While this could be argued about the original games too - there is a bigger problem here - the narrative is simply weaker, and so the dullness of the mission parameters is more obvious. It was forgivable, when the characters and story were so interesting, for the actual objective to be a simple 'walk here' 'hit switch' 'walk here' - but without it, they start to be visible for how pedestrian they are. Visually, the game is pretty good. Character models are a mixed bag - and the game does still retain some poor animations and lip-synch - however, characters look okey for the most part, if never great. Environments are, however, very nice to look at, and there is an artistic flair to the design - most prominently in the areas that are markedly distinct from any reference to the Milky Way based stuff of the original trilogy - the Angoran home-world, for example, is wonderful to look at, and a real highlight. The ancient relic areas - created by some long passed race - are built in a nice, other-worldly visual style, though can get a little tired given how long the player spends in them. It is also worth noting - a true highlight of the game is the sound. Music is good - I love the minimalistic score that gives the score it's main theme, but more than that - sound design and folly work is outstanding. Gunshots, footfalls, jump-jet sounds and impacts, tyres on gravel - these things are so good as to be noticeable - and among the best I have heard across all of gaming, bar none. While there are plenty of good things about Andromeda - almost always where it deliberately deviates from the original and cuts it's own path - the fact remains, in virtually every area it does the more 'Mass Effect' specific stuff, it falls down. The narrative is, simply, not as good. Plain and simple. It is not awful - there is genuine interest to be found in the exploration of Andromeda, the new enemy race (The Kett) and the new indigenous races, but the actual journey of Sara Ryder, and her character, are not on the level of Commander Shepherd's. It is slightly strange that the game decides to use the trappings of the Mass Effect universe, in terms of the individual races aboard the Andromeda Initiative, but then seems to go out of its way to undercut those trappings at every turn. Each of these races - the Salarians, the Turians, The Krogan - all have pre-established traits that any long-term player has an intimate understanding of, and yet the characters interacted with in this game seem to discard most of those traits. It could be argued this makes sense - after all, a project involving a one-way trip to a new galaxy without knowledge of what awaits there would likely attract the most eccentric and unusual members of any specific race - but it does beg the question - if you don't want to actually use the pre-established information, why tether yourself to it at all? It invites negative comparison, without reaping benefit. The other issue is the lack of characterisation in Ryder's crew. This is not the big issue I initially thought it would be and seemed like it would be in the first 10 hours or so - though still of note. Each member is introduced very quickly. There is no 'recruitment missions' as such, and so there is little time to individually 'greet' and get to know the background of characters before they join the Tempest crew, however, I must admit, I did come to enjoy the company of most by the end of the game. One area that is a huge step up from the original trilogy, however, is how dynamic conversations are between crew-members. In the original games, aside from a few very specific missions, which members were taken on which mission often made little tangible difference to the narrative. Here, there has been a really astounding amount of unique, dialogue, not only for each character, but for each combination of characters. They are no longer simply addressing Shepherd, independent of one another, but now they address both Ryder, and each-other with regularity. That is impressive, simply by volume - there are 20-odd possible combinations of characters for missions, and they are quite chatty (especially when travelling in the ground vehicle) , and across a 60 hour playthrough, I never heard the same conversations twice. There is a multiplayer here - a good one, based on Co-op horde style mechanics, and while not heavily populated, it is still busy enough to ensure a game whenever one is requested. I did not spend a huge amount of time with it, but it was fun while I did. There is a heavy micro-transactional element to progression within it, though that seems primarily cosmetic, and regular play did yield a fair amount of in game 'credits' pretty quickly, ensuring engagement with the paid-for component is an option, rather than a necessity. All in all, Andromeda is not a game that can measure up to the original trilogy - it could be argued it had very little chance at that anyways - but is a mixed bag in a different way than I expected. Where it tries to be Mass Effect, it almost always suffers. Where it tries to be its own thing, it often succeeds. Frankly, I think if the game were called 'Andromeda' and simply replaced the Salarians, Turians and Krogan with some other facsimile - and called itself a new IP, it might have sold worse, but would have been received and fared far better. (Review originally posted HERE) Edited July 7, 2021 by DrBloodmoney 14 Link to comment Share on other sites More sharing options...
sealightbreeze Posted July 7, 2021 Share Posted July 7, 2021 2 Link to comment Share on other sites More sharing options...
Popular Post Conor Posted July 7, 2021 Popular Post Share Posted July 7, 2021 #102- RATCHET & CLANK [PS3] Gadget Master Obtain all Ratchet & Clank trophies Fun: 8/10 Difficulty: 2/10 Time: 1 Week, 3 Days, 2 hours / 25 hours Rarity: 7.8% Very Rare (PSN) / 27.37% Uncommon (PSNProfiles) Challenge: Drek This!- Defeat Chairman Drek "Did he just slide down a sewer pipe?" Following on from their hugely successful and acclaimed Spyro the Dragon series, Insomniac said farewell to the purple dragon and went in a fuzzier direction with their next big franchise. What they came up with was Ratchet & Clank, an action-platformer with a focus on guns, gadgets and a more mature sense of humour to appeal to older gamers while retaining their youthful fanbase as well. The first entry in 2002 served as an excellent blueprint for the later entries and the series is still going strong today. With the exception of two mobile titles, the series has remained exclusive to PlayStation platforms and the titular characters have served as semi-official mascots for PlayStation since their inception. I only ever played the original trilogy and that was over a decade ago so I thought it best to reacquaint myself with them before tackling the rest of the series. This upgrade for the PS3 is pretty impressive, with the environments and character models looking clean on modern displays and running at 60fps in widescreen. However, I noticed many frame drops when the onscreen action intensified. Not a huge issue but I would have preferred the frame rate locked. Ratchet's movement feels a little stiff and the selection of guns and gadgets would be improved upon in later games. Ratchet's movement feels a bit stiff and unruly as does manual aiming, though this is offset by some generous auto aim. There are also some noticeable difficulty spikes, particularly the final boss which is far more difficult than any other encounter by a wide margin. It is also a very protracted encounter and dying at any time will send you almost right back to the start of the fight. Worst thing of all is that when you die you retain ammo and bolt counts from the point of death so you can actually run out of ammo and money in the course of the fight. It never happened to me but the possibility is there and that would frustrate me no end. The trophy for getting 1 million bolts is a pointless grind since you will never need even close to that much in the course of the game even taking into account buying every weapon, their gold variants and ammo, probably not even half. Since the postgame Challenge Mode only doubles your bolt acquisition you would normally have to play about 4 or five times through to do it legit, but I just used the Rilgar race track exploit and left my controller rubber-banded overnight. All that said, the first game is still a great time. The characters are likeable and the humour lands very well. Neil Flynn AKA Janitor from 'Scrubs' voices a few characters here. I also thought that James "AH HAH HAH HAH HAH" Arnold Taylor had always been Ratchet but he was actually voiced by Mikey Kelley for just this game. Not sure why he was replaced, perhaps to scale back Ratchet's attitude a bit. The environments are varied and no two planets are exactly alike. You get a variety of weapons as well as gadgets to solve various traversal puzzles, though these just come down to swinging, locked doors and moving water using the hydrodisplacer. I found myself sticking to the same four or five weapons. Overall, the first Ratchet & Clank is a fun time and sets the series up for much better things to come. 12 Link to comment Share on other sites More sharing options...
Guest Posted July 7, 2021 Share Posted July 7, 2021 30 minutes ago, Stan Lee said: #102- RATCHET & CLANK [PS3] Gadget Master Obtain all Ratchet & Clank trophies Fun: 8/10 Difficulty: 2/10 Time: 1 Week, 3 Days, 2 hours / 25 hours Rarity: 7.8% Very Rare (PSN) / 27.37% Uncommon (PSNProfiles) Challenge: Drek This!- Defeat Chairman Drek "Did he just slide down a sewer pipe?" Following on from their hugely successful and acclaimed Spyro the Dragon series, Insomniac said farewell to the purple dragon and went in a fuzzier direction with their next big franchise. What they came up with was Ratchet & Clank, an action-platformer with a focus on guns, gadgets and a more mature sense of humour to appeal to older gamers while retaining their youthful fanbase as well. The first entry in 2002 served as an excellent blueprint for the later entries and the series is still going strong today. With the exception of two mobile titles, the series has remained exclusive to PlayStation platforms and the titular characters have served as semi-official mascots for PlayStation since their inception. I only ever played the original trilogy and that was over a decade ago so I thought it best to reacquaint myself with them before tackling the rest of the series. This upgrade for the PS3 is pretty impressive, with the environments and character models looking clean on modern displays and running at 60fps in widescreen. However, I noticed many frame drops when the onscreen action intensified. Not a huge issue but I would have preferred the frame rate locked. Ratchet's movement feels a little stiff and the selection of guns and gadgets would be improved upon in later games. Ratchet's movement feels a bit stiff and unruly as does manual aiming, though this is offset by some generous auto aim. There are also some noticeable difficulty spikes, particularly the final boss which is far more difficult than any other encounter by a wide margin. It is also a very protracted encounter and dying at any time will send you almost right back to the start of the fight. Worst thing of all is that when you die you retain ammo and bolt counts from the point of death so you can actually run out of ammo and money in the course of the fight. It never happened to me but the possibility is there and that would frustrate me no end. The trophy for getting 1 million bolts is a pointless grind since you will never need even close to that much in the course of the game even taking into account buying every weapon, their gold variants and ammo, probably not even half. Since the postgame Challenge Mode only doubles your bolt acquisition you would normally have to play about 4 or five times through to do it legit, but I just used the Rilgar race track exploit and left my controller rubber-banded overnight. All that said, the first game is still a great time. The characters are likeable and the humour lands very well. Neil Flynn AKA Janitor from 'Scrubs' voices a few characters here. I also thought that James "AH HAH HAH HAH HAH" Arnold Taylor had always been Ratchet but he was actually voiced by Mikey Kelley for just this game. Not sure why he was replaced, perhaps to scale back Ratchet's attitude a bit. The environments are varied and no two planets are exactly alike. You get a variety of weapons as well as gadgets to solve various traversal puzzles, though these just come down to swinging, locked doors and moving water using the hydrodisplacer. I found myself sticking to the same four or five weapons. Overall, the first Ratchet & Clank is a fun time and sets the series up for much better things to come. this trophy was wrongly integrated, it was 100,000 bolts at first as suggested in the trophy icon. factually a terrible and tawdry grind, hope ratchet 2 & 3 doesn't have a similar grind. Link to comment Share on other sites More sharing options...
Morphiar Posted July 7, 2021 Share Posted July 7, 2021 My last platinum: PES 2021 - did not enjoy anything about it. Looking forward to playing Fifa 22. Moved on to Dragon Ball Kakarot but I've had to give up on it - what a terrible game that is. Very repetitive; mindlessly bashing buttons whilst sipping infinite healing potions every battle... over, and over again. Oh and then you get the odd mission of 'gathering some random items' from the middle of the ocean, or hidden in some trees, or behind some random rocks. Can't believe it has such a high platinum percentage. I would advise only playing the game if you're a big Dragon Ball fan... even then it might be a struggle to get through. Starting Dead or Alive 6 now, hopefully going to enjoy this one. 4 Link to comment Share on other sites More sharing options...
Popular Post Duffcar Posted July 7, 2021 Popular Post Share Posted July 7, 2021 #167 - Days Gone I really enjoyed this game. After properly getting into Days Gone after not touching it for a few years after it’s initial boot up, I found the story to be compelling enough to always want to keep moving forward; as predictable as it may have become at times. Even though some of the free DLC challenges made me want to pull my hair out, throw my controller at the wall, or ‘White-Boy Kyle’ slam my hands onto the coffee table, I still enjoyed the proud feeling of satisfaction when I finally nailed gold scores on each of them. Overall I recommend Days Gone to almost all PlayStation owners, the platinum itself is rather easy. While the added DLC trophies are and extra harder challenge on top if you want to take them on. 15 Link to comment Share on other sites More sharing options...
Popular Post Conor Posted July 7, 2021 Popular Post Share Posted July 7, 2021 #103- THE WALKING DEAD [PS VITA] The Walking Dead Earn all trophies in: "The Walking Dead" Enjoyment: 9/10 Difficulty: 1/10 Time: 4 Days, 21 Hours, 23 Minutes/ 15 hours Rarity: 39.7% Rare (PSN) / 65.74% Common (PSNProfiles) Challenge: What Remains- Complete Episode 5: "No Time Left" "Part of growing up is doing what's best for the people you care about, even if sometimes, that means hurting someone else..." There isn't much that hasn't been said about the first entry in Telltale's The Walking Dead series. The crowing achievement in Telltale's entire catalogue, very few games come close to pulling off the writing and characterisation this title does. Sure, it is hard to even classify it as a "game" in the traditional sense, but it does require some level of player interaction and it immerses you in the miserable world of Robert Kirkman's comic series. This is the third time I have platinumed the game and probably the sixth time I have played it overall yet I never grow tired of it, though Episode 4 drags a bit. The characters feel real and while you may not always agree with them, you understand their motivations and the masterful voice performances really bring them to life... that is, before they meet their sudden, often grisly ends. This game really doesn't hold back. Good people who don't deserve it meet their demise without much warning and it kicks you in the gut and makes you really question the point of trying to go on in a world seemingly without hope. The writers had a vision and stuck to it and that is to be expected. The best child character in a game to date (sorry Atreus, but you're close, I promise!) in Clementine is a standout point and her relationship with main protagonist Lee who becomes her surrogate father is one of the best character dynamics put into game form. The tragic ending really hits hard and successfully elicits emotion, particularly as you see it coming for a few hours as your hope that somehow things will be okay dwindles. The Vita version of this game sadly has myriad issues with various bugs and performance drops that mar the experience a bit, but the brilliance beneath shines through. I would not recommend this version for anything other than a simple platinum. 9 Link to comment Share on other sites More sharing options...
Popular Post Afc_Ness Posted July 7, 2021 Popular Post Share Posted July 7, 2021 (edited) Platinum 103, scarlet nexus. My game of the year so far, great story. Combat is great and 2nd play through isn't tedious since its basically a different pov with extra. The grind from 65 to 80 wasnt too bad like 2 hours tops. Overall 9.5/10 Edited July 7, 2021 by Afc_Ness 9 Link to comment Share on other sites More sharing options...
Lightsp33d1987 Posted July 7, 2021 Share Posted July 7, 2021 3 Link to comment Share on other sites More sharing options...
Popular Post Viscera1900 Posted July 7, 2021 Popular Post Share Posted July 7, 2021 #305 - A Plague Tale: Innocence (PS5) Innocence "Earn all "A Plague Tale: Innocence" trophies" Completion time: 1 hour, 42 minutes 13 Link to comment Share on other sites More sharing options...
LilFlower85 Posted July 7, 2021 Share Posted July 7, 2021 Rainbow Skies Winner TeamUnlock all other trophies. 3 Link to comment Share on other sites More sharing options...
Popular Post Darghel Posted July 7, 2021 Popular Post Share Posted July 7, 2021 #109 Legend (Aragami) Difficulty: Easy enough, but has some frustrating problems Time to Complete: Around 20+ hours (dlc completed) Recommended: Yes, and the dlc is good too, but again it has some issues Total Score: 7/10 (Main game) + 6 (DLC) = 6.5 I wasn't expecting much but it turned out to be quite enjoyable, as stealth games aren't always common and this one has some interesting stuff that borrows from other games. In a way Aragami is a mix between Mark of the Ninja, Dishonored and Tenchu: from Mark of the Ninja it borrows the point system, the "hide in the shadows" mechanic, and how the game rewards you for either killing OR sparing enemies, while from Dishonored it borrows the blink and the supernatural powers, while from Tenchu it borrows the minimalistic hud and how everything is conveyed on your character's cape/back (which is actually from Journey but that's not a stealth game!), mixing with some decent story that won't blow your mind but will be enjoyable enough and you get Aragami! Problem is that the game is very janky and lacks some technical detail...like the checkpoints, which are you worst nightmare here! Let me say right away: the game is easy, very easy, but the problems are the checkpoints and how the game asks you to kill all enemies, which is a problem because when you die ALL enemies are reset up to that checkpoint! And the checkpoints are scarce and often don't save well, making you potentially miss some enemies before, and it is required for a trophy! This is why you want to manually save all the time in stealth games! The dlc does it even worse because the second chapter has a stalking section WITH enemies that, yes, you must kill and even if you can backtrack to kill everyone again, if you die you have to restart from the last checkpoint, which is very further beyond and you might potentially have to redo over 20 kills if not more! And the final level has a timed section! And yes, you have to restart from the start of the timer if you die! It's really a shame because all they had to do was to add a counter somewhere (not just when you finish the mission) so that you know how many you got left. Plus playing on higher difficulties only adds more enemies, which means it's even harder to kill everyone and more time consuming! That's why I HIGHLY recommend doing this on easy: there are less enemies and it's easier to keep track, but expect levels with over 30-50 enemies! Bottom line, it's a fun game but it really needed more QoL improvements (and a jump button...seriously you can't jump, O.o!) and perhaps some more cooking in the oven as well: i had some bugs like being unable to replay from checkpoints, going out of bounds, and blinking in places I shouldn't. But if you can get over the bugs, the game is a fairly easy platinum and there's nothing really difficult. Plus the trophies for doing all missions without killing is surprisingly fun - it takes less than 10 minutes and since you can't kill anyone you can just blink all the time! Just take your time with it - it's also very repetitive - and you might enjoy this little title. 7 Link to comment Share on other sites More sharing options...
MidnightDragon Posted July 7, 2021 Share Posted July 7, 2021 #71 Alex Kidd in Miracle World DX (PS4) This is a remake of a Sega Master System classic and of Sega's mascot before a certain blue hedgehog came on the scene. The game is pretty much a full remake. There are some new levels and collectibles aren't the power ups, but actual things you collect. The graphics and music are well done. It's quite tough, but also fun...except when you're doing the last level without the unlimited lives activated. That's a HUGE exercise in frustration. However, you need to play through the game twice and do one run without unlimited lives to get the plat, though you do get unlimited continues. I recommend you do your collectible playthrough on normal mode and your non-shopping run with unlimited lives. You'll still probably die a lot in either case. Still, it's a nice trip down memory lane despite the flaws. 4 Link to comment Share on other sites More sharing options...
Popular Post Gamer-Girl-Noire Posted July 7, 2021 Popular Post Share Posted July 7, 2021 (edited) #142 marvels spider-man miles morales ps4 it's honestly just more of the same as 2018 spiderman but i feel as if its new powers really help freshen it up and it feels as if it dosen't overstay its welcome. mandatory new game plus seems bad at first but honestly going from amazing difficulty the first time to the friendly neighbourhood one on new game plus with everything maxed out is so fun as you're so powerful and feel like a super hero but it also isn't overly long so it drags it can be done atleast for me in one sitting in an afternoon. Edited July 7, 2021 by Gamer-Girl-Noire 12 Link to comment Share on other sites More sharing options...
Popular Post Nelson_ Posted July 8, 2021 Popular Post Share Posted July 8, 2021 #306 - Full Metal Panic 9 Link to comment Share on other sites More sharing options...
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