Popular Post Bratinov Posted October 7, 2021 Popular Post Share Posted October 7, 2021 (edited) Plat 67: Prince of Persia: The Two Thrones (ps3) Difficulty: 5 Fun: 7 Grind: 4 My least favourite of the SoT trilogy, but still a very good game. The Plat is mostly annoying to get, since you gotta do 3 full runs. (Not to mention having to quit to XMB if you die on your Sand Snake run.) It and WW are the only games I've played that don't have stacking difficulty trophies. It's not too bad since the game is not that long. Keep an eye out for glitched Sand Portals, if you get one just reload. Portal 7 glitched on me and I didn't even notice on my first run. Plat 68: Worms Revolution Extreme (Vita) Difficulty: 7.5 Fun: 8 Grind: 6 Worms is one of the few games that would run on my potato PC when I was a kid. It was a real treat to play this again on the go. It's a fun, tactical and addicting turn based strategy game with destructible terrain. The Vita struggles with running it, but this doesn't effect gameplay. This was a tough Plat. The online is basically dead. Online trophies need to be boosted, and finding 20 unique players will take a while. The AI in this game has almost perfect accuracy in later missions, it's almost comical with it's seemingly impossible shots, but it can't exploit the terrain that well and can't really deal with it's path being blocked. Edited October 7, 2021 by Bratinov 9 Link to comment Share on other sites More sharing options...
Popular Post AgentSmiz Posted October 7, 2021 Popular Post Share Posted October 7, 2021 Platinum 129: Paladins I'd been two trophies away from the platinum for over 4 years now - one being the pain-in-the-arse one of killing an enemy on a 15 kill streak. As I'm currently "between games" and waiting for Back 4 Blood to come out, I'm just going through a clear up phase and getting ones I'd missed or not tried for. Paladins happened to be a smaller download than Smite so that was that. Other trophy was easy enough but the 15 kill streak one was a bit of a challenge. Basically consisted of me tweaking the region so I was the only player in the training mode and then throwing myself at the other team, who were all AI, hoping one would: A) Get 15 kills combined. B ) Not be killed by my own AI team. C) Do so quickly that there's still enough time in the game for me to get them. Tried 5 or 6 times last night and came close but no cigar. Then fired it up this morning to have a (slightly hungover) go. Sure enough, managed it in the closing moments of a match. 6 Link to comment Share on other sites More sharing options...
Popular Post OobiGod Posted October 7, 2021 Popular Post Share Posted October 7, 2021 Haven't updated on this thread in a while. I even forgot to post some platinum trophies but I'm back now to catch up Platinum #25 Ice Age: Scrat's Nutty Adventure Ice came, Ice saw, Ice conquered Collect All Trophies Ice Age is one of those franchises that has always in some ways fascinated me for no particular reason, and knowing they made a game for it in the last 4 years was especially odd, but I bought it because I am a sucker for licensed kids games. Yes, the game was janky but for what it was its perfectly fine, The backtracking through the whole game for collectibles stage was not fun but it was all easy. I don't think I would recommend this game to anyone except diehard Ice Age fans (if they exist) Platinum #26 Astro's Playroom You've Only Done Everything Found all trophies in ASTRO's PLAYROOM. See you in our next adventure! This is probably one of the best pack in games ever in terms of being fun. Not the best (Super Mario Bros. and Wii Sports come to my mind) but its such a love letter to the PS brand that I am pretty sure I missed some references in there. It's all really fun and makes me hope for some more non VR Astro Bot games in the future. Platinum #27 Nickelodeon All-Star Brawl (NA PS5 List) Leave Everything to Me! Collect all the trophies. I honestly thought this list was going to be harder when looking at it. Instead it was just grindy and kind of boring by the end of it. It is incredibly short considering it only took me about a day and a half to obtain the platinum. The most annoying part was the online where it felt like quickplay was not too active. A lot of the time I was interacting with the same people. I plan on platting the PS4 version at some point as well so maybe that will be easier with that console having a larger player base. As a game itself its very solidly made for basically having a microbudget. I could see high level play being fun (though I do not feel talented enough for it myself.) I recommend this game, but not at 50 dollars or even 40. I would try to pick it up at 20-30 bucks. Next platinum trophy could be Madagascar Kartz... I found my copy of it that I had been missing. Would be fun to go full circle on my PSNProfile and get the last 3 remaining multiplayer trophies. 10 Link to comment Share on other sites More sharing options...
Popular Post ShinigamiSensei- Posted October 7, 2021 Popular Post Share Posted October 7, 2021 (edited) #189: IS IT WRONG TO TRY TO PICK UP.... Trophies Complete Obtain all trophies. Edited October 7, 2021 by ShinigamiSensei- 6 Link to comment Share on other sites More sharing options...
Popular Post StraightVege Posted October 7, 2021 Popular Post Share Posted October 7, 2021 Ghoulboy Master 29th Fastest Achiever (2 hours, 20 minutes) #272 When it comes to action-platformers, I'm not exactly hard to please, and my expectations for budget titles are even easier to meet. Despite this, Ghoulboy failed to elicit much enjoyment, somehow playing worse than many games from the NES era it imitates (although it certainly nailed the broken English!). Level design is uninspired, bosses are sparse and unexciting, and the control scheme is so atrocious (who jumps with circle?!) that I actually had to utilize the PS4's accessibility options to make them playable. Polish issues abound, such as broken enemies who don't move, and a merchant that abruptly forces you into a shop menu if you get anywhere near them, leaving you vulnerable to attack. It's not a terribly difficult game by any measure, but the developers did attempt to be cute, by placing instant-death pits and janky moving platforms that travel at inconsistent speeds at the very end of stages, which only leads to needless frustration in a game with limited lives. The game has two mildly interesting features, but they aren't implemented particularly well: you retain two jumps in the air after stepping off of solid ground, and you can throw spears into walls to use as makeshift platforms, à la the far superior "Völgarr the Viking." The former ability is rarely necessary to perform—a shame, as it could have made for some heart-pounding platforming—while the latter can be unreliable, since being close to a surface when you hurl your spear will implant it too deeply to serve as a foothold. Low price or not, it's tough to justify picking this up, considering there's no shortage of high quality stuff out there; perhaps if you just want a brief platinum that isn't entirely unchallenging. If so, I strongly suggest buying the flail weapon in the main menu shop as soon as possible, rather than saving your coins—it makes combat far less irritating to deal with. Screenshot: Spoiler https://scontent-den4-1.xx.fbcdn.net/v/t1.6435-9/244783881_1798513150332986_8664912811326655865_n.jpg?_nc_cat=101&ccb=1-5&_nc_sid=730e14&_nc_ohc=SfQvbffwR-QAX9un9rW&tn=RKu9mBf8ZcaMtIkB&_nc_ht=scontent-den4-1.xx&oh=ad6c68135bdf9dc2594cba915a46e9b5&oe=618660BD Will post #273 when time affords it. 7 Link to comment Share on other sites More sharing options...
Popular Post ShonenCat Posted October 7, 2021 Popular Post Share Posted October 7, 2021 Platinum #89 - Valkyrie Drive: Bhikkhuni Difficulty Rating 7/10 (personal estimate) Enjoyment Rating 5/10 Very Rare - 5.66% The best I can do to describe this game would be that it’s a super jank Senran Kagura clone. But even that’s not quite accurate, cause it happens to come from the same developer. So what went wrong? Well, poor optimization on Vita for starters. Yes, the game is a chugging, crashing mess. I distinctly recall the game crashing on me 11 times throughout the platinum journey. It sure doesn’t look like a very tasking game, but clearly it was rushed in some departments. Lewdness was no problem, there was plenty of that ? But everything else seems to lack. It is very difficult for all the wrong reasons. The sub 15fps doesn’t do you any favors. The story draaaaags on and on and on. Plenty of content there, yes, but you’ll be begging for it to end at some point. A difficult game also comes with major grinds. You’ll be doing practically everything it has to offer. S ranking certain story missions, finding collectibles, true ending, buying out the whole in-game store, leveling up all characters and weapons, getting even more experience points once that’s done for no apparent reason other than to waste your time. And if that wasn’t enough, there are brutal survival and challenge modes that need fully completing too. It was a very long 69 hours, but your milage may vary. I say you’re better off with Senran Kagura. Gameplay, story and characters far exceed those found in Valkyrie Drive. There is a PC version, and I’ll bet it runs a lot better. Steam page says 60fps, so yeah.. if you must play this, go with that version instead. There are better gems out there if you happen to pick up a Vita. Not to mention, this game is a lot more expensive physically than it has to be ? 20 Link to comment Share on other sites More sharing options...
Popular Post Undead Wolf Posted October 7, 2021 Popular Post Share Posted October 7, 2021 (edited) #380 - Sense: A Cyberpunk Ghost Story Platinum Sense Unlock all other trophies. This is the Cyberpunk game on PlayStation that's actually good. ? It's a 2.5 horror game that has puzzle elements, with the devs taking inspiration from the Clock Tower and Fatal Frame series. The majority of the game takes place in an apartment complex, and the goal is to reach the top. Along the way you encounter various spirits that you're tasked with learning more about, and figuring out a way to put them to rest. It has a gorgeous art style (and equally gorgeous ladies ?). It did a great job of building up a creepy atmosphere and making me feel unsettled. It made me jump a few times. ? The gameplay is rather basic as you would expect from something like this, but it's still quite interactive. Even a few boss fights. There are a number of unique death scenes in the game, usually for doing something stupid like putting your hand down the sink without making sure the garbage disposal unit is off, and it was actually quite entertaining to try and find them all since you get a gruesome piece of art to look at. ? I enjoyed the story and thought it had a pretty good pay-off at the end. The one part of this game that let me down a bit was the trophy list. You earn the majority of them from getting all the collectibles and exorcising all the spirits which is all well and good, but there's two trophies tied to completing NG+ and NG++. The differences between those and a New Game are very minor. It puts some restrictions on saves, which isn't a good challenge in a game like this since it's pretty difficult to die once you know your way around from the first playthrough. NG+ and NG++ add one small bit of extra content involving a new spirit, but it doesn't last very long. Also a few more costumes to unlock, but that's it. The game was at its strongest during my initial playthrough. The two extra playthroughs you have to do on top of that to pop the plat were kinda tedious. Just felt unnecessary. Still, the game is quite short once you know what you're doing, so it isn't that much of an inconvenience. Really enjoyed my time with the game regardless and would definitely recommend it. Edited October 7, 2021 by Undead Wolf 9 Link to comment Share on other sites More sharing options...
Popular Post Mr_Wright95 Posted October 7, 2021 Popular Post Share Posted October 7, 2021 Platinum Number: 87 (On My 26th Birthday) Borderlands (PS3) Difficulty 4/10 Fun: 8.5/10 Review: After having first started this on an old PSN nearly 10 years ago, I finally gave this game a second crack. I played the whole game on split screen co-op with my Fiancé and this was her first time playing a "shooter" Due to this the early game felt quite difficult as she was still learning the ropes, but by the end of the game she had improved quite significantly. This game is definitely a bit rough around the edges on PS3 and the split screen co-op is not optimised as well as it could be, but overall it was a pretty fun experience working toward the Platinum. I have the game of the year edition so figure I should chip away at the DLC trophies and my partner seems to still be enjoying playing, which in of itself is a surprise as I wasn't sure how she would find playing this style of game. Borderlands 2 and 3 are sitting in my backlog for the PS4 so I will move onto those in the future, but overall felt good to knock another game out of my PS3 Backlog What's Next: AFL Live (PS3) Continuing to chip away at the 5k Goals Trophy, about 750-800 Goals off platinum. Need for Speed Heat (PS4) Early Days with this game, but I have Knocked out the Online Trophies. This will be my next focus. 9 Link to comment Share on other sites More sharing options...
Popular Post StraightVege Posted October 7, 2021 Popular Post Share Posted October 7, 2021 (edited) Super Skelemaniac #273 Having played entirely too many Metroidvanias, not much surprises me anymore, but Skelemania felt unexpectedly fresh. It does nothing revolutionary, and it's fairly bare-bones if you'll excuse the pun, but it's kind of elegant in its simplicity, and I thoroughly enjoyed the acrobatic abilities. So, you're a cute reanimated skeleton (who knows why, and who cares), and one that happens to be quite agile, capable of diving bellyflops, backflips, and sprinting somersaults, which can be used in conjunction to traverse the interconnected map with impressive speed and grace after you master them. Escaping the planet you're stranded on requires ringing multiple gongs (there's one hidden in each unique area) to summon the final boss. Nothing more to it than that, really, but the exciting and precise movement makes it really fun. It's a fair bit more interesting than the typical double-jumps and such. You can also attack enemies, by extending your vertebrae forwards or upwards in a non-lethal headbutt that mercifully knocks the critters unconscious, adding to the strangely wholesome quality this game exudes. This is where my one big complaint with Skelemania lies, though: the hitbox on your attack appears to be damn near nonexistent, so it'll often pass right through certain enemy types—especially the spiders—leaving them unharmed. The issue caused me some major aggravation during the speedrun, but wasn't enough to ruin my opinion of the game or anything. This one immediately improved my bad mood following the mediocre GhoulBoy—a solid, charming little passion project by a few talented folks, at an affordable price. Just don't expect a free platinum here, because the goal speedrun time of 17 minutes is tight, and you'll need decently clean movement to make it. Fortunately, it can be done in a segmented manner, since the game auto-saves at every doorway, allowing you to back out to the main menu if you make too many mistakes in a given chunk of the run. Screenshot: Spoiler https://scontent-den4-1.xx.fbcdn.net/v/t1.6435-9/243497587_1799361006914867_9072023609846912632_n.jpg?_nc_cat=101&ccb=1-5&_nc_sid=730e14&_nc_ohc=Zs7BzpuykBsAX8gEob7&_nc_ht=scontent-den4-1.xx&oh=25779f478ead8c7de8519044d7ff687f&oe=618594DD Edited October 7, 2021 by ScarecrowsFate 6 Link to comment Share on other sites More sharing options...
Popular Post Jelly Soup Posted October 8, 2021 Popular Post Share Posted October 8, 2021 #149 - LEGO Movie: The Videogame (PS3) A PSNow stack, I completed it on the PS4 some years ago. It's main issue I have is many of the pickups are in one-time spots in long or otherwise very annoying levels. Lots of restarts are required for practice. It's also a visually messy. Since they tried to make all the characters move like they do in the movie, it gives the game an odd choppy look at times. And some levels, like the opening for the Wild West, is just a high speed blast of colors. Overall not terrible, but it's a movie game. Those are always hit or miss. Also, this game took me to 10K trophies. 9 Link to comment Share on other sites More sharing options...
Guest Posted October 8, 2021 Share Posted October 8, 2021 Platinum 426 Link to comment Share on other sites More sharing options...
percy547389126yv Posted October 8, 2021 Share Posted October 8, 2021 #943 PS5 version of Pretty Girls Mahjong Solitaire 1 Link to comment Share on other sites More sharing options...
Popular Post s68sc Posted October 8, 2021 Popular Post Share Posted October 8, 2021 #66 - Hyperdimension Neptunia Re;Birth1 This was my first experience with the Neptunia Series and i'm shock that i never played the original on PS3 (maybe because i was 12 when the game came out), this game has everything that i like is a JRPG + Comedy + Fun Service + Music honestly this was great, i love how the characters interacts with you in a simple but effective way also this game break a lot the 4th wall with many characters from other games or franchise and with a lot of monster that resemble consoles or things from other games, is a must to play if you like JRPGs and wanna have a great time. The platinum trophy is another story, this game is not hard to platinum just boring because you need to Level up all your characters to 99. crafting 100 different items (Long grind i'm not even kidding) and getting 100 Million Coins, the true ending is easy to achieve you don't even need to use a guide. Some tips if you want to complete this game: 1# Don't skip the story 2# Power level your characters in the first dungeon you can create on the remake system because chapter 2 is Bi##h 3# Try to not miss any missable dungeon, they are not required for the platinum but they can easily speed up the grind by a lot i miss all the missable dungeon so i spent 8 hours more i think, nothing crazy but still 8 hours more 4# Buy a lot of Revival potions and Cure potions, even if the game is easy some bosses are quite hard to beat if you are under level so buy some potions and you are good to go 5# Buy with real money the DLC that give you 2 more Characters, they are better than some characters you can get on this game Some screenshot: Spoiler 8 Link to comment Share on other sites More sharing options...
cr1s Posted October 8, 2021 Share Posted October 8, 2021 (edited) #574 - Arcana Heart 3: LOVE MAX!!!!! (EU Vita) Threads of Fate Bind Us Together Conquered the beast that is Arcana Heart 3: LOVE MAX!!!!! Enjoyment: 8.5/10 Difficulty: 4/10 4 Love Max stacks down, 2 more to go! I've completed all the Western stacks (NA/EU) of this game now, thus only needing to complete the 2 JP ones. Those last two should go just as well. The game isn't text heavy, so the language barrier won't really pose a problem. I did take pictures of a few relevant menus (such as character and Arcana lists, and online menus) just in case I'll need them. Also, I've completed Time Attack within 8 minutes and 20 seconds on my first try and defeated Parace L'Sia within around 5 minutes this time. 2 more runs of each left! Edited October 8, 2021 by cr1s 4 Link to comment Share on other sites More sharing options...
DrBloodmoney Posted October 8, 2021 Share Posted October 8, 2021 #474 ? #607 Raji: An Ancient Epic Raji: An Ancient Epic is a game I wish I liked more than I did. It's a game with a ton of good, interesting and laudable aspects. The only downside is, in order to see all those aspects... you have to play it. The first game developed by small developer Nodding Heads Games, Raji: An Ancient Epic takes a familiar indie genre - the 3D action exploration game - but uses it to delve into a far less familiar - at least, to videogames - lore: That of Hindu and Balinese mythology. It's notable how much the simple change in the cultural mythos being mined for narrative makes Raji: An Ancient Epic stand out. While much videogame hay has been cultivated from many of the more favoured European cultural mythologies - Norse, Greek, Roman, Arthurian - as well as the more 'Western-understood' world mythologies - Egyptian, Japanese - the India mythological cannon, aside from a few very select instances, has remained largely untapped. The narrative of Raji: An Ancient Epic follows the eponymous Raji, a young, female circus performer, whose younger brother Golu is abducted by demons under the command of the demon lord Mahabalasura. Guided by two deities - The God Vishnu and the Goddess Durga, whose conversation provides the player both guidance and narration - Raji embarks on a quest across 5 relatively lengthly levels, each themed to different temples of the Hindu Gods, to save her brother, before Mahabalasura can use Golu's pure spirit to open the gates of Heaven, allowing his army of demons to attack the Gods. It's a simple story from a pure through-line point of view, simply A-to-B-to-C as Raji works her way through the areas, collecting more and more powerful weapons of the Gods to progress, however, this is a good thing, as the lore aspects of the game are both well told, and fairly complicated for someone unfamiliar - as I was, an I would imagine many game players will be. While the actual game is fairly linear in structure, the lore elements are deep, and done pretty well. Throughout the game, murals are peppered at regular intervals, giving insight into the pertinent areas of mythology, narrated from the standpoint of either Vishnu, Durga or both, and they serve both as interesting tales, and a cultural window. Visually, the game plays its strongest card. From a technical standpoint, the game is small budget and indie, so not competing with anything approximating 'Triple A', however, within the indie sphere, the level of scale, breadth, and scope of art design is impressive. The fact that there is a Middle-Eastern cultural slant to the art-design helps in this regard - while we have seen some surface-level lip service paid to Middle-Eastern design in westernised games like Prince of Persia for example, Raji: An Ancient Epic is delving much further into this cultural art-style, and it makes the game stand out significantly in a crowded field. Each are is distinct in its visuals and design, and each impressive in slightly different ways. Design is not the only impressive element here though - the technical art has some moments of real flourish too.A particular mention has to be given to the late game area of the Thar Desert, in which the artistic flair of the light and sand is absolutely gorgeous, giving the other great sand-themed artistic triumph - Journey - a genuine run for its money. Cut scenes within the game are highly stylised, using a stick-figure, silhouette puppetry style, lending flavour to the mythological elements of the game - the whole thing looks as if it is being acted out as a play for a younger audience, and really works. Unfortunately, in order to see all this good art and interesting lore though, the player has to play the game, and here is where Raji: An Ancient Epic really does stumble. The actual player input to the game consists of two elements - traversal, and combat. Both are... not good. Actually, pretty bad - and for very similar reasons. The controls, and them movement of Raji are very, VERY soupy, loose and achingly slow. The game simply does not feel good to control. In terms of traversal, the game designers seem to realise this, and as a result, the actual controller inputs are limited significantly, to the extent that they genuinely undercut the traversal-puzzle aspects of the game. Jumping, for example, is swimmy and imprecise, and so to alleviate this, the jump button is made case-sensitive. If near a jumpable gap, the X-button jumps. If used elsewhere, however, X is the 'roll' button, and so Raji cannot really 'explore' - she will only jump if at the 'correct' spot. Otherwise, she simply rolls against an invisible wall at the edge of a platform. This contextual aspect is applied to almost all traversal aspects of the game, and makes it feel a lot more 'on-rails' than it first appears to be. There are moves such as wall-runs, ledge-grabs, climbable poles etc, however, because the controls only work where they are 'correct,' and don't elsewhere, the game feels less like an exploration of an environment, and more simply a movement through a set path, pressing contextual quick-time event buttons as you go. This aspect would be less of a problem, or at least more forgivable, if the (frequent) combat encounters worked better. However, this is the area that the slow, heavy controls have their most negative impact. The camera is pulled quite high above Raji and her enemies, and those enemies are not very bright or distinct, and so despite a surprising variety of moves and weapons in such a small game, (including a few really interesting moves, such as a 360 degree pole-swing move, or wall-jump somersaults etc,) really, each encounter tends to boil down to simple mashing of the same heavy moves over and over, as these can stun-lock enemies, and are much more effective than any of the fancier ones. Because the movement is so slow and plodding, and lends itself to 'locking' the player into an animation, the combat feels both dull and lifeless, yet remarkably prone to frustration. Raji's moves have to be activated well in advance of her actions, and because enemies can swarm and stun-lock her, variety of input is not rewarded. By the end of the game, each time enemies spawned (locking Raji into a small area before she can progress,) I simply uttered a sigh of dismay, hit the same roll-to-heavy-attack move over and over until they disappeared, and moved on. Bosses are marginally more interesting - there is at least some rudimentary tactics involved, however, they are all both simple to learn, yet frustrating due to the cloying controls and movement. No boss ever defeats you due to you not knowing what to do, but they will often defeat you due to the movements being unnaturally slow, meaning getting out of the way of an attack can be hard to gauge effectively. Audio, in terms of music, is pretty good, though a little slight in terms of variety. It is certainly culturally appropriate, but there is a limited amount of it, and the same themes tend to be a little over used throughout the course of the game. That's not a massive issue - the game is quite short - and the music, being of Indian origin, remains still quite unusual for the medium, and does benefit from that. Voice work though, is very uneven. While starting strong, shows its cracks quickly, and gets grating by the end. Raji herself is defiant, strong and earnest, and her voice work is good, but never really changes, despite her journey. The Gods could certainly use some modulation or some effects. They have a lot of lines, and tend to sound less like Gods should, and more like someone doing a whispery, fairytale-mystery voice. It tends towards that of a parent, doing the voices as they read a fairytale to their young child. Sometimes this works, and sometimes it doesn't - generally, a few lines at a time are fine, but when accessing the murals, with long monologues or conversations explaining the mythological tales, the whispering tones falter, and sound more and more like an amateur production. Towards the end of the game, the worst of the voice work kicks in, with bosses. One in particular - The Rangda - has a lot of lines during the fight, and is particularly silly sounding, undercutting the threat of the boss immensely. (This will no doubt be an incredibly niche reference, and I'll be lucky if anyone reading this has the context, but I'll state it anyway: Rangda's voice is virtually identical to that done by Jamie for 'Herr Bisch' in the podcast "My Dad Wrote a Porno." That is great as a deliberately ridiculous sounding 'evil-guy' caricature, but not so much as a menacing Balinese Demon-Queen! As a result, virtually every line the Rangda delivered that was supposed to be menacing, raised a chuckle in Casa-De-Bloodmoney!) Overall, it's difficult not to admire the good and interesting things Raji: An Ancient Epic does - and I certainly appreciate that a virtually untapped lore is being given the videogame treatment here... I just wish it was in a more effective and competent overall game. There are a lot of good ideas in Raji: An Ancient Epic - certainly enough that I will be noting whatever Nodding Heads Games does next - but I can't deny being relatively disappointed with this one. There are good aspects here, but fundamentally, Raji: An Ancient Epic is a better game to watch than to play, and a better game to read about than to listen to. (Review originally posted HERE) 2 Link to comment Share on other sites More sharing options...
Afc_Ness Posted October 8, 2021 Share Posted October 8, 2021 Platinum 107. Destiny 2, I have pstd from the grandmaster nightfall, such an awful trophy ? 3 Link to comment Share on other sites More sharing options...
Popular Post snakebit10 Posted October 8, 2021 Popular Post Share Posted October 8, 2021 Completionist Collect every other trophy #366 I had heard mixed reviews about the game, some love it and some don't. It always looked intriguing to me and that is what I usually base it on if I want to play a game. I don't usually let reviews and Metacritic determine if I want to play something. Saying that I really was invested in the story and the characters. I thought the setting and locations were all well done. It is essentially a walking simulator (I tend to have a weak spot for those) with a lot of collectibles to help you piece the story together as you go along. It is important to read the notes you pick up as it gives insight to what is happening. I also thought the voice actors di a really good job. I even looked them up to see who's who. Everyone's favorite Troy Baker even has a part in it. A good one at that. I mainly played it now as I thought it fit in with the month of October. It does have horror elements, but no jump scares or fearing for your life moments. Like a Dead Space or Resident Evil kind of horror game. Trophy wise it is pretty straight forward. Collect a bunch of stuff, story related and a misc. trophies. The Phantom trophy is one it seems people have the most trouble with as it evolved doing stealth in 4 different sections. I had read the thread on this site about people saying it didn't unlock for them. I found a good video guide and got it without issues. I was glad to be able to get this platinum in one play through as there is no chapter select after finishing the game. Next up will be working on FC6. Going to be playing the co op play through in Man of Medan with a friend and also have Alan Wake ready to go. 10 Link to comment Share on other sites More sharing options...
zid2016 Posted October 8, 2021 Share Posted October 8, 2021 Platinum # 102 Difficulty: 5 /10 ( Challenge 6 and 8 are hard and RNG ) Fun : 2/10 I like sports games , but this one is badly developed game. Graphics and player reactions are comically bad. This is mine? trophy takes about 30 hours of grinding to earn, took me 2 months of on and off playing to finally unlock it. 4 Link to comment Share on other sites More sharing options...
percy547389126yv Posted October 8, 2021 Share Posted October 8, 2021 #944 & 945 PS4 & PS5 versions of Bouncy Bullets 2 Link to comment Share on other sites More sharing options...
Popular Post StraightVege Posted October 8, 2021 Popular Post Share Posted October 8, 2021 (edited) The Long Walk #274 Back in 2016 (seems like forever ago), this franchise unfortunately lost my attention. First, the Michonne miniseries bored me to tears, then Season 3 garnered mediocre reviews, so I decided to drop it altogether. Finally, this convenient repackaging of the games enticed me to give it another chance, and it admittedly felt great to get closure after all these years. As with The Last of Us 1&2, my mother and I chose to play through these together as a bonding experience, and she ended up enjoying it more than the show! Mom is now a Lee/Clementine superfan. I believe Season 1 was about when the "dadification" trend in gaming started, and to be blunt, babysitting an emotionally manipulative child sidekick never appealed to me. We get it, middle-aged developers: you had kids, you think parenthood is the most profound experience in life, and now you want to inject it into everything you create. Thankfully, Clementine was just too darn likeable and cool to ever irritate me, and I was impressed when they had the courage to make her the player character in Season 2, especially after the established format won innumerable Game of the Year awards. I doubt this series would have been nearly as compelling if daddy Lee had survived. Season 3 was about as uninspired as I expected, but pushing through it was worthwhile, because Season 4 exhibits surprising creativity, and it's tragic they didn't get the opportunity to release the usual 5 episodes. They even managed to get rudimentary combat working in their ancient engine, and the cast really grew on me, particularly AJ. The Telltale formula does become quite predictable as the episodes roll on, though. "Shit, nobody has argued or died in ten minutes! Quick, have this character start drama for no real reason!" I think these games have the opposite problem the television show does—whereas it rarely feels like anyone is in real danger on the show, everyone is on the chopping block here. Why should I become invested in your characters if I know they'll mostly be gone by the fifth episode? S4 largely reins in the issue, however, which was a very needed change. Of course, it's undeniable how influential Telltale's work has been on storytelling in games, and I give them all the credit in the world. Clem is definitely one of those special characters I'll miss seeing again. Thanks for making me feel stuff. Screenshot (return of the black screen): Spoiler https://scontent-den4-1.xx.fbcdn.net/v/t1.6435-9/243824057_1800058666845101_6362277892520158520_n.jpg?_nc_cat=110&ccb=1-5&_nc_sid=730e14&_nc_ohc=nv6IedLlx9EAX9wxVND&_nc_ht=scontent-den4-1.xx&oh=446d5c5049e8605fad8c43468d097cdf&oe=6184857B Some of my favorite moments from each season: S1 Spoiler S2 Spoiler S3 Spoiler Who cares. S4 Spoiler Edited October 8, 2021 by ScarecrowsFate 7 Link to comment Share on other sites More sharing options...
Popular Post Dauersack Posted October 9, 2021 Popular Post Share Posted October 9, 2021 Middle-earth: Shadow of Mordor - Game of the Year Edition Master of Mordor Funny story, I was done with the base game almost a year ago except for the trophy that wanted me to get a lvl 25 rune that simply refused to drop, so I decided to ignore that for the time being. I did some dlc right after before running into the brick wall that was the Hunt trophy for all objectives in Test Of The Wild, which lead to me putting the game on hold for the time being, as I was not willing to deal with that kind of task at the time. When I returned yesterday to start the proper clean up, I had a lvl 25 rune randomly drop in the Bright Lord DLC that I decided to tackle first before slaying the annoying last trophy of the hunt dlc, giving me the plat ahead of schedule so to speak as I wanted to do that last. Given that this is probably one of the most well known games on the PS4 I will not go on a lengthy review to describe all the ups and downs in any detail, as there are plenty of others who have done that before me, and likely far better than I could do it. My overall experience with it was quite positive, the game does many things right, with only a few flaws, none of which really ruin the experience, at least not for me. The trophy list was pretty easy in terms of difficulty, not overly grindy, and with only a few stinkers that expected some annoying tasks, but nothing particularly bad by my standards. I will definitely play the sequel since they seemingly took out all the lootbox crap out of the game that was in at some point. 8 Link to comment Share on other sites More sharing options...
Popular Post Liyesle Posted October 9, 2021 Popular Post Share Posted October 9, 2021 Platinum #32: Sonic Unleashed This is my first “Sonic” game and I must say… I enjoy the game for what it is. It has a great OST! Especially “shamar”! Each stage was different from each other. Being that each stage were basically different, especially shamar. It made approaching each stage different from each other to a certain degree. The controls were weird for me being that sometimes on certain instant. You needed to double tap whichever buttons you were doing. Especially in the night stages! ? I especially enjoyed the night stages… I felt like I can take on anything if they let me lol. Enjoyment: 7/10 Difficulty: 7/10 5 Link to comment Share on other sites More sharing options...
Popular Post DesmaBR Posted October 9, 2021 Popular Post Share Posted October 9, 2021 (edited) Platinum #140 Arisen A testament to the knowledge gained from both worlds after many adventures and even more battles. This is my biggest disappointment of this year. But it's not because this game was a disappointing to me. I am disappointment in myself for expecting anything from a god damn Tales game. And honestly, I couldn't help myself, the demo honestly felt amazing to play, and when I saw that 87 on Metacritic, I couldn't help myself. ... But when I finally got the game for myself, it quickly dawned on the that yeah, this is a Tales game dammit... and one that has more problems than normal. So I've played a few Tales games: Graces, Abyss, Symphonia, Xillia, Zestiria... And I can definitely say that these aren't my favorite games. They're fine enough JRPG's, and I didn't mind playing them. They're decent enough games. Except Zestiria, I don't like Zestiria; I even brought Berseria, but didn't play it yet because it's connected to Zest lmao. But Arise, it truly felt like Tales wanted to get it's shit together and join in with the big boys, because oh boy, did they get that $$$$ The budget was increased tremendously, and this game looks incredible: I'm so used to my JRPG's looking like a big chunk of polygons, so to have a game in the genre looking this nice is quite a revelation. It will be hard to go back to how things were, for sure. ... I do wish the soundtrack was better. They finally game Motoi Sakuraba an actual budget, with an orchestra and everything and I can't even remember a single track from the game. Guess Namco is still asking him to make music that just blends in the background. ... All right, so the story. This is, without a doubt, one of the worst plots I've seen in a game, and certainly the worst I've played from Tales so far. And the actual reason is pretty obvious: Bandai Namco though making a plot of a Tales game be about slavery. They do that, games like Code Vein and Scarlet Nexus, it's clear that they just came up with some shit that looked cool and make up some plot around it. But y'know... Slavery is a bit of a sensitive topic; you kinda need a bit of nuance when talking about it. But there's no nuance here, it's clear that they picked this subject purely for Marketing reasons "Me slave? I don't wanna be slave, I am gonna fight to not be a slave" That's an easily understood motivation for your characters, and for potential consumers alike. It is very clear that this game does not want to engage in any serious discussions about it's subject of Slavery and it does everything in it's power to avoid any resemblance of a discussion ... to the point where the story itself gets incomprehensible very fast. And there is nothing I hate more than a story that makes me question everything that happens on screen. That shit is not fun; I get that no story is perfect, but I wanna keep my suspend of disbelief, thank you. Aaaand before you come here trying to correct me, yes, they do say that some oppressors are good people and some oppressed are bad people, thank you very much. Also, that not how a plot about slavery should be. But that doesn't even matter when the story completely train wrecks at the end, completely killing anything good that could come from it. ... ... But you what's even more unfortunate? The battle system. Arise's battle system is incredible, it truly feels like they finally made something that could rival Graces f battle system. They added this "Sekiro Meter" to it where, if you can keep a combo going, you can insta kill an enemy even if their HP is not completely gone. Pulling that off always feels amazing, I always want to do it. And they added some elements from modern videogames Enemies have telegraphed attacks, you attack with (?), you have Perfect Dodge/Guard and when a boss does a Mystic Artes, instead of you just taking the hit, that move is a move that you can actually dodge. Like wow, just like... God of War ... But God did they fuck up. A very obvious problem is the Cure Points (CP), so now to heal you have to use a meter. ... Which makes early game feels like garbage. By late game you can stock on CP healing items, but it sure made my first hours with game miserable. Another problem is the lack of dodge cancelling. So you can't cancel an Arte when they're already being used. "ooops, you're using a special move, but the enemy is going to attack? touch luck bucko" That might've been fine before, but now bosses do not stagger when hit. Normal enemies can be staggered easily after a Perfect Dodge/Guard, which feels amazing to pull off, but not bosses. They can stagger, but it takes a whole lot of effort to do, and even then they don't stay staggered enough for you to do a full combo on them. But even if that wasn't an issue, there is so much shit going on the screen that I find it really hard to see what my enemy's up to. And I'm not the only one with that issue, because the AI of your partners is hot garbage. I don't even know why they bothered to add cool shit like telegraphs for the attacks when the AI cannot act upon them. This is the first Tales game where I just said Fuck it and put it on the easiest difficulty, because I did not want to deal with my partners dying all the time and wasting my limited items. And yeah, the "Boost Attack", the thing I called the "Sekiro Meter" before? Doesn't work on bosses The thing that makes the battle system fun is not on the boss fights, so they just play like a gimped version of a Tales games. You can clearly see their HP bars are always divided in 4 sections, implying that they might've planned for them to be there, but for some reason they took it off. ... ... I'm just glad I'm done with this. If the game looks cool to you, I'd recommend getting the item that doubles the damage caused/received to both parties; that makes the game a whole lot better. Shame it takes so long to unlock it tho. EDIT: I forgot to complain about the Skits. These are the worst, nothing's more insufferable than finishing a cutscene and then getting 2/3 skits wherr they just repeat the same stuff that was already said in the damm cutscene. There are far less skits like the ones you'd expect from these games. Edited October 9, 2021 by DesmaBR 9 Link to comment Share on other sites More sharing options...
Popular Post xSweetBunny Posted October 9, 2021 Popular Post Share Posted October 9, 2021 #36 Steins;Gate Sky Clad Observer My first plat in 3 years. Decided to dust off my Vita after recent shutdown news and play one of my favorite Anime. Loved it! can't wait to play the sequel. 12 Link to comment Share on other sites More sharing options...
Popular Post Ya_Boy_James Posted October 9, 2021 Popular Post Share Posted October 9, 2021 #54 - The Dark Pictures Anthology: Man of Medan #55 - The Dark Pictures Anthology: Little Hope Total Shocker! + There Is Hope Collect all Trophies The Dark Pictures series is Supermassive's successor to Until Dawn, and is planned to include EIGHT (!!!) titles in total. The first two, Man of Medan & Little Hope, are out with House of Ashes coming on October 22. If seeing Rami Malek and Hayden Panettiere did anything for you in Until Dawn, you'll enjoy the star power in these games featuring Shawn Ashmore, Will Poulter, and, believe it or not, Ashley Tisdale in the upcoming installment. I played my first run of both games with my sister, handling the controls while she made most decisions. It was an absolute blast. Without skippable cutscenes, players running these games multiple times for trophy count might tire, but I really enjoyed seeing different angles and outcomes of these two stories. Man of Medan had a more dynamic story (i.e. your decisions changed the story more) while Little Hope felt more railroaded, but introduced some gameplay improvements and quality of life. For example, each game has two cuts (Theatrical & Curator's) where you play through the same story controlling a different character in each of the scenes. In Man of Medan, you have to play both cuts to access some player-specific scenes/areas and find all collectibles while in Little Hope, collectibles are obtainable in a single run and the Curator's Cut doesn't offer nearly as unique of an experience overall. I'm hopeful they'll continue to refine the formula, but for now I'm already sold on this series. Definitely recommended, especially for spooky season ? 13 Link to comment Share on other sites More sharing options...
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