Popular Post Jamescush147 Posted December 2, 2021 Popular Post Share Posted December 2, 2021 Platinum 280 You've Only Done Everything Found all trophies in ASTRO's PLAYROOM. See you in our next adventure! 57.44% Common And here is my first PS5 Plat! Fun little game. The new controller is awesome. 15 Link to comment Share on other sites More sharing options...
percy547389126yv Posted December 2, 2021 Share Posted December 2, 2021 #1,012 PS4 version of Pretty Girls Mahjong Solitaire - Green 2 Link to comment Share on other sites More sharing options...
Popular Post bbaauuiiss97 Posted December 2, 2021 Popular Post Share Posted December 2, 2021 (edited) #1042 Killzone I only ever played Killzone 2 back when it released so I thought I'd check out more of the series. I had a lot of fun with this one and it really reminded me of my good old ps2 days playing games like TimeSplitters and Medal of Honor haha My copy of Killzone 3 actually arrived today so looking forward to playing that and Shadow Fall as well ^^ Edited December 2, 2021 by bbaauuiiss97 9 Link to comment Share on other sites More sharing options...
Popular Post Darghel Posted December 2, 2021 Popular Post Share Posted December 2, 2021 (edited) #124 Maximum Metal (Metal Max Xeno...also that's hair underneath, not fire) Difficulty: many difficulty spikes here and there Time to Complete: around 53 hours split into 8 (EIGHT) playthroughs Recommended: Well no, but actually YES! Total score: 6/10 I had this game on my shelf for a while, and I was curious about it. So I gave it a shot and the results at the starts were positive, I liked the fact you can kill enemies without engaging in combat, and it gives you double exp if you kill them, and the tank customization is very fun and opens up very well later. I had a lot of fun experimenting tanks and armaments, definitely something I had fun with. But let's be honest: this game sucks, it clearly is unpolished and it shows. Graphically speaking is terrible: it looks like a ps2 game, the draw distance works but enemies just pop out of nowhere, the combat is simplistic and barebone, the plot is...HAHAHAHA, what plot? All I remember is just a bit of plot after some parts, Talis being a tough guy for the sake of it, and Toni (which is a girl by the way) loves Talis because plot reason. The rest of the cast disappears once you get them: Dylan just disappears except for few scenes where he fights Misaki, who is a medic and that's all he basically does as far as I know. Maria is a soldier but definitely doesn't look like one (not that I mind but even Toni is dressed better come on!) and Ittica is just your cutesy little animal girl because we needed that in a post-apocalyptic world where humans might be extinct! And yet...the game is amazing! I mean don't get me wrong, it's a clustertruck of imbalances and OP enemies that from doing no damage to suddenly destroying your tanks in one turn, the menu is clunky and the on-foot sections are probably the least fun part of the game, and yet...I had such a good time playing it! It definitely is rough but damn I had fun overpowering those truckers who were killing me, and being able to beat the final boss on Godly with my volley of 120 rockets per turn - which took me like 2 or 3 minutes to finish...AWESOME! - was probably the most satisfying thing in a while. Because while the game has many, MANY flaws, the game still wants you to experience one thing: freedom. You are absolutely free to play the game how you see fit: sure the first playthrough is story, but after that you literally have a sort of "freemode" where you can just play through the game at your pace, skip the crappy on foot dungeons, and beat the final boss again. And even if you're stuck on a story the first time around you still have total freedom on how you can customize your tanks: you want 3 tanks? Go for it. You want all in one tank? Valid option! You want to level up a class? Sure! Granted, most classes are worthless and only few stats matter (Driving, Armaments, Agility) but damn it the game wants you to do your choices! And later on you get a lot of options for your tanks that it just makes you wanna try for more! I was using the nephtech cannon at max rank for most of my run but nothing stops you to having a penta-attack walking tank, or a tank with only rocket launchers, or a buggy with elemental attacks (which is also very viable, since it makes enemies weaker). It's just very free on that regard and even if your choices might not work - and probably won't - at least the game will make you work for your next step, and that's what made it fun. It's like fighting a hard boss in dark souls: you try again and again but can't kill it, so what do you do? Go back, try new tactics, level up, switch weapons and so on. Same thing except...well it's not dark souls and not as hard, but you get the point! And trophies aren't bad either, practically nothing is missable since you'll have to replay the game many times to unlock the extra bosses and difficulties (grinding exp in impossible mode was super fast: basically got a level or 2 each time). So while I had to do over 8 playthroughs, the game is pretty short and the first time was about 30 hours without rushing, while the other ones took me about 1 to 2 hours - only the second playthrough took me the longest because i was actually exploring some areas again, since chests reset and they have new loot, and sometimes even tank schematics. Infact make sure to check one of the tunnels for the Ultimate Red Wolf! Bottom line...I can't say you should play it because you might not like it, but...if you want some janky old ps2-styled jrpgs, with almost zero plot and a lot of customization options? Then maybe give it a look, you might enjoy it more than you think! Edit: at least the trophies look cool, as they show all characters in the game...although some pictures were probably a liiiiittle weird...lost dimensions did it better Edited December 3, 2021 by Darghel 8 Link to comment Share on other sites More sharing options...
Popular Post rjkclarke Posted December 2, 2021 Popular Post Share Posted December 2, 2021 (edited) Platinum #340 VA-11 HALL-A (PS4) Jill of all trades Get all achievements I feel as if before we really get into the review proper – I ought to make it clear that I’m not the most qualified person to talk about Visual Novels, which this game essentially is. I’ve played a few but that’s it, so I don’t claim to have any real in depth knowledge of the genre. As such I’ll just approach this the same way that I would any other game. VA-11 HALL-A, or to give it its full title VA-11 HALL-A: Cyberpunk Bartender Action Is a low-key independent title released for the PS4 all the way back in 2019. You take the role of Jill a Bartender, as you serve drinks to the various patrons and denizens of Valhalla (the bar). It’s as simple as that. For ease I’ll just refer to the game as Valhalla from here on out. This game is set in the same universe as the excellent (in my opinion at least,) 2064: Read Only Memories. Valhalla basically serves as more of an offshoot, or a spin-off as opposed to a sequel in the truest sense, or simply just a shared universe. Although you very much don’t have to know 2064’s story to understand or enjoy this one, that knowledge will just give you a pre-existing notion of how the world works, so some of the elements that might seem a little bit off-kilter actually won’t be. The character cameos will end up making more sense though, but again they don’t really play any large role in determining the outcome of the story. On a visual and artistic level, Valhalla has a gorgeous aesthetic, much like 2064: Read Only Memories, it contains rich and interesting pixel-art that really brings the characters to life. Although Valhalla is far more anime visually inspired than truly pixel-art. What the game might lack in varied animations and movement, it more than makes up for in the detailed way specific characters have been designed. Each one feels unique – in a game that has two human-cat hybrids or cat-boomers – well in truth only one is a hybrid, and the other is a cat-boomer if you’ve played 2064 and this, you’ll understand the distinction, and the game does enlighten you on that anyway. Valhalla doesn’t have the most distinctive sound elements of a game that I’ve encountered, sound effects are few and far between, but what there are, are at least decent. There aren’t any voice lines either, so you might have to do what I did and create voices for them like I did. One interesting aspect of the soundtrack is how it’s actually implemented, which take the form of Jukebox tracks – you select 12 at the beginning of every shift, so you can decide what you listen to when you want to essentially. It’s interesting as this means there’s no real situational music – apart from a few places, it doesn’t try and emotionally manipulate you, it just lets the music be just that, a musical accompaniment. It’s pretty much universally excellent though; I ended up opting for some of the more ambient pieces quite often, because I found it was the best thing to allow me to concentrate fully on the dialogue and story playing out. I feel like I might have undersold the gameplay aspect a little too much. It might seem simple on the surface – but there’s a little bit more to it than just pouring out drinks and choosing measurements. I feel like I should probably mention that I played this entire game in two sittings, with a break of about three hours in-between for food and I wasn’t ever bored once, so this aspect of the game is actually very strong. Yes, on the surface it is just a case of “find what the customer wants and make that drink” but that is woefully underselling how satisfying this element of the gameplay can be. Once you get to know the regular customers, you then start to be able to almost pre-emptively anticipate their order. In much the same way a good Bartender in the real world would be able to ascertain exactly what someone means if they came in and asked for “my usual.” With that also comes the curveballs that the game can throw at you when those same customers ask for something completely different, which is usually a good indicator that something isn’t quite okay with them. This was one of the elements of the game that I really enjoyed; it absolutely made me feel like I was part of the proceedings as opposed to just the person viewing everything from a distance. For a game with no player choice, I thought that was actually a very impressive feat, So how involved is the drink making experience? It’s simply a case of pressing a few buttons to add the quantities of ingredients to a drink. Mercifully the game provides you with a bartending manual, which bestows upon you the information of the quantities of ingredients needed to make the specific drinks. There comes a satisfying progression with this, that the more you do it the quicker it becomes, so at first it seems quite daunting, and you are constantly looking at the manual, constantly reminding yourself how much you need. Then by a certain point you’ll be serving drinks faster and faster – and you’ll feel more and more like you’re actually efficiently bartending. There are some slight intricacies – like when a customer asks for a big drink, or asks for something alcohol free – which means you essentially have to double the quantity of the ingredients to get the order right, or leave them out entirely. This leads me to the other side of the gameplay experience – the in game currency, something that plays more of a part in proceedings than you might think. Much like in the real fleshy world (the one we live in, with the nice graphics, but occasionally sub-par gameplay,) bartending is a job, and with that comes payment. Also like in the real world, you make a lot of money from tips. Essentially getting a customer’s order correct, will reward you with a higher tip. You have to get all of them correct for trophy purposes anyway, but one aspect I thought was incredibly realistic was that as the customers become increasingly friendlier with you, as they spend more time with you – as a result they’ll start to tip more as your relationship with the characters starts to grow. It’s something that’s quite contextually accurate too, as rich characters throw more money around, because you then know they can afford it. A very small thing, but as some of you will know, it is miniscule details like this that really enhance the immersion and gaming experiences like this as a whole for me. There is a practical use for the money too, each new work day you are greeted with a message saying that Jill would like to buy x item to stop her getting distracted at work. Even if we take trophies out of the equation for a minute, if you weren’t to do this, you’d have to pay attention to every single thing a customer says, because if Jill becomes distracted you won’t get the reminder in a small text box, which tells you exactly what it was the customer wanted because she lost her focus. There is a slight element of money management too, because you have access to a shop and can decorate Jill’s apartment with several visual stimuli. Alongside that you also you have looming bill payments (if you’ve played Beholder 1 or 2, you’ll be familiar with that gameplay conceit,) which mean you have to be very careful with how much you spend, so in much the same way Jill as a character is on a budget, so are you as a player. One of the finest aspects of Valhalla is the way in which it tells its story. It is an altogether smaller scale story, but that doesn’t make it any less interesting or important. This is quite a contrast to 2064: Read Only Memories – which has a grander scale, and feels as if the events of the story affect the entire world instead of just the people and the area it takes place in, as it does with Valhalla. Let me make this clear though – that is not a bad thing, what Valhalla lacks in a grander scale it more than makes up for with the atmosphere, character, world building and some of the more existential questions the game ends up making you ponder. I absolutely respect the decision that Sukeban games made by not giving you any player choice at all. It’s uncompromising sure, but I feel like a lot of the time in choice based narratives – the choice element is usually quite an illusory one anyway, more often than not you get funnelled down the story path that the developers truly wanted to tell, instead of one the player might have stumbled down themselves. Valhalla eliminates that problem entirely, by just letting the story play out. What a story it is too – I’d probably liken it structurally to the sort of story you’d see in an independent film. This coincidentally is one of my favourite types of film. What I mean by that is that its smaller scale in nature – and very much a character based affair. You meet some fascinating characters across this game, the nature of which asks some serious questions of the player. Tough ones too – an example is that one of the characters (they are most all awesome, I just don't really want to give many spoilers away,) Dorothy is a sex worker robot (or LILIM, as the game terms robotic life forms,) who is also designed to look between the ages of ten and thirteen – and instead of just glossing over that aspect – the game directly addresses it, and explores how unhealthy something like that truly is. I found myself empathising with Jill (the protagonist) far more than I ever expected to. In fact I’m genuinely gutted that I don’t think she’ll be in the sequel N1RV ANN-A. She felt so real. She and I share quite a few personality similarities, in that we both dwell far too long on things we’ve said in the distant past, things that most people wouldn’t even think about, but manifest themselves and linger in a way that you wish they didn’t. The game really explores the self loathing that appears hand-in-hand with that, that only really you, yourself is aware of. But the game doesn’t do it in an unsubtle way at all, far from it. She’s one of my favourite characters of anything I’ve played this year, and that includes Final Fantasy IX. I know exactly how that baggage Jill carries around feels like, and how things that you say to your friends can cryptically allude to those bits of baggage as a way of talking about them, without actually saying them. The game does have a payoff to this too, and it’s an earned and natural one, much like the game doesn’t have a Hollywood-ised narrative, its conclusion is also on a smaller scale. It’s a piece of writing in this game that I don’t think I’ve seen given any of the credit it deserves in other reviews. So here Valhalla – you can have all my love for the way you told your story. I won’t go into the specifics of the story, but I think it’s really well told, it’s never boring, as I alluded to earlier, I played this in one sitting. Just like with 2064: Read Only Memories, all it did was leave me wanting more from that world – so in a way I’m happy that today I learnt both games are getting a sequel. Another aspect of the story that I loved (okay, okay, shut up Rob, we get that you love the story, I bet you’re thinking,) hear me out here though – is the seamless way it wrote minority characters. Whether those minorities were disabled, gay, transgender or any number of aspects – those aren’t the characters defining characteristics. They just serve as an aspect of them, they seamlessly slot in with everything else, no questions asked. It’s a real pet peeve of mine when you have characters like that, which end up being purely defined by their sexuality, or something of that nature – it’s really shallow writing, and it’s something people need to make a much more conscious effort with. It’d be like if I only defined myself as a person with long hair – nobody does that, people are a sum of so many different things and a well written character should reflect that. Valhalla unfortunately does fall into a very specific trap on a few occasions however, and I can’t really ignore it. Although, honestly it only happens a few times – and it’s a problem that you see in literature very often – where it’s very apparent it is one writers voice coming out of different characters. It’s so easily done, and it only happens a few times – but it’d be remiss of me not to mention it. There’s several times where some of the characters specifically end the sentence with exactly this “, actually.” It is very few and far between though, and apart from that pretty much all of the characters have their own voice and distinct personality. On the other side of that – if any of you have read my Final Fantasy IX review, I made specific mention of how well characterised I thought each characters specific text bubbles were. I think that’s another element of Valhalla that’s really strong, much like Vivi’s lack of confidence is denoted by a b-but, instead of a but, that same detail was applied here. What they couldn’t convey with voice acting meant they had to become creative, and I think it’s something they did a wonderful job with. The journey to the platinum in Valhalla is actually a simple one. Well actually it’s really simple if you follow a guide, you could just spam X for about two hours and just serve the drinks in the right order and make safety saves. I’d strongly advise against that though – you’d be swindling yourself out of a great experience – just follow a guide for specifics like getting orders right, or save before a shift like I did so you can reload if you make a mistake. I’d just advise looking up what’s potentially missable to save yourself from spoilers. Look up what you have to do to make all the cameo characters from 2064: Read Only Memories appear in the bar. Then consult a guide for cleanup. There is one tricky trophy, which comes in the form of an R-Type like mini-game with some bullet hell sections – which might really test your patience (it did mine,) but if I can get through them after not sleeping for thirty-odd hours, then you absolutely can do it too. I really loved this – but whether or not you would, absolutely would depend upon you, the reader, and your own preferences. If you played 2064: Read Only Memories and enjoyed that, then I think there is an enjoyable time to be had here. Even if you didn’t like 2064, I feel like this game is different enough that it’s worth trying out. I am admittedly not very well versed in Visual Novels, and this game is essentially a hybridised version of a Visual Novel and a Simulation experience, but for me it did what good stories often do – which is leave me wanting more. Edited December 2, 2021 by rjkclarke 13 Link to comment Share on other sites More sharing options...
Popular Post Jamescush147 Posted December 2, 2021 Popular Post Share Posted December 2, 2021 Platinum 281 World of Assassination Complete all 47 trophies. 14.96% Rare Platinum11 minutes, 24 seconds Autopop from my PS4 version. And fastest Plat ever. 7 Link to comment Share on other sites More sharing options...
Popular Post Charizarzar Posted December 2, 2021 Popular Post Share Posted December 2, 2021 #146 The Walking Dead: The Telltale Definitive Series The Long Walk ("Still Not Bitten" would've been a better plat name) Enjoyment: 8/10 Difficulty: 1/10 I've had a chequered history with this series, having been disappointed with S2 back in the day and being put off completely after finding out that the choices you made at the end of that season were cheapened with short cutscenes at the start of the next one. But it's been 5 years since then and I felt it was time to finally finish things off. I still feel mostly the same about S2. I don't like how Christa gets discarded so early on and I'm not a huge fan of the group in this season, who mostly sit around twiddling their thumbs while an 11-year-old does all the grunt work. I know this goes with the territory of a Telltale game, but one particular choice is made completely meaningless as the character ends up dying in an equally horrible way not even ten minutes later. It's not a terrible season though, and the ending I go for is probably the one that makes me tear up the most in the whole series (Team Kenny). S3 is definitely one of the weaker seasons. It was a bad decision to make Clem unplayable, especially since Javi is a boring replacement however you play him. The art style changes quite a bit which looks smoother but also has the effect of making the characters less expressive. There's also a weird romance storyline going on between Javi and his brother's wife which I hated at first, but it weirdly grew on me. Overall though, this season would've worked better as a spin-off like Michonne (which I already played as a standalone recently so I just sped through it). Things thankfully pick up again in S4, which has the best version of Clem other than S1, taking on a mother role to a more grown-up AJ. He can be bratty at times but I liked the dynamic of your actions determining what he'd turn out to be, and the characters in this one are all memorable while the tough decisions aren't as basic as character A dying if you pick character B. I thought this was a really great send-off to the series and I'm glad it was able to get a proper ending. 11 Link to comment Share on other sites More sharing options...
Popular Post RedRodriguez87 Posted December 3, 2021 Popular Post Share Posted December 3, 2021 #350: Platinum Another milestone, how about that? Not the platinum I had intended to be, but one I'm glad was all the same. It's a good reminder why I keep trophy-hunting; sometimes a slick looking trophy set can hook me into a fun experience I might not have thought about otherwise. Grim legends is of the point and click variety; explore the environment, find items and collectibles, combine them to make better items, solve puzzles, all centered around a fairly engaging (though awkwardly acted) story. It does a decent job of setting us on a quest, then slowly but surely revealing important tidbits about who characters are and how they got here. So now the question is, can I hit 400 before the year is up?........ Probably not, but what they hey, I'll try. 5 Link to comment Share on other sites More sharing options...
Popular Post MissShake Posted December 3, 2021 Popular Post Share Posted December 3, 2021 #78: Granblue Fantasy: Versus Platinum Sky Complete all trophies This is one of the games I was working on for my Shake's Evolution challenge where I try to get the plat for every game featured at the mainstage of the EVO fighting game tournament, and I gotta say... I was not a fan of this one. Boring RPG more sort of ruins this plat run, I wish I could play the actual fighting game of a game that advertises itself as a fighting game. This is not a recommended plat run unless you really like either Granblue Fantasy or Arcsys fighting games, if you're curious about more of my thoughts you can find it in the linked thread! 11 Link to comment Share on other sites More sharing options...
percy547389126yv Posted December 3, 2021 Share Posted December 3, 2021 #1,013 PS5 version of Pretty Girls Mahjong Solitaire - Green 1 Link to comment Share on other sites More sharing options...
Popular Post Lightsp33d1987 Posted December 3, 2021 Popular Post Share Posted December 3, 2021 7 Link to comment Share on other sites More sharing options...
Popular Post JAK-KRIEG Posted December 3, 2021 Popular Post Share Posted December 3, 2021 (edited) #614 - Anthem I Don't have much to say about it other than I payed €3.99 for ea play to play it and for that price it was good. Quite a grind 400+ collectibles. Then there's the loyalty points you get by playing the same missions over and over. Would I recommend it? Yes and no unless you can get it dirt-cheap don't bother, it's not really worth it. Enjoyment: 5/10 Difficulty: 3/10 Time spent: 50+ hours 6.16% - Grandmaster - Collect all Trophies. Edited December 3, 2021 by JAK-KRIEG 9 Link to comment Share on other sites More sharing options...
Lightsp33d1987 Posted December 3, 2021 Share Posted December 3, 2021 4 Link to comment Share on other sites More sharing options...
Deluziion90 Posted December 3, 2021 Share Posted December 3, 2021 #463 - Ruster(Grand Theft Horse) One Life GuyGet every trophy. Fun 7.5/10 Difficulty: 4/10 Overall Completion time: ~11hrs A great nostalgic flashback to the early GTA days on PS1 with a top down view only this time in Medieval times. The comedy in this game is just lame stupid jokes which made it pretty fun and seeing it has such a low player base makes me wonder.. why . The gameplay is pretty much a full 100% completion needed in the open world like doing taxi rides, Medic rides, getting all weapons side missions and so on. Getting some of these was pretty difficult as the police is really annoying when you mess things up. Combat was pretty solid and easy to handle. The most annoying trophy was getting all the rare horses as this took me some hours to complete and that's probably the only annoying thing to do in this game. Overall a great experience 4 Link to comment Share on other sites More sharing options...
Popular Post JoaLoft Posted December 3, 2021 Popular Post Share Posted December 3, 2021 (edited) #274 - Horizon: Zero Dawn Gearing up for Horizon: Forbidden West, I reckoned it was finally time to play through Horizon: Zero Dawn until the very end. Not an easy accomplishment: I really had to commit myself to finishing this one completely. The third time really is the charm: over the past four years, I attempted to start a full playthrough two times, but always dropped out after the first three or four hours. Either a new game that just released would grasp my attention instead, or I'd lose interest in pushing on after you start entering the open world, with no direct explanation as to why my motivation slipped away. The game is, despite some of its flaws, crafted very well. You play as Aloy, an orphaned girl who grows up an outcast in the Nora Tribe, in the 31st century AD. Ruins of the bygone advanced civilization are scattered about the world, with highly intelligent and hostile robots roaming the continents, humanity reduced to a tribal level. Aloy grows up under the protective wings of a fellow outcast named Rost, and as she matures into a young woman, an opposing tribe invades the Sacred Lands of the Nora and targets Aloy specifically. She survives the assassination attempt and is granted permission by the High Matriarchs of her tribe to set out into the open world and investigate why she is considered a threat. During her journey, she will encounter other tribes and nations, come across the old remnants of the previous and mysteriously disappeared human civilization, and discover long-forgotten facilities. All for the search of answers: what happened to advanced human civilization hundreds of years ago? Where are these robots coming from and why are they designed like fauna? Who is Aloy's mother? Which life-threatening doom is looming over the world, and what is her pivotal role in the current events? It is evident - and as such not really surprising - that advanced technology had a hand in humanity's near-extinction in this story. This is already heavily hinted at and illustrated by the dominant robots roaming the lands, the water and the sky. What I found much more interesting, is the small-scale stories and the drama that unfolds as you discover more: the fate of the individuals involved in the past, who was responsible for the cataclysmic event, Aloy's origins, and so on. Aloy could've been given a little more depth in terms of her actual personality, but this is most likely Guerrilla Games's best work so far. The open world is a real looker, the main story urges you to keep searching for more answers, the ranged combat system has some tactical depth and the sound design (voice acting/music/effects) in general is great. There is a level of customization available as well, as there is in most games these days: Aloy has plenty of outfits she can unlock, each with their own perks, and different kinds of weapons with various ammo types to choose from. Any cons? Well, there is a lot of combat involved. Encountering new robot species and learning how to exploit their weaknesses is fun, but combat grows a bit old once you discovered them all, are fully leveled and essentially overpowered. Once you learn how to override machines, it is still an exciting sight to watch two robot T-Rex's (or Thunderjaws, as Horizon terminology describes them) go at it when you converted one, and it helps to avoid certain battles. But I found myself running past a lot of enemy robots in the third act, because my inventory was already overflowing with resources and my XP level was close to the base game level cap. Speaking of: the inventory system needs an overhaul. There is an ABUNDANCE of resources! A comforting thought to know you won't need to scrounge all the time, but I found myself needing to either sell or dismantle tons of modifications and supplies all the time in order to pick up new supplies and mods, which I'd eventually need to sell or dismantle on their turn as well. And those shards (the Horizon currency) you get for selling everything or finishing quests? Eventually you'll have so much Horizon cash on hand, that those tens of thousands of shards will be burning a hole through your loincloth. You're better off just not picking up anything anymore once you have everything you already need and still have dozens of unopened treasure boxes(*) sitting in your inventory system as well. And please, get rid of the mandatory fast travel packs, which you need to travel between points of interest quickly. It feels as if they introduced this bothersome mechanic to justify carrying so many supplies around all the time. I got fed up with it to such a point that I crafted around a hundred travel packs at once, just so I'd never have to deal with it again. (*) Treasure boxes are packages filled with supplies, rewarded for completing various (side) quests and hunting assignments. Additionally, side quests lack inspiration, and they are limited in quantity. They boil down to always tracking, fetching things or taking out enemies. I'm hoping the sequel will really improve those if it wishes to make a more lasting impact in the RPG genre. Another thing that's missing, is a block or parry button in the melee combat. The melee combat could use extra tweaking too. Too often did I notice myself leaping away from incoming human attacks, when a parry or block mechanic could make the melee combat with your spear feel so much more intuitive and effective. Horizon: Zero Dawn is far from a perfect game. It is not even a groundbreaking one. However, it is still a really great game: the cons I mentioned are smaller gripes and its core design and production quality are top-shelf. It has a level of undeniable charm and wonder. It is surrounded by so much mystery and its entire world and history is crafted with such passion that it is only correct to affirm it is one of the best open world games Sony has published so far. It has the same overarching blueprint Assassin's Creed uses, by merging advanced and modern elements with ancient ones, but manages to use those building blocks to create its own captivating world, lore and large-scale story. It is worth playing to the very end, make no mistake. If Guerrilla Games addresses those points of criticism correctly in the sequel and improves all its merits even further, Horizon: Forbidden West may just become one of the best open world games ever made. Most frustrating trophy - ... NONE! None of the trophies are missable or frustrating: they're mostly story and combat-related trophies, and gathering the collectibles is much less of a chore than it is in the average open-world Ubisoft game. Be prepared to craft a lot of fast travel packs to get around quickly and gather everything easily. ADDENDUM: The Frozen Wilds - Expansion (December 4th, 2021) I've been playing through most of the expansion "The Frozen WIlds", and I do want to add it is a great addition: beautiful new snowy mountainous region to explore and to traverse, more diverse gameplay (with the introduction of puzzles!), challenging new enemy types, interesting secondary and tertiary characters and more intriguing side quests, ... I am even thinking it actually fixes several flaws so well that it exceeds the overall base game's quality level. Really happy I stuck around to give The Frozen Wilds the time it deserves. My definitively final opinion on the game: it is worth your time. You'll enjoy the base game, and end on a high note with a memorable and beautiful expansion! Edited December 5, 2021 by JoaLoft Addendum: Frozen Wilds DLC 19 Link to comment Share on other sites More sharing options...
percy547389126yv Posted December 3, 2021 Share Posted December 3, 2021 #1,014 & 1,015 PS4 & PS5 versions of Sushi Run 2 Link to comment Share on other sites More sharing options...
percy547389126yv Posted December 3, 2021 Share Posted December 3, 2021 #1,016 PS5 version of Sushi Break 2 Head to Head 1 Link to comment Share on other sites More sharing options...
Popular Post No longer here Posted December 3, 2021 Popular Post Share Posted December 3, 2021 #141 - Injustice 2 Enjoyment: 8/10 Difficulty: 4/10 (Luck based) Time: 50h+ PSNP Rarity: 2.22% PSN Rarity: 0.1% This game was awesome! I haven't played this game due to not having interest in fighting games for quite a time, but after Mortal Kombat 11 and DragonBall Figtherz, I knew I wanted more eventually. Combat was fun and enjoyable to learn, and it's even better knowing you're playing as your favorite DC characters. Story was fine, the online was fun for a while, and a lot of customizable options for your characters. I feel it can repetitive after playing for a while especially with the supermoves. Overall I had a great time with this game and I recommend especially if you're into fighting games or a DC fan..... and good luck with that Cat Call trophy lol #142 - Marvel's Guardians of the Galaxy (PS5) Enjoyment: 8/10 Difficulty: 3/10 Time: 20h+ PSNP Rarity: 31.56% PSN Rarity: 3.5% Now we switch onto Marvel and I got to say this game is great and is true to these fun characters! I was not going to get this because of how the Avengers game had negative reception from almost everyone, which is why I never got that game as well. But I heard good reviews from my peers (that are marvel fans) and decided to give it a try. The story in its writing is good for its characters and overall plot. You only play as Star-Lord, though I wished we could've played with the other heroes, did not cause a problem in the combat for me. It was fun and satisfying especially when managing the team to attack and pull off some cool combos. The lore was great and the amount of detail in the universe is simply the best reason to get immersed in this game. Some minor problems I had towards the end was the combat began to get a little repetitive and the notice in that the enemies can be bullet spongy and can create a tedium process. Also I would start to feel a weakness in its writing in the story. But honestly, I didn't ruin or sever my bond with the game at all! I still believe it's a great game and majority would love it. I also appreciate that it is a linear game which solid design, which is rare these days! I recommend this game especially if you're into Marvel (or saw the movies)! 24 Link to comment Share on other sites More sharing options...
Popular Post Undead Wolf Posted December 3, 2021 Popular Post Share Posted December 3, 2021 #389 - The Dark Pictures Anthology: House of Ashes Full House! Collect all Trophies Another one of these games down. Hard to say if this one's my favourite in the series or not because I thought Little Hope was great as well. It's at least on par with that game. One of the best parts about this entry for me was the characters, especially Jason and Salim. I really enjoyed seeing their relationship develop. I mean they started out being mortal enemies, but if you pick the right choices, they can end up having a "broship" by the end and it's great. Oorah! ? But aside from that, the setting was really cool as well. It's set in the Iraq war where a search for WMD's goes horribly wrong, with the main group getting trapped underground with what can only be described as "vampires". As is always the case with Supermassive titles though, not all is as it seems... I'll leave it at that. The trophy cleanup got a little tedious since it means watching a lot of the same scenes, but since I was goofing off with my buddy @Redgrave as we played together, it wasn't so bad. Already looking forward to playing the next one! ? #390 - Call of Duty Classic Dutiful Soldier Unlock all the other trophies This game holds up way better than I thought it would. Like it's not all that different from CoD 4 and World at War which I played back in the day. I imagine the lack of sprint and regenerating health would be jarring to a lot of modern FPS fans, but I didn't mind it. Having to find medkits just encouraged me to explore the levels more if anything. Some really cool missions in this one. My favourite part was probably the start of the USSR campaign. I thought it was really neat how you're not given a gun right away and are forced to follow your "comrade" around who does have one, all while gunfire is raining over your head, explosions are going off, "cowards" are getting shot for retreating, etc. There are a few miscellaneous trophies, but most of the trophies are earned simply by beating the game 3 times (since difficulty trophies don't stack). Once of Regular, once on Hardened, and once on Veteran. It's a fairly short game, so I didn't mind the 3 playthroughs. I had heard Veteran was very hard, but having done it myself now, I think its difficulty was overblown. Like yeah, there's no medkits on that difficulty, but most of the missions are pretty short anyway, and you do get checkpoints. Since it was my 3rd playthrough at that point, I knew all the enemy spawns and had refined my tactics for some of the more troublesome parts, so it was just a matter of pulling it off without taking damage. You can get through most sections unscathed by going prone and leaning around corners to quickly pick off enemies. I thought it was a pretty fun challenge. 16 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted December 3, 2021 Popular Post Share Posted December 3, 2021 #574 - Life is Strange True Colors Was a solid game overall, about as good as the first one which still remains my favourite I think. This game looks great though an the characters are interesting. Would've wished for there to be more exploration options. Kind of hoped that with each chapter a new place in town would open up, but that's not quite the case. I just don't think it justifies the price tag. It's a fairly short experience, like 8 hours or so, maybe 10 if you do everything. That's not all that much for 60 bucks, no matter how good the voie-acting and graphics are (the story is solid, but not great). Enjoyment: 7 Difficulty: 2 18 Link to comment Share on other sites More sharing options...
Popular Post Eagle Posted December 4, 2021 Popular Post Share Posted December 4, 2021 (edited) Platinum #12 – Just Cause 3 If you want a technical (even though it's not as bad as it was on launch... at least, according to what I've heard people say about the launch) or narrative masterpiece, it's probably a good decision to stay away from this one. But if, like me, if you're just looking for some good hours of dumb fun, then it's likely one of the best choices you can make in that regard. I would usually send a link to the full review in my trophy checklist, but I still have the DLCs to do, so that'll have to wait for now. although I wouldn't mind if you went to check my checklist (see what I did there?) anyway hehe Edited March 13, 2022 by Eagle 10 Link to comment Share on other sites More sharing options...
percy547389126yv Posted December 4, 2021 Share Posted December 4, 2021 #1,017 PS4 version of Pretty Girls Mahjong Solitaire - Blue 3 Link to comment Share on other sites More sharing options...
Popular Post Mariner1534 Posted December 4, 2021 Popular Post Share Posted December 4, 2021 #69 (nice): Hades (PS5) - God of Blood I'll be honest: this is one of my favorite games in years. The hack-and-slash roguelite gameplay is super addicting, and every run feels fresh due to the sheer variety of weapons (just six, but each one has unlockable alternate versions that feel noticeably different) and boon combinations (powerups from the various gods you meet, with each god's boons focusing on various themes like knockback, reflecting, damage over time, etc). The game's presentation is also amazing, with excellent art style, character designs, music, and voice acting (you're in for a treat if you love Greek mythology like I do). There's also a TON of unique dialogue for every character, so much so that you'll be uncovering new bits of story/lore after dozens of hours, giving you even more incentive to keep playing. Hades is very much a "just one more level" type of game that is really satisfying and hard to put down. When it came out on Switch last year, I sunk around 80 hours into it, and I'm pretty sure it was my GOTY for 2020. A year later, Hades was finally out on Playstation, and it was a day 1 purchase for me - even though I spread it out over a few months, I still sunk another 50 hours into it on the way to the plat, and I never got bored of it. I'll probably still come back to it every now and then. It's so good. The plat isn't super hard, although it will take a while, and there will be a steep learning curve early on, especially if you're brand new to the game or just struggle with fast-paced action games. You're pretty weak on a fresh file, but you'll gradually unlock permanent buffs that smooth out the difficulty curve a bit. There's also an optional "god mode" that gives you a tiny bit of extra damage protection on your next run following a death, and the bonus is repeatable/cumulative. The central strategy for most of the trophies is just "do a lot of runs" - a lot of stuff unlocks through repeated conversations with everyone you meet (be sure to always gift nectar/ambrosia when possible). You'll have to play with the "heat" system (basically a customized difficulty system where you can choose to buff enemies or nerf yourself in specific/stackable ways) a bit, too; some trophies require certain heat levels or specific heat punishments. Other than that, just have fun, and the guide on here is really good if you need more help. Difficulty: 5/10 Enjoyment: 10/10 Plat Time: 50 hours 21 Link to comment Share on other sites More sharing options...
Popular Post Bratinov Posted December 4, 2021 Popular Post Share Posted December 4, 2021 (edited) Plat 71: Duke Nukem Forever (ps3) Difficulty: 7 Fun: 4 Grind: 4 (the highest difficulty needs to be unlocked) What can I say about this legendary game? I never thought it would see the light of day. 'When it's done', indeed. Should it have come out? I think so, it's so facinating. You can see the scattershot of ideas, the modern gameplay elements bolted on as the years went on. On to the game: it's... not great. You would think there would be more shooting in an FPS. There's lots to muck around with in the environment, mediocre driving sections and TERRIBLE turret sections. Maybe the shooting is not the main attraction, because it's bad? Nothing reacts to being shoot, enemies just keel over when dead. There are not that many of them on screen at the same time. The two guns limit takes all the fun out of it, there's also a trophy that requires you to keep your starting gun the entire game, soo... yeah. Duke moves around pretty slowly and gets winded from a very short sprint! It's completely linear. The hardest part are the turret sections, there's very little room for error. Loading times are your worst enemy, we're talking around 35 seconds if you die! One particular section near the end is a nightmare if you're not stocked up on items. Hell, even Pinball is not good because of inconsistent physics! Duke is funny enough in the beginning, but after the Hive sequence, I just wanted his meaty blond head busted open. The DLC is better than the main game. Edited December 4, 2021 by Bratinov 8 Link to comment Share on other sites More sharing options...
Paid-In-Full- Posted December 4, 2021 Share Posted December 4, 2021 #22 for me was Saw?12 years after starting it selling it and getting it back for free 1 Link to comment Share on other sites More sharing options...
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