Popular Post Jermster_91 Posted February 8, 2022 Popular Post Share Posted February 8, 2022 #93 Uncharted: Legacy of Thieves Collection It was nice to play once again as famed treasure hunters Nathan Drake and Chloe Frazer in this collection. I have loved the franchise since I happened to buy a dual pack of Uncharted 1 & 2 at a Best Buy years ago and have played every single game and have gotten 6 Platinums from this franchise. I just wish that The Lost Legacy came with it's own platinum in this collection, but it was nice to relive the memories and having to do the speedrun trophy legit on Crushing difficulty. 6 Link to comment Share on other sites More sharing options...
Popular Post Golem25 Posted February 8, 2022 Popular Post Share Posted February 8, 2022 Platinum #109 - Madden NFL 19 Madden NFL 19 Master - Congratulations on earning every Madden NFL 11 trophy! 56,425 Owners - 1,330 Achievers for a percentage of 2.36% (average completion; 18.28%) Enjoyment; 7/10 Difficulty; 4/10 (Longshot & Triple Crown) Trophies; 4/10 (lots of RNG, dull and reused tiles and Trophies) Bullfrogs; 10/10 Hello friends, this is my copy of Madden NFL 19. That cheerful man on the cover is called Antonio Brown, a Wide Receiver who - at the time of release - played for the Pittsburgh Steelers. He was announced as cover star on July 18th 2018. Since the reveal, Antonio Brown was.... taken to court for endangering a child when he flung furniture out of his 14th floor apartment, nearly crushing a two year old caught speeding in excess of a 100 miles per hour outside Pittsburgh deemed surplus to requirements by the Steelers for a string of incidents, including livestreaming from the locker room, clashing with the Quarterback, and reportedly launching a ball at a team mate in practice almost traded to the Buffalo Bills before he protested and scuppered the deal traded to the (then-)Oakland Raiders, where he arrived to training in a hot air balloon forced to miss most of training camp after nearly freezing his feet off when he wandered into a cryotherapy session without proper protection involved in a brawl with teammates where Vontaze Burfict of all peope had to hold Brown back locked in a bitter argument with the league over his choice of helmet being unsafe fined 54,000 Dollars for missing practice, before arguing with his coach and getting cut accused of sexual assault with a second case being settled signed by the Patriots and released after a single game given a trespass order by local police and cut from their charity football initiatives after a string of domestic incidents arrested for trying to hijack a moving company van, battering the driver in the process convinced to dye his moustache bleach blonde in such a lucid state of mind that he posted a Tweet reading 'No more white woman 2020' with no further context signed by the Tampa Bay Buccaneers, promptly winning Super Bowl LV with Tom Brady suspended for presenting the league with a forged vaccination card cut by the Bucs after undressing on the sideline during a game against the New York Jets before running into the locker rooms. Many American football players are thought to suffer from an affliction called Chronic traumatic encephalopathy - CTE for short - which can only be diagnosed through a post-mortem dissection of the brain. CTE manifests itself in erratic behaviour, poor impulse control, and further cognitive issues, and is usually found in martial arists and athletes that play contact-heavy sports like American football where participants are expected to take repeated blows to the head. Many consider one particularly nasty hit (Youtube link), by Burfict, to have been instrumental in Brown's increasingly bizarre behaviour in the years since. The story of Antonio Brown may yet continue with more twists, although it looks like the only way for him to go from here is down. EA would do well to vet the athletes it chooses as cover stars just a little better, as Brown had already displayed worrying behaviour prior to 2018. Spoiler Notice how I didn't talk about the game itself? Because it's the exact same bloody thing as Madden NFL 18 which I played in December. Pretty much all the Trophies are copy+pasted, the Platinum is exactly the same name and description with just the year swapped out - the tile is 1:1 the same as it was in '18. It's a cynical, hollow product that tries its hardest to push consumers into the disgusting micro-transaction-based Ultimate Team mode, neglecting everything else in the process. I physically cringed at one point during the Longshot story mode, where Antonio Brown AND Deshaun Watson made a significant, shared cameo. If you kept up with NFL news, you'll know these two were probably the worst possible candidates (pending the currently ongoing lawsuits) to enshrine in your multi-million Dollar video game. Doesn't help that Brown features heavily in every mode anyway, while you also get a free Watson Ultimate Team card. 8 Link to comment Share on other sites More sharing options...
sealightbreeze Posted February 8, 2022 Share Posted February 8, 2022 2 Link to comment Share on other sites More sharing options...
JuninhosLuv Posted February 8, 2022 Share Posted February 8, 2022 Wolfenstein 2 The new Colossus. Finally, im Free. 2 Link to comment Share on other sites More sharing options...
Hoopdahoopla Posted February 8, 2022 Share Posted February 8, 2022 #92 - Darksiders (PS3) War, huh, yeah! What is it good for? A second stack of Trophies! 4 Link to comment Share on other sites More sharing options...
Popular Post Cellcrash1991 Posted February 8, 2022 Popular Post Share Posted February 8, 2022 #62: Spyro 2: Ripto's Rage! Ripto's Remorse Collect all trophies in Spyro 2: Ripto's Rage After playing Spyro 1, I immediately started Spyro 2, but I soon stopped because it would become a bit too much Spyro in a short time. Recently I started it again on my Playstation 4 and I was well over halfway when the HDD broke. I still had a warranty on the hard drive, but in the period between sending the old one and getting the new one, I accidentally bumped into a Playstation 5 and bought it.When I downloaded my saves from the PS+ cloud I started Spyro 2 to continue playing but that save file was back at 22%. So there was a big piece I had to redo! Bummer.There were some trophy-specific things in the game that were difficult, but I managed to get most of them done. Only to defeat Ox without getting hit me I waited for the Permanent Superflame upgrade.One thing I hated was the control layout when flying. I have 15.28 hours of game time and still didn't get used to the inverted controls (and you cannot change them) so that was sometimes quite the challenge. 11 Link to comment Share on other sites More sharing options...
Popular Post sk_lp_him Posted February 8, 2022 Popular Post Share Posted February 8, 2022 #117 - Mass Effect 2 LE N7 Elite ME2: Acquire all trophies I love ME2 because it has the best story but scanning the planets for resources is the most boring and tedious side activity in the entire trilogy. Insanity is a bit harder than 1. The hardest mission on insanity for me was Recruiting Archangel, it's the worst escort/protection mission with waves after waves of enemies. 6 Link to comment Share on other sites More sharing options...
EAFC_Rico Posted February 8, 2022 Share Posted February 8, 2022 10 minutes ago, Cellcrash1991 said: #62: Spyro 2: Ripto's Rage! Ripto's Remorse Collect all trophies in Spyro 2: Ripto's Rage After playing Spyro 1, I immediately started Spyro 2, but I soon stopped because it would become a bit too much Spyro in a short time. Recently I started it again on my Playstation 4 and I was well over halfway when the HDD broke. I still had a warranty on the hard drive, but in the period between sending the old one and getting the new one, I accidentally bumped into a Playstation 5 and bought it.When I downloaded my saves from the PS+ cloud I started Spyro 2 to continue playing but that save file was back at 22%. So there was a big piece I had to redo! Bummer.There were some trophy-specific things in the game that were difficult, but I managed to get most of them done. Only to defeat Ox without getting hit me I waited for the Permanent Superflame upgrade.One thing I hated was the control layout when flying. I have 15.28 hours of game time and still didn't get used to the inverted controls (and you cannot change them) so that was sometimes quite the challenge. There's no such thing as too much Spyro ? 3 Link to comment Share on other sites More sharing options...
Popular Post Leon Castle Posted February 8, 2022 Popular Post Share Posted February 8, 2022 #219 Mary Skelter Finale 7th Feb 2022 Sequel to Mary Skelter 2 and continues from the true ending of Mary Skelter Remake. compared to the first 2 games, the teams are fixed and you get to use all characters(with 3 new ones) which made it a bit harder, I found Jack and Toh's team to be better as they did not get KOed as Quick as Clara's, still almost met no game over until the last dungeon(goddamn ambushs) and its Nightmare boss. The grind was quicker thanks to that Storage Glitch and it made the last Nightmare and that gross mix of Iron Man and Doc Ock Final Boss a cakewalk. Waifu Platinum Screenshot: 10 Link to comment Share on other sites More sharing options...
EnaTenkiyoGaming Posted February 8, 2022 Share Posted February 8, 2022 14 hours ago, gamercris066 said: No problem . Don't we all have a problem? ? Link to comment Share on other sites More sharing options...
Popular Post MakotoKaCun Posted February 8, 2022 Popular Post Share Posted February 8, 2022 Platinum # 107 Akiba's Trip: Undead & Undressed Advent of the Akiba God Finally finish this game with the platinum. Too bad not gonna fully 100% the item list this time. But did have fun with the character and the story of the game. The gameplay is okay, but sometime it will feel repetitive. The weapon is also very wonky how most of it work. But once you got a 999 Max DMG weapon. The game still feel okay ever with the hardest difficulty "Otaku". Overall this is a fun game to play and experience Akiba. While we can't do too much travel too much. But now it time to move on to other game and stuff It was fun playing this game ~~~~ 8 Link to comment Share on other sites More sharing options...
SteelFreaxx Posted February 8, 2022 Share Posted February 8, 2022 #88 Completionist (4.63% UR) Unlock all other Trophies 2 Link to comment Share on other sites More sharing options...
Mizz Posted February 8, 2022 Share Posted February 8, 2022 plat 15: The walking dead 2 Link to comment Share on other sites More sharing options...
Yukiko Miyamoto Posted February 8, 2022 Share Posted February 8, 2022 5 minutes ago, mizzcreed said: plat 15: The walking dead I have that on Vita I might play it. Link to comment Share on other sites More sharing options...
Mizz Posted February 9, 2022 Share Posted February 9, 2022 Plat 16: dirt 5 4 Link to comment Share on other sites More sharing options...
percy547389126yv Posted February 9, 2022 Share Posted February 9, 2022 #1,081 PS4 version of The Artful Escape 1 Link to comment Share on other sites More sharing options...
percy547389126yv Posted February 9, 2022 Share Posted February 9, 2022 #1,082 PS4 version of El Gancho 2 Link to comment Share on other sites More sharing options...
Popular Post Rias Gremory Posted February 9, 2022 Popular Post Share Posted February 9, 2022 (edited) Platinum #742 Guacamelee 2: Juan Returns! Uncommon: 32.48% Difficulty: 4/10. Enjoyment: 10/10. Challenge: 9/10. Music: 7/10. Story Mode: 6/10. Genre: Platform, Fighting, Adventure, Action, Fantasy, Comedy, Hack and Slash, Beat em up, Open World and Indie. Grind Difficulty: 3/10. Platinum Time: 1 day and 2 hours. First and foremost. I feel much better right now then the first sequel I've played. When I played Guacamelee 2 I feel the atmosphere was really easy to gain new and better upgrades and damn those new upgrades were much more powerful and it can easily destroyed the rotton enemies down into oblivion. The grind was way less strain and much more easier to do when gaining money, multiplying that shit the faster and higher you keep your combo going. The bosses and tough fucking arenas was a big pain in the royal ass and I did keep getting better and better and further increasing my upgrades to do so. To be honest, the DLC packs was very well interesting and but going on that first round was annoying and I had to get the infinite pollo power skill to get the gold medal in the Proving Grounds. Getting all key piece parts and doing them in the hardest course in the game was pretty much exhausting and fucking insanity. This is my actually speedrun and I'm rank #7 on the Guacamelee 2 fastest achievers. My fingers was seriously enough to fucking kill this game into the hell abyss. I feel surprisingly great right now and now I can do my 750th platinum milestone Persona 5! Platinum Trophy! Character: Salvador! Spoiler El Tecnico Tactico Trophy! Spoiler Luchonarrative Resonance Trophy! Spoiler Highly recommend this game! Next 750th Platinum Milestone: Persona 5 Vanilla! Edited February 9, 2022 by Aerith Gainsborough 18 Link to comment Share on other sites More sharing options...
Popular Post ZoKu08 Posted February 9, 2022 Popular Post Share Posted February 9, 2022 (edited) Life is Strange: Before the Storm Remastered #270 Bring on the Storm Complete all other trophies. 42.33% Uncommon Edited February 9, 2022 by ZoKu08 12 Link to comment Share on other sites More sharing options...
Popular Post rjkclarke Posted February 9, 2022 Popular Post Share Posted February 9, 2022 (edited) Platinum #344 MediEvil (PS4) Savior of Gallowmere Unlock all trophies. It has only taken me close to twenty-four years, but I’ve finally gotten around to playing through the original Medievil, despite having quite extensively played Medievil 2 in the past.That’s right, it seems my unfortunate penchant for playing games in an erratic order has followed me around for more of my gaming life than perhaps I like to admit. Which means – you guessed it, or didn’t – that this review has to come with another one of those big tubby context warnings that I have to slap on every now and then. Whilst I’ve seen playthroughs of the original Medievil, playing this is my only direct exposure to the game, so for the most part I won’t be comparing the two all that much. Without further ado then – time to kick open the crypt doors and unpack Medievil’s second remake, this time for the PS4.No, you didn’t read that wrong, this was already remade for the PSP, there are two Medievil remakes; can I have a Blood Omen or a Soul Reaver remake please? At this point I’d take either. This is one of the few titles where you can very easily summarise its opening plot premise without having to worry about delving into spoilers. You take the role of Undead Hero (or Buffoon it might turn out) of Gallowmere, Sir Daniel Fortesque, as you hack and slash your way through the evil undead horde of disgraced evil sorcerer Zarok. There’s a little more going on than that, but I’ll leave the rest to anyone that is yet to experience the game. Medievil – it must be said, is very much a thing of its time. This is something the remake doesn’t seek to change, and nor do I think should it have done. It absolutely feels like a game from the era it comes from, in almost every single way, plot, design, characterisation, and gameplay. From what I recall of seeing bits and pieces of the original, the remake has just made a few quality of life improvements here and there and a few slightly new additions – it’s something I really loved about this version – it is an unashamed love letter to the original. Medievil’s plot is fairly thin on the ground, it must be said – but that’s not a bad thing, that doesn’t make the characters or the events any less important, in a way it just highlights some of the other areas where the game really shines. A game doesn’t always need a deep plot or characters if it can be engaging for you in other areas. There’s a fairly endearing quality to Daniel Fortesque as a character, this game plays a lot of aspects deliberately for laughs (and gets them more often than not). Daniel is seen by everyone that knows the truth of how he met his fate, as a complete joke – they talk about him as if he isn’t there, and seem to think he’s a laughing stock, as he constantly replies with retorts of “I’ll show you” or “watch it you!” through his jawless grunts (In the PS1 original the actor recorded his lines with a bucket on his head apparently). That’s about all you get from him as a character, and you know what? That’s all he needs to be, you don’t hear people complaining about Crash Bandicoot being a bad character because he’s predominately silent. If I’m being perfectly honest, I expected to see and hear far more of Zarok than I did in this game – but I think it’s more of a case that – I wanted it, more than the game needed it. For a little context for those that aren’t aware, Zarok is played by one of my favourite actors Paul Darrow, so I always assumed he’d be in the game quite a lot. In a way he is, Zarok is presented as an ever present threat throughout the entire game, yet not really directly seen all that much until the end. That aspect does work surprisingly well though. As this is the plot of a PS1 game that was, even its day, quite short. This element was never going to be the biggest talking point. Even the main gameplay elements at play, hack-and-slash combat, light puzzle elements and platforming are all fairly basic. All of the frustrations that can and will present themselves in a PS1 title are present here, little to no checkpoints, cumbersome and usually imprecise platforming. In a way, I thought that made the way you start to feel increasingly more powerful as the game progresses even more satisfying though. Those things can be frustrating, sure, but it is at least faithful to what the game originally was, based off impressions that a few friends have told me, that played the original. There is admittedly very little depth, to the combat – it just amounts to swing your sword around wildly, like the worlds skinniest helicopter and block occasionally. There are several ranged weapons – which all basically do the same thing, but the more rudimentary gameplay elements do exactly what they need to, they keep the pace fast and frenetic. When you marry that with some of the aspects I’m about to bring up, that recipe does make for an incredibly enjoyable experience. One of the many real standout features I’d say is the artistic design. It just works on so many levels. Medievil looks fantastic – does it lose some of its lustre in the remake? Perhaps a little, and it’s actually an incredibly small, but possibly valid criticism. That’s only down to the specifics of the aesthetic. Medievil’s visual design reminded me stylistically of the collaborations between Tim Burton and Henry Selick, specifically The Nightmare Before Christmas and James and the Giant Peach. The PS4 version of Medievil, very much still retains that style, I just think it’s a little over-finessed and clean-looking on the PS4 version. The more jagged edges, and pointed and abrasive unrefined look of those PS1 era graphics really enhance the specific design choices. Ultimately the overall design remains incredible, especially when it comes to the variety on show practically across the whole game. As with a lot of video games released around the time period Medievil originally was – it contains smaller discrete levels, as opposed to what we’ve become more accustomed to lately. Yet there are also some fairly light Metroidvania elements at play here too. Some areas require items from later areas to progress, which adds another element to the game, a slight, and to me, surprising, and non linearity. After the first few levels, you’re able to pick several different routes to progress through, before having to come back to later levels with items. An aspect of this I really enjoyed was that all of these areas made logical sense from a progression standpoint, each area usually felt like the natural progression of the last. This is – without a shadow of a doubt – one of my favourite aspects of Medievil, its unique and excellent level design. The game has over twenty unique levels, and unique just feels like the only correct word to use here. Some of these levels make incredible use of level design, and I’d love to talk about all of them, and I probably could, but I don’t want to get too self indulgent. The Sleeping Village is one I particularly enjoyed, it’s very small, yet designed exceptionally well when attempting to gain the one hundred percent in the level. My personal favourite though? Easily, it’s The Asylum Grounds, for more than one reason, but mainly the fact that it’s a set of rather enjoyable riddles interspersed with some light combat, I thought this level in particular really showcased how well all of Medievil’s core components synergise so well with each other. Medievil contains some staggeringly good audio, however. My comparison to collaborations from Burton and Selick also extend to Medievil’s music. If someone played me a few pieces of isolated music from this and told me Danny Elfman had composed some of it, I don’t think I’d question it. It’s never overbearing, yet it almost always seems to tonally fit whatever situation you happen to be in during the game. Then there’s the voice acting – this game has the uncompressed audio from the original Medievil, something which makes a whole lot of difference actually as far as crisp and clear audio goes, at least it did for me. Am I a little sour that Tom Baker has been replaced in the opening? Only now that I know it was him that did it, one more female voice in a game with so few can only be a good thing though, so ultimately the change is probably a good one. Alright, Daniel Fortesque, has a muffled voice, end section right? WRONG! Paul Darrow might not appear too much in the game, but what little he does, is, as I’d expect from him, marvellous. My favourite voice acting from Paul Darrow in Medievil is actually not as Zarok, but his other role as Jack of the Green – the master of riddles in The Asylum Grounds. You could tell he was having fun with that character; it’s very much in his wheelhouse. For anyone wondering, this is also fairly close to his normal speaking voice. I can just imagine him cracking this exact crooked smile, which he’d use occasionally in Blakes 7 after delivering some of the more smug lines, that Jack of the Green dishes out. His portrayal of Jack of the Green put one of those huge Joker-esque smiles across my face, too. What kind of time are you looking at for the platinum? I wouldn’t say more than about fifteen hours. The game asks you to pretty much do everything there is to do in the game, collect all chalices, plenty of miscellaneous trophies, some quite inventive and funny ones too – an aspect that I really liked. A nice little bonus is that if you didn’t pursue trophies, you might never unlock one of this game’s best features. A by-product of going for one of the trophies, is that you also unlock the PS1 version of Medievil, yes, all of it! A lovely feature, meaning you can now, on replays, essentially choose which version you’d like to play. I almost wish there’d been a trophy for playing through that version too. If not that, then its own little dedicated DLC list like the original Alice got in Alice: Madness Returns. This is an incredibly easy one to recommend – one of my friends said it best when he saw me playing it on PSN, that this is just one of those incredibly chilled out, yet enjoyable platinum’s, and he’s so right. I am proof that you can still enjoy this game, even if you’ve never played the original. Edited February 9, 2022 by rjkclarke 16 Link to comment Share on other sites More sharing options...
Popular Post Ya_Boy_James Posted February 9, 2022 Popular Post Share Posted February 9, 2022 #59 - SLAY THE SPIRE Eternal One Obtain all other Trophies. Sooo good. Slay the Spire is an easy recommend if you like turn-based strategy and rogue-like mechanics. Each run, you'll choose 1 of 4 characters, each with a unique set of abilities by way of their character-specific relic (items granting power-up or additional mechanic) and their own deck of cards (the attacks and moves you will use in combat). As you progress through the 51+ randomly-generated floors you will balance survival with looting and upgrading your deck & character. After over 100 attempts, very little grew stale in this game. Even as you become familiar with the enemy types and events, the variance in interplay between your cards, relics, and map seed will never quite be the same between runs. This trophy list also is a gem. Most of the challenges will leave you with a sense that you "mastered" one dimension of the game, and by the end you'll be adept with all 4 characters. Beating 20 tiers of Ascension difficulty is the main grind, though this is required for just 1 character so you may pick your favorite. Great games don't always have great trophies, but Slay the Spire has a well-designed list. Last but not least, there are great threads for the game on this forum! 11 Link to comment Share on other sites More sharing options...
Popular Post MilanYildirim Posted February 9, 2022 Popular Post Share Posted February 9, 2022 #252. Predator : Hunting Grounds. Now, l have no excuse to watch the movie haha 6 Link to comment Share on other sites More sharing options...
Yukiko Miyamoto Posted February 9, 2022 Share Posted February 9, 2022 (edited) 32 minutes ago, MilanYildirim said: #252. Predator : Hunting Grounds. Now, l have no excuse to watch the movie haha The game isn't too difficult the bots make it much easier . Edited February 9, 2022 by gamercris066 You only need 1 friend to farm claims Link to comment Share on other sites More sharing options...
MilanYildirim Posted February 9, 2022 Share Posted February 9, 2022 8 minutes ago, gamercris066 said: The game isn't too difficult the bots make it much easier . Agreed. I have a ps4 and ps5 so l boosted almost all on my own. Exfil was fun in it's own way too. 1 Link to comment Share on other sites More sharing options...
Yukiko Miyamoto Posted February 9, 2022 Share Posted February 9, 2022 7 hours ago, rjkclarke said: Platinum #344 MediEvil (PS4) Savior of Gallowmere Unlock all trophies. It has only taken me close to twenty-four years, but I’ve finally gotten around to playing through the original Medievil, despite having quite extensively played Medievil 2 in the past.That’s right, it seems my unfortunate penchant for playing games in an erratic order has followed me around for more of my gaming life than perhaps I like to admit. Which means – you guessed it, or didn’t – that this review has to come with another one of those big tubby context warnings that I have to slap on every now and then. Whilst I’ve seen playthroughs of the original Medievil, playing this is my only direct exposure to the game, so for the most part I won’t be comparing the two all that much. Without further ado then – time to kick open the crypt doors and unpack Medievil’s second remake, this time for the PS4.No, you didn’t read that wrong, this was already remade for the PSP, there are two Medievil remakes; can I have a Blood Omen or a Soul Reaver remake please? At this point I’d take either. This is one of the few titles where you can very easily summarise its opening plot premise without having to worry about delving into spoilers. You take the role of Undead Hero (or Buffoon it might turn out) of Gallowmere, Sir Daniel Fortesque, as you hack and slash your way through the evil undead horde of disgraced evil sorcerer Zarok. There’s a little more going on than that, but I’ll leave the rest to anyone that is yet to experience the game. Medievil – it must be said, is very much a thing of its time. This is something the remake doesn’t seek to change, and nor do I think should it have done. It absolutely feels like a game from the era it comes from, in almost every single way, plot, design, characterisation, and gameplay. From what I recall of seeing bits and pieces of the original, the remake has just made a few quality of life improvements here and there and a few slightly new additions – it’s something I really loved about this version – it is an unashamed love letter to the original. Medievil’s plot is fairly thin on the ground, it must be said – but that’s not a bad thing, that doesn’t make the characters or the events any less important, in a way it just highlights some of the other areas where the game really shines. A game doesn’t always need a deep plot or characters if it can be engaging for you in other areas. There’s a fairly endearing quality to Daniel Fortesque as a character, this game plays a lot of aspects deliberately for laughs (and gets them more often than not). Daniel is seen by everyone that knows the truth of how he met his fate, as a complete joke – they talk about him as if he isn’t there, and seem to think he’s a laughing stock, as he constantly replies with retorts of “I’ll show you” or “watch it you!” through his jawless grunts (In the PS1 original the actor recorded his lines with a bucket on his head apparently). That’s about all you get from him as a character, and you know what? That’s all he needs to be, you don’t hear people complaining about Crash Bandicoot being a bad character because he’s predominately silent. If I’m being perfectly honest, I expected to see and hear far more of Zarok than I did in this game – but I think it’s more of a case that – I wanted it, more than the game needed it. For a little context for those that aren’t aware, Zarok is played by one of my favourite actors Paul Darrow, so I always assumed he’d be in the game quite a lot. In a way he is, Zarok is presented as an ever present threat throughout the entire game, yet not really directly seen all that much until the end. That aspect does work surprisingly well though. As this is the plot of a PS1 game that was, even its day, quite short. This element was never going to be the biggest talking point. Even the main gameplay elements at play, hack-and-slash combat, light puzzle elements and platforming are all fairly basic. All of the frustrations that can and will present themselves in a PS1 title are present here, little to no checkpoints, cumbersome and usually imprecise platforming. In a way, I thought that made the way you start to feel increasingly more powerful as the game progresses even more satisfying though. Those things can be frustrating, sure, but it is at least faithful to what the game originally was, based off impressions that a few friends have told me, that played the original. There is admittedly very little depth, to the combat – it just amounts to swing your sword around wildly, like the worlds skinniest helicopter and block occasionally. There are several ranged weapons – which all basically do the same thing, but the more rudimentary gameplay elements do exactly what they need to, they keep the pace fast and frenetic. When you marry that with some of the aspects I’m about to bring up, that recipe does make for an incredibly enjoyable experience. One of the many real standout features I’d say is the artistic design. It just works on so many levels. Medievil looks fantastic – does it lose some of its lustre in the remake? Perhaps a little, and it’s actually an incredibly small, but possibly valid criticism. That’s only down to the specifics of the aesthetic. Medievil’s visual design reminded me stylistically of the collaborations between Tim Burton and Henry Selick, specifically The Nightmare Before Christmas and James and the Giant Peach. The PS4 version of Medievil, very much still retains that style, I just think it’s a little over-finessed and clean-looking on the PS4 version. The more jagged edges, and pointed and abrasive unrefined look of those PS1 era graphics really enhance the specific design choices. Ultimately the overall design remains incredible, especially when it comes to the variety on show practically across the whole game. As with a lot of video games released around the time period Medievil originally was – it contains smaller discrete levels, as opposed to what we’ve become more accustomed to lately. Yet there are also some fairly light Metroidvania elements at play here too. Some areas require items from later areas to progress, which adds another element to the game, a slight, and to me, surprising, and non linearity. After the first few levels, you’re able to pick several different routes to progress through, before having to come back to later levels with items. An aspect of this I really enjoyed was that all of these areas made logical sense from a progression standpoint, each area usually felt like the natural progression of the last. This is – without a shadow of a doubt – one of my favourite aspects of Medievil, its unique and excellent level design. The game has over twenty unique levels, and unique just feels like the only correct word to use here. Some of these levels make incredible use of level design, and I’d love to talk about all of them, and I probably could, but I don’t want to get too self indulgent. The Sleeping Village is one I particularly enjoyed, it’s very small, yet designed exceptionally well when attempting to gain the one hundred percent in the level. My personal favourite though? Easily, it’s The Asylum Grounds, for more than one reason, but mainly the fact that it’s a set of rather enjoyable riddles interspersed with some light combat, I thought this level in particular really showcased how well all of Medievil’s core components synergise so well with each other. Medievil contains some staggeringly good audio, however. My comparison to collaborations from Burton and Selick also extend to Medievil’s music. If someone played me a few pieces of isolated music from this and told me Danny Elfman had composed some of it, I don’t think I’d question it. It’s never overbearing, yet it almost always seems to tonally fit whatever situation you happen to be in during the game. Then there’s the voice acting – this game has the uncompressed audio from the original Medievil, something which makes a whole lot of difference actually as far as crisp and clear audio goes, at least it did for me. Am I a little sour that Tom Baker has been replaced in the opening? Only now that I know it was him that did it, one more female voice in a game with so few can only be a good thing though, so ultimately the change is probably a good one. Alright, Daniel Fortesque, has a muffled voice, end section right? WRONG! Paul Darrow might not appear too much in the game, but what little he does, is, as I’d expect from him, marvellous. My favourite voice acting from Paul Darrow in Medievil is actually not as Zarok, but his other role as Jack of the Green – the master of riddles in The Asylum Grounds. You could tell he was having fun with that character; it’s very much in his wheelhouse. For anyone wondering, this is also fairly close to his normal speaking voice. I can just imagine him cracking this exact crooked smile, which he’d use occasionally in Blakes 7 after delivering some of the more smug lines, that Jack of the Green dishes out. His portrayal of Jack of the Green put one of those huge Joker-esque smiles across my face, too. What kind of time are you looking at for the platinum? I wouldn’t say more than about fifteen hours. The game asks you to pretty much do everything there is to do in the game, collect all chalices, plenty of miscellaneous trophies, some quite inventive and funny ones too – an aspect that I really liked. A nice little bonus is that if you didn’t pursue trophies, you might never unlock one of this game’s best features. A by-product of going for one of the trophies, is that you also unlock the PS1 version of Medievil, yes, all of it! A lovely feature, meaning you can now, on replays, essentially choose which version you’d like to play. I almost wish there’d been a trophy for playing through that version too. If not that, then its own little dedicated DLC list like the original Alice got in Alice: Madness Returns. This is an incredibly easy one to recommend – one of my friends said it best when he saw me playing it on PSN, that this is just one of those incredibly chilled out, yet enjoyable platinum’s, and he’s so right. I am proof that you can still enjoy this game, even if you’ve never played the original. I watched a streamer play that game, Cool game I guess. 1 Link to comment Share on other sites More sharing options...
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