percy547389126yv Posted February 9, 2022 Share Posted February 9, 2022 #1,083 PS5 version of El Gancho 3 Link to comment Share on other sites More sharing options...
Popular Post CaptainChurrr Posted February 10, 2022 Popular Post Share Posted February 10, 2022 Platinum Trophy #127 Assasin's Creed Brotherhood (Ezio Trilogy) Such a great game with the story and characters. Ezio has grown to be one of my favorite characters ever! Just like in AC ll there is some tedious collecting but we have guides for that. 9 Link to comment Share on other sites More sharing options...
Popular Post reaperveteran86 Posted February 10, 2022 Popular Post Share Posted February 10, 2022 Platinum #247 The Dark Eye: Chains of Satinav Platin Trophy - 44,06% Beautiful adventure game from Daedalic (Deponia series) set in the world of DSA. 2 of the trophies were a bit glitchy but I got them on my (mandatoty) 2. playthrough. The story ends on a semi cliffhanger but there is a 2. game that brings the story to a (hopefully satisfying) conclusion. Platinum #248 Shady Part of Me All the Others - 55,25% Puzzle plattformer (like Inside or Never Alone) with 2 characters to control (a girl and her shadow). Good shadow and perspective puzzles but a bit on the easier side. The hardest thing to get the platinum was to get all collectibles and to endure the voice of the girl (which got a bit on the screechy side in the later parts of the game). The voice of the shadow and the Other were really good in my opinion. 6 Link to comment Share on other sites More sharing options...
Popular Post zGaete- Posted February 10, 2022 Popular Post Share Posted February 10, 2022 #40 Star Trek Online Enjoyment: 7 | 10 Difficulty 7 | 10 7 Link to comment Share on other sites More sharing options...
Popular Post Revvie Posted February 10, 2022 Popular Post Share Posted February 10, 2022 #286 Heartbeat Unlock every trophy Btw there's a Celeste 2 Pico-8 so Celeste 2 is confirmed? 13 Link to comment Share on other sites More sharing options...
Popular Post Souji Posted February 10, 2022 Popular Post Share Posted February 10, 2022 KingpinUnlock all Trophies in Saints Row IV: Re-elected. 11 Link to comment Share on other sites More sharing options...
Popular Post TenebraZero Posted February 10, 2022 Popular Post Share Posted February 10, 2022 (edited) #96 Bloodborne + 100% DLC Bloodborne All trophies acquired. Hats off! Enjoyment 9/10 Difficulty (base game) 4/10 Difficulty (DLC) 3/10 Time to plat 60 hours Edited February 10, 2022 by TenebraZero 16 Link to comment Share on other sites More sharing options...
Popular Post Cave Johnson Posted February 11, 2022 Popular Post Share Posted February 11, 2022 Akiba's Trip: Hellbound & Debriefed Akiba Memories Experienced all the memories of Akiba. “Not for everyone” is a good way to describe Akiba’s Trip, and that applies even more so to the first game. “But wait, isn’t this the second one?” No; to add to the confusion, the two games in this series aren’t numbered in English, and the first game was released long after the second one outside of Japan. There’s also Akiba’s Beat, which doesn’t really matter (it’s an awful game that is best forgotten). Moving on, the gameplay in Akiba’s Trip seems to be very hit or miss from what I’ve seen. Personally, I enjoy it, so I knew I had to get the original at some point. For others, as in those who didn’t particularly like the gameplay in Akiba’s Trip 2, I absolutely wouldn’t recommend the first game. Since it was the first attempt from the developer at making something like this, naturally it is rough around the edges (to say the least) compared to the sequel. For those who liked the sequel, it’s worth it to give the original a chance, as it is more of the same (albeit not as good). Before saying anything further, I should clarify that graphically speaking, this is a really low effort “remaster”. For those who don’t know, the original version of Akiba’s Trip was released on PSP in 2011. If anything, the newer PS4 version is more like a port. Put simply, everything looks like complete ass. The models look a bit better, but I can say almost for certain that the textures are 100% the same as the PSP version. For me, it seemed there weren't any other problems related to the port; I never experienced any bugs, glitches, or crashes of any kind. As for the platinum, it’s not quite as easy as the second game. This is all thanks to holic, which sucks (not the song) and is easily the worst part of Akiba’s Trip. Playing the game on this terrible, cheap difficulty is necessary to get the platinum. Thankfully it can be manageable, but not without a lot of grinding. Without getting a +999 weapon and a +999 set of clothes, it’s absurdly unfair; every enemy is a massive damage sponge that takes a million hits to strip, while the player character gets annihilated after getting smacked a few times. This can still be experienced to some degree even with max equipment. In fact, max equipment on its own isn’t enough, as using temporary buff items is almost a necessity. I had to figure out some of this through trial and error, since there were very few guides available at the time (this is my second “most recent platinum”, although it was back at the end of August last year). Fortunately for anyone attempting the platinum now, there has been a guide available here since October. There’s even a comment from me included where I accidentally used a phrase wrong, immortalizing my idiocy in the guide. [I should really see about getting that fixed.] 英雄伝説 創の軌跡 [Hajimari no Kiseki / Trails into Reverie] THE LEGEND OF HEROES 全てのトロフィーを獲得した。 Despite finishing the main story forever ago, I finally got the platinum recently (unlike Akiba’s Trip, this one is actually recent). While I did finish the main story first, I was unable to make much progress on the platinum before Kuro no Kiseki came out. Initially I had planned on getting the platinum in Hajimari first, but real life got in the way, so that didn’t happen. Long-winded explanations aside, it took me a whole seven months to get the platinum (most of which was spent not playing the game, obviously). It’s a fairly typical Kiseki trophy list; open all treasure chests, beat the game on nightmare, monster notes, recipes, character notes, finish minigame with VR support, split watermelons, etc. Okay, so maybe not those last two things, but the rest are the usual trophies one would expect from these games. I’m not sure how character notes work, but they seem to be a lot easier; just from finishing the game and all of the side episodes, I got 100% of the notes without a guide. Treasure chests are still missable, but fortunately there are only 203 of them (which is nothing compared to the horrifying 500+ in SC). I won’t say a lot about the story, since it won’t be out (officially) in English for at least another year. [That may or may not be an excuse to write less, but whatever.] At first, I wasn’t keen on the idea of “Sen the 5th”; I just wanted to see the next arc already. My skepticism, however, quickly disappeared once I actually played Hajimari no Kiseki. I should first admit that my opinion is likely swayed by all the fanservice for the previous games in the series, as well as some of the returning characters. That said, my favorite route was the one with “C” as the main character (and the picnic squad). [Spoilers for Sen IV and early spoilers for Hajimari (identity of C)]: Spoiler Some fans will probably never forgive Rufus for his actions in Sen IV, but somehow, I never really disliked him. You know what they say: “You can’t call it murder if they were already dead.” - Rufus Albarea (probably) Anyway, I certainly didn’t expect him to be one of the main characters of Hajimari, or any other Kiseki game for that matter. His route was the story I didn’t know I wanted to see, and it was very well executed. Platinum screenshot*: *Not actual platinum screenshot. The real one sucked, so I made this quick edit. Fie is the best. 16 Link to comment Share on other sites More sharing options...
Popular Post Redgrave Posted February 11, 2022 Popular Post Share Posted February 11, 2022 #239: Kingpin - Saints Row: The Third Remastered I played and got the Platinum for the PS3 version years ago so I wasn't against playing this again since I have something of a soft spot for it and still kind of do, although the remastered version at least on PS5 had some things that made it frustrating, namely the crashes and so on that were already mentioned on a previous page. Still, I found just going around Steelport while listening to the radio and doing the various activities fun for the most part and I liked reliving some of the crazy moments the game has even if it was jumping the shark at times ? Unlike the PS3 version though I got to do the DLC and I don't feel like I really missed much but it's still nice to have the 100%. Now if only they would just remaster or port Saints Row 1 and 2 but considering how unstable this remaster was at times I don't know if it would be worth it unfortunately. Still I would like to thank @Undead Wolf again for playing with me and that the co-op was at least functional for the most part ? 1 hour ago, Cave Johnson said: *Not actual platinum screenshot. The real one sucked, so I made this quick edit. Fie is the best. Hell yeah, Fie is where it's at ? 16 Link to comment Share on other sites More sharing options...
Popular Post DrBloodmoney Posted February 11, 2022 Popular Post Share Posted February 11, 2022 503 641 Life is Strange: Before the Storm (Contains some spoilers) After the runaway success of Life is Strange - the 2015 episodic, indie-movie inspired narrative game from DotNod - DotNod themselves began working on Life is Strange 2, a new story, featuring new characters, and continuing the focus on how abnormal powers influence the pedestrian world and cast their character is a sea of uncertainty. A second developer, Deck Nine (rebranded from their original moniker, Idol Minds) were drafted to develop a more direct sequel (or in this case, prequel,) to the first game, to be released in the interim, keeping the story within the confines of the established Arcadia Bay setting, and focussing on one of the two principle characters from Life is Strange - Chloe Price. Let's just get this out of the way right up front - Life is Strange: Before the Storm is my favourite entry in a franchise that has - over the course of 4 games - established itself as both my absolute favourite narrative franchise, and one of my favourite franchises generally. Set two years prior to the events of Life is Strange, Before the Storm works within a timeline that is already established. That is a decision that can be a burden in the case of some narrative-heavy games - there is a certain deflation of impact or tension that can happen with prequels, where the impact of narrative beats can be lessened by the player knowledge of what is to come, though in the case of Before the Storm, that dramatic irony tends to be a benefit, rather than a problem. The rough template of Chloe's journey - her father's death and its impact on her, her relationship with her mother and with David, her mother's new boyfriend (and her soon-to-be step-father,) and her connection with Rachel Amber - the popular, talented girl with whom she establishes an intense bond and romance - are known to the player prior to playing the game, however, the actual events and details of these elements are not. The events of Before the Storm are background colour in Life is Strange, not detailed history, and so there remains considerable leeway for Deck Nine to tell their own rounded, well plotted arc within that framework - and they execute on that incredibly well. While the absence of Max Caulfield - our protagonist character in Life is Strange - might feel like a risk given how endearing she was in the first game, I think it's extraordinary how switching to Chloe as the controllable character feels markedly different, without losing any of the tone, or the overall charm of the series. Chloe is not Max, and the game never pretends she is. Max was an earnest character - endearingly so. In Life is Strange, her slight naiveté and genuine wistful love of the world around her was, at the outset, almost meme-worthy. The gameplay of Life is Strange as a franchise necessitates a continual stream of inner-monologuing as the principle character comments to themselves, (i.e to the player) on a litany of objects and situations, and Maxine's earnest and positive outlook in these comments, while initially almost comical, won us over, and became endearing over time. Her ability to see goodness in everything started out hokey, but became lovable. Chloe, on the other hand, is anything but earnest. Max is loving and kind and cares deeply about the people she encounters, but her understanding of pain, and sadness and emotional trauma is second-hand, for the most part. Chloe knows those things first hand, and that experience has shaped her outlook, and coloured her personality. Chloe also cares deeply about people - that much becomes obvious through implication and narrative beats over the course of the game - but her internal monologue is much more acerbic and witty than Max’s ever was - more cutting, and often genuinely funny. When Max, for example, looked at artwork in the gallery section of Life is Strange, her comments were often about how beautiful a photo or painting was, or how talented the artist is. When Chloe sees an expensive abstract hanging on the wall of Rachel's parent's house, her comment of “Oh wow! i think that’s an original Whogivesashit!” is delivered so well, and with such dead-pan authority, it drew a genuine, out-loud laugh! The change in time-frame in Before the Storm actually feels somewhat moot in terms of overall tone, as a result of this difference in the principle characters personality. In a lot of ways, Chloe at 16 feels older, and more worldly than Max did at 18. Chloe has already endured real pain in her life - her father's fate, her closest friend being pulled from her by circumstance, her feeling that her own life is being reshaped around her, without a place left for her to fit into it, as her mother tries to move on from the tragedy - but more than that, Chloe is simply more experienced at this age than Max is two years later. That shows in hew outlook on the world. As Chloe so eloquently puts it to Rachel at one point - "Her 'V card' has already been punched." We certainly got the sense in Life is Strange, that Max was still a virgin, and her outlook betrayed that. Before the Storm steps up as compared to Life is Strange is in terms of animations. Chloe is - as said - more witty and cutting than Max in her dialogue, but the animations (and the excellent performances, of both Chloe and Rachel) make it very clear that both girls are putting up fronts. There is obvious vulnerability beneath the surface that works very well, and when combined with the dramatic irony element afforded by the knowledge of what is to come, it turns the narrative - less of a mystery, more of a love story - into something of a tragedy. This is, I think, the most successful and well executed element to the narrative. We, as players, know that no matter what we do, fate is set. One (or both) of these young girls who's love is blooming and who's future feels so open to them, will be dead in tragic circumstances within two years. Deck Nine avoid the obvious pitfalls this kind of storytelling can fall into, however. While there are characters from Life is Strange featured in Before the Storm, and occasional references to the previous game sown into the fabric of the narrative, Deck Nine never feel the need to hover or linger on the eventual fate of Chloe and Rachel. When the girls are discussing the future they want to build together - what they plan to do, and how they will do it, and how they will be together forever - the game never smacks the player over the head, or hangs lanterns on the plot beats that are portents. There is no mention of Max's eventual return, or of the photography teacher who's fateful actions we know will happen, or the inevitable downfall - it isn't needed. We KNOW what will happen. These moments of cruel fantasy are allowed to simply be sweet and poignant and tragic without the distraction of harsh reality. The game never feels the need to point at them and go "See!?"... it lets us twist that knife ourselves. The game is set over 3 episodes, rather than the established 5 in Life is Strange, however, the overall game is not particularly shorter than the norm. Each individual episode is longer than those in Life is Strange - plus there is a bonus episode, though that’s more a bridging point from the original game than this one. The game never feels abridged or squashed to fit into the shorted episodic arc. There is, admittedly, something of a jarring point early on, where it feels like a little bit more establishing material prior to Chloe meeting Rachel might have served to set up the in-narrative unlikeliness of their friendship, however, this is alleviated somewhat over the course of the game. What we lack in establishment of the pre-game dichotomy of the school, we come to learn via other student's reactions to Chloe and Rachel's relationship after the fact. There is also a slight under-writing of one character in particular - that of Chloe's friend Elliot - in the early game, that does slightly under-cut a later game reveal. While the use of Elliot in the narrative is, I think, quite clever, and shows a maturity and subtlety over-and-above that on show in the first game, where the 'bad' character were more black-and-white, I do think the choice-based elements in Before the Storm cause an issue. They allow the player to largely ignore Elliot in the early game, makings his 'heel-turn' potentially feel a little out-of-the-blue. This could be seen as a positive - by ignoring the character, or dismissing him, the player is doing exactly what Elliot is reacting to Chloe doing to him - but without an established relationship to reference, it makes the moment feel less impactful than it should. A little more establishment in the first episode might have improved this aspect. These are relatively minor concerns though, in the grand scheme of the game. The overall narrative is one between Chloe and Rachel, and that plot is handled very well throughout. Mechanically, the game follows the established format of Life is Strange pretty closely, however, unlike Life is Strange, (and unlike both subsequent entires in the franchise,) there is no supernatural element to Before the Storm. While that does remove some of the mechanical gameplay aspects of Life is Strange, and potentially one of franchise selling points, I do think it is notable (and surprising) how little the removal of the time-rewinding mechanic impacts the feel of the game generally. If anything, it actually heightens the tension of the decision-making aspects of the game. Where in Life is Strange, Max Caulfield's ability to "take a mulligan" in any conversation allowed the player to view potential outcomes to any conversation, and rewind to choose their "best" outcome. Chloe has no such safety net. When a decision is made in Before the Storm, the player has to live with those consequences, and can only imagine how things light have played out differently. In many cases throughout the 3 episode arc, those decisions are difficult ones, and with significant and far-reaching consequences. It's something of a testament to the strength of the storytelling in both Life is Strange and Before the Storm, that one of the primary mechanics of the original game can be removed, and the feel and flavour of the game remains strong and unscathed. That establishes, without question, that the true power of the franchise is not in some mechanical or gameplay overlay on top of the core narrative - it is in that core narrative itself. What lingers long after finishing the game is not some other-worldly Twilight Zone element to the characters, it is the characters themselves. There is something of a nod to mechanical gameplay functionality added in place of the time-rewinding mechanics in Before the Storm - called "Back Talk". Chloe has the ability, at various points in the game, to begin a sort of "conversational duel" with certain characters, wherein a form of "convince-meter" appears on screen, and her responses are set against a ticking clock and a 'success/failure' bar. These sections are - I will say - largely unnecessary in my opinion, and feel like an attempt to gamify something that doesn't really need it... but they don't really ever get in the way of, or detract from, the plot. To be honest, they can be largely ignored, as the actual dialogue that comprises them is not so different from the regular dialogue anyway - and it's not like they form the only 'high-tension' conversations. Really, every choice made in a Life is Strange game feels material to shaping the narrative, and so 'gamifying' some, and not others does feel rather moot. In reality, they are all 'gamified' - backtalk mechanic or not. In terms of visuals, Before the Storm is tilling the same soil as Life is Strange - certainly stylistically, but more than that, in actual set-pieces, as a good portion of the locations (Chloe's house, the school, the dormitories etc.) are the same locations featured in the original game. There is a fun element to this - seeing how Chloe's room, for example , evolved from this point to how it looks in the original game is interesting, and speaks to character development as much as the actual dodagloue, plot and conversations do. There is, however, a reasonable step up in terms of graphical fidelity, and the game really steps forward, in terms of facial and body animations. There is more hay made through the use of non-verbal communication in Before the Storm - likely as a result of increased confidence in the ability for this to play correctly - and it works very well. Before the Storm is a story about teenage girls, and teenage girls don't communicate exclusively verbally. In many cases, verbal communication is the least part of their dialogue! There is also a little more use, here, of 'flight-of-fancy' scenes. The lack of a supernatural element means less in the way of otherworldly set-pieces (there is nothing approaching the extended dream-sequence / time-breaking section of Life is Strange's final episode,) however, there are metaphorical and dreamlike sequences included, wherein Chloe speaks to her dead father, and these are used very effectively, as both a way for her to order her though, and use her fathers memory as a sounding board to consider her own emotional journey, and as a way for her to come to terms with her own grief and feelings of abandonment that her fathers death have left her with. Audio is a point that really has to be addressed. In terms of voice work, I think Before the Storm steps up the Life is Strange game a little. I thought the voice work in the original game was very good, but here, it is even better. Due to complications around the SAG-AFTRA voice actors strike, Chloe's original voice actor - Ashely Burch - did not reprise her role here, replaced instead with Rhianna DeVries. While it is lamentable that Ashley Burch did not play the character, having established such a strong performance in the original game, it is hard to really complain, as the performance deliver by Rhianna DeVries is absolutely excellent - capturing the tone and tenor of Burch's original performance, and more than filling the role with her own take. While the change is noticeable and jarring at first, it took less that a couple of scenes for me to completely forget about it, and for Chloe to feel like Chloe. Music is always a key component in a Life is Strange game, with the curated indie-rock soundtracks providing as much of the personality of the games as any character, and in Before the Storm, I think that element has never been stronger. The soundtrack is superb - featuring a full album of original songs by personal favourite Daughter, and with additional tracks from Wolf Alice and Lanterns on the Lake, and adding greatly to the game overall. It's worth noting, of course, music is very much a personal taste thing, but I cannot deny that when - during Chloe and Rachel's first 'date' - one of my all time favourite songs kicked in - Through the Cellar Door, by Lanterns on the Lake - it pretty much guaranteed that I'd be all-in, and invested in this budding romance. When another personal favourite -Bros, by Wolf Alice - was chosen to play over the closing montage, as the player is finally left to watch how they are leaving the story, and remember what these girls' eventual fate is, it felt like the game had delved into my own Spotify, to find the best way to stick a knife in my heart. I mean... seriously: "Shake your hair, have some fun, Forget our mothers and past lovers, forget everyone, Oh, I'm so lucky, you are my best friend. Oh, there's no one, there's no one who knows me like you do. Are your lights on? Are your lights still on? I'll keep you safe, If you keep me strong" ...come on to fuck. Have a heart, Deck Nine. You're fucking killing me here. Overall, as said, I think Life is Strange: Before the Storm is both the best entry in its franchise, and one of the best narrative-heavy games in a long time. It's a sweet and sad tale, told very well, and one that drew me in with every element at its disposal, and kept me there. The music is fantastically well chosen and well used, the writing is smart and well devolved by an excellent cast, the visuals and animations are strong, and the setting - both physical, and in time - allow for a welcome return to Arcadia Bay, a fresh look at the characters, and a significant fleshing out of an already well told and established narrative with a new emotional journey that doesn't tread on what came before it, but casts replays of that earlier story with new shades of grey and new texture. I'd never recommend playing Before the Storm without first playing Life is Strange, as the narrative is absolutely contingent on having that background, but I also recommend anyone with any indie-film / narrative-game... or just a heart, play it... ... so take that as a ringing endorsement of the franchise as a whole! (Review written based on Life is Strange: Before the Storm original release) (For original review and Scientific Ranking see HERE) 11 Link to comment Share on other sites More sharing options...
percy547389126yv Posted February 11, 2022 Share Posted February 11, 2022 #1,084 PS5 version of The Artful Escape 2 Link to comment Share on other sites More sharing options...
Popular Post Riv1404 Posted February 11, 2022 Popular Post Share Posted February 11, 2022 Dying Light 2: Stay Human Difficulty: 4/10 Playtime: 100+ Enjoyment: 9/10 11 Link to comment Share on other sites More sharing options...
Popular Post Bahraini_carguy Posted February 11, 2022 Popular Post Share Posted February 11, 2022 (edited) 39th Platinum: NEED FOR SPEED: MOST WANTED (PS3) The original 2005 Most Wanted was, and still is, a highly regarded game among NFS fans. So what did EA do 7 years later? They made a racing game that bears the same name yet shares almost nothing in common with the original. Spoiler In reality, Criterion was actually planning to make a sequel of sorts that was more faithful to the original but due to time constraints, what we actually ended up with is Burnout Paradise but with real life cars in it. If you ever played Burnout Paradise (fun game btw), you're going to instantly recognize a lot of mechanics included. Everything from takedowns, repair shops, crash cam, easydrive menu's, smashing through gates & billboards, drift mechanics and so on. It legit feels like a bad burnout rip off despite being made by the same team. There's no proper customization, the cop chases are a joke (even if you get caught, you basically lose nothing at all) and the progression system feels a bit lackluster. Is it a bad game? absolutely not. In fact, i think it's quite an underrated entry to the franchise considering how much the fans loathed it at the time. Furthermore, compared to the titles that came afterwards, it's actually a pretty decent game imo. It's fun to just mess around the world and it's even better when you play with others in the Multiplayer mode. Simply put, it's a good game that still looks and plays fairly well but it's not a Most Wanted. It's just a weird Burnout wannabe with a different skin. Trophy wise, it's okay i guess? Not hard imo, just time consuming. Edited February 12, 2022 by Bahraini_carguy 7 Link to comment Share on other sites More sharing options...
percy547389126yv Posted February 11, 2022 Share Posted February 11, 2022 #1,085 PS5 version of Takotan #1,086 & 1,087 PS4 & PS5 versions of Blackberry Honey 2 Link to comment Share on other sites More sharing options...
percy547389126yv Posted February 12, 2022 Share Posted February 12, 2022 #1,088 Ammo Pigs: Cocked and Loaded 3 Link to comment Share on other sites More sharing options...
Popular Post Viper Posted February 12, 2022 Popular Post Share Posted February 12, 2022 #265 Shenmue II HD Now I Can Sleep This game shows me why I don't play sequels right after the first one. I don't know if I was just burnt out on seeing this game or what...but man was it boring! I mean the first game wasn't exactly a riot either, but I had more interest in what I was doing and mostly enjoying an old game I never played before. But this game was rough to get through at times. Almost everything it did was just annoying me. From the terrible voice acting, which was part of the games charm in the first game, I was over it with this one, to how every. little. thing. you. do....had to stop you and let Ryo tell you what he's about to do. Climbing some steps? He has to stop and tell you he's going up the steps. Need to go into that building to progress? He stops at the entrance to read you the building name and says he's going inside. Then every time you turn around there's an insufferable QTE...but not just any QTE's, the kind of QTE's that last for 1 second and gives your brain no time to register what you're seeing, so you fail because you didn't press the button fast enough. And the combat should be so much better than it is...but the AI just blocks everything, it's just not enjoyable. Overall, I like how the story is unfolding, and that's what kept me going. But I'm not even sure I would have loved these games back in the Dreamcast days. Not playing Shenmue III right now though, I need a break since I hear that game is a lot more of the same and doesn't give you any answers. Apparently Shenmue IV was announced and will be more modernized...guess we'll see on that one. 5 Link to comment Share on other sites More sharing options...
Popular Post Brainswashed Posted February 12, 2022 Popular Post Share Posted February 12, 2022 (edited) Call of Duty WWII ( Platinum + 100% DLC ( Difficult : 3/10 campaign depends high skill , 4/10 zombies EE but with good team it will be very easy , DLC 5/10 fun : 10/10 Time : 75 hr / 1 week , 1 day total I played the game before of course starting with Online mode + Zombies to get lvl 55 and open prestige + complete 21 challenge daily and weekend + 5 war match win + EE zombies after that back to campaign to complete the rest the third dlc TP you need complete 25 part by defeating the boss 25 times + reach high rank 50 in TP + complete 100 objective per 10 wave there are 3 objectives and that’s sit cheers happy hunting and this my Channel 6 video hard EE boss fight + defeat the guardian solo + one of the lucky trophy on Veteran ! Edited February 12, 2022 by Brainswashed 5 Link to comment Share on other sites More sharing options...
Popular Post Biertje373 Posted February 12, 2022 Popular Post Share Posted February 12, 2022 Platinum #48 Horizon Zero Dawn All trophies obtained Fun: 9.5/10 Dificulty: 3/10 Time: 60 hours Horizon Zero Dawn was a game that I played in 2017, but at that time it just did not do it for me, but last month I was in bed thinking about stuff and suddenly this game came to mind again and it started to bother me that I never gave the game a second chance, thankfully it's never too late for one! Because this time I did not only play it, I loved it, I beat it and I got the platinum! Some people may wonder (or not) why I did not enjoy it in 2017, I am still trying to figure out, but I do think that it just wasn't the time. I started playing it after beating Breath of the Wild, I still did not really like open world games and I was kind of a dumbass and I did not understand the combat at all! It might've been me not being patient or just stuff not clicking with me but I just remember having a tough time with the Sawstooth during the prologue. But tbf, it doesn't really matter how I felt back then, it's about how I feel about the game now and like I said I love this game now! Let's go talk with the pro's and the cons (mostly pro's though) starting with the pro's: + I was always of the impression that Aloy is a cool character, but she's even better then that! + Exploring this world is so much fun! + The combat is great! + I love the story. + The main story characters are good. + The robot designs are fantastic. + The music is good. + I enjoyed getting the collectibles, they've added a lot to the world. The few cons: - Aside from a select few I did not really care about the sidequests and their characters. Thankfully that's all, this game made me really excited for Horizon Forbidden West, thankfully it's around the corner. And here's the platinum screenshot: 24 Link to comment Share on other sites More sharing options...
Popular Post DrZero_1983 Posted February 12, 2022 Popular Post Share Posted February 12, 2022 Platinum # 148 If You Show Me Your Courage from Dragon Ball Xenoverse 11 Link to comment Share on other sites More sharing options...
Popular Post Mizz Posted February 12, 2022 Popular Post Share Posted February 12, 2022 Plat 17 final fantasy 7 9 Link to comment Share on other sites More sharing options...
Popular Post MrGarland Posted February 12, 2022 Popular Post Share Posted February 12, 2022 (edited) Platinum #134 Gravity Rush Difficulty: 3/10 Enjoyment: 10/10 If you've ever owned the PS Vita, then one of the games you've played for that console most likely is Gravity Rush. I've never played the original until now, although I did hear of it back then. However, I didn't know what type of game it was. I've also never talked about this game before, so this'll be my first. I'll keep this short, though. I played the remastered version of this game back in 2017 which was my first experience with the game. I also bought Vita in the same year, but it never came into my mind if I should've bought the Vita version as well. Lately I've been hungry for some nostalgia which is why I did it now. This game was the last of the bunch and I'm going to resume cleaning my backlog. So, what can I say about the game? The story is ok, but the highlight goes to the gameplay. Shifting gravity, soaring in the sky (and occasionally launching people by accident) is so much fun. I can't think of any other game with gameplay mechanics like this. I also have to admit that it's kind of addictive. Oh, and can't forget about the soundtrack which sounds great. There's only one thing I hate and it's related to special attacks. If you happen to get hit while you're about to unleash one, the attack will be cancelled and you have to wait till it recharges again. It honestly reminds me of that bs in PlayStation All-Stars Battle Royale. I'm sure you know what I mean. Well, I guess I've said everything there is to say. All in all, I enjoyed this a lot. It still stands as the best game on Vita, though I still prefer the remastered version, for reasons. Next project: jumping back into the lovely world of Spoiler Edited February 14, 2022 by MrGarland 23 Link to comment Share on other sites More sharing options...
Popular Post Cmndr_Yoshi Posted February 12, 2022 Popular Post Share Posted February 12, 2022 (edited) First off, congratulations to everyone on their Platinums...it's nice to see what other people are playing. Just Cause 3 Rarity - 3.21% / 1.01% (DLC) Played this glitchy, but fun, open-worlder twice over to unlock everything because of a glitch...one that, had I done a little more research, I could have resolved...regardless, I had a blast playing this one. Uncharted: The Legacy Collection (Uncharted 4 / The Lost Legacy) Rarity - 18.89% Two of the best single-player experiences of the last gen combined into one package and given the PS5 boost. Enjoyed both games, but U4 required a third play through as I missed the six hour mark on my Crushing run by three minutes. Edited February 12, 2022 by Cmndr_Yoshi 17 Link to comment Share on other sites More sharing options...
Popular Post DefinitiveTJ Posted February 12, 2022 Popular Post Share Posted February 12, 2022 Platinum 109: Dirt 5 Decent race game that is perfect for playing while listening to podcasts. I played Dirt 5 before on my laptop and while I don't have the most powerful pc it was still leaps above base playstation 4. I get that the base ps4 is very old but some tracks are poorly optimized and where its not all that difficult to count the frames. Onrush and other Dirt games ran well so I almost think that they only tested the ps4 pro and ps5. But as for the game itself, I really like it. It's very casual and it seems that the numbered titles will be more casual while the rally series stays difficult. The tracks are very reminiscent of early Motorstorm games which is logical with a lot of the Evolution team working on this game. As for the trophies, almost all except the 10000 miles are very doable. Culmination miles trophies should just not exist, I finished the game at 4800 miles and had to rubber band the rest. 8 Link to comment Share on other sites More sharing options...
Popular Post theSpirae Posted February 12, 2022 Popular Post Share Posted February 12, 2022 Platinum #60 Time Played 40 hours Difficulty 4/10 Rating 6/10 I'm a big fan of the original two games, played each 3 times when they came out on PC. The third one was a bit disappointing so I was in no hurry to try Genesis. Got the game via PS Now and it was better than expected. It's an interesting universe and the writing was decent. Feels they changed the direction slightly to appeal to a younger audience and occasionally were pushing wanna-be cool and badass jokes too much. They still managed to pull off funny banter between War and Death. The combat was smooth but as usual with these games, it gets a bit repetitive later on. The only issue I had with the game were terrible controls+camera angles during some puzzle sections. Puzzles weren't hard but the awkward camera angles and the controls made it a nightmare. To get 100% it was necessary to play the game again on Apocalypse (the highest difficulty) and while it was fairly easy and most of the levels you can just run through within a few minutes, it wasn't that great. Some enemies had way too much HP and if you spend too long killing one creep the combat loses its momentum. I still recommend the game and I wouldn't might a sequel. 9 Link to comment Share on other sites More sharing options...
Yukiko Miyamoto Posted February 12, 2022 Share Posted February 12, 2022 Aliens Fireteam Elite [PS4 & PS5] Enjoyment: 8/10 Difficulty: 9/10 Time: Unknown This was also Top 4 hardest 2021. Teammates Required to finish this game, 3 Link to comment Share on other sites More sharing options...
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