Muff, July 23, 2011
Posted April 29
Devil may cry 5 ✌🏻
Platinum # 158
SpongeBob SquarePants: Battle for Bikini BottomNeptune's Spatula
Get all the other trophies for this game.
Platinum #713: Mafia - Definitely an Edition
Playtime: 20-30 hours
Buongiorno princhipessa! (That's a mafia movie reference, right?!?) Today's introductory preface will be a little more utilitarian and/or declamatory than is usually germane to my namby pamby rambly nonsense. Now, I actually played the original Mafia way back in the day... it remains one of those truly rare games from back then I never completed. I actually even made it through the race section that dashed so many dreams of cannoli-takery that were not to be, and just dropped it shortly after, for reasons that elude me. Guess me ol' noggin scheduled that negligible nugget of information for DELETION to make way for important big brain stuff like Insert Thing I Also Forgot Here. In the meantime, a chance dalliance with its sequel proved a right treat, and when they announced a remaster of the original, I figured it was a good chance to close the book on an unfinished story.
This, of course, brings me to my belaboured point as I address the headless horse in the room: for reasons that remain deeply personal, I cannot in good conscience refer to this as a "Definitive Edition." You see... the only real lasting take-away I had from the original was my introduction to the music of Django Reinhardt, the greatest guitarist to ever breathe carbon dioxide (he does with one deflicted hand what I could not hope to do with a thousand), and specifically his instrumental masterpiece "Minor Swing", which well and truly ignited the dormant love I had subconsciously developed for pre-'50s music growing up on the Golden Age of Animation as I did, and my life's been all the better for it ever since.
In removing it, they not only potentially deprive some like-minded soul of the same transformative experience, but also contravene the very point of a "Definitive Edition." The only thing definite here is that they should have opened that fat ol' music licensing piggybank from asshole to appetite... it's not as if 2K don't have microtransactery blood money to spare. Addition by subtraction isn't really a thing, guys. I was on the fence on the issue before, but this cinches it: from this moment on, any "definitive" game that deigns to alter or remove content intrinsic to the original experience shall henceforth suffer the irredeemably ignoble (and, let's be honest, contrivedly clunky!) appellation of "Definitely an Edition," that all may know a pretender at even the most cursory glance. So it is written, and so shall it be law. And you'll be seeing a few more of them this year...
Now that my consternation has been noted in no uncertain terms... I'm happy to say that this aside, Mafia is unequivocally a great game experience. It's a lovingly detailed '30s mob 'em up sandbox... or maybe quicksandbox, because that heavy ass atmosphere will suck you right in there, wiseguy. I guess comparisons to an L.A. Noire for BAAAAAAAD GUUUUUUYSSS are inevitable, but it'd hardly be fair to either party; they've both got enough of their own thing going. Mafia's thing is its heavy focus on simulation as it applies to physics and combat... but you know, I always thought that was a cuter gimmick in theory than in execution, so I'm not all that fussed that they made them largely optional in the remake, y'know? Thankfully, it's a game that consistently proves such gimmickry a crutch it does not even need.
The story is pretty much your standard stash of all those things that makes it feel so good to be a gangster: honor among thieves, trucks with poorly secured cargo, dishonor among thieves, kisses of death, tasty pasta sauce recipes... da woiks, doll! Rags to riches to witness protection schnookdom, and all that jazz. The storytelling is a little disorganized (ironic, right?) and scattershot, but manages to provide the odd moment of poignancy despite a rushed ending. Filled with exciting set pieces, the missions vary in length and complexity, and rarely ever outstay their welcome... very little to be found of the bloated self-indulgence endemic to open world mission design of our time, and it's refreshing beyond measure. The voice directors must also be commended for their concerted effort in avoiding cartoonish stock mob voices, see? Speaking of, the voice cast is miked up so close it'd make Karen Carpenter do a double take... doubly impressive given she rarely needed to do more than one. Once you notice the endless onslaught of audible intakes of breath, sniffing, and wheezing, it'll distract you to no end.
The gameplay is straight solid, ace. The aforementioned simulatory aspects carry over to combat as well, as your array of swell gats function in a realistic manner... meaning you won't be able to easily snipe some goombah with a pistol from fifty paces off. You gotta work a bit to get within the proper range and even then, you've really got to learn to compensate for the iffy recoil issues of those halcyon days of lowered absorption. It's actually pretty satisfying to learn, and really sets it apart from your average shooter. It also makes covering a truly indelible mechanic, consistently rewarding the methodical Michaels over the, ahem, spontaneous Sonnys of the world... capisce?
The "tug of war" approach to handling vehicles, too, is a unique experience with a great sense of progression. You have to "fight" the physics a little bit, even when you get good, and it makes it all the more fulfilling to learn. It also makes car chases more engrossing because you really can't afford to go through the motions as much as in a game with more forgiving handling. You gotta make ready to take a corner a long while beforehand... stuff like that. The added (removed?) frictional challenges of toggling constant rainy weather mode just adds to the experience. Honestly, I just haven't so unabashedly enjoyed a game's pure kineticicism like this in a good long time.
The Hunt is also a fine one that rarely gets in the way of things. Most of the collectibles are perfectly trackable in-game, and even appear on the minimap if you're close enough. More importantly, in all earnesty, I would recommend everyone do the game in one playthrough on Classic. It's one of the most fair and rewarding "ultra hard" difficulties I've ever come across; most of the positive points previously posited are derived from my Classic playthrough; indeed, you can almost haplessly blunder your way through like Fredo on Easy. I definitely feel like I lost out by being "intimidated" into two playthroughs, and not only in terms of saving time.... added difficulty really does make it a better game. On a similar note, I also (mostly) heartily recommend people do the trophy-irrelevant side missions, and not only because the ultimate reward is being turned into a literal Reservoir Dog, but on the strength of their scope and variety, complementing the story missions beautifully.
Lastly, I would be remiss not to shamelessly espouse the virtues of the aforementioned rainy weather overlay... it's one of the best I've seen in any game. I done did me a Nedflandersian purple drape scream when I unwittingly stumbled across the painting that toggles it in Free Play, having long since resigned myself to it being exclusively set dressing for Story Mode. Gotta tell ya, farting about Lost Heaven watching shiny old cars create endless rain slicks and vapour trails underneath skies of gray casts the kind of mesmerizing transportive spell only games can summon, and made the ol' collectible chase a right treat. Pennies from Heaven, for you and me...
As far back as I can remember, I always wanted to play a mafia game like this. It's not so much superior to Mafia II as it is a complementary experience, being more linear in nature. I am beyond pleased I will get the opportunity to stack it twice down the line, as it is truly one of those games whose stackage I would desire, not least because I'll get the chance to do it all in one playthrough next time. Hell, I'd probably replay it from time to time regardless of stackability; rare praise indeed. Despite the aforementioned negative issues previously defined, a game as good as this is an offer you really shouldn't refuse... not least because doing so would justify your being repeatedly beaten with a sack of doorknobs in a Nevada desert somewhere. It could have been anything that it wanted to be... and in the grand pantheon of mafia games, this gets dazzlingly close to the top of the world, ma. Certainly worth making eyes at...
Final Score: 8.5/10
#1,189 PS5 version of Waifu Impact
Posted April 29
Gonna be honest, when I saw a few of you posted Waifu Impact, I thought you meant Genshin Impact and were being cheeky about it.
Platinum #120 - The Sims 4
Ultimate Sim Guru - Earn All Trophies.
225,508 Owners - 16,767 Achievers for a percentage of 7.44% (average completion; 11.68%)
Trophies; 9/10 (honestly, this is near perfect - varied requirements, unique tiles, no BS)
What does Woohoo mean; 10/10
Sorry guys, I can barely claim credit for this one so it's not going to be a long post.
The Sims 4, the fourth main installment in EA's unique life simulator series, was one of PS Plus' free games for the month of February in 2020 (alongside the Bioshock Collection and Firewall: Zero Hour), which is how it ended up in my backlog. I have maintained an ethical financial boycott of the publisher since 2005 (Burnout 3, if you want to know) meaning that I refuse to acquire their games in such a way as to have my money fall in their hands, but free and used games are fair play - hence why I figured I'd boot this one up during a quiet moment this past week.
The Sims hardly needs an introduction, and for Trophy hunters, it barely requires playing; thanks to a sharing feature that lets you, essentially, download full save files from other uses, with a good written or video guide you can pop the Platinum in under two hours. I messed about and took a bit longer, spreading play time out across multiple days, but the estimate honestly isn't too far off. This is totally Leaderboard-legal too; the sharing feature, called The Gallery, is a central part of the game and the developers heavily encourage its use for regular play. As such, because it is an intended function and part of the game, it's a-okay for PSNP Leaderboard purposes. The fact that these downloaded save files don't disable Trophies is simply a nice bonus for Trophy hunters, and it turns a 30 to 40 hour Plat into a more or less trivial experience.
For what it's worth, this is an excellent list; no collectibles, no exceedingly unfair requirements, just a collection of trinkets that can be reasonably achieved through mostly regular play, with many Trophies on the list incentivizing you to explore the various skill trees and some interesting scenarios. All the tiles and titles are unique and have had some thought put into them
I used the video guide below which, apart from actually rather humorous and engaging, was completely fool-proof. Give it a look if you're interested in seeing just how much save-scumming (if you can call it that) is involved;
If this has whet your appetite to play the game yourself, be warned; the game runs extremely poorly on PS5 (it was unplayable for months after a patch borked the game), and I can only imagine how much worse your experience will be if you dare chuck the disc into your PS4. That had better be a used disc from a local store, by the by.
As for me, I think I'll take a few days off and move on to Everybody Has Gone To The Rapture up next, which should be just as straightforward a Platinum. But then considering the fact that I Platted Far Cry 2 and GTA IV earlier in the year, maybe I deserve to take it easy, huh?
#226 Maglam Lord
27th Apr 2022
From the ones behind the Neptune Re;Birth trilogy(along with Idea Factory and Compile Heart), Superdimension Neptune vs Sega Hard Girls and Azur Lane Crosswave etc. comes a JRPG straight from the depths of hell!. It's a fun short game that can be done in one playthrough if you make sure to pick all Satyus(the first character you meet) bond raising dialogue options(at least the ones that comes before the "Gender bender Event")
Waifu Platinum Screenshot:
Platinum: #284: Silent Hill 3
#1,190 PS4 version of Taco Run
Drawngeon: Dungeons Of Ink and Paper (PS4)
King of Ink and Paper
The reason I'm posting this plat is just to let people know this game, since the sum of NA and EU plat achievers barely reach 70.
Welcome to Inkland, a totally hand-drawn world with ink on white paper. Nice people (and too many cats) will greet you, until a strange tower fell from the sky and you have to explore it.
Drawngeon is a First Person old-school RPG, you can move your character in grid-based random dungeons/caves/etc. and you fight in real time.
I'm maybe more of a JRPG person, but I played this with a friend and he told me this style reminds him of Ultima games.
There are 3 classes: Warrior, Wizard and Trickster, each one with a different style to survive in these ink dungeons. When you gain a level, you have a point you can spend to get or update your unique skills to customize your character.
Other than the cool graphics of this game, what stands out is (when you unlock the skill, of course) you can EAT EVERYTHING to heal yourself and/or even raise your stats up.
Your inventory is full and you don't know what to do with that legendary beard? EAT IT!
You can go to the tower or do some sub quest to raise your stats and get items and weapons in change. It is fairly short as an adventure, but rewarding if you take your time exploring every square this game has to offer. I suggest to play it blindly, at least your first game.
Trophy conditions are actually very easy, if you know well the class you have chosen and the mechanics of this adventure. Just be careful that, once you die, that's it.
Permadeath. (╯°□°)╯︵ ┻━┻
Maybe a couple of trophies require a little luck, but nothing terrible like getting these Sun Medals in Dark Souls 2.
#1,191 PS5 version of Dragon Break Classic
Really enjoyed my time with this one great game had a lot of fun.
#650 - WWE 2K22 (PS4)
2.85% Ultra Rare
#1,192 PS5 version of Many Faces
April Platinum Trophies
#120 - Horizon: Forbidden West
All Trophies Obtained
Platinum in 2 weeks, 6 days
Rarity: 33,18% (Uncommon)
I like Forbidden West a bit more than Zero Dawn. Aloy and the general plot are more captivating,
the new machines are fantastic and the visuals are mind-blowing. I still wish it was less sanitized,
had a little bit more blood and more multidimensional characters. It still lacks a "soul" to me.
#121 - L.A. Noire
Platinum in 1 week, 2 days
Rarity: 16,05% (Rare)
The PS3 version was my 10th platinum and now finally I could revisit one of my favorites
games of all times. I love almost everything about it and this time I felt less annoyed by
"Auto Fanatic" since I started work on it from the start. The ending still broke my heart.
#122 - SpongeBob SquarePants: Battle for Bikini Bottom
Platinum in 1 week, 4 hours
Rarity: 36,39% (Uncommon)
#1,193 PS5 version of Taco Run
Posted April 30
Both PS5 and PS4
Posted April 30
Horizon: Forbidden West (PlayStation 5)
All Trophies Obtained
Obtained all Horizon Forbidden West trophies.
Time: 36+ Hours
Screenshot When Earned:
Atelier Escha & Logy Plus: Alchemists of the Dusk Sky (Vita)
Trophy CompletionistAll trophies acquired.
Well, it's been a while since I've gone for a platinum in any game.
I was quite enamored with Atelier Escha & Logy so getting all trophies pretty much just happened while playing.
I wish stick drift wouldn't have happened while playing too.
( 77) ASSASSINS CREED LIBERATION (PS4)
So the platinum is called Julius Ceasar for some reason. This game has absolutely nothing to do with Julius Ceasar, like I can’t even think of a far-fetched connection to make. Oh well.
Welcome to the shittiest Assassins Creed game up to that point. It came out for the PS Vita and was later remastered for the PS4. The only way you can get this game is by buying AC3 Remastered for the PS4. Whhhyyy… Oh well, it was on sale a short while ago so I finally managed to play it. And for a remake of a PS Vita title it’s surprisingly impressive how the game managed to crash my PS5 at least 3 times within my first few hours of playing . Games like Horizon Forbidden West work just fine, but this piece of crap had trouble letting me play for more than an hour.
Off to a great start already. So how is the rest of the game. Well, very bland. I didn’t understand anything about the story. The characters are cookie cutter and some very important details of the story are just shown in text between the chapters. We don’t get to see Aveline’s distrust of Agate grow, we are simply told that it is happening. Great. The voice acting is also atrocious. It’s the worst I’ve heard in a game in a looooong time . The side characters sound like they just picked someone off the streets and paid them a few dollars to say some lines and even the main characters sound terrible. I found it hard to connect with Aveline when she just sounds bored most of the time.
The gameplay is typical Assassins Creed. I like the idea of having different persona’s that you can play as, and it makes a hell of a lot more sense that you can remain incognito by switching between them. But when playing, I mostly just used the Slave persona and only changed when a mission required me to. The economy is absolutely broken with the shipping goods minigame. If you buy a lot of ships quickly you’ll have enough money to buy everything in the game before you are halfway through the missions.
The setting is dull. The swamp was a fun idea and I like how they utilize the travel over the treetops from Assassins Creed 3. But using a canoe feels completely useless because for some reason there are constant obstacles in the water which means you have to walk the rest of the way . When playing this game I just scratched my head at a large number of the decisions they made. It’s not just lazy writing. It’s bad game design.
In all honesty, this game doesn’t have many positives for me. The story and characters are bad and forgettable and the gameplay is your basic Assassins Creed gameplay with no innovation. It is positive that the requirements for the 100% synch are all really easy. You’ll get most the first time playing a mission, without even really trying to get them. The ending is handled in a bafflingly stupid way though. You have to kill a few random characters to get the real ending. The first time, I got a stupid fake ending. Again I ask. Whhhhyyyyyy? What does this add to the game.
Even though it’s pretty much all negative, I didn’t really dislike my time with the game. I had a real urge to play this game, like how can have an urge to eat junkfood. You know the food isn’t good, but somehow it does satisfy some strange craving inside of you. Now that it’s over though, I’m glad I can move on to much better games.
#551 - A Short Hike
#552 - Angry Video Game Nerd I & II Deluxe
PLATINUM #122 - Ride (PS4):
#469 : Up
Platinum TrophyUnlock every Trophy in the game.
Win 21 races online.
Can someone tell me why the picture of this trophy doesn't show up? Thanks in advance!
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