Popular Post Jzuggha Posted May 26, 2022 Popular Post Share Posted May 26, 2022 (edited) ELDEN RING Elden Ring Obtained all trophies Edited May 27, 2022 by Jzuggha 14 Link to comment Share on other sites More sharing options...
Popular Post Vrisnem Posted May 26, 2022 Popular Post Share Posted May 26, 2022 (edited) Planet Coaster Ultimate Thrillseeker Y'know, this is one of those games I'm really glad was free on PS+. I was interested in the game back in 2016 when it came out on PC, but I had no way of playing it myself so just watched my at-the-time partner stream it. Even if it had been on console back then I'm sure I would have assumed the controls would be too clunky to be fun. And it is a little clunky to be fair, and this can make it frustrating in places, but most of it becomes intuitive with time. I sunk about 60hrs into this just following the campaign and the minimum requirements needed for the challenge mode trophies (the PSNP trophy guide says approx 40hrs, for the record, so my time even with focusing solely on the modes relevant to the trophy list is 20hrs over) - I've not even touched sandbox mode yet which is kind of funny given I feel like that would be the main appeal for most people. Given I've not even delved into building my own park without any game-directed challenges yet, I'm looking forward to continuing to play this game even after achieving the plat. I might also treat myself to some DLC for this game when it's next on sale. No trophies attached, just fancy a change. The World Fair pack is right up my alley - not sure I'll even wait until a sale for that one, to be honest! Now that that is done I'm really looking forward to when Planet Zoo comes to console at the end of the year. Zoos are more my thing than theme parks so I'm expecting to enjoy it even more than this game. Edited May 26, 2022 by Vrisnem 9 Link to comment Share on other sites More sharing options...
Popular Post ShinySpidey Posted May 26, 2022 Popular Post Share Posted May 26, 2022 (edited) DARK SOULS III Enjoyment: 8/10 Difficulty: 6.5/10 Total hours: around 50 I'm glad I have finally completed this game. I started DSIII last summer, but I found it harder than expected at the beginning and I also had to study a lot in that period, so I decided to put it back. Then for some reason this break lasted a bit too much and I ended up picking it up again only a month ago. I also want to thank @Sukottodja and @vasu_vemuri123 for the covenant items farming and the rings, respectively. I've saved so much time thanks to you! They are really nice people, prone to helping others. I enjoyed a lot this title, even though I think Dark Souls, Bloodborne and Elden Ring are much better games in terms of "general atmosphere". Basically DSIII feels like playing Dark Souls with a fast combat system borrowed from Bloodborne. I really liked the boss fights and the NPCs' questlines, but the grind for the plat is terrible, I can't even imagine those who did everything offline. Also you need to plan a way to be efficient (save scumming) otherwise you could end up in NG+3 or +4. Edited May 27, 2022 by ShinySpidey 18 Link to comment Share on other sites More sharing options...
Popular Post Mizz Posted May 26, 2022 Popular Post Share Posted May 26, 2022 Plat 49: blazblue chronophantasma 2.84% Plat difficulty 4/10 10 Link to comment Share on other sites More sharing options...
Popular Post SirDave1988 Posted May 27, 2022 Popular Post Share Posted May 27, 2022 #130 Uncharted : The Lost Legacy Don't Ruin The MomentCollect all the Trophies Been a while, first plat for me in about 4 months or so, real life and all that. Great game this, proof that Uncharted doesn't necessarily need Nathan Drake in it to succeed. You can sort of tell it was originally meant to be a DLC for the the 4th main instalment, as things like the HUD, menus etc are all identical, but it works great as a standalone and I think that was the right decision ultimately. Nothing too difficult trophy-wise, just the collectable grind was REAL on this one haha. Besides Golden Abyss, which I will likely go back to one day, and the PS5 re-releases of UC4 and TLL, I believe that is the Uncharted series complete. Time well spent if you ask me! 13 Link to comment Share on other sites More sharing options...
buenatortuga Posted May 27, 2022 Share Posted May 27, 2022 #114 GTA III - PSN: Buenatortuga - https://psnprofiles.com/buenatortuga 3 Link to comment Share on other sites More sharing options...
percy547389126yv Posted May 27, 2022 Share Posted May 27, 2022 #1,238 & 1,239 PS4 & PS5 versions of The Jumping Pizza Link to comment Share on other sites More sharing options...
Yukiko Miyamoto Posted May 27, 2022 Share Posted May 27, 2022 (edited) #241 Evil dead: The game And thank you to @MarcusPunisher for helping me with this trophy. - Win 30 matches as demon Edited May 27, 2022 by gamercris066 4 Link to comment Share on other sites More sharing options...
Popular Post Revvie Posted May 27, 2022 Popular Post Share Posted May 27, 2022 #297 Concrete Genie The Artist of Denska Known as "the street artist who brought Denska back to life". It's hot at ours so I'm thinking of something cold. 18 Link to comment Share on other sites More sharing options...
Popular Post Allexzia Posted May 27, 2022 Popular Post Share Posted May 27, 2022 #50 - The Last of Us Remastered It can't be for nothing Platinum Trophy Very Rare 5.23% Difficulty 4/10 Enjoyment 10/10 There's nothing i can add that is not already been told about this game but i can say its one of the best games ever. Finished everything in 2 playthroughs (using exploits). Second one was on grounded which wasn't that bad. And luckily none of the trophies glitched on me. Now i still need to finish Left Behind DLC. 22 Link to comment Share on other sites More sharing options...
Popular Post mmico Posted May 27, 2022 Popular Post Share Posted May 27, 2022 (edited) Double plats tonight! My first comment/post in 8 years (took a break from trophy hunting, but recently re-discovered our lost passion) #67 ARK: Survival Evolved (5 year trophy gap - huge break from summer of 17' until past week) mix of actual gameplay and following the admin command guide.) if you do the admin command in game, its cheesy, but you could probably knock the game out in a couple hours. Personally I'd suggest steering clear of the online servers, very Toxic and racist. but if you want to play through a single player or online server with your friends only, it's a very fun experience. 8/10 IMO for fun, 1-10 difficulty using the in game admin commands, 4/5-10 if playing through normally. #68 Astro's playroom ( 3 hours to plat from scratch) Very cute and fun game, if you just got or are about to get your PS5, 100% play this game first! Showcases the controller's new features and gimmicks very well, also has a plethora of PS history! 9/10 for fun, 1-10 for difficulty. 3-5 hours to fully finish if your an average level gamer, nothing too tricky here! Edited May 27, 2022 by mmico 5 Link to comment Share on other sites More sharing options...
charxsetsuna Posted May 27, 2022 Share Posted May 27, 2022 #47 and #48- retro highway.(ps4 and ps5) A easy enough and fun endless runner with a retro racing game skin on it. 3 Link to comment Share on other sites More sharing options...
percy547389126yv Posted May 27, 2022 Share Posted May 27, 2022 #1,240 PS4 version of Oktoberfest Run 3 Link to comment Share on other sites More sharing options...
Popular Post Mizz Posted May 27, 2022 Popular Post Share Posted May 27, 2022 (edited) Plat #50 metal gear solid 5 phantom pain 8.80% Plat was pretty easy, I just didn't like the story but the gameplay was fun Edited May 27, 2022 by Mizz 14 Link to comment Share on other sites More sharing options...
Popular Post Arzoden Posted May 27, 2022 Popular Post Share Posted May 27, 2022 (edited) PLATINUM #59 - WARGROOVE ( Hardest Platinum i have done to date ) Edited May 27, 2022 by Arzoden 5 Link to comment Share on other sites More sharing options...
Silocia Posted May 27, 2022 Share Posted May 27, 2022 - A Nerd Saves the World Trüberbrook is a point and click adventure game, man I love this genre when I'm burnt out and just want to relax before tackling the next game. Great art style, Fantastic Characters and a really engaging story. Just a great palette cleansing little game and currently on sale 1 Link to comment Share on other sites More sharing options...
percy547389126yv Posted May 27, 2022 Share Posted May 27, 2022 #1,241 PS5 version of Oktoberfest Run Link to comment Share on other sites More sharing options...
Popular Post StraightVege Posted May 27, 2022 Popular Post Share Posted May 27, 2022 World of Assassination #282 Somehow, IO Interactive has struck gold with a formula so addictive and endlessly entertaining that I can overlook all the flaws, neglect, and baffling design choices at play. Basically no one enjoys the always online DRM, disappointing drip-feed of LiVe sERviCe content, long-running unfixed bugs (such as getting spotted through walls), or the maddeningly inconsistent NPC behavior. Yet, it's difficult to be too bothered, when I'm so absorbed with experimenting in spectacular, complex sandbox maps, improvising clever new ways to solve the puzzle of eliminating elite scumbags more efficiently. When your plan at last comes together and you earn that Silent Assassin rating faster than ever before, it's just remarkably satisfying. I have high hopes for the upcoming map. Screenshot (spoilers!): Spoiler . . Also, here's some SASO runs I did on Master difficulty: playlist. 11 Link to comment Share on other sites More sharing options...
Popular Post rjkclarke Posted May 28, 2022 Popular Post Share Posted May 28, 2022 (edited) Platinum #353 Hellblade: Senua's Sacrifice (PS4) Done Collect all of the other trophies To call Hellblade: Senua’s Sacrifice an experience is quite frankly an understatement. Let’s get this out of the way first; this game really isn’t for everyone. Even taking its shorter length and limited gameplay out of the equation entirely – it really does ask a whole lot from you as a player on an emotional level. The line “I learnt the hard way.... a life without loss, is one without love” resonated with me so much more than I wanted it to. That REALLY hurt! That being said – I think Hellblade Senua’s Sacrifice, is so worth peoples time, as both a game, and as an experience overall. You notice, I keep using the word experience? Mainly because there’s a little part of me that doesn’t quite feel comfortable saying “I had a wonderful time with this” or words to that effect. There’s an almost guilty feeling, that goes part and parcel with why I feel a little anxious about saying I enjoyed it. As if you’re enjoying someone’s suffering. So I’ll just make it very clear, I have very little negative to say about the game, but before I get ahead of myself too much, let’s get into this review. Hellblade: Senua’s Sacrifice is an Action Adventure game, developed and published by Ninja Theory, with its PS4 release coming all the way back in 2017. You take the role of Senua, a young female Warrior, battling your way through Helheim, in a quest to save the soul of your beloved. Yes, admittedly, that is an incredibly brief and vague description of the story. I’ll discuss some elements of the story, sure, but this will still be spoiler free. If you’ve played it, you’ll almost certainly know what I’m talking about though. I think anyone who is able to experience (that word again) this beautifully bleak, yet, so very powerful story unfold, whilst knowing as few spoilers as possible, they absolutely should! Senua herself – suffers from psychosis, or in her own words, a curse, or “The Darkness.” When you see a job title in the credits like “Mental Health Supervisor” or words to that effect, it was reassuring to know that the game was as well researched as it was. That did not go unnoticed or unappreciated on my part. I have a little bit of a personal stake in my experience of this game, as mental health issues (I hate that descriptor) run fairly deep in my family, it plagues a fair few of us in various ways (myself included). My Grandfather suffered from Psychosis too, although from what I’m led to believe, not quite in the same way Senua does, yet still quite crippling and haunted him for many years of his life. A selfish part of me, really hopes that mental health struggles don’t manifest themselves within me, any worse than it already has done in some areas. I had read in a few places about how limited the gameplay is in Hellblade: Senua’s Sacrifice, before playing it. To be perfectly honest – I think this is a wholly unfair criticism. Whilst on a surface level, there is very little in Hellblade that quite reinvents the wheel gameplay wise, I’m not quite sure it should either. Yes, you could argue the combat is a little basic, but it is functional, smooth and quite satisfying once you get a sense for parry timing. There were parts of the game where I found myself genuinely questioning whether there was any real point to the combat. However, I’m going to fall back to the Douglas Adams quote I love so much of “I’d rather be happy, than right, any day.” Take it from me, there is a point to the combat – from a narrative and thematic perspective, this game would absolutely suffer without it, and part of its core message would be so much less impactful. The more you think about it, the more it works. Even down to the visual elements to it. Each defeated enemy doesn’t visibly die, they just dissipate. It seems like a small thing at first, but this game directly deals with the impact of failing mental health upon a person. Those demons you battle momentarily disappearing, only to reappear further on, stronger and more powerful, is by its very nature, an incredibly potent metaphor. Unfortunately, it’s a crushingly sad one too. No matter how hard you fight against The Darkness, unfortunately sometimes it always finds a way to come back. It’s painful, it’s so thought provoking, but it is brilliant. I’ve even heard the words redundant used when describing Hellblade’s puzzles – redundant is a word I don’t think I’d ever dream of using when it comes to Hellblade’s puzzles. Did they even play the same game? Sure, I could probably concede that they aren’t particularly challenging, but redundant is quite frankly ludicrous. For those that might not be aware, I am very much a puzzle game fan, and, yes, as I alluded to, they aren’t particularly challenging, but they are good. Instead of dwelling on one type, they tend to mix it up, with many different types of puzzle, or at the very least add a new variation to one you might have already seen. They’re versatile, varied and they’re almost always integrated in a way which marries incredibly well with the narrative. One puzzle in particular I’ll be discussing in greater detail soon. Personally, I think, had the puzzles been slightly more challenging, or obtuse, the experience as a whole would suffer substantially as a result, instead of streamlining it. There’s a section of gameplay which is not strictly a puzzle, but it is a fascinating one to play nevertheless. The Blindness Shard Trial – I must say it was my personal favourite. You’re tasked with navigating almost complete darkness, with only a voice as your guide. It is one of the most perfect examples of how the visual (or lack thereof) and audio elements combine to form such a memorable part of the experience. It makes you as a player; hypersensitive to every individual noise and every tiny sliver of vision you’re afforded. It’s one of the finest examples in the game of how synchronised you sometimes feel with Senua’s actions. That slight nagging doubt of “do you trust the voice?” It works incredibly well. I also thought the section of the game involving Valravyn (God of Illusion) were very well designed, the use of environmental manipulation puzzles were rather satisfying to unravel This leads me onto something. Instead of discussing Hellblade’s audio and visual elements separately, in this games case it feels best to discuss them in tandem, as they complement each other to a startlingly powerful extent. There are so many instances during your journey (yes I’m calling it that) through Hellblade, where the audio and visual elements simply, would not work without the other there to synergise with it in a near perfect way. As a by-product of Senua’s psychosis, she is constantly plagued by voices inside her head. She refers to them as furies, but those are not the only voices. Some of those voices are warm, comforting or encouraging. It’s very bittersweet the way the game explores this aspect. I’ll inject a little of myself here, this bit really got under my skin a little. I have never heard voices in my head (lucky me), but I can very much empathise with that constant doubt in your mind, that you can’t do something, or you simply shouldn’t do something, or you aren’t good enough to do something. Poor Senua has that, yet amplified by an unfortunately great amount. It’s uncomfortable, and it’s relentless, but it’s also, absolutely brilliant. There is something very specific in Hellblade that I am eternally grateful for – and to some it might not seem like a worthy talking point, but I think it is. That is, that I’m so very glad that Senua is not conventionally attractive – I’m not suggesting she’s ugly either, she isn’t, not at all. I have a feeling that the developers probably were aware that if she was incredibly attractive, or indeed overly sexualised, then people might feel sympathy for – what they might deem, the wrong reasons. Instead they choose to tell her story in a way that paints her as incredibly strong and endearing despite, her obvious struggles, what she looks like is ultimately not that relevant, but in a good way. An interesting facet of Hellblade, is its ability to never quite let the player feel at ease. It’s realised extraordinarily well in places. The developers really ran with the notion of making you as a player confront something you might not personally be comfortable with. This is something that I wholeheartedly can respect. It unashamedly presents mental health struggles in the cold light of day, and the horrific way it can manifest itself in some people, yet gives you as a player enough space to process what’s going on. It might not seem like much initially, but the more I think about it, the more I feel that Hellblade is paced tremendously. It’s a clever touch, the way in which you learn a story revelation, and then usually have a section where you’re purely moving from place to place. This allows you the time to be able to reflect on everything that has just transpired. When that’s coupled with the excellent sound design, it leads to something very impressive. I’d be hesitant to say that Hellblade is a cinematic game – I feel like that would be misleading, it has an explicit focus on storytelling, and cutscenes, sure, but it very much is a game, it leans very hard into the player interactivity that uniquely affords. They want you to think, and they want you to feel. It’s very clever, as the writing and direction team use this to great effect. What they do incredibly well is use cinematic techniques to enhance the game, and the story as a whole. The use of the camera itself is done particularly well. Sometimes you have control, and sometimes you don’t. Having the camera directly behind Senua, yet at a slight distance was a deliberate element that I thought was fantastic. For me, there were times during my time with Hellblade, where I thought my mere presence as a player was an intrusion upon something. I can only surmise that this was deliberate intent from Ninja Theory. It’s an incredibly subtle and brilliantly unconventional use of film-making techniques. On occasion, Senua will look directly at the camera, not slightly to the side of it, not slightly past it, straight into it. As if she’s staring straight at you, as if she’s addressing you directly. It gave me such an odd feeling, as if I was intruding on a very personal moment, yet it gave me a pang of guilt. The frightened and uncertain look in her face, just compounds that feeling. It’s exactly what I meant earlier, about how the audio and visual elements of Hellblade synergise so fantastically well together. Visually, Hellblade is a real treat. The graphical fidelity is absolutely spectacular, even on a basic launch PS4, which mine is. It’s a game that very much deserves to have some powerhouse graphical capabilities to back up the absolutely genius (yes I said it) artistic design that was painstakingly crafted for this game. When I say painstakingly, I mean it too. Every little thing has a point, and a purpose. Littered throughout the game are so many reoccurring and horrific sights that really do make you double take on occasion. I thought it was rather inspired, the way that the game forces you to directly confront a lot of the imagery. You don’t see it once then look away, you’re forced to see it multiple times, and you, as a player are presented with no choice but to consider why you might be seeing exactly what you’re seeing. I am genuinely not using hyperbole here, I honestly believe Hellblade has some of the very best sound design that I have ever encountered in a video game. I would love to be able to see the timeline, of all the soundscapes that were created for this game. They must have looked breathtaking, even the smallest soundscapes can look like a city skyline of waveforms. The amount of effort that must have gone into this aspect of the game alone is incredible. My mole people (sound designers) brethren and sisteren (is that a word? It is now) absolutely did themselves proud with the sheer scale of the sound design found within this game, and this is saying nothing of the incredibly crisp quality of it. Not only is the foley work spectacular, the ways the voices in Senua’s head are handled are terrific. It’s the relentlessness of them, that do such a tremendous job of making you question how Senua is even able to move forward at times, especially when coupled with how subtly lucid and peaceful the moments where she hears a friendlier voices tend to be. I am going to play this game in the future with a good set of headphones. I owe it to myself, as I really feel as if it would enhance an already fantastic game even further. I suspect it could be twice as harrowing for the voices to sound like they were in my own head. I can do nothing but appreciate the incredible ambition for a relatively small development team to put as much focus as they did on just sound. Take it from me though; it’s still incredibly impactful even through surround sound. Recording binaural audio (replicating as close as possible to what the human ear would hear) is tricky, even with really good equipment. I’ve tried making pseudo- binaural audio myself, using two microphones, and it’s a process that requires a lot of patience, yet it’s very intriguing. I’ll leave a link to an interesting article about it, if anyone wants to read further about the process (I don’t blame you, if you don’t, it’s bad enough probably having to hear me gush about it). As a massive sound geek myself, I was pretty blown away by how breathtakingly good this game’s sound is on an auditory level. All those fantastic individual elements are brilliantly complimented by a real powerhouse soundtrack, provided by David Garcia and Andy La Plegua. Using the term emotional rollercoaster feels a little inappropriate given the subject matter, but the way in which the soundtrack can fluctuate between almost euphorically purposeful and powerful, to mournful sadness, does a wonderful job of encapsulating the constant inner battle that is unfortunately experienced by Senua and so many others like her. The song that plays over the credits, Illusion by VNV Nation, absolutely got to me. It has a really dull beat to it, but what that dull beat does, is make you really pay attention to the lyrics, which then make you think about everything you’ve just experienced. It’s something that Transistor also did in such an effective way. It would be wrong of me not to mention how spectacularly the game handles motion capture and voice acting, another near perfect marriage of the audio and visual. To me the thing that makes it so very impressive, is that Melina Juergens (Senua) hadn’t voice acted or performed motion capture before taking the role. Take a second or two to get your head around that if you’ve played the game. She is clearly an abundantly talented lady. She manages to voice act incredibly well, giving a layered performance where she does such a nuanced job of displaying the anguish, pain and suffering that has permeated Senua’s entire being for years and years. It has a real pay off too, when so much of that long-caged emotion is just set free almost instantaneously. Juergens also motion captures Senua’s facial expressions brilliantly. Whether she’s scared, devastated, pained or occasionally quite lucid and euphoric, she absolutely excels at getting you, the player, to fully understand where Senua is at mentally. Do I recommend Hellblade: Senua’s Sacrifice? Yes I do, I really do! The thing is, I’m very aware this game wouldn’t be for everyone, or something everyone could universally enjoy. I strongly feel like this isn’t a game where trophies should be the motivator. Yes, they’re simple and pretty easy, but if that’s all you’re interested in, I don’t think you’re likely to experience the game the way the developers would like you to. I think it’s very much something people should play just as a means to further understand peoples struggles with mental health, perhaps even your own. However, it can be brutal, and it probably won’t be a joyous experience. Just like counselling, you have to go into the process with your mind fairly open. I absolutely love the fact that video games have evolved to the point where they can tell a story like this. Edited May 28, 2022 by rjkclarke 22 Link to comment Share on other sites More sharing options...
Popular Post Lordguwa Posted May 28, 2022 Popular Post Share Posted May 28, 2022 (edited) platinum #611 The Witcher 3: game of the year edition (eu copy) completed in 1 month and 1 week platinum rarity 10.81% rare, 7.09% 100% with DLC platinum name: The Limits Of The Possible spent a long time on this game. still 3 more chances of coming back to this but that'll be in the future. next game is planet Rix-13 (ps4) saving it for the morning i think. Edited May 28, 2022 by Lordguwa 5 Link to comment Share on other sites More sharing options...
Popular Post Jamescush147 Posted May 28, 2022 Popular Post Share Posted May 28, 2022 Platinum 318 Into Eternity Collect all other trophies. 20.76% Uncommon Deathloop Platinum in 1 week, 2 days And I Platinumed my first Arkane game. Been meaning to check out the Dishonored games for a while. 11 Link to comment Share on other sites More sharing options...
Lordguwa Posted May 28, 2022 Share Posted May 28, 2022 platinum #612 Planet RIX-13 (ps4) completed in 1 hour and 38 minutes platinum rarity 96.49% common this is the last game for the night. next game is we were here (ps4) 2 Link to comment Share on other sites More sharing options...
Popular Post ZoKu08 Posted May 28, 2022 Popular Post Share Posted May 28, 2022 Ghostrunner #281 GR Project Complete Obtain all the other trophies. 13.04% Rare 11 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted May 28, 2022 Popular Post Share Posted May 28, 2022 #593 - Hitchhiker I guess artsy games will never really grab me. It's not bad, but not a game for me. Enjoyment: 5/10 Difficulty: 2 8 Link to comment Share on other sites More sharing options...
Popular Post Phoenix_argentea Posted May 28, 2022 Popular Post Share Posted May 28, 2022 Platinum trophy No. 254! Horizon Forbidden West All trophies obtained After Elden Ring and Atelier Sophie 2, I've finally completed also Horizon Forbidden West (bought together with Elden Ring). Compared to the first game, this one is a great sequel, the story adds interesting enemies and the ending will surely continue with a third game. Tha trophy list is also easy, since you don't need to clear 100% of the game (especially sidequests, collectables and arena challenges). The world and the landscapes are simply amazing, fighting the new (and also the old) machines is really fun, and the added exploration modes (underwater and in the sky) are really welcome! There are aso new weapons, but I barely touched them, since I'm a huge fan of bows. ? What else? I really liked wandering in this world and I hope to get back for a DLC. Platinum screenshot after the 60 seconds glide! 21 Link to comment Share on other sites More sharing options...
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