DrBloodmoney Posted June 17, 2022 Share Posted June 17, 2022 518 656 Tetragon A small-scale puzzle game, and first effort by Cafundo Creative Studio, Tetragon is a curious little game, and one which, given the total player-base of 52 (at the time of writing) between both SKUs, is seemingly almost unknown on this site! Narratively extremely bare-bones, the player takes the role of a woodsman whos son goes missing in the dark forrest. Setting out to find him, he find himself delving deep into a curious, geometric world in which gravity is malleable, and with the aid of mysterious lantern he is gifted by a woodland spirit, (and against the threat of some kind of spirit entity which has apparently kidnapped the boy,) he traverses the concentrically spiralling, angular world, by manipulating gravity, and the pillars that make up the geometry. Tetragon is a puzzle game through-and-through - while there is some basic narrative here, it is about as minimal - and marginalised - as a narrative can be while still maintaining the facade of one. That is not necessarily a bad thing within the genre, of course - puzzle games can have great stories, but they rarely require them. Really, the actual investment in Tetragon is not in any way driven by the arc of the character or his plight, but simply by the player relationship with the puzzles themselves. Tetragon would work almost exactly the same as it does if it was entirely abstracted, with no narrative hooks, and so while the narrative here is very simple and unengaging, I don't really hold that against the game in any way. Visually, the game has a distinct look, and while graphically it is very basic, it does get the job done. Levels never really look stunning - or even close to that - but there is a nice visual palate to the game, and some nice design flourishes here and there. I actually really like the background design to levels - future levels can be seen slightly askew and warped in the background of the current one, giving a foggy "infinity mirror" effect that is both nice to look at, and apropos, given the "decent into mystery" the game is predicated on - even if the actual geometry of the levels themselves are quite basic , and really, these are purely cosmetic. Little can be gleaned about the future level in these warped images, just a basic shape, but it's a nice touch nonetheless. Audio has a similarly workman-like quality - it is fine, never grating and occasionally haunting - but never particularly stand-out. The puzzles themselves are, in fact, very good for the most part. The game is rarely ever truly fiendish - I'd wager even the less puzzle-minded of players could traverse even the more complex of them in a relatively timely fashion, and without the need to resort to guides, as, despite red herrings, there is often only a few possible ways to go at any given point - however, the game is more than capable of throwing in occasional moments of confoundment. There are some collectibles in the game - two types actually. One, (the ghostly after-images of the protagonist's son,) are generally easily found along the "main" path of puzzle completion, however, the second type - "fragments of the Tetragon" often require a rather more elaborate puzzle to be solved within the confines of the main one. This kind of puzzle-within-a-puzzle is not an easy thing to get right, and I actually think Tetragon does a good job with these. Given that all Puzzle Rooms in the game are single, static screens, each collectible is visible right from the start, and so devising puzzles that work as a main traversal, have an alternate solution, and still manage to maintain a reasonable and sensible difficulty arc is laudable. Gameplay essentially boils down to creating traversable paths through the level by manipulating movable columns within it. By using his lantern, the woodsman can "slide" these columns back and forth, creating platform which he can traverse, usually to a sort of plant/totem which can them be used to "swivel" the world on its axis. By manipulating the column positions, and turning the world round and round, a path through a seemingly impossible level to traverse can be created. Where the game stumbles though, is not in the design of the puzzles themselves, but in the controls, and the player input required to solve them. There seem to be a litany of small issues that just tend to compound to detract from the fun of the puzzles themselves. Firstly, control of the columns in a level becomes rather laborious on console once levels with large numbers of them become the norm. Selection of the specific one to be moved within a level requires the player to "cycle" through them one at a time, in either clockwise or anti-clockwise fashion until they reach the right one. This is something of a necessary burden on controller. I do know on PC the selection can be mouse controlled, which would solve this issue, but on console, it really slows the pace of the game down. (Actually, it's worth noting, when playing, I assumed the game had been designed for touch-pad controls... I was flabbergasted when I discovered it does not exist on iOS or Android. The game feels tailor-made to work on an iPad, given the single-screen nature of the puzzles, and how well the column-sliding mechanics would translate to a screen-drag... but apparently this isn't the case!) Secondly, there is the awkward, slightly confusing control scheme on the woodsman. Controls are relatively stiff generally, making the movement feel a bit finicky and plodding, but for some reason, the baffling decision was made to have different button inputs required depending on the height of ledge or platform being climbed. If the ledge is 1 or 2 "Blocks" high, the player has to push towards the ledge to traverse it. If it is 3 blocks high, however, the player has to stand beneath it, and press "up". It might seem petty reading that, but it's incredibly unintuitive - particularly in a game where ledges are not always measured in exact increments. A ledge that is "2 and a bit" high... you tell me? I played the entire game twice, and at no point did I ever stop halting at "inbetweeny" ledges, simply because I was pressing the wrong input! Those things - coupled with an occasional issue wherein the gravity spins on an axis, but the camera fails to follow it (a glitch I experienced a couple of times,) tend to slow down the game, and make if feel a little half-baked, even despite the decent puzzles. The puzzles will most likely carry a puzzle-enthusiast thorough the game in spite of them though, and while glitches / stiff controls are an annoyance, they are easily dealt with, and only tend to interfere around the periphery, rather than genuinely cause issues with the puzzles themselves... ...until the last level. I very rarely bring up specific levels in these reviews (I think that's even rarer than my mentioning trophies at this point!) but I need to in this case. The final, "boss" level of Tetragon... is an abomination. The game switches, suddenly, to a style of game it has never even hinted at before - the action puzzler. Suddenly, the game needs the player to adhere to strict timing as they control it... and so all the control issues that were merely trivial annoyances before, become genuine problems. The level requires the player to survive, while setting up level geometry to reflect incoming attacks as they hide and run... ...but the game simply cannot cope with it. It seems to glitch more, (I had three or four times more stuttering or glitching issues in the final level than the rest of the game combined,) the level is incredibly long with elements of randomness often placing the player in hopeless, unrecoverable positions, and with the stiff controls, becomes incredibly frustrating to navigate. (I actually think the developer seems to understand it's a problem, as they change the fall damage model without any reason or in-game justification, beyond the simple, (and clear,) understanding that the level is already extremely frustrating and prone to issues, even without deaths by falling.) It is, actually, a pretty clever idea for the boss, but just terribly implemented - and serves as the worst possible closing point for the game. It highlights all the negative aspects of the game, and none of the positives, leaving a relatively sour taste in the mouth of the player as they finish... ...and to make matters worse, for the platinum hunter at least... ...the level must be done twice! A shame really, as overall there's a solid set of fun puzzles here - and for the most part, I'd say anyone interested, who is able to deal with the occasional bit of jank could do a lot worse than Tetragon... but I have to caveat that by pointing out, that last level is woeful! (For original review and Scientific Ranking see HERE) 3 Link to comment Share on other sites More sharing options...
Popular Post DrBloodmoney Posted June 17, 2022 Popular Post Share Posted June 17, 2022 519 657 The Gardens Between Summary: An artistic puzzle game from The Voxel Agents released in 2018, The Gardens Between sees the player take the role of two best friends - neighbour kids Arina and Frendt - whose small, suburban looking homes, which share a common patch of waste ground with a single tree and treehouse, sit surrounded by a more modern city skyline. Seemingly the last hold-outs against urban regeneration, (or gentrification,) that little patch of ground serves as their personal imaginarium - the hollodeck within which the worlds of their imagination have sprung to life through their play throughout their young lives. With an impending change seemingly on the horizon - one the player is not privy to at the outset, though the keen eyed among them may infer from visual clues - they take a trip back trough the memories of the two children, reliving some of their play times that have taken place in that same little garden between their houses over the years, unlocking visual vignettes of key moments in their friendship as they go, in a sort of living picture-book memory of a friendship born out of proximity, but cemented through childish wonder. The puzzle are straight-forward in some sense - there is little scope for really fiendish puzzling when all levels operate essentially on a linear "track", however, the breadth of variety within that fairly simplistic model is actually very broad, smart and interesting. Because each puzzle area is unique, and features unique objects and mechanics, and because there are but a few unified puzzling "rules" - and little guidance - the challenging aspect becomes less about application of mechanics, than discovery of them. Rather than solving a complex problem with a known tool set, the game focusses more on awareness and reasoning - asking the player to use their senses, observe what happens at each point on the timeline, experiment and establish what different objects do when you alter or interact with them, and infer what the specific rules of the level are. Figuring out the rules of each puzzle is the puzzle - executing on it is merely a triviality once those rules are established. Puzzles with multiple characters being controlled by the a single player are often tricky to make work - in some cases, (Brothers: A Tale of Two Sons, for example,) specific control schemes are implemented allowing both characters to be independently moves simultaneously, which can work (it did in that case,) however, even there, it became tricky at times. Actually controlling the characters effectively became a part of the challenge of the game. In others games, the player simple switches from one character to another, moving them discretely, which also works, however, it can throttle pacing a little. The Garden Between solves this a unique way however - and it's both fairly elegant, and feeds into the mechanics. Direct movement of the characters is not possible, only advancing or reversing the passage of time. For the most part, advancing will move the characters forward, and reversing back, though the game is quick to add eccentricities on top of that - areas where the level geometry can be independently "fast forwarded" or "rewound" around the static characters, or spots where "holding" time still will have an effect not seen in a regular timeline. Because the characters are moving on a set path, this allows the game to actually use the characters themselves as one of the elements the player must observe closely when looking for a puzzle solution. Noting that, for example, Arina pauses for a moment at a certain spot can often give a clue as to a solution - if she pauses somewhere, for no apparent reason, and raises her hand... what can be manipulated in the timeline to place some object close enough for her to touch it at that point? Visually, the game really is beautiful to look at. While linear in practice, the levels themselves all follow a spiralling, circular pattern - each one forms an island, filled with the specific objects that make up different types of play and imagination-based fun the two children have, and movement rotates around them like a zoetrope. That allows the player to get a good sense of the space, lending much greater visual depth to the environments, and allowing for a lot of the bespoke puzzle mechanics, where, for example, following items as they move around the space, or passing off objects from one part of the level to the other become possible. It also, of course, makes narrative sense - Arina and Frendt play within a very small patch of ground, and so all their imaginary world would necessitate running in circles, given the lack of available space. What is very impressive is how each imagination stage manages to be both evocative of a particular season and the particular things the two children were enjoying at that time, and still incorporate elements of the "real" garden into them - the treehouse might be a shelter, or a boat, or a bench, but it always features somewhere given it is the focal point of the play-space. A rainwater outflow pipe that exists in the real garden might form a tunnel, or an obstacle or simple dressing, but it is usually there in some capacity. The art-style is, I should note, not hugely original - any player of Rime, or Hob, or various other high-visual-quality polygonal indies will be roughly familiar with the environmental geometry and soft-pastel palate, however, it does add some nice twists. The character models follow the same aesthetic, but use white lines rather than black ones to define detail, and while that might seem a small change, the effect is quite impactful. It lends an ethereal edge to the design, that both looks cool and fits with the "childhood imaginarium" magical-realism vibe of the game. The two characters animate nicely - little gestures and familiar motions with one another give away a lot about thier personalities, their relationship and their friendship, without the need for complex backstory or narrative. Without words - spoken or written - the player is keenly aware that Arina is the more dominant of the two in terms of driving their play, and the more agile, but Frendt is more technically minded and the better logical thinker. There is a narrative here - actually a very touching one, but until the very end, where the reason for the odd level design in the game (the nature of the trip back through memory, and the metaphorical nature of the "holding onto time" mechanics) are given their full explanation and emotional resonance, it is simply hinted at - and left to the player to interpret for the most part. At the close of the game, the nature is made clear and unambiguous, but that only caps that feeling of sad catharsis, rather than trampling on it. (If anything, despite the sadness of the real ending, I was glad it wasn't the even more tragic notion I had worried it might be, and partly been dreading!) The audioscape of the game is really lovely too - a very ambient, chilled out score accompanies the whole game, ebbing and flowing in tone to match the different areas and memories. It's one I wouldn't necessarily listen to divorced from the game itself as it is mostly very much a tonal piece, (aside from the final credits song, which is a lovely, folksy composition, featuring the only spoken words in the game,) but it directly feeds specific game moments, and as a part of the whole, is excellent, and very evocative. There is a downside to the game, that warrants mentioning here though - the length.The Gardens Between is, as said, not a difficult game, and when coupled with the pretty slight length, it does mean a very quick playthrough. There are only around 15 levels to the game, and while the excellent visuals and audio, and the really sterling all round presentation and production do disguise that a little, the fact remains... it is very short. This is not a case, like, say, Hoa, where the game feels too abrupt in its ending - The Gardens Between does feel complete and well rounded - but I do think each area could have stood to have included around 5-6 levels per "memory area" as opposed to the 2-3 there are. It's unusual for me to level such a criticism - all to often, I swing the other way, and lament the lack of editing in a game, and feel they could do with cutting down on filler, but here, the gameplay and narrative feel strong enough to carry at least twice the content, without ever feeling padded or over-long. Overall, The Garden Between is a smart, satisfying and quite emotive journey, with a simple narrative, but one that really works, and is likely to have quite an impact when it lands. It isn't a particularly difficult or long game, and in some sense underuses what is a pretty great set of mechanics... ...though if the worst thing one can say about a game is that they wish there was more of it, that is a pretty sound endorsement of what is there! (For original review and Scientific Ranking see HERE) 8 Link to comment Share on other sites More sharing options...
percy547389126yv Posted June 17, 2022 Share Posted June 17, 2022 #1,274 PS4 version of Burger Fun #1,275 PS5 version of The Jumping Hot Dog 3 Link to comment Share on other sites More sharing options...
Ryan Industries Posted June 17, 2022 Share Posted June 17, 2022 #656 - Rock of Ages 3 (PS4) 6.66% Very Rare 3 Link to comment Share on other sites More sharing options...
Popular Post Yoey_666 Posted June 17, 2022 Popular Post Share Posted June 17, 2022 #568 - TMNT: Shredder's Revenge 11 Link to comment Share on other sites More sharing options...
Ryan Industries Posted June 17, 2022 Share Posted June 17, 2022 Two plats today! #657 - Team Sonic Racing (PS4) 4.14% Ultra Rare 4 Link to comment Share on other sites More sharing options...
Popular Post Undead Wolf Posted June 17, 2022 Popular Post Share Posted June 17, 2022 #409 - The Testament of Sherlock Holmes Sherlock Holmes’ will Strength and perseverance to the end I'm still pretty new to these Sherlock Holmes games, with the only other one I've played being Crimes and Punishments. In contrast to that game, The Testament of Sherlock Holmes focuses on one large case rather than a bunch of individual ones. The story itself was a lot darker which I appreciated, with Holmes' coming across as more of a villain in this one. You really start questioning his motivations. There's a cool twist as well. Not the most riveting gameplay since it mainly consists of going around collecting clues, piecing things together, and solving puzzles. It's the kind of game you have to be in the mood for, but I enjoyed my time with it. Honestly, the biggest complaint I have about this game is from a technical side of things. The framerate felt very sluggish and seemed to hover around 25fps from what I could tell. It stuttered quite a bit as well and I even had to restart the game a few times because the audio messed up. Not the end of the world I guess considering it's a slow paced game, but still, it didn't feel anywhere near as good to play as Crimes and Punishments on the PS4 as a result. As for the platinum experience, there's a few missable trophies you have to keep an eye on, but most of it comes naturally from beating the game. And speaking of beating the game, there's a pretty awesome animation that plays during the credit sequence I wanted to share. It took me by surprise. #410 - Agarest: Generation of War 2 Collect ALL the Trophies! Acquired all trophies. I jumped into this one right after being done with Generations of War Zero which was quite jarring because they completely reworked the combat system. The previous games were traditional tactical RPG's, whereas this game kind of blends that was a more traditional turn-based game (just with a lot more button mashing). It feels way more action-orientated, with the "move phase" being taken out since you don't need to position your characters on the battlefield anymore. I hated it at first because there's a ton of mechanics that were poorly explained, but it did grow on me over time as I figured out how it works. I'd still say I prefer the gameplay in the older titles though. But apart from the battles, the game is largely the same as its predecessors. One of the main draws of this series is being able to romance various heroines, have a kid with her (), and then playing as that kid when he grows up. That's all very much intact in this game, and there's lots of good fanservice in the CG's as usual too. The trophies in this one are much less intimidating than the ones in Generations of War Zero, but that's not to say they're a complete cakewalk. Not much in the way of challenge, but there's still a significant grind involved completing all the guild quests, which are essentially just full of stuff like "kill x amount of enemies", "perform this combination attack", and "collect x number of this item". The worst thing about it is that you can't just save them all for later as you have to do a significant amount of them to unlock events related to getting the true ending (also a trophy). That means you'll complete a bunch of quests, do a few story events and maybe a boss battle, and then you'll be given more of these quests to complete. It's just kind of a pain to keep having your progress come to a halt while you grind these quests over and over again. There's 384 of them in total and it's quite a slog. Still, I quite liked this game even if it's not as good as Generations of War Zero imo. 12 Link to comment Share on other sites More sharing options...
Valzentia Posted June 17, 2022 Share Posted June 17, 2022 #47 - Ben 10: Omniverse Difficulty: 2/10 Fun: 6.5/10 I watched the various Ben 10 shows a lot as a kid, so this game looked decent enough and a bit nostalgic. Surprisingly enough for a licensed CN game (without an Adventure Time license that is), this is actually a decent way to kill 3 hours if you're a fan of the franchise. Hero difficulty is piss easy though, didn't really provide much of a challenge except in a very select number of spots, but oh well. It's geared towards 10 year olds after all. 3 Link to comment Share on other sites More sharing options...
percy547389126yv Posted June 17, 2022 Share Posted June 17, 2022 #1,276 PS5 version of Burger Fun Link to comment Share on other sites More sharing options...
Popular Post chaoticcomp Posted June 17, 2022 Popular Post Share Posted June 17, 2022 Plat #1 street fighter x tekken 1.23% enjoyment 10/10 difficulty 7/10 very fun platinum, the hardest part was missions 17 & 18. The rest of the plat was pretty straightforward 7 Link to comment Share on other sites More sharing options...
Popular Post Moridin83 Posted June 17, 2022 Popular Post Share Posted June 17, 2022 # 215 Assassin's Creed Odyssey Good god this was a slog. You know what kind of experience you're getting with an Ubisoft title, unless you've been living under a rock for a decade. However, this is not only the least Assassin-y game of the lot, but the most bloated. The sheer size of the map is ridiculous, and completely unnecessary. If the game had been reduced in size by about 30%, it would have been a much tighter, better paced experience. The fact that I played it years after launch, so all the DLC content was immediately available didn't help either. You can ignore the DLC, either until after the main story, or entirely if you want, but if you do, that just makes the DLC abilities that much more pointless, as you'll barely have a chance to use them. The game is pretty looking, and Kassandra was actually quite a fun character, Legacy of the First Blade bullshit aside, but if you aren't tired of it well before you're done, you are a more patient gamer than I. Bigger is not always better, and this game is pretty much the definitive argument for that. 10 Link to comment Share on other sites More sharing options...
Popular Post Suminya Posted June 18, 2022 Popular Post Share Posted June 18, 2022 #342 - Nippon Marathon (JP) Nippon Legend Earn every trophy! 5 Link to comment Share on other sites More sharing options...
Popular Post Lordguwa Posted June 18, 2022 Popular Post Share Posted June 18, 2022 (edited) platinum #616 The Witcher 3: Wild hunt complete edition (ps4) completed in 2 weeks and 3 days platinum rarity 7.39% very rare platinum name: The Limits Of The Possible still have 2 more DLC's to do but i'm estimated to get this done faster than the first time. on the 3rd playthrough in the future i should be able to use what i learned to try and go faster (found the cyclops exploit for overkill trophy very easy). next game is arcade spirits (ps4). Edited June 18, 2022 by Lordguwa 9 Link to comment Share on other sites More sharing options...
Popular Post Juzota Posted June 18, 2022 Popular Post Share Posted June 18, 2022 #155 - My Name Is Mayo 3 -I know many people dislike Mayo games, but I've unironically enjoyed this trilogy. Saying that, I think this was the weakest from the said trilogy. The walking section was just so boring. Second game was probably my favorite out of these three. Enjoyment: 6/10 #156 - She Sees Red - Short and not very interesting interactive movie. I've played/watched much better ones. Enjoyment: 4/10 7 Link to comment Share on other sites More sharing options...
percy547389126yv Posted June 18, 2022 Share Posted June 18, 2022 #1,277 PS4 version of The Spidy D 1 Link to comment Share on other sites More sharing options...
Cauvuh_Lakrwa Posted June 18, 2022 Share Posted June 18, 2022 Platinum #66 Nickelodeon All-Star Brawl Quick and fun little game that took me back to my childhood by bringing some characters from beloved series. Enjoyed the arcade mode, however having to complete it with ALL characters became boring after some time. The online mode was a bit laggy and also prone to shutting down the game, but otherwise I had fun playing it. 3 Link to comment Share on other sites More sharing options...
Popular Post Jamescush147 Posted June 18, 2022 Popular Post Share Posted June 18, 2022 Platinum 326 Excellent work, Agent! Unlock all other Syphon Filter trophies. 15.05% Rare Platinum in 3 days, 2 hours Platinum 327 Season 1 Complete Unlock all The Darkside Detective Season 1 trophies. 62.02% Common The Darkside Detective Platinum in 7 hours, 24 minutes 6 Link to comment Share on other sites More sharing options...
Popular Post Karl-Kai Posted June 18, 2022 Popular Post Share Posted June 18, 2022 T Castlevania Advance Collection The Dark Lord will Return Aria of Sorrow: This is one of my all time favourite games. I discovered it by chance a few years ago and loved it. The GBA SP I have to play it on is one foot in the grave, so I've been wishing for a PlayStation port of this game. I didn't know it was actually happening and going to come to PS4, so I was pleasantly surprised and bought it immediately when I realized it! Usually I think more and peruse all the games there are in bundles to avoid buying things I hate, but this time all I saw was Aria, lol. Replaying this was a real joy; I like everything about this game. The gameplay, how you can customize Soma's skills and choose the weaponry to fit to your own style, the graphics and music, the characters and the general atmosphere --- everything is stellar in my opinion. I'm so familiar with this game that this time around I didn't have any surprising moments and can't really come up with too much to say. Though, maybe this time around I had generally better luck with the soul drops? There were a couple tough nuts, but all in all it didn't feel that grindy. Though, I did end up overleveling in my soul hunting craze. One of my favourite souls to use was the Witch Apprentice's that sends off running cats; it's power-cost-relation is good, it has long reach and quick launch-off and, well, it is cats! Though, later on it of course loses its effectiveness as enemies and Soma's physical strength scale up. On my Julius playthrough, I tried beating the final boss without taking down all the other bosses, but as I failed in that, I then obediently went around the castle taking down all the other bosses before having my re-match. I have never before managed to beat the final boss first, and this was not the time for that, either, even though I thought I was having pretty good tactics going on. Haha, to think I found this game by seeing a random screenshot online and thinking "Is that person's name really "Soma" or is someone just having fun with a choose-your-own-name feature?" (Soma means "Cute" as an adjective or "Cutie" as a noun in my mother tongue). I typically always find my most beloved games in a random way instead of being recommended them or seeing big ads about them -- it's quite endearing, actually. Harmony of Dissonance: So, since Aria of Sorrow is the only Castlevania I've ever known, I didn't have any idea what this game would be like. I picked this as the next title to play out of the Collection just because the cover art looked the second best after Aria's, lol. I wasn't disappointed; this was a fun game to play, and it had great art and music. I fumbled around blind, having a merry good time, and after getting over the initial confusing about the dual castle thing, I really appreciated the way how it functioned. Only after discovering almost everything by myself, I did google for some help to find some well-hidden items and how to actually get the best ending. Because I wasn't following a guide on the first go, I think I ended up beating some bosses out of an intended order... but it's okay. The only thing that felt a bit strained was the Maxim playthrough; I suppose I had accustomed to utilizing a lot of magic while fighting and I swear the map was harder to navigate with no story elements/item acquisitions. I flailed around unable to access parts of the castle and being confused for a while there. By the way, I thought it was pretty hilarious how Juste just out of the blue decided to furnish a random room. Imagining him running around with king-size beds and rocking chairs on his back was funny... Maybe on some level it was pointless, but I was having good time searching for the decoratives and seeing the room clutter up from the top to the bottom! Circle of the Moon: My initial thought was that this feels clunkier than the ones I played before. The character seemed slower, heavier and less precise to use, which all made this less enjoyable to play. Especially the "tap twice to run" thing was rubbish. I felt pretty lost in this game and I think this was significantly harder than the other two that I played first. I mean, this is where I started to get friendly with the save state screen and actually discovered the rewind function that I then used at two of the rooms in the battle arena. This game had its good aspects, so it wasn't a waste to play it through --- once. The magician mode playthrough felt unnecessary busywork for me. Dracula X: Vampire's Kiss: I didn't like this. I'm sure this game has its fans, but unfortunately I'm not one of them. I grit my teeth through this and used the save stating and rewinding features like crazy; it might not be the original experience this game was aimed to give, but it was just too grueling to play without cheesing it. Even with cheesing it was frustrating. But, if nothing else, at least I've now played a super old game and got a taste of the old-school difficult gaming. Respect for them who can eat these for breakfast. 9 Link to comment Share on other sites More sharing options...
Popular Post Biscoito18 Posted June 18, 2022 Popular Post Share Posted June 18, 2022 #127 - We Happy Few We've Come To The End Of Our Time Platinum in 1 Week, 3 days Completed 100% in 3 weeks, 6 days Rarity: 4,95% (Ultra Rare) Difficulty: 4/10 Enjoyment: 5/10 A broken cult classic with a lot to say. This is the rare case where I can say that I really love and hate a game at the same time. The art, dialogue, original music, voice actors and the overall plot are brilliant, but the execution is extremely problematic. Getting to the end is a huge test of patience, but I'm glad I put up with it because now that it's over, the good parts are the ones that remain etched in my mind. 9 Link to comment Share on other sites More sharing options...
Popular Post Viscera1900 Posted June 18, 2022 Popular Post Share Posted June 18, 2022 #337 - Horizon Forbidden West (PS5) All Trophies Obtained "Obtained all Horizon Forbidden West trophies." Enjoyment: 9/10 Difficulty: 3/10 Completion time: 50 hours / 2 weeks, 23 hours Such a beautiful looking game; it's colorful and graphics are amazing. Played on performance mode, since I like to play games on 60 FPS or higher these days. Trophy list is not hard at all to complete and most will unlock naturally without having to pay too much attention to it. Will recommend this to those who have Xbox 360 console to play it. Nice hairy armpits btw 22 Link to comment Share on other sites More sharing options...
percy547389126yv Posted June 18, 2022 Share Posted June 18, 2022 #1,278 PS5 version of Unicorn Break 4 Link to comment Share on other sites More sharing options...
Popular Post JungleCat20 Posted June 18, 2022 Popular Post Share Posted June 18, 2022 Milestone Platinum #1,050 PS3 Japan The Walking Dead This PS3 Japanese disc version was the last stack I had for PlayStation. The game played in English but lacked the 400 Days DLC and some of the gore was edited out. I still miss all of the old Telltale games and hope The Wolf Among Us 2 will eventually happen. 13 Link to comment Share on other sites More sharing options...
Popular Post balu2424 Posted June 18, 2022 Popular Post Share Posted June 18, 2022 (edited) Platinum #270: Re:Turn - One way trip Difficulty: 2/10 Fun: 8/10 Platinum #271: Lust for Darkness (EU) Three Side Stories Three Side Stories revealed Difficulty : 2/10 Fun: 6/10 A strange game. Not difficult (with guide), but some parts are annoying. Edited June 18, 2022 by balu2424 5 Link to comment Share on other sites More sharing options...
percy547389126yv Posted June 19, 2022 Share Posted June 19, 2022 #1,279 PS5 version of Immortus Temporus 3 Link to comment Share on other sites More sharing options...
Popular Post BlitzkriegHottie Posted June 19, 2022 Popular Post Share Posted June 19, 2022 Praise the Motherfucking Sun! Fashion souls 101 Elden Ring Rarity 36.6% Late to the party? Not quite, got this platinum almost 3 months ago but since I'm about to get another platinum I better post this since it's technically my most recent platinum (right now). Yeah, this means this is all I've been playing for the past 3 months (I did do some quick DLC cleanup for Human Fall Flat and Greedfall, tho) Well, what can I say that hasn't been said already? Game's a masterpiece. A few issues here and there *cough* balancing *cough* but overall let's just say its going to be almost impossible to beat it for the GOTY. Ragnarok maybe? If it even releases this year that is. Silksong and Callisto Protocol are other potential favorites but I think its safe to say both will be 2023 games.[} Now look at that beauty. 500 hours in and I'm not even close of being done with it. It's time for a long break, tho. Fashion > Stats Platinum wise is your average soulsborne trophy list. Nothing out of the ordinary and even easy since it requires the bare minimum. Just prepare your anus for Malenia. She's quite the peach. Game Rating: 10/10 Platinum Difficulty: 5/10 Time to platinum: 75-90h Now to patiently wait for DLC... Ouch, right in the A-hole! 19 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now