Popular Post MonaSaxPayne Posted February 1, 2023 Popular Post Share Posted February 1, 2023 The Gardens Between really nice indie time manipulator puzzle game enjoyed it a lot included 'free' on ps plus premium (and extra?) 7 Link to comment Share on other sites More sharing options...
Popular Post Elvick_ Posted February 1, 2023 Popular Post Share Posted February 1, 2023 Platinum #271 LEGO The Hobbit (PS Vita) The Road Goes Ever On Collect Every Trophy I'll start with what might be the game's fault or might be my PS TV, but I went through LEGO Ninjago on it without incident. The game glitched, I know that because when I loaded a level the character was in a falling animation and when I redid it later it didn't start that way at all. Back to teh glitch, as it happened it kind of faded away like screen burn in on a tv. I hit the PS button so I could close the game, but only heard the sound of it happen. I was unable to even hard restart my Vita holding the power button so had to unplug it to fix it. And once I was mid-level and the entire PS TV just showed a message about the system having an error and it would restart. I've never seen that ever before on Vita or PS TV before. It was scary. But after that I decided to close the game every time I was done, and fully shut off my PS TV just to be safe and knock on wood haven't had issues since. Well, no severe system issues. Still lots of LEGO style glitches. But, on to what is for sure the game itself. The game is a mixed bag. I was a bit disappointed coming into this one after the second Ninjago game. I'd say overall it's not great. I don't mind the levels, but it can be very glitchy. I've transitioned from one screen to another in the game and it glitch to where it cues the 'panning camera to show you what to do' but your character is in the old enviornment and you get stuck there. I've had it do similar a few times in the 'map' as well. There's one collectable in a boss battle that is supposed to, allegedly, appear after you shoot 3 eggs without them hatching but I did that numerous times and it didn't work at all. I came back after closing the game and it worked without me even doing that. I don't get it. This game works a bit differently. You don't pick levels from a menu, and there's no hub world to speak of. In place of that is a map system which is conceptually interesting, but in practice very tedious and annoying. Because there's no overall map to view zoomed out. I like the idea because it helps you feel more connected to the world you are playing the levels in, and it adds quests (most of which just require you to do other stuff you need for 100% first and then talk to them), treasure chests which give materials to build things with, some for progression or added exploration. That's kind of neat. But with how annoying it is to navigate it just becomes a chore very quickly. And sadly, this is one of the "challenge" games where they hadn't gotten the hint yet that forcing you to restart the whole level if you die at all is terrible and not fun. Which is a bummer, the game is overall pretty easy but there are a few parts where you can easily fall off the level (one level with water comes to mind). I'll give it credit for the character switching however. It's very easy to switch to a needed character (aside from ring bearers, the bear and ranged characters). You just activate what you can't use, the character will do their shrug and you can press R1 and it switches to a character who CAN do it as soon as you push the button. This is so much less annoying than needing to remember who can do what from a laundry list of characters. So many of these LEGO games get that wrong and it's annoying as hell. So kudos game. This game doesn't quite use the controller as well, so I had to use the touch with the DS3 which was very strange. But, actually works okay for the menu needs and thank fuck it remembers the last location you had the cursor at so it makes navigating menus very fast. Visually the game looks okay considering it's age and target system was 3DS. The cutscenes are, I assume, taken from the console version and thankfully not destroyed in compression like Harry Potter 5-7 was on Vita. But sadly the audio outside of said cutscenes is not so lucky. It is compressed to all hell. I quite like most of the level designs actually. They are relatively short. The only thing I don't like is some of the challenges are just annoying. And a few levels require too much wait time between gameplay. Meaning you have to wait for Orcs to look around and move and do stuff before you're back at it (speaking of that was the last level of LotR which I just started, it has the wraiths or whatever in a level and after each step you see one leave and another come out, or the same it's unclear, and it's kind of annoying but I like that one a lot more so far it feels more like a proper LEGO game, even if the framerate in some areas is an issue so far... but this isn't about that one) Other than that it's a LEGO game all right. I'm glad it's off my backlog. I was very happy that the fan item was not infact glitched and just in a random side level for some reason. I about died thinking it had glitched at above 98%. That's always terrifying for a LEGO game. But it all worked out in the end. Thankfully. I would not recommend this game, it was ultimately very tedious to go through. There are a lot better LEGO games on the Vita than this one. 6 Link to comment Share on other sites More sharing options...
Popular Post DrBloodmoney Posted February 1, 2023 Popular Post Share Posted February 1, 2023 558 698 Voice of Cards: The Forsaken Maiden The second in the table-top themed, card-based light JRPG series from Alim, under the direction and pen of Yoko Taro, Voice of Cards: The Forsaken Maiden released in 2022 - a mere year after its predecessor, Voice of Cards: The Isle Dragon Roars. In a new story, unrelated to the previous Voice of Cards entry, the player takes the role of Barren, a young fisherman on Omega Isle - one island within a loose archipelago, whose fate appears to be sealed and the isle doomed to wither, due to the lack of the establishment of a "maiden." Each island in this world has one of the "maidens", who, along with their protector and stalwart hand, protect the islands via mystic magic - and the sword - eventually sacrificing themselves at an altar to ensure the isle's future. After finding a young mute girl, Laty, and befriending her, it becomes clear that she is, in fact, the intended maiden of the Omega Isle, but has not been able to assume her mantle. Together, the two set about to visit the other maidens of the other isles, to request (or take,) relics from them, to allow Laty to fulfil her destiny, and save Omega Isle. As one might expect for a sequel coming so hot on the heels of its predecessor, Voice of Cards: The Forsaken Maiden is very similar in many technical and stylistic elements to the game that came before it. Both games share an aesthetic, style, tenor and pace, and in fact, rather than feeling necessarily like demonstrable "original and sequel", the "table-top gamified" trappings of the series, make them feel rather more like two distinct campaigns within the same overall rule-book. As this is the case, this review, more than most sequel reviews, will really be designed to address Voice of Cards: The Forsaken Maiden as it directly relates, compares, and contracts with its predecessor, rather than purely as a stand-alone product. I'm not going to delve to specifically into the overall trappings of the Voice of Cards series here, as that has already been covered in the review of Voice of Cards: The Isle Dragon Roars. Taking Voice of Cards: The Isle Dragon Roars as a baseline then, while Voice of Cards: The Forsaken Maiden does retain virtually all technical and mechanical elements whole-cloth - even extending to retaining the same "game Parlour mini-game", a lot of tertiary NPC cards, and a significant number of the environment Cards - it does have some significant differences, worth exploring... ...and happily, virtually every one of these changes is for the betterment of the game! Firstly, Voice of Cards: The Forsaken Maiden, while paced similarly to Voice of Cards: The Isle Dragon Roars, is quite significantly both longer, and more challenging. While neither game is particularly testing, the difficulty of Voice of Cards: The Isle Dragon Roars was notable, in just how lacking it was. Aside from a single optional mini-boss, there was virtually no possibility of failing an encounter in the game. While Voice of Cards: The Forsaken Maiden is still not a particularly challenging experience all told, the curve of the game feels far more attuned this time, with spikes at bosses, and far more note required to be taken by the player of things like specific status effects and counters, combinations of moves, specific play order etc. In fact, while Voice of Cards: The Isle Dragon Roars saved its most challenging encounter for an optional event, Voice of Cards: The Forsaken Maiden does reserve its most difficult fight for the final campaign boss, and that particular encounter (or set of encounters, in fact,) ask the player to have a much more solid and comprehensive understanding of the nuances of the combat in the game than any element of its predecessor did. Secondly, Voice of Cards: The Forsaken Maiden, as the second game in a now established franchise, is no longer setting up the peculiarities ad eccentricities of the unusual stylistic trappings - and as such, is more free to toy with them. It uses that format to do more interesting variations on its gameplay, and while some of these are simply artistic flourishes - having rainy marshlands show visible, 4th-wall-breaking raindrops on the table-top itself, for example - some are legitimate gameplay design changes. For example, introducing "stealth" sections, which manifest as pathing "board-game-style" turn based puzzles, in which the character piece must make moves through a hallways, keeping a set patterned path of enemy cards in mind, and avoid trapping themselves, in a sort of "slow, turn-based version of Ladybug or Snake. Not every one of the format-bending elements is a winner (the stealth sections, can feel a little grating when used too often,) but the overall effect on the game - breaking up the standard format to allow for more variety - works, and is a good addition, allowing Voice of Cards: The Forsaken Maiden to sustain over the longer duration. The third major change, is in the format of the game itself, with regards to characters and parties. While the original Voice of Cards: The Isle Dragon Roars followed a very basic, JRPG structure of slowly adding party members, and eventually allowing the player to select which to actively use, Voice of Cards: The Forsaken Maiden flips this around. Rather than a vast party of characters, there are really only 2 (or, 2 and a half,) primary characters who are "permanent". Essentially, the game uses Barren and Laty as the only real "story playable" characters, and has a narrative-based rotating third and fourth slot, filled by which ever combination of maiden and protector befit the current plot. During some brief sections, where Barren and Laty are not accompanied by another maiden, their traveling companion, the (suitably Japano-weird) spirit guardian Lac, will sub in as their third. This rotating zoetrope of characters allows the game to both focus the scope of characters in terms of the busy-work elements (buying equipment, equipping, managing skills etc,) while also feeling larger overall, (there are actually significantly more characters to fight with in Voice of Cards: The Forsaken Maiden than its predecessor.) It also neatly steps around the usual JRPG issue, of having a large party, but the player simply falling into a routine and using the same characters all the time - the companions are set by the narrative, to the player must learn to use all combinations effectively at different times. All of this works pretty well, and combines with one of the other changes in Voice of Cards: The Forsaken Maiden - the different Narrator, and significantly better musical score. The change in narrator is not really a plus or minus - both the narrator of Voice of Cards: The Forsaken Maiden, and Voice of Cards: The Isle Dragon Roars do good work, and one does not feel demonstrably better or worse than the other - but the mere fact there is a change is something of a benefit to the franchise. It adds to the notion that each game within the series is a "campaign" within an established rule-set. This one is a different flavour, and that feels correct, as it is coming from a different Dungeon Master. The score also - while both games have their music composed by noted Japanese composer (and long-term Yoko Taro collaborator,) Keiichi Okabe, I thought the music in Voice of Cards: The Isle Dragon Roars was a little bland by that standard, and a little milquetoast, overall. By comparison, Voice of Cards: The Forsaken Maiden feels a cut above - it's more vibrant, more varied, and more interesting, and stands out - particularly during rousing boss fights and key moments in the plot. Overall, Voice of Cards: The Forsaken Maiden is a good addition to the franchise, and arguably a much better indication of Voice of Cards as a franchise, than its predecessor. The actual narrative might be a little weaker, truth be told (it is, it must be said, a little less funny, and a little more self-serious,) but there is more than enough additions to step it above Voice of Cards: The Isle Dragon Roars generally, and enough elements that play with and have fun with the original stylings and tone, to confirm that the franchise has legs to support continued sequels. A good building upon an already solid, and quite original premise, and makes for a winning, charming, odd little game - and the best of the two so far! (For original review and Scientific Ranking see HERE) 5 Link to comment Share on other sites More sharing options...
Popular Post NullRay85 Posted February 1, 2023 Popular Post Share Posted February 1, 2023 #64: Cat Quest II (PS4) Pawlatinum You are pawsome! I enjoyed it a lot more compared to the first game and the new cat/dog switching mechanic was cool. I liked that they doubled-down on the puns and the dog kingdom was fun to explore. A bit more grindy than the first game, but the gameplay was still plenty of fun. 7 Link to comment Share on other sites More sharing options...
Popular Post DrBloodmoney Posted February 1, 2023 Popular Post Share Posted February 1, 2023 560 699 Tetris Effect Ever since its debut on the Gameboy, Tetris has been one of the defacto "power-games" in videogames. Ask any non-gamer of a certain age to start naming videogames, they will likely get to Pac Man, Mario, Pong... maybe Sonic(?)... before the mention Tetris... but Tetris is highly unlikely to be further from the top of the list than fifth or sixth. It's one of those games that, by being so singularly one thing, and having such a strong, specific identity, is practically synonymous with the genre to which it belongs. Virtually all fast-paced, falling puzzle games could be considered, "Tetris-likes". They are easily described in terms of their proximity to, and deviation from, Tetris, and are judged against Tetris as the defacto barometer of quality. It's a game that has had over 100 releases and variations since its inception. The simple nature of the game - a 10x20 grind, seven distinct block on rotation, and an increasing or decreasing speed of drop - is so fundamental a core, that it allows for a huge amount of malleability in its application. There are version of the "pure" game, like Tetris Ultimate and Tetris Arcade, there are multiplayer variants like Tetris 99 and Tetris Battle and Tetris Friends, there are unusual variants like Tetris Cascade and Tetris Elements... there are even mash-ups with other games, like Puyo Puyo Tetris or Pokemon Tetris... and everything in between. The fundamentals of the game are evergreen - clearly. A game does not stand the test of time in the way Tetris has if that is not the case, and very few games can boast the sheer swathe of skill levels to which it appeals. Virtually anyone on the planet could tell you the basic rules of Tetris, yet the skill ceiling is near infinite - as demonstrated by the existence of the Tetris World Championships, which continue to be played each year. I am a fan of arcade puzzlers - I always have been - and chief among those puzzlers, (and without a doubt, at the centre of, and acting as the catalyst for that greater appreciation,) is Tetris. I've played a decent number of Tetris variations, and pound for pound, I believe that Tetris Effect is potentially the best release the game has seen. Essentially, Tetris Effect operates as three different things, with three different pillars to its offering. Firstly, and primarily, as Tetris's answer to what is arguably its only true rival for the arcade puzzler crown (on Sony consoles, at least,) Lumines. Lumines is a game with Tetris-style gameplay baked into it's DNA. A lot of games can boast the same, but what really set Lumines apart, and allowed it to stand tall, and step out of the long shadow of Tetris, was that is didn't simply provide a "spin" on the Tetris model - it also offered something Tetris really didn't: its combination of sight and sound. Lumines took the slightly simpler gameplay it boasted, but combined it with a psychedelic, rotating playlist particle effects, colour palettes, and soundscapes of electronica, setting that aspect right up front, and turning the gameplay of the game into more than just a challenge of increasing difficulty. It turned it into an experience, first and foremost. Rather than simply increasing the difficulty consistently, for a uniform, set challenge, it allowed the speed and the difficulty of the game to ebb and flow to the BPM of the music, and turned what could be a simple game into something that felt more akin to listening to an album, with an accompanying visualiser. The playing of the game was simply the icing on the cake. Tetris Effect's flagship "Journey Mode" essentially does the same thing. It takes the basic Tetris gameplay, but rather than simply increase the challenge as the player progresses, and work on a basic "how long can you go?" mentality, it sets up discrete levels within that challenge - ebbing and flowing in difficulty - and importantly, changing significantly in terms of the sights and sounds, while maintaining the core game. In one instance, the player will be playing with blocks made of water, looking at the playfield as it streaks across an oceanic surface, dolphins jumping and swimming in time to the ambient soundtrack. The next, the background will melt into a nighttime city-scape, and the music drift into a jazz-inspired medley, only playing piano keys when the player rotates or spins the tetrominos. In one, the pieces might be wooden cogs, clicking and clacking as the fit together to the beat of wooden instruments, then the next might be a swell of electronica and the screen bursts in particle effects like an exploding star. These operate seamlessly, blending into one another, and are governed by a finite number of clears. Like Lumines did before it, it works. While I'd argue the actual soundtrack is not quite as consistent as it is in Lumines - there are certainly more discrete tracks I would listen to divorced from the game in most variants of Lumines than there are in Tetris Effect - the visuals are actually even more impressive than anything Lumines has done in my experience... ...and this element is doubled-down on further, by one curious addition: Tetris Effect can use VR. While not in any way a requirement, using the VR headset with Tetris Effect is something that should be experienced by anyone with the facility, as the effect is pretty mind-blowing. Rather than taking up the edge of the screen, the various effects, the thumps from the blocks slamming down, the particle effects etc. seem to happen all around the player - and in combination with the music, it makes for a truly awesome kaleidoscopic experience. It is one thing for the flat-screen to suddenly brighten upon clearing a set of lines, suddenly showing a background of hot air balloons, for example. That is cool, but just an interesting little background thing. In VR though? When that moment doesn't simple change a screen wallpaper, and instead, an explosion of light suddenly sees the player floating hundreds of feet in the air, with colourful hot air balloons all around them, some so close they feel they could reach out and touch them, the effect is mesmerising. When - at one stage - the screen changes from a mechanical looking interior, to a view of space, and a space-station in the background, that seems simply a nice artistic shot. It's only in VR though, that the player sees they are actually fully contained within a spaceship loading dock - one they can see rendered in full 360 degrees around them... and then witness the hatch blow, and find themselves floating in space... and be able to look down, and see the Earth hundreds of miles below. Mechanics-wise, there are some specific gameplay other eccentricities added to Journey Mode too, separating it from other Tetris versions - the most notable being "Zone". Zone is a slowly compounding meter, built up by clearing lines, that can then be activated for a short period. When "in the zone" the drop of pieces freezes, and lines cleared are "shifted" to the bottom of the stack, without being instantly removed. This allows the player several seconds of uninterrupted time to build up huge numbers of "stacked" clears, (or fix problems in their stack)... then score massive, normally impossible multi-clears when the timer restarts, and all the complete lines clear at once. It's a cool mechanic, and one which - like all good aspects of Tetris - feels simple, but the use of it, and the ability to harness it for increased score, is open to a wide variety of skills and tricks. Like all good Tetris - it takes seconds to understand, but a long time to master. The second major pillar of Tetris Effect, is that it serves as a completionists archive of Tetris' most popular variants and game modes. Quite separate form the main "Journey Mode", are what Tetris Effect calls "Effect Modes". These are the more standard variants of Tetris. Some specific challenge modes that have graced most serious Tetris games in the past: the speed focussed "Sprint" Mode, or the Speed-and-Points-based "Ultra" mode etc. Some that are specific skill-based ones, such as "Combo", testing combo retention, "Target" testing quick-build, specific line completion, "All Clear" testing finesse and piece placement theory, etc. There are also some more esoteric modes, such as "Mystery"... wherein random bizarre effects happen at high frequency, such as flipping the entire playfield around, shifting placed blocks, or random, giant pieces falling. This area of the game is certainly the less innovative area of Tetris Effect. I'm not sure if every mode represented in Effect Mode is from previous versions of Tetris, but for sure the majority are. What is original though, is the sheer number of modes encompassed in a single release. It removes the previous conversations of "I like this release, but I wish it had the mode from X..." because there are just so many, and such variety. That each is also coupled with Tetris Effect's crisp, clean, snappy feel, and different curated versions of its visuals and sounds, tie even these more traditional modes into the broad "kaleidoscope" that is the overall package in a nice way. The third pillar - catered for now, with the sweeping "Tetris Connected" update the game saw several years ago - is that Tetris Effect also serves as a hub point for many of the most popular Multiplayer Tetris modes. Much like Effect Mode does with single player Tetris, Connected Mode does not necessarily introduce brand new variants to multiplayer Tetris, but it does represent possibly the best, and most complete combination of them - and does it in one of the best feeling, and certainly most visually and auditorially pleasing version of the core game. I will admit, despite my long love of Tetris, I am not particularly well versed in Multiplayer Tetris variants, however, as Connected Mode has grown, I have sampled each, and have played more than my share of some, and am consistently surprised both by the variety available in terms of game types... and the very consistent availability of opponents! It's unusual to see a multiplayer game continue to house such a steady stream of players, day-in and day-out after such a long time, but the fact that it does is a testament to the quality of Tetris Effect in the overall pantheon of Tetris releases. Despite there being a significant number of alternative (and often free,) places to play MP Tetris, Tetris Effectstill attracts players of all skills on the regular. In general in these reviews, I will specifically cite the audio and visuals in their own little sections, but with Tetris Effect, it feels largely immaterial, as the sights and sounds of the game are such intrinsic parts of what makes it stand out, that I have essentially covered it already. Tetris is a game that always changes, and never changes - its core is simultaneously good enough to stand alone, and stand the test of time, yet simple enough to allow for infinite variation, without losing itself - but Tetris Effect is the first version I am aware of, where the unique hook is so visually and audibly stunning. Fundamentally, Tetris is Tetris, and lives and dies by the quality of the input model, the smoothness and the amount of variants on show, and here, every one of those defining factors is pretty much perfect. There are little elements added as broad, cross-variant elements - such as an XP gain, showing "levels" of the player, or a catalogue of hundreds of avatars to unlock based on different mini, cross-game challenges. These serve no in-game function really, but do serve to complete the package, give the player a feeling that as they practice and get better, they are always progressing. There's leaderboards for each individual game type, but in addition, weekly "rituals" (events) happen each weekend, wherein different Effect Mode variants are highlighted, and getting scores in these results in increased XP gain, new or unique avatars, and a specific, "ritual leaderboard" being entered, as players across the world compete and work together to reach a weekend goal. It's the little aspects like that that make Tetris Effect feel so complete. Simply presenting the modes available here, without those flourishes, and having them play with the slickness and robustness that Tetris Effect brings to the core game would undoubtedly make for an excellent game already... ...but what these elements do is tie what is often a very solo-focussed journey to meet the (often brutal) requirements for the coveted "SS" rank in all modes feel less like the player is in a lonely battle against an uncaring Tetris God, and more like they are part of a community. A group of like-minded weirdos, battling the Gods of Tetris... all alone, but all together! Overall, Tetris Effect is, in my opinion, the very best version of Tetris to be released in a very long time. Possibly ever. It contains virtually every variant any self-respecting Tetris fan could want, plays as well as - if not better than - the best Tetris releases out there... and looks and sounds so far superior to any of them that it isn't even up for debate. It has the variation, the broad, comprehensiveness, and the suite of options to cater to any skill level, and there is more than enough to see a player from novice through to master, without ever changing game. Tetris Effect, in a very real sense, the Tetris release... ...and since Tetris is fundamentally fucking awesome... ...that makes it pretty awesome indeed! (For original review and Scientific Ranking see HERE) 17 Link to comment Share on other sites More sharing options...
Popular Post mega-tallica Posted February 1, 2023 Popular Post Share Posted February 1, 2023 Tomb Raider: Legend Enjoyment: 3/5 - Never was a big fan of the OG Tomb Raider's and I'm still not to this day. Now that parkour mechanics and controls have been so refined and down to a science, it's really quite tough to go back and play such a tedious game as this and not get frustrated with it. You can see the charm as it is a captivating game to play with great level design and certainly an impressive game for its time but not when you're getting screwed over by outdated controls and mechanics. Then it quickly becomes a very frustrating experience especially during the Time Trials and you're up against the clock and Lara will just not grab that damn rope until you try it for the 5th time and waste 2-3 minutes. Difficulty: 2/5 - As I've already alluded to, the difficulty mostly stems from the controls. The final boss fight is completely broken and can be extremely difficult on hard if you don't use the cheats too as the sword shots ricochet off walls back to you and take enormous chunks of your health if you're not careful which is not supposed to happen. Quite difficult when you add that extra crinkle into it that's not supposed to be there. So, beat the final boss on easy then go back to Level 6 England in Time Trial and beat that to get the bulletproof cheat, replay the final boss on hard with the cheat activated and boom; broken, frustrating fight gets completely avoided and you get the hard playthrough trophy. If you don't do this and attempt that final boss legit on hard with no cheats, I'd say the difficulty would increase to like a 3-4/5 just based on that fight alone. It's a real pain in the ass, I don't recommend it. 8 Link to comment Share on other sites More sharing options...
Popular Post Karl-Kai Posted February 1, 2023 Popular Post Share Posted February 1, 2023 (edited) Sherlock Holmes: Chapter One Becoming Sherlock Holmes I didn't expect it, but to my pleasant surprise, this Christmas I got PlayStation5 as a present! While I was readily provided with the console and some accessories to it, I was left with the task of choosing my first PS5 game from the PSStore by myself. This "Sherlock Holmes: Chapter One" was what I picked -- and that choice was the perfect choice. Sherlock Holmes: Chapter One is absolutely delightful! I love Mr Holmes and I love detective games, so this fit like a glove. While I consider Jeremy Brett Holmes "the true Holmes", this young version of Sherlock here was very likable to me as well (well, I have accepted pretty much any Holmes I've seen as long as he's not bearded :''D ). I spent somewhere between 60 to70 hours on this game and its DLC, which is, I surmise, a lot more than the average playtime estimation might be... I suppose it's because I put value in not only 100%ing the whole thing, but also trying out all kinds of choices, fighting more than necessary and exploring like a sightseer without a purpose -- I even entertained myself by making Sherlock climb and jump into places he was not supposed to go just to see if I could. The treasure hunts also took hours for me, since I was determined to find them all without any outside help (or even the game's concentration mode), and even though one DLC awarded you with a hefty sum of in-game money, I never touched a penny of it and accumulated the cash I used by my own means to really experience the intended rhythm of the game. I had so much fun playing this game. The way how it had a main mission string and side missions of different calibres and styles was great, and I, for one, found the voice actors excellent and the graphics beautiful -- less heavy than in many AAA games for the console. Also, among all the nice things this game held within itself, I simply must point out that the soundtrack was exceptional. It is something I've listened to outside of gaming time as well. Now that I have 100%ed the whole game all DLCs included, and the fun is over... I do feel wistful. What a gem of a game. But! I plan to return to this after some time with the PS4 version -- it was bundled with the PS5 one, and as such, since I really love this game, I won't say 'no' to platinuming this thing twice (because I would be replaying it regardless). Edited February 1, 2023 by Karl-Kai 12 Link to comment Share on other sites More sharing options...
percy547389126yv Posted February 1, 2023 Share Posted February 1, 2023 #1,998 PS4 NA version of Astro & Suzy Go to the Beach Link to comment Share on other sites More sharing options...
Popular Post GUDGER666 Posted February 1, 2023 Popular Post Share Posted February 1, 2023 Recently watched the original so thought I would make my 20,000th trophy say Jumanji! ? 8 Link to comment Share on other sites More sharing options...
Popular Post BubbleJayGum Posted February 1, 2023 Popular Post Share Posted February 1, 2023 Platinum #40 Sekiro: Shadows Die Twice A masterpiece for me. Easily 10 outta 10. One of the hardest games I've ever played. Insanely hard boss fights. The last boss, man... This last boss is a definition of THE FINAL BOSS. The hardest fight in my gaming life. Beat him 2 times, 2nd time on New Game+. And what a relief it was. All of the boss fights were superb. Can't remember a game that gave me so much satisfaction after beating certain enemies after hundreds of tries. Thank you, FromSoftware! This was a truly remarkable experience. One that I will never forget. 17 Link to comment Share on other sites More sharing options...
Popular Post erwint0920 Posted February 1, 2023 Popular Post Share Posted February 1, 2023 (edited) #73 - Maneater (PS5) My hand actually hurts from the constant biting. Edited February 1, 2023 by erwint0920 14 Link to comment Share on other sites More sharing options...
Popular Post X_Wizi_X Posted February 1, 2023 Popular Post Share Posted February 1, 2023 #205 Dark Souls III The Dark Soul Acquire all trophies. 16 Link to comment Share on other sites More sharing options...
Popular Post Jermster_91 Posted February 1, 2023 Popular Post Share Posted February 1, 2023 #120 Lego Batman 2: DC Superheroes (PS3) This game was the longest for me to platinum at over 7 years and 9 months. The reason it took so long was back in 2015 I tried a week of PS Now and wanted to get the Platinum for this game in a little under a week. I got 70% of the trophies done but lost connection and the save was corrupted. There was no way I was gonna be able to get it in less than 3 days to I gave up on it. Fast forward to 2 weeks ago, I sign up for PS Premium and decide to try and get the platinum but I can't make a new save. Therefore I go to Ebay and get a used copy and was able to finally get this platinum that has been a bit of a pain for me. 10 Link to comment Share on other sites More sharing options...
Popular Post randotrophy Posted February 1, 2023 Popular Post Share Posted February 1, 2023 All Done Plat# 24 Enjoyment 9/10 Difficulty 2/10 Fun little indie game that had some amazing visuals and I really loved the music in the game 17 Link to comment Share on other sites More sharing options...
Popular Post Property_Damage Posted February 1, 2023 Popular Post Share Posted February 1, 2023 #314 god of war ps vita Do not hit the ps button or let your vita fall asleep while playing this game or the trophies will glitch out on you, its a pain in the ass, challenge of the gods wasnt as bad as I remembered l, the cut scenes looked like an absolute mess (i havent synced yet because the vita version has buggy trophies, will sync after i finish GoW2 vita) 10 Link to comment Share on other sites More sharing options...
Popular Post StewartBros Posted February 2, 2023 Popular Post Share Posted February 2, 2023 (edited) #196 Platinum Remastered Win all other trophies to take your place as the world's greatest sniper Edited February 2, 2023 by StewartBros 9 Link to comment Share on other sites More sharing options...
Popular Post Mr_Wright95 Posted February 2, 2023 Popular Post Share Posted February 2, 2023 January 2023 Update: An Absolutely massive month for me with my most platinum's in a month ever! -------------------------------------------------------------------------------------------------------------- Platinum 141: It Takes Two (PS5) Got back into the swing of playing couch coop games with my partner. She really enjoyed this one and I must say it took longer for me to get into it. By about the halfway mark I was really enjoying it though and I am keen to go back to it again in the future for the PS4 stack. Definitely can see why it is so acclaimed, really great design for a coop game. Platinum 142: Ratchet and Clank: Rift Apart (PS5) First of this game looks amazing, Graphically it felt like such a leap since the last Ratchet game in the series, which at the time felt like such a massive leap. As far as gameplay goes, it was more or less the same tried and true Ratchet formula which I did enjoy. The game definitely isn't my favourite in the series, but was a worthy inclusion and im keen to see what direction the story goes from here. Platinum 143: Dead Island Riptide (PS3) I have finally added this platinum to my list!!! Years ago i played this on another profile but never had a coop partner and because of that I never went for the 100%. Disaster did strike however as this came is quite buggy and to prevent that I backed up my save while playing coop, however when I went to back it up after maybe 2-3 hours and half the story later, I accidentally downloaded my old save, causing me to have to replay have the game again. Overall super glad to have gotten this one, but what a pain in the ass (through my own fault) Platinum 144: Dead Island Riptide: Definitive Edition (PS4) So I woke up the day after doing the PS3 version and my coop partner hit me up to do this on PS4. Because of having played through this so recently I was able to absolutely speed run through the list and the trophies. As of right now I think I am listed here as a top 10 Platinum speed which is cool! I did enjoy hammering this out again, but I think its safe to say my time with Dead Island Riptide is done. When Dead Island 2 finally comes out, I am ready!!! Platinum 145: Hot Shots Golf 2 (PS5) Man what a throwback. This is listed on my backlog forum as one of my favourite games from my childhood and I have so so so many fond memories of this game. I actually got this for free as I bought the PS1 version so long ago for PS3, so it was showing as free for me on the PlayStation store (very nice touch from Sony) The replay feature made some of the trickier trophies a breeze, but man I am just glad to have this on my PS5 and my trophy list!!! Platinum 146: Maneater (PS4) Second stack of this game. I enjoyed it so much the first time I thought I'd love to do it again. I will say it was pretty bland the second time around, but still, glad to have it done. Platinum 147: A Way Out (PS4) I really enjoyed this game. I think having just done It Takes Two really primed my partner and I for this and we really enjoyed it. Wish it had a PS5 stack so we could play it again and I could earn some more trophies, but I am glad we played this one, it was good fun! Platinum 148: Naruto Shippuden Ultimate Ninja Storm (PS4) Really enjoyed this one. I have some of the games on PS3, but have tackled this on PS4 first. Was honestly much faster than I was expecting and I am keen to move over to the 2nd game soon. Naruto is one of my favourite shows / Anime and the games are pretty good. The combat in this didn't feel as refined as the later games, but still good enough to be fun Platinum 149: Batman the Enemy Within (PS4) Managed to find a physical copy of this game which is great! I enjoyed this far more than the first game and I thought the way the game blurs the lines between Batman and Joker was really well done. I really enjoyed the story and with Telltale coming back I hope they continue to make games like this! Platinum 150: Cuphead (PS4) Here we are, Platinum 150. A Massive milestone for me and in turn I wanted to really challenge myself. I went for this knowing that I might not even be good enough to do it, but with some time and effort I felt myself slowly improving. This game is honestly a masterclass and the satisfaction you get as you progress each time is just awesome. I am really proud to have achieved this Platinum and I am keen to tackle the DLC at some point. Really really chuffed with this one! Platinum 151: Sifu (PS5) Going into this game I wasn't too sure what to expect, I was hoping for some awesome combat and I was not disappointed at all. The game was really short which surprised me, but did have a fair amount of replay value. The platinum was pretty straight forward especially with the easier difficulty settings, but when I go for the PS4 stack I am keen to challenge myself now that I have my head around the controls. It was a great game and I did really enjoy it. Platinum 152: Bunny Raiders (PS5) Look lets be honest here. This game is pretty shit, but it is free and had a platinum. I wouldn't consider this shovelware, but at the same time it isn't exactly the best on my list. I wanted to give this a go just to see what it was like, it was shit. Will I do the PS4 stack, I am unsure, but hey January was a big month for me and I am proud of that! 17 Link to comment Share on other sites More sharing options...
Popular Post The3PointSha Posted February 2, 2023 Popular Post Share Posted February 2, 2023 Trials Rising - I enjoyed Trials Fusion years ago and came back to the franchise with Rising so I could go for the platinum. With no guide on PSNP, I did not know what I was in for. It's very difficult for newcomers but extremely rewarding and fun. Really I'm making this post to try to get more people to play it lol 5 Link to comment Share on other sites More sharing options...
ResiGamer_28 Posted February 2, 2023 Share Posted February 2, 2023 #135 Babylons Fall Ps5 Not terrible but I can see why there was such a lack of interest. It had potential but the forced live service let it down. Shame as its not a bad rpg otherwise. 3 minutes ago, The3PointSha said: Trials Rising - I enjoyed Trials Fusion years ago and came back to the franchise with Rising so I could go for the platinum. With no guide on PSNP, I did not know what I was in for. It's very difficult for newcomers but extremely rewarding and fun. Really I'm making this post to try to get more people to play it lol I had trials hd on 360. I nearly snapped my Xbox in half because of that game 3 Link to comment Share on other sites More sharing options...
Popular Post blacklight-nero Posted February 2, 2023 Popular Post Share Posted February 2, 2023 #420 Great game really enjoyed my time with it there was more side content than I expected which was great also, But with that said the game is buggy fortunately for me I didn’t experience game breaking bugs which I heard could happen, It did crash on me twice which was fine since it only happened in one location of the game, Usually when I hear buggy game I stay clear just can’t be bothered but it really wasn’t bad at all and it didn’t really effect my enjoyment of the game I’m really glad I played this one. ? 13 Link to comment Share on other sites More sharing options...
Popular Post JadedDragos Posted February 2, 2023 Popular Post Share Posted February 2, 2023 #141 Ben 10: Power Trip 5 Link to comment Share on other sites More sharing options...
Popular Post zGaete- Posted February 2, 2023 Popular Post Share Posted February 2, 2023 #46 Marvel's Spider Man Enjoyment: 8 | 10 Difficulty 4 | 10 #47 NFS Heat Enjoyment: 7 | 10 Difficulty 4 | 10 #48 Horizon Forbidden West Enjoyment: 7 | 10 Difficulty 4 | 10 #49 No Man's Sky Enjoyment: 6 | 10 Difficulty 2 | 10 #50 Sekiro Enjoyment: 9 | 10 Difficulty 7 | 10 51 Injustice Enjoyment: 7 | 10 Difficulty 7 | 10 20 Link to comment Share on other sites More sharing options...
Popular Post Lucibur Posted February 2, 2023 Popular Post Share Posted February 2, 2023 #598 Sleeping Dogs: Definitive Edition 8 Link to comment Share on other sites More sharing options...
Popular Post Brainswashed Posted February 2, 2023 Popular Post Share Posted February 2, 2023 Rayman Legend Difficult: 4/10 Fun: 10/10 cause songs level Time: 3 Month & 5 days The game is fun with all trophy you can did it in one day but one of these trophy need 3 month if you playing normal but without bronze cup cause its nothing i get diamond with glitch mission showing , 4 days , 2 days , 10 days , 1 day it’s depends on luck for this to do the glitch but you need so it before challenge will end cause to many player keep doing glitch reach like 2xxxx KM and thats alot even if you get diamond you will earned as a gold cup in next day cause the player beat your distance ( to do the glitch you need in challenge mode in daily’s challenge not weekly, right side should be mission for broken the stone and left side mission the fortress distance calculate if this to mission showing up , go first level before you so the green frog rest checkpoint if he back with you from checkpoint level the level go to challenge open the level in right , when he start leave the level you will see rayman glitching and he drope from up -> go to fortress mission in challenge ho to do te glich exactly press 2 and hold the third one and again until you reach to top then jump out the map you will did it but make sure dont keep go right you will lost the map try keep your self left and right after you reach your target distance kill yourself by going to left side and die , this is only the way to get diamond or you get better by practicing, i got gold + diamond & a few silver for platinum ,,thats all happy hunting 17 Link to comment Share on other sites More sharing options...
Popular Post Rick_Sanchez Posted February 2, 2023 Popular Post Share Posted February 2, 2023 Platinum 284 and 285 Vol 1: Fun: 9.5/10 Difficulty: 3.5/10 Vol 2: Fun: (X5 is a 7/10, X6 is a 3/10, X7 is GTFO/10, X8 is 6/10) Difficulty: 4/10 Megaman X has returned in a release of 8 of its 9 Mega Man X games with X Command Mission being the missing game in the series but understandable as it's a JRPG and not like the rest of the games in the series. It's perfectly split between two volumes with Mega Man X 1 - 4 on Vol 1 and 5 - 8 on Vol 2 and honestly it's a good series to get into as long as you understand that Vol 2 has the low point of the series on it that is X7. X6 is its own dumpster fire but it is narrowly better than X7. Each game in the series has you facing off against 8 Mavericks in their own unique levels ranging from a forest, an icy mountain area, a scrap yard, on planes, and even the desert. As you play through each level, you'll find different upgrades and items to help you out and trust me you'll need them. If you're curious about retro mega man games, check out Vol 1 first, it's a great start to an awesome series. Vol 2 however...has the trash Mega Man X games such as X6 and X7. X6 is brutally difficult and if you're looking to get the platinum, there's a cheat code you can use on it and a few others which I do recommend using for X6 at least due to how unbalanced the game is. 15 Link to comment Share on other sites More sharing options...
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