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Parker

Project CARS General Discussion (Trophy List Revealed!)

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With Slightly Mad Studio's sim right around the corner I figured we could use a thread to discuss everything going on with Project CARS. I've played the game on PC and it is absolutely amazing, even in the unfinished state it is in now so I really can't wait to play the completed product on PS4. Even though I'm a WMD member my PC isn't good enough to run the game so I have to go to a buddies house to play the new builds. Luckily SMS have decided (and the community who funded the game) that the PC and console versions should be as close together as possible so there should be very, very few differences between the versions. If anything I expect the PC version (depending on your specs) to be able to handle more cars on track but physics and tire model wise, the consoles are right up there with the PC version. 

 

We have a plethora of PC videos that we can take a look at but since I'd imagine most people here are going to buy the game on PS4, I'd like to show some PS4 footage off. 

 

Taken directly from Gamescom...

 

 

The wheel animation still needs some work on the consoles (as you can tell) but everything else is looking gorgeous in my opinion. And the engine sounds are probably the best I've heard in any racing game so this game will certainly be a treat with my Astro A50 headset. 

 

Here is a buggy (no wheel animation) E3 build of the game...

 

 

Since this was the first public appearance of the game on console (and sims aren't very mainstream) the developers turned a lot of driving aids on so it looks almost like an arcade racer. Trust me though, it isn't. 

 

Here are the official trailers for the game.

 

 

https://www.youtube.com/watch?v=BDIXSouz5LA

 

https://www.youtube.com/watch?v=ZSvRjLOp08o

 

https://www.youtube.com/watch?v=IN6MoUEaQWU

 

There is also going to be a Limited Edition version of the game...

 

Project_Cars_Limited_Edition.JPG

 

Which you can read more about here.

 

Here is the current car list, courtesy of GTPlanet & WMD member FLX1981.

 

List of vehicles (as of May 19th, 2014)
Drivable ingame:

  • 2013 Alpine A450 LMP2 (currently only a livery)
  • 2011 Ariel Atom 300 Supercharged
  • 2011 Ariel Atom 500 V8 2011
  • 2011 Ariel Atom Mugen
  • 2013 Audi R8 LMS Ultra GT3
  • 2013 Audi R8 V10 Plus
  • 2011 Audi R18 TDI LMP1
  • 2012 BAC Mono
  • 2012 BMW 1M Coupe
  • 1978 BMW 320 Turbo Group 5
  • 1981 BMW M1 Procar
  • 1991 BMW M3 E30 Group A
  • 2012 BMW M3 E92 GT2
  • 2012 BMW M3 E92 GT4
  • 2012 BMW Z4 GT3
  • 1990 Caper Monterey Stock Car (fictional 1990 Stock Car)
  • 2012 Caterham Classic
  • 2012 Caterham SP 300/R
  • 2011 Caterham Superlight R500
  • 1981 Ford Capri Zakspeed Group 5
  • 1972 Ford Escort RS1600
  • 2009 Ford Focus RS
  • 1967 Ford MK. IV
  • 2013 Ford Mustang Boss 302R1
  • 1997 Ford Mustang Cobra SCCA Trans-Am
  • 1988 Ford Sierra RS500 Cosworth Group A
  • 2011 Formula A (fictional 2011 Formula 1)
  • 2011 Formula B (fictional GP2-type Formula Car)
  • 2013 Formula C (fictional Formula 3/Atlantic type car)
  • 2012 Formula Gulf FG1000
  • 2011 Formula Rookie (fictional 2011 Formula Ford type car)
  • 2013 Ginetta G40 Junior
  • 2013 Ginetta G55 GT3
  • 2013 Ginetta G55 GT4
  • 2011 Gumpert Apollo S
  • 1969 Lotus 49 Cosworth V8
  • 1972 Lotus 72D Cosworth
  • 1977 Lotus 78 Cosworth
  • 1985 Lotus 98T Renault Turbo
  • 2013 Marek RP 339H (fictional community designed LMP1)
  • 1994 McLaren F1
  • 2013 McLaren 12C
  • 2013 McLaren 12C GT3
  • 2014 McLaren P1
  • 2012 Mercedes-AMG C-Klasse Coupé DTM
  • 1991 Mercedes-Benz 190E 2.5-16 Evolution II DTM
  • 1971 Mercedes-Benz 300SEL 6.8 AMG "Rote Sau"
  • 2013 Mercedes-Benz A45 AMG
  • 2011 Mercedes-Benz SLS AMG
  • 2012 Mercedes-Benz SLS AMG GT3
  • 2012 Mitsubishi Evo X FQ-400
  • 2013 Oreca 03 LMP2
  • 2012 Pagani Huayra
  • 2009 Pagani Zonda Cinque Roadster
  • 2012 Pagani Zonda R
  • 2011 Palmer Jaguar JP LM
  • 2011 Radical SR-3 RS
  • 2011 Radical SR-8 RX
  • 2013 Renault Clio IV RS Cup
  • 2014 Renault Megane RS
  • 2013 RUF CTR3 Clubsport
  • 2013 RUF RGT-8
  • 2014 RUF RGT-8 GT3(Fictional Racing Version)
  • 2013 RWD Motorsports P30 LMP1 (fictional community designed LMP1)
  • 2014 RWD Motorsports P20 LMP2 (fictional community designed LMP2)
  • 1989 Sauber C9 Mercedes Group C
  • 2011 SMS Shifter Kart 125cc
  • 2011 SMS Shifter Kart 250cc Super Kart

Not yet ingame:

  • 1989 Audi 90 IMSA GTO
  • 2012 Audi A1 quattro (Not Yet Started)
  • 2002 Audi R8 LMP900 (Not Yet Started)
  • 2014 Audi R18 e-tron quattro (Not Yet Started)
  • 2013 Bentley Continental GT3 (Not Yet Started)
  • 2003 Bentley Speed 8 LMGTP (Not Yet Started)
  • 1940 BMW 328 Touring Coupe (Not Yet Started)
  • 2012 BMW BTCC 3-series Touring Car
  • 1999 BMW V12 LMR (Not Yet Started)
  • 2015 Dallara DW-12 Indy Car (Not Yet Started)
  • 2013 Ford Falcon FG Australian V8 Supercar CotF (Not Yet Started)
  • 2012 Ford Focus ST BTCC (Not Yet Started)
  • 2012 Ford Fusion NASCAR Stock Car (Not Yet Started)
  • 1966 Ford Mustang 2 +2 Fastback (Not Yet Started)
  • 2015 Ford Mustang GT (Not Started Yet)
  • 1962 Lotus 25 Formula 1 (Not Yet Started)
  • 1965 Lotus 38 Indy 500 (Not Yet Started)
  • 1965 Lotus 40 (Not Yet Started)
  • 1970 Lotus 49 C Formula 1
  • 1967 Lotus 51 Formula Ford (Not Yet Started)
  • 1968 Lotus 56 Indy Car (Not Yet Started)
  • 2013 Marek RP 219D (fictional community designed LMP2)
  • 1997 McLaren F1 GTR Longtail (Not Yet Started)
  • 1952 Mercedes-Benz 300SL W194 (Not Yet Started)
  • 1998 Mercedes-Benz CLK-LM
  • Mitsubishi Evo IX FQ 360 (Not Yet Started)
  • Mitsubishi Evo VI Tommi Mäkinen Edition (Not Yet Started)
  • 1978 Renault Alpine A442B (Not Yet Started)
  • 1999 Renault Laguna BTCC (Not Yet Started)
  • 2012 Renault Megane Trophy II (Not Yet Started)
  • 1987 RUF CTR Yellowbird
  • 2013 RUF CTR3 GT1 (Fictional Racing Version)

Unconfirmed

  • Aston Martin DBR9
  • Tyrell P34
  • 1982 Nissan KRD30 Super Silhouette
  • 1989 Nissan GTP ZX-T or 1990 NPT-90
  • 1990 Nissan R90CK
  • 1990 Nissan Skyline GT-R R32 Group A
  • 1994 Nissan 300ZX IMSA GTS
  • 1999 Nissan Primera BTCC
  • 2003 Nissan Skyline GT-R R43 Gt500
  • 2014 Nissan ZEOD
  • 2013 Nissan Altima V8 Supercar
  • 2013 Nissan 370Z GT4
  • 2013 Nissan GTR GT3
  • Lola T96/00 and/or Reynard 96i lookalikes
  • USAC Focus Midget lookalike

Removed/Replaced

  • BMW F1-08 replaced by 2012 BMW M3 GT4
  • Shelby GT500 replaced by 2013 Ford Mustang Boss 302R1
  • Ginetta G50 replaced with 2014 Ginetta G55 GT

 

Track List, again courtesy of FLX1981.

 

European Circuits 

- Azure Circuit - 
Monaco
- Besos - Circuit de Catalunya
- Brands Hatch (laser scanned)
Cadwell Park 
Donington Park
- Florence - Mugello
Hockenheimring 
- Imola 
Le Mans Circuit 24h
Le Mans Bugatti Circuit
- Monza 
- Moravia - 
Brno
- Nürburgring Nordschleife (Team Member+ during development)
Nurburgring GP (Senior+ during development)
- Oschersleben
- Oulton Park 
(laser scanned)
Silverstone 
- Snetterton

Spa Francorchamps
- Zolder


North American Circuits 

- California Raceway - 
Willow Springs
- Lakeville Raceway - Sonoma Raceway
- Monterey - Laguna Seca
- Watkins Glen 
- Wisconsin Raceway - 
Road America

Asian Circuits 

- Dubai Autodrome 
- Jin Ding - 
Zhuhai
- Sakitto - Suzuka

Oceania Circuits 

- Bathurst - 
Mount Panorama

Kart Tracks

- Belgian Forest Karting Circuit 
(Spa-Francorchamps Kart Circuit)
- Chesterfield (fictional)
- Glencairn (fictional)
- Summerton (fictional)
- Dubai Kartdrome

Country Roads

- California Highway 
(Team Member+ during development)
- Azure Coast (Team Member+ during development)

Planned/Confirmed Tracks

- Ruapuna Speedway 
- Macau


Historic Tracks 

Bannochbrae (fictional historic GP track located in the scottish highlands)
Hockenheim (Pre 2002)
- Rouen Les Essarts 
- Historic Milan - 
Monza (1967. GPL2.)
- Historic Milan Oval
- Silverstone 1975
- Solitude Rennstrecke 
- Spa Historic 

Oval Tracks 

- Concord - 
Charlotte Motor Speedway **
- Daytona International Speedway 
***
- Delaware - Dover
- Henrico - Richmond
Indianapolis Speedway *
- Memphis - Bristol

Fictional Tracks

- Test Track 
(just for testing during development, wont be in the final release)
* - Infield not yet confirmed
** - Fictional Infield
*** - Real Infield

 

So, the game is shaping up pretty damn nicely so far. Any other PSNP members looking forward to palying this? If so, what car and track are you looking forward to driving the most? The Lotus 49 at the Green Hell is really appealing to me at the moment. 

 

Trophy/Achievement list revealed!

 

 

One More For The Road (0G/Platinum)
Earned all other Achievements

Zero To Hero (30G/Gold)
Won the LMP1 World Championship within ten seasons

Defending Champ (30G/Gold)
Defended a Career Championship for three consecutive years

Triple Crown (30G/Gold)
Won three Career Championships in three different motorsport disciplines

Hall Of Fame (50G/Bronze)
Completed three Historic Goals and became a racing legend!

Fully Loaded (30G/Bronze)
Signed 8 Endorsement deals

VIP (30G/Bronze)
Received 12 Invitations

Meticulous (30G/Bronze)
Completed every Practice, Qualifying, and Race session in every round in a Career Championship

Conquered. All. Races. Seriously. (30G/Bronze)
Won every race in a Career Championship

Double Rainbow (30G/Bronze)
Won the same Career Championship two years consecutively

No "I" In Team (30G/Bronze)
Won a Team Championship two years consecutively

Twerkin' (10G/Bronze)
Won your first Accolade

Taylor Would Be Proud (30G/Bronze)
Won 22 Accolades

Mailbox Full (20G/Bronze)Received more than 500 messages from your fans

Pit Boss (5G/Bronze)
Created and saved a Pit Strategy

Requesting Flyby (10G/Bronze)
Entered and exited the pit lane without losing a position (cannot be in last place)

Consistency Is King (30G/Silver)
Performed 3 consecutive laps within 0.1 sec of each other

My Little Friend (10G/Bronze)
Overtook a car using KERS

Grand Chelem (20G/Bronze)
Got pole position in qualifying, fastest lap in the race and won whilst leading every lap

A Day In The Life (45G/Silver)
Completed a 24 hour race using only realtime progression (and why not stream it?!)

Emergency Stop (10G/Bronze)
Braked to a standstill from 100-0 km/h within 2 secs

Reversa Corsa (20G/Bronze)
Completed a Quick Race Weekend lap of Azure Circuit in reverse from cockpit view without collisions

Gladiator (10G/Bronze)
Won a Quick Race Weekend with Full Damage, Mechanical Failures, and Tire Wear (must be 5+ laps)

Sunday Driver (20G/Bronze)
Driven the speed limit (50 km/h) in an Italian car and appreciated the Azure coastal scenery

Eastbound & Down (20G/Bronze)Ran the California Highway in under 9 mins in a US car

Player 1 Versus The World (20G/Bronze)
Entered and completed more than 25 Online races

Pentapodia (30G/Bronze)
Finished on the podium more than 50 times in an Online Public race

I Am The 5% (30G/Silver)
Won an Online Public race using Pro handling, manual gears, and no driving aids, from cockpit view

Clean As A Whistle (20G/Silver)
Won three Online Public races in a row without being involved in a major collision

Pristine Paintwork (30G/Bronze)
Completed more than 3 Online races with 50% of them avoiding a major collision

Speed Racer (30G/Bronze)Set a Pole Position time in an Online Public qualifying session

Petrolicious Love (20G/Bronze)
Won more than 50 events with your Signature Car

To Affinity & Beyond (30G/Bronze)
Have an Affinity greater than 50% in all car classes

Home Field Advantage (20G/Bronze)
Won more than 20 events on your Favorite Location

Selfie (10G/Bronze)
Took a photo of your Signature Car on your Favorite LocationExorcist (10G/Bronze)
Beat a Ghost from the Time Trial Leaderboards

Lap Time Wizard (50G/Silver)
Set a record at 50 locations (variations and reverse layouts not necessary)

Community Ambassador (20G/Bronze)
Participated in 20 Driver Network Community Events

Half Racer, Half Demon (20G/Bronze)
SECRET

Ready To Pounce (10G/Bronze)
SECRET
Keep Calm And Race On (20G/Bronze)
SECRET
No Roads Needed (10G/Bronze)
SECRET
Do You Smell Somethin'? (10G/Bronze)
SECRET
On Your Left (20G/Bronze)
SECRET
Credit Where Credit's Due (10G/Bronze)
SECRET

 

 

 

Parker

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Man, no Koeingsegg? Oh well, this game is still gonna be fantastic!! Can't wait for release. I think this will be better than DriveClub honestly :)

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Cannot wait for this game! I've been waiting for it for soooo long now and it's almost here... Can't wait to drive that Audi R8 on Nurburgring :D

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Man, no Koeingsegg? Oh well, this game is still gonna be fantastic!! Can't wait for release. I think this will be better than DriveClub honestly :)

 

SMS were on a limited budget compared to something like Gran Turismo or Forza which unfortunately reflects in the car list. Thankfully (for me at least) every car they have included is a great joy to drive and the track list is tremendous so there will be tons of fun to be had there too. 

 

Also, I don't think this can really be compared to DriveClub. Sure, they're both racing games but DriveClub is a point to point arcade racer whereas CARS is a full blown racing simulator. I prefer realistic racing games so of course I'll like CARS more but for someone who prefers a more Need for Speed type of experience I'm sure they'd enjoy DC more. If anything this game should be compared to GT and Forza and as of right now it looks like it will be superior to both. 

 

 

Parker

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SMS were on a limited budget compared to something like Gran Turismo or Forza which unfortunately reflects in the car list. Thankfully (for me at least) every car they have included is a great joy to drive and the track list is tremendous so there will be tons of fun to be had there too. 

 

Also, I don't think this can really be compared to DriveClub. Sure, they're both racing games but DriveClub is a point to point arcade racer whereas CARS is a full blown racing simulator. I prefer realistic racing games so of course I'll like CARS more but for someone who prefers a more Need for Speed type of experience I'm sure they'd enjoy DC more. If anything this game should be compared to GT and Forza and as of right now it looks like it will be superior to both. 

 

 

Parker

 

Thats true, at least we got some sweet new rides to drive! And i meant better as in graphic wise, this looks so much smoother and realistic IMO than DriveClub. Plus, im more of a NFS racer anyway, but i do like my fair share of realistic experiences, this game will only make it better :)

Edited by X_RaceKing_X
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I personally am looking forward to this game.  It has the right amount of cars too.  Who wants to race in a Ford Taurus **looks at Gran Turismo**  I'd love some more tracks for the US/NA side, like Sebring, Road Atlanta or Infineon, but I love the selection real life tracks.  This November will be very busy for me.  My new son will give me hell throughout October lol

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Man, fucking EA with their exclusive license for Porsche. RUF just aren't the same. Really excited for this game to see what Slightly mad can really do without the EA shadow cast over them. (Though one perk of that was having Porsche but it's a tough but worthy sacrifice nonetheless IMO)

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Man, fucking EA with their exclusive license for Porsche. RUF just aren't the same. Really excited for this game to see what Slightly mad can really do without the EA shadow cast over them. (Though one perk of that was having Porsche but it's a tough but worthy sacrifice nonetheless IMO)

 

I actually prefer RUF to Porsche (the Yellowbird is one of the most badass cars ever) but the classic air cooled Porsche's will definitely be missed. EA is (supposedly) the main reason why the Shift series turned out like it did so I'm definitely fine with no Porsche if it means no EA. 

 

 

Parker

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I actually prefer RUF to Porsche (the Yellowbird is one of the most badass cars ever) but the classic air cooled Porsche's will definitely be missed. EA is (supposedly) the main reason why the Shift series turned out like it did so I'm definitely fine with no Porsche if it means no EA. 

 

 

Parker

Yeah I heard that too, EA for ya  :facepalm:

 

It's just wrong the likes of the 962 and 917 can never be in Racing games. Getting the limited edition for the Sauber C9 alone would be worth it for me, the rest are a bonus! Has there been any announcement about the LE's price?

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Yeah I heard that too, EA for ya  :facepalm:

 

It's just wrong the likes of the 962 and 917 can never be in Racing games. Getting the limited edition for the Sauber C9 alone would be worth it for me, the rest are a bonus! Has there been any announcement about the LE's price?

 

It is definitely a shame that Porsche doesn't realize that they could get way more money than what EA pays them if they would just license out their cars to the multiple racing game developers that want them. 

 

I don't believe there is a price for the LE as of yet but I don't imagine it will be too much more expensive than the regular version of the game. I'm guessing it will be $79.99. 

 

 

Parker

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It is definitely a shame that Porsche doesn't realize that they could get way more money than what EA pays them if they would just license out their cars to the multiple racing game developers that want them. 

 

I don't believe there is a price for the LE as of yet but I don't imagine it will be too much more expensive than the regular version of the game. I'm guessing it will be $79.99. 

 

 

Parker

Ah 80 quid would be a fair price considering you're getting a nice book too. The thing I don't understand with Porsche is that they seemingly refuse to see the potential of video games as a form of advertising, think about it, they're getting paid for someone else to advertise their cars for them just look at the exposure RUF has gotten from Porsches incompetence. I really doubt EA is giving them more money than they'd make from all the other games looking to include them in their games. I'm still waiting for the day we see Porsche in Gran Turismo, but the looks of it, they won't be in 7 either.

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The Aston Martin license was just confirmed a few days ago, this car is still a work in progress but it already seems awesome. 

 

 

 

Parker

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Im really excited for this game :D, im more of an arcade racer but sims are always great!

 

Did SMS say anything about adding cars post release?

 

Getting the LE for sure! Just hope the AI isn't as horrible as Shift 2, i saw some ps4 gameplay and the dude spun out after a hit from another racer... but maybe he was just a shit racer :P

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Im really excited for this game :D, im more of an arcade racer but sims are always great!

 

Did SMS say anything about adding cars post release?

 

Getting the LE for sure! Just hope the AI isn't as horrible as Shift 2, i saw some ps4 gameplay and the dude spun out after a hit from another racer... but maybe he was just a shit racer :P

 

Nothing specific that I'm aware but they have stated that they will support the game for years to come so I'd imagine that it is extremely likely we'll be getting cars and tracks as DLC sometime in the future. 

 

 

Parker

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My major question is will this be mire realistic than rfactor. I have used it on several simulators (F1 and gt 400) and the gap between console and that is massive.

I do have great hopes for this game and missed out on beta which really was a shame. As long as the cars dont feel like shift it'll be a good start

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My major question is will this be mire realistic than rfactor. I have used it on several simulators (F1 and gt 400) and the gap between console and that is massive.

I do have great hopes for this game and missed out on beta which really was a shame. As long as the cars dont feel like shift it'll be a good start

 

Personally, I think CARS is better in every aspect than rFactor. rFactor has a great tire model no doubt, but CARS has that and much, much more. The only sim on the market now with a physics engine as good as CARS is Assetto Corsa (which may also come to PS4 according to the developer) in my opinion. 

 

Also, this plays nothing like Shift. They may look similar because they are based on the same engine but CARS is genuinely a proper sim, not the arcade game trying to be a sim that was the Shift series. 

 

This video is from a user testing out an Xbox One gamepad on PC. 

 

 

Looks like the gamepad development is coming along nicely. 

 

 

Parker

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Cheers Parker, i know you are one to trust on this due to our past discussions on sims. I'll be asking for a quick review on release ;)

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Cheers Parker, i know you are one to trust on this due to our past discussions on sims. I'll be asking for a quick review on release ;)

 

Sometime fairly early next year I also plan on purchasing the Thrustmaster T300RS...

 

T300RS.jpg

 

As well as the 3 pedal set, the T3PA's...

 

T3PA-Add-on.jpg

 

And of course the TH8A shifter add on too. 

 

TH8A-Add-On-Shifter.jpg

 

Once I have all that set up the game will really come alive. It is a shame the PS4 doesn't support Loigitech wheels and that the Thrustmaster T500RS isn't fully compatible with the PS4. 

 

 

Parker

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^this is what I am planning to buy but $$$

Hopefully when time is coming so I can buy it cos my Logitech 27 isn't support to PS4 yet :(

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So I was originally upset about F1 2014 not releasing on the PS4, then I saw this...

 

 

While that isn't an F1 car and the PS4 version won't look as good, holy shit that is awesome!

 

Also, some PS4 information...

 

 

 

Parker

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We've got an official release date. November 18th for US and November 21st in Europe. 

 

User Actions
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mqJkV6aF_bigger.jpegProject CARS@projectcarsgame

Mark it in your calendars... Project CARS releases Nov 18th in the US and Nov 21st in Europe! #StartYourEngines

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Awesome.

 

but

 

Same day as Far Cry 4 :( and a week before The Crew.

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Eurogamer article on the game;

 

 

Slightly Mad Studios is in fighting mood. There's a slight cockiness to creative director Andy Tudor as he runs through the crowd-funded, crowd-developed game, taking an assembled audience at Brands Hatch through everything that will make Project Cars stand out, and how it's out to compete against the big hitters, against Gran Turismo and Forza. There's an admirable, tenacious bite to the demeanour, too - I can't help but think of iconic images of a sprightly Lotus Cortina snapping at the heels of the wallowing Ford Galaxie in 60s saloon racing.

Without the backing of a platform holder, or a big, established brand of its own, Project Cars is going to need all the fight that Slightly Mad Studios can muster. "Obviously we're up against it, but I think we've got that bulldog mentality, and people root for the underdog," Tudor tells us after the presentation about Project Cars' prospects against well-established competition. "I think it's pretty bold to say that we're trying to beat Forza and Gran Turismo - I hope people at least put them in the same category, and see us as an alternative."

The wind is blowing in Project Cars' direction, at the very least. There are plenty of racing games coming out before Christmas - the open-world American epic The Crew, the extremely polished Xbox One exclusive Forza Horizon 2 and Sony's own dazzling DriveClub - but, in the absence of mainline Forza and Gran Turismo entries, Project Cars stands alone in its intentions.


Some PS4 footage shows that Project Cars is handsome on console, but not quite as much as its PC counterpart. The frame-rate seems to waver around the 30fps mark, dipping a little when the rain rolls in.

"If you are looking for something with cars that are realistic, with tracks and with features that you wished had been in Forza and Gran Turismo for many years, with no tire squeal like there is in Gran Turismo, cars that don't go round in a funeral procession like Forza, then Project Cars is the one for you," says Tudor, before resorting to humility for a brief second. "But to even be compared to them is honour enough."

There's more to Project Cars than chutzpah, though, and Slightly Mad aren't exactly plucky young upstarts. The studio's history is long and distinguished, stretching back to its former life as Blimey! Games and the incredible GTR games and going all the way to 2011's Shift 2 Unleashed, a game that was sensational in its treatment of racing. It was sensational to a fault, unfortunately, with a handling model that erred towards the erratic in its quest for drama.

You'll see glimpses of those games in Project Cars, though thankfully it's the best of both series that's shining through right now. The spectacle of Shift is retained in the returning helmet cam, as good an approximation you'll get of the experience of being buffeted about in the cockpit of a car without resorting to the real deal or an Oculus or Morpheus headset (both of which are also being supported). It's glorious looking, even if some of that splendour has been dialled down for the PlayStation 4 version - the sun sets over freshly damped tracks, lighting the little pools of water that can catch you off guard as you lap the laser-scanned circuits.



Project Wii U

The Wii U version of Project Cars still exists, even though it was pushed back to next year. "We obviously delayed until 2015, and there were some passionate people who got in touch with us about that," says Tudor. "There's no conspiracy here - we announced the Wii U very early on in our development cycle, and some people think because we've been working on it a lot longer so it should be out now. The Xbox One version looks wicked, the PC version looks awesome, so does the PS4 version. It's not our goal to rush the Wii U version and have it not look as good as the other ones.

"The Nintendo fans we've got are crying out for a game like this. They don't really have that experience currently, and there hasn't really been anything like it on Wii previously. It's not our job to disappoint those guys. So when we say the Wii U version is delayed in 2015 because we need a little more time, that's all it is. We just want to make sure it's of the same standard of all the other games. To do that, we just need a little more time. I've seen the Wii U version, I've seen it quite regularly. It's got dynamic time of day, weather - it looks phenomenal. And the actual console itself is quite good."


It's the similarities between Project Cars and GTR that are most exciting, especially if, like me, you rate the ageing PC series as the very pinnacle of the racing genre. At a time when we're spoilt for driving games, you may think it odd to bemoan the lack of half decent racing action in the genre, but it's been an age since I've had a certain itch scratched: the one that comes from spending countless Sundays devouring any motor race available online or on TV.

So why do I still go back to 2006's GTR 2 to get an approximation of that which I love dearest? Maybe it's because most driving games haven't cottoned on to the fact that I'm not after a tailored narrative, tied together with an over-enthusiastic voiceover. There's a time and a place for an in-depth levelling RPG levelling system, and out on the tarmac between the green light and checkered flag most certainly isn't it. All I ever want is a field of licensed cars, a series of simulated races and a points table tying it all together. It's a neat piece of design that's endured for decades in the real world of racing, and I can't see it being trumped any time soon.

So what's exciting about Project Cars, more than its widely celebrated visuals or its attention to detail, is its faith in what makes motorsport tick. What makes it stand out is its willingness to sidestep experience or reward systems in favour of just giving you every car from the off, and allowing you to race them as you please in a series of championships. It's simple stuff, but thrillingly so.

"Other games you may have to grind for XP to unlock them, or you may even - god forbid - have to buy them via micro transaction," says Tudor. "You may have to grind for cash in races to buy the car that you want. We've scrapped that. It's a broken model. You start thinking about money, and your account balance as opposed to things that real racing drivers think about which is their career, the points in the championship, how good the car is feeling, improving the car."


There's an option to do a full 24 hour race in Project Cars - and an achievement to go with it.

The feel of the cars has improved, thankfully, after the somewhat wayward efforts in Slightly Mad's last game. "At the end of Shift 2 Unleashed we were looking on all the forums, Reddit, NoGripRacing, GTPlanet, and we were looking at the big concerns," says Tudor. "It was input lag, handling, how the feedback doesn't feel right on the wheel. Day one we were like, what the hell, we've got to fix that. There was a lot of rewriting, we've got a brand new tire model. It's super-important. The tire model is the physics that drive the thing that's most in contact between the car and the track. It's super-important - it drives everything. It drives the handling, the grip levels, the temperatures, when you're swapping tires, how the rain effects things."

In practice, Project Cars strikes a balance somewhere between the exacting simulation of rFactor and more accessible console fare - the closest match, in fact, would be Forza itself. There's a lightness of touch to the cars, an ability to hurl them round with some abandon without serious consequences while a sense of simulation is maintained. The diversity of Project Cars garage makes for diverse handling experiences, though the quality isn't necessarily consistent right now - a Formula Ford inspired single seater feels deliciously light as it dances in the rain of the Hockenheimring, while a Z4 GT around Oulton Park displays some of the skittishness that blighted Shift 2 Unleashed.

Work is still to be done in the coming months, and there's no doubting Project Cars' authenticity. The brilliantly named, exceptionally talented German GT driver Rene Rast has been using the game as an aid before big endurance races this year, preparing for Le Mans and Nurburgring by taking to his own rig. Even more impressively, it's something he did without provocation from Slightly Mad Studios - Rast, as an enthusiast of driving games, picked up an early build of Project Cars of his own accord.

It tells of the enthusiasm that's swelled around Project Cars since its release, the waves of excitement that have met each exquisite looking, fan-made trailer. The crowd development model has helped Project Cars establish a community before it's even launched, and some of that enthusiasm has now started to bleed out elsewhere. Can it genuinely square up against the likes of Gran Turismo and Forza? With its features, its momentum and its appetite and understanding of what makes motorsport tick, there's every reason to believe it could be the game that reminds the old guard what makes racing so special.

 

Also an article confirming 1080P and 60FPS on PS4.

 

It is a known fact that Slightly Mad Studios is targeting 1080p and 60 Frames per Second for their drastically-close-to-reality racing videogame, Project CARS both on Xbox One and Playstation 4. However, whether or not the studio got any luck with their projected resolution/FPS has not been divulged until now.

While replying to fans on Eurogamer Comments Section, head of the developing studio, Ian Bell mentioned ‘both consoles’ when he talked about 1080p/60FPS. However, he seemed a little more confident about the Playstation 4 version by stating that the game is already very close to running at 1080p/60FPS on PS4.


We’re already there on PS4, so high. 
icon_smile.gif

It shouldn’t come as a surprise that no details regarding the Xbox One version has been provided. Hell, I wouldn’t be surprised if the Xbox One version turns out to be running at 900p or less; given its previous records.

Though I hope, Xbox One version of the game will enjoy similar fate. When talking about the PS4 version, Bell also stated that it will support all PS4 steering wheels whether be it on day one or after a patch.


We will support all PS4 wheels, Walch. Be it on release day or patch when the wheel ships.

Project CARS is slated to launch in November, 2014 on Playstation 4, Xbox One, PC, Wii U, and Steam OS.

 

Source: SegmentNext

 

 

Parker

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I bought Thrustmaster T300 RS last week, I will order T3PA Pedal and TH8A Gearbox before Project coming out, shall be good game! :D

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