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Resident Evil REmake: Hands on


Lady Lilith

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http://blog.us.playstation.com/2014/10/09/hands-on-with-resident-evil-on-ps4/

 

Abandoned mansions. Window-shattering dogs. That iconic zombie moan. So many gamers have memories of the original Resident Evil. It is, after all, a legend in the gaming space and one of the forefathers of the survival horror genre.

Fortunately for those who want to re-experience Chris and Jill’s original fight for survival, Capcom is bringing Resident Evil to PS4 and PS3 in early 2015. Last week I took a few nervous steps through the mansion for myself and was mauled almost immediately. Still had fun!

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To start, the upcoming remaster of Resident Evil is based on the remake from 2002, which was already a tremendous leap forward in visual fidelity. The fearless members of S.T.A.R.S. were remodeled, the environments were enhanced, and even the dialogue was re-recorded (R.I.P. Jill Sandwich). The upcoming remaster has been shined to an even brighter (Or darker?) polish, with 1080p visuals and 5.1 surround sound on PS4. Even the smallest details — like the flickering flame of a candle or the sway of overhead branches — have been touched up by the team.

Resident Evil supports various display and control options, as well. Want to play in the original 4:3? Do it. Prefer a widescreen, camera-panning view? Resident Evil has that, too. The development team has even included the original “tank controls” for survival horror purists, though a simple selection in the options menu allows for modern movement control instead.

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Regardless of your preferences, Resident Evil remains a game of great detail. Listen for the fluttering of moths near lamplight, or the creaking steps of a zombie hidden just out of view. Note Jill’s reflection in the tiled floors, or the intricate design of a chandelier. Though the primary goal is survival (and the desperate collection of ink ribbons), it’s hard not to admire the smaller pieces that fit together into the larger puzzle.

And somehow, Resident Evil’s high ceilings and tall windows still feel claustrophobic. Part of the fun is navigating these environments and recalling the same fear many of us felt while huddled under blankets in 1996.

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In fact, Resident Evil still lends itself extremely well to group play. The sudden scares, moment-to-moment inventory choices, and over-the-top story all pair well with a crowded couch — and optional beers, if the players are responsible adults of course. Like the foundation laid by the original, Resident Evil is not a wholly single-player game, but an experience to be shared, discussed, and enjoyed with friends. And really, we’ll take any excuse to witness the majesty that is Barry Burton.

Resident Evil launches early next year on PS4 and PS3.

 

 

 

:wub: I can't wait.  I hope this sells well and we get an RE2 remake.

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Man I never got far in the original due to "tank controls" I am awful with them. Looking forward to this with a control scheme that makes sense to me

 

I actually tried playing RE2 on N64 with "non-tank" controls (I think the controls option comes from that in particular), but I just can't play RE like that, I need my tank controls.  I actually do better with those than the other control setup, I find myself dying a lot more when I use those.  Guess I'm just used to tank controls after playing RE games for 10 years.  Classic RE games, not so much modern REs.  Classic is where it's at.

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I actually tried playing RE2 on N64 with "non-tank" controls (I think the controls option comes from that in particular), but I just can't play RE like that, I need my tank controls.  I actually do better with those than the other control setup, I find myself dying a lot more when I use those.  Guess I'm just used to tank controls after playing RE games for 10 years.  Classic RE games, not so much modern REs.  Classic is where it's at.

Ive just never been good with them.. :( confuses my brain

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More from the Capcom blog

 

Album

 

 

 

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Feast your eyes on a barrage of new Resident Evil screenshots, plus a pair of comparison images that pit the 2002 original against the 2015's enhanced update

About the pics: I grabbed the original game screens via component cables and then cropped the 4x3 screen so it matched the 2015 version's widescreen mode. Don't forget that the 2015 version allows for either 4x3 OR We've also got a large assortment of new next-gen images - view the gallery for the whole batch!

 

 

 

Resident Evil launches early next year for Xbox 360, Xbox One, PS3, PS4 and PC!

Loving the comparison shots.  I can't believe how much better some of the shots look, it's amazing what a little up resing can do.

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Any idea if this is going to be cross buy or not?  If it isn't, I'm going to have to make a difficult decision early next year whether or not I want to wait to get this until I invest in a PS4... or just get it for the PS3.

 

No cross buy has been announced.  Given it's Capcom, I wouldn't bet on it, but I'd love to see it.

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