Popular Post MMDE Posted January 29, 2015 Popular Post Share Posted January 29, 2015 (edited) In Joba there is a battle arena, and one of it's challenges is the Impossible Challenge. There are 60 rounds. Beating it in the first playthrough is only awarded by 200 000 bolts, but it can still be done in the second playthrough too for 2 000 000 bolts. It's far from as hard as it sounds. There is like a loop of 10(9) rounds getting increasingly more difficult each iteration. Round 0(1)-5 is on the ground and round 6 to 9 in the "cage". This we can abuse with some small tricks. I say (9) and (1), because the first iteration starts at round 1 and not x0. To make this very easy you will want Decoy Glove and Heavy Bouncer with all mods and fully upgraded. Heavy Bouncer can easily take out a lot of strong enemies quickly. Once you get to the x6th round start you will be taken up to the cage. Here you should use the Heavy Bouncer to easily take out enemies. Once in the x9th round you will want to go down to the edge and place a couple of decoys using the Decoy Glove. After this is done, quickly take out the enemies with the Heavy Bouncer. Once back on the ground you will see the enemies go after the decoys they can never reach. You can therefor then take them out painlessly by throwing your wrench at them. Watch out though, the Barlowian Saur-Beast (the big purple animals), can start roaming around when you hit them and push them out of their position under the decoy. You should also collect all the ammo you can before next cage match. You can also use the Black Sheepinator instead of the wrench to take out all the weak enemies, but you may run into a glitch because of all the sheep when doing so. The last round is against the Megapede. As usual, you should have fully upgraded your weapons and upgraded them with all their mods. Equip Kilonoid and Tesla Barrier. Hold R2 to aim at the Megapede and shoot at it with Plasma Storm. Once a piece of it has fallen off, make sure you look at it so the Kilonoids takes care of it. Repeat shooting at the Megapede and the piece that falls off until you win. Quick breakdown: Round x0-x5 is ground battle, where you should use your wrench to take out enemies and collect ammo (the enemies will be busy with the decoys they can't reach, at least from second iteration). Round x6-x8 is cage battle, where you should use your Heavy Bouncer to take out the enemies quickly. Round x9 is also a cage battle, but here you should use the Decoy glove to place decoys near the edge of the cage before quickly taking out the enemies with a Heavy Bouncer to protect the decoy and end the round. Last round (60/100) is against Megapede. Use Kilonoid, Tesla Barrier and Plasma Storm to take it out. Edited June 24, 2022 by MMDE 7 Link to comment Share on other sites More sharing options...
Gr4de_04 Posted March 16, 2020 Share Posted March 16, 2020 Thanks. Really helped me out with leveling the Clank zap weapon. then the xp got stuck halfway through and i got scared i had to level all weapons on a new save. Turns out you dont need to level this weapon at all for the trophies. Just have it in ur possession. Link to comment Share on other sites More sharing options...
Asher1985 Posted July 8, 2021 Share Posted July 8, 2021 Many thanks for this. Amazing strategy. Link to comment Share on other sites More sharing options...
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