Resident-Zelda

This is potentially the most overrated game I have ever played.

88 posts in this topic

Wow this thread is a bit old.

 

Anyway is here where the haters can post, rite? Well, I loathe this game because for some reason I think the devs had mouse & keyboard in mind for this game. Having to use the sticks give an unnecesary added difficulty with less precission.

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On 10/19/2015 at 1:06 PM, Resident-Zelda said:

Hotline Miami seems to be one of the most beloved modern indie titles of recent years. So I gave it a play through. This game was HORRIBLE, and I know for a fact i'm not alone with that opinion

 

Definitely not alone, what a crap game.

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Hi everyone, 

 

Got the double-pack for less than £4 the other week. Just tried the game and the controls were horrible, but then after the tutorial and you go to your apartment and the controls feel fucking awesome. Then you start the first mission and the controls go to shit again. Now I paid less than £4 so not down in the dumps if I never play it again, but is it possible to just use the one stick to move and spin like you can in your apartment when on missions? I honestly don't see no point in why they integrated the second stick anways as its fucking wrecks it if your'e not a big player of this type of game. 

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I'm not really a big fan of indie games. I have a history of quitting it after couple of hours because I got bored. And guess what I love this game ) Gameplay is great the music is awesome and the story is pretty nice. I was enjoing plaing it for the first time and after a couple years I returned to it and get the platinum and still loving it ) One of the best indie games of all times I'd say.

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I can get some of your problems with this game - not everything is for everyone, but I can't disagree more. I'd honestly rate Hotline Miami among my fifteen favourite games, I think it's quite close to a perfect twin-stick experience, if it weren't for one or two frustratingly designed levels. 

 

Also, as a side note, I hate the idea that the levels being '2 minutes each' equates to the game having a total lack of content for price. You ain't finishing every level on this game in one go, I can say that with confidence. Hell, there were a few levels, like Assault and Deadline that took me twenty to thirty minutes each.

 

Also, I'm probably biased, since I nabbed the plat yesterday morning.

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This game is so shittly made by a Swedish idiot who couldn't make a game to save his life. Rather than actually having the mechanics work and the gameplay be decent, it skates by with terrible hit detection and enemy AI being invincible at times (see any time you have to deal with the dogs). Enemies can hit you with pinpoint accuracy while you hope you hit one.

 

Not to mention there's no midlevel savepoints.

 

Hotline Miami 2 is more of the same but worse and the guy really didn't know what he was doing. Notice he hasn't made any other games, probably because he realizes he sucks.

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God, I didn't realize threads could get this salty, oof.

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It's always interesting that when people complain about games being overrated, it's usually about the difficulty.

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Hotline Miami is tight. One of my favourites; got so much enjoyment out of it on my Vita during train trips. It's pretty hard though and certainly not for everybody but I had a hell of a time with it.

 

Oh and the soundtrack is one of the best. Knock Knock still gives me chills.

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The game was phenomenal on PC. I see a lot of people say it's at home on the Vita... and I tried it many years ago and it was just one of those games not made for sticks at all. I'm gonna give it another go on Vita to see if I feel the same now since I love my lil baby boy.

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