Popular Post TheYuriG Posted February 11, 2016 Popular Post Share Posted February 11, 2016 (edited) (I'm aware Mafia has set a similar thread before, but it wasn't as in depth as I'm intending to make this one)(this thread is colorful, put your anti-rainbow glasses on if you are gothic/emo)(harsh language is used, you might be fitting in the noob category a couple times. Do not worry, I've done most, if not all the mistakes listed below myself too, we all learn within time)(the whole thread is based on personal opinion. You are free to choose different loadouts yourself or stick to different stratagems, I won't judge) It's very easy to complete missions as long as you keep asking yourself the following question: Do I need to be here?If the question was answered as "NO", you should move. Always. Staying in one place and fighting enemies that you do not need to, is a waste of time and ammo that you could be using to spread freedom and democracy in other places more important. Democracy can't wait, it needs you. Do not ashame SuperEarth. You DO NOT get anything from killing. Enemies do NOT drop ammo or give exp (mild exception for assassination targets and kill count missions). The tips themselves tell you that you are always outnumbered and killing enemies are only meant to give you a window of opportunity to complete objectives. Be smart, play the game how it's meant to be played. Ammo isn't plentyful and you should be able to complete a whole mission with only what you started with. Kill enemy patrols before they raise alerts. Basics of Helldivers. Solid stealth execution trophy was put in there for a reason. that's how you are meant to play the game. Helldivers is an objectives game with shooting mechanics/gameplay. If someone told you that it was a shooting game with objectives, the person was either misleading or bullshiting you. Objectives are priority all the time, you should only kill enemies on objectives areas and IF they are in your way. Wiping scouts before the call in for reinforcements is always recommended, you don't want to see a capture objective turning into a warzone, per example. Your loadout doesn't matter. Your skill does. Doesn't matter if you are level 50 and stay behind, killing enemies. You are going to get surrounded eventually and get wiped. There "aren't" weapons better than others, all weapons can get the job done if used properly. A level 1 player can outskill a level 50. Leveling up doesn't make you stronger, neither increase stats. There aren't stats to increase, this is not a RPG. Every mission is independent from another, what will guarantee your success or doom your mission is your teamwork and your teamwork alone. Play with coordinated people (or by yourself) and you are going to breeze the missions. Play with headless chickens and you are going to struggle the simplest objectives. Highly recommend not playing with anyone lower than 15, they are mostly trigger happy people (exceptions if they are people that can follow your directions). EDIT: The Trident gun is given at level 0 and is now the best gun in the game ever since it was introduced through a patch. Use it! Having a mic is important, but not necessary. You need to coordinate the group if no one else is doing it. Is easy to have your group falling apart with lack of communication. Use the button (or touchpad for you PS4 people) to open the map and check where you need to go next. Lead the group toward that objective. Use the command often, people usually follow people using the GO! command. Kill who doesn't. Do not have mercy. Teamkill is necessary sometimes. The only thing that should stay between you and your objectives are enemies. If a teammate is staying behind to kill enemies, kill him. He is being a nuisance and needs to be removed. If you are the host, kick him instead. If the nuisance is the host itself, let him fall and do not revive him. Hosts get kick-happy when they get teamkilled. People don't remember to report you very often, I have myself currently 2 reports and 232 accidents at the moment of this post. At least 30% of those 'accidents' were intentional team killing. Getting reported doesn't mean shit, killing someone that is staying between you and the objective increases your winning odds. Make the math and take the necessary actions. Know when to use your stratagems. You always use them ONLY on objectives (Green Stratagems are exception). If you are surrounded and run, get some lead, stop and call a stratagem in open area, you are getting surrounded again. Think with me, stopping in the middle of nowhere to wait some shit drop from the sky and making all your teammates wait for you, when they could be doing an objective instead, seems like a waste of time, doesn't it? Now if you run to the objective first and call your stratagem there, your teammates can work on the objective while you wait for your shit fall from the sky. It does look better, doesn't it? Question: Oh, but Yuri, that looks so dumb. What if I'm the only person alive and surrounded and I need to call my teammates to help me killing the enemies?Answer: So you are telling me that you rather call your teammates in the middle of a warzone where you won't be able to run from for a couple seconds until they spawn (and you probably is going to get wiped too, and they will try to revive you now, then they die and you revive they... [see the endless cycle?]), instead of running the fuck away and summoning them in a clear field where they won't need to fight for their lives? That looks very smart. Now go make a thread about how difficult this game 'is' when you actually make poor decisions. Know your stratagems by heart. You MUST be able to input the reviving stratagem in less then a second. After so much time using certain stratagems, you should know them without looking to the bottom of the screen. Orange stratagems (reviving, 'i'm struggling pls help' beacon and mini nuke) start with (metal detector is and not even God knows why), Green stratagems (Bumblebee beacon, distraction beacon, turrets) start with , Blue Stratagems (ammo, weapons, Exos and tanks) start with and Red Stratagems (WMD - Weapons of Mass Destruction) start with . Orange stratagems are either reinforcements or shit you need for objectives. You need to wait them fall from the sky because you need them. Call them at objectives only. Green stratagems are support. They do not need you close to them, ever. You can use them as distraction (distraction beacon, turret) when you need to be somewhere else or doing something else. The stealth trophy should teach you how to use the distraction beacon, try always having one in your loadout. Call them where you see fit. Blue Stratagems are items that improve your character and are items that you equip on yourself or you get inside of. They are either weapons, exos, tanks, ammo, shields, jetpack, etc. They change how your character behave. Call them at objectives only. Red Stratagems are WMDs. You must only call them at objectives that you need help securing or extraction. Using them anywhere else is a waste since those fights can be avoided. Call them at objectives only. My personal list of most useful stratagems and tips on how to remember them better (the most useful ones finish repeating the first input):Reinforce (reviving): You press every dpad button for this one. You start with up because it's an Orange stratagem, then do the opposite which is down, then do right (because doing left now is wrong), then the opposite which is left, then you press up again. YOU NEED TO PRACTICE INPUTTING THIS IN LESS THEN A SECOND! You can save a whole mission by dropping this while downed. In five words. Roger, negative, move, wait, roger. Obliterator Grenade Launcher: Good to kill the big enemies, can self reload while moving, big clip, constant damage and shoots above friends in a mortar-way. Use this instead of the recoilless rifle or the disposable rocket. Sets enemies on fire upon hit, choosing between unloading the mag or hitting and running is up to the player, works good both ways.FLAM-40 Incinerator: Good against big enemies, sets them on fire and damages ignoring armor. Just set them on fire and move away, damage over time will do most of the work. Set on fire again when they aren't burning anymore. Good against big bugs and cyborgs, unneffective against illuminati unless you take down the shield. (There is a DLC counter version of this with poison instead, it's called TOX-13 Avenger, the damage over time effect of both stack and they absolutely destroy. If both are being used in missions, any kind of OMD is completely unnecessary for bigger enemies as the combination completely rapes without mercy).LAS-98 Laser Cannon (Satan's LAZOR!!!): This is my favourite gun in the game. It doesn't need to reload as long as you don't overheat it (infinite ammo if you are smart), you can move while firing, the damage is incredible. Only downside is how slow it is to turn while aiming or firing, not recommended against scouts, but usable for anything else. If you sweep it sideways or up and down (depending on where you are aiming), it's capable of killing anything before getting too close from out of the screen, same effect as the last 2 stratagems of this list. Doesn't work against toughest enemies though, but it's incredibly handy if you are using a weapon that you can't rely for crowd control (example: Rail Gun).A/MG-II Minigun Turret: Uses every button and then presses the former again, it's a S pattern starting from the bottom 'tail'. Throw them off screen next to objectives before starting them, it should kill them before they get close to you and trigger an alarm. Very good to stealth defend missions. Not recommended against cyborgs because of the tanks and cloaked (poison insect, illuminati scout) can stealth past it. Hold R2/R to throw them farther.Distractor Beacon: Bottom half circle, quite easy to remember. Put it somewhere far from your target, preferrably the edge of a map, but beware the range isn't infinite. Incredibly useful to stealth objectives that needs to stay in a single area for over a minute, since you only will need to wipe the scouts that will come to check it.A/AC-6 Tesla Tower: . Muscle memory, no pattern. Quite good for Insects and Cyborgs, almost impossible to fall. Not as effective against Illuminati, since they cloak and snipe from afar. Does friendly fire, and by that it means instant wipe. Never be too close to one of these. Hold R2/R to throw them farther. Shredder Missile Strike (DA NUKE!): This is a long ass input, but quite easy to get the pattern down. Basically, (right, left)x2, then (down)x2, then right. (Worth upgrading once, but not twice. Waste of 1 research point in such a low-sounding warning siren. Use the GO! command to warn your partners instead). Has a long cooldown and it's limited to 5 uses to avoid spamming.Railcannon Strike: It's a peak pattern, imagine a mountain in the horizon and you should understand what I mean. Kills the single biggest target in the area, is capable of one-shotting most huge enemies. Use it if your partners are shit and you expect warzones. Goes off in 2 seconds and takes a minute to be reused.Thunderer Barrage: OP against bosses, rapes the cyborg boss within seconds. Good against slow or standing targets, shit against the rest. Has 5 seconds activation, so needs pre planning. Can be used to lock and entrange for over 15 seconds after it goes off, can be used almost like the Incendiary Bombs.Incendiary Bombs: You press right, since this is a WMD, then press up because the character is going to drop the stratagem in front of him, then you press left and then right again to sinalize that it is a horizontal carpet of fire. This is incredibly OP against Illuminati because all their confusing and slow down shots can't get through. Except for the laser, this makes you invencible against the Illuminati boss. Good against the other races to block them from moving in, bugs avoid it, cyborgs run through because reasons. Very useful on capture objectives and alike. I stole all the inputs from the wiki and, by saying this, I'm giving them the deserved credit. At the end of every stratagem, there is a final stop (.) which when clicking upon, will take you to its page (in case you need to look how it looks like or some shit). How to play certain objectives (all tips are considering that you are in stealth):Capture: At the moment you see the bar filling up, the scouts will start spawning around the area, regardless if you set a Distractor Beacon somewhere else or not. Because of this, I recommend either having a A/MG-II Minigun Turret, A/AC-6 Tesla Tower or Incendiary Bombs closing the area. All of these should be OUT of the screen. You do not want to stop whoever gets too close, you want to avoid them getting close at all. If all goes as planned, you should complete this within a couple seconds without a single shot fired. Should it happen that your group doesn't have the enough of the required stratagems to cover all the areas, the group should be responsible to cover the remaining entrances and shoot all scouts on sight. Having enemies near the capture area will make the bar fill at 1/4 of its original speed so you want to avoid letting anyone getting close. Destroy Objectives: I highly recommend having the Shredder Missile Strike (DA NUKE!) to complete these objectives. Get near the objectives at some spot you can see all the targets (1~3) at the screen at once, wipe any scouts and call in the stratagem and run the fuck away. Shouldn't take more than 20 seconds to complete this, is more brute force than technique, really. While you can use the Obliterator Grenade Launcher or any explosive weaponry, why bother wasting ammo, honestly? Remember that you need to deactive the jammer (in cyborg) before setting the stratagem off, but you do not need to remove the shields (in illuminati). If you are using explosive weaponry, you don't even need to disable the jammers when in Cyborg territory, just blow up the turrets and put your black shades on. Assassination: These missions only seem to appear in planets 6-9 difficulty and it's usually the second hardest enemy from the force you are fighting. Railcannon Strike works wonders in this situation, Thunderer Barrage is good as well. I don't recommend the Nuke this time as it isn't as foolproof and might be frustrating to fail (specially against Illuminati). Running over a Illuminati or Insect target with one of the two cars/tanks/APCs/UnicornRides/Limousines also nets you a golden trophy. Repair the Cannon Shit and Whatever: This is one of the fast objectives just like the two mentioned above. One of the crew must do the machine prompts and stay there waiting for the next input (1st is dpad sequence, 2nd is X mashing, 3rd is passive reloading, 4th is a longer dpad sequence) while the rest of the people get the 3 ammo packs around the area. Using your map shows the locations of them, do NOT waste time running around the map like a headless chicken. Be objective, don't waste time. Person on the panel might need to move a bit to give camera for the people retrieve the ammo packs. In case you are soloing this, get all the ammo packs before doing the inputs so you need to move as little as possible. While you might want to use a Distractor Beacon to lead enemies elsewhere so you do your thing, I found this a waste of stratagem 80% of the time because of how fast it goes. Activate AA Guns: This is a fast objective, always having from 1 to 3 machines to activate with 2 prompt input in each. The first prompt is ALWAYS :down: . The second prompt takes about 12 seconds to come after the first, so if you are alone or not, you should move to the next machine instead of idlying and waiting. By the time you have activated the first prompt in each machine, the first one should be ready for the second prompt, so making 2 full circles on every machine should be enough to get all them done. Highly recommend using a Distractor Beacon away from the objective or at least setting 1 or 2 A/MG-II Minigun Turret on the sides before you start, so you can do your thing without being interrupted. With a full crew (or at least 3 members) you can activate the first input and hold guard against scouts while you wait for the second input. A full crew should warrant this objective to be completed within 30 seconds tops. Carry Object (Illuminati Power Core, Briefcase): Since you are having one hand busy, you can only use one handed guns while carrying the objective (if you don't have one, you are at the puny pistol's mercy, good luck) and you can't run either. You don't need to use any sort of distraction or firepower increase for this objective since you only need to move to the delivery point (that's like a pyramid/mayan construction in grey if you look the map. If you hold the briefcase or survivors, it will have a dotted line connecting you to it). You shouldn't EVER stop moving, you are faster than any enemy (except ramming bugs) when walking, even with the object. Never stop walking if you are carrying the object. Ever. If enemies keep following you, keep going. If enemies spawn in front of you, circle around them and keep going. If you get nuked, keep g- oh wait, that doesn't work, but respawn, pick the object again and keep going. The carrier DOES NOT FIGHT, DOES NOT STOP. Your crew might shoot enemies for you if they want, as long as they don't hold you back with camera blockage. As finishing note, if your standart gun isn't one handed, isn't worth changing to one because of this objective since you aren't going to stop at any moment to kill enemies. Escort Survivors: This is one of the few painful objectives to do with randoms because they have some weird pleasure in killing them on sight only to go for the next objective. Should you be lucky enough to find a decent team or if you are soloing it, have a Distractor Beacon set far away from them and walk them to the delivery point. Running is pointless since that doesn't make them walk any faster and having them out of your screen for too long causes severe death by loneliness. Seriously, they just die. Don't leave all those Lana Del Rey fans behind, they need you to kiss them hard before they go home. They only follow the person who pressed X on them to order follow. If someone presses X after they are following someone to make them stop and then press X again, they will switch allegiance and follow the new leader. If you are just walking them toward the delivery point, you shouldn't ever stop walking. If you are pointlessly running, you can stop to let them catch up, but running and stopping is pointless. Do not. Unless you want to, in that case please do, a lot. Play Simeon Says with them, they enjoy it to death. Follow The Damn Train, CJ: Slightly painful objective, but not as much as escorting survivors. You need to activate a small cart that will take the rail from one end to the other. Highly recommended placing a Distractor Beacon before you move in to this location. With a full team, two people should be at each side of the cart while it moves. Getting too close from it, even from the sides by a hostile or friendly will make it stop moving until there is nothing around it again. With a beacon set before you start this, you should face maybe 1 or 2 waves of scouts and nothing more. If you didn't have a beacon, you are probably fucked and will need to wipe all the scouts before they come. If you are playing on the insect war and didn't wipe the scouts fast enough, you are 130% certain to be fucked as any, every and all big bugs will take down your cart in matter of seconds. Having a Railgun in your team can work against this issue, but honestly, if you are smart, you don't even want to start this problem at all. Obelisks in Illuminati territory are also able to instantly wipe your cart. Not fun, avoid starting a warzone at any cost. Exterminate: It's a bodycount objective. If by any chances you managed to stealth the whole thing and didn't complete this objective yet by the time you finished all others, combining a Distractor Beacon and a A/MG-II Minigun Turret and then leaving the area should suffice to get the remaining kills. This objective also serves as good measure of how bad your team is. If this is the first objective you complete in a mission, your crew really sucks. Regardless of getting spotted or not (hey, it can happen to anyone), too many avoidable fights are being engaged and that needs to be worked on. Defuse Nuclear Shit That Only Goes Off If You Cut The Wrong Cable Because Fuck Bullets, Grenades or Even Nukes (AKA Defuse Dem Mines): This is one of the few objectives that takes the longest because it's harder to speed up. While you can have 4 people with the Sniffer searching the demarked retangular area for the mines, more times than not, it's a waste of time. Start by putting a Distractor Beacon far away and then 2 turrets next to the area, but fairly off the screen. Now call one (or two, if someone wants to help) Sniffers and start searching the area. I recommend walking around the area and tapping the right analog stick once per second until you can find a beep/yellow flash. When that happens, move the right analog stick accordingly until you find the mine and move away so someone else disarms it while you keep searching for the next mine. Regardless if you are the only person with the Sniffer or not, do not waste your time disarming the bomb while are there still more out there to be found. In lower difficulties, there are only 3 bombs to find and that number increases up to 5 per area. Pressing the wrong input in the disarming sequence makes the bomb go off, resulting in a deadly explosion, unless you have Displacement Field perk (unlocked at level 19) or the SH-20 Shield Generator Pack. Both need to be restarted after being used, but you can skip (purposefully fail) one or two disarms per area. Activate the Truth Transmitter: This is one of the easiest and fastest to complete because even if everything turns to shit, there is only one direction where you can be hit from (when at the panel), so takes a while until enemies reach you, therefore you can finish it without getting hit. Always 4 phases, starting with mashing X and then alternating between dpad and X mashing. Use the Distractor Beacon and A/MG-II Minigun Turret combination as usual. Taking too long to start the following phase will make the objective return to the previous phase. Complete the Oil Pump Sequence: Very similar to the Truth Trasmitter, except that the phases are started with dpad and then alternated between X mashing and dpad. Sometimes this objective comes in pairs, you need to complete both to win, you can run between one and another just like the AA guns to save some time. Use the Distractor Beacon and A/MG-II Minigun Turret combination as usual. Taking too long to start the following phase will make the objective return to the previous phase. Check If This Planet Has Enough Oil To Be Worth Spreading Democracy At (AKA Geological Shit): It's a 5 phases objective where you have to defend a deployed pump from destruction until you make all the inputs and retrieve the soil data. In my experience, using a Distractor Beacon was a waste of resource as enemies still spawned very close to it. If you activate the first phase and move too far away from it, you will instantly fail the objective 95% of the time. Using A/MG-II Minigun Turret is still highly recommended while keeping guard for scouts while you wait to put the next input. Guard The Missile Launchpad for 90 Seconds: Similar to the Geological Shit, but this time you just need to press X to start the countdown. Use the Distractor Beacon and A/MG-II Minigun Turret combination as usual. The missile can be destroyed by enemies or friendlies which will result in a failure. Extraction: So this is it, you have no more objectives to complete in this planet and now all you gotta do is call in the shuttle and wait your 90 seconds to extract, good job. Hopefully you completed all objectives and didn't skip or fail any of them. Most of the randoms just call Exos at this point because they expect a firefight, but as most of the objectives above, you can do this without spending a single shot. Just like the Geological Shit, I didn't find the Distractor Beacon useful at this stages, so I went with turrets instead and hugged the closest wall or rock while keeping guard for any scouts that can walk past by. Some extra info/confirmation by Lord_of_Rah: I've platted this game and I'm usually able to ace lvl 11-12 missions solo(except retaliatory strikes). So far here are my thoughts/tips: 1-The "Trident" is definitely one of the best guns available due to the great firepower and the fact you don't have to reload makes it all the more worth the points. 2-Distractor Beacons, EXO Suits and a defense stratagem are one of the best loadouts you can have for high difficulty missions. My personal best is 2 Distractors, 1 EXO and 1 Railcannon Turret/Normal Turret (depends on which race you're facing). All fully modified and you'll be acing 7-10's without trouble and 11-12 with some hassles depending on how quick you react to patrols. 3-Cardio is the best perk available for any mission (even for snow if you don't have all-terrain boots). The ability to run non-stop on a game which spawns infinite enemies that give no in-game benefit in killing whatsoever should speak for itself. 4-The best thing you can do in lvl 12 missions is run (hence why I stress the importance of Cardio). Stay on a spot for too long and you'll be massacred. As soon as the objective is clear, run the hell away from there so patrols don't close in to you. 5-If you're spotted on a difficult mission and don't have the necessary resources to counterattack, abort whatever the heck you're doing and run away. If its a defense objective the only ones that will most likely be destroyed will be the missile launches. Not worth getting killed for a few hundreds of EXP. 6-Don't throw distractor beacons to a land far, far away. Patrols will spawn and be drawn to the nearest signal. If the beacon is having the time of its life on deserted area in Tatooine, who else remains with that signal? It's better to throw them when you're a few meters away from the objective. Also, DO NOT throw a distractor beacon on the opposite direction of the last one used when you're on an incomplete objective. For example: 0-New beacon. A-Objective-You X-Used beacon. All that myriad of patrols will follow the next signals available. The patrols DO NOT disappear until a few minutes later, so they will come for you. 7- When you have been spotted on lvl 10+, run around the map non-stop. All reinforcements will disappear and everything will be back to normal. Some exceptions to this rule include certain Illuminate like Invisible ones and the council members with shields. 8- Cyborgs are the worst race to battle. Perhaps it was just a glitch of mine, but their patrols on lvl 11-12 were mostly huge ass tanks that couldn't be killed normally. When alarms triggered it was hell on wheels...literally. 9-First of all, focus on getting all stratagems with the help of randoms and see what can suit your play-style. Edited November 18, 2016 by TheYuriG 17 Link to comment Share on other sites More sharing options...
Asuka Langley Posted February 11, 2016 Share Posted February 11, 2016 ...Should've made it an actual gameplay guide imo Link to comment Share on other sites More sharing options...
bpmotard Posted February 11, 2016 Share Posted February 11, 2016 This is an amazing guide, lots of information, you should do a gameplay guide or something, besides not agreeing with the killing your teammate... That is ridiculous, this is a co-op game, unless you're playing with level 10 or below there is no logic apllied when you're killing a teammate; sometimes he's wait for a stratagem or going after a sample the others might have missed. Being reported "means shit" though. If you're reported often you'll be playing with other players with a lot of reports too, which is problematic. The reason why I'm saying this is that I don't want to join a game and some Helldiver starts killing of teammates for no reason at all. 1 Link to comment Share on other sites More sharing options...
Happy Posted February 11, 2016 Share Posted February 11, 2016 Laser guns are the best guns. Link to comment Share on other sites More sharing options...
Kishnabe Posted February 11, 2016 Share Posted February 11, 2016 (edited) Along with what Yuri said, I recommend reading some of the links in the website below. https://www.reddit.com/r/Helldivers/comments/40rfrn/read_this_first_everything_you_need_to_know_about/ Edited February 11, 2016 by Kishnabe 1 Link to comment Share on other sites More sharing options...
Tomoko Kuroki Posted February 11, 2016 Share Posted February 11, 2016 (edited) There "aren't" weapons better than others Well, from my experience, justice and tesla towers ruin the games difficulty. Also the Sickle which is dlc is pretty damn strong. Patriot is better than justice for the cyborgs, and breaker is ok too, the sniper gun is nice too since it stuns, good for party's mostly. Also the best advice I can give in this game, is hold the L3 button, don't sit there trying to kill everything, basics 101. I found the rest of the guns pretty garbage. Another edit : Jump packs! Looks like a nice guide I'm sure new players will appreciate it, good work with the colors and bold, love how you made it Edited February 11, 2016 by Tomoko Kuroki 1 Link to comment Share on other sites More sharing options...
Kishnabe Posted February 11, 2016 Share Posted February 11, 2016 Laser guns are the best guns. Yup, especially the Sickle...probably the Most OP gun. Link to comment Share on other sites More sharing options...
LouTheDroog Posted February 11, 2016 Share Posted February 11, 2016 Yeah... Move, move, move! Don't stand there and try to kill everything. Kill enemy patrols before they raise alerts. Basics of Helldivers. Solid stealth execution trophy was put in there for a reason. that's how you are meant to play the game. 1 Link to comment Share on other sites More sharing options...
TheYuriG Posted February 11, 2016 Author Share Posted February 11, 2016 ...Should've made it an actual gameplay guide imo This is an amazing guide, lots of information, you should do a gameplay guide or something Rules needs to be followed in a gameplay guide, I can't use certain words and if I see something too polite, I get too bored. I would do one, but doing my own thing, I don't need to set it to any standarts other than my own. besides not agreeing with the killing your teammate... That is ridiculous, this is a co-op game, unless you're playing with level 10 or below there is no logic apllied when you're killing a teammate; sometimes he's wait for a stratagem or going after a sample the others might have missed. Being reported "means shit" though. If you're reported often you'll be playing with other players with a lot of reports too, which is problematic. The reason why I'm saying this is that I don't want to join a game and some Helldiver starts killing of teammates for no reason at all. Read again, I've clearly said that teamkilling is necessary sometimes. As you said, this is a coop game, if we are getting swarmed and 3 of us are trying to run the fuck away and there is one guy staying behind killing as much as he can while holding our camera from fleeing, he deserves death. The group more important than a single individual. At no moments I've said that you can kill your teammates for no reason. Laser guns are the best guns. Well, from my experience, justice and tesla towers ruin the games difficulty. Also the Sickle which is dlc is pretty damn strong. Patriot is better than justice for the cyborgs, and breaker is ok too, the sniper gun is nice too since it stuns, good for party's mostly. Also the best advice I can give in this game, is hold the L3 button, don't sit there trying to kill everything, basics 101. I found the rest of the guns pretty garbage. I tried using the Scythe (LAS-5, not sure if is the same weapon, my game is translated), but I didn't like it because it didn't suit my gameplay method (its father does suit it though). I see a lot of players using it though and it deserves recognition. Tesla tower is quite easy to destroy by the big enemies and it's extremely uneffective against Illuminati, it's more a barrier than a turret. PS: Found the weapon you said, it's the LAS-16, part of the support kit DLC. I'll list all the DLC OP guns as well, MG-105 Vigorous, AR-14D Paradigm, LAS-12 Tanto and AC-5 Arc Shotgun deserve mentions too. No need to hold the button, just pressing it once everytime you need suffices. Also opened the thread saying that you should always be in the move toward the next objective. Engaging firefights in the middle of nowhere is as useless as [insert]. 1 Link to comment Share on other sites More sharing options...
CaptainAskHole Posted February 11, 2016 Share Posted February 11, 2016 ...Should've made it an actual gameplay guide imo I thought the same thing Link to comment Share on other sites More sharing options...
Night_wing89 Posted February 11, 2016 Share Posted February 11, 2016 (edited) Great work compiling all that information.Everything that was mentioned above is exactly what is needed to survive in HD, if you don't believe it then you'll have a very difficult time trying to play the game let alone plat it. Edited February 11, 2016 by Night_wing89 1 Link to comment Share on other sites More sharing options...
QuinlanLJ Posted February 11, 2016 Share Posted February 11, 2016 Thanks for this, some really helpful tips I needed to know. I'm actually one of those that uses stratagems in the middle of nowhere ... woops Well, the more you know ... Thanks! 1 Link to comment Share on other sites More sharing options...
Major_Kiba Posted February 11, 2016 Share Posted February 11, 2016 I would say one of the most important thing is that if you are the host don't drop in right beside an objective. Cuz you just know that a mission is going to go bad when you drop in and are immediately surrounded. Also make sure you have some kind of anti-tank stratagems in your loadout because nothings more annoying than seeing someone with 3 or 4 mech units in their loadout and none of them are upgraded. 4 Link to comment Share on other sites More sharing options...
grbolivar Posted February 12, 2016 Share Posted February 12, 2016 (edited) TL;DR. There are only two golden rules: 1. Kill scouts as soon as they appear to avoid alams, 2. Move and don't engage unless really necessary. These rules + Cardio perk and you'll be soloing Lv12 planets with 3 stars: https://youtu.be/_ZvBNLAKCc0 Edited February 12, 2016 by grbolivar Link to comment Share on other sites More sharing options...
ihadalifeb4this Posted February 13, 2016 Share Posted February 13, 2016 Reinforce (reviving): You press every dpad button for this one. You start with up because it's an Orange stratagem, then do the opposite which is down, then do right (because doing left now is wrong), then the opposite which is left, then you press up again. In five words. Roger, negative, move, wait, roger. 2 Link to comment Share on other sites More sharing options...
TheYuriG Posted February 14, 2016 Author Share Posted February 14, 2016 One more edit done, I think now I'm only missing a section about recommended weapons and a little "Am I Playing This Game Wrong?" NABQ. Should be done pretty soon when I have another oportunity to use the PC again because hell no I'm not doing this shit through the phone, it's beyond painful to paint all this shit using BBCODE. Yeah... Move, move, move! Don't stand there and try to kill everything. Kill enemy patrols before they raise alerts. Basics of Helldivers. Solid stealth execution trophy was put in there for a reason. that's how you are meant to play the game. In five words. Roger, negative, move, wait, roger. Added. Link to comment Share on other sites More sharing options...
djGLCKR Posted February 15, 2016 Share Posted February 15, 2016 This is an amazing guide, lots of information, you should do a gameplay guide or something, besides not agreeing with the killing your teammate... That is ridiculous, this is a co-op game, unless you're playing with level 10 or below there is no logic apllied when you're killing a teammate; sometimes he's wait for a stratagem or going after a sample the others might have missed. Being reported "means shit" though. If you're reported often you'll be playing with other players with a lot of reports too, which is problematic. The reason why I'm saying this is that I don't want to join a game and some Helldiver starts killing of teammates for no reason at all. If you never played Magicka, you won't get the gist of friendly fire. It's Arrowhead we're talking about. There's a reason FF is always on in Magicka and Helldivers: You may be able to save a friend, say, that is completely dry, by killing him ASAP and then have another party member with a reinforce in hand for a quick resupply, instead of waiting for the resupply stratagem. In Magicka, you may want to combine opposing beams to create a blast that hurts anyone in the vicinity, then have another wizard with resurrect ready to be cast, or someone throwing healing bombs. Link to comment Share on other sites More sharing options...
Lord_of_Ra Posted February 15, 2016 Share Posted February 15, 2016 Have to agree with all the stuff there. Maybe except for the guns because I still haven't progressed too far. If one of your team doesn't comply for more than 5 seconds, and believes he/she is Rambo when everyone should be running, you must kill the dude. Sad truth, but noobs will screw the entire mission, especially in the higher diffs when most of the time is running and running. Boss Battles are a great example of this. Nice job Yurig, however I'll have to go and confirm about the weapons and stratagems for myself later on. I've read in some forums about Justice and Breaker being the top and so and so. 2 Link to comment Share on other sites More sharing options...
TheYuriG Posted February 15, 2016 Author Share Posted February 15, 2016 Have to agree with all the stuff there. Maybe except for the guns because I still haven't progressed too far. Nice job Yurig, however I'll have to go and confirm about the weapons and stratagems for myself later on. I've read in some forums about Justice and Breaker being the top and so and so. Which part you mean for the guns? I don't remember going much in depth about guns yet, mentioned the lazor and the railgun so far. I will still make more edits when i get the PC for the weapons and the NABQ. For weapons, i would like as much feedback as it's possible to be given by everyone because i just used a few guns from the arsenal. Unsure if I'm eligible to talk about the best and worst if i didn't use all of them myself. 1 Link to comment Share on other sites More sharing options...
Lord_of_Ra Posted February 15, 2016 Share Posted February 15, 2016 (edited) Which part you mean for the guns? I don't remember going much in depth about guns yet, mentioned the lazor and the railgun so far. I will still make more edits when i get the PC for the weapons and the NABQ. For weapons, i would like as much feedback as it's possible to be given by everyone because i just used a few guns from the arsenal. Unsure if I'm eligible to talk about the best and worst if i didn't use all of them myself. Your loadout doesn't matter. Your skill does. Doesn't matter if you are level 50 and stay behind, killing enemies. You are going to get surrounded eventually and get wiped. There "aren't" weapons better than others, all weapons can get the job done if used properly. A level 1 player can outskill a level 50. Leveling up doesn't make you stronger, neither increase stats. There aren't stats to increase, this is not a RPG. Every mission is independent from another, what will guarantee your success or doom your mission is your teamwork and your teamwork alone. Play with coordinated people (or by yourself) and you are going to breeze the missions. Play with headless chickens and you are going to struggle the simplest objectives. Highly recommend not playing with anyone lower than 15, they are mostly trigger happy people (exceptions if they are people that can follow your directions). Srry for the late answer, got called to do something. Here, you state that all weapons can get the job done. Right now I'm not the best person to offer feedback, due to the lack of weapons I've tried too. However I have found the Breaker to be overall better at handling all 3 races compared to the first rifle (forgot the name). Even so, it requires a bit more skill in aiming in order not to get your teammates in the crossfire. So it has pros and cons. When I get to try a lot more weapons I'll post my thoughts more concrete over here, cool? Edited February 15, 2016 by Lord_of_Ra 1 Link to comment Share on other sites More sharing options...
TheYuriG Posted February 15, 2016 Author Share Posted February 15, 2016 You mean the initial shotgun? My game is translated, names are different for me. I used that one most of the game, switching to rail gun for insects and the arc gun when i unlocked it. I would appreciate any and all gun input. Reason why i said that is because the combat won't be handled by yourself most of the time, but by turrets or distractors. I found the rifles better to wipe the scouts due to higher rate of fire, personally, but worse to kill the bigger enemies. 1 Link to comment Share on other sites More sharing options...
Lord_of_Ra Posted February 15, 2016 Share Posted February 15, 2016 You mean the initial shotgun? My game is translated, names are different for me. I used that one most of the game, switching to rail gun for insects and the arc gun when i unlocked it. I would appreciate any and all gun input. Reason why i said that is because the combat won't be handled by yourself most of the time, but by turrets or distractors. I found the rifles better to wipe the scouts due to higher rate of fire, personally, but worse to kill the bigger enemies. Yes, the initial shotgun, and sure, I'll dive a bit into some gun's perks and determine (in my opinion) which ones are the most handy to upgrade completely asap, and I'll share that here. I see, I got confused when you said that haha. I agree with the rifle part, experienced it by comparing first rifle to the shotgun in-game 1 Link to comment Share on other sites More sharing options...
ihadalifeb4this Posted March 14, 2016 Share Posted March 14, 2016 Here's video of me and my friend playing Helldivers "properly". https://www.facebook.com/mladenvlasic/posts/10203838148033255 1 Link to comment Share on other sites More sharing options...
Sir_Palkia Posted March 28, 2016 Share Posted March 28, 2016 'The "im struggling pls help" beacon' That floored me! As soon as i saw that i knew it was gonna be a good read. The only problem ive had so far with the game when it comes to playing with randoms is whenever someone put the game to a grinding halt by calling in a max upgraded UAV. Now half the team wants samples and the other half want the objective. 1 Link to comment Share on other sites More sharing options...
Lord_of_Ra Posted May 21, 2016 Share Posted May 21, 2016 (edited) I've platted this game and I'm usually able to ace lvl 11-12 missions solo(except retaliatory strikes). So far here are my thoughts/tips: 1-The "Trident" is definitely one of the best guns available due to the great firepower and the fact you don't have to reload makes it all the more worth the points. 2-Distractor Beacons, EXO Suits and a defense stratagem are one of the best loadouts you can have for high difficulty missions. My personal best is 2 Distractors, 1 EXO and 1 Railcannon Turret/Normal Turret (depends on which race you're facing). All fully modified and you'll be acing 7-10's without trouble and 11-12 with some hassles depending on how quick you react to patrols. 3-Cardio is the best perk available for any mission (even for snow if you don't have all-terrain boots). The ability to run non-stop on a game which spawns infinite enemies that give no in-game benefit in killing whatsoever should speak for itself. 4-The best thing you can do in lvl 12 missions is run (hence why I stress the importance of Cardio). Stay on a spot for too long and you'll be massacred. As soon as the objective is clear, run the hell away from there so patrols don't close in to you. 5-If you're spotted on a difficult mission and don't have the necessary resources to counterattack, abort whatever the heck you're doing and run away. If its a defense objective the only ones that will most likely be destroyed will be the missile launches. Not worth getting killed for a few hundreds of EXP. 6-Don't throw distractor beacons to a land far, far away. Patrols will spawn and be drawn to the nearest signal. If the beacon is having the time of its life on deserted area in Tatooine, who else remains with that signal? It's better to throw them when you're a few meters away from the objective. Also, DO NOT throw a distractor beacon on the opposite direction of the last one used when you're on an incomplete objective. For example: 0-New beacon. A-Objective-You X-Used beacon. All that myriad of patrols will follow the next signals available. The patrols DO NOT disappear until a few minutes later, so they will come for you. 7- When you have been spotted on lvl 10+, run around the map non-stop. All reinforcements will disappear and everything will be back to normal. Some exceptions to this rule include certain Illuminate like Invisible ones and the council members with shields. 8- Cyborgs are the worst race to battle. Perhaps it was just a glitch of mine, but their patrols on lvl 11-12 were mostly huge ass tanks that couldn't be killed normally. When alarms triggered it was hell on wheels...literally. 9-First of all, focus on getting all stratagems with the help of randoms and see what can suit your play-style. Edited May 21, 2016 by Lord_of_Ra 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now