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Tabletop RPGs


CediFonei

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Apparently there's no threads on this topic anywhere in the forums. Huh.

 

Does anywhere here play/have an interest in tabletop RPGs, and/or got any interesting stories from their own adventures? Ranging from stuff like the mainstream DnD, Warhammer, and Shadowrun to more obscure stuff like the unofficial fan-made Pokemon Tabletop United.

 

Personally, I've had an interest in them for a while, but I've only just recently started playing DnD 5e. Still getting a hang for the etiquette of live RPGing, but I'm enjoying it a lot!

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Apparently there's no threads on this topic anywhere in the forums. Huh.

 

Does anywhere here play/have an interest in tabletop RPGs, and/or got any interesting stories from their own adventures? Ranging from stuff like the mainstream DnD, Warhammer, and Shadowrun to more obscure stuff like the unofficial fan-made Pokemon Tabletop United.

 

Personally, I've had an interest in them for a while, but I've only just recently started playing DnD 5e. Still getting a hang for the etiquette of live RPGing, but I'm enjoying it a lot!

 

I have an Imperial Guard army (6,000 points) and Necron army (4,000 points) for 40K. Started playing in 95 and have spent WAY too much money and time on them. I also have an Undead Warhammer Fantasy army (probably 3,000 points) that I've never done anything with.

 

I also have almost all the Changeling books from World of Darkness pre-re-launch, but have never actually played. I like the stories and stuff.

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I made a character in a Star Wars thing my buddy got into... I don't remember the name, but it was essentially DnD. I made a Consular, but distributed my starting money poorly. The book came a pre-made dungeon (or whatever the Star Wars equal to that is) that was meant to be played with pre made characters who were much stronger than ours, but they insisted we start there and had a gm who was unable to adapt and we barely survived the first encounter. Only our hunter (or w/e) could even break through the enemies "soak." I haven't played it since, but my character is still alive and my folio is filed away, so it could happen again. Hopefully, we could either make a new adventure or the gm could make some executive decisions about the suggested enemies. Come to think of it, though, a few of the party members have had a falling out since then, so it's probably just flat out over.

 

That is the story of my one and only experience with such a thing.

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I played a bunch of 2nd edition, and a bit of 3rd edition DnD back in high school/college.

 

I heard there's a site called roll20 or something where you can play tabletop games with random stuff or friends online. Been meaning to check it out but always have other stuff to do. 

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Yep, R20 is what my DnD group has been using. It's pretty convenient, it supports character sheets for lots of games, and these sheets even include automatic support for rolling most of the more variable-based rolls built into games, like attacks and spellcasting! Even if the games you'd want to play with it aren't so thoroughly supported, it's possible to make your own automatic sheets with enough finagling, or you can just roll and use sheets as a reference like normal tabletop. My point being that if you wanna play tabletop with buddies online, R20 is a reliable and versatile medium.

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  • 1 year later...

Wanted to breathe new life in the tabletop thread that I made but I can't seem to find it, I did find this one though.

 

I've been GMing Star Wars RPG sessions for two and a half years now. Group comes together around once a month. Just finished a big campaign from an official adventure book, going to make some session long short missions for them now before we drop into a new big one.

 

I use LEGO minifigs for the action sequences, and I use miniatures from the Star Wars X-Wing Miniatures game for the starship action sequences.

 

 

Would really like to be a player myself again (and my wife would like a D&D or Pathfinder campaign on the side) but we just can't seem to find a GM.

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  • 1 year later...

I'm currently playing DnD 3.5 (since I had a copy of the PHB from way back when), with a homebrew adventure setting. I initially started it out as a Monty Python's Quest for the Holy Grail parody, having my players never watched the movie, so I tried to adapt different events to the campaign. The hook for the players was to retrieve and ancient and powerful relic, one that hasn't been seen nor found, yet everyone knows rumors about. FIrst two PCs got captured lurking in the dark outside of a castle, taken into custody by the King's guard, and introduced to the McGuffin's plot. A day later, they left the castle accompanied by the buttler's nephew, Bobby, a man who had some sort of learning disability and was about to be thrown into jail, and had a couple of coconut slices that he knocked to simulate the sound of horse gallop. Long story short, they ditched Bobby (without taking most of the rations from his backpack), walked into the edge of the nearby forest and turned back to see Bobby had vanished from existence, leaving only the coconut slices on the ground.

 

Later on the campaign, I decided to invite a new player (we were only 3, me DMing and two PCs), to spice things up a bit. This character got introduced as a guy being dragged by the townsguard due to trying to fight a giant that lived nearby, being rescued and escorted to the barracks, with a possible imprisonment for "putting the town in danger of being destroyed by the giant". He got put under the tutelage of the other PCs, and has a love for beef jerky.

 

It soon started to evolve into a more obscure story, with a necromancer cult threatening the peace of a village. They are currenlty solving the kidnapping of some of the village girls, and the reason behind a scar on one of the PCs chest.

 

I'm on my toes for when they meet Tim the Sorcerer, and get to fight The Killer Rabbit.

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