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Thoughts on trophies?


Tosmasta00

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I'm surprised they added the trophies already since it was pushed back to the end of April.

 

The Muramasa trophies will probably rely on the RNG again like in Operation Abyss and Demon Gaze. It doesn't look like anything can be missed, again like Operation Abyss and Demon Gaze, so that's good.

 

Oh and I really can't wait to start playing it :dance:

Edited by BooneIronshield
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wow... are those silvers all story related trophies? seems generous

 

eh? only 2 gold trophies?

 

anywayyy...is it safe to assume:

 

Butterfly Nest = collectibles

Katana related = RNG related

Ambush = MP? (*cross fingers* I hope not)

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wow... are those silvers all story related trophies? seems generous

 

eh? only 2 gold trophies?

 

anywayyy...is it safe to assume:

 

Butterfly Nest = collectibles

Katana related = RNG related

Ambush = MP? (*cross fingers* I hope not)

 

There is no MP in the game. Ambush is just a battle mechanic. You can ambush enemies or they can ambush you. More about it is explained here - http://drpg-sosc.com/system/hiding.html

 

 

Butterfly nests are spots found in the dungeons that you can either use to teleport out of the dungeon or you can fight them to gain useful items. More about this is explained here - http://drpg-sosc.com/system/butterflynest-and-magicstone.html

Edited by BooneIronshield
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There is no MP in the game. Ambush is just a battle mechanic. You can ambush enemies or they can ambush you. More about it is explained here - http://drpg-sosc.com/system/hiding.html

 

 

Butterfly nests are spots found in the dungeons that you can either use to teleport out of the dungeon or you can fight them to gain useful items. More about this is explained here - http://drpg-sosc.com/system/butterflynest-and-magicstone.html

oooh nice.... it seems that those 3 ambush related trophies will not be a problem then...

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Will this be harder than Operation Abyss do ye think? I don't mind dungeon crawlers but that game was tough.

 

From what I know of the game it's tough to say. In this game characters can die permanently but you have to exhaust your Life Points (I believe that's what it's called) and then I believe the death after that is a final one. Going by the only screenshot I've seen of the Life Points you have 3 of them but that seems to depend on a character's age and a few other factors. I have yet to see anything mentioned about ways to increase a character's Life Points.

 

Unique items will be like they were in Demon Gaze where there is only 1 per playthrough.

 

You can class change up to 5 times and you'll be able to use the skills you've picked from your previous class in the new one. This function alone I would think would make it tougher to die with the right combination of skills and classes.

 

We'll actually be able to find out more about how the game will be starting tomorrow as that's the release date for the Xbox One version.

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