Sign in to follow this  
Followers 0
realm722

RealM722's Trophy Cabinet

89 posts in this topic

maxresdefault.jpg

Game: Battleship

 

Analysis: We have quite the classic here. I bought Battleship for $5.99 when it went on sale in mid-October 2019. I didn't have a 100% completion on my profile resumé since Fez in late July, so I figured it was about time to have one I could properly complete so it's not just a sea of blue on my profile. I figured, hey, I've 100%'d Scrabble, how difficult could Battleship be? Plus, it's nice to have a classic board game like this at convenience on a game system. If you've ever played, you know the deal. Sink the opposing teams ships by varying your missile shots and try to spread yours out in a way that you don't think the opposing player(in this case CPU) would easily identify. All you really have to do is play through all the campaign missions which totals like 30 or so, and none but a few where you're put at a disadvantage at the start is all that difficult. I quite liked saving my missiles up until I could do the full straight coordinate spread. In the end, I achieved the 9.03% 100% completion marker in just 1 day and 46 minutes! Unbelievably, it's the 26th fastest to accomplish it on PSNProfiles! I wasn't even setting out to accomplish that. All in all, it's decent mindless fun while you do something else. 

 

Panda Score: 6.5 / 10

0

Share this post


Link to post
Share on other sites

H2x1_NSwitchDS_TheMessenger_image1600w.j

Game: The Messenger

 

Analysis: I love this game. Unbelievably, I managed to get it for free thanks to an amazing user on here by the name of iGGTheEnd. They literally just messaged me a code they got from the developers since I had expressed interest on another post in playing this. The only reason I knew about the game was because YouTuber Joseph Anderson streamed it! I knew he quite enjoyed it and I figured what the heck, I'd love to give it a shot too since I had forgotten much about it. But oh my goodness.... this game is magnificent. It's a platformer that is linear for the 1st half and then splits into a 16-bit metroidvania. I will say, there are some pacing issues in that 2nd half portion since it's not as direct as the 1st half of the game but this game is a freaking delight to play. I don't brag about soundtracks as much as many other people do with their games, BUT OH MY GOD THIS SOUNDTRACK. LISTEN TO IT. My personal favorites are Autumn Hills, Cloud Ruins, and Sunken Shrine. Nonetheless, this game is insanely difficult for me. I know it has a fairly high completion percentage and everything but holy crap I died 830+ times playing through this and the Picnic Panic DLC. I know that's an insane amount for many, but my god the Queen of Quills boss lady? That fight legit took me 40 minutes and I refused to look up a guide. The Arcane Golem at the end of the 1st half? They kicked my ass man. Destroying all of the Power Seals was also tricky since a few rooms were stupidly tricky. I'm not complaining, I enjoyed it and got past it, but this isn't a walk-in-the-park game whatsoever. Thankfully the wonderful witty dialogue with The Shopkeeper is iconic and will be likely what I remember mostly from this game. The windmill shuriken saved my life on the Demon General fight, and it helped greatly in the DLC section which had some brutal parts, but all in all, I earned my 32.28% rarity platinum in just 5 days and 5 hours! Hell, the 100% is a good deal rarer at a 13.79% 100% completion rate. I will never forget my time with this game and I strongly recommend it to everybody who enjoys humor with their games. 

 

Panda Score: 8.5 / 10

1

Share this post


Link to post
Share on other sites

apps.2351.70845836418201978.880fea77-389

Game: Gravel

 

Analysis: This is a very mediocre game. I bought it for $7.99 during early November 2019 just has a racing game to play since I really wanted something to mindlessly play while listening to other stuff, and Gravel fulfilled it's role in that regard. The game is fairly simple and straightforward where you play through different matchups, try and get 3 stars, and advance the "story" in that sense. I'll be honest and say I'm kind of surprised by how barebones it was. It pales deeply in comparison to any of the NFS games or The Crew 2. I did have some fun getting the 10 online matches after boosting it with Celestial_Lily but all in all there isn't a single memorable thing about this game for me. No open world, maybe the Namibia desert tracks were pretty cool. It only took me 6 days and 14 hours to achieve it but in the end I got my 39.96% rarity platinum. Hope I find another racing game that satisfies me more than this one soon. I'd love to get NFS: Heat given all the positive feedback I've heard on it, but only when it goes on sale for $20 which is 6+ months from now in all likelihood. 

 

Panda Score: 5.75 / 10

0

Share this post


Link to post
Share on other sites

834113.jpg

Game: Heavy Rain

 

Analysis: I never intended to play Heavy Rain. When it was available for free for PS Plus users back in July 2018, I didn't get it, yet since I did download Detroit: Become Human when it was free for PS Plus users in July 2019 - I got Heavy Rain in that bundle! Cool! I figured what the heck, it shouldn't be too long and I've always heard conflicting things (people who don't normally do in-depth critiques loving it, people with a more critical eye hating it) I decided to dive in. Since I wanted to make sure I got all the trophies - I followed this 10 hour speedrun on YouTube by speedrunner HolySanctum. It's hilarious. Let me say this - there are some great things I genuinely like about Heavy Rain. Playing as Scott Shelby was the best part of the game for me. Being this private investigator, having a partner in Lauren, going around and visiting the victims of this Origami Killer (which once again, cool concept) who drowns his victims by letting rain accumulate over days (once again, cool concept). He was fun to play as, had a good voice actor, and seemed caring (saved the woman in the bath, could save Hassan, cared for the baby) and so forth. Ethan's character is the 2nd best, going through the trials can be agonizing (and at times - hilarious), Madison is 3rd best and while it can be torn to shreds with the sexism and David Cage creepiness (eh I don't harp on it like others to) she has one of the better endings if she alone confronts Scott at the Warehouse and saves Shawn. Jayden's the worst IMO. Awful lietuenant Blake banter (which funnily enough became the BEST part of Detroit: Become Human between the Connor banter with Clancy Brown) just made him uninteresting to play. I'm still impressed that I got "All Endings" and yet there were still a good number of scenes I didn't know about until watching this critique on Heavy Rain. It's nit-picky and heavy handed with the Cage hate, but it is fair in some parts (Jason's death, Madison's scenes, Scott becoming John Wick while being fat and having asthma, oh and he has billions of dollars, oh and he borders between sympathic victim who's suffered and still cares and PSYCHOPATH killer who still wants to kill Ethan?). I dunno - I still liked it. It only took me a little over 3 days to achieve the 12.37% rarity platinum which is pretty nifty. The toughest individual trophies are "Kamikaze" and "I'm not Scared" but besides that smooth sailing. I think the best way I'd describe Heavy Rain is it's good dumb fun. It's not a narrative masterpiece. But it does have some good fun compelling sections that can be enjoyed - and if you play this game with someone who normally doesn't play video games - I imagine it can be a hilarious blast.

 

Panda Score: 7.1 / 10

2

Share this post


Link to post
Share on other sites

23291.jpg

Game: Batman: Arkham Knight

 

Analysis: I bought this game a good few months ago, in around June of 2019, for $5 during a "4 for $20" deal at Gamestop. Batman: Arkham Knight was one of the games I got for that bundle. To give some background on my Batman knowledge, I enjoyed a full playthrough of this game when it released by a YouTuber by the name of 2BCProductions. Here's the playlist. He is magnificent at personifying Batman and being immersed in the story - I recommend watching it. Even with that, I wanted to finally play one of these games, and my goodness can I say it is the "Batman game to end all Batman games". This game is spectacular. I am not someone who found the combat easy at first. I knew very few of the combinations, and I died plenty to various brutes, and in certain situations where I didn't prepare well enough with my gadgets. Yet the satisfactory combat once you get free-flowing is impeccable. The stealth predator sections are also incredibly fun acting as the hunter as opposed to being the hunted. The two biggest reasons I see for people who criticize this game are 1) the bad PC release which I don't care about whatsoever since that was at release, everything since then has nothing to do with it and 2) the overuse of the Batmobile and it's empty drone fighting sections. I enjoyed the sections with the Batmobile. I thought the combat was pretty decent. Like a 6.5 - 7 out of 10. This is also my first ever Arkham game, and thus, it doesn't feel so out of place as a tank battle simulator like others who will have played Asylum and City. But for me, I did not feel like it took away from the normal Batman sections. In terms of the story? I adored it. Scarecrow feels like a legitimate villain with his fear toxin and wonderfully weeds that element of fear for the entirety of the main story. Joker appearing in Batman's mind is wonderfully done with his constant minor quips at Batman's expanse. The other "Most Wanted" side missions deal with Penguin, Two Face, Riddler, Deacon Blackfire, etc... have their pros and cons. I loved the section with Azrael. I wished there was a better final Deathstroke fight. People can have their complaints involving the Arkham Knight ending up being Jason Todd but I thought it was fantastic. The culmination of the finale where Joker "wins" and takes over Batman, only for his fear of being forgotten be made relevant, and Bruce Wayne fully succumbs to becoming Gotham's Dark Knight... it's immaculate - and it deserves more praise than it gets from your everyday player.

 

Trophy wise - this game has a fairly precise list. Having to collect all those 243 Riddler trophies was a bit of a grind, but I got through it and it serves as a nice barrier to make the final ending of Knightfall Protocol more rare. I also had a blast with the AR challenges. Going into these little arenas and plucking enemies off one by one whether it be in the Gotham Banks or trying to marathon through an endless slog of goons never gets old. Brutality 101 wasn't tricky at all with the gadgets "glitch" to make it count for the free flow guide I found on YouTube. The real difficulty involving trophies that extended the game's lifecycle was with the DLC. The super short DLC packs involving "A Matter of Family" to Harley Quinn, Batgirl, Robin, Catwoman, Nightwing, etc.. were nothing too special, "Season of Infamy" was great giving Mr. Freeze's ending, deciding whether or not to save Ra's al Ghul, and also Mad Hatter's book section and taking down Killer Croc. The added AR challenges for the Batmobile and Bat family are fun since the gameplay loop is inherently rewarding. The only brutal thing is the final Community Challenge Pack, particularly, 3 trophies specifically. "The Chill in the Air" involves fighting in Crime Alley without getting hit as Batman, Robin, and Nightwing. That took me 4 hours that I achieved at 4AM. "Requiem for a Killer" was a trophy I tried for a today, gave up, and then went at hard again the next day and finally got. You need like a 400 hit combo with endless militia thugs coming at you. I did it, but my god it's the most difficult. Finally, "The Curtain Falls" was probably the easiest for me since I had so much practice with the other two. I flawless freeflowed as Batman, Catwoman, Robin, and Nightwing and locked up all those very rare trophies. In total, Batman: Arkham Knight took me 1 month and 4 days to complete (with on and off playing since I had to re-play the full main story again) and in total I achieve a 7.48% rarity platinum and even far rarer 0.76% 100% completion. It also is my Level 23 level-up trophy. I wouldn't want it any other way. This game is astounding, and I think everyone regardless of their preferences should give it a shot and enjoy such an experience.

 

Panda Score: 8.5 / 10

0

Share this post


Link to post
Share on other sites

3216015-8971768113-PaRap.jpg

Game: PaRappa the Rapper Remastered

 

Analysis: I bought this game for $4.49 in early December 2019 as it was only the second time in the games history it was on sale! Funnily enough, I would probably have never even glanced twice at this game until Playstation Access member Rosie Caddick mentioned it in one of their videos and I always remembered the game in the back of my mind. It goes on sale, I see it doesn't have an impossible platinum, figure what the heck, let's get it! Here's all the songs and the 6 different stages. I love the first two with the onion in the dojo and the moose teaching you how to drive. The frog is okay. I HATE CHEEP CHEEP because of his stupid ass stage where none of the buttons are actually alligned and instead you have to bash your skull in for a few hours trying to figure out the proper combination. I voiced my frustration here - but FINALLY I achieved it after lucking into cool mode 3 different times and failing, the 4th time I got the job done. The 5th stage is a weird bathroom song, and then the 6th was a celebration. All in all, it's like a 2/10 difficulty game that becomes 5/10 merely because of Stage 4. After I got it done though, I got the remaining secrets and in just 1 day and 3 hours achieved the 17.66% rarity platinum. Now with some perspective and not as much anger over Stage 4 and the stupid "M. I. X. and CRACK CRACK CRACK, but I'm a chick ya beef jerkey!" I enjoyed this game a fair amount. Sweet cute rhythm game that's catchy with 1 infuriating challenge. 

 

Panda Score: 6.75 / 10

0

Share this post


Link to post
Share on other sites

Forgotton-Anne-Cover-Image.jpg

Game: Forgotton Anne

 

Analysis: To the person reading this... you have no idea how much I wanted to love this game. I have been keeping my eye on it since like early April 2019, and now recently in early November 2019 I purchased it for $7.99, the lowest it has ever been on PS4. I was ecstatic. I always remembered how unique the game looked animation wise and while a puzzle / platformer isn't my favorite genre, there was potential here for this to be a cult classic favorite of mine like Pyre was. First, let's start with the good. Oh my goodness this game is gorgeous. The developers, ThroughLine Games did brilliantly well in their 1st ever game - they're an indie studio from Denmark, they're naturally a smaller team but the looks did not disappoint. Naturally you can tell due to their smaller stature that there were limitations as to how many cutscenes they could implement and everything, but what did come out was outstanding. Secondly, the voice acting was exquisite. I did not even expect the game to have voice acting. Rarely do I go out of my way to look up the performers but Rachael Messer as Anne was fantastic when it came to conveying anger as the Madam Enforcer. Daniel Pierce in his one role as Mr. Fig was great, and Christopher Teller as Bulb was also impressive. Usually in games with tons of VA, there's some cringeworthy lines or stuff that sounds like the characters are just saying lines rather than speaking with one another. This game wonderfully avoids all of that. Props to them.

 

So what's the problem? The game's gorgeous and the voice acting is a delight. Well... the actual gameplay side of things.... oof. Anne moves like a tank. I can't tell if this is because they had to remain dedicated to the animation style and thus give her so much momentum that makes her clunky to turn around, or the fact they couldn't give her a proper platformer-style jump in order to maintain "realism" but man... it's just clunky to jump around. They do their best with the wing suit to give Anne more air but it always feels like there's a split second delay and it's just not responsive enough to be a good platformer in any way. You can get a running headstart and such but I think the gameplay here was sacrificed for the visuals, or maybe the developers just don't have enough experience yet to achieve that "game-feel" that this needed. Secondly, the puzzles. I LOVE the idea of the arca and manipulating the valves, distilling forgotlings.... but you're never properly challenged. I didn't love FEZ, but I recognized it had some serious complexity. I quite enjoyed The Witness and it's puzzles were thoroughly enjoyable. Hell, The Bridge isn't a favorite of mine yet it had me engaged. Anne doesn't go far enough. It's understandable that there will be budget constraints and some things aren't able to get fully fleshed out - but man to whiff on both of your gameplay elements is a brutal blow to something I wanted to deeply enjoy. 

 

The game story wise always had me intrigued, but once again it felt like the budget got in the way. You live in the Forgotton Lands as Anne, an enforcer who makes sure the forgotlings (items in the real world that have been forgotten) stay in line. You can distill them (basically... kill them?) by taking away their life source. I was fascinated where this was heading and it leads to the main premise between the divide of sticking with your father figure and what you've known in Bonku VS. joining the rebels, Mr. Fig and Bulb, and fighting for the injustice of these items. That's a damn good premise! Too bad given their small budget they needed to rush one of the endings and you're sort of left feeling a bit empty since you thought there'd be more meat on the bone. This game has flashes of brilliances. Crate Boxton, the scene where you're interrogating Heeltoe and can be Good Cop or Bad Cop, ALL of the Chief Inspector Magnum sections (I love his love for Anne), entering the Rebel Camp, some of the scenes with Mr. Fig, and the fact you're actions and how you treat the forgotlings has CONSEQUENCES at the end of the game when Tick Tock judges you... but the gameplay is a chore to get through. The story isn't deeply sorted out of enough. There's another world where this game has some more polish, a bit more time, a superior gameplay loop (good platforming and compelling puzzles) and it's a cult classic 9/10. Instead, I feel like Throughline Games produced a solid first attempt, but one that falls in the 5-6 / 10 range for most players since they won't be as forgiving as I'll be. It's a 7 for me, but it could have been so much more. I got all 34 trophies in 1 day and 4 hours to achieve the 32.44% rarity platinum. Not a single trophy is very difficult and the plat with wonderful Anne is my 3,500th trophy on my profile. I'm a bit sad this game didn't achieve the heights of a Dead Cells / Pyre / Gravity Rush / The Messenger for me... yet, I will 100% an eye on what Throughline Games produces moving forward! (pls better gameplay)

 

Panda Score: 7 / 10

1

Share this post


Link to post
Share on other sites

You can’t expect every game to deliver. I’ve played my share of shit games. 

1

Share this post


Link to post
Share on other sites

maxresdefault.jpg

Game: Monster Energy Supercross

 

Analysis: This is a free PS Plus+ game from December 2019. I mean, it seems fair to say that this is quite a letdown for a game apart of a service where you're paying $60 a month. That being said, I had heard the platinum grind wasn't so bad so I decided to scoop it up. A user on here by the name of jdh0921 made a phenomenal post letting you fly by a lot of events using a retire from event feature. The initial game feel for the motorcycle wasn't as bad as I thought it'd be for a game like this. I'm someone who perfectly enjoys a mindless racing game as long as I can tune out and listen to other stuff while playing. While it took me a while to get a feel for the proper turns and utilizing rewind, once I did, this was a piece of cake. I won all the main events in the stadiums, created all the tracks, got the 10 holeshots (which is really simple to be honest given you can restart the event as many times as you'd like) and finally mindlessly rode around the same track until I raced the total of 300 miles. That took a few hours of grinding but all in all, it took me a mere 3 days and 5 hours to achieve the 19.43% rarity platinum! Overall, it's not awful by any means but I can't support the blatant gross advertising plastered everywhere in this game. It's Death Stranding on steroids with the Monster Energy placement. If you can stomach that, bump this game up half a full point.

 

Panda Score: 5.70 / 10

0

Share this post


Link to post
Share on other sites

maxresdefault.jpg

Game: Knack 2

 

Analysis: Super happy with the price I got this for at $4.99 in December 2019 - after it had been $10 at various points throughout the year. If you've heard about Knack, it's likely been in the context of the Dunkey jokes of "KNACK BABYYYY". I get it - they're funny - but I thought Knack despite it's obnoxious trophies was a fun mindless beat 'em up. I knew I wanted to get Knack 2 since it'd be a similar experience and had a good platinum rarity. I finally started playing it and man I've gotta say - Knack is a well-designed game by Sony that had the potential to be so much more if they made literally any character that was actually visually appealing to kids and had some mild success with adults. Literally. Crash Bandicoot, Banjo Kazooie, Knack could have been something similar to that if it was let's say... an animal figure that could slowly increase it's size and shrink back down for the same purposes - just like Knack. Instead, this dynamic relic design (while impressive) just doesn't fit with the kid genre. But in terms of the gameplay? It's fun as hell. You can parry, block, counter, the enemies are nice and fluffy to destroy, and on harder difficulties the game is legitimately challenging... dare I say, baby's Dark Souls? Plus the Time Attack's and Collisium Attack's are fun to earn the 5 stars, plus all of the Knack medals means a boatload of content, if not just a tad grindy for the trophy. Nothing was ever too challenging and I earned the 15.22% platinum rarity in 2 weeks and 2 days while splitting my time between playing this and Persona 5. Knack 2 is well made and could have been an actual feature product for Sony if they had a more kid-friendly focal character and a new story (because my goodness Lucas is ANNOYING and unlikeable and the robots/goblins thing just doesn't gel very well)

 

Panda Score: 7.3 / 10

0

Share this post


Link to post
Share on other sites

ss_25c828bd7686a6dffba1db5b24bc70daa11e5

Game: Aven Colony

 

Analysis: I bought Aven Colony for $5.99 during the December 2019 Holiday Sale. It's been quite some time since I've played a city builder. In fact, besides playing Cities: Skylines for a little bit to knockout a few trophies, I'd have to go back to playing the DLC in Tropico 5 - and beyond that a fairer comparison would be Defense Grid 2. Initially - I was a bit daunted by the space colony atmosphere and all of the various language and mechanics I'd have to learn in order to properly achieve the platinum - but the game has a great tutorial and you won't get too lost if you look up tips on how to get through things. There's a total of 9 different missions and I gradually progressed my way through those picking up some miscellaneous trophies along the way. The aesthetics for some of the different biomes is utterly gorgeous - and once you learn the importance of producing iron mines to up your number of nanite processors - you can really get flowing and build a well-stabilized territory. I would say none of the trophies are difficult - just require a few specific parameters to set up (such as the Speed Runner, complete 50 Sols, and win on Insane difficulty) but nothing gave me a headache. Overall - I achieved the platinum in essentially 5 days and it had a damn solid platinum rarity at 15.37%. My only gripes with the game would be that it does chug along once you get too big and touching your farms whatsoever will make the game stutter like crazy. As opposed to Defense Grid 2 - the dialogue between the NPCs (Viranda... I know there was a guy called Jack and a woman called Kalandra) only talk at the start and end of missions really. There's a HILARIOUS ending animated cutscene that is so unbelievably poor but it's a city builder what could you possibly expect? I've already forgotten the story (other than the fact there's talk about species extinction and you need to summarize your tribes background in 88,000 words or something). In the end, - it's pretty solid and I enjoyed it!

 

Panda Score: 7 / 10

0

Share this post


Link to post
Share on other sites

OcvLCyH.jpg

RealM722's Games Played in 2019 Year-In-Review

As you can see based on the glorious image I've created above... I played a lot of really good games in 2019. In fact - I would say that 2019 was my best trophy hunting year to date. Granted, I've only been going truly hardcore at this since 2018 so it isn't the most impressive thing in the world but I'm still quite happy with it. Still - it's time to do my games ranked list based on the ratings I've given them over the course of the full year. Some of these ratings in hindsight I'm not 100% sure I'd rank them where they are - but it's based on how I was feeling at the time and overall I'd say they came out exactly as I'd like them to. 

 

Games Played in 2019 Ranked:

#1. Dead Cells (9.25 rating) 

#2. Pyre (9.00 rating) 

#3. Transistor (8.75 rating)

#4. The Messenger (8.50 rating)

#5. Batman: Arkham Knight (8.50 rating) 

#6. Wizard of Legend (8.25 rating) 

#7. Okami HD (8.25 rating)

#8. Guacamelee 2! (8.25 rating) 

#9. A Hat in Time (7.75 rating)

#10. Risk of Rain (7.75 rating)

#11. Marvel's Spider-Man (7.75 rating)

#12. Guacamelee 1 (7.75 rating)

#13. Kingdom Hearts 3 (7.50 rating)

#14. Bastion (7.50 rating)

#15. Celeste (7.50 rating)

#16. FIFA 20 (7.50 rating)

#17. Knack 2 (7.30 rating)

#18. Dragon Quest Builders (7.10 rating)

#19. Heavy Rain (7.10 rating)

#20. The Crew 2 (7.00 rating)

#21. Forgotton Anne (7.00 rating)

#22. Defense Grid 2 (7.00 rating)

#23. PaRappa The Rapper Remastered (6.75 rating)

#24. Onrush (6.50 rating)

#25. Rogue Aces (6.50 rating)

#26. Battleship (6.50 rating)

#27. What Remains of Edith Finch (6.50 rating)

#28. The Sexy Brutale (6.50 rating)

#29. Unholy Heights (6.25 rating)

#30. Harvest Moon: A Wonderful Life (6.25 rating)

#31. FEZ (6.25 rating)

#32. Grim Fandango (6.25 rating)

#33. Dragon Sinker (6.00 rating)

#34. InnerSpace (6.00 rating)

#35. Knowledge is Power (6.00 rating)

#36. Gravel (5.75 rating)

#37. Monster Energy Supercross (5.70 rating)

#38. Silence (5.50 rating)

#39. Mahjong (5.00 rating)

#40. Child of Light (5.00 rating)

#41. Dragon Quest Heroes 1 (4.75 rating)

#42. Dark Mystery (4.00 rating)

 

Yeah... that's a lot of games. Didn't include Tropico 5 / NFS (2015) since their plats came in previous years.

 

Games #42-#36: Dark Mystery is just a bad game. Do not buy it. Dragon Quest Heroes 1 The World Tree's Woe and the Blight Below is a miserable grind towards the end where you spam the same attack 50 times over and try to hunt metal slimes to stack your party's levels. Child of Light has insufferable rhyming and isn't cute or charming whatsoever - can't fathom the love it got. Mahjong is just aight. Silence had the cool monsters and designs but a super whiny baby protagonist. Monster Energy Supercross was a decent free game but had so much advertising plastered over it I couldn't give it much love. Gravel is an okay off road mindless racer but you can do so much better.

 

Games #35-23: Knowledge is Power is fun for the first few games maybe 3-5 times and then it's a grind to get through. Thankfully I had the devices ready and podcasts ready to listen to to endure it. InnerSpace is disorientating and could be frustrating but it has some cool colors. Dragon Sinker has a tsundere companion and you play as a character called Abram, feels like it should be rarer trophy wise. Grim Fandango was decent to start the year playing a character named Manny and assisting the rebels - but it's obtuseness and the need to follow a guide step for step wasn't great. FEZ is prolly overrated for a puzzle game. Harvest Moon: AWL was fun and there was 1 stupid trophy that glitched for me but I finally got it thanks to another user on here named Kallume. Shoutout to him. Stupid cow not wanting to give me the sprite. Unholy Heights is an unusual tower defense game where you employ monsters as your tenants and have them make babies that become your daunting warriors to destroy heroes. The Sexy Brutale has a cool idea of a mechanic and a fun catchy tune I still listen to now and then. What Remains of Edith Finch greatest contribution because it's mystique is the YouTube video by Joseph Anderson on it. Battleship is decent mindless fun. It's Battleship, c'mon. Rogue Aces is a free game I didn't expect to enjoy but manipulating the save function means you can get the platinum in a day or two once you figure out the controls. Onrush is even slightly better mindless fun just crashing into other cars. PaRappa the Rapper has some fun catchy tunes but I HATE CHEEP CHEEP THE STUPID COOK FOREVER

 

Games #22-16: Defense Grid 2 is the best tower defense game I played and I was surprised how much effort they put into the story / commanders speaking. Forgotton Anne disappointed me in the sense I wish it was an 8 or even 9 rating game for me but I still recommend people to play it due to how different it was - if it had more fun movement and platforming it would have been on that level. The Crew 2 you can basically be any vehicle you've ever imagined and move around the entire United States. Shame the car physics feel like your car weighs 4 billion pounds and crashing isn't fun (CRASHING SHOULD BE FUN IN RACING GAMES), Heavy Rain is fun when you play as Sam and brutal when you play as the FBI agent or the lady, Dragon Quest Builders was a game I loved, abandoned for like 6 months, came back, and enjoyed using a guide to finish it. Weird. Knack 2 is good old fashioned mindless beat-em-up fun. FIFA 20 was not worth it for $80 but given how fast I platinumed the game and how hard I went for it it will forever hold a special place in my heart.

 

Games #15-9: Celeste is some peoples game of the year. I personally don't love it like that - I get why people love it like that - but I'm just not rocking with it like that. Still a cute fun game tho. Bastion same thing - for some people they LOVE this game - it's my least favorite Super Giant game - but going for the high scores in the dream sequences was fun and it's very unique which I give it credit for. Kingdom Hearts 3 was a huge disappointment in a lot of peoples eyes, it's one of the INSANELY rare full-price non sports games I've bought in recent years due to the hype and anticipation - I enjoyed it, I didn't LOVE it like the die-hards do, but it's still a fun KH fighting system and the game was actually challenging for me on Critical since I didn't use like 1/4 of the game mechanics given. Guacamelee Super Turbo Championship Edition is a bundle of fun - which I had played the games in order. Marvel's Spider-Man is a game that does not make my Top 10 and isn't even my favorite super hero game from this year but it's very well made and polished. Maybe too polished for my enjoyment. Still a good game. Risk of Rain was the 1st game I played in 2019 - knocking down all those whorls to get the 100% was a pain but this game is freaking awesome and I want to play RoR2 eventually. A Hat in Time is a game that nearly finished as an 8 for me but it serves well as the pinnacle of 7's. It's adorable. Has awesome boss fights. The movement system is just fun. I want more games like A Hat in Time to be made in the future - Super Mario 64 for all consoles basically!

 

Games #8-4: Guacamelee 2! was a game I forgot I had placed this highly. It's a phenomenal game. I played it before I played the 1st game and had a blast with it despite how little I knew about it. The chicken humor is hilarious. It's a genuinely funny game and I have a soft spot for metroid-vanias. The DLC was fun as well. Given how hard some sections of the game can be - I'm surprised it has such a high rarity. Okami HD is a game I played for what felt like 3 weeks straight but it was less than 2 weeks. I played that game HARD since it had been on my backlog for a long time and I get all of the love for it. The art style with those cell shaded cherry blossoms is drop dead gorgeous. Issun as your tiny horny companion to Ammy's status is a fun dynamic - and the villagers are fun - each setting is so different - going for the plat and the various challenges was a ball - just a brilliantly made throwback game that gives me Zelda vibes even though I've never played a Zelda game. Wizard of Legend is a fantastic game that I also forgot just how fantastic it was since I played it back in March. I used to barely be able to get past the first 3 levels and eventually I got a build that had me speed-running the entire game in under 20 minutes. The fire, ice, and tree battles are still something I remember. Fighting the final Wizard at the end. It can be a damn difficult game but it's so much fun - and they updated it with co-op and everything! Batman: Arkham Knight... doesn't get enough love from others. "Oh Asylum and City are better". I'll be the judge of that when I play them next year - but Arkham Knight is freaking FANTASTIC. The batmobile was not over-used. It was perfectly used. Stop hating. The combat is so snappy and quick - you're powerful, you dominate, and you overcome the Joker taunting you. This was also the hardest game I played this year for trophies due to the DLC. Still loved it and felt like a champion after conquering it. Finally, The Messenger. To think I got gifted this game by another user on here by the name of iGGEnd. YOU LEGEND. I can't believe this is a Top 5 game for me. I adore the Shopkeeper and his banter, I enjoy this sort of platforming far more than Celeste and I died like 800+ times in this game including DLC so it was far from easy for me. The soundtrack is pure gold and I still listen to it even though it's been several months since I finished this game. Play it!

 

The Top 3: I've already documented by love affair with Transistor. I played a little, dropped it for a month, came back and fell in love with it. It took a moment for the combat and different combinations to click but once it did I just wanted more. Until The Messenger came around, this soundtrack was my #1 of the year - now it finishes #2. Red's singing voice is gorgeous, the "unknown" character who was Red's boyfriend is a great narrator, Sybil's revenge song is something I still play In Circles. It's fantastic - and I don't gripe anybody who has Transistor as their favorite Super Giant game.... but sadly Transistor is not my favorite, that is our #2 entry in Pyre! Pyre feels like a game made for me intended to entirely please me. I LOOOOOOOVE the art style. Everything feels so lush and like it's made of candy, it is my background on my PS4 and will likely not change for quite some time. I love the gameplay, I love the sports feel to it of passing it around to your teammates and commenting like a dork like it's a real live sports event. The stakes of the rites and the consequences of losing - and losing not being the end all - be all, the characters from Hedwyn, Rukey, Jodariel, etc... I loved the cowardly worm character for his speed. Bertrude is the freaking LeBron James of Pyre. I just love this game and the story of getting back to the Commonwealth - I want to still do a True Nightwings run at some point and play this game just to enjoy it all over again. But... it is not my GOTY 2019. That award goes to Dead Cells. What can I say? I bought the physical copy of this from Gamestop expecting to enjoy it. I did not expect to fall in love with it as deeply as I did. The snappiness of the combat and utter explosion of action on your screen. I probably died my first 8-12 runs in the opening room and little did I know there would be these things such as "boss cells" that I'd have to climb my way up to achieving. I loved the rapier weapon and abusing the purple turrets. Pretty sure those got nerfed. Nonetheless, Dead Cells is a forever game for me with the way I adore it and there's a reason the King sits atop the mountain in my 2019 Image Collage. I can't wait to see what these developers decide to do next. 

 

2019 Gaming Awards:

Best Game: Dead Cells

Best Online Multiplayer: Rocket League

Best Sports/Racing: FIFA 20

Best Soundtrack: The Messenger

Best Art Style: Pyre

Best Story: Batman: Arkham Knight

Best Developer: SuperGiant Games

 

Can't wait to see what I have in store for 2020 - hope y'all who read this enjoy the ride with me!

Edited by realm722
0

Share this post


Link to post
Share on other sites

yokus-island-express-featured-1260x709.j

Game: Yoku's Island Express

 

Analysis: I bought Yoku's Island Express for $6.79 in late December 2019. This game is adorable. You play as this tiny insect named Yoku who ends up being tasked with being a mail carrier who delivers things to various villagers while utilizing this pinball in every facet of your movement. It's a pinball metroidvania. I had heard about it once on a The Game Maker's Toolkit episode - thought it sounded cool - and it turned out to be very well made! I played the game blind since I just wanted to zone out and play it and the only two downsides to it were that 1) I got plenty lost and hit a point where I wondered I needed to go next other than the area that was foggy on the map and 2) I wish I had been hunting for scarabs all throughout even though the clean-up once I was almost done wasn't too bad. There are 80 Wickerlings collectables, only a few are difficult. The music is a solid 7/10. I just enjoyed playing it and only wished that the side characters were a little more memorable - I can't remember their names really despite having played it a few days ago and the "ninja" guys had a cool design but needed something else special to them. The little side quests you can do are fun - I feel like the only real things the game was lacking was 1) I know the movement is 100% pinball focused but man it feels so debilitating not having a jump button... I know it would require a massive re-design in a lot of areas but you feel like Kratos in the 4th GOW and it can sometimes feel crippling, 2) until you get the Grand Master Post badge earned for delivering al mail, you feel way too slow which can mean back-tracking can suck balls sometimes and 3) the precision you need on some pinball shots can be a teensy bit frustrating - nothing absurd. All in all, everything the game asks of you is reasonable and there's a reason it only took me 3 days and 11 hours to earn the 37.82% rarity platinum. If you want to try something a bit different, cutesy, and something that reminds me of something you'd find during the Gamecube era I recommend giving this a shot. 

 

Panda Score: 7.5 / 10

0

Share this post


Link to post
Share on other sites

5zmb9diitii31.jpg

Game: Batman: Arkham Asylum

 

Analysis: I bought Batman: Arkham Asylum as part of a Batman: Return to Arkham bundle in December 2019 for $5.99. For context - this is the 2nd Batman game I've played by Rocksteady as I finished up Arkham Knight in November-December 2019. After seeing how cheap this bundle was - and given how much I enjoyed Arkham Knight for it to finish as one of my Top 5 games I played in 2019, it only made sense for me to play the previous iterations that are on the whole perceived as the best in the series. Hell, Asylum has a 91 on Metacritic (and I don't really use or like Metacritic) and the game was genuinely regarded as ground-breaking at the time for it's dark, grunge aesthetic behind the Batman character. How did I take it? Eh - it's good - but my god I cannot fathom how people view this as a better game than Arkham Knight. I have no problem with someone finding this game at the time as outstanding as an 8 or 9 out of 10 - I get that. The Freeflow Combat was revolutionary and is a ton of fun once you get into a rhythm, the voice acting while choppy here and there is wonderful by Mark Hamill (Joker), Tara Strong (Harley Queen), and Kevin Conroy (Batman). The detective mode while I probably used far too much as it covers over the gritty feel was great and has been copied there and again by other games. I didn't think the story was excellent - but Joker causing chaos with the titans, fighting tank Bane, Scarecrow's nightmares (tho tbh with how well fleshed out and far scarier he was in Knight - this version of him pales far worse in comparison), it made for a decent enough time. I guess the best way I can put it was this is an outstanding foundation with tons of great hidden lore (the sheer amount of villains they hinted at in this is wonderful) but they built so much on top of this - Arkham Knight deserves even more love for how it expanded on the combat system making it so two guys can attack you at once, the ninja guys, etc... I'm very curious how far along Arkham City went to progressing this system. All in all, - I enjoyed it - the combat challenges were fun and nothing was too challenging, Riddler trophies will always be... eh (they're not THAT bad in this one), and earned 100% completion with Perfect Knight. It's a 14.87% platinum rarity and my Level 24 rank-up game, I'm quite chuffed given it took me just 4 days. Oh - and before I forget - yea the Joker boss fight sucked but in general making damn good memorable boss fights is far more difficult than people realize. This one sure could have been better though. 

 

Panda Score: 7.2 / 10

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.