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rarity calculation bug when cheater removed.


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Looking at the game "badland" a couple of weeks back one person had the platinum. Now that person has been removed but the platinum still shows the same rarity and number of achievers (0.07, 1). Since then, the game has come out on ps+ and many new people have played the game, so either the rarity should have gone down (if someone new has got the plat. which is unlikely) or the number of achieves should now read 0 and the rarity 0. All of the trophies that have other achievers are correct, but the ones (there are a few) where no-one else has the trophy are all stuck with the wrong information.

I guess this is because trophies where no achievers are found don't have their rarity recalculated, if so a test of the stored number should catch this exception.

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