oIdeggledhen

Fector's Challenge...

39 posts in this topic

Keep getting to end boss without dying but I find that power-ups dry up in the 3rd world and I end up getting mauled. Seems to be a surplus of useless coins but nothing else. Pretty frustrating to say the least.

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On 2/23/2019 at 11:55 AM, g-bake_1986 said:

Keep getting to end boss without dying but I find that power-ups dry up in the 3rd world and I end up getting mauled. Seems to be a surplus of useless coins but nothing else. Pretty frustrating to say the least.

 

If you have a A LOT of extra coins then you can buy the Sheriff Badge from the vendor after purchasing the the third ammo upgrade. That will make killing the final boss extremely easy. 

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On 23/2/2019 at 5:55 PM, g-bake_1986 said:

Keep getting to end boss without dying but I find that power-ups dry up in the 3rd world and I end up getting mauled. Seems to be a surplus of useless coins but nothing else. Pretty frustrating to say the least.

 

Keep trying, I also didn't have power ups when I fought the last boss because otherwise I would have died to those stupid flying things that spawn continuously. But you can stay at some positions where she won't hit you (will miss you shooting to the right when you're north of her or shoot above/below you when you're west of her), try seeking YouTube videos for that.

Or.. you can pray for and amazing rng for coins so that you can buy the badge before fighting her (don't recommend expecting for it, unless you're extremely lucky that run).

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Sorry for the weird question from someone who has never played Stardew Valley yet, but is it theoretically possible to get Fector's Challenge as your very first trophy in the game ? Like, is the mini-game available right from the start, or do you first have to do other stuff that might unlock other trophies ? Asking this because :

 

1) I'm a completionist and want a chance to opt out of the game if I feel this is really out of my reach.

2) I intend to treat Prairie King as a completely separate game, and be done with it before I enjoy the chill experience of Stardew Valley.

 

Thanks !

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Posted (edited)

7 minutes ago, JeManquedHygiene said:

Sorry for the weird question from someone who has never played Stardew Valley yet, but is it theoretically possible to get Fector's Challenge as your very first trophy in the game ? Like, is the mini-game available right from the start, or do you first have to do other stuff that might unlock other trophies ? Asking this because :

 

1) I'm a completionist and want a chance to opt out of the game if I feel this is really out of my reach.

2) I intend to treat Prairie King as a completely separate game, and be done with it before I enjoy the chill experience of Stardew Valley.

 

Thanks !

If i remember correctly you can play this game before earning other trophy's. The arcade game is located in the bar.

Good luck to get this, it cost me 3 days of 7-8 hours in a row of trying to achieve this trophy xD 

Edited by TNekke
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7 minutes ago, JeManquedHygiene said:

Sorry for the weird question from someone who has never played Stardew Valley yet, but is it theoretically possible to get Fector's Challenge as your very first trophy in the game ? Like, is the mini-game available right from the start, or do you first have to do other stuff that might unlock other trophies ? Asking this because :

 

1) I'm a completionist and want a chance to opt out of the game if I feel this is really out of my reach.

2) I intend to treat Prairie King as a completely separate game, and be done with it before I enjoy the chill experience of Stardew Valley.

 

Thanks !

 

Yes, you can get it the very first day of the game (as soon as the bar opens). 

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Many thanks for the quick answers ! I guess I'm going for it then 😁

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9 minutes ago, JeManquedHygiene said:

Many thanks for the quick answers ! I guess I'm going for it then 1f601.png

 

Best of luck! ;) It's certainly a challenge! 

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Posted (edited)

On 6/16/2017 at 8:42 PM, Danaxus82 said:

The trophy's doable, but can be soul-destroying.  There's only one way to get this trophy, and that's to have the rng stars align in one perfect run.  To conquer Fector, you need:

  • Skill.  A little bit of dexterity to manoeuver through enemies, presence of mind to stay away from dangerous areas, identify good map position to force enemies through funnels, and care to make sure you kill enemies in areas that are accessible and safe, so you can collect loot.  You also need to carefully weigh the risks/rewards of using powerups.
  • Coin luck.  As others have said, no money = doomed.  You need a minimum of 2 guns / 1 ammo, or 1 gun / 2 ammo to even stand a chance in World 3.  Ideally you want 2 of each, but that will almost never happen.  You are swarmed by bullet-sponges and no amount of skill will save you (unless you get a series of Sheriff Star drops, in which case ahahahahaha - I hate you!).  Boot are real nice, but not essential.
  • Power-Up luck.  You'll be forced to use power-ups.  When you do, pray to whatever God you believe in, that another decent power-up drops before the next swarm.  Also pray you have a machine-gun / Sheriff Star for the final boss.  If not, you'll need to be practiced at his phases and bullet patterns, or you will die horribly.  Sadly, you won't get many chances to practice, because getting to him will be very rare, unless you're happy to continue your run after dying somewhere.
  • Enemy luck.  Sometimes enemies will appear in trickles, other times they'll swamp the screen, one endless wave after another.  If/when this happens is complete chance (except for World 3-3, which is essentially a non-stop swarm of red devils and mummies).

Your main battle in the game will be against the controls themselves.  Movement is fine, but the shooting...oh God the shooting!  Sadly you can never be 100% certain the bullet will go in the direction you're aiming.  You could hold up-left to shoot diagonally, and end up shooting either left, up-left, or up.  Doesn't matter if you use the analog stick or the face buttons...the controls are weird and unwieldy.  Thankfully this only tends to occur when switching shooting directions (which is all the time), and only to the first bullet or two that go out.  This does give you a little predictability, but you need to factor this vulnerability into how you play, and never charge an enemy expecting to kill it before you arrive.

 

Sadly, this problem means you will find yourself cornered a lot.  As you're trying to shoot yourself out of a swarm, you will inevitably need to shoot some mobs to create a path - miss those shots and it's all over.  The only thing you can do is pray the controls work in crucial moments, and also be prepared to use your powerups prematurely.  It sucks using them especially when unnecessary, but better that than dead.

 

 

Tips:

  • Take lots of risks with coins in World 1.  If you die, no big deal.  In World 2 don't go to the sides of the screen for coins unless you're desperate for cash.  A random butterfly can spawn from anywhere along the periphery and take you out with no chance of reacting.  This goes double for World 3.  In World 3 forget coins exist - your goal is to clear the screen asap, nothing else matters.  You ONLY grab coins if they're 100% safe and the screen is relatively empty of enemies.
  • Don't use the screen nuke.  Any enemy killed by this will 100% not drop any loot.  This is for extreme emergencies only.  World 3 is an exception - nuke them to hell with no remorse.
  • Power-Up priorities: Sheriff Star -> Wheel -> Machine Gun -> Shotgun -> others.  Sheriff star power-up lasts longer than the others, which is the reason I prioritise it over Wheel.  In World 3-3 however, the order is: Sheriff ->Machine Gun -> Tombstone or Coffee...the other stuff is useless on the boss. Not sure if smoke bomb stops the last boss' bullet-hell - I never tried, and now I have the trophy, I have no intention of going back to find out.  Careful with tombstone - doesn't make you immune to bullets, but the speed-boost will help you dodge them.
  • Try not to grab power-ups the moment you see them, unless you're empty.  If you're holding an item and see a wheel appear, leave it there until you are either swarmed, or it's about to expire.  This will add a precious few seconds to your boost.

 

Personal Note:

All that said, I don't think this trophy is worth the cost to your soul.  It clashes with the spirit of the game and can sour your experience.  Maybe the trophy is like greedy Joja corporate life - let go of your trophy needs and enjoy the peaceful life instead.  This game should not be played or remembered bitterly...maybe this once, sit back and enjoy something without lusting for that shiny plat, and you'll be happier for it.  You will die a lot trying to get this trophy - you will die from rng, bad controls, momentary lapses in concentration, bad decision-making, and because calculated risks didn't pan out.  You will get frustrated beyond measure, no matter how skilled a gamer, proficient at twin-stick shooters, or how old-school you are.  Ask yourself if it's worth it.  This trophy could take 3 days or 3 weeks, and very little of that is dependent upon your own skill.

But for those who are a platinum completionists it messes up your stats so it is frustrating. Though I guess now players would check up on the game's trophies and even than the devs mess you up with the dlcs free or paid. 

Edited by white_citrus
grammatical
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I am here to brag about my great skill (luck) that I managed this in under 5 hours of playing today.  Didn't get the proper gold drops, but got tons of powerups in world three to make up for it.  And Fector gave me the god pattern so I didn't have to dodge anything.

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I'm never going to plat this game unless they put out a patch that makes this easier. 😔

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@NightRusticDawn

 

I think you forgot to edit out the first 25 seconds 😜 you just went quiet for like 10 seconds and I was like "wait what happened". Assuming that it is your video, I thought I heard your name in there somewhere.

 

It's not a tough trophy per se but the reason why people struggle and give up on it is because it truly is 100% based on luck. The real test of "skill" here is just beating it normally; that takes some figuring out of how the game works and getting better at it. Once any player has beaten it once, there is virtually nothing to mention for a "no death" run.

 

I've watched your video, as well as the video linked in this site's trophy guide, and they basically say the same thing, but it's ultimately a moot point. There are so many countless things that can go wrong at any given moment. It's not just item drops that are randomized, but how many enemies there are per wave, how fast the waves come out, as well as enemy movement patterns. Take a look at 5:55 in your video - You get one of the "shell" enemies to sit down literally in front of a gate, blocking the entire movement of that gate. That has never happened for me lol

 

Another example is the stage right before the final boss - I've had multiple attempts where I literally get 0 item drops from enemies in that stage, which makes it nearly impossible to complete without using your own item (which is a gigantic problem for the final boss if you get nothing to drop). You get multiple Wheels during that stage, which I've personally never seen.

 

I recognize you're just trying to help though, and I know it's tough to get people interested in guides, particularly on Youtube.

 

The trophy is just idiotic, period. The person who thought up that trophy (not sure if it was ConcernedApe or someone from Chucklefish), should be punched in the face lol out of the 17,000+ trophies I've come across, this trophy is easily top 5 of "worst trophy ideas ever thought up", right up there with getting rank 1 on the leaderboards on Lost Planet 2.

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3 hours ago, Whirled03 said:

@NightRusticDawn

 

I think you forgot to edit out the first 25 seconds 1f61c.png you just went quiet for like 10 seconds and I was like "wait what happened". Assuming that it is your video, I thought I heard your name in there somewhere.

 

It's not a tough trophy per se but the reason why people struggle and give up on it is because it truly is 100% based on luck. The real test of "skill" here is just beating it normally; that takes some figuring out of how the game works and getting better at it. Once any player has beaten it once, there is virtually nothing to mention for a "no death" run.

 

I've watched your video, as well as the video linked in this site's trophy guide, and they basically say the same thing, but it's ultimately a moot point. There are so many countless things that can go wrong at any given moment. It's not just item drops that are randomized, but how many enemies there are per wave, how fast the waves come out, as well as enemy movement patterns. Take a look at 5:55 in your video - You get one of the "shell" enemies to sit down literally in front of a gate, blocking the entire movement of that gate. That has never happened for me lol

 

Another example is the stage right before the final boss - I've had multiple attempts where I literally get 0 item drops from enemies in that stage, which makes it nearly impossible to complete without using your own item (which is a gigantic problem for the final boss if you get nothing to drop). You get multiple Wheels during that stage, which I've personally never seen.

 

I recognize you're just trying to help though, and I know it's tough to get people interested in guides, particularly on Youtube.

 

The trophy is just idiotic, period. The person who thought up that trophy (not sure if it was ConcernedApe or someone from Chucklefish), should be punched in the face lol out of the 17,000+ trophies I've come across, this trophy is easily top 5 of "worst trophy ideas ever thought up", right up there with getting rank 1 on the leaderboards on Lost Planet 2.

 

 

Nah I'm just extremely laid back so 25 seconds is not something I worry about, I don't edit videos or read scripts ;)

 

I do agree with you though the Trophy is pure horseradish and it is luck based but I did not do the video for PNSP and/or this thread as it was for other reasons but I stumbled upon this topic because it is basically the only active one when I synced my profile after the video was made.

I wouldn't advocate violence against anyone but maybe a punch or two would've helped here.

 

It might be a moot point But there are things you can do to improve somewhat, as you said figuring out how the game works and get better at it. I've had the spike enemies block gates in almost every run I did (I only did ten or twenty runs total) so it might also be a way of playing, movement combined with kill rate. It's all about knowing movement I think as it doesn't really matter how many enemies spawn or what level it is so if you do poor movement options you are going to get pinned in a corner or the centre too quickly for the items to appear. I only did a few attempts at it before it popped and some people I've talked too say they've tried for months and I think the time/effort is somewhere between that; It will take some time but it's not something impossible.

 

I did not check the Trophy guide on this site as I don't use trophy guides so was not aware of it. I don't do videos to get clicks either I just wanna try and help. I felt bad posting a response here with the video as I don't want people to think I'm shillin' my own stuff.

 

 

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