Oobedoob S Benubi Posted January 26, 2017 Share Posted January 26, 2017 (edited) There are (at least) two futuristic racing games in development for the Switch: Fast RMX (a Nintendo exclusive) and Redout (already out on PC). The last F-Zero game came out over twelve years ago, with the last console title being F-Zero GX for the Game Cube in 2003. Having seen some Fast RMX and Redout gameplay, I feel like these are successors to F-Zero - I'm very excited for Fast RMX, and Redout seems to be at least worth a try. Both games seem to be getting retail releases. For those who have never played F-Zero, WipeOut may be a good comparison though both F-Zero and these two new titles are pure racing games while WipeOut also had weapons. Fast RMX: A sequel to Fast Racing Neo, which came out digitally little over a year ago on the WiiU to good reviews and was popular enough to get a retail release about four months ago. Fast RMX seems to be somewhere in between a sequel and a remake, with several of the tracks making another appearance but a lot of new content as well. It allows for local 4 player splitscreen and using a single Joy-con, but with different Switch consoles and online the multiplayer count can be boosted to 8. It will run on 1080p, 60fps. It will have 30 tracks and 15 racing machines to choose from. Several sites list the release date as March 2017, though Nintendo lists it as "TBD" and the developer lists it as "soon". Redout: Came out on Steam about five months ago to good reviews. The creators themselves call it "a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD". The release date is listed as "Spring 2017". Less is known about the limits of this game but on Steam it runs on 1080p, 60fps and seeing as Fast RMX can handle the same on the Switch while having more detailed graphics, Redout should do fine. It also has online multiplayer on Steam, though no news about local play. Edited February 20, 2017 by BillyHorrible improved thread title Link to comment Share on other sites More sharing options...
Parker Posted January 26, 2017 Share Posted January 26, 2017 I've played Fast Racing Neo and while it is obviously inspired by F-Zero and Wipeout, I don't think it is a substitute. Nintendo doesn't even have to develop F-Zero, let Sega do it again and they'd have a ton of happy fans. Parker Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted January 26, 2017 Author Share Posted January 26, 2017 33 minutes ago, Parker said: I've played Fast Racing Neo and while it is obviously inspired by F-Zero and Wipeout, I don't think it is a substitute. Nintendo doesn't even have to develop F-Zero, let Sega do it again and they'd have a ton of happy fans. Having played Fast Racing Neo, would you recommend Fast RMX for a Switch owning fan of futuristic racing? Nintendo wouldn't even have to go to SEGA for a new F-Zero... They could just lend the copyrights to Shin'en and ask that it holds twice as much machines as Fast RMX and be done with it. Not having played Neo, what I've seen from RMX is pretty much a current-day F-Zero game without the same characters and machines. I don't know how true this is but I've heard stories about Nintendo not being satisfied with SEGA's take on F-Zero, and Miyamoto either not liking the series himself and being surprised people still want it, or saying they don't know what they can do to make the new game not simply a rehash of the previous titles. That last one seems extra strength crazy to me since each Kart/Party/Smash game is basically the previous one with a few tweaks and even Mario and Zelda have been doing the same dungeons and environments for years. Apparently "the same thing but with better graphics and more playtime" is what gamers like to see on a new Nintendo console, so why not do it with F-Zero as well? Link to comment Share on other sites More sharing options...
Parker Posted January 26, 2017 Share Posted January 26, 2017 @BillyHorrible Absolutely, I believe Fast RMX is a port of Neo (RMX is short for remix, I believe) and it is honestly one of my favorite Wii U exclusives. The game isn't perfect but it is a very solid title and there really isn't anything else out there to satisfy an F-Zero fix. Hopefully it can maintain its 60fps in handheld mode too, that is really essential to the experience, in my opinion. Parker Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted January 26, 2017 Author Share Posted January 26, 2017 37 minutes ago, Parker said: @BillyHorrible Absolutely, I believe Fast RMX is a port of Neo (RMX is short for remix, I believe) and it is honestly one of my favorite Wii U exclusives. The game isn't perfect but it is a very solid title and there really isn't anything else out there to satisfy an F-Zero fix. Hopefully it can maintain its 60fps in handheld mode too, that is really essential to the experience, in my opinion. As far as I can tell it's halfway in between a remake and sequel. There were 10 cars and 24 tracks in Neo (16 tracks in the game plus 8 in DLC), there are 15 cars and 30 tracks in RMX. The tracks should reappear but I've heard from one person who played Neo that they didn't recognise any of the machines. 60fps in handheld would be awesome and if there's anyone up to the task, it's Shin'en. These guys did miracles with the Wii and WiiU hardware. Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted February 20, 2017 Author Share Posted February 20, 2017 (edited) More news... http://www.gamereactor.eu/articles/502073/Shinen opens up on Fast RMX and Nintendo Switch/?noad Quote The launch of Nintendo Switch on March 3 is approaching fast, and one of the games that will be there, if not on day one, at least soon thereafter is Shin'en Multimedia's Fast RMX. We were able to ask CEO Manfred Linzer about this new project from the veteran German indie studio. How would you position Fast RMX in relation to Fast Racing Neo? The title doesn't make it sound like a full on sequel, but what can we expect in terms of new versus returning content? Our both games share a common ground but due to the new Nintendo Switch platform we had a lot of opportunity to make everything fresh and even more exciting. Let me tell you a bit about the history of the game. FAST Racing Neo was a Wii U exclusive. It was first distributed on the eShop only and later licensed by Nintendo for retail publishing. Despite being a hit title it only had limited visibility as the Wii U userbase was limited. So for most players anything in Fast RMX will be brand new. Anyway, compared to the original Wii U version we almost doubled the content and added a lot of new visual effects and many general improvements. Especially we made sure that Fast RMX fells like a real Nintendo Switch game, rebuild from the ground to match this fantastic piece of hardware. Fast RMX is certainly one of the best playing and looking games you could get for your Nintendo Switch. Was there anything in particular you learnt from the reception or development of Fast Racing Neo that steered the direction of Fast RMX? We learned that there is a huge diversity in what players want from the game. Some dig into the Online modes and love to increase their Online Score and compete in Matches. Others love to play on the TV with their families in multiplayer modes. Many players look for a big single player experience and want simply a large amount of great racing tracks and unlockable vehicles to explore. So we put a lot of work on all these aspects and made sure everyone is happy. Fast RMX is not a one trick pony but combine all this stuff into a great package. What you say given all your experience with the genre are the key things that you absolutely have to get right when making this sort of futuristic anti-grav racer? There are a lot of things needed but perfect controls are truly essential for this kind of game. We almost worked a full year on the original game to get to a point where anyone could pick up the controller for the first time and have fun from the first minute. On the other side you can dive deeply into the controls to get the edge over your opponents. As the Nintendo Switch offers so many play styles and controls we kept them always in the focus. Playing with the Switch means you can change your play style or controller any time and we made sure Fast RMX makes it as simply as possible to do that. You can even setup your own controller layouts. That even works for every player in the local multiplayer mode. Given your long relationship with Nintendo what are your thoughts on the Switch? Both in terms of the concept and what the hardware is capable of. For us, the Switch is certainly the coolest gadget Nintendo ever did. When you hold it the first time in your hands you are amazed how perfect everything feels. Everything is so slick and cleverly designed. We haven't played a lot of Switch games yet but for Fast RMX when playing in handheld mode it looks brilliant. But when you change to TV mode and experience the same game on your HD TV in 1080p and still 60fps it blows you away. You were able to squeeze quite a lot out of the Wii U with Fast Racing Neo. How would you say Switch compares to that? On Wii U it was tough to get to the visuals we wanted at 60fps. We had to use a lot of tricks to make it happen at all. For instance, on Wii U we were able to pull off two player split-screen racing at 720p and 60fps. Not bad at all, but with three or four players we had to scale down 30fps. Well, most racing games today don't even feature split-screen at all, so we didn't felt too bad about it. However, on the Switch we didn't had that limit. On Nintendo Switch in TV mode we now have four player split-screen, at 1080p and 60fps with much more details enabled. For worst case scenarios we enable dynamic resolution scaling to make sure the game keeps 60fps in unforeseen situations, tho that's usually not something you can spot. Fast RMX takes full advantage of the many ways in which to play with other people on Switch; splitscreen, locally in handheld mode, and online. What do you think of the options afforded by Switch in terms of multiplayer and how important has this been to your game? It's been central to our development. After understanding what the Switch really offered to gamers we tried to make it feel all natural. You don't have to think about when playing. Just do whatever you want. Detach your Joy-Cons while playing, use them as single Joy-Cons or merge them and use them like a Pro Controller. Or simply use a Pro Controller. Change from the TV to Handheld mode anytime. You can do that all on the fly. For split-screen multiplayer we also support all controller combinations for up to four players. You can also play with up to eight players online on the internet or you can connect up to eight nearby Switch stations for local matches. Will you offer download play where only one player needs to own the game? All players need the game. Much has been made of the 3D Rumble that the Joy-Con offers. Is this something you're taking advantage of in Fast RMX and if so, what does it add to the game? We recently added HD Rumble to the game and it made a big difference. For instance, when you get in contact with something you now feel where it happens and what happens. It's not a simple On/Off rumble but you get tactile feedback about the position, where your vehicle really touched something. It adds a lot to the immersion.Are you considering post-launch DLC and if so how is the Switch set up for that? We think Fast RMX is a big package of fun that feels 100% complete. We included all the content we were able to create. So for now we concentrate on the release of the game. Edited February 20, 2017 by BillyHorrible 1 Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted February 23, 2017 Author Share Posted February 23, 2017 Fast RMX is now a launch game... Awww yeah! Too bad it's digital only but if the price is right, I will get it immediately. 1 Link to comment Share on other sites More sharing options...
ShonenCat Posted February 24, 2017 Share Posted February 24, 2017 I will never give up hope. Someday F-Zero will return Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted February 26, 2017 Author Share Posted February 26, 2017 On 23/02/2017 at 3:17 PM, BillyHorrible said: Fast RMX is now a launch game... Awww yeah! Too bad it's digital only but if the price is right, I will get it immediately. So,the price has been revealed... https://www.destructoid.com/fast-rmx-price-announced-will-utilize-hd-rumble-420922.phtml So it's €20/$20 now (yeah I know, American Dollars). I was afraid it would be €30 or so. Very pleased with €20, I can justify buying it at launch for that price. On 24/02/2017 at 9:33 AM, ShonenCat said: I will never give up hope. Someday F-Zero will return Show me your moves... Not having played RMX myself yet, going by the video below (which I shared earlier) it's the best F-Zero we can get for now. It certainly looks like F-Zero, from the looks of the vehicles and the course to how the course is presented in the menu beforehand (very GX feel to me). Link to comment Share on other sites More sharing options...
angelgrievous Posted February 26, 2017 Share Posted February 26, 2017 Came into thread to see if anyone knew what the price would be. Left satisfied. Will buy day one. Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted March 3, 2017 Author Share Posted March 3, 2017 Holy crap Fast RMX is amazing Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now