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Probability of glitched diamond cups?


ChristIllusion12

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@Arkiokin Hey thanks man :)

 

I'll take your advice on making notes for the major difficulty parts during the murfy run. I did the daily challenge today and came to the same issue I was having, I pulled down the first block like you said but I still hit it so either I didn't do it fast enough or I didn't move the block down all the way, which is why I'm at 1800km. But I work 4 on 4 off with my job so I have 4 days off after tonight so going to really give it a go if a murfy challenge comes up again :)

 

I actually noticed that you came last in a couple of challenges which I actually found quite fun but yeah I agree I don't like the speed pits, murfy speed lums... and I don't like the get as many lums as you can either but still need to reach the final level of awesome so I have to do it. 

 

Out of interest, how do you play as Rayman or the Warrior Princess on a murfy challenge? I always thought I was stuck with globox on those levels. :/

 

I watched your video this morning and it's very good, again, can't thank you enough... I'll let you know when I get a diamond cup :) I'm on nights this week so don't have enough time to put into it but will give it a conscious effort when I do.

 

Thanks again dude :)

Adam 

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You're welcome ^^

 

To change your character on a murfy's challenge it's pretty simple. Because you have probably noticed that the character you use in normal way and the other used in the murfy's challenge is inevitably and always different. So you have simply to use this situation : choose first the character you want tu be used in a murfy then, just after, change and choose the Actual character used in the murfy. So, when you will enter into the challenge with the previous character that was in, it will automatically be switched with another and this another character is just the previous you used before, so precisely the character you want to use now ;)

 

In fact, with a (very) good level you can use any character on this challenge, but Rayman has several advantages : on the most difficult paths, you have a bit more time to suceed in a more safety way, with a large better rate of success with doing simple actions (globox need sometimes more manipulations, or more technical said : each character leads its own rate to make some special paths chaotic or not, but with rayman you don't have to really pay attention to this point). More than that, sometimes globox or a princess can explose without any reason at some points, and so you can't go further at these points with this character (even if it's rarely encounter, it exists for them but you will never have this problem with rayman, so it's also a glitch, but which can be avoided by changing your character...or not if you have choosed rayman first) You could also play with a teensie, but at a special path (who work very well and totally normally for all the others type of character) it will almost never work with a standard technic/way, so you have to completely change one of your technic for this path, with faster reflexes, and this is more risky to suceed the paths just after (I recently discovered that, whereas I thought since 2 years it was totally impossible to play with a teensie on this challenge, but it's not, and I will also probably make a video to show that)

 

Btw, I always personnaly liked the Dojo as many lums as you can, but I was not very efficient when hard rooms come after 800 lums, so my record was kept around 1000 lums for a very long time, and I never won any diamond cup on it. But, in the same way than the others distance challenges, I finally understand, One day, I had found all the necessary technics for each hard rooms. this was the last challenge I finally mastered after more than one year and a half, and ironically I won my first diamond cup at this moment and after that I had always be ranked first on this challenge (at least on Vita). It's pretty cool when you have found you own way to succeed each room (this is also the only challenge, where all the players, which know how to go a bit further, have each their own technics : you will never find 2 players with the same technic on the 15 hard rooms, so this is really a challenge you can express your personality and your soul and the better way to go further the safety as possible)

One day (but not on Vita), Ubisoft tried others challenges for fun, like a neverending pit as many lums as you can, and trust me, it was the most boring challenge I saw, much more than the dojo would never be !! lol

 

You have to finally know a last point : the general level is not very high (on Vita) on 3 challenges, which are Murfy's challenges (because players think it's too hard and are quickly discouraged to improve, but it's more easy than it seems to be, for most of the paths and because there are in fact only 2 or 3 players (except me) who have a pretty good level on it), Tower and these Dojo max lums, because these 2 challenges are very rare (you can only play them on an extreme challenge) so you have less chance to practice a lot on them. this is why new player who have their first diamond on these challenges have very often not very strong scores to do it (but good also of course)...and of course on a weekly challenge with at least 6 diamonds. But on a land (like this week where it will be 11 or 12 diamonds granted) there's also place for not too strong scores, and it's more easy to play again and again because you go more quickly on the hard zone (it needs only 2 minutes each time) I named "phase2" (1000m on an extrem challenge and 1500m on a normal one) and so you have more chances to practice each difficulty and go a step after another.

The advandage of distance challenges is that most of the TOP players stopped to play them since a long time, and so very very very few specialists left to play these challenges (you will never see sergiokossaka who win all the speed challenges make one day again a distance challenge for example)

It depends only on you and on your motivation (and free time outside job), but if you can play (at least for a week like that) 4 or 5 hours per day for that, the result will come soon, and even if you don't catch the diamond, you would have increase your level and the next one will be for you !! 

Edited by Arkiokin
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@Arkiokin Hey man, forgive the lateness in my reply - birthday yesterday so hardly been on here. 

 

Okay cool I'll try that out. I'm level 10 now but do the various types of Rayman or princesses or Globox's have an affect on the murfy challenges themselves? I've always done the challenges with Murfy but if it's easier with Rayman then I'll try that next time. Everytime I do these challenges, I always learn something new that makes me better in some way... like a different variety of getting lums quicker on a particular stage for example. I did watch a couple of your videos and in the instance of a glitched diamond cup, varying on your character you can get different distances even though you're at the same place. 

 

I hate the as many lums as you can challenges. Usually, I get good until I get to the parts where the stage has moving flames or swords and then I tend to die after that. I like the as far as you can challenges but I prefer the wall run ones to the vertical ones. I can imagine a diamond cup being quite rewarding, in the same light that getting the transcendance trophy in Wipeout HD was rewarding but it was fun and that's what I liked, a challenge like that would bore me to tears so I can't say I blame you ;)

When I'm at work, I only get 1-2 hours a day game time so usually I will play Rayman until I get a gold cup then move onto something else, but on my days off, I'll put more time into a challenge and see if I can better myself but I might only put an 1-2 hours into it then move away. I've seen sergiokossaka's name on the leaderboards a lot but I am starting to notice in terms of the top 10 which challenges are their strengths and weaknesses. However, I'm off until Saturday now so got some time to practise :)

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15 hours ago, ChristIllusion12 said:

@Arkiokin Hey man, forgive the lateness in my reply - birthday yesterday so hardly been on here. 

 

Okay cool I'll try that out. I'm level 10 now but do the various types of Rayman or princesses or Globox's have an affect on the murfy challenges themselves? I've always done the challenges with Murfy but if it's easier with Rayman then I'll try that next time. Everytime I do these challenges, I always learn something new that makes me better in some way... like a different variety of getting lums quicker on a particular stage for example. I did watch a couple of your videos and in the instance of a glitched diamond cup, varying on your character you can get different distances even though you're at the same place. 

 

 

You mean "Globox" not "murfy" right ? And indeed, each character behave differentely, even if it's for minor details most of time, it can be a pain to overpass some points with a character whereas it would be easy with another (at least with the same standard technics : because if you are familiar with some advanced other technics (but more difficult, more risky and not necessarily useful everytime), the difference would disappear but not the possibly glitch at some points, include only by the use of a type of character. More than that, some rare configuration of special consecutive paths - and this is not the diffculty you can find in an "alpha" one, it's more basic than that - can lead to a random behaviour of your character (with standard actions) and the probability if your character will succeed normally or if he would have a failure behaviour is different for each character (I will not enter in more details, but for example on a basic path like a consecutive half parabola of lums + 4 sliders in the wind : you will have less than 10% chance rayman die at the 4th pillar, whereas it would be something like 40% with globox and these percentages increase depending on which (far) distance you are: nevertheless only 3 (rare) of these type of configuration could have this problem, and each with their own rate of success, with their own rate of death for each character) This is the subtleties which are hide for 99% of players, but I made tons of tests to understand where you have to be more careful, and how to not be surprised by it. This is why I could go so far with time : an analysis of all the traps, of all the deaths, of all the paths, and how decrease the randomize (seeming) component of the alpha, and some much more points needed to reach phase 3 after 32.8km...sometimes only. Once again, this is to understand all of that, the dark side of these challenges I play rayman again and again (yes, it's another explanation why I continue to play ;) ) But don't worry, it was just examples, and you don't need to know that, to simply go at a 5 km point most of time (and even 10km isn't too hard for most of murfy's challenges without knowing advanced technics...but you have to be very regular on all the basic paths at least, and keep concentration)

 

15 hours ago, ChristIllusion12 said:

 

 

I hate the as many lums as you can challenges. Usually, I get good until I get to the parts where the stage has moving flames or swords and then I tend to die after that. I like the as far as you can challenges but I prefer the wall run ones to the vertical ones. I can imagine a diamond cup being quite rewarding, in the same light that getting the transcendance trophy in Wipeout HD was rewarding but it was fun and that's what I liked, a challenge like that would bore me to tears so I can't say I blame you ;)

 

 

Flames and swords are hell (and was hell for me too), but once you begin to suceed few of these hard rooms, then a few more, then another, and another etc..and you reach the point you don't die 90% of time or even 50% of time but only less than 10% each time you enter a hard room, the hell become heaven and very funny in fact ^^ (and when you die less than 0.1% for each room, the way to new feelings of achievement appear) More than that, Vita version is the only version where 2 hard rooms (among 15 different rooms) are a bit different compare to the same challenge you can find elsewhere : more interesting to play on vita for that.

 

Beside theses points, this weekly land challenge will be (I have this feeling but I can't be wrong) one of the last you will find 12 possible diamond cups granted. It's probably too late this time for you but search to improve on this challenge for future one, it should suit you as an horizontal distance challenge

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@Arkiokin Cheers dude, sorry for this being a short message, can't thank you enough for all the help. I can't really think of any other questions or anything to query but if a murfy challenge comes up then I'll try it with rayman if the risk of getting hit is lower than if I did it with murfy - which is probably where I'm going wrong. 

 

I only got gold in this weeks weekly challenges but 'as many lums as you can' aren't my strong points compared to distance challenges but I am still 800+ points from level 11 of awesome so always room to improve :)

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@Arkiokin Doing the weekly extreme murfy challenge now, around the 1000km mark there's the 3 blocks in the wind which you have to move. I took your advice and moved the first block and sometimes it works and I get all the way through... other times I failed to land the 3rd block and hit the spikes down the wall... sometimes my jump is barely good enough so I get past the first block but hit the second block. Is there any way around this? how do I know if I'm on the alpha or omega etc? I'm Rank 9 now :/

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There's absolutely nothing special with the configuration around 1000m (not an alpha, beta etc...just a basic 4 sliders configuration) Look my specific playlist of only gameplay videos, then murfy's videos on it. First, look my 6400m run video, completely (with comments) then look the 7400m video you find on the previous page. So, for example on this second video at 1640m, you can see you have just to lower (completely) the first pillar then (completely) the third, and then (completely) the 4th (and don't touch the 2nd pillar and don't push up the other pillars once you had lowered them) and it ALWAYS works for this basic configuration with any character (even it's a bit more easy with rayman and its natural fluidity). BUT, and VERY important, you have to lower the first pillar as soon as it appears on the right of the screen : you have in fact enough time to lower it but if you wait a bit too long to lower this pillar all the problems begin. NEVER wait to be just in front of the pillar to lower it, you must always anticipate to push down AS SOON AS you can. Another (very minor) advice is to lower the 4th pillar not too soon, because if not, sometimes (even if it's rare, and can mostly happen at higher distances) your character can stumble on the corner of the path next after, and, depends on the path : it could be without any consequences or simply lead you to an unavoidable death...

 

The first real diffculty of this challenge begin at 1300m, with a "beta configuration" which is the combination of an eyes phase+a 4 sliders in the wind phase : it's exactly the same to succeed the 4 sliders in the wind, except that because of the eyes phase just before, you are often too concentrated on kill eyes and more than that, your character is a bit quicker than usual by the propulsion of the horizontal platform just before the 4 sliders phase : with these 2 problems, you have much less time to anticipate the lower of the first pillar, but if you correctly anticipate AS SOON AS possible it will again ALWAYS work in the same way than a basic configuration.

 

After that you have also another "beta configuration" at 1900m and more than that an "alpha configuration" at 2350m. And alpha configuration is the ONLY 4 sliders in the wind phase where anticipate as soon as you can isn't the good way/timing to find success, with, almost ever, more other manipulations required on the first pillar (and sometimes on the second) are also necessary (I think I explain why in some comments of my 6400m video). But it's not your problem for the moment. And if you manage to go to this alpha point it's a real possibility to have a diamond (even if you don't suceed it after that : just reach this point) because only very very few players can succeed an alpha point, and most of them will be stopped at this distance. Moreover, if they manage to overpass it, it's very often with dozen of tries and a lot of luck (and not because their technics). A player who can succeed 2 alpha in a run (even if the alpha points are at the beginning of the run) will almost always have a diamond, and succeed only one alpha point is already a good chance of catch one in a weekly challenge. and if the alpha point is at in middle distance like 5000m you don't have to succeed it to even have a diamond on a daily challenge : you have just to reach it.

Notice that in my case, I can't be satisfied (and will always retry) if I can't overpass at least 4 alphas in a run (in average 5 or 6). But once again this is not your main problem at this moment and just concentrate on the basic 4 sliders in the wind phase, which is honestly not a problem at all, even with a beginner level : you don't have to ever die on this basic configuration... if you have correctly understood my advices or looked my videos. It seems to be complicated, but be sure it's a totally illusion of difficulty path

Keep on playing !

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@Arkiokin Hey dude, tried your method as you said and worked a treat. Occassionally, I'll do your method and still hit the spikes by the wall for some reason. I'm rank 17 now and my distance is 1156km I think... I got hit because I failed to move a slider in time which is my fault. 

 

I've not reached 1300km yet but I know what you mean, I had a similar thing but on a different section and my method was to ignore the eyes completely and just move the pillars which was risky but did work 9 times out of 10 :)

I doubt I can get a diamond in this challenge but I am going to carry on practising so when a daily murfy challenge comes up, I'll be (hopefully) pretty good :) I'll watch your videos in a bit as I'm still learning stuff and finding things out what I never discovered before :)

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  • 2 weeks later...
On 03/03/2017 at 4:13 PM, ChristIllusion12 said:

@Arkiokin Hey dude, tried your method as you said and worked a treat. Occassionally, I'll do your method and still hit the spikes by the wall for some reason. I'm rank 17 now and my distance is 1156km I think... I got hit because I failed to move a slider in time which is my fault. 

 

I've not reached 1300km yet but I know what you mean, I had a similar thing but on a different section and my method was to ignore the eyes completely and just move the pillars which was risky but did work 9 times out of 10 :)

I doubt I can get a diamond in this challenge but I am going to carry on practising so when a daily murfy challenge comes up, I'll be (hopefully) pretty good :) I'll watch your videos in a bit as I'm still learning stuff and finding things out what I never discovered before :)

 

OK, 4 challenges after (the last is ongoing) it is time to make an initial and final assessment :

 

In the weekly extreme challenge where 6 diamonds were given, the only 6 players who reached the real first big difficulty gained a diamond, so pretty fair I suppose, but... To reach this difficult path it required only 4 minutes. to reach the 2 minor difficult paths before, it required 2 or 3 minutes. So, anyone who died on these paths, if he plays, after that, some dozen of other tries, should succeed these path with practice, inevitably... And so, as it was a weekly challenge, with only playing 1 or 2 hours a day during 7 days, he should have tried between 150 and 200 runs for reaching the 1st difficult point at 2350m (a motivated player should have play 2 or 3 times this number of tries), and even succeed it, and so gained a diamond easily. I even made a test asking my wife (who never played at rayman before) to spend one hour with my advices to go as far as possible on phase 2 (after 1000m) and she reached finally 1700m+ (already top 10 and she was a totally newbie player..) So the place where any player with the experience of several (a few only) challenges of this type (and knowledge of how succeed some paths with advices or videos) should have reached, was not achieved at all, for even the low number of 7 players..

 

Then, the daily challenge after that : pretty good results for the Top10 player, with an early alpha just succeeded by everyone and a a nice 9th place for you, congrats !! This is the point (and even just before that) where any average player should have reach playing one or 2 hours, so you were in, and even a little bit more.

 

Then the other daily challenge : a minor difficult path at 1100m, then a biggest at 1400m (but a routine beta path), so 2 or 3 minutes only to try to suceed these once again...and only 4 players who only reached more than 2000m ??? it's like a joke in my opinion...Even if the diamond cups were difficult to obtain with only 3, reach the Top 10 should be a formality with such a low level of playing.

 

And now a normal weekly challenge : I think 9 diamond cups will be granted this time, but once again the level is pretty low (anyway, on this challenge, you should also understand players are the weakest compare to all the other distance challenges). A first minor difficulty path is at 2300m (4 sliders in the wind after a jump on an ennemy, that works without any problem with always the same method to lower the first pillar as soon as possible...), then a real difficult one at 3400m (the "gamma" you could find in my 6400m video) , then the real big difficulty path "alpha" at 3850m. Ok, you should take 5 minutes each time to reach the gamma point and try to succeed it, but in my opinion you would not have to succeed the gamma point to have a diamond cup this time, you would absolutely not have to reach the alpha point to have a diamond cup. You just, only, have to reach the 3400m point ! so you have only to play 5 minutes without die, to have a diamond cup !!!! 5 minutes !!! It is somewhere a little ridiculous so it is within the reach of any (low) average player who play every day of the week and only 20 or 30 tries a day. More than that, only one good player have to play this challenge (marcelchi) so you have, almost, the definitive ranking here.

 

In these conditions, not gain the diamond imply 5 points : 1) the player think it's impossible as usual and play just enough to have a gold cup, without trying to improve a bit (whereas it's in fact so easy ironically), and then come to complain it's too difficult and insults the game, the publisher of the game, the other players, the destiny etc......2) the player has nothing to do to improve himself and just want a diamond without any efforts, OK so wait at the glitched challenge that appear only 2% of the time (perhaps a good decision, the next challenge would be the good one but he would also, perhaps, have to wait 3 or 4 months...) 3) the player has clearly (like someone said before on this topic) not the good skills (yet or never) to succeed on this game and have also to wait to a glitched challenge 4) the player don't want to finish at the place just behind the last diamond and so don't want to be too disappointed and keep motivation until the next months and the glitched challenge 5) all the players on the current Top 10 of this challenge decide to play more and improve also to the 3400m point (but it is very unlikely, because the big problem for the rayman players is that they are satisfied with a single performance and that is why few players really make progress)

 

I helped some players who wanted a (their first) diamond cup on a murfy's challenge, and even on the last day of a weekly challenge. the players with real determination and enough skills improved enough to gained this diamond learning 2 or 3 tips I gave to them and looking videos (and so, for example, improved from 1500m to 3000m in a single day, widely enough to gain a diamond). It's time for you to show what type of player you want to be on this challenge. If you fail, no problem and wait an hypothetical glitched challenge. As for me, it is here my last speech on it. See you another time.

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@Arkiokin Hey man, thanks for the info :) I'm gradually getting better at the challenges after following your tips and advice. The sliders in the wind (the problem I was having before) I'm getting a bit better but occassionally I f*ck it up now and again. 

 

I haven't done the weekly Murfy challenge yet because of my work commitments. However, I've noticed when I do a murfy challenge, I can get gold no problem and noticed that I'm in the top tier of other players who have gold. My strategy is, because I'm still 500+ points off from the final level of awesome, I'm still going to try and get the diamond legit unless if a glitched challenge comes up. But I'm going to have a go at the weekly Murfy challenge tonight because like you say, I've noticed more players play the normal challenges over the extreme challenges as well as the number of players who don't really want to improve on their score either.

 

Getting a diamond cup is not impossible, but I will admit, it's hard. 

I will watch your video tonight and plan ahead for this challenge, thanks again :)

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  • 4 months later...
On 6.8.2017 at 9:13 PM, Kishnabe said:

1% only...I thought the top ten get Diamond Cups. Annoying.. Hope this game goes PS+ soon..

 

Yes, only one or two people getting them is extremely demotivating. They really should have put more thought into this. Less points needed or at least different leagues depending on the players' levels, maybe a lower bound such as 'at least ten people get a diamond cup' or fixed thresholds for awarding the cups would have made going for the final level far more enjoyable. Unless there is a glitch or I lose my position, I will be done with the PS4 version tomorrow - then I'll 'only' have to do the far more relentless Vita version for another month or two...

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