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ShadowStar83x

Ni No Kuni II delayed to early 2018, won't have MP

37 posts in this topic

43 minutes ago, Beyondthegrave07 said:

The Casino was not all luck. If you knew how to play your cards, you could win 75% of the time at the Bishop, King, Joker, card game. The dealer never changes her strategy which made her that much easier to beat.

 

You must've played the wrong game or were extremely unlucky, because I was able to do this in less than an hour.

 

OT: I was okay with multiplayer as long as it wasn't tacked on. I think that's the real reason people didn't want it. They were scared it'd suck. Oh well, guess we'll never see it now.

 

I'm fine with a delay. The PS4 backlog is getting out of hand anyways atm. Need to start knocking them out...

guess i'm not so lucky on the casino related trophy, I remember I restarted the card game like 14 times before I finally managed to force that dealer to never changed her strategy, the game as a whole was beautiful and so much fun but the trophies have really put a bad taste on my mouth especially the Mad Scientists trophy.

 

 

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22 hours ago, starcrunch061 said:

Your point is valid, but in more modern times, when MP is introduced in traditionally SP RPGs, the SP seems to suffer for it. Look at Mass Effect, e.g. While the MP might be superb, the SP  (specifcally of ME3, though I've heard horror stories about Andromeda as well) has been dumbed down significantly.

ME is a horrendous example, because the MP was developed by an entirely different studio. ME3 single player having any issues, haven't played it, is not the fault of a different studio making the MP independently of the single player. Tomb Raider's MP is a waste of space, but it didn't affect the SP, and it also was developed by a different studio than the SP.

Uncharted did just fine becoming a series that offers MP while still offering a great single player.

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8 minutes ago, Elvick_ said:

ME is a horrendous example, because the MP was developed by an entirely different studio. ME3 single player having any issues, haven't played it, is not the fault of a different studio making the MP independently of the single player. Tomb Raider's MP is a waste of space, but it didn't affect the SP, and it also was developed by a different studio than the SP.

Uncharted did just fine becoming a series that offers MP while still offering a great single player.

Just wanted to chime in and say I agree with you 100%.  Not sure why people are against more options. 

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On 7/15/2017 at 7:51 AM, Elvick_ said:

ME is a horrendous example, because the MP was developed by an entirely different studio. 

 

What does that have to do with anything? There is still a single budget for a game, regardless of how that budget is divided. Who cares if one studio directs one aspect of the game, while another directs the other?

 

On 7/15/2017 at 7:51 AM, Elvick_ said:

Uncharted did just fine becoming a series that offers MP while still offering a great single player.

 

"Did just fine" is relative. I haven't bothered with an Uncharted since 2, because the SP didn't evolve in the least. I can't comment on Tomb Raider, since I didn't bother to play beyond the God-awful QTE intro. Maybe that SP is dandy, but it certainly didn't start off that way.

 

It doesn't change my opinion. There was no need for MP in this game, plenty of people cried out against it, and the studio listened. In this player's opinion, the game will be better for it.

 

On 7/15/2017 at 8:02 AM, angelgrievous said:

Just wanted to chime in and say I agree with you 100%.  Not sure why people are against more options. 

 

Specious. People aren't "against more options". What they're against is having their single, good option taken, and in return given multiple crappy options.

So anyway, let's put this into perspective. There is no "right" or "wrong" in regards to multiplayer. If you like it, great! I don't (at least in JRPGs), and am glad that it's gone. Apparently, a lot of other people are also glad that it's gone. I'm sorry for the people who were looking forward to it. I personally am looking forward to another great SP game, without a tacked-on MP that few people will play.

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On 7/14/2017 at 0:09 PM, MMDE said:

Which of their games have a good battle system?

 

I don't know why people crap on the Ni No Kuni system. The mix between action and turn-based was quite nice. At no point did I think that the system was cheating me, and I enjoyed chasing around the stupid little gold glims and whatnot. 

 

I also liked the battle system for Dark Cloud 2 (I would guess I'd like the one for Dark Cloud, but it's been a long time since i played). I even enjoyed transforming into monsters, and wish they had been more powerful. I liked that I could switch between characters and robots on the fly, and level all of them simultaneously. 

 

I don't remember the system from Rogue Galaxy too well, but I think I liked it. I certainly didn't hate it. And last but certainly not least,  I thoroughly enjoyed the battles from Dragon Quest VIII; in fact, they were my favorite battles in the entire series! The only game whose battle system I didn't like (among those I've played) is WKC.

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Posted (edited)

On 7/15/2017 at 3:02 PM, angelgrievous said:

Not sure why people are against more options. 

It's not another option.

It's a foreign element that has no place in JRPGs.

Edited by Satoshi Ookami
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Posted (edited)

17 minutes ago, Satoshi Ookami said:

It's not another option.

It's a foreign element that has no place in JRPGs.

Final Fantasy VI and IX, Tales of Symphonia and Vesperia, Secret of Mana, Golden Sun, Eternal Sonata, the entire mainline Pokémon series, and countless others I haven't played—like White Knight Chronicles and including some more FF and Tales, I'm sure. JRPGs have been trying some form of multiplayer for generations, and it's always welcome to see talented studios try new things.

Edited by Spelunkette
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54 minutes ago, Spelunkette said:

Final Fantasy VI and IX, Tales of Symphonia and Vesperia, Secret of Mana, Golden Sun, Eternal Sonata, the entire mainline Pokémon series, and countless others I haven't played—like White Knight Chronicles and including some more FF and Tales, I'm sure. JRPGs have been trying some form of multiplayer for generations, and it's always welcome to see talented studios try new things.

 

Final Fantasies VI and IX had multiplayer? If it was there, it was completely hidden.

 

A lot of people have cited Tales multiplayer (and I personally cited Secret of Mana), but that MP was just tacked on stuff to quiet your little brother or your annoying friends while you played your game. There was absolutely nothing enjoyable in it, unless you just like to follow other people around on their game.

 

WKC is an interesting citation. The game completely bombed, and the sequel actually put Level 5 into a bad place financially, because few people cared about the MP (which, admittedly, was good), and instead felt bamboozled by a lousy SP (which, admittedly, was one of the most atrocious SP campaigns in history). WKC is often cited as a reason to hate MP in JRPGs.

 

Again, I don't begrudge anyone who likes MP, but from a consumer point of view, it was a bad idea for Ni No Kuni 2 to hint at it, and they got called on it. To their credit, they seem to be fixing it.

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Posted (edited)

21 minutes ago, starcrunch061 said:

Final Fantasies VI and IX had multiplayer? If it was there, it was completely hidden.

They have. You can set in config so that during battle - 1 player controls 2 characters and the other player controls the other 2 characters... *shrug*

Edited by JaM
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6 hours ago, starcrunch061 said:

 

I don't know why people crap on the Ni No Kuni system. The mix between action and turn-based was quite nice. At no point did I think that the system was cheating me, and I enjoyed chasing around the stupid little gold glims and whatnot. 

 

I also liked the battle system for Dark Cloud 2 (I would guess I'd like the one for Dark Cloud, but it's been a long time since i played). I even enjoyed transforming into monsters, and wish they had been more powerful. I liked that I could switch between characters and robots on the fly, and level all of them simultaneously. 

 

I don't remember the system from Rogue Galaxy too well, but I think I liked it. I certainly didn't hate it. And last but certainly not least,  I thoroughly enjoyed the battles from Dragon Quest VIII; in fact, they were my favorite battles in the entire series! The only game whose battle system I didn't like (among those I've played) is WKC.

 

The battle system was broken, way too easy and I don't really see it working well if it had been hard. It wasn't like that in the original game either, they just added the action oriented part to it, which didn't add anything good to it. The catching system was rather lame too, just luck based, in a way more annoying way than Pokémon. :P

 

Not played Dark Chronicles, only Dark Cloud, and it was rather bad in Dark Cloud. :\ Not awful, just far away from being great. I love turn based battle systems though, so it has nothing to do with that.

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23 hours ago, starcrunch061 said:

"Did just fine" is relative. I haven't bothered with an Uncharted since 2, because the SP didn't evolve in the least. I can't comment on Tomb Raider, since I didn't bother to play beyond the God-awful QTE intro. Maybe that SP is dandy, but it certainly didn't start off that way.

 

It doesn't change my opinion. There was no need for MP in this game, plenty of people cried out against it, and the studio listened. In this player's opinion, the game will be better for it.

You need to learn to separate your own biased opinions from things so you can view things objectively.

You clearly just don't like Uncharted as a series. MP has nothing to do with the reason you don't like it. Uncharted 2 added MP and is often considered the best game in the series. So clearly it can be done. Even if you personally dislike the series, that's irrelevant. Bye now.

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