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Cassylvania's Miserable Little Pile of Platinums


Cassylvania

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On 11/22/2021 at 9:53 AM, Together_Comic said:

Thanks for the dodge of Nexamon.  Some times I feel like Cass is the Nostalgia Critic of video games... They be like "I suffer through it, so you don't have too..." 1f602.png

 

It's funny because I honestly try to play good games. And I did like the sequel to Nexomon...for the most part. I don't know if it's because I've reviewed hundreds of games or because I've played thousands, but my tolerance for poor game design seems to get lower every year.

 

On 11/27/2021 at 1:52 PM, winter_bird_22 said:

Other than that and the Contest changes, it's the exact same game. No changes in the original story or post-game, no ancient evil. (That's being saved for Legends Arceus coming out in January.) It was also made by a different company. So they went back to their roots and it is a lot of fun.

 

I actually don't think it looks that bad, despite the mixed reviews. I even like the art style they went with. Still don't think I'm going to buy it, but it's good to know they went back to the basics...

 

Now if only they'd do that with the newer entries.

 

On 11/28/2021 at 10:26 AM, Alternatewarning said:

@Cassylvania I've read through your last few Atelier reviews and I can now confidently say that...I'm going to start with Ryza.

I've seen your thread a few times but never actually looked at it and boy.  Just looking at that platinum number is intimidating.  And here I was proud of my 80 haha

 

I think that's an excellent choice. I don't know how many reviews you read, but the recurring joke is that I say every Atelier game is the best one to start with. If I had to pick one, though, it'd be Ryza. It's my favorite game in the series and also the least frustrating. The storyline is actually pretty good too, which I wasn't expecting. I have a tendency to gloss over that in my Atelier reviews...because I gloss over it in the games too.

 

And yeah, I didn't think I'd ever be approaching 300 platinums. I wonder how many I'd have now if I wasn't bouncing between new accounts from 2011 to 2015.

 

Anyway, speaking of Atelier reviews...

 

Platinum #286 - Atelier Shallie: Alchemists of the Dusk Sea DX

https://i.psnprofiles.com/games/1e246a/trophies/31L4c84fc.png

 

I broke tradition by posting a trophy image that's not the platinum, but I did it because I wanted you to see the two main characters. Which one do you think is Shallie? Take a guess. Is it the one with the giant hairband or the one who cosplays as a Sonic OC?

 

Well, I guessed it was the one with the giant hairband and the other was her pet cat that turned into a human or something, but the answer is even more ridiculous. They're both Shallie. No, they're not twins or clones (Atelier games have already done both of those multiple times). They're just two girls from different towns who happen to have the same name. Well, technically, hairband is Shallistera and cat ears is Shallotte, but they're both called Shallie for short. I won't be doing that. Their names are Stera and Lotte because that's a lot less confusing.

 

Now, just like Escha & Logy, Stera and Lotte have different reasons for beginning their quest. Stera is trying to save her village from a drought. Lotte is tired of cleaning up people's shit. They meet shortly after Stera is attacked by a sand dragon and crashes her giant land boat into Lotte's hometown, which is something I think we can all relate to. It's at that point where you get to pick which girl you'd like to play as, even though they essentially function the same. (Yes, guys, it's another one of those games that will force a second playthrough, but it feels even more unnecessary here than usual.)

 

I chose Stera for my first playthrough, but I don't think it matters.

 

Surprisingly, I actually liked the English voice acting in this game. Both Shallies sound about what I'd expect. You also get the recurring cast from the older games, which is customary in every Atelier trilogy. Escha and Logy remain OP here.

 

I heard this was the easiest Atelier game to date, but I heard the same thing about Ayesha, which ended up being one of the hardest because the DX version added those super bosses that are required for the platinum. That's the problem with this series. You never know which guide to trust. I also heard Escha & Logy had the hardest boss in the entire series, which might be true, but I didn't find her all that difficult. That might be one of those rare instances where the DX version is actually easier than the original, but it's usually the opposite. Just a warning if you ever want to jump into this series. Plus/DX versions are generally better but also harder.

 

In this case, though... Wow. Significantly easier than any other Atelier game. I didn't even need ultimate gear. You can play on the easiest difficulty (Story Watcher), and the only difficult boss is an optional one that comes right before the final boss. The guide says to wait until NG+, but I'm pretty sure I could've taken him in NG. In fact, on my second playthrough, I attempted him once just to see much farming/crafting I would need to do, and he was dead within a few turns. Zero farming required. I mean, sure, I made some decent gear, but I didn't go out of my way to optimize my stats or gather the best properties. I'm not even sure I was using the best team.

 

No time restrictions in this game, which is a nice change of pace. That's usually where the difficulty comes from.

 

And items are...actually not necessary for once. That's because combat revolves almost entirely around Burst Mode, which I didn't care for. Basically, when you're in combat, every attack you do increases your Burst meter. When it reaches max, you enter Burst Mode, which increases your damage substantially. It's almost not even worth attacking until you're in Burst Mode, but you have to attack to enter Burst Mode, so most battles just feel like you're wasting time. I'd argue this is the worst combat I've seen in an Atelier game, but somebody might like it. The fact that the game can be played on the easiest difficulty (where enemies have much less HP) makes it tolerable.

 

The alchemy system is incomprehensible. I'm not even going to pretend like I understood it. You have all these different skills and you can apply a certain number of skills to each ingredient, and you can change the order of skills and ingredients to...I don't know, chain elements together (?)...and I guess that makes the end product more powerful...but you have to make sure that that any element that is used early in the synthesis is present in every ingredient after it...or it doesn't work (sometimes?)...but you can use skills to add elements if that element isn't present...but it takes up a slot that could be used for a different skill...so sometimes you want to use ingredients that have more slots or more elements... By far, the most confusing alchemy system yet. I'd rather have the Tetris blocks from Sophie.

 

That may sound like I didn't enjoy the game, but it was actually fun. I'm tempted to say this would the best Atelier game to start with because of Story Watcher, but the alchemy system would scare away any newcomers, I think, so I won't even do it for the meme.

 

And guys... Other than Ryza 2, that's the entire Atelier series. What do you think? Should I try to rank the games? Best combat? Best alchemy? Best waifu? So many options. So much Atelier.

 

Atelier Shallie: Alchemists of the Dusk Sea Review | RPG Site

Edited by Cassylvania
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Wow, even little ol' me, who hates games which have insanely complex systems, can platinum an Atelier game because you can totally ignore the alchemy in this game and there's doing the game on Critical mode? HOLY FECK, this is crazy. I might even just go crazy and platinum Shallie! xD

 

If you want to make an easy Atelier game, let me give some advice. Instead of making the platinum the EZPZ game where you can ignore, oh, THE MAIN FOCUS OF YOUR FRANCHISE - AKA ALCHEMY - try making the alchemy system fun and slightly necessary. :P

 

Great job platinuming the entire Atelier series. You are a trooper. ;)

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13 minutes ago, Cassylvania said:

I'm going to delete this game now, along with Mahjong World Cup, which I bought at the same time but can't possibly be worth the price I paid.


? Good choice - I can’t think of many games more deserving of an unplayed deletion!

 

After all - no matter what you pay, it’s only cheap if your time is worth nothing ?

 

This one made me laugh - and just in case you were wondering what you missed in the other game… it’s literally exactly the same!

 

Tedious, flat and uninspired, with a dash of uneven control, a sprinkling of repetitive eye-strain, and a good health dollop of WTF music.

 

Plus the kicker, of course - the fact that despite selling itself on the name ‘Mahjong’… this is not Mahjong! ?
 

Mahjong is a great, complex, nuanced and interesting game that people play for years to master, devise strategies for, and ties up entire wings of casinos, full of weather-beaten old ladies chainsmoking and taking strangers for their laundry money. 

 

This is pairs - a game every 4 year old is already bored of by the time they start school! ?

Edited by DrBloodmoney
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I'm right with ya there on the huge backlog of digital games. It's been one of my goals that as I approach the end of graduate school and hopefully get some more time on my hands, I'd like to work through games I initially played, then deleted for some Triple A titles. Love Mahjong, but not so surprised that your recent completion ended up being a complete mess! Some of those games definitely "ruin" the chance for like-minded games to be played, but in this scenario, sounds like you're dodging a bullet!

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What all this with mahjong? The only time I played it was in the Artifex Mundi series Nightmares from the Deep, which is about pirates. Show me in pirate history when they played Mahjong? The only time I think of that game is when Uncle played it in Jackie Chan Adventures. xD

 

Also, I just platinumed my 200th game. Not Final Fantasy XIV, but Ratchet and Clank Rift Apart. Great game, I hate myself for sitting on it for so long. :P

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@Cassylvania

 

Ouch - Spiritfarer and The Surge both contenders for Most Disappointing! ??

 

I have Spiritfarer bought, but still to play- you've rattled me a little...

... but then, I loved The Surge myself, so hopefully we'll be in different boats on Spiritfarer too... (see what I did there? ?)

 

BTW - I menat to say this before, but probably got distractedly a bumblebee or summint... I love how you're breaking up the awards over the course of the month!

...now that I'm trying to do my own awards, I kinda wish I had done the same!

Makes it a bit easier to keep up... and to be separately outraged - OUTRAGED I SAY! - by individual takes! ?

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On 12/17/2021 at 5:11 AM, DrBloodmoney said:

I have Spiritfarer bought, but still to play- you've rattled me a little...

... but then, I loved The Surge myself, so hopefully we'll be in different boats on Spiritfarer too... (see what I did there? 1f61d.png)

 

You'll probably love Spiritfarer! Even at 5/10, I think it's one of the better games I played this year. Most of my problems come down to pacing, which is more of a personal preference. There are definitively times when I said, "I love this game" while playing it, which NEVER happens with a truly bad game.

 

On 12/17/2021 at 9:29 AM, Rally-Vincent--- said:

If you don't give at least one award to Obra Dinn, whose corpse will appear on the ship?

 

I do feel bad. I think it has the January curse. Every game I played at the beginning of this year is a bit hazy right now.

 

Alright. I'm somehow on a five-game streak now when it comes to finishing what I've already started before beginning something new...

 

Platinum #289 - Kitaria Fables

https://i.psnprofiles.com/games/f30499/trophies/1L2a7e35.png

 

This may have been my most anticipated game of 2021. If I were to design a video game, I imagine it would look something like this -- a farming sim with combat and light RPG elements. Sakuna had that and it's definitely in the running for GOTY. My Time at Portia had that and would have been in the running in 2020 if it wasn't for Persona 5. Graveyard Keeper had that and may have been a contender in 2019 if I hadn't played the entire game in December that year. The point is: I'm a sucker for this kind of game. Unfortunately, I'm just a sucker this time. This game was kinda lame.

 

Let's get the usual shit out of the way. The graphics are cute. You play as a cat named Nyan and all the "people" in this world are animals, and all the creatures you fight are monsters. The story is as generic as it gets. Something about a calamity in the past and now all magic is banned but it's totally OK for you to use magic because you're using it for good but don't tell the evil Empire that you work for. Everything is kept PG, which is fine. None of the townsanimals are annoying. Even your tiny pink mascot pet thingy is OK.

 

It's all very serviceable. I don't really feel the need to go into much more detail than that. Ultimately, it comes down to the gameplay, which it where the game falters.

 

Combat is basic. You can attack with a sword, bow, or spells. Your spells cost mana, which you can refill by successfully completing an attack. Realistically, you're going to use a bow over a sword because it's a ranged weapon and you're going to use spells over your bow because they're more powerful, so every battle boils down to spell + bow to refill mana + spell + bow to refill mana, etc. When enemies are about to attack, you can actually see a flashing red area that indicates where they're going to hit, so it's easy enough to roll out of the way. This only ever becomes problematic when there are several enemies attacking you at once or you get hit by a spell that freezes you. Most of my deaths came from the penultimate boss, who has a cheap charge attack that one-shots you and has no indicator but a brief animation. The rest of the enemies are pretty easy once you get better gear and spells. Most of them only have two or three attacks. You essentially eliminate all close range attacks by using a bow.

 

There's a day/night cycle, but there are no seasons. It took me about 50 days to beat the game. When you die, you just revive at your house either that evening or the next morning. There are no other consequences. Thus, I'd simply let enemies kill me if I wanted to get back to town quickly.

 

You have a farm, but I rarely found the need to use it. Early on, I guess it helps you to earn some money, but there are golems in Forest Sanctuary and pixies in Blue Moon Lake that drop amber, which sells for 1k. It seems to be a rare drop, but the pixies also drop leaves (I think every time) that sell decently. You only need to farm them for about an hour to have all the money you'll ever need in the game.

 

So, what do you actually do then? Well, have you done a fetch quest before? Then you've played Kitaria Fables. One of the NPCs in town asks you to harvest five corn, so you buy some seeds from her, plant the corn, and wait for it to grow. Once you give it to her, she asks for five tomatoes, so you do it again. The third time, she asks for kale, and you just pull it out of your storage chest because you know how this shit goes and you already bought every available seed from her and have five of everything she could possibly ask for. Every other NPC in the game wants material dropped by monsters, so you'll be doing the same. Go out, fight some monsters, loot what you can carry, and throw it in a storage chest just in case somebody asks for it down the line.

 

"Well, at least I'm getting combat experience," you think. "I bet that's necessary to advance the game."

 

There is no combat experience. There are no levels. You only get stronger by equipping better gear, which costs -- you guessed it -- materials dropped from monsters. You need 50 obsidian? Better go fight 50 orcs. Need 35 bee stingers? Go pluck them yourself. NPC wants those stingers too? Now you gotta decide between farming for more or skipping that upgrade.

 

The novelty wears off quick. The weird thing is that this concept isn't THAT much different than Sakuna. In that game, you harvested ingredients from monsters, turned them into fertilizer, grew rice using that fertilizer, and then ate that rice to gain increased stats. That was the only way to level up. Hell, even Marenian Tavern Story did that. So I'm not against foregoing a traditional leveling system...but there has to be something more to the game than collecting x of something to gain y to your stats. Kitaria doesn't deliver in that department and that's a shame.

 

Is it the worst game of the year? Not even close. I'd probably give it a 6/10 or slightly above average, but keep in mind that this is a genre I have a major bias towards, so I could be giving it a better score because I naturally like this kind of thing or a worse score because I've seen it done better in other games. I'm probably not the best judge here.

 

...They're going to drop DLC on me, aren't they?

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The 3rd Annual Best Games Played in 2021 But Not Necessarily Released in 2021 Awards

 

Game of the Year (2nd Place)

 

I hope everybody had a wonderful Christmas. My family exposed me to the C-word. I take every precaution I can for the entire year and they decide to go out on Christmas Eve, take shots (from the same bottle probably), and infect us all the next day. Is it too late to put myself up for adoption?

 

Well, anyway... Onto the penultimate awards.

 

I spend a lot of time in the car. One of the perks of my job. Gives me time to think. I came up with most of these nominations when I was just driving around town. I actually had a much easier time ranking the good games. There were about ten games I was considering for worst game of the year and only about four for best. I guess that shouldn't come as a shock. I've said it before and I'll say it again: gaming really took a dive for me after Persona 5. That was the last game I played where I remember being really excited for the work day to end so I could come home and boot up the console. I can't think of a single game this year that made me feel that way.

 

When it comes to shit, though, there were several games this year that made actively dread turning on the PS4. I originally had Mahjong at #2 because of that. The thing is, what did I expect? I knew when I bought it that it wasn't going to be some grand adventure to slay a dragon. Expectations are important to me, and there's one game that REALLY dropped the ball in that department.

 

2nd Worst Game of the Year (2021)

clU5kfn.jpg

 

Everything about this picture is false. Toren isn't a badass. Toren isn't even her name. That's what they call the tower. Her actual name is Moonshine or Starflower or some hippie nonsense like that, and the game is more of a...climbing sim with some light puzzle elements? I don't know. It was bad. Like, bad enough that I decided to put it on this list even though it was over in a couple hours. Just an unpleasant experience all around.

 

AJNA: Personally, I was rooting for the dragon.

 

Shall we discuss something awesome instead?

 

2nd Best Game of the Year (2021)

P3rWNiw.jpg

 

Over the past two weeks, I've been watching a lot of videos on YouTube about liminal spaces. I think it started from the rabbit hole I went down when researching why some people find Super Mario 64 (and other similar N64 games) creepy, despite clearly being intended for a younger audience. I thought I was alone in feeling uneasy whenever I play that game. There's the obvious nightmare fuel from stuff like the never-ending staircase, Mario's vivid drowning animation, and that fuckin' piano, but I never considered the large empty spaces or the eerie stillness of the castle before. There's something very off about that game. It's surreal and that can be terrifying.

 

I point this out because I've come to realize I enjoy tension, even though I don't like scary games.

 

Now, there a nuance to all of this. Anybody can make Five Nights at Freddy's. I have nothing against that game, but jump scares are to horror what slapstick is to comedy. Eventually, you grow numb to it. I think I've talked before about how much I loved the atmosphere in Alien: Isolation, even though I stopped being scared about midway through my first playthrough. There's this feeling that I get when I play certain games that makes me anxious, that makes me get emotionally invested in what my character is doing at that moment. Hell, it's the same feeling I get in XCOM and Dark Souls, when I know that every action could result in my character's death. You want to make a good game? Make me feel that.

 

You want to make a great game? Make me feel that long after I finish.

 

Oxenfree was a phenamonal experience. In a year of mostly forgettable games, this one will linger in my head for a very long time. It was chilling in all the right ways. Sure, there were a few jump scares and they were obviously playing up some common 1980's tropes, but it takes a special kind of game for me to appreciate it even more now (two months later) than when I was playing it. You owe it to yourself to play this game if you haven't already. If that's not enough of an endorsement, there is no game on the PS4 that I'd recommend over this. That includes XCOM, Dark Souls, Persona 5, and this year's #1 GOTY.

 

AJNA: And Shantae.

 

And Shantae.

 

AJNA: And Celeste.

 

Well, Celeste would be my second highest recommendation...

 

AJNA: And A Hat in Time.

 

Are you just naming games that have a female lead?

 

AJNA: And Little Nightmares.

 

She's like six...

 

AJNA: And Valkyria Chronicles.

 

That one doesn't even...

 

AJNA: And--

 

OK! Stay tuned for my best and worst game of the year. You may be surprised.

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And on the eleventh hour, we have one final entry to squeeze in. Looks like 2021 will end on a nice round number...

 

Platinum #290 - Wintermoor Tactics Club

https://i.psnprofiles.com/games/830d9a/trophies/1Laaeb50.png

 

If I had a magic wand and could make any video game genre become mainstream, it would be turn-based strategy. What an underutilized concept. With the rising popularity of Fire Emblem, I thought this would have happened by now, but it looks like I might have to hold my breath for another decade. At least Wintermoor tries to make things right...

 

So, what is this game? Well, it's Persona 5 if Persona 5 was a tactics game and lacked 95% of the charm. Basically, you take the role of Alicia (no, not the one from Valkyria Chronicles) and you and your nerdy C&C friends (think D&D, but not copyrighted) participate in a snowball tournament at your boarding school to determine who is the Ultimate Club. Oh, and if you lose, your club is disbanded and Krampus takes you away or something. It's pretty weird.

 

Now, the plot is ridiculous. I don't even feel it was necessary. The idea of turning high school tropes into monster classes is gold already. You got the usual high school affair -- jocks, goths, rich kids, furries -- but you and your friends are members of the Tactics Club, the dorkiest idea of a fraternity I can think of. You play board games and make-believe. The thing is, like Jumanji, it seems your world of pretend is beginning to manifest itself in the real world. It's a neat idea. I'm not sure the execution works, but at least it feels there is more at stake than just your nerdy clique.

 

So, while you think the jocks and the kids with actual hand-eye coordination would annihilate everybody in a snowball fight, it turns out that strategy is important. Essentially, all the fights take place in a grid-like environment where you take turns moving and attacking your opponent. Each day has you fighting one other club, but you spend the rest of the day talking to your friends, doing fetch quests, and practicing C&C. Oh, and spying on the other clubs, you little voyeur you. And every time you destroy one of the other clubs' hopes and dreams, one of their members will ask to join your party! You can only use three in battle, but I think most combinations are viable. That's good balancing at least.

 

Each member of your club has a C&C class similar to their real world personality, so Jacob is a rogue because he's a bad boy, Batu is a knight on horseback because he loves horses, and Sarah (*snickers*) is the spawn of Satan. You're a wizard for some reason. Your best friend Colin is a paladin, which sorta makes sense, but it's hard to believe he FIGHTS FOR HIS FRIENDS when he literally spends the entire game accusing you of trying to sabotage the club by allowing other people to join. I never used Colin.

 

The best member is Jania, who is a psychic detective. She's the first outside member to join and the game even tells you her class is broken. It is. She can essentially charm opponents into fighting each other. Positioned correctly, you can sometimes get five or six enemies wailing on each other for a turn.

 

The combat is basic. I'd say this is a lite TBS. Each character essentially only has two moves, but can unlock a third or fourth with the right upgrades (which requiring doing those fetch quests or practice battles I talked about). Your stronger moves require filling up your power meter, which you can do by attacking. Some attacks fill it up more than others, and I think you gain additional bars if you KO an opponent. That means turn order matters. You can only have three characters in battle, but you can move all three before your opponent gets a turn. Sometimes they can play off each other, like Jacob can pull an enemy closer to Jania can hit him or Jania can alter the property of some grid spaces so Alicia can chain lightning through them. Terrain kinda plays a role in this game, but the effects are generally mild (fire that hurts you, bramble that slows you down, smoke that causes you to do less damage, etc.). I found most battles could be won just by playing aggressively with Jania.

 

For the platinum, you do need to S rank every battle, which requires finishing each battle in a specific number of turns with minimal causalities and damage done to your allies. Fortunately, this isn't hard (with one exception -- Duncan's Mastery fight) and you can replay every battle whenever you want. You also don't need to ace the battle in one go. If you get credit for nobody dying, you can replay that battle for a faster turn count. I'd say the vast majority of battles can be aced on your first try.

 

The trophies are fair. A couple are garbage. You need to make sure to read the cat calendar every day or I imagine you'll have to replay the whole game. Some of the side quests are missable if you advance too far into the story. Best to do everything before engaging in that day's snowball fight. I recommend creating a lot of backup saves, but I never had to use them.

 

The artwork in this game is...hard to describe. You know how a lot of adult cartoons use slightly janky animation to make it unappealing to children? I feel like that was done here. Most of the still frames are good, but the overworld feels off. And not in the way I was talking about in my last post. I don't know. It's stiff and lifeless. It's the same graphical style used in the battle sequences, so it should be fine, but it feels unnatural when you're actually moving in real time and seeing the other characters just standing there. It's two styles that I don't think mesh well, but maybe that's just my opinion.

 

Would I recommend this game? Eh, sure. I wouldn't go out of my way for it, but it didn't lie to me. I was expecting a simple turn-based strategy game that I could beat in a few days and I got a simple turn-based strategy game that I could beat in a few days. Now I just need more of the same.

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Glad you did a Wintermoore writeup as it's currently on sale at a price I was considering, but really on the fence still. I like tbs games, but sounds like I can wait on that one a bit longer.

 

Maya for number 2 is surprising in a good way. Ever since she butted into Phoenix Wrights life at the start, it was always great to get her commentary along the way...basically for 0 pay.

Edited by Grotz99
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