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Aexuz

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100%
1 year, 1 month, 3 weeks

 

And I've done it, again. ?

 

The Demysteriouslierified quests were much better the having to do Arms Race. SO the second have of Season 2 was better then the first. Thankfully I waited for it to go on sale. :emo:

 

Also I'm number 25 fastest to 100%  For now.... ?

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Started off my PSNow sub with something quick and simple. Not an amazing game, but worth a play. Back in the 90s I had an opportunity to play this on the actual arcade cabinet. Local arcade was good at getting expensive machines. A year or so before closing down, the owner was able to get his hands on a SegaSonic the Hedgehog cabinet, complete with built-in seats.

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3 hours ago, Shrooba said:


Sonic the Fighters, definitely a cool game! Played it a bit on my 360 in the past, it's definitely a fun one. I've been wanting to get it myself before the PS3 store shuts down but it's not available on the store in Australia... On top of that, PS Now isn't in Australia either so I don't think I can play this game which is unfortunate! I think there is a way to get games from other regions based on your account or something, I may have to look into that since I'd love to have it on my trophy list.
 

 

I've never really dabbled in other region codes, so someone with more experience please tell me if I've got this wrong, but I think you can buy the game from an alt-account set for a different region or maybe even find a download code for sale on Amazon (or elsewhere). Presumably PSNow will eventually come to Australia and solve ("solve") the issue.

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On 17/04/2021 at 7:39 AM, Jelly Soup said:

 

I've never really dabbled in other region codes, so someone with more experience please tell me if I've got this wrong, but I think you can buy the game from an alt-account set for a different region or maybe even find a download code for sale on Amazon (or elsewhere). Presumably PSNow will eventually come to Australia and solve ("solve") the issue.


I definitely do think Sony will hopefully add PS Now to Australia, there's quite a lot of us down under! ? Seeing as the PS3 store will stick around a bit longer after all, I'll give Sony a bit more time to decide if they wanna bring PS Now over... It really seems like they'd be missing out on a lotta money from people here. ?

 

On 19/04/2021 at 9:27 AM, AihaLoveleaf said:

 

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Sonic The Hedgehog 2

 

Difficulty: The trophy guide puts this game at 6/10. I can see that being the case for somebody completely new to Sonic or 2D platformers. My personal difficulty for this game would probably be closer to 5 than 6.

Enjoyment: 9/10

Completion Time: 9 years, 7 months


Well done with Sonic 2! Definitely a fantastic game. It's a shame there's no separate trophy list for S3&K, but there's all that legal jazz happening with that game I guess, but Sega DID port it to Steam so I've got no idea what's going on with that... ?
Anyway, I agree with your difficulty rating. The special stages can be frustrating but even for newcomers to Sonic, you can save whenever you want. If there were no save states, I could see Sonic 1 and 2 definitely being a lot tougher.
Also, it's cool to see you had a Genesis back in the day! A classic console that had a stronghold on the market in the 90's and pushed against Nintendo themselves... It's a darn shame to see that Sega ended their consoles, but the Dreamcast was definitely a great finishing bang for them, especially with Sonic Adventure 2.
Good job with the completion for Sonic 2, a good game for anyone to have on their trophy list!


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Sonic Adventure (+DX DLC) - PS3
Completion time: 3 days, 19 hours


With my next completion, it's Sonic Adventure 1! An original Dreamcast game ported over to the Gamecube in the form of a director's cut, and now onto PS3! There's already been so much said about this game online, ranging from it being a masterpiece to being downright terrible... But as for my thoughts? It's a really good game for the most part. There's definitely a few gripes I have with this game, but it does have a lot of amazing stuff going for it despite it's age.


For one, the story and characterization of the cast in this game is some of the best in the series. I don't want this to look like a thesis or something, so I'll just talk about the 3 characters who I think have the best stories in this game, starting off with Tails:

Tails especially has an endearing arc where he gains the courage to fend for himself and not overly rely on Sonic, which is great character progression and not to mention a great parallel to Sonic Adventure 2; in SA1, Tails stops Eggman from launching a missile on Station Square, to then defeating Eggman aboard the Space Colony Ark in SA2 under the assumption that Sonic was dead. It's the same overall premise of him fighting Eggman solo, but the entire pretense of Sonic potentially having met his demise makes Tails' courage shine, and really solidifies the idea that he's learned to be more mature and form his very own heroism. It made him such a cool character and it's embarrassing to now see him be reduced to exposition fodder in Sonic Colours onward, and don't get me started on him cowering in fear in Forces because of Chaos WITHOUT any emeralds. Tails literally fights Chaos in this game with FOUR emeralds, and now he's a dummy who needs people to help him... It's really a shame, it may seem like just a small moment in Forces, but to me, it seems as if they don't care about Tails anymore.


Next up is Knuckles, who has the experience of finding out more about his past; everyone has flashbacks to the Echidna Tribe's abuse of power and want for the Master Emerald, but I'd argue it has so much more significance with Knuckles, who is the only renaming member of his ancestor's race. For his entire life, Knuckles has been guarding this emerald without a reason, spending day and night, essentially sacrificing what he could do with his life in order to protect the last remaining relic and only connection to his people. In 3&K, the very idea of Eggman wanting to abuse the emeralds was no different to what his ancestors did, even though he knew little to nothing about them, and yet he was determined to help Sonic at Sky Sanctuary to get him to stop Eggman's rampant desire for power. It exemplifies that Knuckles, while being the last survivor of his race, is also in a way their last hope, as he wants to protect the Master Emerald rather than abuse it like they once did. It's an ironic sense of beauty to see Knuckles seeing the good of the power he protects, and using it to preserve Angel Island and it's animals. This idea was definitely captured well in SA1, as he does whatever he can to restore the Master Emerald and bring back peace to his island.

Now I'll talk about Gamma, a new character in SA1. Gamma's story is definitely one of the best in this game. Born out of the cold confines of Eggman's territory, Gamma is immediately tasked with versing against Beta, a newer model of his series, in deciding who will serve under his rule. This moment in of itself cements that Eggman is not a good man; he has has comedic moments in newer games, but his ultimate end goal is to dominate the Earth with his authority, and pitting to machines against one another is a mere game for him, and perversely, a means of testing his machines with the same scientific strive as his grandfather in SA2.
Gamma wins, and even retrieves a mysterious frog with a tail under Eggman's orders... only to see the rest of the E series line of robots be abandoned at the mere failure of a single mission. What's more, even though there was the task of beating Beta, Gamma was mortified at the idea of Beta being modified and used like a tool. The rivalry between the two was not a choice, it was imposed by Eggman.
Upon seeing Amy's reluctance to give her bird away (who was at this time captured by a robot named Zero), Gamma's soul reignited and was determined to free his friends by destroying their metallic husks, and breathing life once again to the animals locked inside. It's an amazing callback to the idea of saving animals all the way back starting with Sonic 1. Near the finale of his story, Beta has been reconstructed, and we view a new robotic and metallic version of it's former self. Beta is the antithesis to Gamma;  Gamma was once eager to appease to his authority, but he is now a lone fighter, throwing away his robotic duties to reach forward to his past life, whilst Beta strays more and more to the modification and construction built by Eggman. 
It swiftly answers the main idea of his story; Gamma strives for freedom, while Beta strives for oppression.
Gamma and Beta destroy each other in his final push to free their true selves, and both birds contained within them live in peace and prosper with the freedom they've regained. This story, like Big's, ultimately doesn't serve the overall plot in the long run, but what makes Gamma's story so great is that it ties back with the lore of freeing animals held in captivity in previous games dating back all the way to Sonic 1, along with having an identifiable message and theme that makes Gamma's point of view so appealing in contrast to Big who's story really didn't mean anything at all.
Sonic has always been about fighting against the authority and striving for freedom, and Gamma is the exact same.


Anyway, next up is the gameplay.
 

Sonic's gameplay here is some of the best in the series. For people who say Sonic had a rocky start to 3D, I do agree that Big was a big misstep, but Sonic himself is so fun to experience in this one. The controls are fluid, and definitely works in tandem with the level design, filled with tons of secrets and extra lives, and the best part of all; there's lot's of innovative skips that you can perform with spindashing. You can skip an entire section of Ice Cap (the part where you jump across icicles) with a well-timed spin dash jump. It's a great part of gameplay that ties with the original trilogy; the idea of using momentum to your advantage.

Next up is Knuckles, who is tasked with finding the Master Emerald shards in his gameplay, tying in thematically with his story line. What's cool about Knuckles is that it links back to the premise of S3&K where his perspective allowed you to explore, which is the main idea here. You can search entire areas that weren't intended for Sonic's portion of the levels, like the upper areas of Casinopolis for instance. A good tip I can give to anyone doing the Level A emblems for Knuckles is to find the 3 emerald shards without touching them and then restart the stage to reset your timer; the emeralds don't change places so once you know where they are, you can get them under the time limit with no problem.

 

Tails on the over hand isn't necessarily bad, but the premise of his levels is racing against Sonic, but since your flight lasts a long time, you can skip entire platforming sections and easily beat Sonic, even with the Level A challenges where he's supposedly faster. There's not really much I can say about his gameplay since there isn't much substance to it honestly. It's quite an issue since while Sonic and Knuckles' gameplay reflected the philosophy of the original trilogy (momentum and exploration), Tails doesn't offer much in terms of either challenge nor discovery in the levels.

Up next is Amy... Her gameplay revolves around escaping the grasp of a robot named Zero, the first of the E series created by Dr. Eggman. She has arguably the shortest prominence in the game, with only 3 levels (yes, apparently Sonic Team wanted Big to have more levels). In her gameplay, you traverse through the levels while running away from Zero in search of the end goal in the form of a balloon which can whisk Amy to safety. She has a bit of a slow run cycle but you can do acrobatics with her hammer to jump really high, which can lead to some neat minor skips. Not gonna lie, being chased by Zero is unironically a bit scary, even though he isn't too dangerous. I guess that means Sonic Team succeeded at making you feel how Amy feels ?

Following that is Gamma, with a fresh new take on the series; shooting. This form of gameplay would ultimately serve as inspiration for the mech stages in SA2, where you control Eggman and Tails in mechs where you can lock on to multiple enemies and shoot them all at once. Unlike SA2 where you do that to get huge combo bonuses, you do so in SA1 to increase the time, since Gamma's levels are on a time limit. The times weren't so bad on my playthrough of this on PS3, but I do remember it being a bit tough my first time playing this game. What's fun about this gameplay is that it also mixes in the same platforming of other characters, as you even get to explore some of Sonic's levels with Gamma.

And finally...... Big the Cat.... so much has been said about this cat before, but as for me? Yeah, I agree, he makes me very upset. His gameplay is essentially here for players to take a break from the main story... but there's already the Chao Garden??? Eh, on top of that, fishing just does not work in a Sonic game. Like I said earlier, I do think Sonic himself started great in 3D, but Big the Cat really does not belong here. His Level A emblems are utterly painful. You need to pray that the RNG gods let the fish decide to not resist capture. What's most annoying is spending so much time catching a fish only for it to be SLIGHTLY below 2000g for the Level A emblem. I know specific fish are needed for the right size requirement but they do range in size which is frustrating

Other than that, Big the Cat is the only main hard part when it comes to getting 100% completion for this game. However, there are a couple other things that are a bit tedious:
DX Mission 53 and 54 - Most missions for the DX dlc aren't hard, although you do need to catch more fish with Big, but that isn't the problem surprisingly. The problem lies in mission 53 and 54, each revolving around tasks in the snowboard section of Ice Cap. In mission 53, you need to hit the final ramp of the stage in such a specific manner as to jump the furthest along a line of rings midair. Sounds simple, but all the jumps on the ramps leading up to it need to be done at the very last moment to preserve speed and momentum for the final jump. It's annoying since if you fail, you need to redo the entire snowboard section (which lasts around a minute and half before the point where the mission actually happens) before you can even try again. Then, there's mission 54 where you need to tightly hit 13 flags with Tails on the same snowboard section. The problem with this one is that the flags are at the very end, and you can't take your time nor backtrack since Sonic will reach the end and finish the level if you're slow. Because of this, you need to be very fast in hitting the flags, but the hitboxes are so small that if you're even slightly off, you're gonna miss and be forced to restart the section again. Luckily I got this done in only a few tries but it could've easily taken many more. When doing the DX missions, definitely get these 2 out of the way first.
The default camera - The camera in this game is definitely something to behold... it can really, and I mean really do you dirty. Sometimes the camera can often get confused and get stuck, forcing you to either progress blindly until the camera finally finds you, or just stand still and wait for it to sort itself out. This is really only a big offender in Sonic's gameplay specifically, but it definitely is one of the main things that hasn't aged the best alongside the cutscenes. From my experience though, this only happens sometimes, it isn't an occurrence you'd encounter often at all with the other characters.

But yeah, that's it for my look at Sonic Adventure. I wrote quite a wall of text with this one, I hope you enjoyed it. ? I did my best to capture my thoughts on the game and put them here. This is definitely a fantastic game, but it's a shame that Big the Cat bogs it down a bit. However, this still is something worth playing. There's a lot of different gameplay styles to choose from and experience, and Sonic Team were definitely ambitious when it came to this installment in the Sonic series. A lot of the gameplay here would serve as the groundwork for Sonic Adventure 2, with the mech shooting stages of Eggman and Tails, treasure hunting with Rouge and Knuckles, and speed stages with Sonic and Shadow in the Dark and Hero stories respectively.


Enjoyment: 8/10
Difficulty: 6.5/10 (This game would've been around a 4/10 or 5/10 since the only tricky bit would've been DX mission 53 and 54, but Big the Cat really is a piece of work you gotta endure, which bumps up the overall difficulty quite a bit)

Edited by Shrooba
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Completion time: 5 days 14 hours

 

Similar to Oddworld New N Tasty, I started playing Grow Up a year or so back, did some exploring and collected some stuff without earning any trophies, and decided to come back to it later on to play more.  I finally did so last week; just loaded up my old save file and picked up where I left off.

 

The controls are much improved from Grow Home, from what I remember of that game.  Climbing up the plants and floating islands is easier, and the glider and ball mode make traversal much faster this time.  Grow Home was confined to a single island, but now there's an entire mini planetoid - as well as space! - to explore and play in.  Most of the flying challenges were easy to complete, but a few required more attempts than I care to admit, since the gliding controls are nowhere near as precise as they need to be for flying through checkpoints.

 

Overall, I enjoyed playing Grow Up - it's a very calming, relaxing game with which to while away a few hours.  I'd be interested to see if we ever get a 3rd installment of B.U.D. and his procedurally generated limbs. :D

 

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Supersonic Acrobatic Rocket-Powered Battle-Cars

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Difficulty:   9/10

Enjoyment:     8/10

(Co-op and Challenges 10/10)

(Domination 2/10)

 

Rocket League before it was cool. Though I'm bummed they didn't use this title for the sequal it's probably for the best. This is actually the first game I ever bought through the Playstation Store. I had played the demo and it was so incredibly fun I just had to buy it. It's still in my top 5 favorite couch co-op games on the PS3 and the success of Rocket League shows that it was indeed a winning formula.

 

The gameplay is exactly the same as Roket League, though that game is definitely a lot more forgiving than this one. While Rocket League has a very easy platinum, this game is extremely difficulty to 100%. There are some online trophies which I got out of the way years ago and which can be easily boosted. The difficulty lies in getting all of the stars in the Minigames and Tournament. The tournament consists of 13 matches against other teams with varying team sizes and difficulties. To get 5 stars in these matches you often have to get 5 to 8 goals within 3 minutes without ever conceding a goal. If the opponent scores or you don't get a (few) goals within the first minute you can immediately restart because you won't make it. The final match is a 4 vs 4 against a computer on the hardest difficulty that you have to win 5-0 and it is absolutely brutal.

 

By far the biggest challenge and the most fun I had with the game were the minigames. They consist of things like getting all balls on the field in the goal within 50 seconds, hitting all of the aerial balls by rocket-boosting yourself in the air, or saving all of the shots coming from different angles ⚽. They are fun and challenging and demand you actually get good at the game. Finally getting a 5-star rating in a minigame I was struggling with was immensely satisfying. And some challenges required me to get good at certain skills that I was lacking, such as making long shots via the wall in the Territory minigame where you can't cross the halfline.

 

But then came the final challenge: Domination. This minigame is literal hell on earth. If someone tells me tomorrow that I'm terminally ill and only have a week to live I'll be like, well at least I won't have to do the Domination minigame again. This minigame is a 1 vs 4 match in which you have to score 5 goals in 3 minutes where one of the opponents is a dedicted goalie so you can forget about long shots. But the worst thing is that absolute abomination of an opponent known as Bully who's only job it is to constantly tackle and bump in to you so you can't even play a proper match. Just when you're lining up a shot there comes Bully to knock you through the air where you have to wait seconds before you even hit the ground again. This guy alone made the challenge frustrating as hell and just not fun :shakefist:. I had to stop myself from playing a few times because I got so frustrated. A few times I had a 4-0 lead and managed to fuck up my final shot causing me to question my entire existence. After hours and hours of playing just this minigame I finally had a great match and managed to get that elusive final star! Thank God it's over!

 

It's a shame that the Domination minigame really soured my opinion on the game. I really never want to go back to this game and when I think back on it, I find I'm thinking more about the endless frustration with Domination instead of the fun I had with the challenges and co-op with my friends. Maybe time will heal my wounds and I can look back on it fondly someday. It's definitely one of the hardest trophies and 100% that I have ever done so I am incredibly proud of that :highfive:. I challenged myself to finally start completing my PS3 backlog, among which are some games which I never though I was going to get. To already have come further than I ever did with this game shows me that anything is possible with enough dedication. Maybe I'll even be able to complete Wipeout HD someday... one can dream.

 

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  • 2 weeks later...

Doki Doki Universe.

It's a fun game. Underrated for sure, and I wish there was a sequel. It's cross-buy and there's a separate trophy list for PS3/Vita. Maybe I'll play it on Vita one day.

Honestly, the game should have a platinum and a few more trophies/changed values. But this game was cross-gen (PS3/Vita/PS4). Back in 2013, platinums weren't as easily handed out to games. But for years now on PS4 (and some Vita games), there are some really quick platinums.

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