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Why are Trophy types almost never correct?


StoRmAreA

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If i plat a game, theres always a couple of a easy trophies which can be done relatively quickly and then towards the end there are like 3-5 harder trophies, which may take time/and or skill. And some of them are super hard like 5% rarity on psnprofiles but they are NEVER golden, instead silver or bronce. Is that something only i see happening or did anyone else experience this?

 

 

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IIRC Sony limits the amount of points a game can be worth (~1200 or so). Each trophy type has a specific number of points (bronze: 15, silver: 30, gold: 90, plat 180). The devs then have to decide how they want to do the trophies. Take a look at Destiny 2. There are 14 trophies for that game with 11 of them being gold and only a few of them actually being difficult. 

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12 minutes ago, Squirlruler said:

IIRC Sony limits the amount of points a game can be worth (~1200 or so). Each trophy type has a specific number of points (bronze: 15, silver: 30, gold: 90, plat 180). The devs then have to decide how they want to do the trophies. Take a look at Destiny 2. There are 14 trophies for that game with 11 of them being gold and only a few of them actually being difficult. 

 

Yep. On the flip side, Rise of the Tomb Raider has 1 gold and 64 bronze trophies.

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Generally, trophy values will more likely be based on time consumption or time + difficulty than difficulty alone. Beating a 40 hour game might land you a silver or gold, beating a 40 hour game on the most difficult setting will land you a gold, and doing something that' difficult, but not time consuming to try (like 20 headshots in one minute or whathaveyou), are more likely to be bronze or silver. Games also can't make every difficult aspect of their game into a gold trophy, as there's a limited amount of max trophy points, and a gold takes up 1/11 of the total trophy capacity, while bronzes only take up 1/70. So they have to pick and choose which achievements will be gold, and that will be completely up to the preference of whoever picks these things: If a developer finds just playing through the campaign the most important, they may make "Beat the game" gold and "Beat on highest difficulty", " Do all side quests", "Find all collectables", etc. silver, but if they want to reward completionists more, they'll make the first trophy silver and the rest gold. 

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On 12/5/2017 at 11:09 AM, Squirlruler said:

IIRC Sony limits the amount of points a game can be worth (~1200 or so). Each trophy type has a specific number of points (bronze: 15, silver: 30, gold: 90, plat 180). The devs then have to decide how they want to do the trophies. Take a look at Destiny 2. There are 14 trophies for that game with 11 of them being gold and only a few of them actually being difficult. 

From all games I've looked at, 1230 is the limit for the base game (330 for "smaller" games). So 1 Plat + 70 Bronzes would be the max amount.

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