StoRmAreA Posted December 5, 2017 Share Posted December 5, 2017 If i plat a game, theres always a couple of a easy trophies which can be done relatively quickly and then towards the end there are like 3-5 harder trophies, which may take time/and or skill. And some of them are super hard like 5% rarity on psnprofiles but they are NEVER golden, instead silver or bronce. Is that something only i see happening or did anyone else experience this? Link to comment Share on other sites More sharing options...
Popular Post starcrunch061 Posted December 5, 2017 Popular Post Share Posted December 5, 2017 (edited) 56 minutes ago, StoRmAreA said: If i plat a game, theres always a couple of a easy trophies which can be done relatively quickly and then towards the end there are like 3-5 harder trophies, which may take time/and or skill. And some of them are super hard like 5% rarity on psnprofiles but they are NEVER golden, instead silver or bronce. Is that something only i see happening or did anyone else experience this? I think it's just base rates. There are a lot more bronze and silver trophies in any average game than there are gold trophies. Take a game like Star Ocean 4. All of the following trophies could be considered harder, in terms of time: Defeat Ethereal Queen Obtain 75% BTs Obtain 90% BTs Obtain 100% BTs Obtain all weapons Create all items for Welch Obtain all monster data Defeat the game on Universe Difficulty (requires 2 playthroughs) Defeat the game on Chaos difficulty (requires 3 playthroughs) Win 100 bunny races at the highest level That right there is 10 trophies off the top of my head that are probably UR, or close. But if all of those trophies were made gold, there would be no more room for ANY other trophies in the game. So, they get distributed across the spectrum, like any other trophy. Edited December 5, 2017 by starcrunch061 5 Link to comment Share on other sites More sharing options...
Squirlruler Posted December 5, 2017 Share Posted December 5, 2017 IIRC Sony limits the amount of points a game can be worth (~1200 or so). Each trophy type has a specific number of points (bronze: 15, silver: 30, gold: 90, plat 180). The devs then have to decide how they want to do the trophies. Take a look at Destiny 2. There are 14 trophies for that game with 11 of them being gold and only a few of them actually being difficult. 2 Link to comment Share on other sites More sharing options...
cckerberos Posted December 5, 2017 Share Posted December 5, 2017 12 minutes ago, Squirlruler said: IIRC Sony limits the amount of points a game can be worth (~1200 or so). Each trophy type has a specific number of points (bronze: 15, silver: 30, gold: 90, plat 180). The devs then have to decide how they want to do the trophies. Take a look at Destiny 2. There are 14 trophies for that game with 11 of them being gold and only a few of them actually being difficult. Yep. On the flip side, Rise of the Tomb Raider has 1 gold and 64 bronze trophies. Link to comment Share on other sites More sharing options...
QuentinCle95 Posted December 5, 2017 Share Posted December 5, 2017 Generally, trophy values will more likely be based on time consumption or time + difficulty than difficulty alone. Beating a 40 hour game might land you a silver or gold, beating a 40 hour game on the most difficult setting will land you a gold, and doing something that' difficult, but not time consuming to try (like 20 headshots in one minute or whathaveyou), are more likely to be bronze or silver. Games also can't make every difficult aspect of their game into a gold trophy, as there's a limited amount of max trophy points, and a gold takes up 1/11 of the total trophy capacity, while bronzes only take up 1/70. So they have to pick and choose which achievements will be gold, and that will be completely up to the preference of whoever picks these things: If a developer finds just playing through the campaign the most important, they may make "Beat the game" gold and "Beat on highest difficulty", " Do all side quests", "Find all collectables", etc. silver, but if they want to reward completionists more, they'll make the first trophy silver and the rest gold. Link to comment Share on other sites More sharing options...
Beyondthegrave07 Posted December 5, 2017 Share Posted December 5, 2017 Trophies type and number of trophies are a Dev decision and Sony puts a limit on them so it's not out of control. Why does the trophy type and difficulty not always make sense? Because it doesn't have to. 1 Link to comment Share on other sites More sharing options...
nyonmyan Posted December 5, 2017 Share Posted December 5, 2017 Man, this stuff is pretty deep. Really makes me you think, doesn't it? 1 Link to comment Share on other sites More sharing options...
pyrotempestwing Posted December 6, 2017 Share Posted December 6, 2017 On 12/5/2017 at 11:09 AM, Squirlruler said: IIRC Sony limits the amount of points a game can be worth (~1200 or so). Each trophy type has a specific number of points (bronze: 15, silver: 30, gold: 90, plat 180). The devs then have to decide how they want to do the trophies. Take a look at Destiny 2. There are 14 trophies for that game with 11 of them being gold and only a few of them actually being difficult. From all games I've looked at, 1230 is the limit for the base game (330 for "smaller" games). So 1 Plat + 70 Bronzes would be the max amount. 1 Link to comment Share on other sites More sharing options...
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