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Bought the game. Impressions and other info.


Maitre

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So far ive reached the 8th mission and completed 2 of the secret mission. If something changes ill change it in the post as i progress.

 

Because of the obvious inspiration advanced wars had on this game ill compare both games. 

 

First thing i realised is that so far tiny metal doesnt use the CO (commanding officer) powers. In Advanced wars especially the later ones, you could select your CO and each CO had powers they could unleash after the power bar was filled.

 

Second point ... Tiny metal uses critical hits and directional positionning that AW doesnt use. This means that flanking or a rear attack has more chance of dealing a crushing blow to an enemy.

 

Third point ... tinymetal allows for a joint strike technique that is not availlable in AW. This means that you can attack with more then 1 unit for great damage but also that the enemy will only retaliate against the unit triggering the strike which means critically injured units can still be active in fights without causing to suicide. AW allows damaged units to fusion into a more healthy unit which helps damaged units stay relevent in a different way, but tinymetal doesnt borrow from this.

 

Some other notable differences include:

Air units do not consume fuel and cost less to buy in tinymetal unlike AW so airforces are a bigger threat than in AW.

 

Heroes deployment can easily change the tides of a fight. Each satcom building can call a parachuted heroe unit in any place that has already been discovered. Example : you could drop an infantry hero on and a factory to capture it.

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