jrdemr

Is haptic feedback disappearing?

31 posts in this topic

9 hours ago, RedDevil757 said:

Open the pad up and unplug it. Takes 2 minutes :) It's easy to tell which part so I wouldn't worry about breaking owt.

Wow.  That's a great idea! 

 

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I've noticed this in Time Crisis 4 & TC5's arcade versions at D&B.  TC4's external slider gun recoil is frigging loud & you'll feel it.  Some TC4 players advise disabling recoil because they feel it throws their aim off.  It didn't stop me from getting a 6M score.

As for TC5's- it's noticeable, just an internal system with milder feedback.  Not that having less recoil bothers me a bit.

 

Rumble is something that's good in the right amount, but it can be annoying if overused.  I had played a Chase HQ 2 cabinet at an amusement park arcade a couple years ago & the wheel had a little too much feedback.  So much that I actually wanted an option to play without it.

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never had problems with the vibrations, but I can see why they removed it on DB Fighter Z, some games ( like fighting games ) actually you don't want your controller to shake and rumble while focusing your combos and movement. other games, the vibration can actually makes a turning point like in a racing simulation game like GT6 or GT Sport you want to feel how the car is doing like when taking a turn and you don't want to burn your tires out then you can feel how hard or soft the tires are scratches the surface of the roads.

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In a fighting game I could see it being a distraction. For a turn-based RPG it'd be fine.

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is it weird i never noticed i mean i love the rumble but i actually havnt noticed a drop in it or anything i guess i have phantom rumble syndrome?

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Personally I dislike rumble and I always turn it off, I just find it really distracting though I agree that in some games it might actually be useful.

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