Popular Post NanaCheese94 Posted March 5, 2018 Popular Post Share Posted March 5, 2018 (edited) So this is not complete yet, but I will add to it later and structure it better. First things first: Yes, this game is a grind. It WILL take you a good amount of hours, but I hope I can reduce a bit of confusion with this guide and make it more straightforward. This is by NO means an expert guide. I’m a complete idiot who somehow wriggled my way through the game without understanding anything (well, until now) This is mostly a collection of the things I learned and I hope it will help you too so you don’t have to search for it all over the internet. Just in case though, this is where I got the bulk of my information from: https://gamefaqs.gamespot.com/boards/696376-mugen-souls-z/69910872 It is an extremly helpful thread but a little complicated when you're just starting out. I will address the problems that I had with the game and explain the solutions. Maybe you won’t have the same problems because you’re not a brick like me, but here goes anyways: Trophies that will come naturally or are super easy, don't worry about them: All the World Master trophies. At the end of your second Play through youll have all of them. Clearer of Games "50 Floors deep", "100 Floors deep" and "All tied up" The Mugen field is an essential part, as is clearing all floors. You will eventually be able to easily clear it. My suggestion is to use powerful AOE skills and work on your Agility, as well as your characters best stat. Should be a piece of cake once you get the hang of it. "All tied up" only requires you to clear the very first Floor with everything enabled. Absolutely no problem. All Damage related trophies. While 10'000'000 and 100'000'000 might take a while, they will come naturally. If nothing helps, use Syrmas Ultimate Soul Attack. The trophies that require you to do something for the first time. Pretty self explanetory Level Up trophies Belive it or not, your level does not matter much. Equipment is much more important in the beginning, and being low Level/not raising your level cap will make the Mugen field easier. Once your able to clear the Mugen field on high bets, levels will just come pour in. Once you reach 9999 you'll want to concentrate on Peon fusion and realise, it wasn't worth it to worry about levels. (explained later) The Edges of the Universe For this one, please read the section about how to use Blast Off. Essentially, you need to raise your counter to 999 and then use a Blast Off Skill with the "Float" attribute with full power. Which free DLC should I download before starting: All of them dude, it’s free! It is pretty annoying the way the PSN store is set up and I didn’t bother to find out what each DLC does BUT one of them gives you very good weapons for free that will carry you until post game. I’m stuck in the story and don’t know where to go: Sometimes (especially if you don’t read the story) you will be lost without a quest marker and wondering what to do next. Almost always the solution is capturing planet spots. Usually, you will get an event after capturing half of the planet spots in an area. If that’s not the case, go to the next area. If there still is no quest marker, it maybe is somewhere on the main hub. An item I need for a planet spot doesn't show up in the shop: This happens when you don't have found the materials yet to craft the items. In the main settings of the game there is an option to enable "auto sale" of materials. There is no good reason to not enable this option, because you need to sell the items anyways to craft. The only item you need is Platin Ingot x2 for a planet spot in the ost game world. But you can easily farm that when youre at that point so dont worry. Some materials are only found in the mugen field, and even though it might seem hard at first to reach certain levels on certain bets it will all work out once you enhance your equipment. (explained later) Use the Mugen souls wiki to find out where to farm materials for certain items http://mugen-souls.wikia.com/wiki/Armor_list_(Mugen_Souls_Z) http://mugen-souls.wikia.com/wiki/Weapon_list_(Mugen_Souls_Z) Typing in the name of the material in the search works very well. It's the one thing that is extremly well documented on the wiki for some reason. If one of the items you wish to craft needs a weapon or armor as material you need to sell that thing to the shop manualy. 99% of the time you do have the material to craft and just haven't sold it to the shop. I can’t proceed because of green teleportation nodes, or how to use Fusion abilities: A list of abilities: http://mugen-souls.wikia.com/wiki/Fusion_Abilities Sometimes you need to change your Fusion ability to proceed. The way this works is not well explained by the game. Certain planet spots will give you Fusion ability upgrades (for example Ultimate Hunt, which let’s you open chests) You need to approach the planet spot with the specific icon and click on it to gain the upgrade. You can only have one Upgraded ability at one time. This is why you can’t use the green teleportation node even though you captured its node because you have some other Upgrade active! Learning this will also make it easier for you to get all the chests around the map in a logical order, just be wary of which upgrade is active at the moment. I am constantly broke: Money (G) is the most important thing in this game. To get it, you need to make use of Fever Time. If you’re like me, you never use it until you’re stuck against an enemy who one shots you because you never bothered to upgrade your equipment. To enable fever time, you can either charm one of the small crystals or piss off the big crystal (that works best) then blue balls will appear in the sky. You’ll have to catapult the enemies into those blue balls by using attacks with “float” blast off type. Step one to get Money is to upgrade your Damage Carnival. You can upgrade it in the Mugen Field Rest stops. It will cost you quite a lot of Mugen Points, but it’s worth it, believe me. So don’t spend all of your points on other things yet and concentrate on clearing the Mugen field to Floor 100 on a 100 Mugen points bet. I have read that if you don’t upgrade your level cap, the enemies until Floor 100 will be easier. Keep that in mind, and instead of leveling, enhance your equipment. (explained later on) Once you have upgraded your Damage Carneval use the method shown in this video: Spoiler The Guy in the video is doing it outside of the Mugen Field with a fully upgraded Damage Carnival, that’s why he get’s more money than you will get in the beginning. Once you can consistently clear the Mugen field (even if its just on a 100MP bet) you will be able to rack in some serious cash using this method on every floor. Use this method of money farming early. Don’t be like me and only find out about it due to frustration. Be smart. The affinity relationships that hate each other: (in order to enrage the big crystal) Ego hates Graceful and vice versa Sadist hates Masochist and vice versa Bipolar hates Ditz and vice versa Hyper hates Terse and vice versa How Blast off works: free image hosting There are two reasons to use Blast Off. fever Time Money and moving enemies out of the way. But here the basics first: The red marked counter on top shows how much Blast Off Power you have available. The other two marked areas are stats of your Skills. You need the ability "Float" for fever time money. The Stat Blast Off+ indicates how much Blast Off power you add to the counter by using this skill. If you use any Skill with Blast Off enabled, you will use up the points that you have accumulated. But at the same time, if you choose a Skill with 500 Blast Off+ like in the image, but only use, say 200 Power for the attack you will still add 300 points to the counter. I hope this makes sense. You can take some time to accumulate Blast off points by using skills without enabling blast off first, but when using skills with High Blast Off+ stats you get instantly 500 points that are enough in almost all circumstances. For fever time, it is important that every character has at least one skill with float and Blast Off+ 500. Smaller enemies take less power to catapult into the orbs, but big ones need a lot. In the Mugen field, enemies will sometimes stand within the range of a small crystal that makes them invincible. In that case you need to use Blast off (not necessarily with float) to push them out of the small crystal range. Otherwise you can't damage them. The dreaded 999+ Combo: I have no idea. I got this by accident when G farming, I'm sorry. I think it was a glitch and has something to do with how I angeled the blast off on the blue orb. Please refer to this explanation on how to do it with a plan, hopefully you'll just get lucky like me: https://gamefaqs.gamespot.com/boards/696376-mugen-souls-z/69792329 How to use your Gold and G-up: So idk if you have noticed, but you can actually enhance your Equipment at the item shop to make it better. Enhancing is the one thing that will consistently and quickly raise your stats but it takes a lot of money. In order to enhance your Equipment to max, you need to upgrade it first by using G-ups. You get those when going through the Mugen field, and after a few runs you should have quite a bunch of those. When enhancing it’s important to always go from Level 1 to level 999 in one swoop because that way you’ll get more bonuses than doing it step by step. How to get the True End: Important info: You can’t get the “Devourer of Worlds” without the true End. Once you see the normal end, you can start a new game plus which will let you keep your equipment and levels on characters, but will reset all the worlds. So even if you have 300% on a World, you’ll have to do that again in the second play through. However, it’s better to do a second playthrough aynways, because you NEED 15% charm level on every affinity before being able to get the true end. So my suggestion is to Capture everything and get every chest you can in the first playthrough and just move on. Here are the actual steps to reach the true end in the 2nd play through: 1. Have 15% Charm Level on every affinity. 2. In Chapter 7 go through the mugen field to Rest Floor 10 and view all the events. 3. When you reach Chapter 13 again, don’t go fight Ace. Go back to the Mugen field. 4. This time go through Rest stop 30 and 60. There will be more events. You can leave the field after viewing the events on Floor 60. 5. Now there will be a quest marker on the main hub area. Make a save, because this will lead you to fight the Sun Goddess who might actually be a bit of a challenge depending on your level and equipment. 6. After beating her, you are now set on the true end, so go beat Ace now. He will be a bit stronger than last time though. This will unlock the final chapter. 7. I wont spoil the final chapter for you now, but it’s business as usual so go fight, win and enjoy your “All Must End” trophy. Finding and beating the Moon God: So this is where the game will start punishing you for ignoring it’s mechanics. Mainly the gold farming methods and Equipment upgrading. In order to fight the Moon God you will have to go through the entire post game first. This consists of fighting Doppelgängers of all the characters you met in (more or less) chronological order. Once you capture half of the Planet Points on Awakening World you will be instantly thrown into a fight with the first Doppelgänger (Tioni) So make sure you save before doing that. The Doppelgängers are very strong and have tons of HP. If you are like me, they will overpower you almost instantly. There are two ways to beat them: 1. The hard way of fighting them regularly and killing them 2. The cheesy way of Moe charming the big Crystal and winning instantly. (I’ll explain this later) The order of Doppelgänger after Tioni is starting with Ace in Ivory World and then the normal route from the main game through all worlds. The last Doppelgänger is Syrma on Rose World. After defeating the Doppelgängers you can go fight the Moon God on Rest stop 100 in the Mugen field. Charming the big Crystal (aka cheesing your way through the post game): So the easiest way to deal with any overwhelming force in this game is to moe charm the big crystal on the field. I did not know this until almost rage quitting at fighting the Ace Doppelgänger. All credit goes to this guy and his video for being a serious game changer in the most literal sense: Spoiler To elaborate: the big crystal is not affected by your charm level. You will have the exact same effect on it if you have charm level at 1% or at 100%. It does depend a little bit on your average charm level though, so if your average charm level is on 80% but your Ditz is on 78%, you can expect it to be slightly harder. By managing to charm the big crystal, it will peon everything on the battlefield. So what you need to do is survive until that point. In the post game after getting the true ending you will be able to add Chou-Chou to your team. She is also able to use Moe-Charming and is absolutely necessary if you want to charm the big crystal. Surviving can sometimes be tedious and might require you to restart the fight a few times. So here a few tips: 1. Top priority is to have Syrma and Chou-Chou be in Hyper affinity form because then their mobility is the highest. 2. Use chocolates to revive team members and position them strategically. If one character manages to survive the initial blow of the enemy attack they can use the chocolate to revive. When doing this, always position the non-charming character first as close to the big crystal as possible, because that will increase the range of hwere to place the rest of the characters. This way, you are sometimes able to place Syrma and Chou-Chou right at the big crystal without them having to move at all. 3. Use your non-charming chars to distract the enemy. It’s usually enough to keep them close to the enemy, and attacking them. Syrma and Chou-Chou and the crystal are usually far away enough to be let alone. Also, after charming they still have their action to revive their friends. 4. Charming the Crystal may seem tough in the beginning, but you’ll quickly get a feeling for it. There isn’t much to say about it, but it’s generally better to use the second two options instead of the first 100% one since that tends to piss off the Crystal more often. I managed to beat all the Doppelgängers, the Moon God, Seven World Redux, Mugen World Redux and even Absurdity World by using JUST this method. It’s possible. You just need to be lucky on the first turn and not get wiped. The affinity relationships: Normal captivate Captivate Ego enemies using the Ego form Captivate Sadist enemies using the Sadist form Captivate Masochist enemies using the Masochist form Captivate Bipolar enemies using the Bipolar form Captivate Graceful enemies using the Graceful form Captivate Ditz enemies using the Ditz form Captivate Hyper enemies using the Hyper form Captivate Terse enemies using the Terse form Item captivate Ego charms Bipolar and vice versa Sadist charms Terse and vice versa Masochist charms Graceful and vice versa Ditz charms Hyper and vice versa Hate realtionships: Ego hates Graceful and vice versa Sadist hates Masochist and vice versa Bipolar hates Ditz and vice versa Hyper hates Terse and vice versa Why do I see people on the Internet constantly talk about Shampuru farming with a Bazooka: I only found this out yesterday too. There is no magical, Shampuru farming Bazooka in the game BUT the range of your charming ability is directly dependant on the range of your equiped weapon. The Bazookas tend to have the biggest range, which allows you to charm everyone on the field at the same time. Mystery solved. Don't use the bazooka if you do the cheesy big Crystal method I explained earlier, because you risk pissing off the enemies while charming the crystal. This will result in them not being wiped even if you succeed in charming the crystal. I learned that the hard way. What team did you use: My chars are all equipped with free DLC weapons For the main story I used Syrma (hyper affinity mostly) equipped with a Scythe (“Attribute” I think) Later on I gave her the “Artemis Wand”. Nao equipped with “Dual Defenders”, Bertram equipped with “Peacemaker” and Supra equipped with scythe “Attribute” In the post game I switched out Nao with Chou-Chou (Hyper affinity) and gave her the “Dual Defenders”. From what I’ve read it doesn’t matter which characters you favor. In the end, it all depends on what skills you like to use. Bertram has a very powerful skill called “Strong Arms” that I use often, but I think there could be better characters. (Ijust stuck with him) Supra is extremely good with the Scythes and was my strongest character for a long time. She has an AOE skill called “Round Circle Zero” this skill together with an upgraded “Attribute” almost single handedly carried my whole team through the Mugen field the first times around. Now, with a bit more experience Syrma and Chou-Chou also have ranged Skills called “Grand Lion” and also “Round Circle Zero” With enough agility, these 3 characters can use those attacks one after another in the Mugen field an wipe everything without even trying. Done with everything else, now off to Shampuru farming: If you applied all the tips in this Guide so far, and maybe even figured out some strategies for yourself you'll find yourself at the point where you only miss two more trophies: The Ultimate Undisputed Descends! and the Platinum. The requirements for an Intergalactic Chou-Chou are around 500'000'000 HP and SP on your G-Castle. The best stats you get when farming Top tier Shampuru (the ones on the bottom of the list). You can farm a 150 of each top tier type Shampuru by crystal charming the first Ultimate Absurdity World Challange "Peon Revolution". You can also farm some of the other Absurdity World challanges, they will give you more Shampuru, but only about 2-3 types. It's up to you which route you go, the Peon Revolution one is the easiest one, but also takes a while. Once you maxed out the Top tier Shampuru, you should go on to the second to top tier. You can Farm all of those on the last four challanges of Mugen World Redux. If after this you still don't have 500'000'000 HP and SP you can farm Renegade and Happy Shampuru (Top tier in the special category) You will get those also on the last four Mugen World Redux Battles, but alternatively, you can also farm the Doppelgängers by selecting new game plus and rushing the game over and over. (Honestly, it's not worth the bother...) How to use Peon Fusion to raise stats: (This is optional really, I managed to beat the game and get the plat without actually using it productively) Since I never mastered this, please refer to this topic, where it is explained by @acasser the thread in general is very helpful. I want to break it down a little. Your main characters as well as Peons have base stats that get better and better with each level up. Once you reach Lvl 9999 you can't gain better stats anymore without using better equipment or Peon fusion. The way this works is that different peons have different base stats. For example a Lancer class has more base HP than any other class. The way peon fusion works is that you merge two peons and add the difference between their base stats to the character who receives. Example: Peon 1 has 50 Base HP. Peon 2 has 100 Base HP. You want Peon 1 to have more HP, so you use it as base and merge Peon 2 into Peon 1. When the merge is done both Peons are reduced back to lvl 1 but now Peon 1 will have 100 Base HP, because the difference got added to it. The base stats of Peon 2 remain the same. It makes sense to merge different peon classes together, because that way the difference between base stats is bigger. Every newly created peon is slightly different from the other within it's class. The base stat gain will naturally be bigger if you merge 800HP to 200HP (character end up with 600HP) instead of 803HP to 800HP. (Character ends up with 803HP) Additionaly, you want to do the merging to your main characters only when they are both on lvl 9999. You can do it earlier, but you're missing out on nice Boni that way. Peon fusion will also transfer any Conditional and Battle skills to the receiving character, which is useful since some Peons have some really useful ones. Once you have done this whole process a few times, you'll basically have created a super soldier. NOW you merge your super soldier into one of your main characters and voilà, your main character isn't a wimp anymore. (Once he's leveled up again) It takes some time, patience and precision, but it really is an interesting concept and should work quite well. Edited April 10, 2018 by NanaCheese94 15 Link to comment Share on other sites More sharing options...
GT__Jedi Posted March 5, 2018 Share Posted March 5, 2018 This is unbelievable!! Thanks for all the information, I'm totally jazzed to start this game! 1 Link to comment Share on other sites More sharing options...
NanaCheese94 Posted March 5, 2018 Author Share Posted March 5, 2018 Just now, PermaFox said: This is unbelievable!! Thanks for all the information, I'm totally jazzed to start this game! Thanks! There will be more in the future, but I can tell you right now JUST by explaining how Fusion abilities work I saved you an hour or two of frustrated walking around lol I can't believe it took me almost the whole game to figure that mechanic out, even with the ingame help. Link to comment Share on other sites More sharing options...
GT__Jedi Posted March 5, 2018 Share Posted March 5, 2018 I started the game and was overwhelmed from the start. Didn't realize you would be upgrading weapons etc. What you have written here is a great primer! Link to comment Share on other sites More sharing options...
NanaCheese94 Posted March 5, 2018 Author Share Posted March 5, 2018 2 minutes ago, PermaFox said: I started the game and was overwhelmed from the start. Didn't realize you would be upgrading weapons etc. What you have written here is a great primer! Glad to hear that! I think it also is important to see a guide from someone who is not micro managing at all and still managed to beat the hardest enemies. Upgrading your weapons helps the most by enabling you to go through the Mugen field consistently. Once I upgraded Supras Scythe I was blazing through it and gained tons of money and exp. I really think they should've had less characters, less skills etc to make it less overwhelming in the beginning. it also doesn't help that you get the strong DLC weapons from the beginning because you are absolutely not prepared for the post game because of it Link to comment Share on other sites More sharing options...
GT__Jedi Posted March 5, 2018 Share Posted March 5, 2018 Not that I've been living under a rock, but didn't realize that so much DLC was free! So ?on that first point! Downloading now. Link to comment Share on other sites More sharing options...
acasser Posted March 5, 2018 Share Posted March 5, 2018 1 hour ago, NanaCheese94 said: Which free DLC should I download before starting: All of them dude, it’s free! It is pretty annoying the way the PSN store is set up and I didn’t bother to find out what each DLC does BUT one of them gives you very good weapons for free that will carry you until post game. What team did you use: Two things I would suggest: As far as the DLC goes, I'm of the opposite opinion, that you shouldn't download any of the free stuff if you're pursuing the Platinum. Because while you can LOLstomp the main game with it just by being obscenely overpowered, it won't help you learn the mechanics of the game and will leave you sorely lacking when enemy power catches up to you. MSZ -- the main storyline -- isn't that hard of a game and you can always grind for stuff to help you out, but if you're relying upon the crutch of near-super equipment that you haven't had to work for, you won't learn how to do certain things. As for a team? If you're going for the Platinum, pick the four characters you like the most and focus solely on them. Because that's who you're going to have to look at and listen to for 100+ hours of postgame grind. And don't worry about weapon/personality stuff with Syrma (and Chou-Chou in the postgame, if you use her) because it isn't as meaningful as you might think. I'd suggest picking a weapon that isn't duplicative of her teammates on the active team and/or a weapon with a range that you're comfortable with for Charm purposes. Just be aware that the weapon range is frequently the Charm radius, so something like a Bazooka might make it difficult to isolate a particular enemy/crystal whereas something with little range similarly makes it difficult to aim for multiple targets at the same time. If you're grinding out Shampuru and/or going after the Big Crystal for quick/easy wins, you're liable to change Syrma's (or Chou-Chou's) personality all the time, anyhow. So setting her up to take advantage of a particular combination isn't going to help in those situations. And that's really Syrma's role: Charming stuff, especially when one is looking at powerful enemies with a huge pool of HP that takes a while to otherwise whittle down. 1 Link to comment Share on other sites More sharing options...
Kurorac Posted March 5, 2018 Share Posted March 5, 2018 That's awesome. As soon as I start this game I'll come back to this guide 2 Link to comment Share on other sites More sharing options...
NanaCheese94 Posted March 5, 2018 Author Share Posted March 5, 2018 1 minute ago, acasser said: Two things I would suggest: As far as the DLC goes, I'm of the opposite opinion, that you shouldn't download any of the free stuff if you're pursuing the Platinum. Because while you can LOLstomp the main game with it just by being obscenely overpowered, it won't help you learn the mechanics of the game and will leave you sorely lacking when enemy power catches up to you. MSZ -- the main storyline -- isn't that hard of a game and you can always grind for stuff to help you out, but if you're relying upon the crutch of near-super equipment that you haven't had to work for, you won't learn how to do certain things. As for a team? If you're going for the Platinum, pick the four characters you like the most and focus solely on them. Because that's who you're going to have to look at and listen to for 100+ hours of postgame grind. And don't worry about weapon/personality stuff with Syrma (and Chou-Chou in the postgame, if you use her) because it isn't as meaningful as you might think. I'd suggest picking a weapon that isn't duplicative of her teammates on the active team and/or a weapon with a range that you're comfortable with for Charm purposes. Just be aware that the weapon range is frequently the Charm radius, so something like a Bazooka might make it difficult to isolate a particular enemy/crystal whereas something with little range similarly makes it difficult to aim for multiple targets at the same time. If you're grinding out Shampuru and/or going after the Big Crystal for quick/easy wins, you're liable to change Syrma's (or Chou-Chou's) personality all the time, anyhow. So setting her up to take advantage of a particular combination isn't going to help in those situations. And that's really Syrma's role: Charming stuff, especially when one is looking at powerful enemies with a huge pool of HP that takes a while to otherwise whittle down. I agree with most of this. What you describe about the DLC weapons is 100% what happend to me. Still, I think if you want to be as quick as possible it's still a viable option. It is one of the reasons I'm writing this guide the way it is because I think many people will fall into the same trap and I want to help them in a dummy proof way. Team really doesn't matter, I think i mentioned that somewhere too. I'd say Chou-Chou is a must though in the post game, double charming is jsut so extremly good! And I just use hyper affinity all the time because it gives the biggest movement range, which is useful pretty much all the time. I will absolutely refrain from giving any advise on what to equip to characters or how to build them correctly, because I have no idea how to min max it myself. I'll just lay out how I did it. After using and learning the things you teached me about peon fusion I'll also write that into the guide. Link to comment Share on other sites More sharing options...
Edunstar84 Posted March 5, 2018 Share Posted March 5, 2018 Thanks for the guide! I also wanted to do a guide before, but I couldn't figure out the battle system effectively. I hope to get to it sooner than later, but you know backlog. Off topic: Fave Swiss cheeses: Gruyere and Appenzeller! Yum I also miss biberli. 1 Link to comment Share on other sites More sharing options...
NanaCheese94 Posted March 5, 2018 Author Share Posted March 5, 2018 Just now, Edunstar84 said: Thanks for the guide! I also wanted to do a guide before, but I couldn't figure out the battle system effectively. I hope to get to it sooner than later, but you know backlog. Off topic: Fave Swiss cheeses: Gruyere and Appenzeller! Yum I also miss biberli. The fighting system really is a little weird in the beginning. We should just thank the developers for making it actually turn based so it's not also stressful at the same time. For me the AOE based skills are key, especially in the Mugen Field. (Those rae the purple icon skills) They pretty much wipe everything in a few turns. I know it's cheesy, but that's what I'm all about ;D But as someone who can appreciate good cheese you'll get used to it I'm sure 1 Link to comment Share on other sites More sharing options...
Blackmist_FFXI Posted March 5, 2018 Share Posted March 5, 2018 Ill have ta book mark your guide when its 100%. Personally. Ive only gotten 20% done w 1st mugen souls thought disgaea series was overhwleming None the less. Deffently. Keeping this in back pocket. 1 Link to comment Share on other sites More sharing options...
NanaCheese94 Posted March 5, 2018 Author Share Posted March 5, 2018 24 minutes ago, Blackmist_FFXI said: Ill have ta book mark your guide when its 100%. Personally. Ive only gotten 20% done w 1st mugen souls thought disgaea series was overhwleming None the less. Deffently. Keeping this in back pocket. From what I heard they are basicaly the same game but Mugen Souls Z is a LOT less grindy. Also it has apparently been upgraded with other good features that makes is less awful than Mugen Souls. So if you already have some experience, maybe from Disgea, it should be a better experience for you. Link to comment Share on other sites More sharing options...
Blackmist_FFXI Posted March 5, 2018 Share Posted March 5, 2018 30 minutes ago, NanaCheese94 said: From what I heard they are basicaly the same game but Mugen Souls Z is a LOT less grindy. Also it has apparently been upgraded with other good features that makes is less awful than Mugen Souls. So if you already have some experience, maybe from Disgea, it should be a better experience for you. Maybe Enjoy the hell outta disgaea. 1st mugen game was just a mind boggle. Lol not bad but meeeh there was better games. As for Z i just know story wise it pickup seconds after the end of the 1st. Got it when it was free on ps+ ill get around to it eventually. Good to know its been tweaked better Link to comment Share on other sites More sharing options...
acasser Posted March 5, 2018 Share Posted March 5, 2018 3 hours ago, NanaCheese94 said: I agree with most of this. What you describe about the DLC weapons is 100% what happend to me. Still, I think if you want to be as quick as possible it's still a viable option. It is one of the reasons I'm writing this guide the way it is because I think many people will fall into the same trap and I want to help them in a dummy proof way. Team really doesn't matter, I think i mentioned that somewhere too. I'd say Chou-Chou is a must though in the post game, double charming is jsut so extremly good! And I just use hyper affinity all the time because it gives the biggest movement range, which is useful pretty much all the time. I will absolutely refrain from giving any advise on what to equip to characters or how to build them correctly, because I have no idea how to min max it myself. I'll just lay out how I did it. It's simply my opinion that the time the DLC weapons save you in the main game will be lost un-learning bad habits and learning the proper ones in the postgame when it's no longer possible to simply roll over enemies with raw power. Probably with interest. Better that a player learns the battle systems early and loses a little time doing so, unless having to go through that "struggle" in the main game is the sort of thing that turns them off to the game entirely. At least in my opinion. As for team, I agree with you that Chou-Chou is a significant help in the postgame. But speaking from personal experience, it's not a requirement in the very least. It's more efficient and can save you time, but it doesn't really affect the difficulty. It helps with the grind, but not quite as much as you'd think. 3 hours ago, NanaCheese94 said: From what I heard they are basicaly the same game but Mugen Souls Z is a LOT less grindy. Also it has apparently been upgraded with other good features that makes is less awful than Mugen Souls. So if you already have some experience, maybe from Disgea, it should be a better experience for you. They are pretty much the same game. Heck, MSZ's story is largely the same as the original's story, and there's a lot of similarity between characters as well. But MSZ is a lot less grindy when it comes to the postgame and the trophies. Probably by a factor of 3, give or take. The original is a 500-600 hour platinum -- and a game that a number of people cheat given their trophy lists. MSZ can probably be done in 125-150 hours, although my save file is up around 185 or so. But I seldom do NISA/Compile Heart games in the "most optimal" fashion because that's not really how I enjoy playing those sorts of games. Link to comment Share on other sites More sharing options...
DrHambone Posted March 5, 2018 Share Posted March 5, 2018 (edited) So increasing your level cap is bad in terms of the Mogen Field (for those who can't beat 90-99 easily and get slaughtered on 100)? If I Peon Fuse back to level 1, would that help? What if I raised a Peon's level to 1000, then fused with a level 1000 in my main party, would that be ore beneficial? Edited March 6, 2018 by DrHambone Link to comment Share on other sites More sharing options...
greenzsaber Posted March 5, 2018 Share Posted March 5, 2018 Some vids I made a long time ago. Ultimately, stat grinding isn't needed one bit if you just want the plat. 2 Link to comment Share on other sites More sharing options...
NanaCheese94 Posted March 6, 2018 Author Share Posted March 6, 2018 9 hours ago, DrHambone said: So increasing your level cap is bad in terms of the Mogen Field (for those who can't beat 90-99 easily and get slaughtered on 100)? If I Peon Fuse back to level 1, would that help? What if I raised a Peon's level to 1000, then fused with a level 1000 in my main party, would that be ore beneficial? I think the monsters in the mugen field orient themselves on the level cap of your main characters somewhat. But I've only read that information without much explanation elsewhere. I'll have a closer look into it and hopefuly I can find the information again. Since you already unlocked the level cap, I think it won't help to peon back to lvl 1 8 hours ago, greenzsaber said: Some vids I made a long time ago. Ultimately, stat grinding isn't needed one bit if you just want the plat. That's exactly the way I did it too, but with a bit stronger characters. It really helps to have Bertram, because he has a conditional skill that sometimes saves him from dying. Conditional skills in general are very helpful in keeping you alive, and of course chocolate spaming. Link to comment Share on other sites More sharing options...
NanaCheese94 Posted March 6, 2018 Author Share Posted March 6, 2018 Mugen Souls Z Guide Update: I added a small section trying to explain peon fusion as simple as possible. Please leave some feedback if it's understandable or in case I've been writing complete garbage. 2 Link to comment Share on other sites More sharing options...
DrHambone Posted March 6, 2018 Share Posted March 6, 2018 Thanks for the Peon Fusion stuff added. So i should get two peons high levels then fuse them, then fuse with my main party? So it would be somewhat beneficial to get a peon's level to match one of my main people then fuse them? I could get a peon level 1000 to match the current cap of 1000 with one of my team. The monsters do adjust based on your level however their health is still really low and their stats are low as well. Running through a 100 MP bet is still really easy with one hits to the enemies even though their levels are half or similar to my teams. Also, I started using Chou-Chou in my team. It helps alot having two people captivating things. Link to comment Share on other sites More sharing options...
GT__Jedi Posted March 6, 2018 Share Posted March 6, 2018 (edited) 4 hours ago, NanaCheese94 said: Mugen Souls Z Guide Update: I added a small section trying to explain peon fusion as simple as possible. Please leave some feedback if it's understandable or in case I've been writing complete garbage. No garbage so far! I'm testing your guide as I go along and will report back! Once this guide is where you are happy with it, it really should be submitted for a guide! I'd vote for it. Edited March 6, 2018 by PermaFox Link to comment Share on other sites More sharing options...
NanaCheese94 Posted March 6, 2018 Author Share Posted March 6, 2018 13 minutes ago, DrHambone said: Thanks for the Peon Fusion stuff added. So i should get two peons high levels then fuse them, then fuse with my main party? So it would be somewhat beneficial to get a peon's level to match one of my main people then fuse them? I could get a peon level 1000 to match the current cap of 1000 with one of my team. The monsters do adjust based on your level however their health is still really low and their stats are low as well. Running through a 100 MP bet is still really easy with one hits to the enemies even though their levels are half or similar to my teams. Also, I started using Chou-Chou in my team. It helps alot having two people captivating things. I only recently started peon fusioning too. I don't think there is serious harm if you fuse them together before lvl 9999 (you'll loose out on some boni though), but you need to look out for the base stats. The character who receives the fusion HAS to have lower stats, otherwise it all goes to waste an you'll have to relevel the Peon. I'll do more testing around tonight so I'll probably adjust the section about peon farming and add some more info. I still think there is a little more at play here than I understand yet. 17 minutes ago, PermaFox said: No garbage so far! I'm testing your guide as I go along and will report back! Once this guide is where you are happy with it, it really should be submitted for a guide! I'd vote for it. Thank you! Once I get the platinum I'll try to convert this into a real trophy guide. 1 Link to comment Share on other sites More sharing options...
acasser Posted March 6, 2018 Share Posted March 6, 2018 When you're doing Peon-to-Peon fusion, I wouldn't worry about the levels of the Peons in question. What you're trying to do there is raising the affinities/growth rates for those Peons, so that those numbers -- NOT the base stats -- are high enough to give some benefit to your main characters when you eventually fuse one of those Peons to a main character. It doesn't matter if Peons have all the staying power and strength of limp spaghetti if you never trot them out onto the battlefield. When you're doing Peon-to-Main fusion, you want both characters at Level 9999. Not just because you'll see the greatest benefit in those affinity/growth rate numbers, but because that's how you see benefit to base stats as well. When you do fusions at lower levels, especially if you do repeated fusions at lower levels, there's a significant decay that gets built in and that's very harmful to creating more powerful main characters. If you're going to do a bunch of Peon-to-Main fusions with the idea of transferring Skills or Conditional Skills from the generics to your main characters, and you're insistent on doing it early on when you can't easily level characters to really high levels, do it before you start with Peon-to-Main fusions designed to increase base stats and affinities/growth rates. Because doing it afterwards will erase a lot of your hard work in building up the raw numbers on your Mains. There's still going to be a deleterious effect on things in an overall sense, but better to do it before you build things up than to see all that work washed away. 2 Link to comment Share on other sites More sharing options...
DrHambone Posted March 6, 2018 Share Posted March 6, 2018 Ok, sounds like I will avoid Peon Fusion for now - I'm getting crazy stat benefits by raising my equipment levels. My main is way OP ATM, did the first world challenge and she carried the team. Second one, not so much. I can win it but I'd have to constantly revive everyone and have her spam God Smash Rage (or whatever it's called) and Cosmic Loveliness. But I feel my U.Soul would overload at some point. Link to comment Share on other sites More sharing options...
NanaCheese94 Posted March 7, 2018 Author Share Posted March 7, 2018 9 hours ago, DrHambone said: Ok, sounds like I will avoid Peon Fusion for now - I'm getting crazy stat benefits by raising my equipment levels. My main is way OP ATM, did the first world challenge and she carried the team. Second one, not so much. I can win it but I'd have to constantly revive everyone and have her spam God Smash Rage (or whatever it's called) and Cosmic Loveliness. But I feel my U.Soul would overload at some point. Thats why I said raise your damage carnival to farm Gold to enhance your equipment... Keep in mind which stat is your characters best one, and buy equipment and use skills according to that. Skills do have an affinity towards certain stats. Link to comment Share on other sites More sharing options...
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