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darkest shore boss fight


maximilaan

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It does make it look much quicker on video, but it’s really not that bad. Make sure you all stay on the move (except the stairs camping part), keep shooting the bosses and it will progress, the more normal zombies you kill the more ammo you waste and progress the waves.

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2 hours ago, maximilaan said:

so we need to camp on the stairs by the fire?

 

That’s how I have done it, I done the egg about 5 times now and every time we have done that. Obviously have mics and coordinate when you use the shellshocks to keep the enemies at bay, don’t use them at the same time. Also only one person needs to get on the cart to go to the next section, it automatically takes the whole crew once one person activated it.

 

Edit - I assume you know you should all be taking shell shock with sustain zone etc.

Edited by TiNnYzEuS
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  • 2 weeks later...

Unbelievably easy with this setup.

 

Player 1 - Frontline

  • Team Effort - Nearby teammates also receive the damage bonus while using Frontline.
  • Vicious - Enemies take triple damage instead of double damage while using Frontline.
  • Determination - Gain 2 points of Geistchild when activating Frontline.

Player 2  - Shellshock

  • Exploit Weakness - Enemies stunned by Shellshock take triple damage.
  • Breathing Room - Shellshock has increased range and knocks enemies back further.
  • Protector - This gives all your teammates a free Geistchild point when they are hit with Shellshock.

Player 3 - Shellshock

  • Exploit Weakness - Enemies stunned by Shellshock take triple damage.
  • Breathing Room - Shellshock has increased range and knocks enemies back further.
  • Fiery Burst** - With this mod enabled, every time you use Shellshock, Zombies hit by it are set on fire and getting 3% damage of their health.

**Not required, however if you want to get to the boss in a wave as early as possibly (while all team mates are fully upgraded with all perks) this is what you use to get your desired points as early as possible.  This player will be responsible for the majority of kills.  Using  Shellshock with Firey Burst provides 10 points per tick of fire.  The other team mates kite all day and group all enemies together for the Shellshock special.  If used in conjunction with the Double Points you get 20 points per tick and gain massive amounts.  When your special is down this player kills enemies to regain special rinse repeat and share points with other team mates.

 

Using this technique without making mistakes you can get the saw upgraded by wave 2.  Have the doors open in the submarine pen by wave 3-4 (the trick to this area is do not kill single zombie while you are inside activating the gas valves).  And complete all the spines and getting to boss by roughly wave 12-15 depending on whether or not you make mistakes)

 

Player 4 (Optional) - Freefire

  • Squad Tactics - Nearby allies get a headshot damage bonus while using Freefire.
  • Marksmanship - Headshots deal significantly increased damage while using Freefire.
  • Sustained Fire - Slows enemy movement down.

 

1 person with Jack in boxes.

2-3 people with the pommels.

 

Strategy

1. Pommel on ground where boss is and it's glowing aura around its chest disappears (not sure if affects damage resistance).

2. Throw jack in box for add control.

3.  Pop 1 Shellshock with Frontline and Freefire at the same time.  Your enemies will take triple damage from Shellshock. Your team mates will gain triple damage from Frontline and your team mates will gain headshot damage bonus from Freefire.  I had Freefire spam bacon and eggs for add control and mass movement speed down and everyone else using svt on boss.

4.  If you haven't killed the boss in that phase drop the second Shellshock and finish it off.

5. Use a heart when you abilities are over.  You won't need to use your abilities again for that phase however to be safe you might need to use your abilities a second time on the AA gun phase. (Purely because the boss sometimes take forever to reappear if it runs away).

Edited by Nednrb
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