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Marvel’s Spider-Man Swings to PS4 September 7


Ghost

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1 minute ago, linkdevivo said:

 

Well, this is certainly a "cup half empty" way of seeing this lol

 

No way man, I’m honestly super stoked!

 

I’m sure this Spiderman thing will be fine, (the graphics seem nice, though the trailer did seem very quick-time-eventy), but Insomniac are a fantastic developer and I’m genuinely excited for them to get back to doing their own original stuff.

 

I understand that they needed to do a cash-grab after Sunset Overdrive and Fuse didn’t exactly set the world on fire, so they were not in perfect shape, but with Disney money being the marketing of this one, they will be flush with cash and riding high sales-wise i’m sure.

 

That is a recipe for some awesome Insomniac original game if ever I saw one :) 

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Probably springing for the physical collector's. Really hope the statue is cool, but unless it's not even Spider-Man related, then I'm sure it'll be great. Very weird to announce the premium edition of the game with half of the contents of it to be "revealed at a later date", though. While no one's holding a gun to my head to put down the cash now, I guess I just don't see that very often where even the main feature of these things (i.e., the collectible statue) is "to be announced".

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Preview embargo has ended. Here's a round up of previews *thanks Toumari*

 

Nerdist: https://nerdist.com/spider-man-ps4-hands-on-preview/

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By this point, Spider-Man felt so complete that we jokingly asked the developers to just send it home with us. It has almost everything that anyone could have wanted from a Spider-Man title, and we’ve barely scratched the surface of it. Some aspects of the gameplay remind us of the classic Spider-Man 2for the Playstation 2, but refined to a much higher level. As excited as we are to finish playing through Spider-Man, the prospect of DLC and continuing missions is almost as enticing as the main game itself. Insomniac’s Spider-Man is so enjoyable that we don’t want to put it down any time soon. This is the comic book world that we want to live in, and it may be a real contender for video game of the year.

Eurogamer: https://www.eurogamer.net/articles/2018-08-02-marvels-spider-man

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Ultimately, all the ingredients seem to be here for a superior Spider-Man experience. Playing through the first two hours of Marvel's Spider-Man reminded me of the first time I played Arkham Asylum or saw Guardians of the Galaxy in the cinema. These were deep, complex worlds I'd known for a long time on paper, and it feels exciting to see them opened up for new audiences and players. Spider-Man really seems to be having a moment right now, with new Marvel films coming up and Into the Spiderverse possibly going further into the wider multiverse lore than mainstream ever has before, it feels like Insomniac's take will be another possible entry point for new fans.


Hollywood Reporter: https://www.hollywoodreporter.com/h...r-man-is-definitive-spidey-video-game-1130566

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The world that is crafted by Insomniac Games is truly beautiful, a lushly rendered mashup of Marvel's version of New York and the fantastical sense of urgency and urban power the real-life eastern metropolis evokes. Equally stunning is the character rendering, hyper-realistic at times (pores can be seen on character's faces) and yet still maintaining that brightly colored, saturated comic book vitality. From Spidey's suits to villains' iconic uniforms to a sunset framing the jagged skyline of Manhattan as Parker looks down from the apex of Avengers Tower, the game has a warm, understated allure that draws the player in and beckons them to explore.

 

 

PushSquare: http://www.pushsquare.com/news/2018...haping_up_to_be_the_best_spider-man_game_ever

 

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The bottom line is that, even this early, we’re confident in saying that Insomniac's made the best ever Spider-Man game here. It may well subscribe to every open world trope under the web-spinning sun, but when the end-product is this polished and consistent then that’s not such a bad thing. Frankly, you’ll already know whether you want this game, but we’re more than happy to confirm that it meets expectations with aplomb.

 

 

Shacknews: https://www.shacknews.com/article/106456/marvels-spider-man-hands-on-preview-with-great-power

 

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With fluid movement, freeflowing combat, and a massive New York playground to swing around in, Marvel's Spider-Man is looking to be one of the best games ever to feature everyone's favorite webhead.

 

 

IGN:http://www.ign.com/articles/2018/08/02/peter-parker-is-spider-man-on-ps4s-greatest-strength
Gamespot: https://www.gamespot.com/articles/spider-man-ps4-why-you-should-be-excited-about-mar/1100-6460893/
GameInformer: https://www.gameinformer.com/preview/2018/08/02/four-fantastic-hours-with-spider-man
Polygon:https://www.polygon.com/2018/8/2/17642220/spider-man-ps4-preview-mary-jane-playable
The Verge:https://www.theverge.com/2018/8/2/1...somniac-games-hands-on-demo-gameplay-swinging
JOE: https://www.joe.ie/tech/spiderman-ps4-preview-635111
GamesRader:https://www.gamesradar.com/spider-m...-fluid-combat-marvel-moments-and-witty-bants/
Videogamer: https://www.videogamer.com/previews...ill-likely-be-as-good-as-you-think-it-will-be
EW: http://ew.com/gaming/2018/08/02/marvels-spider-man-video-game-preview/
USGamer: https://www.usgamer.net/articles/spider-man-ps4-insomniac-games-preview
Ars Techinca: https://arstechnica.com/gaming/2018...-love-letter-to-comics-and-open-world-tropes/
Jeux (French): http://www.jeuxvideo.com/preview/892162/spider-man-quatre-heures-de-jeu-tres-enthousiasmantes.htm
Gamer.nl (Dutch): https://gamer.nl/artikelen/preview/...wordt-wellicht-de-beste-spider-man-game-ooit/
Frontpage (Dutch):https://frontpage.fok.nl/preview/799962/1/1/50/marvel-s-spider-man.html
9Lives (Belgian Dutch): https://www.9lives.be/preview/spider-ma
GamePro (German): https://www.gamepro.de/artikel/spider-man-so-spielen-sich-mary-jane-peter-parker,3333009.html
IGN (Japan): https://jp.ign.com/marvels-spider-man-game/27501/preview/marvels-spider-man

 

Night time swinging :)
 

Spoiler

 

 

The Loading Screens

The game features two types of loading screens: a black screen with a small pulsating Spider-Man logo in the lower right-hand corner, and a more interesting loading screen that features a still image and tips the player can freely scroll through by pressing X. The still image is always of Spider-Man, and he wears the suit you are currently using during play.

 

Customization

I dove into all of the menus to see how much of the game can be tweaked mid-play. Photo mode wasn’t active during my demo, but it appears most of the other settings were.

Saving

You can create six different save files in Spider-Man. While it appears auto saving occurs often (even at key points mid-mission), you can also manually save the game whenever you want. You can also load from your last save point should you run into trouble or want to retry a particular sequence.

Difficulty

From the outset of play, you are asked if you want to play the game on the Friendly, Amazing, or Spectacular difficulty level. Despite the somewhat intimidating name, Amazing is the default difficulty setting. Spectacular features stronger and more aggressive enemies. If you find one of these settings is a little too difficult or easy, you can switch it at any point during play.

Gameplay

I didn’t have any issues with the camera at any point during play, but players can change the look sensitivity, the follow camera, and swing camera motion.

Audio

In addition to typical sliders for sound and music, and a subtitles option, Spider-Man offers a variety of listening modes. You can select mixes for home theater, television, headphones, maximum, and midnight.

Video

If you aren’t a fan of the film-like qualities Insomniac uses and would rather have a cleaner view of the action, you can turn off motion blur, film grain, and chromatic aberration (a film effect filter that makes things slightly out of focus on the corners). You can also turn off HDR and tweak the brightness levels.

Edited by Ghost
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