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Ghost of Tsushima - July 17, 2020


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I love the setting, I'm liking the gameplay.  Can't wait to see even more. 

 

Not to mention how it looks, wow. When I saw it I was blown away at how amazing and colourful the world really seems to be.

Edited by Meachamp-
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4 hours ago, FawltyPowers said:

The only criticism I had was that it was in English. I would have preferred it in Japanese with English subtitles. If that is an option it will make it even more immersive.


Agreed. It's Feudal Japan; it would be kinda weird not speak japanese.

Edited by matigrosso91
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16 minutes ago, EternalChaos72 said:

Thankfully it isn't. The game is being developed by Sucker Punch and it's being published by Sony.

 

This is looking amazing so far, It's like GOT met Uncharted and Infamous.

low key there going to put some in game references

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From Software makes you learn the game mechanics and take it slow and steady for their games.

 

Sucker Punch's games going back to the first inFamous have all been open world. This new samurai game looks to be in a entirely different perspective, and given their history of games I'm inclined to think this will be quite different from Sekiro.

 

Still there's about at least three to five games I want to get eventually, but at the rate I'm going that won't be until next year during the summer.

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Pretty cool. This one of the few games that picked my attention during Sony's conference.

 

So, this is the famous Ghost of Tsushima I've read so many comments about? The game certainly looks all sorts of impressive but what impressed me the most is the fact that is being made by Sucker Punch. Guys have really amped up their game with this project. I hope it ends up being an amazing game. :)

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19 minutes ago, ProfBambam55 said:

this one also piqued my interest...thanks psnp for having info like this readily available...was that Mongolian in the trailer?...hopefully there are language/subtitle options...would prefer to play with all original languages and subs...

 

Pretty sure English is the original language for this game, it's a Sucker Punch game (Sly and inFamous series) after all, which is an USA company.

 

5 minutes ago, ImplyingYouCare said:

Honestly, this was the most fake looking trailer I've seen played at E3 in a long time. Calling it now, the final game will be incredibly downscaled compared to this. Get ready for videos and comparison photosets in the future showing that the end product looks nothing like this. 

 

 

Why do you say it's so fake? It just seems to me the game is rather scripted. The devs talked about how like the fight at the end was meant to be a bit slower etc. Also, you can see the "snap" stuff like in the Sly games etc, where you select locations or enemies, and then "snap" onto it with an action button. This looks great, though IMO, it gives the player less control and can look a bit "too good".

 

Did they really show how large the game was? Just not sure how they need to downscale it or anything from what I remember of it. :S 

Edited by MMDE
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25 minutes ago, MMDE said:

 

Why do you say it's so fake? It just seems to me the game is rather scripted. The devs talked about how like the fight at the end was meant to be a bit slower etc. Also, you can see the "snap" stuff like in the Sly games etc, where you select locations or enemies, and then "snap" onto it with an action button. This looks great, though IMO, it gives the player less control and can look a bit "too good".

 

Did they really show how large the game was? Just not sure how they need to downscale it or anything from what I remember of it. :S 

 

The massive amounts of effects in the environments. Look at the fields, the horse running through the forest path, and especially look at the one on one fight under the tree. There is absolutely no way those falling leaves and fire effects will look anything like that in the final game. By downscale I mean these textures are not going to look that nice and there won't be so many things going on around you.

 

It's fake in the sense that the game you're going to be playing when it comes out will absolutely not look like this demo. Most AAA games shown at E3 end up graphically downgraded to some degree, but this one is blatantly obvious. 

Edited by ImplyingYouCare
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Lol, what? We're coming up to the end years of the PS4, so I don't see why games wouldn't look and play as great as this. Using the console to its full potential on ps4 pro with a 4K tv, though. Obviously they've picked this scene to show it off because it looks so damn good and works perfectly as a demo. I take this bet and say the game will look and play just as good, if not better.

Also, this isn't activision or EA pumping out a cash cow, you can tell this is a game  made from passion with an eye for detail. This game could potentially punch these guys up to the top tier developers club if executed correctly! Time will tell, though!

Edited by MiamiNights89
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1 hour ago, MMDE said:

Pretty sure English is the original language for this game, it's a Sucker Punch game (Sly and inFamous series) after all, which is an USA company. 

saw the Japanese characters so assumed it was japanese...heard Mongolian (I think) so thought it was strange to hear main character in English...neither here nor there...know nothing about the game aside from a lazy trailer viewing but it looked great is all...i supposed much like watching kung fu movies in cantonese/mandarin with subs, I'd prefer to play a samurai title in Japanese with subs as well if possible...i guess it feels more immersive to me...

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3 minutes ago, ProfBambam55 said:

saw the Japanese characters so assumed it was japanese...heard Mongolian (I think) so thought it was strange to hear main character in English...neither here nor there...know nothing about the game aside from a lazy trailer viewing but it looked great is all...i supposed much like watching kung fu movies in cantonese/mandarin with subs, I'd prefer to play a samurai title in Japanese with subs as well if possible...i guess it feels more immersive to me...

They're going to be adding an option for Japanese voice track to keep it more accurate for the era and location. Which is a great move, I love this idea but obviously some people won't be into that but enjoy the gameplay. Just glad we'll have the option! :)

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26 minutes ago, ProfBambam55 said:

saw the Japanese characters so assumed it was japanese...heard Mongolian (I think) so thought it was strange to hear main character in English...neither here nor there...know nothing about the game aside from a lazy trailer viewing but it looked great is all...i supposed much like watching kung fu movies in cantonese/mandarin with subs, I'd prefer to play a samurai title in Japanese with subs as well if possible...i guess it feels more immersive to me...

 

It seems you'll get what you want, will have Japanese voice over option.

Edited by MMDE
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  • It’s an open world game.
  • The game is grounded and realistic.
  • The trailer we saw last night is not part of the main story, it’s a side quest!
  • Landscapes range from the swaying bamboo forests of the countryside, to the urban centers of ornate castles.
  • There a lot of stories in the game that you may not find them all.
  • There are many side characters in the game, most which have sidequests.
  • Main storyline will be Jin vs. the Mongols.
  • The game is a original work of fiction they are not rebuilding history stone by stone.
  • He’s had to go beyond his samurai training in order to fight back against the Mongols.
  • The theme of the combat is “mud, blood, and steel”. Expect to get dirty and muddy.
  • Possibility of other weapons but they’re only showing the katana right now.
  • Sucker Punch teases that Jin's combat style abandons some samurai techniques, swapping them for the "violent grace of a silent assassin".
  • Jin has learned to use a grapple hook but this is not part of his samurai training. He’s had to learn new tricks to silently kill the Mongols.
  • Strong focus on minimalism for the graphics, you see the things that are more pronounce.
  • “Movement” is the environment theme, expect everything to move - blowing trees, windy fields, falling leaves.
  • Everything you can see in the background you can go to such as a Pagoda and Mongol ships, you have the freedom to go where you want at your on pace.
  • They want to give players a lot of navigational options.
  • There will be a minimal game HUD but they’re not showing it just yet.
  • Looks like there’s a photo mode.
  • You can play the game with a Japanese voice track.
  • The main character is called Jin Sakai.
  • Jin’s nickname is “The Ghost of Tsushima”.
  • Jin has become a “legend” in Japan called “The Ghost”.
  • Jin will change what is wearing. In a rain-drenched part of the world Jin has traded his traditional armor for a straw raincoat called a mino.
  • You can ride a horse, and that horse’s name is Nobu.
  • Expect that level of detail (E3 2018 trailer) in the whole game.

Leaked info:

  • Samurai were the most respectable people in Japan, people bow to Jin as he passes by on foot or horseback, but samurai were also feared; some women and children will attempt to hide or flee at the sight of Jin, while others will attempt to attack in order to prove themselves, or take some of the valuable gear a samurai would typically carry. This all helps to make the world feel alive and immersive. Not sure how often these civilian interactions occur.

  • Each outpost has a story behind it and a quest line, not just "take out these soldiers and you retake the village". Villages can be retaken by Mongols if you do not complete the quest line.

  • The game has two central towns (think Witcher 3), and many smaller outposts / villages.

  • There are NPCS who can help train you in the ways of the Ghost, as for a Samurai, it would be a completely different form, and dishonorable way, of combat. Don't expect Jin to be able to right out of the gate know how to throw shuriken, use kunai, use alchemy (poisons, create potions, and explosives), use grappling hooks to get on top of rooftops, quickly, etc.

  • 2 major skill trees with many branches; which are way of the samurai, and way of the ghost. Samurai focusing more on sword play, archery, and defense, while ghost focuses more on stealth, alchemy, and agility.

  • Samurai skill tree is fully unlocked from the start, while ghost requires you to complete tasks in order to unlock a specific branch, such as working with an alchemist in order to learn poison abilities, or to create potions with strong effects.

  • You will be free to switch between samurai and ghost kits. Jin in full samurai armor won't be able to climb buildings (you can still jump, don't worry) or swim/dive, and would be fit more for a defensive, all out attack build. This can be balanced out however by mixing kits. You switch by going into any outpost / town, there you will also be able to sleep in order to pass the time, so if you prefer to tackle a mission at night as a ghost, or at day as a samurai, it's up to you. So for a more grounded approach, samurai is recommended.

  • Think of climbing buildings as a faster paced assassins creed. Tenchu style grappling hook makes it even faster.

  • You don't necessarily want to be seen in your ghost kit, as people may take you for an assassin and will sometime be hostile toward you. The game recommends you to be the ghost at night, but samurai at day.

  • Some quests will only be handed out in your samurai gear, or only in your ghost gear, such as assassination requests. Double agent type of system and story to back it up.

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