Alantor32

Update 1.03 is up

8 posts in this topic

When I checked for updates on my Secret of Mana game, I realized that update patch 1.03 is available. If anyone has downloaded this patch, can someone tell me the patch notes for it? Thanks in advance. 

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There you go:

 

 

 
6/27/2018 (PS4: v1.03 / PC: v1.02) [Update for Vita at a later date]

-Reduced the frequency of application errors
-Fixed an error in which a specific magic effect remains inverted
-Fixed an error in which arms weakness against sub-race did not work properly
-Fixed a part of magic behavior, state abnormal behavior, ally AI movement
-Fixed an error in which attack target specification does not work properly
-Fixed an error that was partially not working properly, regarding the extent of attack and the determination of deathblows
-Changed camera position in battle with some monsters
-Fixed an error on the part of the display in the event scene, in the menu screen, during the magic action, after the game data is loaded

Additional Functions made:
-Changed to open the ring command used last time as the initial position
-Display magical effect content when selecting magic with ring command
-Added a comparative guide display with current equipment when purchasing armor at shop
-Change to the specification that the cursor hits the current equipment when armor gear is equipped
-Display MISS and Damage 0 separately when attacking
-On the load screen, display the cursor on the latest saved data
-When the name of the character is called during voice playback, only the name of the character whose name was changed is changed to specification that SE is played
-Added playback of NG sound when trying to open a ring command at the timing when the ring command can not be opened
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Ah, yes, the patch that happened the day that all I had left for the Platinum was the last boss...

 

It fixed the crashes and made the cursor remember the last position. The rest doesn't really matter that much.

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Nice, does that mean the game is playable without the crashes?

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17 minutes ago, MMX20 said:

Nice, does that mean the game is playable without the crashes?

Yes, we posted at pretty much the same time, but I mention the important points of this patch in my previous post

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well it's a bit late to start playing this from my backlog as I'm focusing in Dragon quest 11,then WWE/AC/Red Dead, 

but definitely will pop this in to finish in 2019

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15 hours on the clock and no crashes so far. I guess I was lucky to not be able to play it sometime after release. That is kind of sad when I think about it...

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Played a little myself with the update and had no issues. Trophy guide has been updated with a note stating the game crashes have more or less been fixed. 

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