MidnightDragon Posted September 24, 2018 Share Posted September 24, 2018 (edited) Well, shit. http://www.ign.com/articles/2018/09/24/devil-may-cry-5-has-multiplayer-and-microtransactions Edited September 24, 2018 by Spyro Link to comment Share on other sites More sharing options...
GT__Jedi Posted September 24, 2018 Share Posted September 24, 2018 Honestly? Will be interesting to see how well that is received. Link to comment Share on other sites More sharing options...
Vergil Posted September 24, 2018 Share Posted September 24, 2018 Following the Western route crap! Link to comment Share on other sites More sharing options...
LuciaRosethorn Posted September 24, 2018 Share Posted September 24, 2018 What do you expect, it's not a Triple A game without multiplayer and microtransactions. I mean multiplayer is fun, right?! Link to comment Share on other sites More sharing options...
Sergen Posted September 24, 2018 Share Posted September 24, 2018 At least if the multiplayer fails, Capcom won't shut the servers because of it, they're the most reliable company when it comes to servers remaining up. Link to comment Share on other sites More sharing options...
Popular Post Dantes_994 Posted September 24, 2018 Popular Post Share Posted September 24, 2018 7 Link to comment Share on other sites More sharing options...
Popular Post Bos10George Posted September 24, 2018 Popular Post Share Posted September 24, 2018 After reading the article I decided to put away my pitchfork... For now. It looks like the microtransactions will just be an option to speed up a process that exists in all DMC games. You want to power up your weapons you need to farm red orbs, now you can just buy them if it suits you. As long as it doesn't taint the original gameplay, I don't mind this type of micro. If it turns into a gacha where you are screwed unless you spring for a $10 "kill everything" sword, then it will be a problem. 9 Link to comment Share on other sites More sharing options...
NetEntity Posted September 24, 2018 Share Posted September 24, 2018 (edited) >multiplayer DMC oh no >maybe there will be a cooperative Blood Palace mode OH NO (The whole microtransactions thing has been adressed by the team, and I'm inclined to not give them too much BS over it. Might have been not even their decision, since microtransactions were forced into DMC4SE post-release) Edited September 24, 2018 by NetEntity 1 Link to comment Share on other sites More sharing options...
ExHaseo Posted September 24, 2018 Share Posted September 24, 2018 I'm a little worried, but if they're done the way they were done for DMC4SE, then it'll be fine. Those microtransactions are just there for really lazy people. There's absolutely no need for them at all, but they can speed up progression if you don't want to find everything yourself. Link to comment Share on other sites More sharing options...
AndresLionheart Posted September 24, 2018 Share Posted September 24, 2018 As long as the cost of everything isn't increased to make paying more appealing, I'm fine. For what I can remember of DMC4, by the time I got to Dante Must Die difficulty Red Orbs were useless because I already had everything. I never specifically grinded for them but I did redo some missions for the S ranks. I would need to look at my Youtube videos of my gameplay to be sure, but I think I had over 1 million red orbs that I had no use for. Link to comment Share on other sites More sharing options...
Dantes_994 Posted September 24, 2018 Share Posted September 24, 2018 1 hour ago, AndresLionheart said: As long as the cost of everything isn't increased to make paying more appealing, I'm fine. For what I can remember of DMC4, by the time I got to Dante Must Die difficulty Red Orbs were useless because I already had everything. I never specifically grinded for them but I did redo some missions for the S ranks. I would need to look at my Youtube videos of my gameplay to be sure, but I think I had over 1 million red orbs that I had no use for. Yeah, i had my "all skills" trophies before I finished normal, plus the amount of robs was increased in SE Link to comment Share on other sites More sharing options...
VeritableLemon Posted September 24, 2018 Share Posted September 24, 2018 As long as they don't make it much more time consuming to grind out Red Orbs for the sole purpose of making you want to invest in microtransactions, then I'm cool with it. That's the only drawback to these microtransactions that speed things up. Sometimes developers might just make the grind much longer so that you'll break and just pay to speed it up. Link to comment Share on other sites More sharing options...
Guest Posted September 24, 2018 Share Posted September 24, 2018 The great old days are gone. I remember there used to be secret "free" cheat codes for these things in almost every game. Like Up Up Down Down X at the title screen. But if I could enjoy the game a bit more without stressing over orbs, for a couple dollars more. Ok. Link to comment Share on other sites More sharing options...
B1rvine Posted September 24, 2018 Share Posted September 24, 2018 The mobile gaming industry and platform gaming industry work in different ways, and companies need to realize this. 1 Link to comment Share on other sites More sharing options...
majob Posted September 24, 2018 Share Posted September 24, 2018 17 minutes ago, B1rvine said: The mobile gaming industry and platform gaming industry work in different ways, and companies need to realize this. Micro transactions have been around way longer than the mobile gaming scene. Honestly, it boils down to whether you want to buy them or not. Do if you want, Don't if you don't want to. People make these things harder than they need to be Link to comment Share on other sites More sharing options...
B1rvine Posted September 24, 2018 Share Posted September 24, 2018 1 minute ago, majob said: Micro transactions have been around way longer than the mobile gaming scene. Honestly, it boils down to whether you want to buy them or not. Do if you want, Don't if you don't want to. People make these things harder than they need to be True, mostly with MMORPG's. But the mobile scene was the one that really started capitalizing on micro-transactions after launching free games, and I'd say is the catalyst to what we have now and everything people don't like about them. Link to comment Share on other sites More sharing options...
Titanomachy_75 Posted September 24, 2018 Share Posted September 24, 2018 Well, shit is right!! MP going to pass this up ... Dont matter have way too many games to dig in Link to comment Share on other sites More sharing options...
Zenpai Posted September 24, 2018 Share Posted September 24, 2018 49 minutes ago, majob said: Micro transactions have been around way longer than the mobile gaming scene. Honestly, it boils down to whether you want to buy them or not. Do if you want, Don't if you don't want to. People make these things harder than they need to be The problem with micro-transactions is that frequently the grind in the game is purposefully made a lot slower in order to entice you to buy items (red orbs in this case) with real money. It's not like these things are some kind of "extra option" as so many developers want you to believe. If they put the option there to buy something with real money, then it's because they want you to use it, otherwise... they just wouldn't have put it there. Great examples of this are Battlefront II and Shadow of War, where the entire game had to be rebalanced after microtransactions were taken out of the game - meaning that the game was rigged from the very beginning to have a very slow grind to entice you to speed up your progression with real money. I'm not saying that this will be the case in DMC5. As mentioned by many people, it could work exactly the same as in DMC4SE, where not only did you not need to buy them, the grind was actually made faster in comparison to the original DMC4. The thing is, from the moment microtransactions were put into the game, they lost the benefit of the doubt. If they really just wanted to give us "the option" to speed up the process, they could have just let us buy as many red orbs as we wanted for free. Nothing's forcing them to make us pay real money for them if that's only what they wanted. But if they did put that buyout behind a paywall... then it's because they want our money, not to give us an "option". 2 Link to comment Share on other sites More sharing options...
scemopagliaccioh Posted September 24, 2018 Share Posted September 24, 2018 Mtx were also present in 4 and were useless. Disappointed about the multiplayer, I thought the reboot had the best idea, using MP to compare scores with others, anything other than that will Make this game like Dark Souls. Link to comment Share on other sites More sharing options...
NaseemJohn Posted September 24, 2018 Share Posted September 24, 2018 If by multiplayer they mean co op then that would be pretty damn sick. As for micro transactions the same exact kind was in devil may cry 4 and It didn’t affect the game one bit. I also don’t recall people complaining about it back then so why start now? Link to comment Share on other sites More sharing options...
Conor Posted September 24, 2018 Share Posted September 24, 2018 Sadly this has pushed the game from being a Day One purchase to a "Wait-and-See" I don't care whether the game balancing is unaffected, putting unnecessary microtransactions into games is bullshit. People are gonna buy them and only encourage this shit. Vicious cycle. Link to comment Share on other sites More sharing options...
Mog Posted September 24, 2018 Share Posted September 24, 2018 https://www.dualshockers.com/devil-may-cry-5-red-orbs-playing-normally/ Link to comment Share on other sites More sharing options...
majob Posted September 24, 2018 Share Posted September 24, 2018 1 hour ago, jrdemr said: The problem with micro-transactions is that frequently the grind in the game is purposefully made a lot slower in order to entice you to buy items (red orbs in this case) with real money. It's not like these things are some kind of "extra option" as so many developers want you to believe. If they put the option there to buy something with real money, then it's because they want you to use it, otherwise... they just wouldn't have put it there. Great examples of this are Battlefront II and Shadow of War, where the entire game had to be rebalanced after microtransactions were taken out of the game - meaning that the game was rigged from the very beginning to have a very slow grind to entice you to speed up your progression with real money. I'm not saying that this will be the case in DMC5. As mentioned by many people, it could work exactly the same as in DMC4SE, where not only did you not need to buy them, the grind was actually made faster in comparison to the original DMC4. The thing is, from the moment microtransactions were put into the game, they lost the benefit of the doubt. If they really just wanted to give us "the option" to speed up the process, they could have just let us buy as many red orbs as we wanted for free. Nothing's forcing them to make us pay real money for them if that's only what they wanted. But if they did put that buyout behind a paywall... then it's because they want our money, not to give us an "option". Thing is, what the developer wants you to do and what you yourself will do are two different things. I won't say that MCT can't be scummy because some obviously are but my thing is that you the consumer have the ability and right to not pay for them. So do, or don't, but don't treat it like it's something you're being compelled to buy because you aren't. Devs do this because someone, somewhere, has decided they want to spend money on this system and good for them, they can do what they want with their money, I'm not going to complain about it because I just won't spend my own. MCT stop when they stop being profitable, there's no way around that one. Buy in, or don't, they're not holding a gun to your head and making you do it at the end of the day Link to comment Share on other sites More sharing options...
Zenpai Posted September 24, 2018 Share Posted September 24, 2018 5 minutes ago, majob said: Thing is, what the developer wants you to do and what you yourself will do are two different things. I won't say that MCT can't be scummy because some obviously are but my thing is that you the consumer have the ability and right to not pay for them. So do, or don't, but don't treat it like it's something you're being compelled to buy because you aren't. Devs do this because someone, somewhere, has decided they want to spend money on this system and good for them, they can do what they want with their money, I'm not going to complain about it because I just won't spend my own. MCT stop when they stop being profitable, there's no way around that one. Buy in, or don't, they're not holding a gun to your head and making you do it at the end of the day There's a difference between being forced to buy the microtransactions and the entire game being rendered unbalanced because of their presence. That's what we're worried for, because if that is the case, then the game is unbalanced for everyone, regardless of who actually pays extra or not. Also, there's literally no downside - to publishers, that is - to including the option to purchase things through microtransactions. Even if no one actually buys them, it's no real skin off the developers' back. It's not like they wasted a whole lot of time and money just implementing the microtransaction system, should be pretty simple. They have a whole lot more to win than they have to lose, so I don't see them going away soon - unless, that is, publishers grow an actual pair and start valuing their respect for their customers more than their wallets. But make no mistake: in the majority of cases, whenever microtransactions are present in a game, you are being compelled to buy them. Not forced, but compelled. Most publishers wouldn't implement a system like that in a game and then put no incentive for people to use it. Let's just hope this game is one of the exceptions... 2 Link to comment Share on other sites More sharing options...
DrakeHellsing Posted September 25, 2018 Share Posted September 25, 2018 Man, I remember when you could complete a game without any need for microtransactions to speed up the gathering of something. You had to work hard for something back then. 2 Link to comment Share on other sites More sharing options...
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