FielVeredus

Speedrun Trophy (The Blue Flash)

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OK, it seems some people already got it and it is currently 0.4% in global stat so after all it is pretty easy afte rall ?

 

I want to ask the one who already got it. Is it hard, what level of skill you have as mega man player ? Any tip ? Can I savescum ? When is the clock count and not count ?

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It got so much because just few people are playing it right now i dont think it is easy not after playing this demo already :)

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just because someone got it already doesnt mean its easy, some people are just really good at platform games.

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On 10/1/2018 at 4:48 PM, qwerty407 said:

just because someone got it already doesnt mean its easy, some people are just really good at platform games.

 

It's not gonna be easy for the vast majority of players, and the ones who get it the quickest are likely playing this game nonstop right now. 

 

At a glance, I'm gonna guess that trophy will be about as difficult as beating Mega Man 10 without taking damage on easy mode, which wasn't that bad because you could save scum your way to Wily. Basically, if you're persistent you'll get it, but you also won't have much room for error and each level may require a few dozen attempts to get your time low enough to pass muster. 

 

I haven't touched the challenge modes, but I wouldn't be surprised if they end up being worse than the speed run. 

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My first attempt at the speedrun trophy I beat the game in 1 hour 4 minutes. I started with Blast Man cause I found his stage easy then just continued the loop. This attempt I started with Impact Man just to get his weapon. I'm about halfway done and it seems faster than last time.

 

UPDATE: I just beat the game in 59:42. I started with Impact Man like I said, and just went in order of boss weaknessess. So Impact > Bounce > Fuse > Tundra > Torch > Blast > Block > Acid. Make sure to exploit weaknesses on mid-bosses too, most of them have the same weakness as the boss of it's level. Use Pile Driver (Impact Man's weapon) as often as possible to move fast. Don't forgot about Rush either. You can use him to skip a lot of platforming challenges. For the Wily stages, as far as I'm concerned Yellow Devil has no weakness so I just bustered him. In Wily Stage 2 use Power-Geared Chain Blast to OHKO the towers. For the boss use Bounce Balls. For the final boss, phase 1 use Chain Blast (I powered it up but I never tested without it). Phase 2 I used Acid Armor, but it didn't seem to effective even though it is it's weakness.

Edited by elecmouse101
changed some vague wording
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3 hours ago, elecmouse101 said:

My first attempt at the speedrun trophy I beat the game in 1 hour 4 minutes. I started with Blast Man cause I found his stage easy then just continued the loop. This attempt I started with Impact Man just to get his weapon. I'm about halfway done and it seems faster than last time.

 

UPDATE: I just beat the game in 59:42. I started with Impact Man like I said, and just went in order of boss weaknessess. So Impact > Bounce > Fuse > Tundra > Torch > Blast > Block > Acid. Make sure to exploit weaknesses on mid-bosses too, most of them have the same weakness as the boss of it's level. Use Pile Driver (Impact Man's weapon) as often as possible to move fast. Don't forgot about Rush either. You can use him to skip a lot of platforming challenges. For the Wily stages, as far as I'm concerned Yellow Devil has no weakness so I just bustered him. In Wily Stage 2 use Power-Geared Chain Blast to OHKO it. For the boss use Bounce Balls. For the final boss, phase 1 use Chain Blast (I powered it up but I never tested without it). Phase 2 I used Acid Armor, but it didn't seem to effective even though it is it's weakness.

 

I have two questions:

 

1. Did you save between stages? I'm not sure if I should attempt saving more than once or twice because of the time it eats up. I'm thinking this needs to be treated as a single segment run.

 

2. Did you purchase any items from the shop, and if so, is there anything that made the run substantially easier to execute? IE, was the gear cooling system or the speed boost worth the time it'd take to purchase them? 

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Nice, finally some insight :)

 

For Yellow Devil i use Power Gear Bomb.  only 5-6 hits kill it. 

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16 minutes ago, IllustroCado said:

 

I have two questions:

 

1. Did you save between stages? I'm not sure if I should attempt saving more than once or twice because of the time it eats up. I'm thinking this needs to be treated as a single segment run.

 

2. Did you purchase any items from the shop, and if so, is there anything that made the run substantially easier to execute? IE, was the gear cooling system or the speed boost worth the time it'd take to purchase them? 

I saved between every stage. I only reset if I made a major mistake. My run is no where near optimized.

I bought 4 items, Energy Balancer, Energy Balancer Neo, Auto-Charge Chip, and Buster Plus Chip.The buster upgrades are nice but you definitely don't need them. Energy Balancer Neo I would say is a must. I was using Rush and Pile Driver so often that that they were always out of ammo, along with constantly using whatever weapon is good for the situation I'm in.

Gear Cooling system I wanted, but I never unlocked it in that run lol. Would have bought that instead of the Buster Plus Chip if I had. Speed Boost is a great upgrade, but with how pressed I was for time there was no time to grind kills in slow motion, so sadly I had to pass on it.

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11 hours ago, elecmouse101 said:

I saved between every stage. I only reset if I made a major mistake. My run is no where near optimized.

I bought 4 items, Energy Balancer, Energy Balancer Neo, Auto-Charge Chip, and Buster Plus Chip.The buster upgrades are nice but you definitely don't need them. Energy Balancer Neo I would say is a must. I was using Rush and Pile Driver so often that that they were always out of ammo, along with constantly using whatever weapon is good for the situation I'm in.

Gear Cooling system I wanted, but I never unlocked it in that run lol. Would have bought that instead of the Buster Plus Chip if I had. Speed Boost is a great upgrade, but with how pressed I was for time there was no time to grind kills in slow motion, so sadly I had to pass on it.

 

Right - I keep forgetting the most useful parts are locked. I don't know the criteria for unlocking them, I just know when I was able to get them on previous playthroughs. Still, good to know I can count on it not unlocking since going for speed means there's no way that's unlocking on a run where you have a shot at this trophy. 

 

Gotta say, it's looking a lot tougher than I thought. Usually in an MM game you can comfortably finish them in 45-50 minutes by just learning the game. Here it looks like speed run strategies are a must, albeit while leaving plenty of room for error once you're at the point where you can reliably clear a stage with few/no deaths. 

 

I'm not complaining. I was afraid the platinum would be easy. Between this and the Dr. Light challenge room, I think I'm gonna be busy for a while. 

 

Thanks for responding. Any insight into the nuts and bolts of the game is highly appreciated.

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I haven't attempted the speedrun yet. I've been running time trials to get acclimated to it, and I've watched the top ranked videos to learn some strategies. 

 

It's pretty surprising how easy it is to cut a minute or two off the gold reward time in the time trials. It doesn't look like there are any levels that take longer than 4 minutes to clear when you've got everything at your disposal, and the most important tools are Rush Coil and Impact Man's weapon. You can be miles off from optimizing a run and still finish in plenty of time. 

 

In terms of whether you've gotten a good enough run through a stage, I'd say 4 1/2 minutes looks like where you want to top out. If it takes longer than that to clear a section, reload. At least, that's gonna be my strategy - I'm gonna make an exception for Bounce Man's stage since I know I can make up the time on Torch Man's or Tundra Man's stage. I almost had a sub 4 minute time in the latter but I died once (at the boss) on my first successful attempt. Still, I got the gold medal with ten seconds to spare, and if that's any indication of how much breathing room you've got in an actual run, I'm not too worried. 

 

I think the main thing I'd say - having not achieved it myself as of yet - is to watch the top five time trials for each level, or at least one of the top five for each level. That's been a lifesaver. I'm not skilled enough to pull off a lot of the strategies they use, but they show off a lot of easy ways to shave a minute or more off your time.

Edited by IllustroCado
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Ya I never did challenge mode until after the speedrun and I didn't really practice either. I just kinda winged it. :P

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On 10/4/2018 at 8:18 PM, elecmouse101 said:

Ya I never did challenge mode until after the speedrun and I didn't really practice either. I just kinda winged it. :P

 

I just got it myself with a total time of 56:23. 

 

For those wondering - this isn't nearly as bad as the Dr. Light trial. You can at least gather or buy E-tanks. It turns out that's all I ended up getting; I bought two right before I fought Wily so I didn't have to reload if I slipped up during the fight. Granted, this might've been a lot easier for me because I got gold medals on five of the time trials and I finished the Dr. Light trial before attempting it, but I'd still say this is the easier trophy on the basis that you can save, reload, and take a breather between different parts of the run. (Although I will say, the practice I got on the Yellow Devil in the Light trial made a world of difference in my run.)

 

It took several days worth of attempts for me to clear the Dr. Light trial. I started my speedrun last night and finished it this morning. Blue Flash looks a lot more daunting than it is.

 

For those who want tips -

 

I started with Block Man and followed the weakness chain. I finished Acid Man with just under 10 minutes on the clock. It took me about five minutes to get through Impact Man's stage without a wider array of special weapons. Bounce Man's stage was horrible; I was afraid it was going to kill my run seeing as it added about 7 minutes to my time. I decided to keep going because I hate speed running that stage and figured there'd be enough wiggle room to make up for lost time. 

 

None of the other stages took more than four minutes, averaged out. I cleared the first Gear Fortress stage in about 3 1/2 minutes, and I'd say that's crucial. You can practically fly through that stage with Impact Man's weapon, and the Yellow Devil goes down really fast if you use the powered up version of Blast Man's weapon on him. (And for people having trouble with it, remember that the yellow blocks always come at you in the same pattern when he splits apart. Once you've learned the pattern, that's the only pattern you need to remember.)

 

The second Gear Fortress stage depends on using special weapons efficiently to clear enemies out of your way. Torch Man's weapon is the star of this stage; Blast Man's weapon wipes out the skull columns in one hit with the power gear. Tundra Man's weapon is great for clearing Sniper Joes. 

 

Practice the boss rush in the challenge mode if you need to. It shouldn't take much longer than 5 minutes if you know when you can hit the bosses. 

 

Wily himself shouldn't take more than 4 minutes to reach and defeat. If you have a time over 55 minutes, restart or go back to an earlier save. At 55 minutes, it might be close, but it's doable. I entered the last Wily stage with close to 53 minutes on the clock and finished the stage well under 4 minutes. You can wipe out Wily's first form within 30 seconds if you make good use of Blast Man's weapon. I took on the second form with the regular buster because I found hitting him with anything else to be more of a headache than it was worth. 

 

I died three times and used one E-tank in this run. I died fighting Bounce Man and I died intentionally against the second Wily boss. I had one random slip up during the last leg of Fuse Man's stage, and I kept going because I'd just hit a checkpoint. 

 

If you die and you weren't near a checkpoint, reload. That's probably the most valuable piece of advice you could follow. If you think you'll die fighting a boss, die intentionally ASAP; don't waste time on an attempt that's probably going to fail. You've got a lot of wiggle room, but you're gonna want to save most of it for your personal trouble spots rather than eating a minute or two returning to where you were from a checkpoint. 

 

Good luck out there.

Edited by IllustroCado
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It could be stupid but can I compare this with the speedruns of Shantae half Genie Hero DLC's? Or this is a lot harder? It seems that you can save in-between...

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Whats with time when I use Speed Gear with "Normal Speed-Pack"? Is Time then like in Game? When yes, this would MUCH help!

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On 15/10/2018 at 5:50 PM, loxagonx said:

Whats with time when I use Speed Gear with "Normal Speed-Pack"? Is Time then like in Game? When yes, this would MUCH help!

The time never slows down or stops, not even during loading screens, so only use the Speed Gear when completely necessary.

 

I spliced together the video of my run, it may give some ideas on how to approach each stage.

My final time was a little over 47 minutes, even while not being too efficient. Also, I never bought or used any item.

 

 

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Finish my speedrun in 57:30

I recommend buying the "faster movement with speed-gear" upgrade and the auto-charge blaster shot. Makes the things more easier.

 
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