eigen-space Posted November 1, 2018 Share Posted November 1, 2018 (edited) @MarkusT1992, could you put everything after your second sentence in your second paragraph into a spoiler? All of those are pretty major plot points... Edit-- Thank you Edited November 2, 2018 by eigen-space Link to comment Share on other sites More sharing options...
Popular Post PerryToxteth Posted November 2, 2018 Popular Post Share Posted November 2, 2018 Game No. 1 (Day One) Mudrunner: A Spintires Game Or Spintires: Mudrunner Happy KYC Day everyone! Funny how excited I was for today. I guess that means my games have gotten a bit stale. Good to see my veteran compadres again, along with the rookies, who selected some interesting games (Spaz, glad you took the plunge! I hope you enjoy it). And thanks Vodoo_eyes for picking up Hemiak's torch. Mudrunner First Impressions: Besides the confusing titles, this game is pretty much what it looks like: big trucks in tons of mud. I got a couple hours in and so far, it's not bad. I completed the tutorial, and am now doing the Challenges portion of the game. After completing the tutorial, the game suggests moving onto the challenges, so essentially, they are "advanced" tutorials. In each challenge, I need to complete tasks, and you can earn 1-3 stars based on if you complete the parameters in each mission (think AC games where each mission requires some oddball thing to achieve 100%). So far I have been tasked with fixing and refueling a broken down vehicle, delivering logs to a lumber mill, and driving up a hill (which was harder than it sounds). Driving-wise, if you like the Need For Speed series and it's high-flying, frenetic pace, THEN STAY FAR, FAR AWAY FROM THIS GAME! All joking aside, this is tons of fun at 5 miles-per-hour. You're going nowhere fast, but that's okay. The roads here are abysmal. I'm not sure you could walk these roads in real life without getting swallowed up by the mud, which kind of makes it a puzzle game. How can I get from A to B without getting bogged down? I learned a helpful trick on one level, where the open area seems the natural path, but it's actually a swampy trap. So what do you do? Aim for the parts of land with trees and just run those obstacles over - tree huggers be damned! The driving is fun and is at more of an arcade style than simulator. Which is fine by me as I'm just using my controller instead of a NASCAR-like cockpit that some gamers have. Another plus is that it seems a truck is simply, a truck. Meaning, there is no requirement of leveling up vehicles and no searching for better parts, which is so common in driving games. The only negatives so far is that there are collectibles, which is a bit tough to search for at a molasses pace. And, somethings are not obvious in gameplay mechanics. The driving and operating of a truck is straightforward, but the crane (on a lumber truck) is frustrating. The crane controls are touchy and hard to navigate. So I carefully completed all the parameters on the challenge, only to get stuck on securing my log load to the truck bed. I tried everything but couldn't get the story to advance until I completed the task. After 30 minutes of banging my head into the ottoman, I did what the 21st century gamer does - shout "HELP ME, YOU TUBE!!" And it was pretty much as I thought. I did everything right but didn't hit a button on the directional keypad, which of course, was never shown in the tutorials. But so far so good for "Mudrunner: A Spintires Game," Or is it "Spintires: Mudrunner"...? Happy gaming everyone!! 9 Link to comment Share on other sites More sharing options...
Popular Post Kevvik Posted November 2, 2018 Popular Post Share Posted November 2, 2018 And so it begins. Game 1: Ratchet and Clank Full Frontal Assault Sort of... Didn't have any real game time today but I started the game and got a trophy after the opening sequence. Quark is bored after losing the presidency and a villain shows up with a mission for our heroes to save three planets. That's all I got. Pretty sad intro to the event, huh? OK, I'll do better tomorrow. Day conference with work so gone for the day 6AM-7PM but should have some time to play tomorrow night. Hopefully... Time played: 6 min Trophies earned: 1/23, 1% for E rank Rating so far: I got nothing. I'm pond scum. 8 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted November 2, 2018 Popular Post Share Posted November 2, 2018 And here we go with the "like" limit again! Lumo- Day 1 Well, kind of a mixed opinion so far. Hoping tomorrow will be more enjoyable, now that I'm done with the stupid duck trophies.. Lumo is a.. puzzle platformer, I guess? There isn't much of a story. You start the game as some kid (can choose boy or girl, and pick from a few different colors), and you run into a room with a computer and get sucked in. Now you're in this weird world, and are a little wizard. No dialogue, text or voiced. The game world is something like a dungeon crawler. Many, many, many small rooms to work your way through, solving some simple puzzles and platforming along the way. With obstacles like spinning statues shooting fire in multiple directions, spikes that pop out of the floor, purple water that kills you if you land in it, spiders that run away from your lit up wand, and more. And then there are a ton of collectibles. Which brings us to the ducks... Most collectibles just have to be collected, but these require collecting them without dying until you've left the room. And they are always floating on purple water, so dying is probably going to happen quite a bit. I had to play offline all day, backing up my save to a USB Drive every time I made it to a room with a duck, and copying said save after I failed to collect the duck and make it safely to the exit. It was a pain.. There was also a mine cart section, where you had to jump over gaps in the track, and jump left and right to other tracks. And a minigame where you have to light up all the squares on the floor, while dodging bouncing balls and lasers. Stepping on one a second time would deactivate it, and would have to be stepped on again. Both were pretty fun. So, other than the stupid ducks, I think I'm enjoying it. Lol. The room with the last duck will probably be a nightmare on Old School mode, though.. Had to swing back and forth on chains, and often wouldn't make the jump to the next chain. With limited lives, that could be an issue. This is also where the game gets harder, according to the trophy guide. Only time will tell if I can handle it. Time played: ??? 5-6 hours? Trophy progress: 16/43 for 35% and an A rank. 16 hours ago, Dragon-Archon said: I just beat the game last night and already defeated 2 out of 5 bosses during NG+ with only 3 deaths . Beating the trophy with 15 deaths or less suddenly seems a lot more doable. Bulletstorm is a hilarious game though: the cheesy lines, crazy weapons, and the various killshots (ways of killing enemies) are great. The world also looks colourful and beautiful, this is based on playing the PS3 version, so the PS4 version should look even better. Even most of the mp trophies can be done solo, including reaching level 65. Well, maybe it won't be so bad. And man.. making me want to play Bulletstorm even more. ;w; 6 hours ago, xFalionx said: Have fun with that game. I really enjoyed playing it besides the harder trophies for the remix bosses as well as the 15 death run. I would probably not have platted the game if a friend of mine didn't bet 10€ that I wouldn't be able to get the plat. In the end the most difficult thing was remixed Alexander. I took ages to beat him but the other bosses were pretty manageable IMO. I'd also recommend beating the remix bosses before attempting the 15 death run as you'll get some serious practice that way, making the normal versions seem like child's play. Also, the 15 death trophy is cheesable, so if you end up stuck on that trophy, you can grind it out. It's to this day the plat I'm the most proud of despite only being my second rarest plat after SAO:HF. Thanks. Hope I enjoy it. Always saw it in my Plus games, and thought it looked interesting. And have been hearing nothing but praise for it lately. 12 Link to comment Share on other sites More sharing options...
Popular Post ImBossy83 Posted November 2, 2018 Popular Post Share Posted November 2, 2018 (edited) I Iave been cleaning up some old Games before the start of this event. The last thing i did was getting some more of the 2064 Read only Memories Ending trophies. So to all of you that choose this game for this Event good Luck. It's a great game and totally manageable to beat but the trophies aren't the easiest, at least for an Adventure game. Anyway here are my starting stats Games Played: 292 Games Completed: 120 Completion Percentage: 54.76% Unearned Trophies: 5458 First Game The Legend of Heroes- Trails of cold steel I didn't really knew a lot about this game before i started it other than it is a JRPG and it was recommended to me as similar to Persona 4. I did take a look at the guide for this game and it does look like it's quite some work with 2 Playthroughs and 100 hours until completion. Initial Impression I played for one hour and got the first trophy of the game. The game is a JRPG and as a lot of JRPGs there is a lot thrown at you in the first few minutes. The game starts of with a Group that is trying to stop an enemy attack. And you have to immediately get started with the fighting. The fighting is in Form of turn based combat. As i have no prior knowledge of the game or the series there was actually a lot going on in the combat that i couldn't grasp. I just hope that all of this will be explained in due course of the game. After the first Boss Battle is dealt with it is revealed that you just played a flash forward of the Story. The game then starts you as a student of a military academy. That's where the first trophy popped and it's also where i stopped for the day. I liked what i saw and hope that more is explained in the next few hours of game time. Playtime: 1 hour Trophies: 1/51 Rank E Completion: 54.58% (-0.18%) Edited November 2, 2018 by ImBossy83 12 Link to comment Share on other sites More sharing options...
AJ_Radio Posted November 2, 2018 Share Posted November 2, 2018 Unfortunately I have had some things to take care of personally and thus I haven't really been able to play much at all. I think I'm only going to play Dokuro for about 30 minutes tonight at midnight (Pacific Standard Time) and I'm going to give out my quick thoughts about the game, even though technically I should of started much sooner. Thankfully we only need to put in at least 3 hours for each game in this event so there's plenty of leeway for me to have. Link to comment Share on other sites More sharing options...
Popular Post Metal Slime King Posted November 2, 2018 Popular Post Share Posted November 2, 2018 Game #1 - Bloodborne I got about an hour in on Bloodborne today and probably not surprisingly I didn't make a lot of progress. Well I did make my character. That took awhile, tooling around with the various customization options and then died to the first enemy because I didn't have a weapon. Welcome to Soulsborne. I'm actually a little surprised there wasn't a gotcha first trophy for first death. I know it's the appeal to this sort of game that they just drop you in with minimal explanation of the mechanics or story and you're just supposed to figure it out. I will admit I felt better once I looked up a couple of things online, like how to repair weapons and level up. It's a very pretty game that doesn't make my regular PS4 go into hyperdrive while I'm exploring fantasy land Victoria era city. I'm sure I'll sink some more time into it, killing the same sequence of enemies over and over while making a bit of progress each run and maybe by the end of 5 days I'll have earned a trophy. Wish me luck. At least I spelled it properly this time. 11 Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted November 2, 2018 Share Posted November 2, 2018 1 hour ago, Metal Slime King said: Game #1 - Bloodborne I got about an hour in on Bloodborne today and probably not surprisingly I didn't make a lot of progress. Well I did make my character. That took awhile, tooling around with the various customization options and then died to the first enemy because I didn't have a weapon. Welcome to Soulsborne. I'm actually a little surprised there wasn't a gotcha first trophy for first death. I know it's the appeal to this sort of game that they just drop you in with minimal explanation of the mechanics or story and you're just supposed to figure it out. I will admit I felt better once I looked up a couple of things online, like how to repair weapons and level up. It's a very pretty game that doesn't make my regular PS4 go into hyperdrive while I'm exploring fantasy land Victoria era city. I'm sure I'll sink some more time into it, killing the same sequence of enemies over and over while making a bit of progress each run and maybe by the end of 5 days I'll have earned a trophy. Wish me luck. At least I spelled it properly this time. Good luck! There are a few trophies in the first hours of the game. I expect you'll be able to beat the first boss in less than two hours of playtime, maybe three. Link to comment Share on other sites More sharing options...
Popular Post kingofbattle8174 Posted November 2, 2018 Popular Post Share Posted November 2, 2018 This will be my day two review for Doctor Who. For most of the remainder of the day once I am off I will be down for the count. Trophies: 16/48 24% Starting PCG: 50% Current PCG: 49.61% (-.39%) Well lets start off with some positive. I actually do like the voices and acting. If they are not the real deal, they are close enough to get it right. The story is starting to somewhat pull together into an understandable narrative. But you know with all things timey wimey there will be a great deal of confusion. Trophies as you can see to start with are not too hard to come by. Only a few hours in and a good chuck completed, without going out of my way to get anything. That includes collectables. For one set I am just short of halfway getting them without really trying. Ok now the other stuff. Hmm more glitches like elevators that dont line up with the floors so you can not get out. The mini games and puzzles are very ehh. The only one I find a neat idea is matching the frequencies when using your sonic device to open doors and what not. Also once in a game screen, everything else is still going on around you. So take just too long and you will die. There is no way to see how much more time you have and backing out means starting over. I am still bugged about this type of game. While yes I did think there would be a fair bit of running around. I thought it would be something much different. I think it is because if you know the Doctor. He does not push crates, wall and pipe climb, etc etc. His only tool is a harmless sonic device. Sneak, hide, run, pray is all you can do. Oh and Rivers pistol is about useless. Does this really sound like the character you need for this type of game style. 11 Link to comment Share on other sites More sharing options...
Popular Post Dethfuse Posted November 2, 2018 Popular Post Share Posted November 2, 2018 (edited) I played for about 3 hours this morning. I won't be to play again tonight so this is going to act as my review as well. I started off doing the tutorials for each engine. I was actually impressed with the details of each cockpit. Some of them you can even freely move around on and check out the different compartments or check out the passenger areas. I initially bought the game just to drive the American freight engines. There are three different countries you can try. The German ones seemed to have the most work put into their tutorials which is kind of odd. After finishing the tutorials I tried out some of the scenarios. Unfortunately most of the scenarios have you doing the same thing over and over on the same track but then again I guess that's what you would do in real life if you drived one of these for a living. I really enjoyed driving the freight engines the most since it's simply just about maintaining your speed. It was honestly quite relaxing. The commuter engines were a little more annoying since you have to constantly stop and go. Overall it was a decent experience though. Apparently some of the trophies are glitched so the platinum is currently unobtainable and the developers seem to not care at all. I'll probably still play it some more in the future when I want something relaxing to play. In the end I managed to get 4 bronze trophies and 1 gold trophy. Edited November 2, 2018 by Dethfuse 10 Link to comment Share on other sites More sharing options...
PerryToxteth Posted November 2, 2018 Share Posted November 2, 2018 5 hours ago, Dethfuse said: Apparently some of the trophies are glitched so the platinum is currently unobtainable and the developers seem to not care at all. I'll probably still play it some more in the future when I want something relaxing to play. In the end I managed to get 4 bronze trophies and 1 gold trophy. Funny that the devs had enough time to pump out two dlc's right away, but not enough time to fix a platinum-breaking glitch. 1 Link to comment Share on other sites More sharing options...
Popular Post SyIaris Posted November 2, 2018 Popular Post Share Posted November 2, 2018 Black Mirror Game #1 (1st-3rd) ~3:42 hours played 22/22 (+0.12%) Well, there goes the game that I really should have left for a busy point - couldn't resist starting my "horror" game right after Halloween. Very short/easy plat in the current Playstation humble bundle. I was seeing time estimates anywhere from 3-15 hours, came in on the low side. When I see Horror/Adventure, I generally expect a first-person walking sim with something stalking you, and plenty of shrieky jumpscares to go with it. I'm happy to say that's not the case here, as it strikes me as more of a telltale-style paranormal mystery. Minor warning: hitting the PS button does not in any way pause the game. There are quite a few missable trophies to either keep an eye on as you go, or make saves at the start of each chapter to easily go back for them. Looking around now that I've finished it, it's not exactly doing well anywhere, review-wise. I can understand why; the load times are awful (and this is apparently after a patch that improved them) considering how often you hit them, the QTEs are ridiculously easy, the character models aren't exactly impressive, etc. But I really enjoyed it and had to force myself to stop last night. The story's definitely the game's strongest point, and it had me pretty hooked by the end of chapter two. Enough so that I now have the original trilogy on my Steam wishlist, with the suspicion that they were just missed in the sale... The puzzles seem to be fairly well designed once you get around the fussy controls - the only time the latter is more than a minor annoyance is during short semi-timed segments once per chapter. Various scenes look pretty good when you can actually see them, which is mainly the fault of a slow AI carrying your light. By the point it becomes that bad, you probably have a decent idea of where things are anyway. Characters seem to be somewhere around early 3D Telltale games, sans cell shading. Nothing I found particularly distracting. Background music was really nice when I noticed it, and the voice acting was usually good. Oddly, the main character seemed to be the only one that dipped into "bad" territory a few times. The lipsync is so far off I can only assume it was created in another language first. Was a bit distracting early on. Went into it knowing absolutely nothing about the game and was pleasantly surprised. Always love when that happens. 10 Link to comment Share on other sites More sharing options...
voodoo_eyes Posted November 2, 2018 Author Share Posted November 2, 2018 1 hour ago, SyIaris said: Black Mirror Game #1 (1st-3rd) ~3:42 hours played 22/22 (+0.12%) Well, there goes the game that I really should have left for a busy point - couldn't resist starting my "horror" game right after Halloween. Very short/easy plat in the current Playstation humble bundle. I was seeing time estimates anywhere from 3-15 hours, came in on the low side. When I see Horror/Adventure, I generally expect a first-person walking sim with something stalking you, and plenty of shrieky jumpscares to go with it. I'm happy to say that's not the case here, as it strikes me as more of a telltale-style paranormal mystery. Minor warning: hitting the PS button does not in any way pause the game. There are quite a few missable trophies to either keep an eye on as you go, or make saves at the start of each chapter to easily go back for them. Looking around now that I've finished it, it's not exactly doing well anywhere, review-wise. I can understand why; the load times are awful (and this is apparently after a patch that improved them) considering how often you hit them, the QTEs are ridiculously easy, the character models aren't exactly impressive, etc. But I really enjoyed it and had to force myself to stop last night. The story's definitely the game's strongest point, and it had me pretty hooked by the end of chapter two. Enough so that I now have the original trilogy on my Steam wishlist, with the suspicion that they were just missed in the sale... The puzzles seem to be fairly well designed once you get around the fussy controls - the only time the latter is more than a minor annoyance is during short semi-timed segments once per chapter. Various scenes look pretty good when you can actually see them, which is mainly the fault of a slow AI carrying your light. By the point it becomes that bad, you probably have a decent idea of where things are anyway. Characters seem to be somewhere around early 3D Telltale games, sans cell shading. Nothing I found particularly distracting. Background music was really nice when I noticed it, and the voice acting was usually good. Oddly, the main character seemed to be the only one that dipped into "bad" territory a few times. The lipsync is so far off I can only assume it was created in another language first. Was a bit distracting early on. Went into it knowing absolutely nothing about the game and was pleasantly surprised. Always love when that happens. Pretty much sums up my view on the game. Music and voice acting were great, while the gameplay was a tad clunky. The visuals are a mixed bag though, whenever the camera focuses on a character's face it's quite alright, but if you look at them from farther away it's not that pretty anymore. I also thought that it was an enjoyable game overall though. Link to comment Share on other sites More sharing options...
Popular Post AJ_Radio Posted November 2, 2018 Popular Post Share Posted November 2, 2018 (edited) Beginning Completion Rate: 91.75% Finally got around to playing my first game Dokuro, after a bit of a hectic week involving work and college. Day 1 Review Dokuro is a puzzle indie platformer that was released on the Playstation Vita around six years ago. You play a skeleton, who is tasked with helping the princess reach her destination, which happens to be a flower. So far from what I've played there is no actual spoken dialogue. The princess has some lines but they are in cutscenes. The story of the game is to help the princess escape the Dark Lord's castle after he wants to marry her. This game is very reminiscent of The Lost Vikings on the Super Nintendo, which was a puzzle platformer which required you to play with three vikings who each had their own abilities. Here in Dokuro you are a skeleton, a skeletal worker that can double jump, pull levers and move obstacles in the way so the princess can pass through. I have played through the first stage and based on my assumptions the entire game is solving various puzzles and bypassing traps and enemies so the princess can reach that flower. There is a second form the skeleton can transform into which is a hero (after drinking a potion), who can pick up the princess and kill enemies. The skeleton can knock enemies off platforms and into traps, but he can't actually kill them. Upon reaching that flower you will see the time it took for you to beat that segment, and I know there is a trophy for beating all the segments in all 16 stages in under 250 minutes. Sounds like quite a daunting task, but nothing that can't be overcome with practice. As with most games, the levels will get progressively harder, so I'll see just how difficult they are when I get to them. Dokuro has a bit of a goth, horror theme to it, which I appreciate. Nothing difficult thus far. The music fits the theme of the game well and the game uses some of the Vita touchpad controls. With some luck I should be able to make some progress for the Day 2 Review. From my initial impressions, Dokuro is fairly good in what it does. Time Played: 25 Minutes Trophies: 2/31 - Rank E Completion Rate: 91.39% Edited November 2, 2018 by Spaz 9 Link to comment Share on other sites More sharing options...
SyIaris Posted November 2, 2018 Share Posted November 2, 2018 57 minutes ago, voodoo_eyes said: Pretty much sums up my view on the game. Music and voice acting were great, while the gameplay was a tad clunky. The visuals are a mixed bag though, whenever the camera focuses on a character's face it's quite alright, but if you look at them from farther away it's not that pretty anymore. I also thought that it was an enjoyable game overall though. True, the details on character faces definitely dropped off pretty quick as you moved away. Excellent aging treatment for the older ones. Link to comment Share on other sites More sharing options...
voodoo_eyes Posted November 2, 2018 Author Share Posted November 2, 2018 6 minutes ago, SyIaris said: True, the details on character faces definitely dropped off pretty quick as you moved away. Excellent aging treatment for the older ones. Not sure how well that would go over in a conversation though. "Let's have a chat, but you need to kind of faceplant into me, otherwise you might not recognize me." . Link to comment Share on other sites More sharing options...
DragonQuest238 Posted November 3, 2018 Share Posted November 3, 2018 Day 2: Nothing happened. I tried to hop into Dark Cloud 2 right now but I forgot to heal my Ridepod... and I wanted to get started on my personal quest to get 50% trophy completion for every Kingdom Hearts game I owned. Sorry, guys, I failed today and I'll try to make it up tomorrow. I was busy trying to earn LEGO Marvel Superheroes trophies that I didn't see the time go. Link to comment Share on other sites More sharing options...
Popular Post Kevvik Posted November 3, 2018 Popular Post Share Posted November 3, 2018 23 hours ago, Kevvik said: And so it begins. Game 1: Ratchet and Clank Full Frontal Assault Sort of... Didn't have any real game time today but I started the game and got a trophy after the opening sequence. Quark is bored after losing the presidency and a villain shows up with a mission for our heroes to save three planets. That's all I got. Pretty sad intro to the event, huh? OK, I'll do better tomorrow. Day conference with work so gone for the day 6AM-7PM but should have some time to play tomorrow night. Hopefully... Time played: 6 min Trophies earned: 1/23, 1% for E rank Rating so far: I got nothing. I'm pond scum. Ok, about 2 hrs of game time tonight. Using the familiar theme of the Ratchet & Clank series, this is actually a tower/base defence game. You maintain a base with a number of generators required to activate the Planetary Defence System. You run about killing foes, starting with your wrench and collecting interesting weapons from weapon pods about the area. You must then knock out some enemy groups which guard parts of the planet's defences. During this time, drop ships will occasionally attack your base and you need to return there to defend it before returning to your missions outside the base. You can upgrade the defense of your base by spending bolts which you collect from defeating foes and destroying crates. Ammo and health crates are also present around the area. Bolts can buy mines and turrets to buy you time to return to your base for physical defence. You can either physically return to your base's location or take a tele-porter if you are close enough to one. If all your generators get destroyed, you get returned to your last checkpoint. This is not my usual kind of game and...it still isn't. The combat is Ratchet & Clank style which is enjoyable. The first level is not very big and the gameplay is serviceable but outside of the cutscenes, the charm of R&C just feels missing. Add in 2 crashes requiring hard resets (though it saved my progress, go figure) and it doesn't feel particularly polished. I did the online trophies which are basically defend your area longer than your opponent. These did nothing for me either. I'll play through for the plat but would rather play some real Ratchet & Clank rather than this. Time played: 2 hrs (+6 min) Trophies earned: 8/23, 15% for D rank Score so far: 4/10 8 Link to comment Share on other sites More sharing options...
AJ_Radio Posted November 3, 2018 Share Posted November 3, 2018 (edited) 3 hours ago, Kevvik said: ~snip~ I didn’t like Full Frontal Assault all that much. It feels far too cumbersome constantly having to look after both sides of your base. If you don’t get used to defending too well you are in for a rough experience. I did the entire game solo, beating the Insomniac times wasn’t bad once you knew what to do. But I realized this game was pretty much done on a budget just like Into the Nexus which came after. Thankfully the Ratchet and Clank reboot that came in 2016 is a much better game, and the best game since A Crack in Time in 2009. Having a spoiled nerdy brat as the villain in the game, and the whole tower defense thing just doesn’t suit the charm of the rest of the series. For some reason they felt traveling X number of miles for a gold trophy was a good idea. Ended up having to use the rubber band trick, and it still took me 3 - 4 hours to get after I gotten all the other trophies. Edited November 3, 2018 by Spaz 1 Link to comment Share on other sites More sharing options...
Popular Post SolarCat02 Posted November 3, 2018 Popular Post Share Posted November 3, 2018 Game 1: Aven Colony So I have spent two days with this game so far, and that might be it for me for this one at the moment as I have been staying up way too late to play it. I bought this on sale because it looked like a cross between a browser space game I like plus Sim City. And essentially it is, right down to the frustrating micromanagement of building things and making sure you have enough hospitals and police stations and transportation methods... But it's even more micromanaging than that. There are these repeated attacks on your colony as well. Ice storms are the annoying one because even with defenses built against them they still damage your buildings quite frequently and you need to repair each building individually. The buildings also get regular wear and tear so they will always be needing repairs. There are also spores that attach to your buildings, but you can build drones to take care of that automatically. You need manufacturing of vaccines to protect against the plague and air scrubbers to keep the air clean and food and water to keep everyone well fed and places to live and methods of entertainment to keep them happy. You also need to essentially mine your own money because you don't earn it the more colonists you have. You can build mines and then concert some of those resources to the currency but the mines run out so you also need farms to grow a substance that can be chemically altered into a different substance that can be slowly converted into the currency. That same currency is used to build buildings but also repair them so you need to generate a lot of it. Oh,amd did I mention that you generate less electricity and food during the winter time, but your consumption requirements don't change? And all the while the game is innundating you with tons of alerts about how immigrants have arrived and this building broke and that mine ran out of resources and you don't have enough power and you ran out of raw materials so your manufacturing plant for xyz shut down and your research project finished and you don't have enough power so some buildings shut down and the vote to see if you stay governor is coming up and here's the changes you need to make and Oops you didn't get to check all of them before they scrolled off your list too bad! And then the occasional voice dialog of the botanist who just sent a picture of his butt to the whole colony or whatever. If you like micromanagement and being inundated by so many alerts you just start ignoring all of them and hoping you didn't miss anything important, this is the game for you! Otherwise you may want to reconsider. Haha! 10 Link to comment Share on other sites More sharing options...
AJ_Radio Posted November 3, 2018 Share Posted November 3, 2018 15 minutes ago, SolarCat02 said: Game 1: Aven Colony So I have spent two days with this game so far, and that might be it for me for this one at the moment as I have been staying up way too late to play it. I bought this on sale because it looked like a cross between a browser space game I like plus Sim City. And essentially it is, right down to the frustrating micromanagement of building things and making sure you have enough hospitals and police stations and transportation methods... But it's even more micromanaging than that. There are these repeated attacks on your colony as well. Ice storms are the annoying one because even with defenses built against them they still damage your buildings quite frequently and you need to repair each building individually. The buildings also get regular wear and tear so they will always be needing repairs. There are also spores that attach to your buildings, but you can build drones to take care of that automatically. You need manufacturing of vaccines to protect against the plague and air scrubbers to keep the air clean and food and water to keep everyone well fed and places to live and methods of entertainment to keep them happy. You also need to essentially mine your own money because you don't earn it the more colonists you have. You can build mines and then concert some of those resources to the currency but the mines run out so you also need farms to grow a substance that can be chemically altered into a different substance that can be slowly converted into the currency. That same currency is used to build buildings but also repair them so you need to generate a lot of it. Oh,amd did I mention that you generate less electricity and food during the winter time, but your consumption requirements don't change? And all the while the game is innundating you with tons of alerts about how immigrants have arrived and this building broke and that mine ran out of resources and you don't have enough power and you ran out of raw materials so your manufacturing plant for xyz shut down and your research project finished and you don't have enough power so some buildings shut down and the vote to see if you stay governor is coming up and here's the changes you need to make and Oops you didn't get to check all of them before they scrolled off your list too bad! And then the occasional voice dialog of the botanist who just sent a picture of his butt to the whole colony or whatever. If you like micromanagement and being inundated by so many alerts you just start ignoring all of them and hoping you didn't miss anything important, this is the game for you! Otherwise you may want to reconsider. Haha! I’ve been waiting a long time for a SimCity like game to finally make it on a PlayStation console, but for many years I haven’t found anything that really catered to that genre or has shown micromanagement. Simcity 4 will always be a game I cherish because I played it during high school and thought at the time it was simply amazing in what it did. I think Tropico 5 and Port Royale are two other Sim City esque games but I don’t know anything about them. Link to comment Share on other sites More sharing options...
SolarCat02 Posted November 3, 2018 Share Posted November 3, 2018 Just now, Spaz said: I’ve been waiting a long time for a SimCity like game to finally make it on a PlayStation console, but for many years I haven’t found anything that really catered to that genre or has shown micromanagement. Simcity 4 will always be a game I cherish because I played it during high school and thought at the time it was simply amazing in what it did. I think Tropico 5 and Port Royale are two other Sim City esque games but I don’t know anything about them. I don't know about Tropico but I would not consider Port Royale to be in the same vein as Sim City. It does have some elements but you can automate so much of it. The towns in Port Royale do have a space limit and since you can't delete the buildings you are done once it's filled so make sure you balance housing and the factories and farms you want. You can go broke easily if you don't set up decent trade routes, too, but those are easy to do if you pay attention and are easily automated as well. Once you get it set up you can leave the game to play itself. You don't have to micromanage anything, although you can if you want to. The colonists also do not change their opinion of you based upon what you build, just what goods you sell to the colony (obviously selling what they need gains you approval plus the best profits), and whether or not you have engaged in privateering against them or an Ally, or any sort of piracy at all. If you want an easy ultra rare platinum, or a relaxing sea faring game, Port Royale is great! But it is not Sim City, nor is it trying to be. Link to comment Share on other sites More sharing options...
voodoo_eyes Posted November 3, 2018 Author Share Posted November 3, 2018 7 hours ago, Kevvik said: This is not my usual kind of game and...it still isn't. The combat is Ratchet & Clank style which is enjoyable. The first level is not very big and the gameplay is serviceable but outside of the cutscenes, the charm of R&C just feels missing. Add in 2 crashes requiring hard resets (though it saved my progress, go figure) and it doesn't feel particularly polished. I did the online trophies which are basically defend your area longer than your opponent. These did nothing for me either. I'll play through for the plat but would rather play some real Ratchet & Clank rather than this. 4 hours ago, Spaz said: I didn’t like Full Frontal Assault all that much. It feels far too cumbersome constantly having to look after both sides of your base. If you don’t get used to defending too well you are in for a rough experience. But I realized this game was pretty much done on a budget just like Into the Nexus which came after. Thankfully the Ratchet and Clank reboot that came in 2016 is a much better game, and the best game since A Crack in Time in 2009. I wasn't a fan either, actually I really disliked it . I think it resembles more a game mode that should've have been part of one of the other R&C games, but instead was released separately. Link to comment Share on other sites More sharing options...
PerryToxteth Posted November 3, 2018 Share Posted November 3, 2018 6 hours ago, Spaz said: I think Tropico 5 and Port Royale are two other Sim City esque games but I don’t know anything about them. Tropico 5 is a great game! Thankfully, it's nowhere near what Aven Colony sounds like. In Tropico, you are given a task, and have a certain amount of time to accomplish it. The micromanaging is not very burdensome, and you have plenty of time to explore, design, and upgrade your cities. I found it was easiest to not do the required task asap, but invest some time into building your city/colony so it would function more efficiently in later boards. The only odd thing is that after completing one scenario, you move on to your next scenario on another island (with another city). So after spending a couple hours building and being familiar with your city, you immediately leave and go to one you worked on a few days or weeks ago. That makes it hard to remember what resource/ asset you have built on each island. But overall, a great game (there are mp trophies but they're easy to boost). And not that difficult of an ultra rare platinum!! Link to comment Share on other sites More sharing options...
MarkusT1992 Posted November 3, 2018 Share Posted November 3, 2018 8 hours ago, Spaz said: I’ve been waiting a long time for a SimCity like game to finally make it on a PlayStation console, but for many years I haven’t found anything that really catered to that genre or has shown micromanagement. Simcity 4 will always be a game I cherish because I played it during high school and thought at the time it was simply amazing in what it did. I think Tropico 5 and Port Royale are two other Sim City esque games but I don’t know anything about them. Have you tried Cities: Skyline? It's said that this game is like SimeCity only better. I haven't played SimCity or Cities: Skyline so I can't really say anything about it. Link to comment Share on other sites More sharing options...
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